--- hatari/doc/compatibility.html 2019/04/09 08:57:12 1.1.1.14 +++ hatari/doc/compatibility.html 2019/04/09 08:58:26 1.1.1.15 @@ -51,7 +51,7 @@

Hatari Atari Software Compatibility List

disk 2 in drive B to make it work + Tiles Osmosis + 1.8 + Requires disk in drive A: to start + + To Be On Top 1.8 Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, @@ -619,7 +624,9 @@ for border removal).

BushWacKers: Transbeauce II* 1.1 - Uses its own IKBD 6301 routine. Does not work with HD emulation. + Uses its own IKBD 6301 routine. Does not work with HD emulation. + Due to a bug in the demo when detecting RAM size, it will crash + in STF mode when using more than 1 MB (because MMU is forced to 512 KB) Chaos: @@ -717,7 +724,9 @@ for border removal).

Equinox: Vodka Demo 1.6.1 - The 'Kill The Beast 2' part requires Hatari 1.6.1 to work + The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to + a bug in the demo loader that forces MMU to 512 KB, the demo will crash + in STF mode with more than 1MB RAM (even on a real STF) Fraggle's: @@ -1054,6 +1063,11 @@ configuration or data files are not writ   + Neochrome Master 2.28 + 2.1 dev + Use bottom border removal on 50 Hz and 60 Hz screen + + OCR before 1.0 Didn't try scanning @@ -1072,7 +1086,7 @@ configuration or data files are not writ Sound - Hextracker + Hextracker 1.5 Uses non-standard mouse event scaling factor. Mouse cannot traverse whole Hatari window unless @@ -1099,9 +1113,9 @@ configuration or data files are not writ MIDI program, very sensitive to the timings when writing to the MIDI's ACIA - Protracker - before 1.0 -   + Protracker ST/STE 2.1 + 2.1 dev + Use bottom border removal on 50 Hz and 60 Hz screen Quartet @@ -1317,7 +1331,8 @@ could get their hands on...

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

+are just STE enhanced. These are marked with '*' (for more info, see +here).

@@ -1365,6 +1380,11 @@ are just STE enhanced. These are marked + + + + + @@ -1395,9 +1415,14 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1455,6 +1480,12 @@ are just STE enhanced. These are marked + + + + + @@ -1466,9 +1497,15 @@ are just STE enhanced. These are marked DMA sound and update the content of this sample with an MFP timer + + + + + - + @@ -1516,6 +1553,11 @@ are just STE enhanced. These are marked + + + + + @@ -1707,7 +1749,7 @@ href="http://www.umich.edu/~archive/atar - + @@ -1720,9 +1762,8 @@ href="http://www.umich.edu/~archive/atar - - + + - +

TT software compatibility list

-

Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +

Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

TT games

@@ -2064,12 +2105,8 @@ with FPU and no DSP. Start from TT-low r - - + + - - + + - + @@ -2199,7 +2237,7 @@ separately.

- + - + @@ -2306,7 +2344,8 @@ separately.

+ Music with DSP. 14MB, joypad only. VGA for correct screen height. + With 2.1 dev version, freezes earlier to DSP wait @@ -2358,7 +2397,7 @@ separately.

- + @@ -2390,11 +2429,12 @@ separately.

- - + + - + @@ -2479,11 +2519,18 @@ separately.

- - + + + - - + + + + + + + + @@ -2530,12 +2577,10 @@ separately.

- + - + @@ -2549,7 +2594,8 @@ separately.

- + @@ -2567,13 +2613,12 @@ separately.

- + - + @@ -2587,8 +2632,9 @@ separately.

- + @@ -2599,12 +2645,12 @@ separately.

- - + + - + @@ -2717,7 +2763,8 @@ separately.

- + @@ -2752,7 +2799,7 @@ separately.

- + @@ -2767,7 +2814,7 @@ separately.

+ versions work fine. Auto-starting works from Hatari v2.1 onward @@ -2863,11 +2910,10 @@ separately.

- + - + @@ -3010,8 +3056,8 @@ separately.

Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. -With WinUAE CPU core you need to enable FPU separately if demo is -stated to require that.

+With the (default) WinUAE CPU core you need to enable FPU separately +if demo is stated to require that.

Tested STE games
 
BeGEMeD1.8 
Blat! before 1.0  needs to be run from disk image
Crash Time Plumber1.8 
Dynabusters+1.1Hi-score screen flickers2.0Hi-score ("Table") screen flickers
FrantickBlitter, DMA audio and STE fadings do work properly
Pole Position + (arcade conversion)1.8Preview version
Pooz* before 1.0 Uses STE DMA, blitter and palette
R-Type Deluxe + (arcade conversion)1.8STNICCC preview
R0X 1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages 
Roger 
Trapped II*2.0 
Utopos 1.4 Screen was flickering with previous version of Hatari
ICE: Jam-Cols1.42.1 dev Changes background color using blitter
ICE: Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed - due to bad blitter timing2.0 
ICE: @@ -1964,7 +2005,7 @@ does only on STE
Hextracker (0.849b)Hextracker (0.849b) 2.0 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window @@ -1998,8 +2039,8 @@ does only on STE
gwEm: 4getful2.0TT-version of gwEm's 4K demo. Works with earlier Hatari - versions and old UAE CPU core, but crashes with Hatari - >=v1.9 WinUAE CPU core unless CPU exact + compatible - modes are disabled (or EmuTOS <v0.9.0 is used instead - of TOS v3)2.1 devTT-version of gwEm's 4K demo
Moving Pixels: @@ -2092,8 +2129,8 @@ with FPU and no DSP. Start from TT-low r
tSCc: Beams2.0TT-version. Doesn't work, stops at startup screen (line-F panic with EmuTOS)2.1 devTT-version. At least 8MB RAM
tSCc: @@ -2148,10 +2185,10 @@ that's documented. Many timing critical NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the (default) WinUAE CPU core.

-

Due to incomplete VIDEL emulation and some remaining emulation -cycle accuracy issues, some Falcon programs don't work yet. Most -games work with RGB monitor, those requiring VGA one are indicated -separately.

+

Due to incomplete VIDEL emulation, missing JagPad support and some +remaining emulation cycle accuracy issues, some Falcon programs aren't +usable yet. Most games and demos work with RGB monitor, those requiring +VGA one are indicated separately.

Falcon games

@@ -2173,7 +2210,8 @@ separately.

1.3 - emuUse joypad. 8MB RAM. Black screen without DSP emuUse joypad. 8MB RAM. Black screen without DSP emu. + Auto-starting works from Hatari v2.1 onward
Aces High preview
Bad Mood (2016 game)2.02.0 yes emu Enhanced Doom I/II port and engine rewrite. Game requires WinUAE @@ -2251,7 +2289,7 @@ separately.

Boom preview1.32.1 dev yes emu yes - Unable to start game (only joypad fire works, not directions). - Music with DSP. 14MB, joypad only. VGA for correct screen height
Columns by Deadheart (demo) With earlier Hatari versions (1.4) worked also without DSP emulation
DownFallDownFall 1.5 yes -
Evolution Dino Dudes
(aka. Humans)
1.3-2.0yes -Intro and menu work, but graphics are distorted in game.
- (Game writes twice to the $ff820e register during one VBL!)
Needs jagpad. Sound with DSP. Intro and menu work, + but graphics are distorted in game itself (writes + twice to the $ff820e register during one VBL!)
Falcon Fighter II Nice breakout clone. Background music if DSP emu enabled
Ishar 1, 2, 31.9Ishar 1, 22.1 devyes -?Freezes at start waiting Videl screen address counter to changeWork only from a floppy
Ishar 32.1. devyes-
Jewelz
Lasers and Hommes (DLDH2)2.02.1 dev yes emuWith WinUAE CPU core requires MMU to start. - Freezes after first two screens, worked with - Hatari v1.6. Slow
Les Dinosaures (demo) 1.6 - -Requires joypad. Linked version doesn't have (DSP) music, others haveLinked version doesn't have (DSP) music, others have. Playable with + STE joypad, but would benefit from extra buttons in jagpad
Madtris
Men at War (preview)2.02.1 dev yes emuRequires both WinUAE CPU core and DSP to be enabled and 4/8MB. - Bullets aren't visible. Cannot be auto-started (freezes like - without DSP). Separate intro program flickers, and double bus - errors at endRequires both WinUAE CPU core and DSP to be enabled. + Bullets aren't visible. Separate intro program works only + with 14MB, has garbage on screen and double bus errors at end
Milanopol 2.0 - -Freezes when the game would start. Sound is just noise. - Constant "crossbar DMA Play: Illegal buffer size" messagesFreezes when the game would start (until VideoAddressCounter == $2A?). + Constant "crossbar DMA Play: Illegal buffer size 0" messages. + Sound is just noise
Moongame
Moonspeeder (preview 2)2.0-2.1 devYes emulst*.* files need to be renamed as game searches them with - different name (space before dot). Pointer cannot be moved - in the game menu (preview 1 works, but is non-interactive)lst*.* files need to be renamed with GEMDOS HD emulation as + game searches them with different name (space before dot). + Preview 1 worked already earlier, but is non-interactive
Mouse trap 1.4 yes -Crashes if auto-started. Background music if DSP emu enabledBackground music if DSP emu enabled. + Auto-starting works from Hatari v2.1 onward
Q-Blue 1.8 yes -(required proper emulation of Videl palette registers at startup)(Required proper emulation of Videl palette registers at startup)
Risk 030 yes emu A Doom like game. Both the 1996 preview and 1997 shareware - versions work fine. Doesn't work if auto-started
SBM
Tank Blaster2.02.1 dev yes -Requires old UAE CPU core, or disabling CPU exact + compatible - modes for WinUAE CPU core
TeknoBalls
@@ -3036,11 +3082,12 @@ stated to require that.

- + + Almost all screens work. Susie screen requires MMU, but + dies to $e001c8 write bus error and Torus screen just exits + + + + + + + - + - + + + + + + + + + + + + + + + - + - + - + + cleared properly when switching between greets and info texts - + Bound + - - + + - + Bound 2 + - + + Bound 3 + + + + + + + - + - - + + - + + The mountains flight @@ -3170,10 +3241,16 @@ stated to require that.

- - + + - + - + - + - + Dream Dimension + - - + + - - + - - + + - + - + + (and doubled with oldUAE CPU core). Picture before dot tunnel + (on white background) isn't visible + + + + + + + + + + + + + + + + + + + + + - + - + - + - + - + - + - + - + - + - + + + + + + + + - + - + - + - + - + - + - + - + + + + + + + + @@ -3480,22 +3608,44 @@ stated to require that.

+ + + + + + + + + + + + + + + + + + + + + - + - + - + - + - + - + - + - + - - + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + + + + + + + + + + + + + + + @@ -3748,11 +3919,12 @@ stated to require that.

+ ASCII Art Intro, SnowStorm, Snowtro - - - + + + - + - + - + - + - + + Beams (Falcon version) + - - + - - + + - + - + - + - + - + - - - - - - - + + + + + + + @@ -4063,16 +4238,17 @@ site.

- - + + - + - + @@ -4099,6 +4275,13 @@ site.

-c scummvm.cfg") + + + + + +
Falcon demos
Aggression: Motion1.32.0 - emu Unfinished Aggression demo with 030 and DSP source code. - Almost all screens work now, some have visual glitches.
An cool: @@ -3052,14 +3099,37 @@ stated to require that.

when tunnel screen should start
Archangel: + 1600 x 6001.6--Widest known Videl mode
Aura: E.X.Illusion2.02.1 dev yes emuNeeds WinUAE CPU core. Music stops to DSP stack overflow - right at beginning and demo freezes shortly after that. - Worked in Hatari v1.6Needs WinUAE CPU core
Avena: + Binliner preview2.0-emuLand & Worship screens die if started with space key, use something + else. Background color is correct from Hatari v2.0 onwards
Avena: + DSP fishes2.0-emu3K
Avena: @@ -3067,7 +3137,8 @@ stated to require that.

1.3 yes emuNiceWorks fine, but warns at some point about + "Dsp: Modulo addressing result unpredictable
Avena: @@ -3083,7 +3154,7 @@ stated to require that.

1.3 yes emuplasma50.prg has screen update issuesplasma50.prg (50Hz) has screen update issues
Brainstorm: @@ -3091,8 +3162,7 @@ stated to require that.

1.4 yes -AVR animation/music with Brainstorm player. - Background music with DSP emuAVR animation+music with Brainstorm player
Cerebral Vortex / Dune / Sector One @@ -3109,47 +3179,48 @@ stated to require that.

yes emu VGA-only GFA musicdemo with DSP playback. Screen isn't - cleared properly when switching between text outputs
Crac: - Bound - 2.02.1 dev yesnoneWorks with oldUAE CPU core, with WinUAE CPU core - DSP needs to be disabled-
Crac: - Bound 2 - 2.02.0 yes emuFreezes waiting on DSP interrupt
Crac: - Bound 3, - Bound 4, - Bound 5 - 2.1 devyesemu
Crac: + Bound 4 2.0 yes emuExpects Videl screen address counter to changeFreezes waiting on DSP interrupt (or Video Address Counter?)
Cream: - Binliner preview2.0Crac: + Bound 5 + 2.1 dev yes emuFreaky screen works. Land & Worship screens die to - illegal instruction 4afc. Readme says these work only - with 100Hz VGAFreezes in tiger screen
Cruor: @@ -3161,7 +3232,7 @@ stated to require that.

Cruor: - The mountains flight 1.3 yes emu
Dekadence: Payback 20152.0-2.0+yes -Doesn't continue from startup logoNeeds FPU and TT-RAM. Startup takes several minutes and demo + is slow, so it's better just to disable DSP + sound to make + fast forward faster: + --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal + --dsp none --sound off --fast-forward yes + -s 14 --ttram 64 --addr24 off +
DHS: @@ -3228,10 +3305,12 @@ stated to require that.

Codein, Derealization
2.02.1 dev yes -060 + FPU + 32MB TT-RAM. Doesn't start, dies to FPU exceptionWinUAE CPU only. 030 + internal FPU and 4MB + 32MB TT-RAM + (less for Codein). Supposed to work with 060, but that dies + to FPU exception at start. Music with DSP emu
DHS: @@ -3243,19 +3322,19 @@ stated to require that.

DHS: - Dream Dimension1.72.1 dev yesemuRequires FPU-Music with DSP. Requires FPU
DHS: + DHS / Evolution / New Beat: Echos1.72.1 dev yesemuRequires FPU. Uses DSP for the music-96k. Requires FPU. (ACE) music with DSP
DHS: @@ -3284,10 +3363,11 @@ stated to require that.

DNT Crew: Agony2.02.1 dev yes emuAfter few screens freezes with black screenAfter bouncing ball fades to black, gfx aren't quite right due + to incomplete VFC emulation
DNT Crew: @@ -3297,8 +3377,8 @@ stated to require that.

emu Uses its own IKBD 6301 routine to decode the demo's protection. Sound is rather noisy. First plasma is half the correct height - (and doubled with oldUAE CPU core). WinUAE CPU core freezes in - rotating DNT logo screen, just before end credits
DrTypo: @@ -3309,20 +3389,47 @@ stated to require that.

At least 4MB RAM, FPU and VGA monitor
Dune + Electric Night2.0yesemuWith WinUAE CPU core max frameskip isn't enough on most + screens on 3GHz i3-540, although with oldAUE CPU core + it works without frameskip (except for credits at end)
Dune / Sector One + Silly Venture 2k14 invitro2.0yes-Music with DSP
Dune / Mystic Bytes + Silly Venture 2k16 invitro2.0yes-Music with DSP
EKO: Are You Experienced?1.62.1 dev yes emuRequires WinUAE CPU coreWorks fully only with WinUAE CPU emu
EKO: E.K.O System1.62.1 dev yes emuRequires WinUAE CPU coreRequires WinUAE CPU core. "Betty Boo" picture is missing split + screen transition to it and from it (shown in Youtube video)
EKO: @@ -3352,19 +3459,20 @@ stated to require that.

Escape: _2.02.1 dev yes emuWith WinUAE CPU emu, crashes at start without MMU. - Freezes or exits after few screens to illegal DSP instructionsFreezes at startup waiting DSP interrupt. Earlier terminated during + startup if started without MMU and froze or exited after few screens + to illegal DSP instructions
Escape: Hmmm...1.32.1 dev yes emu"Classic" from 2001Classic from 2001
Escape: @@ -3380,7 +3488,7 @@ stated to require that.

2.0 - -Uses MMU. Terminates immediatelyCounts CPU cycles at start and exits because Hatari is not accurate enough
EXA: @@ -3388,7 +3496,7 @@ stated to require that.

2.0 - -Uses MMU. Terminates immediatelyCounts CPU cycles at start and exits because Hatari is not accurate enough
Extream: @@ -3400,27 +3508,38 @@ stated to require that.

Extream: + Tiny Things2.0yes-Music with DSP
Extream: Whirlpool 128k1.32.1 dev yes emuTransitions look a bit strangeFreezes at startup unless cycle-exact and prefetch are + disabled (worked in v2.0 without them). Uses strange + resolution / screen transitions
Fit: Hex Pistols1.92.1 dev yes emu14MB + MMU + FPU, .tSCc port from Amiga14MB + FPU, .tSCc port from Amiga
Fit: Mahabharata1.32.1 dev yes emuBombay-style...Bombay-style... With some HW / 3D drivers, SDL2 fails to create + wide enough screen texture, workaround added to 2.1
Fit: @@ -3441,10 +3560,10 @@ stated to require that.

Fun Industries: Fungle Beats1.61.8 yes -Needs WinUAE CPU core. Background music with DSP emuBackground music with DSP emu
Gaston: @@ -3455,6 +3574,15 @@ stated to require that.

Texturemapped ball
Hydroxid: + Symposium'962.1 devyesemuDouble bus error (NULL pointer) after few screens, + when fullscreen texture bender ends
ICE: Cooler than ever 1.0
KÜA Software ¨ Pixel Twins: + I Want You To Remember2.0yes-Monochrome, sound with DSP
Lamers: + Polygon discount2.1 devyes-14MB, RGB. Music with DSP
Lamers ¨ Mystic Bytes: + SillyVenture 2k13 Invitro2.0yes-MP2 music with DSP
Lazer: Autowaschen Verboten2.02.1 dev yes emuWorks with old UAE CPU core, but freezes at title screen - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled
Lazer: Dan's Lustiges Kinderfest2.02.1 dev yes emuSame issue as with Oergs
Lazer: @@ -3516,23 +3666,18 @@ stated to require that.

Lazer: Oergs2.02.1 dev yes emuWorks with old UAE CPU core, but not with Hatari - >=v1.9 WinUAE CPU core (complains about illegal - DSP instructions) unless CPU exact + compatible - modes are disabled
Lazer: Warum2.02.1 dev yes emuWorks with old UAE CPU core, but freezes in torus screen - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled
Level 42: @@ -3577,10 +3722,15 @@ stated to require that.

MadWizards: Kioea2.0yes2.0+"yes" -060 + 14MB + 64MB TT-RAM. Freezes on loading screen060 + 14MB + 64MB TT-RAM + FPU. Startup takes over 10 minutes + and demo is also otherwise so slow that it's better to disable + sound and DSP to speed up fast forwarding: + --machine falcon --dsp none --cpulevel 6 --cpuclock 32 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 14
Mind Design: @@ -3593,29 +3743,28 @@ stated to require that.

MJJ Prod: Bound 422.02.1 dev yes emuCrashes at cyan millstone screen
Mugwumps: Cycedelic knockout1.92.1 dev yes emuWorks with old UAE CPU core, but bus errors - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled
Mystic bytes: Chosneck Supplement (e5)2.02.0 yes emuNeeds 14MB RAM. Intro shows only with oldUAE CPU core. - RGB 50Hz mode doesn't work, others do14MB RAM. GEM shell requires starting from desktop. + Intro requires FPU. Main program doesn't work with + RGB 50Hz mode, only other ones
Mystic bytes: @@ -3623,7 +3772,7 @@ stated to require that.

1.4 yes emu14MB RAM + (EC)030 + FPU. Works only with old CPU.14MB RAM + FPU
Mystic bytes: @@ -3631,7 +3780,7 @@ stated to require that.

1.6 yes emuRequires WinUAE CPU coreRequires WinUAE CPU core. Ends in black screen after plasma tunnel
Mystic bytes: @@ -3647,7 +3796,8 @@ stated to require that.

1.1 - -Very nice 4K demo from New BeatNice 4K demo from New Beat (Flu and Blue are + emulation-wise both very lightweight)
New Beat: @@ -3655,7 +3805,7 @@ stated to require that.

1.1 yes -Very nice 4K demo from New Beat. Flu requires FPUNice 4K demo from New Beat. Flu requires FPU
New Beat: @@ -3671,7 +3821,8 @@ stated to require that.

1.4 - emuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.Uses DSP play / DMA record in handshake mode. + Auto-starting works from Hatari v2.1 onward
NoCrew: @@ -3684,10 +3835,12 @@ stated to require that.

Opium: Chrome Dragon1.02.0 yes -With Hatari v1.6, needs WinUAE coreRequires RGB. At least since v1.8, music is missing and + freezes late in demo, when textured donut zooms out + (waiting $2581c content to change)
Opium: @@ -3703,7 +3856,8 @@ stated to require that.

2.0 yes -needs 8 MB TT ram, music with DSP. Colors are wrongneeds 8 MB TT ram, music with DSP. + Colors in 3D screens not bright enough, or washed out
Orion_: @@ -3711,8 +3865,17 @@ stated to require that.

2.0 yes -needs 060, 8 MB TT ram, music with DSP. Polygon mountains - part is missing all details and demo freezes after thatneeds 060 + 8 MB TT ram. Music with DSP. Polygon mountains + part at start is missing all details (issue with palette / + texture mapping?) and demo freezes in middle of that
Paradox: + 2x12872.1 devyes-Scenes from the demo scene. Music with DSP
Paranoia: @@ -3723,6 +3886,14 @@ stated to require that.

Background music with DSP emu
Paranoia: + Rock Solid +2.0yes-Background music with DSP emu
POV: JESTERday 1.4
Reservoir Gods: - Ascii, SnowStorm, HongTron 1.0--Intros by RGyesemuIntros by RG. Require DSP (for music) with newer Hatari versions. + If auto-started, "Snowtro" wants to access also A: and B: drives
Shadows: @@ -3760,7 +3932,8 @@ stated to require that.

1.0 yes -Background music with DSP emu, slow otherwise. Doesn't work if auto-startedBackground music with DSP emu, slow otherwise. + Auto-starting works from Hatari v2.1 onward
STAX: @@ -3782,10 +3955,11 @@ stated to require that.

The Pixel Twins: Wee Gift2.02.0 yes emuNeeds FPU. Real time ray-tracing. Freezes late in the demoNeeds FPU. Real time ray-tracing. After about ten minutes, + animation starts to slow down a lot
The Pixel Twins: @@ -3832,47 +4006,48 @@ stated to require that.

tSCc: A Rh positive2.02.1 dev - emu4K demo. Works with old UAE CPU core, but bus errors - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled4K
tSCc: - Beams - (Falcon version) 1.5yes --Nice demo, NoCrew DSP MP2-musicNice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented + FPU constants needed by the first tunnel section)
tSCc: Six Sievert 1.3--yesemu
tSCc: Terrorize your soul1.32.1 dev yes emuWorks only with WinUAE CPU core. Music is mostly silent or noise. + Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl + should repeat the pattern instead of stretching (same as when + it's later roto-zoomed). Last 4 screens + greetings execute + constantly illegal DSP instructions, but they still work + (last "firecube" screen before greets isn't show in demo's + Youtube video)
Tony Benett: Virtual City2.02.1 dev - emuHiColor, drawing the city requires DSP emulation. - Works with old UAE CPU core, but crashes with Hatari - >=v1.9 WinUAE CPU core unless CPU exact + compatible - modes are disabledHiColor, drawing the city requires DSP emulation
Toons: @@ -3880,8 +4055,8 @@ stated to require that.

2.0 yes emuStrange screen sizes. Black screen after ant screen - just waits for keypress before showing creditsStrange screen sizes + black screen after 3D ant screen + which just waits for Enter key before showing credits
T.O.Y.S: @@ -3977,19 +4152,19 @@ site.

Apex (demo)2.0-Crashes with a "MOVE.W $fff20000,D0" instruction. - It's unclear why this works on a real Falcon. - The separate imageviewers work fine.
Aniplayer 2.0 emu(Harmless) DSP stack underflow on switching JPG images. Synchronization - doesn't work when DSP used with DMA transfers to play MP3(Harmless) DSP stack underflow on JPG slide show image switching. + DSP synchronization error when trying to play MP2/MP3. + Mpeg 1 videos either look incorrect, or lose DSP sync. + Old Quicktime and AVI videos OK
Apex Media2.1 dev-The latest v2.41 works fine, as do the separate viewers
AVI 030
Hextracker2.0Hextracker2.1 dev -Freezes at start waiting Videl screen address counter to changeFreezes at startup if auto-started with TOS v4 + (autostarting works with other TOS versions)
Indypaint 1.0 -Errors at exit if started in other than HiColor mode.Errors at exit if started in other than HiColor mode
MP2 player
Voxx2.1 devemuFreezes after showing startup log, no user-space instructions are executed + on TOS interrupts. Requires VGA with 640x480@16 resolution at minimum
Whip 1.4 emu