--- hatari/doc/compatibility.html 2019/04/01 07:13:56 1.1 +++ hatari/doc/compatibility.html 2019/04/09 08:59:43 1.1.1.16 @@ -1,496 +1,1061 @@ - - + + Hatari Atari Software Compatibility List - - - - - - - + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.0 +

-

-Project initiator and main developer of Hatari: Thomas Huth +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

-

Index

- +

Index

+
+ +
-

Introduction

-

This is a little compilation of what Atari software does work in -Hatari. It is by no means finished.

+

Introduction

-

First is listed software (games, demos and applications) that work -on normal STs, after them is listed STE only software that has been -tested with the current STE hardware emulation. -Then there are a few TT-only games and demos, and finally a list of -somewhat working Falcon games, demos and applications.

+

Here are lists of Atari software that have been tested with +different Hatari versions and configurations.

+

First is listed software (games, demos and applications) for normal +STs, after them is listed STE software. Then there are a few TT-only +games and demos, and finally a list of somewhat working Falcon games, +demos and applications.

-

Notes

+

Technical details and any known issues in the software are described +in the "Notes" column of the lists. Software having issues has different +"Hatari version" column background color; orange +for minor and red for major issues. The first +known/tested Hatari version with which a program worked (perfectly) +or with which it was last tested still to have issues, is given in +the version field.

-

If something listed here doesn't work as expected, please -check that you have enabled the "Slower but more compatible CPU" -Hatari system option (and that the machine type is correct).

-

Some games and demos may not work if you have specified too little -or too much memory. For ST, 1MB memory size is usually fairly safe.

+

Reporting compatibility issues

-

Especially ST demos and games may require some specific TOS version -and not work at all with others. If you notice that this information -is missing for some listed game or demo, please send mail to the -hatari-devel mailing list about it so that we can update the list.

+

If something that works on the real hardware doesn't work properly +in Hatari (or something has started working in latest Hatari version) +and this information is missing from these lists, please mail +hatari-devel mailing list so that we can update the list.

-

Most of the (ST/e) games and almost any of the (ST/e) demos do -NOT work with EmuTOS. Main reason for this is its missing Line-A -emulation.

+

Before reporting something not working as expected, please +check few things: +

-

Almost all ST games work with the emulation except for some quality -issues with the sound emulation. MIDI input is missing for music -applications (and for few midi-networked games). Some very rare demos -would need more cycle accurate emulation and better IKBD emulation. -By default everything that works on a real ST should work also in -Hatari.

+

+Also note that since Hatari 1.8, support is included also for STX, IPF and CTR +floppy image formats. They allow storing disk contents in an unaltered form, +without requiring a crack to remove the copy-protection. Some complex +protections rely on precise CPU/FDC timings provided with these +formats, and a specific TOS version.

+ -

ST games

+

+(More +information on games compatibility on Atari forum.) +

- - - + +

ST software compatibility list

+ +

These aren't comprehensive lists. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

+ +

By default everything that works on a real ST should work also in Hatari. + +

ST games

+ +
tested games
+ + - - - - + + + + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - - + + + + + + + - - - - + + + - + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + - - - - + + + - - + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + +
Tested ST games
GameWorkingSoundCommentGameHatari versionNotes
Eliminatoryesperfect 4 Wheel Drive compilation1.8Requires TOS 1.04
Speedballyesperfect A320 Airbus1.8Does not work with cartridge / HD emulation
Xenonyesmusic ok - bullets and explosions sound wierdAlien Worldbefore 1.0  
Bubble Bobbleyes  Antago1.8Write protection should be OFF
F15 Strike Eagle 2yesokkeyboard emulation seems to be dodgyArkanoid1.8Requires TOS 1.02 for mouse input
Rick DangerousyesperfectArmalytebefore 1.0  
Slayeryesokraster fx at highscore entry dodgyBaal1.8Does not work with cartridge / HD emulation
Lethal Xcessyes Needs Hatari v1.0 or later to work. Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.Bio Challenge1.8Does not work with cartridge / HD emulation
Star Gooseyesmusic ok - bullets and explosions sound dodgy Blood Money - Superior 651.9The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe + in other conditions too. Avoid it, use another version of this game
Xenon 2 - Megablastyesnearly perfect (including sampled intro)Bolo1.7This game works in medium resolution and in monochrome
Bubble Bobblebefore 1.0  
Metal Mutantyesseems oksome color effects in the lower screen seem buggyCaptain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
Defenders Of The Earthyesbefore 1.0  
Dragon Ninja1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Eco1.8Write protection should be OFF
Eliminatorbefore 1.0  
Nebulusyesmusic ok - trapdoors sound dodgyExterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
Enchanted Land1.3This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 21.3  
F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fire And Forget II1.8Requires UK or US TOS
Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
Garfield Winter's Tail1.8Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
Grimblood1.8Requires TOS ≤ 1.02
Hover Sprint1.8Write protection should be OFF
Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
Knightmare1.8Does not work with cartridge / HD emulation
Leisure Suit Larry 2before 1.0Everything works, even Roland-MT32 MIDI music
Leanderyesbefore 1.0  
Lethal Xcess Beta1.8The STX version requires Hatari ≥ 1.8 to handle the protection
Lethal Xcess1.0Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf1.7Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
Metal Mutant1.0  
Monster Business1.8Does not work with cartridge / HD emulation
Mr. Heli1.8Does not work with cartridge / HD emulation
Navy Sealsyes before 1.0  
Armalyteyes  Nebulus1.1Disappearing platform tiles sound dodgy
Wings Of DeathyesNo Buddies Land1.3Uses "0-byte" vertical sync-scrolling
Oids1.8Write protection should be OFF
Pirates!before 1.0Game also supports MIDI music
Populous  works in STE mode tooUS version of the game requires US TOS to work
TokiyesPopulous1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
Prehistoric Tale1.8Does not work with cartridge / HD emulation
R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerousbefore 1.0  
Robocop II1.1  
Alien WorldyesRunning Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
Skweekbefore 1.0Does not work with cartridge / HD emulation
Slayer1.3Uses color raster FX at highscore and main screen
Speedballbefore 1.0  
Spherical1.8Requires ≤ 1MB RAM
Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Squixx1.4Requires TOS 1.00 for input to work
Star Goose1.1  
Leisure Suit Larry 2yesSubbuteo1.7  Everything works, even Roland-MT32 MIDI music
Pirates!yesSuper Hang-On1.7Requires Hatari ≥ 1.7 to avoid flickering rasters
Super Monaco GP1.7Requires Hatari ≥ 1.6 for correct FDC emulation + and Hatari ≥ 1.7 to avoid flickering rasters
Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
The Final Conflict1.7Buggy samples replay during the intro, requires Hatari ≥ 1.7
The Sentinel1.7Mouse moved too slowly before Hatari 1.7
The Teller1.9Does not work with cartridge / HD emulation
The Ultimate Ride  Game also supports MIDI musicThe game has a bug and will crash if drive B is empty. Either disable drive B or insert + disk 2 in drive B to make it work
SkweekyesTiles Osmosis1.8Requires disk in drive A: to start
To Be On Top1.8Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
Tokibefore 1.0  
Total Eclipse1.8 Does not work with cartridge / HD emulation
Enchanted LandyesTreasure Trap1.8When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
Wings Of Death1.0works in STE mode too
Xenon1.1   - Some version do not load at all, others work fine - (with Hatari v1.0 or later). - This game heavily uses sync-scrolling techniques! -
Xenon 2 - Megablastbefore 1.0 
Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after a few seconds
Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
-

ST demos

+

ST demos

- - - +

Some (very) rare demos try to install IKBD code. Hatari doesn't have +full 6301 emulator, but has specific code to handle these particular demos. +They are marked with '*'. Few remaining screen sync issues are related to +hi/lo frequency switching or switching to 60 Hz for too long (used +for border removal).

+ +
tested demos
+ + - - - - + + + + + - - - - + + + + + + + + + + + + + - - - - + + + - - - + + - - - - + + + - - - - + + + - - - + + - - - - + + + + - - - - + + + - - - - + + + - - - - + + + - - - + + - - + + + + + + + + + + + + - - - + + + + + + + + + + + + - - - + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + - + + + + + + + + + - - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + -
Tested ST demos
DemoWorkingSoundCommentDemoHatari versionNotes
Fantasia (by Dune/Sector1)yes  1984: + No Cooper1.0Many very good plasma effects, mid res overscan, ... The loader's protection + requires exact cpu/shifter sync, as well as cpu pairing
ACF: + Just Buggin'1.6Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: + Dragonnels*1.1 + Uses its own IKBD 6301 routine. The "Unlimited Bobs" + screen is very sensitive to proper IKBD timings. +
Oddstuff (by Dune/Sector1)yes Flickers with ST (not with STe) emulationAggression: + Overdosebefore 1.0Does not work with cartridge / HD emulation
If pigs could fly (by Syndicate)yes Big Alec: + Audio Artistic Demo1.7  
LongScreen (by X-Troll)yes  BushWacKers: + Transbeauce II*1.1Uses its own IKBD 6301 routine. Does not work with HD emulation. + Due to a bug in the demo when detecting RAM size, it will crash + in STF mode when using more than 1 MB (because MMU is forced to 512 KB)
Overdose (by Aggression)yes Does not work with cartridge / HD emulationChaos: + Pandemonium1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Virtual Escape (by Equinox)yes Checkpoint: + Poshbefore 1.0  
Posh (by Checkpoint)yes  Checkpoint: + Suretrip 49%2.0Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part + will crash after a few seconds (due to complex VBL/HBL exception timing)
Flipo (by Oxygene)yes  Dead Braincells: + Monoscreen1.9(Partial) monochrome overscan isn't supported by Hatari. + Demo requires manual monitor timings adjustments to work + (which may be SM124 specific)
Syntax Terror (by DeltaForce)yes  Delta Force: + Punish Your Machine1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
Hallucinations (by Reservoir Gods)yes  Delta Force: + Syntax Terror1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
Sweety (by DHS)yes DHS: + Sweetybefore 1.0 Does not work with HD emulation
Popstars (chiptunes by YmRockerz)yesDiamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: + Illusion1.0Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
Dune/Sector One: + Fantasiabefore 1.0  Sound works only with Hatari version 0.80 and later
B.I.G-demo (musicdemo by Exceptions)yesDune/Sector One: + Odd Stuffbefore 1.0In STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
Eagles / EKO / Impact: + Place To Be AgaindevelAlthough the demo should work in STF mode, the colors will be wrong in the + Menu part, unless you use STE mode (this is a bug in the demo which + disables timer B when enabling timer A to play samples)
Equinox: + Virtual Escapebefore 1.0  Minor problems in Psych-o-screens overscan bottoms
SoWatt (by CareBears)YesEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to + a bug in the demo loader that forces MMU to 512 KB, the demo will crash + in STF mode with more than 1MB RAM (even on a real STF)
Fraggle's: + Bird Mad Girl Show1.5  Works fully with Hatari version 0.92 and later
Punish your machineyesFutur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering + bottom border
Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: + Delirious Demos IV1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: + Anomaly1.7Requires Hatari ≥ 1.7 to avoid glitches in the main menu + when playing digidrums
Next: + Phaleon Giga Demo1.04 disks. Some overscan screens have small sync issues + (in Future Minds screen, planes are shifted in the lower part)
Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
Omega: + Omega1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: + European Demos1.1Does not work with cartridge / HD emulation
Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
Overlanders: + Ventura1.1In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: + Flip-o-demobefore 1.0  Works fully with Hatari version 0.92 and later
Froggies over the FencepartiallyOxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
Phalanx: + Overdrive1.1In Dragon screen planes are shifted in the upper part
PHF: + UMD 87301.8The Ultimate Music Disc for Atari. This demo doesn't work in STF mode + with Hatari < 1.8, due to the non standard fading colors routine + used at the start of the demo
Reservoir Gods: + Hallucinationsbefore 1.0   - Needs TOS 1.02 and Hatari v1.0 or later to work. - Mouse/keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) -
Oh no more FroggiesyespartiallyNeeds Hatari v1.0 or later to work, no more music after a whileSector One: + Oh no!! More Froggies1.0Works only with <4MB of RAM. It doesn't support SID sound with timers + during the overscan parts, so it stops music (it is not a bug).
ST Connexion/Overlanders/Legacy: + Froggies over the Fence*1.1Uses its own IKBD 6301 routine
Sync: + The LoSTE screens2.0Uses 2 cycle precision to create 0 byte lines on STF/STE and requires + wakeup states emulation for STF
Sync: + {Closure}2.0Very technical demo requiring accurate emulation of many items : + 2 cycle precision, wakeup states emulation for STF, new overscan line + with no stabiliser on the right. A real benchmark for emulators !
DragonnelspartiallyThe CareBears: + SoWatt1.0Sync-scroll, overscan...
The CareBears: + Swedish New Year1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
The Exceptions: + B.I.G. Demo1.0   - Keyboard does not work (demo tries to install - IKBD code, so it needs a full 6301 emulator) +
The Lost Boys: + Mindbomb1.3"DI No Shit" is mixing 50/60 Hz lines. + Does not work with cartridge / HD emulation
The Marvellous V8: + V8 Music System1.1The keyboard detection at the beginning is buggy and it is sometimes + necessary to retry several times (this is the same on a real STF)
Transbeauce IIpartiallyThe Syndicate: + If Pigs Could Flybefore 1.0   - Crashes before main menu (demo tries to install - IKBD code, so it needs a full 6301 emulator) -
Dark Side of the Spoon (by ULM)yesThe Union: + The Union Demo1.8One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
TNT Crew: + Death of the left border2.0Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this
TOS Crew: + 4-pixel plasma screen1.8This demo features some 4 pixels color changes on STF, instead of the usual + 8 pixels minimum width
Unlimited Matricks: + Dark Side Of The Spoon1.0Lots of fullscreens and sync-scrolling
X-Troll: + Long Screenbefore 1.0 
Ym Rockerz: + Popstarsbefore 1.0   - Needs TOS 1.02 and Hatari v1.0 or later to work. - Lots of fullscreens and sync-scrolling -
-

ST applications

+

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

- - - +
tested applications
+ + - - - + + + + + - + - - - + + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - + - + - + - + - + - - - + + + - - + + + + + + + - + + + + + + - + - + - - - + + + - - - + + + - - + + + + + + + + + + + + + + + + + - + - - + + + + + + + - - - + + + - - + + - - + + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - - + + - + - + - + - + - + - + + + + + + + + + + + + + + - + - + - + - + - + - + - + - + - +
Tested applications
ApplicationWorkingCommentApplicationHatari versionNotes
ProgrammingProgramming
DevPac 2.2yesMonST crashyAHCC1.3Open Source Pure-C compatible C-compiler and IDE
Pure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.21.2 
Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
asm56000.ttp2.1 + Works correctly only when Fopen() returns very small file + handle numbers. Doesn't work with GEMDOS HD emulation as that + returns high file handle numbers to avoid conflicting with TOS + file handles. Use disk images for compiling +
Turbo Assembleryesbefore 1.0 - Due to a bug you need to have a proper disk image inserted into drive - A:. Works otherwise! + Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TTyesMENU.PRG does not like harddisks. Use diskimages for compiling.before 1.0MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basicyesbefore 1.0  
Gulam shellyesbefore 1.0  
Orcs Resource editoryesbefore 1.0  
GraphicsGraphics
Crackartyesbefore 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images @@ -498,212 +1063,260 @@ configuration or data files are not writ
ImConyesbefore 1.0  
Mgifyes Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
Neochromeyesrasters sometimes unstable1.3 
Neochrome Master 2.282.1Use bottom border removal on 50 Hz and 60 Hz screen
OCRyesbefore 1.0 Didn't try scanning
Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
Speed Of Lightyesbefore 1.0  
SoundSound
MusicMon 2yes Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
Noise TrackeryesSound is very noisy, and didn't work with v0.80 (and earlier?)M1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
ProtrackeryesMusicMon 2before 1.0 
Noise Tracker1.1  
Notator1.9MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
Protracker ST/STE 2.12.1Use bottom border removal on 50 Hz and 60 Hz screen
Quartetyesbefore 1.0  
SidSound DesigneryesRealtime1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
SidSound Designerbefore 1.0  
Accompanist
(Henry Cosh Sequencer)
partiallyMIDI output works, input doesn'tAccompanist
(Henry Cosh Sequencer)
1.2MIDI input/output works
Cubase LitepartiallyMIDI output works, input doesn't1.2MIDI input/output works
Sequencer OnepartiallyBoth MIDI output and sound work, MIDI input doesn't1.2Both MIDI input/output + and sampled sound work
Text EditorsText Editors
Tempusyesbefore 1.0  
Qed editoryesbefore 1.0  
Everest editoryesbefore 1.0  
Business applicationsBusiness applications
Opus spreadsheetyesbefore 1.0  
SBase databaseyesbefore 1.0  
Sheet spreadsheetyesbefore 1.0  
Calamus SL (demo)yesNice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - resolution...Calamus v1.0.9before 1.0 
Outline Art 3 (demo)yesbefore 1.0  
CommunicationsCommunications
CAB browseryesbefore 1.0  
Connectyesbefore 1.0  
Kivi QWK Readeryesbefore 1.0  
DesktopsDesktops
Teradesk desktopyesTeradesk desktopbefore 1.0  
Thing desktopyesbefore 1.0  
ScienceScience
Euleryesbefore 1.0  
Minidraftyesbefore 1.0  
Molsysyesbefore 1.0  
UtilitiesBenchmarks/statistics
Kronosbefore 1.6Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
Statistician1.8Program crashes if disk info is requested for GEMDOS HD + emulated drive, or a floppy drive without a disk, because + program doesn't check BIOS GetBPB() function return value
Utilities
Revenge Document Displayeryesbefore 1.0  
ST-Guideyesbefore 1.0  
ST-Zipyesbefore 1.0  
STCatyesbefore 1.0  
Lharc Shellyesbefore 1.0  
TwoInOneyesbefore 1.0  
Sagrotan viruskilleryesbefore 1.0  
OthersOthers
ZX Spectrum emulatoryesbefore 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original @@ -713,1078 +1326,1765 @@ configuration or data files are not writ
-

Midi setup

- -

At the moment Hatari doesn't emulate MIDI input, it has only -simple MIDI output emulation.

+

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

+supports ALSA). For instructions, see the +midi-linux.txt file.

-

STE software compatibility list

+

STE software compatibility list

-

By default everything should work with the STE emulation. -If it doesn't and is missing from these lists, please mail -hatari-devel so that we can add it here. In addition to compatibility -issues with the ST emulation, for some STe demos, an additional -generic issue is the accuracy of Blitter emulation timings.

+

By default everything should work with the STE emulation. The lists +below contain nearly all the STE specific software that the developers +could get their hands on...

-

STE games

+ +

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

- - - +are just STE enhanced. These are marked with '*' (for more info, see +here).

+ +
tested STE games
+ + - - - - + + + + + - - + + + + + + - - + + - - - + + + + + + + + + + + + + + + + + + + + + - - + - - - + + - - - - + + + - - + - - + - - - + + - - + + + + + + + + + + + - - + - - + + - - - + + + + + + - - + - - - + + - - + - - + - - + + + + + + - - - + + + + + + + - - + + + + + + + + + + + + - + + + + + - - - + + - - + - - - + + - - - + + - - - + + - - + - - + + + + + + - - + - - + + - + + + + + - - + - - - - + + + + + + + + - - + + + + + +
Tested STE games
TitleWorkingSoundCommentTitleHatari versionNotes
Alien Blastyes4K Pacman1.4  
Aerial Combat 31.4  
Astrodia*yesAlien Blastbefore 1.0  Blitter support doesn't work with EmuTOS, only real STE TOS
Battletris+yesAlien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave*1.3Uses blitter and DMA sound on STE
Astrodia*before 1.0Blitter
Battletris+before 1.0  
BeGEMeD1.8  
Blat!yes before 1.0  
Bombamanyes Bombamanbefore 1.0  
Breakdanceyes THE ultimate scene gameBreakdancebefore 1.0THE ultimate scene game
Chronicles of Omega*yes before 1.0  
Chaos Engine (demo)yes before 1.0  
ChuChu Rocketyes ChuChu Rocket*before 1.0 needs to be run from disk image
Dynabusters+yesCrash Time Plumber1.8  
Dynabusters+2.0Hi-score ("Table") screen flickers
Frantick1.0  
H.E.R.O. 2yes before 1.0 Requires 4MB RAM
Leavin' Teramis*yesGiana Sisters STE rewritebefore 1.6.2  Works only in STE mode
Manga PuzzleyesLeavin' Teramis*  Loader text was not correctly displayed with Hatari < 1.8
Manga Puzzlebefore 1.0  
No Limit IIyes before 1.0  
Obsession (demo)yes opens top, right and bottom bordersbefore 1.0Opens top, left (with STE shifter bug) and bottom borders
Operation Garfieldyes before 1.0  
Pacman on Eyes before 1.0  
Penta*yesPacmania STE rewrite1.6.2  
Penta*before 1.0 Blitter, DMA audio and STE fadings do work properly
Pooz*yes Pole Position + (arcade conversion)1.8Preview version
Pooz*before 1.0 Uses STE DMA, blitter and palette
Power Up*yesPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
R-Type Deluxe + (arcade conversion)1.8STNICCC preview
R0X1.3  Problems with music, but DMA sound effects work
R0X Zero2.1Needs Joypad. Credits screen overscan needs 50Hz
Rogerpartially Blitter timings inaccurate - game is too fast, - needs to be run from disk image1.1Needs to be run from a disk image
Skullsyes before 1.0 Opens right border
Starball*yes Starball*before 1.0 Uses DMA sound
Stardust (tunnel demo)yes Stardust
(tunnel demo)
before 1.0  
STrEet Fighter 2yes STrEet Fighter 2before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon gameyes before 1.0  
Substation (demo)yes before 1.0  
Team1.0HW scrolling, DMA sound, overscan
TomTaryes before 1.0  
Utopos (v1.5 demo)partiallyTrapped II*2.0  Screen flickers and joysticks don't work properly
Utopos1.4Screen was flickering with previous version of Hatari
Ultimate Arenayes before 1.0  
Wolfenstein 3D*yes v0.8 needs to be run from a disk image, STE DMA soundWhitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
Wolfenstein 3D*1.2Uses DMA sound on STE
Zool (demo)yes 1.0  
Zero-5
(ST Review -demo)
2.0STE DMA sound, Blitter and palette. STE joypad / mouse control. + Mouse cursor flickers in menus. Demo crashes after landing on moon, + getting back on space and few quantum bombs have exploded (could be + demo issue). Earlier Hatari versions had issues in mouse control + + flicker and wrong colors on the bottom part of the in-game screen
-

STE demos

+

STE demos

-

Some tested STE demos and intros

- - - +

Blitter emulation cycle-accuracy is an issue for some demos.

+ +
tested STE demos
+ + - - - - + + + + + - - + + - - - + + - - - - - + + + - - - - + + + - - - - + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + - - + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + - - + + + + + + - - + + + + + + + + + + + - - + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + hard disk. + - - - - + + + + + + + + + + + + + - - + + - - - - + + - - - + + - - - - + + + - - - - + + + - - - - + + + - - + + - - - + + - - - - - + + + - - + + + + + + + -
Tested STE demos
TitleWorkingSoundCommentDemoHatari versionNotes
DHS 20 years (collection)*YesAggression: + Armada is dead1.0  With Hatari 1.0, most screens work right now
Aggression: BraindamageyesAggression: + Braindamage1.3  The walls are not drawn in the maze screen, blitter timings issue
Armada: Armada is Deadyes A few garbage dots in bottom borderAggression: + RGBeast1.9Overscan + blitter. Requires Hatari ≥ 1.9
T. Barker: Fantasiayes For any other than TOS 1.6, you need to use fantfix.prg firstAnatomica: + Extreme Rage1.1Bad blitter timings cause timer B to occur at wrong time
T. Barker: TT-Wars STEyes  Atari scene collective: + 20 years*1.1You may need to reset between screens
DHS: Tyranny & Massacreyes Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
Checkpoint: + ATM 10 Years1.8Streamed music, voxels
Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
Cybernetics: New Stream + 1.8WRITER.PRG doesn't work due to FDC "write track" command, + but demos work fine if you convert IMG files to ST floppy images + by removing their 8 byte header. +
Cybernetics: Relapse + 1.9WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). + The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9. +
Defence Force: + Save The Earth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
Defence Force: + Time Slices2.0Monochrome. Vertical STNICCC2015 scroll text is missing + and some parts of the screen have inverted colors: + https://www.youtube.com/watch?v=RlpP7JVImGA
DHS: + Cernit Trandafir1.5  
GGN: AliveyesDHS: + Just Musix 21.0  
DHS: + More or Less Zero1.5  
Ice: ExtacyyesDHS: + Revise and Revisit2.1  
DHS: + Tyranny & + Massacrebefore 1.0  
Imagina: 1992 X-mas demoyesDune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
Dune/Sector One: + UFO1.7Requires --fastfdc off
Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
Extream: + Vulgar Display of Power2.1Filled vectors with effects (z-buffering, polygon clipping, plane projection)
GGN: + The Sierpinski overdose 4K1.0Uses blitter, requires med-rez
Hemoroids: + Heal Old Geek2.1Only endpart.prg needs STE
ICE: + Ecstacy Abefore 1.0  flickers without frameskip
MJJ-Prod: 1st StepyesICE: + Jam-Cols2.1Changes background color using blitter
ICE: + Kryos & + Intruding1.1Planes are shifted
ICE: + Space Tale2.0  
ICE: + The Wave Of The Future1.6.2
Imagina: + Xmas demo 92before 1.0Flickers without frameskip
Imagina: + Systematic error1.4
Light: + E605before 1.0  
New Core: Beyond DeadlineyesLight: + Power Rise1.1  
Light: + VGA slideshow2.0Some vertical bad pixels stripes and one of the images broken, otherwise fine
Masters of Electric City: + Unbeatable1.8Monochrome. Claims to work in ST, but due to bug in demo, does only on STE
MJJ-Prod: + 1st Stepbefore 1.0  
N.L.C: Techno DrugsyesNew Core: + Beyond Deadlinebefore 1.0  
New Core: + Coreflakes1.1  
Omega: GrotesqueyesNext: Illusion1.2Part of the Phaleon Gigademo
N.L.C: + Techno Drugsbefore 1.0  
No Extra: + 0OMPA1.8  
Paradox: X-mas 1994 demoPartiallyNo Extra: + Infinite Live of the Blitter1.8+Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
Omega: + Grotesquebefore 1.0  Fullscreen scroller doesn't work
Paradox: PacemakeryesOUCH: + Songs Of The Unexpected1.5  
Oxygene: + Amiga Demo 21.450kHz DMA sound
Oxygene: + We Were @2.0Blitter + overscan. 4MB
Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will + issue lots of bus errors if RAM is less than 4 MB.
Paradox: + X-mas 2004 demo2.0The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: + Pacemaker1.1 Some garbage in the end screen when the demo has been started from - hard disk. End screen currently also fails to open the borders properly. - Stops in the middle with EmuTOS.
Paradox: HighResModeno Screen is out of sync. This mode is not supported by Hatari.Paradox: + HighResMode1.5Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct + alignment between bitmaps and color changes
POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
Reservoir Gods: + Mind Rewindbefore 1.0Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Mind RewindyesReservoir Gods: + Grimeybefore 1.0  Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimeyyes Sedma: + Blitter Mania1.1  
Syntax: Reanimationyes Syntax: + Reanimationbefore 1.0  
MJJ-Prod: Tribute To Rainbow Tospartially screen corrupted, Blittermania does not work but the code - does not crash nor lockupStax: + Compact Disk #65Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
MJJ-Prod: Badger Badgeryes  T. Barker: + Fantasiabefore 1.0For any other than TOS 1.06, you need to use fantfix.prg first
Armada: RGBRuler demopartially doesn't look rightThe Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari ≥ 1.5 to work + (the routines write in the sample buffer while it is played by the dma)
New Core: Core FlakesyesTobe and 505: + Tribute to Rainbow TOS1.1  Some garbage on first screen line in text zoomer, otherwise OK
Percy of Light: VGA slideshowpartiallyUnit 17: + Dynamite1.2  doesn't look right
Light: E605yes  Unit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
GGN: The Sierpinski overdose 4KnoYm-Rockerz: + Tyme Warp2.0The demo crashes on a real STF (write to ff8939), although + pouet.net wrongly lists it as STF compatible
Zeal: + Birdie 2 & + Lethal Trash1.0  Hatari doesn't have required blitter support
-

STE applications

+

STE applications

-

Finally some STE only or STE enhanced applications

- - - +

Finally some STE only or STE enhanced applications.

+
tested STE applications
+ + - - - - + + + + + - - - - - + + + + - - + + - - - - - - + + + + + + + + + - - + - +
tested STE applications
TitleWorkingSoundCommentApplicationHatari versionNotes
MaxYMiser DMAyes  
Hextracker (0.849b)2.0Uses non-standard mouse event scaling factor. + Mouse cannot (vertically) traverse whole Hatari window + unless mouse grab or fullscreen mode is used
OctalyzeryesMaxYMiser DMAbefore 1.0  opens right and bottom borders, doesn't work with EmuTOS
Protracker STEyes garbage at screen bottom, 50KHz replay duff
Octalyser STE1.0Opens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
Protracker STE1.4Opens bottom border, 50kHz DMA replay
Stretchyes before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode
-

TT software compatibility list

+

TT software compatibility list

-

Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +

Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

-

TT games

+

TT games

- - - +
TT games
+ + - - - - + + + + + + + + + + + + + + + - - +
TT games
TitleWorkingSoundCommentGameHatari versionNotes
Capy2.0VGA/TT-medium only. Some version(s) bus error due to DSP register + check (although they should support TT with chip music)
OpenTTD1.9"hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select +"original" as "Land generator" at game start. Works also on Falcons +with FPU and no DSP. Start from TT-low resolution.
Oxyd 2 TTyesyesbefore 1.0 Oxyd 2 in color
-

TT demos

+

TT demos

- - - +
TT demos
+ + - - - - + + + + + + + + + + + + + + + + + + + + - - + + - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TT demos
TitleWorkingSoundCommentDemoHatari versionNotes
Brainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
Daroou: + Daroou's GEM Demos2.0Need TT-low mode. Work also on Falcon (with music). + Boing demo bus errors on startup on both
gwEm: + 4getful2.1TT-version of gwEm's 4K demo
Beams demo TT-versionnoMoving Pixels: + TT-Warsbefore 1.0  Stops at startup screen
TT-WarsyesyesStar Wars demoOmega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt1.8TT/Falcon intros, Bragg256 requires WinUAE CPU core
tSCc: + Beams2.1TT-version. At least 8MB RAM
tSCc: + CrY image viewer2.0Needs at least some TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong
tSCc: + TC fish / blobs2.0Flickers badly
tSCc: + TT-hires2.0Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
Xanth FX: + Shiny Bubbles TT1.2 
-

Falcon software compatibility list

+

Falcon software compatibility list

-

The main thing preventing Falcon programs from working is missing -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the "--dsp" option: +

You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

-

The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-". Most programs work -both with "none" and "dummy" setting, if they've been tested -not to work with others, the value is followed with "!".

- -

The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Falcon games

- -

Here are listed some Falcon games:

- - - +

If something works only with either WinUAE or oldUAE CPU core, +that's documented. Many timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the (default) WinUAE CPU core.

+ +

Due to incomplete VIDEL emulation, missing JagPad support and some +remaining emulation cycle accuracy issues, some Falcon programs aren't +usable yet. Most games and demos work with RGB monitor, those requiring +VGA one are indicated separately.

+ + +

Falcon games

+ +
Falcon games
+ + - - - - - + + + + + + + - - + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + - - + + + - + + + + + + + + + - - + - + - + - + + - - + - + - + + - - - - + + + - - - + + + + + + + + + + + + + + + + + - + - - - + + + - + - + + + + + + + + - - + + + - - + - + + - - + - - + + + + + + + + + - + - + + + + + + + + - + - + + - - - - + + + - + + - - + - + + + + + + + + + + + + + + + + + + + + + + - + - + - - + + - + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - - + + - + + + + + + + + - + - - + + + + + + + + + + + + + + + + - + - - - + + + - + + - - + + - - - - + + + - + - - + + - + + + + + + + + - - + + + - - - + + - + - + + + + + + + + - - + + - + + + + + + + + + + + + + + + + - - + - - - - + + + + + - - + - + - - - + + + - + - + + + + + + + + + + + + + + + + - - + - - + + + + + + + + + + + + + + + + - + + + - - - + - + + - - + - + - + + - - + - + - - + + + - - + - + + - - - + + + + + + + + + - + - + + - - - + + + - - + - - + + - + - + + - - + + - - + + + + + + + + + + + + + + + - - - - + + + + - + - - + + - + - + - + + - - + - + + - - + - + + - - - + + - - + + - - - - + + + + - + + - - + - + + - - + - - + + - + - + + + + + + + + - + - + + - - + - - - + + + + + + + + + + - + + - + + - - - + - + + + + + + + + - - - - + + + + - + + - - + + + + + + + + + + - - - + - + @@ -1793,378 +3093,1483 @@ otherwise "-".

Falcon games
TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
AddsubYesAazohm Krypth1.3-emuUse joypad. 8MB RAM. Black screen without DSP emu. + Auto-starting works from Hatari v2.1 onward
Aces High preview1.3 - -
BlackholeAddsub2.0--Cannot be played. Exits when joystick up is used, + often also on second startup
Ausbruch1.0 yes -Use STE joypad. Background music if DSP emu enabled
Bad Mood (2016 game)2.0yesemuEnhanced Doom I/II port and engine rewrite. Game requires WinUAE + CPU core, DSP and 14 MB RAM. WAD cache creation crashes/freezes, + so one needs to get pre-built cache. Statusbar doesn't show due + to Videl emulation omissions, unless "--natfeats yes" is used to + tell game to use Hatari specific/heavier statusbar drawing mode. + Some parts have clear speed differences to real Falcon due to + CPU, FPU (instruction too fast) and Videl emulation + (screen updated only at VBL) inaccuracies
Bad Mood
(90's demo)
1.3 -256-color mode only
emuOld Doom level viewer. All tested versions (v2.14a, v307a) work + with Doom1 WAD, but look wrong with Heretic WAD (although it is + claimed + to work also with that)
Block BlizzardBlackhole1.0 yes -640x400@256 mode only
Block Blizzard (preview)1.0- -
Blum1.4 yes --Disable soundBackground music if DSP emu enabled
Bomb Squadyes1.0 yes -
Bugger by RGBoom preview2.1 yes--emu
Bunion by RGBugger1.4 yes--
emuIf DSP emulation is disabled, game play pauses randomly
Capy--Bunion1.4yesemuIf DSP emulation is disabled, game play pauses randomly
Capy2.0yesemuVGA/TT-medium (640x480x16) only
Cavemania (demo)2.0yes -Some menus are black (space gets through them). + Game area bottom shows garbage. Background music with DSP emu
Cavemania (demo)PartiallyPartiallyChainZ2.0yes -Some screens are black and music doesn't sound rightBackground music with DSP emu (keep space pressed while game is + starting to disable that). VGA only
Conquest of Elysium IIChorensha1.8 yes -Needs 14MB
Color runner2.1yes -
Unable to start game (only joypad fire works, not directions). + Music with DSP. 14MB, joypad only. VGA for correct screen height. + Freezes after startup screen. With earlier Hatari version + proceeded further
Columns by Deadheart (demo)1.0 yes -noneNiceNice. Background music if DSP emu enabled
CorsairConquest of Elysium II1.0 yes -none
Cravon (demo)-Confusion (demo)1.3yes -Background music if DSP emu enabled. Both demos 1 & 2 work
Corsair1.0yes -Intros work, game doesn'tBackground music if DSP emu enabled. Multiplayer
DB4KCrown of Creation 3D1.3 yesemuNon-interactive pre-preview
DB 4K1.0 - - DB in 4KB
Double Bobble 2000Double Bobble 20001.9 yes--Joystick direction repeat doesn't work, nice
emuWith earlier Hatari versions (1.4) worked also without DSP emulation
DryEggDownFall1.5 yes --Needs over 4MBMusic is very noisy
Evolution Dino Dudes
(aka. Humans)
Dry Egg1.8yes -Music with DSP. Use joypad for control. + Bus Error writing at address $e00000 with TOS v4, + works with EmuTOS
DuSau1.9yes -Music with DSP. Use "--gemdos-drive e", + expects to be run from E:
Epi-Lepsie1.4yesemu
Evolution Dino Dudes
(aka. Humans)
2.0yes -Intro and menu work, but graphics are distorted in game.
- (Game writes twice to the $ff820e register during one VBL!)
Needs jagpad. Sound with DSP. Intro and menu work, + but graphics are distorted in game itself (writes + twice to the $ff820e register during one VBL!)
Falcon Fighter IIyes1.0 yes -Problems with scrolling
ST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
FalcTronyes1.3 yes -
Ganymed.pdGanymed1.3yes -Use F1 to start game. With DSP emu there's bg music
Galaga 881.9 - -Stops at beginning when showing hiscoreNeeds 14MB RAM
H2OGolden Island (v1.24 demo)2.0yes -VGA only. Works fully with old UAE CPU emulation. With WinUAE CPU core + v1.8 or later, freezes due to CPU-DSP emulation cycle inaccuracy + (0xFFFFA202 access), unless music is disabled at start
Gravon (demo)1.4yesemu3D hovercraft. Slow
Great1.3yes -Atoms clone
Grenzüberschreitung2.0yes -Bombs outTron, using Lua-interpreter. In game menu, + joypad directions work, fire doesn't
HereticH2O1.4yesemuNice
Hexogan (v0.6)1.4 yes -Use number keypad to play
Impulse1.3yes -Very slow
Nice breakout clone. Background music if DSP emu enabled
HexogonIshar 1, 22.1 yes-Work only from a floppy
Ishar 32.1 yes -
Impulse-Jewelz2.0yes -Background music with DSP emu (game F1 / Falcon option). VGA only
"K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
Killing Impact2.0yes -Bus error at startupModern version of Joust, up to 4 players. Sound with DSP. + Game screen colors etc are all wrong
JESTERdayPartiallyPartiallyKing Solitaire1.9yes -Music demo, but music doesn't sound right (at all)Nice gfx
Kwiks.pd1.9 yes -none!Nice Quix clone
Lamemine1.0 yes-dummy!
dummy emuBackground music if DSP emu enabled
Lasers and Hommes (DLDH2)-2.1 yesnoneIntros work (including music), game doesn'temuDisable cycle-exact + prefetch, or use old UAE CPU core, otherwise + game bus errors when it starts DSP-rendering the rooms
LlamazapLes Dinosaures (demo)1.6 yesemu
Llamazap1.6 - -Use joypad
Linked version doesn't have (DSP) music, others have. Playable with + STE joypad, but would benefit from extra buttons in jagpad
Madtris1.0 yes --
Men at WaryesMasters of Chaos1.1 - -Fire button doesn't work, intro has sync problems2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM
MilanopolMen at War (preview)2.1 yesemuRequires both WinUAE CPU core and DSP to be enabled. + Bullets aren't visible. Separate intro program works only + with 14MB, has garbage on screen and double bus errors at end
Milanopol1.0 - -
MinepartiallyMini F1 demo2.0 - -v1.02, GFAFreezes when the game would start (until VideoAddressCounter == $2A?). + Constant "crossbar DMA Play: Illegal buffer size 0" messages. + Sound is just noise
Moongame2.0 -emuPointer cannot be moved in the game menu
Moonspeeder (preview 2)2.1Yesemulst*.* files need to be renamed with GEMDOS HD emulation as + game searches them with different name (space before dot). + Preview 1 worked already earlier, but is non-interactive. + Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise exits at start
Mouse trap2.0yes --Initial game screen looks OK, then suddenly screen mode gets wrong
Multi Briques---1.6yesemuv1.50 of game works, v1.00 gets stuck at start with white screen
Neurobot.1081.0 yes --
Nibe2yes2.0 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
Offworld--Offworld Security1.9yes -Screen goes black at startupIn earlier Hatari versions startup screen was black
Pac ThemOperation Skuum1.3 yes-
Pac Them1.0 yes - Nice
Pacmania X680001.9--Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't
Painium Disaster1.0 yes -noneSome display problemsSome garbage temporarily visible in screen changes
Pingo98-Pinball Dreams2.0yes -Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work
Pingo982.0yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
PMHeretic & PMDoom1.0yes -Stops at startup, worked earlier with colors wrongVery slow
Poker1.3yes ---Complains that it doesn't work on this type of monitorWorks only in VGA
Pong 2K (demo)partially1.3yes -noneBackground music with DSP. A bit unstable
Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
Push It1.4 yes -noneBackground music if DSP emu enabled. + Auto-starting works from Hatari v2.1 onward
Q-Blueyes1.0 - - Hicolor / VGA only
Radical (demo)yesRadical Race (demo)1.0- -none Nice
Raidenyes1.0 yes - Use joypad, needs over 4MB
RaveRave1.0 yes-dummy!dummy emuBackground music with DSP
Reeking Rubber1.8yes -(Required proper emulation of Videl palette registers at startup)
Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only. If auto-started, resolution isn't correct
SBM v0.8Running1.3 yes--NiceemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Auto-starting works from Hatari v2.1 onward
SBM1.6 - -noneNewer versions bomb outNice bomberman clone. v0.8 works fine, v1.03 + crashes randomly and requires WinUAE core
Snatch by FUN-Shangai (demo)1.3 - -VGA only, screen is not properly updated
Sky Fall by RGSheer Agony1.3 yes --
Slippery SamSnatch by FUN1.3 yes -noneVGA 640x480x16 mode only. Background music with DSP
Sky Fall1.9yesemuIf auto-started, wants to access also A: and B: drives
Slippery Sam1.6yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN---VGA only, screen is not properly updated2.0yesemuVGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data
Space Taxiyes1.0 - -
SpiceyesSpice1.0 yes - Nice Defender clone
Staticyes1.0 - -Play solitaire against computer
StbruchSweety Thingies1.6 yes -noneBackground music if DSP emu enabled
SwitchSwitch1.0 yes -noneBackground music if DSP emu enabled
Sworm by RGSworm1.9 yes--emuIf auto-started, wants to access also A: and B: drives
Tank Blaster--2.1yes -
TeknoBalls---Black screen at startup1.4yesemuBreakout clone
Tautology II by RGTautology1.9 yes -none!Problems with input, nice Mahjongg variant
TetrhexTautology II1.9 yes --Nice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
Towers 2-Tetrhex1.0 - -Black screen at startup
ToyManTowers 21.3 yesemu
ToyMan1.0 - -Pacman
Tron2Trinoids1.9 yes -noneColumns clone, sound with DSP
Tron2001--Tron 22.0yesdummy emuVGA only. Background music if DSP emu enabled
TsccTron (preview)2.0yes -Bus error at startupRequires WinUAE CPU core, bottom screen black + (palette tricks?). Background music if DSP emu enabled
TUM1.0 yes -- GEM minesweeper
Ufo War2.0yes ---Screen scrambled256-color, 80-column, no interlace video mode only. + Screen scrambled. With GEMDOS HD, after a while does + invalid Fread() and terminates with error code. With disk + image, lot of "pBank flags mismatch" and FDC DMA warnings. + Background music with DSP emu
Vertical Mayhem(+)Ultimate Arena (demo)1.5 yes yesFalcon version of the game
Vertical Mayhem(+)1.0yes - Works perfectly, nice columns clone
Watership--?Throws bus errors at startup2.0yesemuUse VGA display, RGB has glitches at screen bottom
Willie AdventurerWillie Adventurer1.0 yes -noneBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
Wotanoid1.4yesemuAsteroids clone
X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Background music if DSP emu enabled
Zodiax (demo)yes1.0 yes - Nice R-type game clone
-

Falcon demos

+

Falcon demos

-

TODO: Here are listed some Falcon demos:

- - - +

Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +With the (default) WinUAE CPU core you need to enable FPU separately +if demo is stated to require that.

+ +
Falcon demos
+ + - - - - - + + + + + + + - - + + + + + + + + - + + - + + - - + - - + + - + - + + + + + + + + + + + + + + - + + - + + - - + + + + + + + + + + + + + + + - + + + + + + + + + - - + - + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - - - - - + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + - + + - - + - - + + - + - + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - + - + + + + + + + + + - - + - + + - - + - + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + - - + + - + + - - + - + + + + + + + + - + - + + + + + + + + + + + + + + - + + + + + + + + + - + + + + + + + + + + + + + + + - + - - + + + - - + - - + + + + + + + + + - + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + - + + + + + + + - + +
Falcon demos
TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
124 BeerspartiallyAggression: + Aggressive II party info1.4 yesemuGraphics don't look same as on pouet.net screenshot
Aggression: + Motion2.0 -Some screens don't workemuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work. Susie screen requires MMU, but + dies to $e001c8 write bus error and Torus screen just exits
256mbrot, Bragg256, Glasstro, Orion-B, YabtAn cool: + The Keff demo2.0 yes --TT intros by ray//.tSCcGets stuck after dragons pic + bus error on black screen + when tunnel screen should start
Ascii, SnowStorm, HongTronyesArchangel: + 1600 x 6001.6 - -Intros by Reservoir Gods (RG)Widest known Videl mode
AliveAura: + E.X.Illusion2.1 yesemuNeeds WinUAE CPU core. Disable cycle-exact + prefetch, otherwise + demo and music hang to DSP over/underflow
Avena: + Binliner preview2.0 -emuLand & Worship screens die if started with space key, use something + else. Background color is correct from Hatari v2.0 onwards
Avena: + DSP fishes2.0 -Has strange screen size changesemu3K
Ats by DHSAvena ¨ Digital Chaos: + Enraged2.1 yes--emuDisplay update is wrong in first and plasma rotozoom screens. + Freezes after few screens (just before 3D one) to DSP + stack overflow
Avena: + Sonolumineszenz2.1yesemuDisable cycle-exact (cache emulation), or use old UAE CPU core, + otherwise this breaks in start to DSP stack overflow. + There are a lot of "Dsp: Modulo addressing result unpredictable" + warnings in the "whale" screen
Avena: + Weltschmerz1.3yesemu
Beams (Falcon version)Black Scorpion Software: + Atari UK demos1.3yesemuplasma50.prg (50Hz) has screen update issues
Brainstorm: + Mouse1.4 yes --Music is buggyAVR animation+music with Brainstorm player
BirdshowCerebral Vortex / Dune / Sector One + Bird to be alive2.1yesemu
Cerebral Vortex / Dune / Sector One + Tere Ra'I1.8 yes -Music with DSP
Collapze: + Sidetracked2.0yesemuVGA-only GFA musicdemo with DSP playback. Screen isn't + cleared properly when switching between greets and info texts
Crac: + Bound2.1yes -A simple FLI animationSound with DSP
Bugs from Outer SpaceCrac: + Bound 22.1 yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo exits at start
Crac: + Bound 32.1 yesnoneemu
Cebit93partially--Screen is not updated properlyCrac: + Bound 42.1yesemuFreezes waiting on DSP interrupt (or Video Address Counter?)
Chrome DragonCrac: + Bound 5 + 2.1yesemuFreezes in tiger screen
Cruor: + 96ktro2.1yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
Cruor: + The mountains flight2.1 yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
Dekadence: + Ath/02.2-dev yes -Music with DSP
Dekadence: + Payback 20152.1yes-Needs FPU and TT-RAM. Startup takes several minutes + and demo is slow, so it is better just to disable DSP + sound to make + fast forward faster: + --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal + --dsp none --sound off --fast-forward yes -s 14 + --ttram 64 --addr24 off. + Dies to bus error later in the demo. +
DHS: + 128dist1.7--Requires FPU
DHS: + 128 krawl1.7--Requires FPU
Cruor 96kDHS: + 4ever1.7 - -Requires FPU
DHS: + 4orce1.7yes -Bus errorsRequires FPU
Dba Magazine 14 introDHS: + Amanita2.0yesemuMusic disk, DSP playback
DHS: + A.T.S1.0 yes -Fast. Needs FPU. Music with DSP
DHS: + Codein, + Derealization + 2.1yes -WinUAE CPU only. 030 + FPU and 4MB + 32MB TT-RAM + (less for Codein). Supposed to work with 060, but that dies + to FPU exception at start. Music with DSP emu
DeltaDHS: + Don't Break The Oath1.5yes -Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
DHS: + Dream Dimension2.1yes -Music with DSP. Requires FPU
DHS / Evolution / New Beat: + Echos2.1yes -Stops almost immediately after startings96k. Requires FPU. (ACE) music with DSP
Digital ObsolenceDHS: + GEM-demo1.3 - -Needs to be started in HiColor mode to work properly
DHS: + Outline 2006 invite1.5yes-Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
Digital Chaos: + Built-in Obsolescence1.6.2yesemuRequires WinUAE CPU core, gives DSP stack overflows
DNT Crew: + Agony2.1yesemuType "spread.ntk" to prompt. After bouncing ball fades to black, + gfx aren't quite right due to incomplete VFC emulation
DNT Crew: + Chaos A.D.*2.0yesemuUses its own IKBD 6301 routine to decode the demo's protection. + Sound is rather noisy. First plasma is half the correct height + (and doubled with oldUAE CPU core). Picture before dot tunnel + (on white background) isn't visible
DrTypo: + Voxel1.9 -Bus errors + illegal io-mem accessesemuAt least 4MB RAM, FPU and VGA monitor
Dune + Electric Night2.0yesemuWith WinUAE CPU core max frameskip isn't enough on most + screens on 3GHz i3-540, although with oldAUE CPU core + it works without frameskip (except for credits at end)
Dune / Sector One + 4musiK2.2-devyesemuSilly Venture 2018 Falcon 4K softsynth intro. 14MB RAM
EearthDune / Sector One + Silly Venture 2k14 invitro2.0 yes -none!(Texturemapped ball)Music with DSP
E.K.O SystempartiallyDune / Mystic Bytes + Silly Venture 2k16 invitro2.0 yes -Many screens missingMusic with DSP
Falcon FlightEKO: + Are You Experienced?2.1 yesemuRequires WinUAE CPU core
EKO: + E.K.O System2.1yesemuRequires WinUAE CPU core. "Betty Boo" picture is missing split + screen transition to it and from it (shown in Youtube video). + Music issues in some screens
EKO: + Epidemic musicdisk2.1 yes -Bus error for $fffffd write when drawing menu, if space pressed + in EKO logo screen, otherwise illegal instruction $7bf1 earlier
EKO: + Geranium1.3yesemu
FirestarEKO: + Papa was a Bladerunner1.3yesemuTexture mapping uses DSP, but otherwise works fine also without DSP
Escape: + _2.1 yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Freezes after few screens to illegal DSP instructions
Escape: + Hmmm...2.1yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Classic from 2001
Escape: + Illness1.3yesemu
EXA: + Entracte2.0 - -Counts CPU cycles at start and exits because Hatari is not accurate enough
FogintroEXA: + Evolution2.0 - -Counts CPU cycles at start and exits because Hatari is not accurate enough
Extream: + Old Stuff1.8yes -Bus errorsMusic with DSP
GEM-demoExtream: + Tiny Things2.0 yes -Music with DSP
Extream: + Whirlpool 128k2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise fails at start (worked in v2.0 without them). + Uses strange resolution / screen transitions
Extream: + Why2.2-devyesemu3D with DSP, music with CPU. Julia screen needs 14MB RAM
Fit: + Hex Pistols2.1yesemu14MB + FPU, .tSCc port from Amiga. Works only with old UAE + CPU core, bombs at startup with WinUAE CPU core
Fit: + Mahabharata2.1yesemuBombay-style... With some HW / 3D drivers, SDL2 fails to create + wide enough screen texture, workaround added to 2.1
Fit: + Stercus Accidit2.1yesemu8MB + FPU, .tSCc port from Amiga. + Works only with old AUE CPU core
Fun Industries: + Alive1.3yes -Background music with DSP emu
HmmmFun Industries: + Fungle Beats1.8yes -Background music with DSP emu
Gaston: + Earth1.0 - -Strange screen size with blank screenTexturemapped ball
IceHydroxid: + Symposium'962.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo doesn't start. Double bus error (NULL pointer) + after few screens, when fullscreen face texture bender ends
ICE: + Cooler than ever1.0 yes -noneBackground music with DSP emu
IllnessICE: + Tron20012.0 yes -noneShows fully?Bus error at startup unless IDE enabled. + Non-interactive game(?) demo
LostBlubbImpulse: + Bugs from Outer Space1.1yes -
KÜA Software ¨ Pixel Twins: + I Want You To Remember2.0yes -Monochrome, sound with DSP
Lamers: + Polygon discount2.1yes -Infinite bus errors14MB, RGB. Music with DSP
MadnessLamers ¨ Mystic Bytes: + SillyVenture 2k13 Invitro2.0yes -MP2 music with DSP
Lazer: + Autowaschen Verboten2.1 yesemu
Lazer: + Dan's Lustiges Kinderfest2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
Lazer: + Gurkensalad1.3 -Only music worksemu4K. Ends in static starfield
Lazer: + Lost Blubb1.6yesemuNice. Requires WinUAE CPU core
Lazer: + Oergs2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
MahabharatapartiallyLazer: + Warum2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes before showing anything
Level 42: + Apollo 132.0-emu
Light: + 680xx2.0yesemu
Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
Lineout: + Hurry1.3yesemu
Lineout: + Out1.3yesemu
Mind Design: + 4some2.0 - -Very slow and misses stuffRequires FPU + 8MB RAM
MJJ Prod: + Bound 422.1yesemuCyan millstone not visible with WinUAE CPU core, with old UAE + core it shows, but demo crashes afterwards. Turbo vs. Std + Falcon timings demo setting doesn't affect this
Mugwumps: + Cycedelic knockout2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo fails at start to DSP stack overflow. + Needs to be started from Falcon video mode
Mystic bytes: + Chosneck Supplement (e5)2.0yesemu14MB RAM. GEM shell requires starting from desktop. + Intro requires FPU. Main program doesn't work with + RGB 50Hz mode, only other ones
MouseMystic bytes: + Lockup2.1 yesemu14MB RAM. Runs with DSP disabled, but without music or + 3D graphics. With DSP is enabled, stops at start to + "Timeout in dspReadWord"
Mystic bytes: + Moai 96kB1.4yesemu14MB RAM + FPU
Mystic bytes: + Time Out1.6 yesnone!AVR animation/music with Brainstorm playeremuRequires WinUAE CPU core. Ends in black screen after plasma tunnel
Oergs by LazerMystic bytes: + Virtual Dream2.0 - -dummy4K. Requires FPU. Needs to be started from HiColor mode
Out by LineoutNew Beat: + Blue1.1 - -Nice 4K demo from New Beat (Flu and Blue are + emulation-wise both very lightweight)
New Beat: + Flu1.1yes -Stops at startupNice 4K demo from New Beat. Flu requires FPU
SonolumineszenzNew Beat: + Maggie 24 intro1.3 -emu
New Beat: + More2.1yes -Music with DSP
NoCrew: + Aggressive Party 2 4k1.4 -White screen at startupemuUses DSP play / DMA record in handshake mode. + Auto-starting works from Hatari v2.1 onward
NoCrew: + Stocasto2.0yesemuNo sound, otherwise works
Stax 96kOpium: + Chrome Dragon2.0yes -Requires RGB. At least since v1.8, music is missing and + freezes late in demo, when textured donut zooms out + (waiting $2581c content to change)
Opium: + Falcon Flight1.0yes -
Orion_: + Unexpected Fun2.0yes -Says "Something wrong with Falcon"needs 8 MB TT ram, music with DSP. + Colors in 3D screens not bright enough, or washed out
Schlumpf by LazerpartiallyParadox: + 2x12872.1yes -dummyProblems with colors etcScenes from the demo scene. Music with DSP
UK DemospartiallyParanoia: + Illusion 641.3yes -Background music with DSP emu
Paranoia: + Rock Solid +2.0yes -Only Motorola Inside screen worksBackground music with DSP emu
POV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
Psychosis: + FOG-intro1.3yesemu
Virtual CityReservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
Reservoir Gods: + ASCII Art Intro, SnowStorm, Snowtro1.0yesemuIntros by RG. Require DSP (for music) with newer Hatari versions. + If auto-started, "Snowtro" wants to access also A: and B: drives
Shadows: + Firestarter1.0 yes -Background music with DSP emu, slow otherwise. + Auto-starting works from Hatari v2.1 onward
STAX: + Doomino1.4-emuDoesn't work with 020 CPU
The Pixel Twins: + Wee Gift2.0yesemuNeeds FPU. Real time ray-tracing. After about ten minutes, + animation starts to slow down a lot
The Pixel Twins: + Zero Three Zero2.0yesemuNeeds FPU. Real time ray-tracing
The Respectables: + Cebit 93 demo1.9yes -HiColor only, doesn't show the city (reqs DSP?)Requires WinUAE CPU core for screen to be drawn correctly
Warum by LazerTrio: + 124 beers later1.6 yes -dummy
WeltchmerzTrio: + X-tasie2.0 yesemuDemo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There's a Videl emulation problem left when + user moves mouse (before clicking) in the first screen
tSCc: + 30L Coke + 1.3 -emu4K demo
tSCc: + A Rh positive2.1-emu4K. Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise this crashes to illegal instruction
tSCc: + Beams (Falcon version)1.5yes -Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented + FPU constants needed by the first tunnel section)
tSCc: + Laser Days E.P.2.1yesemu"80's" DSP MP2-music "disk"
tSCc: + Six Sievert1.3yesemu
YepyhapartiallytSCc: + Terrorize your soul2.1yesemuWorks only with WinUAE CPU core. Music is mostly silent or noise. + Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl + should repeat the pattern instead of stretching (same as when + it is later roto-zoomed). Last 4 screens + greetings execute + constantly illegal DSP instructions, but they still work + (last "firecube" screen before greets isn't show in demo's + Youtube video)
Tony Benett: + Virtual City2.1-emuHiColor, drawing the city requires DSP emulation
Toons: + Yepyha2.0yesemuStrange screen sizes + black screen after 3D ant screen + which just waits for Enter key before showing credits
T.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage, + other mode selections work
Wildfire: + 4kbtro1.3-emuJulia fractals
Wildfire: + 4tune1.7-emuRequires FPU and DSP
Wildfire: + ALT-party invtro2.0yes -noneStops in middleMusic with DSP
XtasieUnknown: + Birdshow1.0 - -A simple FLE animation player
Unknown: + ROT3DBMP1.9 -Might require 030 MMU which AUE core doesn't emulateemuStreams data to DSP without synchronization
+

More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

-

Falcon applications

-

Here are listed some Falcon specific applications:

- - - +

060 Falcon demos

+ +

Falcon demos that are for the 060 CPU.

+ +
Falcon applications
+ + - - - - - + + + + + + + - + + - - - + + - - - + + + - + - - + + + + + + + + + - + - + + + + + +
Falcon demos
TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
AnimatorLamers: + Lamer than Lamers2.2-dev yes--emuStops at start when showing demo name. 060 + 64MB TT-RAM + FPU
Apex Animator (demo)--Lamers: + F22.02.1yes -Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPStops while loading assets. 060 + 64MB TT-RAM + FPU: + --machine falcon --dsp none --cpulevel 6 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 4
Chronos 3D player-MadWizards: + Kioea2.0"yes" -060 + 14MB + 64MB TT-RAM + FPU. Startup takes over + 10 minutes and demo is also otherwise + so slow that it is better to disable sound and DSP + to speed up fast forwarding: + --machine falcon --dsp none --cpulevel 6 --cpuclock 32 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 14
Orion_: + We Reached Stars2.0yes -Complains about wrong resolution, requires 15-bitneeds 060 + 8 MB TT ram. Music with DSP. Polygon mountains + part at start is missing all details (issue with palette / + texture mapping?) and demo freezes in middle of that
DelmpaintTBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9 yes -Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP + (DSP + sound can be disabled to speed up emulation a lot)
+ + +

Falcon applications

+ +

Here are listed some Falcon specific applications:

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + - + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + +
Falcon applications
TitleHatari versionDSPComment
AceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari at least v1.6 to + sound OKish, and 2.0 to sound good
AceTracker v22.0emuSounds good with WinUAE CPU core, but needs beefy machine + for fast enough DSP emulation
AFM (audio fun machine)1.4emu
Aniplayer2.0emu(Harmless) DSP stack underflow on JPG slide show image switching. + DSP synchronization error when trying to play MP2/MP3. + Mpeg 1 videos either look incorrect, or lose DSP sync. + Old Quicktime and AVI videos OK
Apex Media2.1 -Bombs on exitThe latest v2.41 works fine, as do the separate viewers. + Resolution changing gets stuck on DSP access unless cycle exact + + prefetch are disabled, one enables MMU, or oldUAE CPU core is used
EscapepaintpartiallyAVI 0302.0 -TTP worked with Hatari v1.1, freezes with v1.6, exits with v1.8+
Centview1.3emuRemember to run included JPEGD.PRG first (or put it to AUTO-folder)
Centurbo bench1.9emuNew WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
+ Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
+ Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
+ (moving mouse drops FPU and CPU numbers slightly)
Chronos 3D player2.0 -UI works, the effects don't (requires DSP?)Requires 15-bit display (e.g. NOVA)
GodpaintyesDelmpaint1.0 -Errors at exit if started in other than 256-color low rez
Escapepaint1.1 -Very nice
IndypaintyesFalcAMP2.1emuMOD playing works fine, MP3s have no sound / complain about DSP timeout
FlaySID (v3.01)2.1emuNo sound from SID playback with DSP engine, only with YM engine
FlexTrax2.1emuFreezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode
GemPLAY2.0emuRequires v2.0 WinUAE CPU core and beefy machine for AM playback. + Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)
Godpaint1.0 -
Hextracker2.1 -Infinite errors on exitFreezes at startup if auto-started with TOS v4 + (autostarting works with other TOS versions)
WhippartiallyIndypaint1.0 -Errors at exit if started in other than HiColor mode
MP2 player1.5emuNoCrew MP2 sound player
Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
ScummVm1.9 -UI works, the effects don't (requires DSP?)Very slow, needs FPU, a lot of TT-RAM and user-specified config file name + ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img + --dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp + -c scummvm.cfg")
Voxx2.1emuDemo runs, free version freezes after showing startup logo, and + DSP underflow (no user-space instructions are executed, only TOS + interrupts). Requires VGA with 640x480@16 resolution at minimum
Whip1.4emuEffects are working
WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
-
+

TT/Falcon utilities

-
- +

Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

+ +
+ + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TT/Falcon utilities
UtilityHatari versionNotes
Valid HTML 4.01! -
Hatari - developers, December 2007
-
Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution...
Calamus SL lite 20xx1.9Newer versions work only with EmuTOS (2015-04-26 git version or newer), + FPU, lot of both ST and TT-RAM and at least 800x600 resolution. + ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or + "--machine falcon --dsp none --fpu 68882 + --vdi-width 896 --vdi-height 608 --vdi-planes 4 + -s 14 --addr24 off --ttram 32 --tos etos512k.img")
Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
HD Driver1.9Hard disk driver. Works with native ACSI, IDE and SCSI on + machines supporting those interfaces + NF_SCSI driver. + Native SCSI bus support requires at least 020 CPU, rest + work with any 680x0 CPU
ROMSPEED1.9Utility to copy and run ROM from Fast-RAM to accelerate its working. + Requires TT-RAM / WinUAE CPU core to work. Different memory + timings on different memory areas aren't emulated yet, so no + speed changes are visible
+ + +

Software sites

+ +

In case you are new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

+ + +

Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

+ +

There are also couple of sites dedicated to STE and Falcon specific +software:

+ + +
+