--- hatari/doc/compatibility.html 2019/04/09 08:57:12 1.1.1.14 +++ hatari/doc/compatibility.html 2019/04/09 08:59:43 1.1.1.16 @@ -7,7 +7,7 @@ - - + @@ -51,7 +51,7 @@

Hatari Atari Software Compatibility List

  • Some games/demos can refuse to run when GEMDOS HD emulation is enabled (due to presence of Hatari cartridge image needed for that). -In STF/STE mode, it's also better to disable the MegaST's real time +In STF/STE mode, it is also better to disable the MegaST's real time clock.
  • @@ -442,6 +442,11 @@ are also listed.

    Crashed before the 50/60 Hz selection screen with Hatari < 1.7 + Squixx + 1.4 + Requires TOS 1.00 for input to work + + Star Goose 1.1   @@ -503,6 +508,11 @@ are also listed.

    disk 2 in drive B to make it work + Tiles Osmosis + 1.8 + Requires disk in drive A: to start + + To Be On Top 1.8 Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, @@ -619,7 +629,9 @@ for border removal).

    BushWacKers: Transbeauce II* 1.1 - Uses its own IKBD 6301 routine. Does not work with HD emulation. + Uses its own IKBD 6301 routine. Does not work with HD emulation. + Due to a bug in the demo when detecting RAM size, it will crash + in STF mode when using more than 1 MB (because MMU is forced to 512 KB) Chaos: @@ -717,7 +729,9 @@ for border removal).

    Equinox: Vodka Demo 1.6.1 - The 'Kill The Beast 2' part requires Hatari 1.6.1 to work + The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to + a bug in the demo loader that forces MMU to 512 KB, the demo will crash + in STF mode with more than 1MB RAM (even on a real STF) Fraggle's: @@ -857,7 +871,7 @@ for border removal).

    Oh no!! More Froggies 1.0 Works only with <4MB of RAM. It doesn't support SID sound with timers - during the overscan parts, so it stops music (it's not a bug). + during the overscan parts, so it stops music (it is not a bug). ST Connexion/Overlanders/Legacy: @@ -909,8 +923,8 @@ for border removal).

    The Marvellous V8: V8 Music System 1.1 - The keyboard detection at the beginning is buggy and it's sometimes - necessary to retry several times (this is the same on a real STF) + The keyboard detection at the beginning is buggy and it is sometimes + necessary to retry several times (this is the same on a real STF) @@ -1000,6 +1014,16 @@ configuration or data files are not writ tools run by Devpac could get incomplete file contents + asm56000.ttp + 2.1 + + Works correctly only when Fopen() returns very small file + handle numbers. Doesn't work with GEMDOS HD emulation as that + returns high file handle numbers to avoid conflicting with TOS + file handles. Use disk images for compiling + + + Turbo Assembler before 1.0 @@ -1054,6 +1078,11 @@ configuration or data files are not writ   + Neochrome Master 2.28 + 2.1 + Use bottom border removal on 50 Hz and 60 Hz screen + + OCR before 1.0 Didn't try scanning @@ -1072,7 +1101,7 @@ configuration or data files are not writ Sound - Hextracker + Hextracker 1.5 Uses non-standard mouse event scaling factor. Mouse cannot traverse whole Hatari window unless @@ -1099,9 +1128,9 @@ configuration or data files are not writ MIDI program, very sensitive to the timings when writing to the MIDI's ACIA - Protracker - before 1.0 -   + Protracker ST/STE 2.1 + 2.1 + Use bottom border removal on 50 Hz and 60 Hz screen Quartet @@ -1317,7 +1346,8 @@ could get their hands on...

    First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

    +are just STE enhanced. These are marked with '*' (for more info, see +here).

    @@ -1365,6 +1395,11 @@ are just STE enhanced. These are marked + + + + + @@ -1395,9 +1430,14 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1455,6 +1495,12 @@ are just STE enhanced. These are marked + + + + + @@ -1466,9 +1512,20 @@ are just STE enhanced. These are marked DMA sound and update the content of this sample with an MFP timer + + + + + - + + + + + + @@ -1516,6 +1573,11 @@ are just STE enhanced. These are marked + + + + + @@ -1667,6 +1729,12 @@ href="http://www.umich.edu/~archive/atar + + + + + @@ -1693,12 +1761,24 @@ href="http://www.umich.edu/~archive/atar and won't work correctly with Hatari < 1.5 + + + + + + + + + + @@ -1707,7 +1787,7 @@ href="http://www.umich.edu/~archive/atar - + @@ -1720,9 +1800,8 @@ href="http://www.umich.edu/~archive/atar - - + + - + - - - - - @@ -1919,7 +1991,13 @@ does only on STE + (the routines write in the sample buffer while it is played by the dma) + + + + + - + - + @@ -1991,15 +2069,15 @@ does only on STE - +
    Tested STE games
     
    BeGEMeD1.8 
    Blat! before 1.0  needs to be run from disk image
    Crash Time Plumber1.8 
    Dynabusters+1.1Hi-score screen flickers2.0Hi-score ("Table") screen flickers
    FrantickBlitter, DMA audio and STE fadings do work properly
    Pole Position + (arcade conversion)1.8Preview version
    Pooz* before 1.0 Uses STE DMA, blitter and palette
    R-Type Deluxe + (arcade conversion)1.8STNICCC preview
    R0X 1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages 
    R0X Zero2.1Needs Joypad. Credits screen overscan needs 50Hz
    Roger 
    Trapped II*2.0 
    Utopos 1.4 Screen was flickering with previous version of Hatari
    DHS: + Revise and Revisit2.1 
    DHS: Tyranny & Massacre before 1.0
    Extream: + Vulgar Display of Power2.1Filled vectors with effects (z-buffering, polygon clipping, plane projection)
    GGN: The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
    Hemoroids: + Heal Old Geek2.1Only endpart.prg needs STE
    ICE: Ecstacy A before 1.0
    ICE: Jam-Cols1.42.1 Changes background color using blitter
    ICE: Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed - due to bad blitter timing2.0 
    ICE: @@ -1764,8 +1843,7 @@ href="http://www.umich.edu/~archive/atar Masters of Electric City: Unbeatable 1.8Monochrome. Claims to work in ST, but due to bug in demo, -does only on STEMonochrome. Claims to work in ST, but due to bug in demo, does only on STE
    MJJ-Prod: @@ -1774,12 +1852,6 @@ does only on STE  
    MJJ-Prod: - Tribute to Rainbow TOS1.1 
    New Core: Beyond Deadline before 1.0 Does not work with cartridge / HD emulation. Real Time Clock should also be disabled to prevent a bug in the boot sector's loader (depends on the TOS version used). Sound requires Hatari ≥ 1.5 to work - (the routines write in the sample buffer while it's played by the dma)
    Tobe and 505: + Tribute to Rainbow TOS1.1 
    Unit 17: @@ -1964,7 +2042,7 @@ does only on STE
    Hextracker (0.849b)Hextracker (0.849b) 2.0 Uses non-standard mouse event scaling factor. Mouse cannot (vertically) traverse whole Hatari window @@ -1974,7 +2052,7 @@ does only on STE MaxYMiser DMA before 1.0  
    Octalyser STE 1.0 before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

    TT software compatibility list

    -

    Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +

    Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

    TT games

    @@ -2064,12 +2142,8 @@ with FPU and no DSP. Start from TT-low r gwEm: 4getful - 2.0 - TT-version of gwEm's 4K demo. Works with earlier Hatari - versions and old UAE CPU core, but crashes with Hatari - >=v1.9 WinUAE CPU core unless CPU exact + compatible - modes are disabled (or EmuTOS <v0.9.0 is used instead - of TOS v3) + 2.1 + TT-version of gwEm's 4K demo Moving Pixels: @@ -2092,8 +2166,8 @@ with FPU and no DSP. Start from TT-low r tSCc: Beams - 2.0 - TT-version. Doesn't work, stops at startup screen (line-F panic with EmuTOS) + 2.1 + TT-version. At least 8MB RAM tSCc: @@ -2148,10 +2222,10 @@ that's documented. Many timing critical NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the (default) WinUAE CPU core.

    -

    Due to incomplete VIDEL emulation and some remaining emulation -cycle accuracy issues, some Falcon programs don't work yet. Most -games work with RGB monitor, those requiring VGA one are indicated -separately.

    +

    Due to incomplete VIDEL emulation, missing JagPad support and some +remaining emulation cycle accuracy issues, some Falcon programs aren't +usable yet. Most games and demos work with RGB monitor, those requiring +VGA one are indicated separately.

    Falcon games

    @@ -2173,7 +2247,8 @@ separately.

    1.3 - emu - Use joypad. 8MB RAM. Black screen without DSP emu + Use joypad. 8MB RAM. Black screen without DSP emu. + Auto-starting works from Hatari v2.1 onward Aces High preview @@ -2199,7 +2274,7 @@ separately.

    Bad Mood (2016 game) - 2.0 + 2.0 yes emu Enhanced Doom I/II port and engine rewrite. Game requires WinUAE @@ -2217,7 +2292,7 @@ separately.

    - emu Old Doom level viewer. All tested versions (v2.14a, v307a) work - with Doom1 WAD, but look wrong with Heretic WAD (although it's + with Doom1 WAD, but look wrong with Heretic WAD (although it is claimed to work also with that) @@ -2227,7 +2302,7 @@ separately.

    yes - 640x400@256 mode only - + Block Blizzard (preview) 1.0 @@ -2248,21 +2323,21 @@ separately.

    yes - - + Boom preview - 1.3 + 2.1 yes emu - + Bugger 1.4 yes emu If DSP emulation is disabled, game play pauses randomly - + Bunion 1.4 @@ -2302,11 +2377,13 @@ separately.

    Color runner - 2.0 + 2.1 yes - Unable to start game (only joypad fire works, not directions). - Music with DSP. 14MB, joypad only. VGA for correct screen height + Music with DSP. 14MB, joypad only. VGA for correct screen height. + Freezes after startup screen. With earlier Hatari version + proceeded further Columns by Deadheart (demo) @@ -2321,49 +2398,49 @@ separately.

    yes - - + Confusion (demo) 1.3 yes - Background music if DSP emu enabled. Both demos 1 & 2 work - + Corsair 1.0 yes - Background music if DSP emu enabled. Multiplayer - + Crown of Creation 3D 1.3 yes emu Non-interactive pre-preview - + DB 4K 1.0 - - DB in 4KB - + Double Bobble 2000 1.9 yes emu With earlier Hatari versions (1.4) worked also without DSP emulation - + - DownFall + DownFall 1.5 yes - Music is very noisy - + Dry Egg 1.8 @@ -2387,14 +2464,15 @@ separately.

    yes emu - + Evolution Dino Dudes
    (aka. Humans) - 1.3 - - + 2.0 + yes - - Intro and menu work, but graphics are distorted in game.
    - (Game writes twice to the $ff820e register during one VBL!) + Needs jagpad. Sound with DSP. Intro and menu work, + but graphics are distorted in game itself (writes + twice to the $ff820e register during one VBL!) Falcon Fighter II @@ -2404,14 +2482,14 @@ separately.

    ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites get stuck to top of screen - + FalcTron 1.3 yes - - + Ganymed 1.3 @@ -2470,7 +2548,7 @@ separately.

    yes - Use number keypad to play - + Impulse 1.3 @@ -2479,11 +2557,18 @@ separately.

    Nice breakout clone. Background music if DSP emu enabled - Ishar 1, 2, 3 - 1.9 + Ishar 1, 2 + 2.1 + yes - - ? - Freezes at start waiting Videl screen address counter to change + Work only from a floppy + + + Ishar 3 + 2.1 + yes + - + Jewelz @@ -2527,15 +2612,14 @@ separately.

    yes dummy emu Background music if DSP emu enabled - + Lasers and Hommes (DLDH2) - 2.0 + 2.1 yes emu - With WinUAE CPU core requires MMU to start. - Freezes after first two screens, worked with - Hatari v1.6. Slow + Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise + game bus errors when it starts DSP-rendering the rooms Les Dinosaures (demo) @@ -2549,8 +2633,9 @@ separately.

    1.6 - - - Requires joypad. Linked version doesn't have (DSP) music, others have - + Linked version doesn't have (DSP) music, others have. Playable with + STE joypad, but would benefit from extra buttons in jagpad + Madtris 1.0 @@ -2567,13 +2652,12 @@ separately.

    Men at War (preview) - 2.0 + 2.1 yes emu - Requires both WinUAE CPU core and DSP to be enabled and 4/8MB. - Bullets aren't visible. Cannot be auto-started (freezes like - without DSP). Separate intro program flickers, and double bus - errors at end + Requires both WinUAE CPU core and DSP to be enabled. + Bullets aren't visible. Separate intro program works only + with 14MB, has garbage on screen and double bus errors at end Milanopol @@ -2587,8 +2671,9 @@ separately.

    2.0 - - - Freezes when the game would start. Sound is just noise. - Constant "crossbar DMA Play: Illegal buffer size" messages + Freezes when the game would start (until VideoAddressCounter == $2A?). + Constant "crossbar DMA Play: Illegal buffer size 0" messages. + Sound is just noise Moongame @@ -2599,12 +2684,14 @@ separately.

    Moonspeeder (preview 2) - 2.0 - - + 2.1 + Yes emu - lst*.* files need to be renamed as game searches them with - different name (space before dot). Pointer cannot be moved - in the game menu (preview 1 works, but is non-interactive) + lst*.* files need to be renamed with GEMDOS HD emulation as + game searches them with different name (space before dot). + Preview 1 worked already earlier, but is non-interactive. + Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise exits at start Mouse trap @@ -2690,7 +2777,7 @@ separately.

    yes - Very slow - + Poker 1.3 @@ -2717,7 +2804,8 @@ separately.

    1.4 yes - - Crashes if auto-started. Background music if DSP emu enabled + Background music if DSP emu enabled. + Auto-starting works from Hatari v2.1 onward Q-Blue @@ -2752,7 +2840,7 @@ separately.

    1.8 yes - - (required proper emulation of Videl palette registers at startup) + (Required proper emulation of Videl palette registers at startup) Risk 030 @@ -2767,7 +2855,7 @@ separately.

    yes emu A Doom like game. Both the 1996 preview and 1997 shareware - versions work fine. Doesn't work if auto-started + versions work fine. Auto-starting works from Hatari v2.1 onward SBM @@ -2863,11 +2951,10 @@ separately.

    Tank Blaster - 2.0 + 2.1 yes - - Requires old UAE CPU core, or disabling CPU exact + compatible - modes for WinUAE CPU core + TeknoBalls @@ -2913,7 +3000,7 @@ separately.

    Pacman - Trinoids + Trinoids 1.9 yes - @@ -3010,8 +3097,8 @@ separately.

    Some demos require FPU, although normal Falcon's don't have a one. Old UAE CPU core always emulates FPU both for TT and Falcon machines. -With WinUAE CPU core you need to enable FPU separately if demo is -stated to require that.

    +With the (default) WinUAE CPU core you need to enable FPU separately +if demo is stated to require that.

    @@ -3036,11 +3123,12 @@ stated to require that.

    - + + Almost all screens work. Susie screen requires MMU, but + dies to $e001c8 write bus error and Torus screen just exits + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + - + - + - + - + - + + + + + + + + + cleared properly when switching between greets and info texts - + Bound + - - + + - + Bound 2 + - + - + Bound 3 + - + - - + + + + + + + + + - + - + - + - + The mountains flight + - + - + Ath/0 + + + + + + + + - + - + - + - + Dream Dimension + - - + + - - + - - + + - + - + + (and doubled with oldUAE CPU core). Picture before dot tunnel + (on white background) isn't visible + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + @@ -3319,15 +3507,17 @@ stated to require that.

    - + - + - + - + - + - + - - + + @@ -3380,7 +3573,7 @@ stated to require that.

    - + - + + + + + + + + - + - + + + + + + + + - + - + - + - + - + - + - + - + + + + + + + + @@ -3480,22 +3704,45 @@ stated to require that.

    + + + + + + + + + + + + + + + + + + + + + - + - + - + - - + + - + - - + + - + - + - - - - - - - @@ -3593,29 +3829,42 @@ stated to require that.

    - + - + - + - + - + + + + + + + + - + - + - + - + - + + + + + + + + - + - + - + - + - - + + - + + + + + + + + @@ -3748,11 +4017,12 @@ stated to require that.

    + ASCII Art Intro, SnowStorm, Snowtro - - - + + + - + - - - - - - - - + - + - + - + + Beams (Falcon version) + - - + + + + + + + + - - + + - + - + - + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Falcon demos
    Aggression: Motion1.32.0 - emu Unfinished Aggression demo with 030 and DSP source code. - Almost all screens work now, some have visual glitches.
    An cool: @@ -3052,22 +3140,59 @@ stated to require that.

    when tunnel screen should start
    Archangel: + 1600 x 6001.6--Widest known Videl mode
    Aura: E.X.Illusion2.02.1yesemuNeeds WinUAE CPU core. Disable cycle-exact + prefetch, otherwise + demo and music hang to DSP over/underflow
    Avena: + Binliner preview2.0-emuLand & Worship screens die if started with space key, use something + else. Background color is correct from Hatari v2.0 onwards
    Avena: + DSP fishes2.0-emu3K
    Avena ¨ Digital Chaos: + Enraged2.1 yes emuNeeds WinUAE CPU core. Music stops to DSP stack overflow - right at beginning and demo freezes shortly after that. - Worked in Hatari v1.6Display update is wrong in first and plasma rotozoom screens. + Freezes after few screens (just before 3D one) to DSP + stack overflow
    Avena: Sonolumineszenz1.32.1 yes emuNiceDisable cycle-exact (cache emulation), or use old UAE CPU core, + otherwise this breaks in start to DSP stack overflow. + There are a lot of "Dsp: Modulo addressing result unpredictable" + warnings in the "whale" screen
    Avena: @@ -3083,7 +3208,7 @@ stated to require that.

    1.3 yes emuplasma50.prg has screen update issuesplasma50.prg (50Hz) has screen update issues
    Brainstorm: @@ -3091,8 +3216,15 @@ stated to require that.

    1.4 yes -AVR animation/music with Brainstorm player. - Background music with DSP emuAVR animation+music with Brainstorm player
    Cerebral Vortex / Dune / Sector One + Bird to be alive2.1yesemu
    Cerebral Vortex / Dune / Sector One @@ -3109,71 +3241,90 @@ stated to require that.

    yes emu VGA-only GFA musicdemo with DSP playback. Screen isn't - cleared properly when switching between text outputs
    Crac: - Bound - 2.02.1 yesnoneWorks with oldUAE CPU core, with WinUAE CPU core - DSP needs to be disabled-Sound with DSP
    Crac: - Bound 2 - 2.02.1 yes emuFreezes waiting on DSP interruptDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo exits at start
    Crac: - Bound 3, - Bound 4, - Bound 5 - 2.02.1 yes emuExpects Videl screen address counter to change
    Cream: - Binliner preview2.0Crac: + Bound 42.1yesemuFreezes waiting on DSP interrupt (or Video Address Counter?)
    Crac: + Bound 5 + 2.1 yes emuFreaky screen works. Land & Worship screens die to - illegal instruction 4afc. Readme says these work only - with 100Hz VGAFreezes in tiger screen
    Cruor: 96ktro1.32.1 yes emuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
    Cruor: - The mountains flight1.32.1 yes emuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
    Dekadence: - Payback 20152.02.2-devyes -Music with DSP
    Dekadence: + Payback 20152.1yes -Doesn't continue from startup logoNeeds FPU and TT-RAM. Startup takes several minutes + and demo is slow, so it is better just to disable DSP + sound to make + fast forward faster: + --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal + --dsp none --sound off --fast-forward yes -s 14 + --ttram 64 --addr24 off. + Dies to bus error later in the demo. +
    DHS: @@ -3228,10 +3379,12 @@ stated to require that.

    Codein, Derealization
    2.02.1 yes -060 + FPU + 32MB TT-RAM. Doesn't start, dies to FPU exceptionWinUAE CPU only. 030 + FPU and 4MB + 32MB TT-RAM + (less for Codein). Supposed to work with 060, but that dies + to FPU exception at start. Music with DSP emu
    DHS: @@ -3243,19 +3396,19 @@ stated to require that.

    DHS: - Dream Dimension1.72.1 yesemuRequires FPU-Music with DSP. Requires FPU
    DHS: + DHS / Evolution / New Beat: Echos1.72.1 yesemuRequires FPU. Uses DSP for the music-96k. Requires FPU. (ACE) music with DSP
    DHS: @@ -3284,10 +3437,11 @@ stated to require that.

    DNT Crew: Agony2.02.1 yes emuAfter few screens freezes with black screenType "spread.ntk" to prompt. After bouncing ball fades to black, + gfx aren't quite right due to incomplete VFC emulation
    DNT Crew: @@ -3297,8 +3451,8 @@ stated to require that.

    emu Uses its own IKBD 6301 routine to decode the demo's protection. Sound is rather noisy. First plasma is half the correct height - (and doubled with oldUAE CPU core). WinUAE CPU core freezes in - rotating DNT logo screen, just before end credits
    DrTypo: @@ -3309,9 +3463,43 @@ stated to require that.

    At least 4MB RAM, FPU and VGA monitor
    Dune + Electric Night2.0yesemuWith WinUAE CPU core max frameskip isn't enough on most + screens on 3GHz i3-540, although with oldAUE CPU core + it works without frameskip (except for credits at end)
    Dune / Sector One + 4musiK2.2-devyesemuSilly Venture 2018 Falcon 4K softsynth intro. 14MB RAM
    Dune / Sector One + Silly Venture 2k14 invitro2.0yes-Music with DSP
    Dune / Mystic Bytes + Silly Venture 2k16 invitro2.0yes-Music with DSP
    EKO: Are You Experienced?1.62.1 yes emu Requires WinUAE CPU core
    EKO: E.K.O System1.62.1 yes emuRequires WinUAE CPU coreRequires WinUAE CPU core. "Betty Boo" picture is missing split + screen transition to it and from it (shown in Youtube video). + Music issues in some screens
    EKO: Epidemic musicdisk2.02.1 yes - Bus error for $fffffd write when drawing menu, if space pressed @@ -3352,20 +3542,23 @@ stated to require that.

    Escape: _2.02.1 yes emuWith WinUAE CPU emu, crashes at start without MMU. - Freezes or exits after few screens to illegal DSP instructionsDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Freezes after few screens to illegal DSP instructions
    Escape: Hmmm...1.32.1 yes emu"Classic" from 2001
    Disable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Classic from 2001
    Escape: Illness 2.0 - -Uses MMU. Terminates immediatelyCounts CPU cycles at start and exits because Hatari is not accurate enough
    EXA: @@ -3388,7 +3581,7 @@ stated to require that.

    2.0 - -Uses MMU. Terminates immediatelyCounts CPU cycles at start and exits because Hatari is not accurate enough
    Extream: @@ -3400,35 +3593,56 @@ stated to require that.

    Extream: + Tiny Things2.0yes-Music with DSP
    Extream: Whirlpool 128k1.32.1 yes emuTransitions look a bit strangeDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise fails at start (worked in v2.0 without them). + Uses strange resolution / screen transitions
    Extream: + Why2.2-devyesemu3D with DSP, music with CPU. Julia screen needs 14MB RAM
    Fit: Hex Pistols1.92.1 yes emu14MB + MMU + FPU, .tSCc port from Amiga14MB + FPU, .tSCc port from Amiga. Works only with old UAE + CPU core, bombs at startup with WinUAE CPU core
    Fit: Mahabharata1.32.1 yes emuBombay-style...Bombay-style... With some HW / 3D drivers, SDL2 fails to create + wide enough screen texture, workaround added to 2.1
    Fit: Stercus Accidit1.92.1 yes emu8MB + internal FPU, .tSCc port from Amiga8MB + FPU, .tSCc port from Amiga. + Works only with old AUE CPU core
    Fun Industries: @@ -3441,10 +3655,10 @@ stated to require that.

    Fun Industries: Fungle Beats1.61.8 yes -Needs WinUAE CPU core. Background music with DSP emuBackground music with DSP emu
    Gaston: @@ -3455,6 +3669,16 @@ stated to require that.

    Texturemapped ball
    Hydroxid: + Symposium'962.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo doesn't start. Double bus error (NULL pointer) + after few screens, when fullscreen face texture bender ends
    ICE: Cooler than ever 1.0
    KÜA Software ¨ Pixel Twins: + I Want You To Remember2.0yes-Monochrome, sound with DSP
    Lamers: + Polygon discount2.1yes-14MB, RGB. Music with DSP
    Lamers ¨ Mystic Bytes: + SillyVenture 2k13 Invitro2.0yes-MP2 music with DSP
    Lazer: Autowaschen Verboten2.02.1 yes emuWorks with old UAE CPU core, but freezes at title screen - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled
    Lazer: Dan's Lustiges Kinderfest2.02.1 yesemuSame issue as with OergsemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
    Lazer: @@ -3516,23 +3763,20 @@ stated to require that.

    Lazer: Oergs2.02.1 yesemuWorks with old UAE CPU core, but not with Hatari - >=v1.9 WinUAE CPU core (complains about illegal - DSP instructions) unless CPU exact + compatible - modes are disabledemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
    Lazer: Warum2.02.1 yes emuWorks with old UAE CPU core, but freezes in torus screen - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabledDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes before showing anything
    Level 42: @@ -3575,14 +3819,6 @@ stated to require that.

    MadWizards: - Kioea2.0yes-060 + 14MB + 64MB TT-RAM. Freezes on loading screen
    Mind Design: 4some 2.0
    MJJ Prod: Bound 422.02.1 yes emuCrashes at cyan millstone screenCyan millstone not visible with WinUAE CPU core, with old UAE + core it shows, but demo crashes afterwards. Turbo vs. Std + Falcon timings demo setting doesn't affect this
    Mugwumps: Cycedelic knockout1.92.1 yes emuWorks with old UAE CPU core, but bus errors - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabledDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo fails at start to DSP stack overflow. + Needs to be started from Falcon video mode
    Mystic bytes: Chosneck Supplement (e5)2.02.0yesemu14MB RAM. GEM shell requires starting from desktop. + Intro requires FPU. Main program doesn't work with + RGB 50Hz mode, only other ones
    Mystic bytes: + Lockup2.1 yes emuNeeds 14MB RAM. Intro shows only with oldUAE CPU core. - RGB 50Hz mode doesn't work, others do14MB RAM. Runs with DSP disabled, but without music or + 3D graphics. With DSP is enabled, stops at start to + "Timeout in dspReadWord"
    Mystic bytes: @@ -3623,7 +3872,7 @@ stated to require that.

    1.4 yes emu14MB RAM + (EC)030 + FPU. Works only with old CPU.14MB RAM + FPU
    Mystic bytes: @@ -3631,7 +3880,7 @@ stated to require that.

    1.6 yes emuRequires WinUAE CPU coreRequires WinUAE CPU core. Ends in black screen after plasma tunnel
    Mystic bytes: @@ -3647,7 +3896,8 @@ stated to require that.

    1.1 - -Very nice 4K demo from New BeatNice 4K demo from New Beat (Flu and Blue are + emulation-wise both very lightweight)
    New Beat: @@ -3655,7 +3905,7 @@ stated to require that.

    1.1 yes -Very nice 4K demo from New Beat. Flu requires FPUNice 4K demo from New Beat. Flu requires FPU
    New Beat: @@ -3666,12 +3916,21 @@ stated to require that.

    New Beat: + More2.1yes-Music with DSP
    NoCrew: Aggressive Party 2 4k 1.4 - emuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.Uses DSP play / DMA record in handshake mode. + Auto-starting works from Hatari v2.1 onward
    NoCrew: @@ -3684,10 +3943,12 @@ stated to require that.

    Opium: Chrome Dragon1.02.0 yes -With Hatari v1.6, needs WinUAE coreRequires RGB. At least since v1.8, music is missing and + freezes late in demo, when textured donut zooms out + (waiting $2581c content to change)
    Opium: @@ -3703,16 +3964,16 @@ stated to require that.

    2.0 yes -needs 8 MB TT ram, music with DSP. Colors are wrongneeds 8 MB TT ram, music with DSP. + Colors in 3D screens not bright enough, or washed out
    Orion_: - We Reached Stars2.0Paradox: + 2x12872.1 yes -needs 060, 8 MB TT ram, music with DSP. Polygon mountains - part is missing all details and demo freezes after thatScenes from the demo scene. Music with DSP
    Paranoia: @@ -3723,6 +3984,14 @@ stated to require that.

    Background music with DSP emu
    Paranoia: + Rock Solid +2.0yes-Background music with DSP emu
    POV: JESTERday 1.4
    Reservoir Gods: - Ascii, SnowStorm, HongTron 1.0--Intros by RGyesemuIntros by RG. Require DSP (for music) with newer Hatari versions. + If auto-started, "Snowtro" wants to access also A: and B: drives
    Shadows: @@ -3760,7 +4030,8 @@ stated to require that.

    1.0 yes -Background music with DSP emu, slow otherwise. Doesn't work if auto-startedBackground music with DSP emu, slow otherwise. + Auto-starting works from Hatari v2.1 onward
    STAX: @@ -3771,21 +4042,13 @@ stated to require that.

    Doesn't work with 020 CPU
    TBL: - Ocean Machine, Rift, Silkcut, Startstruck1.9yes-Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP - (DSP + sound can be disabled to speed up emulation a lot)
    The Pixel Twins: Wee Gift2.02.0 yes emuNeeds FPU. Real time ray-tracing. Freezes late in the demoNeeds FPU. Real time ray-tracing. After about ten minutes, + animation starts to slow down a lot
    The Pixel Twins: @@ -3832,47 +4095,57 @@ stated to require that.

    tSCc: A Rh positive2.02.1 - emu4K demo. Works with old UAE CPU core, but bus errors - with Hatari >=v1.9 WinUAE CPU core unless CPU exact + - compatible modes are disabled4K. Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise this crashes to illegal instruction
    tSCc: - Beams - (Falcon version) 1.5yes --Nice demo, NoCrew DSP MP2-musicNice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented + FPU constants needed by the first tunnel section)
    tSCc: + Laser Days E.P.2.1yesemu"80's" DSP MP2-music "disk"
    tSCc: Six Sievert 1.3--yesemu
    tSCc: Terrorize your soul1.32.1 yes emuWorks only with WinUAE CPU core. Music is mostly silent or noise. + Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl + should repeat the pattern instead of stretching (same as when + it is later roto-zoomed). Last 4 screens + greetings execute + constantly illegal DSP instructions, but they still work + (last "firecube" screen before greets isn't show in demo's + Youtube video)
    Tony Benett: Virtual City2.02.1 - emuHiColor, drawing the city requires DSP emulation. - Works with old UAE CPU core, but crashes with Hatari - >=v1.9 WinUAE CPU core unless CPU exact + compatible - modes are disabledHiColor, drawing the city requires DSP emulation
    Toons: @@ -3880,8 +4153,8 @@ stated to require that.

    2.0 yes emuStrange screen sizes. Black screen after ant screen - just waits for keypress before showing creditsStrange screen sizes + black screen after 3D ant screen + which just waits for Enter key before showing credits
    T.O.Y.S: @@ -3941,6 +4214,78 @@ and demo tools from the dhs.nu + TitleHatari versionSoundDSPComment
    Lamers: + Lamer than Lamers2.2-devyesemuStops at start when showing demo name. 060 + 64MB TT-RAM + FPU
    Lamers: + F22.02.1yes-Stops while loading assets. 060 + 64MB TT-RAM + FPU: + --machine falcon --dsp none --cpulevel 6 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 4
    MadWizards: + Kioea2.0"yes"-060 + 14MB + 64MB TT-RAM + FPU. Startup takes over + 10 minutes and demo is also otherwise + so slow that it is better to disable sound and DSP + to speed up fast forwarding: + --machine falcon --dsp none --cpulevel 6 --cpuclock 32 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 14
    Orion_: + We Reached Stars2.0yes-needs 060 + 8 MB TT ram. Music with DSP. Polygon mountains + part at start is missing all details (issue with palette / + texture mapping?) and demo freezes in middle of that
    TBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9yes-Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP + (DSP + sound can be disabled to speed up emulation a lot)
    + +

    Falcon applications

    Here are listed some Falcon specific applications:

    @@ -3977,19 +4322,21 @@ site.

    - Apex (demo) - 2.0 - - - Crashes with a "MOVE.W $fff20000,D0" instruction. - It's unclear why this works on a real Falcon. - The separate imageviewers work fine. - - Aniplayer 2.0 emu - (Harmless) DSP stack underflow on switching JPG images. Synchronization - doesn't work when DSP used with DMA transfers to play MP3 + (Harmless) DSP stack underflow on JPG slide show image switching. + DSP synchronization error when trying to play MP2/MP3. + Mpeg 1 videos either look incorrect, or lose DSP sync. + Old Quicktime and AVI videos OK + + + Apex Media + 2.1 + - + The latest v2.41 works fine, as do the separate viewers. + Resolution changing gets stuck on DSP access unless cycle exact + + prefetch are disabled, one enables MMU, or oldUAE CPU core is used AVI 030 @@ -4032,19 +4379,19 @@ site.

    FalcAMP - 2.0 + 2.1 emu MOD playing works fine, MP3s have no sound / complain about DSP timeout FlaySID (v3.01) - 2.0 + 2.1 emu No sound from SID playback with DSP engine, only with YM engine FlexTrax - 2.0 + 2.1 emu Freezes with old UAE core, but even with WinUAE core, sounds is noise. Startup graphics look OK only in VGA mode @@ -4063,16 +4410,17 @@ site.

    - Hextracker - 2.0 + Hextracker + 2.1 - - Freezes at start waiting Videl screen address counter to change + Freezes at startup if auto-started with TOS v4 + (autostarting works with other TOS versions) Indypaint 1.0 - - Errors at exit if started in other than HiColor mode. + Errors at exit if started in other than HiColor mode MP2 player @@ -4099,6 +4447,14 @@ site.

    -c scummvm.cfg") + Voxx + 2.1 + emu + Demo runs, free version freezes after showing startup logo, and + DSP underflow (no user-space instructions are executed, only TOS + interrupts). Requires VGA with 640x480@16 resolution at minimum + + Whip 1.4 emu @@ -4186,7 +4542,7 @@ support or work only on them.

    Software sites

    -

    In case you're new to the Atari scene or an old-timer who's forgotten +

    In case you are new to the Atari scene or an old-timer who's forgotten where all the freely available software is, these file archive sites still retain their Atari sections: