--- hatari/doc/compatibility.html 2019/04/01 07:15:05 1.1.1.2 +++ hatari/doc/compatibility.html 2019/04/09 08:59:43 1.1.1.16 @@ -1,110 +1,80 @@ - - + + Hatari Atari Software Compatibility List - - - - - - - + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.1 +

-

-Project initiator and main developer of Hatari: Thomas Huth +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

-

Index

- +

Index

+ +
+ +
-

Introduction

+

Introduction

Here are lists of Atari software that have been tested with -different Hatari versions and configurations. The lists concentrate -mainly on software that has (historically had) problems working in -Hatari or provide good regression test-cases for some specific -technical emulation issues, but some well known other programs -are also listed.

+different Hatari versions and configurations.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only @@ -120,7 +90,7 @@ or with which it was last tested still t the version field.

-

Reporting compatibility issues

+

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) @@ -139,36 +109,74 @@ is correct. specified too little or too much memory. For ST, 1MB memory size is usually fairly safe. -

  • TOS version. ST demos and games may require some specific TOS -version and not work at all with others. If you notice that this -information is missing for some listed game or demo, please send mail -to the hatari-devel mailing list. +
  • Some games/demos can refuse to run when GEMDOS HD emulation is +enabled (due to presence of Hatari cartridge image needed for that). +In STF/STE mode, it is also better to disable the MegaST's real time +clock. +
  • + +
  • TOS version: ST demos and games may require a specific TOS +version and fail to work with all other versions. If you notice that +this information is missing for some listed game or demo, please send +mail to the hatari-devel mailing list.
  • +

    +Also note that since Hatari 1.8, support is included also for STX, IPF and CTR +floppy image formats. They allow storing disk contents in an unaltered form, +without requiring a crack to remove the copy-protection. Some complex +protections rely on precise CPU/FDC timings provided with these +formats, and a specific TOS version.

    + -

    ST software compatibility list

    - -

    Hatari lacks support for MIDI input (output is supported) without -which MIDI sequencing (and few midi-networked games) software isn't -very useful. By default -everything that works on a real ST should work also in Hatari. +

    +(More +information on games compatibility on Atari forum.)

    -

    ST games

    - - - +

    ST software compatibility list

    + +

    These aren't comprehensive lists. The lists concentrate +mainly on software that has (historically had) problems working in +Hatari or provide good regression test-cases for some specific +technical emulation issues, but some well known other programs +are also listed.

    + +

    By default everything that works on a real ST should work also in Hatari. + +

    ST games

    + +
    Tested ST games
    + + - - - + + + + + + + + + + + + + + + @@ -176,36 +184,127 @@ very useful. By default + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -218,16 +317,36 @@ very useful. By default + + + + + + + + + + + + + + + + + + + + @@ -238,14 +357,41 @@ very useful. By default - - - + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + @@ -253,14 +399,32 @@ very useful. By default + + + + + + + + + + + + + + + - - + + @@ -268,25 +432,91 @@ very useful. By default + + + + + + + + + + + + + + + - - + + - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -294,6 +524,25 @@ very useful. By default + + + + + + + + + + + + + + + @@ -308,11 +557,23 @@ very useful. By default + + + + + + + + +
    Tested ST games
    GameHatari versionNotesGameHatari versionNotes
    4 Wheel Drive compilation1.8Requires TOS 1.04
    A320 Airbus1.8Does not work with cartridge / HD emulation
    Alien World 
    Antago1.8Write protection should be OFF
    Arkanoid1.8Requires TOS 1.02 for mouse input
    Armalyte before 1.0  
    Baal1.8Does not work with cartridge / HD emulation
    Bio Challenge1.8Does not work with cartridge / HD emulation
    Blood Money - Superior 651.9The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe + in other conditions too. Avoid it, use another version of this game
    Bolo1.7This game works in medium resolution and in monochrome
    Bubble Bobble before 1.0  
    Captain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    Defenders Of The Earth before 1.0  
    Dragon Ninja1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Eco1.8Write protection should be OFF
    Eliminator before 1.0  
    Exterminator1.2The "Patch Timer-D" option must be disabled to avoid color + raster problems
    Enchanted Land1.0 - Some versions do not load at all, others work fine.
    - This game uses heavily sync-scrolling techniques! -
    1.3This game uses heavily sync-scrolling techniques!
    F15 Strike Eagle 2before 1.0Keyboard emulation seems to be dodgy1.3 
    F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
    Fire And Forget II1.8Requires UK or US TOS
    Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
    Garfield Winter's Tail1.8Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation
    Grimblood1.8Requires TOS ≤ 1.02
    Hover Sprint1.8Write protection should be OFF
    Jaguar XJ220 (development demo)1.2Only loads correctly when "Fast floppy" option is disabled
    Knightmare1.8Does not work with cartridge / HD emulation
    Leisure Suit Larry 2 
    Lethal Xcess Beta1.8The STX version requires Hatari ≥ 1.8 to handle the protection
    Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
    Microprose Golf1.7Requires Hatari ≥ 1.7 to avoid a crash during the game's intro
    Metal Mutant 1.0  
    Monster Business1.8Does not work with cartridge / HD emulation
    Mr. Heli1.8Does not work with cartridge / HD emulation
    Navy Seals before 1.0  Disappearing platform tiles sound dodgy
    Robocop II1.1 No Buddies Land1.3Uses "0-byte" vertical sync-scrolling
    Oids1.8Write protection should be OFF
    Pirates! before 1.0Game also supports MIDI musicGame also supports MIDI music
    Populous US version of the game requires US TOS to work
    Populous1.8Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation
    Prehistoric Tale1.8Does not work with cartridge / HD emulation
    R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
    Rick Dangerous 
    Robocop II1.1 
    Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Seven Gates Of Jambala1.3Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems.
    Skweek before 1.0 Does not work with cartridge / HD emulation
    Slayerbefore 1.0Raster fx at highscore entry dodgy1.3Uses color raster FX at highscore and main screen
    Speedball 
    Spherical1.8Requires ≤ 1MB RAM
    Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
    Squixx1.4Requires TOS 1.00 for input to work
    Star Goose 1.1  
    Subbuteo1.1Because of incorrect 68000 prefech for the 'ADD' opcode, - the protection will not pass1.7 
    Super Hang-On1.0Minor screen sync issues1.7Requires Hatari ≥ 1.7 to avoid flickering rasters
    Super Monaco GP1.1Bad FDC timings prevents the game from starting1.7Requires Hatari ≥ 1.6 for correct FDC emulation + and Hatari ≥ 1.7 to avoid flickering rasters
    Super Sprint1.3The "Patch Timer-D" must be disabled or the music will + play too fast
    Super Skweek1.3Disable the "Fast floppy" option if your version + fails to load
    The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    The Final Conflict1.7Buggy samples replay during the intro, requires Hatari ≥ 1.7
    The Sentinel1.7Mouse moved too slowly before Hatari 1.7
    The Teller1.9Does not work with cartridge / HD emulation
    The Ultimate Ride The game has a bug and will crash if drive B is empty. Either disable drive B or insert + disk 2 in drive B to make it work
    Tiles Osmosis1.8Requires disk in drive A: to start
    To Be On Top1.8Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    Toki 
    Total Eclipse1.8Does not work with cartridge / HD emulation
    Treasure Trap1.8When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
    Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
    Wings Of Death 1.0 works in STE mode toobefore 1.0  
    Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after a few seconds
    Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
    -

    ST demos

    +

    ST demos

    Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. @@ -320,14 +581,16 @@ They are marked with '*'. Few remaining hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

    - - - +
    Tested ST demos
    + + - - - + + + + + @@ -338,9 +601,8 @@ for border removal).

    - - + + @@ -358,16 +620,24 @@ for border removal).

    + + + + + - + - - + + + + + + + + + + - - + + - - + + + + + + + + + + + + @@ -411,7 +707,17 @@ for border removal).

    - + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + - - + Delirious Demos IV + + + + + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -473,8 +870,8 @@ for border removal).

    - + + + + + + + + + + + @@ -491,8 +903,8 @@ for border removal).

    - - + + - - + + - @@ -522,10 +934,23 @@ for border removal).

    + + + + - - + + + + + + + - +
    Tested ST demos
    DemoHatari versionNotesDemoHatari versionNotes
    1984: No Cooper
    ACF: Just Buggin'1.1wrong FDC timings for the read sector command prevent demo - from starting1.6Requires at least Hatari 1.6 for correct FDC emulation
    Acid Team: @@ -348,7 +610,7 @@ for border removal).

    1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings.
    Does not work with cartridge / HD emulation
    Big Alec: + Audio Artistic Demo1.7 
    BushWacKers: Transbeauce II* 1.1Uses its own IKBD 6301 routine. Does not work with HD emulation.Uses its own IKBD 6301 routine. Does not work with HD emulation. + Due to a bug in the demo when detecting RAM size, it will crash + in STF mode when using more than 1 MB (because MMU is forced to 512 KB)
    Chaos: Pandemonium1.1Confusion screen crashes1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
    Checkpoint: @@ -377,23 +647,35 @@ for border removal).

    Checkpoint: + Suretrip 49%2.0Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part + will crash after a few seconds (due to complex VBL/HBL exception timing)
    Dead Braincells: + Monoscreen1.9(Partial) monochrome overscan isn't supported by Hatari. + Demo requires manual monitor timings adjustments to work + (which may be SM124 specific)
    Delta Force: Punish Your Machine1.0Sync-scroll, overscan...1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
    Delta Force: Syntax Terror1.1In TCB and Tex screens, planes are shifted - (the shifter stays in 60 Hz for too long)1.3Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines)
    DHS: @@ -402,6 +684,20 @@ for border removal).

    Does not work with HD emulation
    Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
    Dune: + Illusion1.0Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
    Dune/Sector One: Fantasia before 1.0 Dune/Sector One: Odd Stuff before 1.0Flickers with ST (not with STe) emulationIn STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
    Eagles / EKO / Impact: + Place To Be AgaindevelAlthough the demo should work in STF mode, the colors will be wrong in the + Menu part, unless you use STE mode (this is a bug in the demo which + disables timer B when enabling timer A to play samples)
    Equinox: @@ -420,16 +726,53 @@ for border removal).

     
    MJJ Prod: - Anomaly1.1Main menu gets out of sync when playing digidrumsEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to + a bug in the demo loader that forces MMU to 512 KB, the demo will crash + in STF mode with more than 1MB RAM (even on a real STF)
    Fraggle's: + Bird Mad Girl Show1.5 
    Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
    Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering + bottom border
    Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
    M.C.S: - Delirious 41.1FDC timings error in loader1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
    MJJ Prod: + Anomaly1.7Requires Hatari ≥ 1.7 to avoid glitches in the main menu + when playing digidrums
    Next: @@ -439,11 +782,36 @@ for border removal).

    (in Future Minds screen, planes are shifted in the lower part)
    Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
    Omega: Omega1.1In full overscan screen there's bad sync, shifters stays in 60 - Hz for too long1.3In full overscan screen, planes are shifted due to missing hi/lo stabilizer
    Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
    Overlanders: + European Demos1.1Does not work with cartridge / HD emulation
    Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
    Overlanders: @@ -458,12 +826,41 @@ for border removal).

     
    Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
    Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
    Paulo Simoes (ljkb): + shforstv1.3Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line).
    Phalanx: Overdrive 1.1 In Dragon screen planes are shifted in the upper part
    PHF: + UMD 87301.8The Ultimate Music Disc for Atari. This demo doesn't work in STF mode + with Hatari < 1.8, due to the non standard fading colors routine + used at the start of the demo
    Reservoir Gods: Hallucinations before 1.0 Sector One: Oh no!! More Froggies 1.0Demo doesn't support SID sound with timers during - the overscan parts, so it stops music (it's not a bug).Works only with <4MB of RAM. It doesn't support SID sound with timers + during the overscan parts, so it stops music (it is not a bug).
    ST Connexion/Overlanders/Legacy: @@ -483,6 +880,21 @@ for border removal).

    Uses its own IKBD 6301 routine
    Sync: + The LoSTE screens2.0Uses 2 cycle precision to create 0 byte lines on STF/STE and requires + wakeup states emulation for STF
    Sync: + {Closure}2.0Very technical demo requiring accurate emulation of many items : + 2 cycle precision, wakeup states emulation for STF, new overscan line + with no stabiliser on the right. A real benchmark for emulators !
    The CareBears: SoWatt 1.0
    The CareBears: Swedish New Year1.1Fullscreen and sound in the first TCB screen does not work right1.3Fullscreen in the first TCB screen is mixing 50/60 HZ lines
    The Exceptions: @@ -503,16 +915,16 @@ for border removal).

    The Lost Boys: Mindbomb1.13D Balls screen crashes, in "DI No Shit" planes are shifted - because the shifter stays in 60 Hz for too long1.3"DI No Shit" is mixing 50/60 Hz lines. + Does not work with cartridge / HD emulation
    The Marvellous V8: V8 Music System 1.1 - Works. (Uses a uncommon way to poll for keyboard data). + The keyboard detection at the beginning is buggy and it is sometimes + necessary to retry several times (this is the same on a real STF)
     
    The Union: + The Union Demo1.8One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM, + current emulation requires to use ≥ 1MB RAM
    TNT Crew: Death of the left border1.1Planes are shifted2.0Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this
    TOS Crew: + 4-pixel plasma screen1.8This demo features some 4 pixels color changes on STF, instead of the usual + 8 pixels minimum width
    Unlimited Matricks: @@ -543,31 +968,60 @@ for border removal).

    Ym Rockerz: Popstars before 1.0Sound works only with Hatari version 0.80 and later 
    -

    ST applications

    +

    ST applications

    Note that some applications can even crash at startup if their configuration or data files are not writable.

    - - - +
    Tested applications
    + + - - - + + + + + - + - - - + + + + + + + + + + + + + + + + + + + + + + + @@ -597,7 +1051,7 @@ configuration or data files are not writ - + @@ -613,14 +1067,20 @@ configuration or data files are not writ - - - + + + - - + + + + + + + @@ -628,27 +1088,49 @@ configuration or data files are not writ + + + + + - + + + + + + + + + + + - + - + - - - + + + + + + + + @@ -656,27 +1138,33 @@ configuration or data files are not writ - + + + + + + - - - + + + - - + + - - + + - + @@ -694,7 +1182,7 @@ configuration or data files are not writ - + @@ -712,10 +1200,9 @@ configuration or data files are not writ - + - + @@ -723,7 +1210,7 @@ configuration or data files are not writ - + @@ -741,10 +1228,10 @@ configuration or data files are not writ - + - + @@ -754,7 +1241,7 @@ configuration or data files are not writ - + @@ -772,7 +1259,22 @@ configuration or data files are not writ - + + + + + + + + + + + + + + @@ -810,7 +1312,7 @@ configuration or data files are not writ - + @@ -824,37 +1326,48 @@ configuration or data files are not writ
    Tested applications
    ApplicationHatari versionNotesApplicationHatari versionNotes
    ProgrammingProgramming
    DevPac 2.2before 1.0MonST crashyAHCC1.3Open Source Pure-C compatible C-compiler and IDE
    Pure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
    Devpac 2.21.2 
    Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
    asm56000.ttp2.1 + Works correctly only when Fopen() returns very small file + handle numbers. Doesn't work with GEMDOS HD emulation as that + returns high file handle numbers to avoid conflicting with TOS + file handles. Use disk images for compiling +
    Turbo Assembler 
    GraphicsGraphics
    Crackart 
    Mgifbefore 1.0 Mgif1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
    Neochromebefore 1.0Rasters sometimes unstable1.3 
    Neochrome Master 2.282.1Use bottom border removal on 50 Hz and 60 Hz screen
    OCRDidn't try scanning
    Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
    Speed Of Light before 1.0  
    SoundSound
    Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
    M1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
    MusicMon 2MusicMon 2 before 1.0  
    Noise TrackerNoise Tracker 1.1  
    Protrackerbefore 1.0 Notator1.9MIDI program, very sensitive to the timings when writing to the MIDI's ACIA
    Protracker ST/STE 2.12.1Use bottom border removal on 50 Hz and 60 Hz screen
    Quartet 
    SidSound DesignerRealtime1.9MIDI program, use a weird way to trigger interrupt by changing MFP's AER
    SidSound Designer before 1.0  
    Accompanist
    (Henry Cosh Sequencer)
    before 1.0MIDI output works, input doesn'tAccompanist
    (Henry Cosh Sequencer)
    1.2MIDI input/output works
    Cubase Litebefore 1.0MIDI output works, input doesn't1.2MIDI input/output works
    Sequencer Onebefore 1.0Both MIDI output and sound work, MIDI input doesn't1.2Both MIDI input/output + and sampled sound work
    Text EditorsText Editors
    Tempus 
    Business applicationsBusiness applications
    Opus spreadsheet 
    Calamus SL (demo)Calamus v1.0.9 before 1.0Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - VDI resolution... 
    Outline Art 3 (demo) 
    CommunicationsCommunications
    CAB browser 
    DesktopsDesktops
    Teradesk desktopTeradesk desktop before 1.0  
     
    ScienceScience
    Euler 
    UtilitiesBenchmarks/statistics
    Kronosbefore 1.6Disk speed check is really slow under GEMDOS HD emulation, use disk images instead
    Statistician1.8Program crashes if disk info is requested for GEMDOS HD + emulated drive, or a floppy drive without a disk, because + program doesn't check BIOS GetBPB() function return value
    Utilities
    Revenge Document Displayer 
    OthersOthers
    ZX Spectrum emulator
    -

    Midi setup

    - -

    At the moment Hatari doesn't emulate MIDI input, it has only -simple MIDI output emulation.

    +

    Midi setup

    If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

    +supports ALSA). For instructions, see the +midi-linux.txt file.

    -

    STE software compatibility list

    +

    STE software compatibility list

    By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

    -

    STE games

    +

    STE games

    First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

    +are just STE enhanced. These are marked with '*' (for more info, see +here).

    - - - +
    Tested STE games
    + + - - - + + + + + + + + + + + + + + + @@ -862,27 +1375,42 @@ are just STE enhanced. These are marked + + + + + + + + + + - + - + + + + + + - + - + @@ -897,14 +1425,19 @@ are just STE enhanced. These are marked - + - - - + + + + + + + + @@ -917,12 +1450,17 @@ are just STE enhanced. These are marked + + + + + - - + + - + @@ -947,19 +1485,47 @@ are just STE enhanced. These are marked - + + + + + + - + + + + + + - - - + + + + + + + + + + + + + + + + + + @@ -972,17 +1538,17 @@ are just STE enhanced. These are marked - + - + - + @@ -997,14 +1563,24 @@ are just STE enhanced. These are marked + + + + + - - - + + + + + + + + @@ -1012,30 +1588,48 @@ are just STE enhanced. These are marked - - - + + + + + + + + + + + + +
    Tested STE games
    TitleHatari versionNotesTitleHatari versionNotes
    4K Pacman1.4 
    Aerial Combat 31.4 
    Alien Blast 
    Alien Thing1.2"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
    AttackWave*1.3Uses blitter and DMA sound on STE
    Astrodia* before 1.0Blitter support doesn't work with EmuTOS, only real STE TOSBlitter
    Battletris+Battletris+ before 1.0  
    BeGEMeD1.8 
    Blat! before 1.0  
    BombamanBombaman before 1.0  
    BreakdanceBreakdance before 1.0 THE ultimate scene game
     
    ChuChu RocketChuChu Rocket* before 1.0 needs to be run from disk image
    Dynabusters+1.1Hi-score screen flickersCrash Time Plumber1.8 
    Dynabusters+2.0Hi-score ("Table") screen flickers
    FrantickRequires 4MB RAM
    Giana Sisters STE rewritebefore 1.6.2 
    Leavin' Teramis*before 1.0Works only in STE mode Loader text was not correctly displayed with Hatari < 1.8
    Manga PuzzleManga Puzzle before 1.0  
     
    Penta*Pacmania STE rewrite1.6.2 
    Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
    Pooz*Pole Position + (arcade conversion)1.8Preview version
    Pooz* before 1.0 Uses STE DMA, blitter and palette
    Power Up*1.1STE music sounds broken, but DMA sound effects and ST music workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
    R-Type Deluxe + (arcade conversion)1.8STNICCC preview
    R0X1.3 
    R0X Zero2.1Needs Joypad. Credits screen overscan needs 50Hz
    RogerOpens right border
    Starball*Starball* before 1.0 Uses DMA sound
    Stardust (tunnel demo)Stardust
    (tunnel demo)
    before 1.0  
    STrEet Fighter 2STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
     
    Team1.0HW scrolling, DMA sound, overscan
    TomTar before 1.0  
    Utopos1.1Minor flicker in statusbarTrapped II*2.0 
    Utopos1.4Screen was flickering with previous version of Hatari
    Ultimate Arena 
    Wolfenstein 3D*before 1.0v0.8 needs to be run from a disk image, uses DMA sound on STEWhitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
    Wolfenstein 3D*1.2Uses DMA sound on STE
    Zool (demo) 1.0  
    Zero-5
    (ST Review -demo)
    2.0STE DMA sound, Blitter and palette. STE joypad / mouse control. + Mouse cursor flickers in menus. Demo crashes after landing on moon, + getting back on space and few quantum bombs have exploded (could be + demo issue). Earlier Hatari versions had issues in mouse control + + flicker and wrong colors on the bottom part of the in-game screen
    -

    STE demos

    +

    STE demos

    Blitter emulation cycle-accuracy is an issue for some demos.

    - - - +
    Tested STE demos
    + + - - - + + + + + @@ -1045,15 +1639,14 @@ are just STE enhanced. These are marked - - + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -1076,13 +1724,14 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + The Sierpinski overdose 4K + + + + + + Ecstacy A - - + + + + + + + + + + + + @@ -1125,8 +1818,8 @@ are just STE enhanced. These are marked - - + + - - + + - - - + + + - + 1st Step + @@ -1172,8 +1865,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + - - + + + + + + + - - + + + + + + + + + + + +
    Tested STE demos
    DemoHatari versionNotesDemoHatari versionNotes
    Aggression: Armada is dead
    Aggression: Braindamage1.1The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe.1.3 
    Aggression: RGBeast1.1Overscan + blitter. Doesn't look right1.9Overscan + blitter. Requires Hatari ≥ 1.9
    Anatomica: @@ -1068,6 +1661,61 @@ are just STE enhanced. These are marked You may need to reset between screens
    Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
    Checkpoint: + ATM 10 Years1.8Streamed music, voxels
    Cream: Madness1.2Music demo with Amiga Paula soundchip emulation + tunes
    Cybernetics: New Stream + 1.8WRITER.PRG doesn't work due to FDC "write track" command, + but demos work fine if you convert IMG files to ST floppy images + by removing their 8 byte header. +
    Cybernetics: Relapse + 1.9WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream'). + The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9. +
    Defence Force: + Save The Earth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
    Defence Force: + Time Slices2.0Monochrome. Vertical STNICCC2015 scroll text is missing + and some parts of the screen have inverted colors: + https://www.youtube.com/watch?v=RlpP7JVImGA
    DHS: + Cernit Trandafir1.5 
    DHS: Just Musix 2 1.0
    DHS: More or Less Zero1.1Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though)1.5 
    DHS: + Revise and Revisit2.1 
    DHS: @@ -1092,22 +1741,54 @@ are just STE enhanced. These are marked  
    Dune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
    Dune/Sector One: + UFO1.7Requires --fastfdc off
    Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
    Extream: + Vulgar Display of Power2.1Filled vectors with effects (z-buffering, polygon clipping, plane projection)
    GGN: - The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
    Hemoroids: + Heal Old Geek2.1Only endpart.prg needs STE
    ICE: - Extacy before 1.0  
    ICE: Jam-Cols1.1Wrong blitter timings2.1Changes background color using blitter
    ICE: @@ -1117,6 +1798,18 @@ are just STE enhanced. These are marked Planes are shifted
    ICE: + Space Tale2.0 
    ICE: + The Wave Of The Future1.6.2
    Imagina: Xmas demo 92 before 1.0
    Imagina: Systematic error1.1DMA sound replay is distorted1.4
    Light: @@ -1143,19 +1836,19 @@ are just STE enhanced. These are marked
    Light: VGA slideshow1.0Doesn't look right2.0Some vertical bad pixels stripes and one of the images broken, otherwise fine
    MJJ-Prod: - 1st Stepbefore 1.0 Masters of Electric City: + Unbeatable1.8Monochrome. Claims to work in ST, but due to bug in demo, does only on STE
    MJJ-Prod: - Tribute to Rainbow TOS1.1before 1.0  
    Next: Illusion1.1Part of the Phaleon Gigademo. Blitter timings issues on some lines1.2Part of the Phaleon Gigademo
    N.L.C: @@ -1182,22 +1875,54 @@ are just STE enhanced. These are marked  
    No Extra: + 0OMPA1.8 
    No Extra: + Infinite Live of the Blitter1.8+Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A
    Omega: Grotesque before 1.0  
    Ouch: - Songs of the unexpected1.1Sound is sometimes distorted.OUCH: + Songs Of The Unexpected1.5 
    Oxygene: + Amiga Demo 21.450kHz DMA sound
    Oxygene: + We Were @2.0Blitter + overscan. 4MB
    Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will + issue lots of bus errors if RAM is less than 4 MB.
    Paradox: X-mas 2004 demo1.1Problems in last screen2.0The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
    Paradox: @@ -1211,8 +1936,17 @@ are just STE enhanced. These are marked
    Paradox: HighResMode1.1Spec512 in med-rez is not (yet) supported by Hatari1.5Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct + alignment between bitmaps and color changes
    POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
    Reservoir Gods: @@ -1239,23 +1973,50 @@ are just STE enhanced. These are marked  
    Stax: + Compact Disk #65Requires TOS ≥ 1.06. MegaST's real time clock should be disabled
    T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
    T. Barker: - TT-Wars STEbefore 1.0The Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari ≥ 1.5 to work + (the routines write in the sample buffer while it is played by the dma)
    Tobe and 505: + Tribute to Rainbow TOS1.1  
    Unit 17: - E.P.S.S. Demo & Dynamite1.1Bottom border content garbage in both due to bad blitter timing emulation1.2 
    Unit 17: + E.P.S.S. Demo1.4Video counter is modified while display is ON
    Ym-Rockerz: + Tyme Warp2.0The demo crashes on a real STF (write to ff8939), although + pouet.net wrongly lists it as STF compatible
    Zeal: @@ -1267,57 +2028,83 @@ are just STE enhanced. These are marked
    -

    STE applications

    +

    STE applications

    -

    Finally some STE only or STE enhanced applications

    - - - +

    Finally some STE only or STE enhanced applications.

    +
    tested STE applications
    + + - - - + + + + + - + + + + + + - + - + - + - - - - + + + + - +
    tested STE applications
    ApplicationHatari versionNotesApplicationHatari versionNotes
    MaxYMiser DMAHextracker (0.849b)2.0Uses non-standard mouse event scaling factor. + Mouse cannot (vertically) traverse whole Hatari window + unless mouse grab or fullscreen mode is used
    MaxYMiser DMA before 1.0  
    Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
    Protracker STE1.050KHz replay duff
    Protracker STE1.4Opens bottom border, 50kHz DMA replay
    Stretch before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode
    -

    TT software compatibility list

    +

    TT software compatibility list

    -

    Most programs that work on TT work also in the Falcon emulation and -as all 1-8 bit GEM programs work without problems under TT emulation +

    Most programs that work on TT work also in the Falcon emulation. +As all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

    -

    TT games

    +

    TT games

    - - - +
    TT games
    + + - - - + + + + + + + + + + + + + + + @@ -1327,623 +2114,977 @@ this section lists only TT-specific game
    TT games
    GameHatari versionNotesGameHatari versionNotes
    Capy2.0VGA/TT-medium only. Some version(s) bus error due to DSP register + check (although they should support TT with chip music)
    OpenTTD1.9"hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 -- +./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select +"original" as "Land generator" at game start. Works also on Falcons +with FPU and no DSP. Start from TT-low resolution.
    Oxyd 2 TT
    -

    TT demos

    +

    TT demos

    - - - +
    TT demos
    + + - - - + + + + + - - - + + + + + + + + - - - + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TT demos
    DemoHatari versionNotesDemoHatari versionNotes
    256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon intros by - ray//.tSCcBrainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
    Daroou: + Daroou's GEM Demos2.0Need TT-low mode. Work also on Falcon (with music). + Boing demo bus errors on startup on both
    Beams demo TT-version1.0Doesn't work, stops at startup screen!gwEm: + 4getful2.1TT-version of gwEm's 4K demo
    TT-WarsMoving Pixels: + TT-Wars before 1.0Star Wars demo 
    Omega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
    tSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt1.8TT/Falcon intros, Bragg256 requires WinUAE CPU core
    tSCc: + Beams2.1TT-version. At least 8MB RAM
    tSCc: + CrY image viewer2.0Needs at least some TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong
    tSCc: + TC fish / blobs2.0Flickers badly
    tSCc: + TT-hires2.0Needs 8MB. Slideshow flickers badly + graphics and colors are wrong
    Xanth FX: + Shiny Bubbles TT1.2 
    -

    Falcon software compatibility list

    +

    Falcon software compatibility list

    -

    The main thing preventing Falcon programs from working is incomplete -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the Hatari "--dsp" option: +

    You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

    -

    The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

    - -

    The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

    The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

    -

    Falcon games

    - -

    Here are listed some Falcon games:

    - - - +

    If something works only with either WinUAE or oldUAE CPU core, +that's documented. Many timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the (default) WinUAE CPU core.

    + +

    Due to incomplete VIDEL emulation, missing JagPad support and some +remaining emulation cycle accuracy issues, some Falcon programs aren't +usable yet. Most games and demos work with RGB monitor, those requiring +VGA one are indicated separately.

    + + +

    Falcon games

    + +
    Falcon games
    + + - - - - - + + + + + + + - - + + + + + + + + + - - + + - - + + - + + + + + + + + + + + + + + - - + + + - + + + + + + + + + - - + - + - + - + + - - + - + - + + - - - - + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + - + - - - + + + - + - + + - - - + + + - - + - + + - - + - + + - - - + + - - - - - + + + + + - + - + - + + - - - - + + + - + + - - + - + + + + + + + + + + + + + + + + + + + + + + - + - + - - + + - + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + + - - + - + + + + + + + + + + + + + + + - - + + - + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + - - + + - - + + - - - - + + + - + + + + + + + + - + - - + + - - + + + - - + - + - + + - - - + + - + - - + + - + + + + + + + + + + + + + + + + - - + - - - - + + + + + - - + - + - - - + + + - + - + + + + + + + + + + + + + + + + - - + - - + + + + + + + + + + + + + + + + - + + + - - - + - + + - - + - + - + + - - + - + - - + + - + - + + - - - + + + + + + + + + - + - + + - - - + + + - - + - + + - - + - + + - - + + - - + + + + + + + + + + + + + + + - - - - + + + + - + - - + + - + - + + - - + - + + - - + - + + - - - + + + - - - - - + + + + - + + - - + - + + - - + - - + + - + - + + + + + + + + - + - + + - - + - - - + + + + + + + + + + - + + - + + - - - + - + + + + + + + + - - + + - + - + + - - + + + + + + + + + + - - - + - + @@ -1952,497 +3093,1483 @@ otherwise "-".

    Falcon games
    TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
    AddsubYesAazohm Krypth1.3-emuUse joypad. 8MB RAM. Black screen without DSP emu. + Auto-starting works from Hatari v2.1 onward
    Aces High preview1.3 - -
    Bad MoodpartiallyAddsub2.0 -emuLoads WADs, graphics with DSP look OK, but runs slower than 0.01fps-Cannot be played. Exits when joystick up is used, + often also on second startup
    BlackholeAusbruch1.0 yes -Use STE joypad. Background music if DSP emu enabled
    Bad Mood (2016 game)2.0yesemuEnhanced Doom I/II port and engine rewrite. Game requires WinUAE + CPU core, DSP and 14 MB RAM. WAD cache creation crashes/freezes, + so one needs to get pre-built cache. Statusbar doesn't show due + to Videl emulation omissions, unless "--natfeats yes" is used to + tell game to use Hatari specific/heavier statusbar drawing mode. + Some parts have clear speed differences to real Falcon due to + CPU, FPU (instruction too fast) and Videl emulation + (screen updated only at VBL) inaccuracies
    Bad Mood
    (90's demo)
    1.3 -256-color mode only
    emuOld Doom level viewer. All tested versions (v2.14a, v307a) work + with Doom1 WAD, but look wrong with Heretic WAD (although it is + claimed + to work also with that)
    Block BlizzardBlackhole1.0 yes -640x400@256 mode only
    Block Blizzard (preview)1.0- -
    Blum1.4 yes --Disable soundBackground music if DSP emu enabled
    Bomb Squadyes1.0 yes -
    Bugger by RGBoom preview2.1 yes--emu
    Bunion by RGBugger1.4 yes--
    emuIf DSP emulation is disabled, game play pauses randomly
    Bunion1.4yesemuIf DSP emulation is disabled, game play pauses randomly
    Capy2.0yesemuVGA/TT-medium (640x480x16) only
    CapyCavemania (demo)2.0yes -Some menus are black (space gets through them). + Game area bottom shows garbage. Background music with DSP emu
    ChainZ2.0yes -Background music with DSP emu (keep space pressed while game is + starting to disable that). VGA only
    Chorensha1.8yes -Needs 14MB
    Cavemania (demo)PartiallyPartiallyColor runner2.1yes -Some screens are black and music doesn't sound rightUnable to start game (only joypad fire works, not directions). + Music with DSP. 14MB, joypad only. VGA for correct screen height. + Freezes after startup screen. With earlier Hatari version + proceeded further
    ChainZColumns by Deadheart (demo)1.0 yes -emuKeep space pressed while game is starting to disable DSP music play
    Nice. Background music if DSP emu enabled
    Conquest of Elysium II1.0 yes --
    Columns by Deadheart (demo)Confusion (demo)1.3 yes -noneNice. Input doesn't work if DSP emu enabledBackground music if DSP emu enabled. Both demos 1 & 2 work
    CorsairCorsair1.0 yes -noneBlack screen if DSP emu enabled
    Background music if DSP emu enabled. Multiplayer
    Cravon (demo)---Intros work, game doesn'tCrown of Creation 3D1.3yesemuNon-interactive pre-preview
    DB 4Kyes1.0 - - DB in 4KB
    Double Bobble 2000Double Bobble 20001.9 yes--Nice
    emuWith earlier Hatari versions (1.4) worked also without DSP emulation
    DryEggDownFall1.5 yes --Needs over 4MBMusic is very noisy
    Evolution Dino Dudes
    (aka. Humans)
    Dry Egg1.8yes -Music with DSP. Use joypad for control. + Bus Error writing at address $e00000 with TOS v4, + works with EmuTOS
    DuSau1.9yes -Music with DSP. Use "--gemdos-drive e", + expects to be run from E:
    Epi-Lepsie1.4yesemu
    Evolution Dino Dudes
    (aka. Humans)
    2.0yes -Intro and menu work, but graphics are distorted in game.
    - (Game writes twice to the $ff820e register during one VBL!)
    Needs jagpad. Sound with DSP. Intro and menu work, + but graphics are distorted in game itself (writes + twice to the $ff820e register during one VBL!)
    Falcon Fighter IIyes1.0 yes -Problems with scrolling
    ST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen
    FalcTronyes1.3 yes -
    Ganymed.pdGanymed1.3yes -Use F1 to start game. With DSP emu there's bg music
    Galaga 881.9 - -Stops at beginning when showing hiscoreNeeds 14MB RAM
    H2OGolden Island (v1.24 demo)2.0yes -VGA only. Works fully with old UAE CPU emulation. With WinUAE CPU core + v1.8 or later, freezes due to CPU-DSP emulation cycle inaccuracy + (0xFFFFA202 access), unless music is disabled at start
    Gravon (demo)1.4yesemu3D hovercraft. Slow
    Great1.3yes -noneStops when the game starts, with DSP emu enabled, stops earlierAtoms clone
    HereticGrenzüberschreitung2.0 yes -Tron, using Lua-interpreter. In game menu, + joypad directions work, fire doesn't
    H2O1.4yesemuNice
    Hexogan (v0.6)1.4yes -Very slow
    Use number keypad to play
    HexogonImpulse1.3 yes-Nice breakout clone. Background music if DSP emu enabled
    Ishar 1, 22.1yes-Work only from a floppy
    Ishar 32.1 yes -
    ImpulseJewelz2.0yes-Background music with DSP emu (game F1 / Falcon option). VGA only
    "K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
    Killing Impact2.0yes -Modern version of Joust, up to 4 players. Sound with DSP. + Game screen colors etc are all wrong
    King Solitaire1.9yes -noneBreakout clone. Decrunching phase freezes if DSP emu enabledNice gfx
    Kwiks.pd1.9 yes --nice Quix cloneNice Quix clone
    Lamemine1.0 yes-dummy
    dummy emuBackground music if DSP emu enabled
    Lasers and Hommes (DLDH2)-2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, otherwise + game bus errors when it starts DSP-rendering the rooms
    Les Dinosaures (demo)1.6 yes emuIntros work (including music), actual game graphics are mostly invisible
    LlamazappartiallyLlamazap1.6 - -Use joypad, issues in screen updates
    Linked version doesn't have (DSP) music, others have. Playable with + STE joypad, but would benefit from extra buttons in jagpad
    Madtris1.0 yes --
    Masters of Chaosyes1.1 - -2-4 player "Dungeon Master". 4 players would need midi in working.2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM
    Men at WarMen at War (preview)2.1 yes--Fire button doesn't work, intro has sync problemsemuRequires both WinUAE CPU core and DSP to be enabled. + Bullets aren't visible. Separate intro program works only + with 14MB, has garbage on screen and double bus errors at end
    Milanopolyes1.0 - -
    MinepartiallyMini F1 demo2.0 - -v1.02, GFAFreezes when the game would start (until VideoAddressCounter == $2A?). + Constant "crossbar DMA Play: Illegal buffer size 0" messages. + Sound is just noise
    Moongame2.0 -emuPointer cannot be moved in the game menu
    Moonspeeder (preview 2)2.1Yesemulst*.* files need to be renamed with GEMDOS HD emulation as + game searches them with different name (space before dot). + Preview 1 worked already earlier, but is non-interactive. + Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise exits at start
    Mouse trap2.0yes --Initial game screen looks OK, then suddenly screen mode gets wrong
    Multi Briques---1.6yesemuv1.50 of game works, v1.00 gets stuck at start with white screen
    Neurobot.1081.0 yes --
    Nibe2yes2.0 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
    Offworld--Offworld Security1.9yes -Screen goes black at startupIn earlier Hatari versions startup screen was black
    Pac ThemOperation Skuum1.3 yes-
    Pac Them1.0 yes - Nice
    Pacmania X680001.9--Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't
    Painium Disaster1.0 yes -noneSome display problems. Stops at first screen if DSP emu enabledSome garbage temporarily visible in screen changes
    Pingo98-Pinball Dreams2.0yes -Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work
    Pingo982.0yesemuColors wrong in classic version, TC version just exits. + DSP used for background music
    PMHeretic & PMDoom1.0yes -Stops at startup, worked earlier with colors wrongVery slow
    Poker1.3yes ---Complains that it doesn't work on this type of monitorWorks only in VGA
    Pong 2K (demo)partially1.3yes -noneStops at first screen if DSP enabledBackground music with DSP. A bit unstable
    Pouspousyes1.0 - -HiColor onlyImage puzzle. HiColor only
    Push It1.4 yes -noneBlack screen at startup if DSP emu enabledBackground music if DSP emu enabled. + Auto-starting works from Hatari v2.1 onward
    Q-Blueyes1.0 - - Hicolor / VGA only
    Radical (demo)yesRadical Race (demo)1.0 - - Nice
    Raidenyes1.0 yes - Use joypad, needs over 4MB
    RaveRave1.0 yes-dummydummy emuBackground music with DSP
    Reeking Rubber1.8yes -(Required proper emulation of Videl palette registers at startup)
    Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only. If auto-started, resolution isn't correct
    SBM v0.8Running1.3 yes--Nice Bomberman cloneemuA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Auto-starting works from Hatari v2.1 onward
    SBM1.6 - -noneNewer SBM versions bomb outNice bomberman clone. v0.8 works fine, v1.03 + crashes randomly and requires WinUAE core
    Snatch by FUNShangai (demo)1.3 - --VGA only, screen is not properly updated
    Sky Fall by RGSheer Agony1.3 yes --
    Slippery SamSnatch by FUN1.3 yes -noneStops at startup if DSP emu enabledVGA 640x480x16 mode only. Background music with DSP
    Sky Fall1.9yesemuIf auto-started, wants to access also A: and B: drives
    Slippery Sam1.6yesdummyNeeds 14MB of RAM. Background music if DSP emu enabled
    Sokoban by FUN---VGA, screen is not properly updated2.0yesemuVGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data
    Space Taxiyes1.0 - -
    SpiceyesSpice1.0 yes - Nice Defender clone
    Staticyes1.0 - - Play solitaire against computer
    SteinbruchSweety Thingies1.6 yes -noneUse STE joypad. Stops at startup if DSP emu enabledBackground music if DSP emu enabled
    SwitchSwitch1.0 yes -noneStops at startup if DSP emu enabledBackground music if DSP emu enabled
    Sworm by RGSworm1.9 yes--emuIf auto-started, wants to access also A: and B: drives
    Tank Blaster2.1 yes --
    TeknoBalls---Black screen at startup1.4yesemuBreakout clone
    Tautology II by RGTautology1.9 yes --Nice Mahjongg variant, use STE joypad
    TetrhexTautology II1.9 yes --Nice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
    Towers 2-Tetrhex1.0 - -Black screen at startup
    ToyManTowers 21.3 yesemu
    ToyMan1.0 - -Pacman
    Tron2Trinoids1.9 yes -noneStops at startup if DSP emu enabledColumns clone, sound with DSP
    Tron2001--Tron 22.0yesdummy emuVGA only. Background music if DSP emu enabled
    TsccTron (preview)2.0yes -Bus error at startupRequires WinUAE CPU core, bottom screen black + (palette tricks?). Background music if DSP emu enabled
    TUM1.0 yes -- GEM minesweeper
    Ufo War2.0yes ---Screen scrambled256-color, 80-column, no interlace video mode only. + Screen scrambled. With GEMDOS HD, after a while does + invalid Fread() and terminates with error code. With disk + image, lot of "pBank flags mismatch" and FDC DMA warnings. + Background music with DSP emu
    Vertical Mayhem(+)Ultimate Arena (demo)1.5 yes yesFalcon version of the game
    Vertical Mayhem(+)1.0yes - Works perfectly, nice columns clone
    Watership--2.0yes emuShows a giant W, but doesn't do anything elseUse VGA display, RGB has glitches at screen bottom
    Willie AdventurerWillie Adventurer1.0 yes -noneGame freezes if DSP emu's enabled. Both 1st and 2nd preview - versions work, but 1st one has display issuesBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
    Wotanoid1.4yesemuAsteroids clone
    X-moon1.7yes ---Stops at startupWorks only with WinUAE core. Needs Joypad. Background music if DSP emu enabled
    Zodiax (demo)yes1.0 yes - Nice R-type game clone
    -

    Falcon demos

    +

    Falcon demos

    -

    Here are listed some Falcon demos:

    - - - +

    Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +With the (default) WinUAE CPU core you need to enable FPU separately +if demo is stated to require that.

    + +
    Falcon demos
    + + - - - - - + + + + + + + - - + + + + + + + + - + + - + + - - + - - + + - + - + + + + + + + + + + + + + + - + + - + + - - - + + - + + - - + + + + + + + + - + + - - - + + - + + - - + - + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + - - + + - - + + - - + + - - + + - - + + + + + + + + + - + + + + + + + + - + - + + + + + + + + - + - - + + - + - - + + - + - + + + + + + + + + + + + + + + - + - - + + - + - + + + + + + + + - + - + + + + + + + - + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + - + - + + - - + - - + + + - - + - + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + - + - + + - - + - - + + + + + + + + + - + - - + + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - + + + + + + + + + + + + + + + - + - - + + - - + + + + + + + + + - + + + + + + + + + + + + + + + - + - + + + + + + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + + - - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + + - + + + + + + + + + + + + + + + + + + + + + - + - - + + + + + + + + + - + + + + + + + + + + + + + + + - - + + + + + + + + - + + - + + + + + + + + - + + + + + + + +
    Falcon demos
    TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
    124 BeerspartiallyAggression: + Aggressive II party info1.4 yesemuGraphics don't look same as on pouet.net screenshot
    Aggression: + Motion2.0 -Some screens don't workemuUnfinished Aggression demo with 030 and DSP source code. + Almost all screens work. Susie screen requires MMU, but + dies to $e001c8 write bus error and Torus screen just exits
    6 SievertAn cool: + The Keff demo2.0 yes --Works fully?Gets stuck after dragons pic + bus error on black screen + when tunnel screen should start
    680xx-Archangel: + 1600 x 6001.6 - -After a long while scrolls a pictureWidest known Videl mode
    AliveAura: + E.X.Illusion2.1 yesemuNeeds WinUAE CPU core. Disable cycle-exact + prefetch, otherwise + demo and music hang to DSP over/underflow
    Avena: + Binliner preview2.0 -emuLand & Worship screens die if started with space key, use something + else. Background color is correct from Hatari v2.0 onwards
    Avena: + DSP fishes2.0 -Has strange screen size changesemu3K
    Ascii, SnowStorm, HongTronAvena ¨ Digital Chaos: + Enraged2.1 yes--Intros by Reservoir Gods (RG)emuDisplay update is wrong in first and plasma rotozoom screens. + Freezes after few screens (just before 3D one) to DSP + stack overflow
    Ats by DHSAvena: + Sonolumineszenz2.1 yes--emuDisable cycle-exact (cache emulation), or use old UAE CPU core, + otherwise this breaks in start to DSP stack overflow. + There are a lot of "Dsp: Modulo addressing result unpredictable" + warnings in the "whale" screen
    Avena: + Weltschmerz1.3yesemu
    Beams (Falcon version)Black Scorpion Software: + Atari UK demos1.3 yes--Music is buggyemuplasma50.prg (50Hz) has screen update issues
    BirdshowBrainstorm: + Mouse1.4 yes --A simple FLE animation playerAVR animation+music with Brainstorm player
    Blue & Flu, 4KCerebral Vortex / Dune / Sector One + Bird to be alive2.1yesemu
    Cerebral Vortex / Dune / Sector One + Tere Ra'I1.8 yes -Music with DSP
    Collapze: + Sidetracked2.0yesemuVGA-only GFA musicdemo with DSP playback. Screen isn't + cleared properly when switching between greets and info texts
    Crac: + Bound2.1yes -Very nice 4K demos from New BeatSound with DSP
    Bugs from Outer SpaceCrac: + Bound 22.1 yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo exits at start
    Crac: + Bound 32.1 yesnoneWhen DSP emu enabled, black screen after intoemu
    Built-in Obsolescence-Crac: + Bound 42.1 yesdummyWith DSP emu freezes with bg music, with dummy emulation, - shows also "something" (while generating bus errors)emuFreezes waiting on DSP interrupt (or Video Address Counter?)
    Cebit93partiallyCrac: + Bound 5 + 2.1 yes-Screen is not updated properlyemuFreezes in tiger screen
    Cruor: + 96ktro2.1yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
    Chrome DragonCruor: + The mountains flight2.1 yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at start
    Dekadence: + Ath/02.2-dev yes -Music with DSP
    Cruor 96kDekadence: + Payback 20152.1yes -Needs FPU and TT-RAM. Startup takes several minutes + and demo is slow, so it is better just to disable DSP + sound to make + fast forward faster: + --machine falcon --cpulevel 6 --cpuclock 32 --fpu internal + --dsp none --sound off --fast-forward yes -s 14 + --ttram 64 --addr24 off. + Dies to bus error later in the demo. +
    DHS: + 128dist1.7 - -With DSP emu enabled, just black screen, otherwise bus errorsRequires FPU
    Dba Magazine 14 introyesDHS: + 128 krawl1.7 - -Requires FPU
    Delta-DHS: + 4ever1.7 - -Stops almost immediately after startingsRequires FPU
    EearthDHS: + 4orce1.7 yes -Requires FPU
    DHS: + Amanita2.0yesemuMusic disk, DSP playback
    DHS: + A.T.S1.0yes -Texturemapped ballFast. Needs FPU. Music with DSP
    E.K.O SystempartiallyDHS: + Codein, + Derealization + 2.1 yes -Many screens missingWinUAE CPU only. 030 + FPU and 4MB + 32MB TT-RAM + (less for Codein). Supposed to work with 060, but that dies + to FPU exception at start. Music with DSP emu
    Falcon FlightDHS: + Don't Break The Oath1.5 yes-Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
    DHS: + Dream Dimension2.1 yes -Music with DSP. Requires FPU
    FirestarDHS / Evolution / New Beat: + Echos2.1 yes -96k. Requires FPU. (ACE) music with DSP
    DHS: + GEM-demo1.3 --Needs to be started in HiColor mode to work properly
    FogintroDHS: + Outline 2006 invite1.5yes -Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)
    Digital Chaos: + Built-in Obsolescence1.6.2yesemuRequires WinUAE CPU core, gives DSP stack overflows
    DNT Crew: + Agony2.1yesemuType "spread.ntk" to prompt. After bouncing ball fades to black, + gfx aren't quite right due to incomplete VFC emulation
    DNT Crew: + Chaos A.D.*2.0yesemuUses its own IKBD 6301 routine to decode the demo's protection. + Sound is rather noisy. First plasma is half the correct height + (and doubled with oldUAE CPU core). Picture before dot tunnel + (on white background) isn't visible
    DrTypo: + Voxel1.9 -emuAt least 4MB RAM, FPU and VGA monitor
    Dune + Electric Night2.0yesemuWith WinUAE CPU core max frameskip isn't enough on most + screens on 3GHz i3-540, although with oldAUE CPU core + it works without frameskip (except for credits at end)
    Dune / Sector One + 4musiK2.2-devyesemuSilly Venture 2018 Falcon 4K softsynth intro. 14MB RAM
    Dune / Sector One + Silly Venture 2k14 invitro2.0yes -Bus errorsMusic with DSP
    GEM-demoDune / Mystic Bytes + Silly Venture 2k16 invitro2.0 yes -Music with DSP
    EKO: + Are You Experienced?2.1yesemuRequires WinUAE CPU core
    EKO: + E.K.O System2.1yesemuRequires WinUAE CPU core. "Betty Boo" picture is missing split + screen transition to it and from it (shown in Youtube video). + Music issues in some screens
    EKO: + Epidemic musicdisk2.1yes -Bus error for $fffffd write when drawing menu, if space pressed + in EKO logo screen, otherwise illegal instruction $7bf1 earlier
    EKO: + Geranium1.3yesemu
    EKO: + Papa was a Bladerunner1.3yesemuTexture mapping uses DSP, but otherwise works fine also without DSP
    Escape: + _2.1yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Freezes after few screens to illegal DSP instructions
    Escape: + Hmmm...2.1yesemuDisable cycle-exact + prefetch, or use old AUE CPU core, + otherwise demo freezes at startup waiting for DSP. + Classic from 2001
    Escape: + Illness1.3yesemu
    HmmmEXA: + Entracte2.0- -Counts CPU cycles at start and exits because Hatari is not accurate enough
    EXA: + Evolution2.0 - -Strange screen size with blank screenCounts CPU cycles at start and exits because Hatari is not accurate enough
    IceExtream: + Old Stuff1.8 yes -noneWith DSP emu enabled, freezes at startupMusic with DSP
    IllnesspartiallyExtream: + Tiny Things2.0yes -noneWith DSP emu enabled, freezes at startup, without it freezes - after intro screenMusic with DSP
    Illusion 64Extream: + Whirlpool 128k2.1 yes-noneWith DSP emu enabled, freezes at startupemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise fails at start (worked in v2.0 without them). + Uses strange resolution / screen transitions
    Extream: + Why2.2-devyesemu3D with DSP, music with CPU. Julia screen needs 14MB RAM
    Fit: + Hex Pistols2.1yesemu14MB + FPU, .tSCc port from Amiga. Works only with old UAE + CPU core, bombs at startup with WinUAE CPU core
    Fit: + Mahabharata2.1yesemuBombay-style... With some HW / 3D drivers, SDL2 fails to create + wide enough screen texture, workaround added to 2.1
    Fit: + Stercus Accidit2.1yesemu8MB + FPU, .tSCc port from Amiga. + Works only with old AUE CPU core
    JESTERdayPartiallyPartiallyFun Industries: + Alive1.3yes -Music demo, but music doesn't sound right (at all)Background music with DSP emu
    LostBlubbFun Industries: + Fungle Beats1.8yes -Background music with DSP emu
    Gaston: + Earth1.0 - -Infinite bus errorsTexturemapped ball
    MadnessHydroxid: + Symposium'962.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo doesn't start. Double bus error (NULL pointer) + after few screens, when fullscreen face texture bender ends
    ICE: + Cooler than ever1.0yes -Background music with DSP emu
    ICE: + Tron20012.0 yes -Only music worksBus error at startup unless IDE enabled. + Non-interactive game(?) demo
    Maggie 24 introImpulse: + Bugs from Outer Space1.1 yes -noneFreezes with DSP "emu" mode, with "none", has awful color flicker
    MahabharatapartiallyKÜA Software ¨ Pixel Twins: + I Want You To Remember2.0yes -Monochrome, sound with DSP
    Lamers: + Polygon discount2.1yes -Very slow and misses stuff14MB, RGB. Music with DSP
    MotionPartiallyLamers ¨ Mystic Bytes: + SillyVenture 2k13 Invitro2.0yes -MP2 music with DSP
    Lazer: + Autowaschen Verboten2.1yes emuUnfinished Aggression demo with source code. - Realtime handwriting screens work with the current DSP emu.
    MouseLazer: + Dan's Lustiges Kinderfest2.1 yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
    Lazer: + Gurkensalad1.3 -emu4K. Ends in static starfield
    Lazer: + Lost Blubb1.6yesemuNice. Requires WinUAE CPU core
    Lazer: + Oergs2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes right at start
    Lazer: + Warum2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo freezes before showing anything
    Level 42: + Apollo 132.0 -AVR animation/music with Brainstorm player. Sound broken.emu
    Oergs by LazerLight: + 680xx2.0yesemu
    Lineout: + Delta1.3yesemuNice (+ almost half an hour long + includes sources)
    Lineout: + Hurry1.3yesemu
    Lineout: + Out1.3yesemu
    Mind Design: + 4some2.0 - -dummyWith "dummy" DSP emu shows "something", otherwise only black screenRequires FPU + 8MB RAM
    Out by Lineout-MJJ Prod: + Bound 422.1yesemuCyan millstone not visible with WinUAE CPU core, with old UAE + core it shows, but demo crashes afterwards. Turbo vs. Std + Falcon timings demo setting doesn't affect this
    Mugwumps: + Cycedelic knockout2.1yesemuDisable cycle-exact + prefetch, or use old UAE CPU core, + otherwise demo fails at start to DSP stack overflow. + Needs to be started from Falcon video mode
    Mystic bytes: + Chosneck Supplement (e5)2.0yesemu14MB RAM. GEM shell requires starting from desktop. + Intro requires FPU. Main program doesn't work with + RGB 50Hz mode, only other ones
    Mystic bytes: + Lockup2.1yesemu14MB RAM. Runs with DSP disabled, but without music or + 3D graphics. With DSP is enabled, stops at start to + "Timeout in dspReadWord"
    Mystic bytes: + Moai 96kB1.4yesemu14MB RAM + FPU
    Mystic bytes: + Time Out1.6yesemuRequires WinUAE CPU core. Ends in black screen after plasma tunnel
    Mystic bytes: + Virtual Dream2.0 - -Stops at startup4K. Requires FPU. Needs to be started from HiColor mode
    Sonolumineszenz-New Beat: + Blue1.1 - -White screen at startupNice 4K demo from New Beat (Flu and Blue are + emulation-wise both very lightweight)
    Stax 96kNew Beat: + Flu1.1yes -Nice 4K demo from New Beat. Flu requires FPU
    New Beat: + Maggie 24 intro1.3 -emu
    New Beat: + More2.1yes -Says "Something wrong with Falcon"Music with DSP
    Schlumpf by LazerpartiallyNoCrew: + Aggressive Party 2 4k1.4 -dummyProblems with colors etc. Freezes with other than "dummy" DSP emu settingemuUses DSP play / DMA record in handshake mode. + Auto-starting works from Hatari v2.1 onward
    NoCrew: + Stocasto2.0yesemuNo sound, otherwise works
    TimeoutOpium: + Chrome Dragon2.0yes -Requires RGB. At least since v1.8, music is missing and + freezes late in demo, when textured donut zooms out + (waiting $2581c content to change)
    Opium: + Falcon Flight1.0yes -
    Orion_: + Unexpected Fun2.0yes -Stops after saying "Initializing DSP - OK"needs 8 MB TT ram, music with DSP. + Colors in 3D screens not bright enough, or washed out
    Atari UK demosParadox: + 2x12872.1 yes -Scenes from the demo scene. Music with DSP
    Paranoia: + Illusion 641.3yes -50fps plasma screen flickers badlyBackground music with DSP emu
    Virtual CityParanoia: + Rock Solid +2.0 yes -Background music with DSP emu
    POV: + JESTERday1.4yesemu256 colors DSP+DMA MOD music demo
    Psychosis: + FOG-intro1.3yesemu
    Reservoir Gods: + Are you sitting comfortably?1.3yesemuNeeds 14MB to work properly (otherwise bombs or gets Dsp overflow)
    Reservoir Gods: + ASCII Art Intro, SnowStorm, Snowtro1.0yes emuHiColor only, drawing the city requires DSP emulationIntros by RG. Require DSP (for music) with newer Hatari versions. + If auto-started, "Snowtro" wants to access also A: and B: drives
    Warum by LazerShadows: + Firestarter1.0 yes -dummyWorks fine with "dummy", freezes at startup any other DSP emu settingBackground music with DSP emu, slow otherwise. + Auto-starting works from Hatari v2.1 onward
    WeltchmerzSTAX: + Doomino1.4 -emuDoesn't work with 020 CPU
    The Pixel Twins: + Wee Gift2.0yesemuNeeds FPU. Real time ray-tracing. After about ten minutes, + animation starts to slow down a lot
    The Pixel Twins: + Zero Three Zero2.0yesemuNeeds FPU. Real time ray-tracing
    The Respectables: + Cebit 93 demo1.9yes -Requires WinUAE CPU core for screen to be drawn correctly
    Trio: + 124 beers later1.6yes-
    Trio: + X-tasie2.0yesemuDemo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There's a Videl emulation problem left when + user moves mouse (before clicking) in the first screen
    tSCc: + 30L Coke + 1.3 -After showing a picture, doesn't do anything elseemu4K demo
    Whirlpool 128ktSCc: + A Rh positive2.1 -emu4K. Disable cycle-exact + prefetch, or use old UAE CPU core, + otherwise this crashes to illegal instruction
    tSCc: + Beams (Falcon version)1.5yes -Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented + FPU constants needed by the first tunnel section)
    tSCc: + Laser Days E.P.2.1yesemu"80's" DSP MP2-music "disk"
    tSCc: + Six Sievert1.3yes emuJust white screen
    Wildfire 4KpartiallytSCc: + Terrorize your soul2.1yesemuWorks only with WinUAE CPU core. Music is mostly silent or noise. + Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl + should repeat the pattern instead of stretching (same as when + it is later roto-zoomed). Last 4 screens + greetings execute + constantly illegal DSP instructions, but they still work + (last "firecube" screen before greets isn't show in demo's + Youtube video)
    Tony Benett: + Virtual City2.1 - emuWith DSP "emu" mode works really slowly, with "dummy" - DSP mode just changes colors, but at good speedHiColor, drawing the city requires DSP emulation
    Toons: + Yepyha2.0yesemuStrange screen sizes + black screen after 3D ant screen + which just waits for Enter key before showing credits
    T.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage, + other mode selections work
    YepyhapartiallyWildfire: + 4kbtro1.3 -emuJulia fractals
    Wildfire: + 4tune1.7 -Stops in middleemuRequires FPU and DSP
    XtasieWildfire: + ALT-party invtro2.0yes -Music with DSP
    Unknown: + Birdshow1.0 - -Might require 030 MMU which AUE core doesn't emulateA simple FLE animation player
    Unknown: + ROT3DBMP1.9-emuStreams data to DSP without synchronization
    +

    More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

    -

    Falcon applications

    -

    Here are listed some Falcon specific applications:

    - - - +

    060 Falcon demos

    + +

    Falcon demos that are for the 060 CPU.

    + +
    Falcon applications
    + + - - - - - + + + + + + + - - - - - + + + + + - + + + + + + + + + - - + - + + + + + + + + + + + +
    Falcon demos
    TitleWorkingSoundDSPCommentTitleHatari versionSoundDSPComment
    AceMidi (demo)partially-dummyFreezes with DSP "emu" mode, with "dummy" mode complains about DSP initLamers: + Lamer than Lamers2.2-devyesemuStops at start when showing demo name. 060 + 64MB TT-RAM + FPU
    AceTrackerLamers: + F22.02.1yes -Stops while loading assets. 060 + 64MB TT-RAM + FPU: + --machine falcon --dsp none --cpulevel 6 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 4
    MadWizards: + Kioea2.0"yes" -emuAbout freezes with "emu" mode, quits with any other DSP - mode. Files need to be writable.060 + 14MB + 64MB TT-RAM + FPU. Startup takes over + 10 minutes and demo is also otherwise + so slow that it is better to disable sound and DSP + to speed up fast forwarding: + --machine falcon --dsp none --cpulevel 6 --cpuclock 32 + --fpu internal --sound off --fast-forward yes + --add24 off --ttram 64 -s 14
    AnimatorOrion_: + We Reached Stars2.0 yes -needs 060 + 8 MB TT ram. Music with DSP. Polygon mountains + part at start is missing all details (issue with palette / + texture mapping?) and demo freezes in middle of that
    TBL: + Ocean Machine, Rift, Silkcut, Startstruck1.9yes -Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP + (DSP + sound can be disabled to speed up emulation a lot)
    + + +

    Falcon applications

    + +

    Here are listed some Falcon specific applications:

    + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - + + + + - - + + + + + + + - + + + + + + + + + + + + + + - - - + - - - + + - + - - - + + - - - + + - + - - - + + - + - - - + + - + - - - + + + + + + + + - - - + + - + - - + + + + + + + + + + + + + + + + + + + - + + + + + + + - - - - + + + + + + + + +
    Falcon applications
    TitleHatari versionDSPComment
    AceMidi + (demo)1.6emuDSP generated softsynth sounds need Hatari at least v1.6 to + sound OKish, and 2.0 to sound good
    AceTracker v22.0emuSounds good with WinUAE CPU core, but needs beefy machine + for fast enough DSP emulation
    AFM (audio fun machine)1.4emu
    Apex Animator (demo)---Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSPAniplayer2.0emu(Harmless) DSP stack underflow on JPG slide show image switching. + DSP synchronization error when trying to play MP2/MP3. + Mpeg 1 videos either look incorrect, or lose DSP sync. + Old Quicktime and AVI videos OK
    AVI 030yesApex Media2.1 -The latest v2.41 works fine, as do the separate viewers. + Resolution changing gets stuck on DSP access unless cycle exact + + prefetch are disabled, one enables MMU, or oldUAE CPU core is used
    AVI 0302.0 -TTP worked with Hatari v1.1, freezes with v1.6, exits with v1.8+
    Centview1.3emuRemember to run included JPEGD.PRG first (or put it to AUTO-folder)
    Centurbo bench1.9emuNew WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz
    + Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz
    + Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz
    + (moving mouse drops FPU and CPU numbers slightly)
    Chronos 3D player2.0 ---Complains about wrong resolution, requires 15-bitRequires 15-bit display (e.g. NOVA)
    Delmpaintyes-Delmpaint1.0 -Bombs on exitErrors at exit if started in other than 256-color low rez
    EscapepaintYes-Escapepaint1.1 - Very nice
    FalcAMPpartially-FalcAMP2.1 emuFreezes when it starts to play MODs, MP3s complain about - internal errorMOD playing works fine, MP3s have no sound / complain about DSP timeout
    FlaySIDpartially-FlaySID (v3.01)2.1 emuFreezes when it starts to play, with dummy DSP mode just - logs DPS init error.No sound from SID playback with DSP engine, only with YM engine
    FlexTrax--FlexTrax2.1 emuFreezes after startup. Despite docs, graphics look OK only in VGA mode.Freezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode
    Godpaintyes-GemPLAY2.0emuRequires v2.0 WinUAE CPU core and beefy machine for AM playback. + Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)
    Godpaint1.0 -
    Indypaintyes-Hextracker2.1 -Infinite errors on exitFreezes at startup if auto-started with TOS v4 + (autostarting works with other TOS versions)
    Rainbow II multimedia-Indypaint1.0 -Errors at exit if started in other than HiColor mode
    MP2 player1.5emuNoCrew MP2 sound player
    Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
    ScummVm1.9 -Exits immediately back to desktopVery slow, needs FPU, a lot of TT-RAM and user-specified config file name + ("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img + --dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp + -c scummvm.cfg")
    Voxx2.1emuDemo runs, free version freezes after showing startup logo, and + DSP underflow (no user-space instructions are executed, only TOS + interrupts). Requires VGA with 640x480@16 resolution at minimum
    Whipyes-dummySeveral of the effects don't work (correctly). To see cursor, disable DSP emu.1.4emuEffects are working
    WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
    -
    +

    TT/Falcon utilities

    + +

    Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

    -
    - +
    + + + + + + + + - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TT/Falcon utilities
    UtilityHatari versionNotes
    Valid HTML 4.01! -
    Hatari - developers, October 2008
    -
    Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
    Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution...
    Calamus SL lite 20xx1.9Newer versions work only with EmuTOS (2015-04-26 git version or newer), + FPU, lot of both ST and TT-RAM and at least 800x600 resolution. + ("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or + "--machine falcon --dsp none --fpu 68882 + --vdi-width 896 --vdi-height 608 --vdi-planes 4 + -s 14 --addr24 off --ttram 32 --tos etos512k.img")
    Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
    FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
    HD Driver1.9Hard disk driver. Works with native ACSI, IDE and SCSI on + machines supporting those interfaces + NF_SCSI driver. + Native SCSI bus support requires at least 020 CPU, rest + work with any 680x0 CPU
    ROMSPEED1.9Utility to copy and run ROM from Fast-RAM to accelerate its working. + Requires TT-RAM / WinUAE CPU core to work. Different memory + timings on different memory areas aren't emulated yet, so no + speed changes are visible
    + + +

    Software sites

    + +

    In case you are new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

    + + +

    Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

    + +

    There are also couple of sites dedicated to STE and Falcon specific +software:

    + + +
    +