Software sites
@@ -155,8 +154,8 @@ EmuTOS TOS, especially for ST/e. For mor
ST software compatibility list
-By default everything that works on a real ST should work
-also in Hatari.
+This is not a comprehensive list. By default everything that
+works on a real ST should work also in Hatari.
ST games
@@ -194,6 +193,12 @@ also in Hatari.
|
+ | Exterminator |
+ 1.2 |
+ The "Patch Timer-D" option must be disabled to avoid color
+ raster problems |
+
+
| Enchanted Land |
1.0 |
@@ -206,6 +211,11 @@ also in Hatari.
| Keyboard emulation seems to be dodgy |
+ | Jaguar XJ220 (development demo) |
+ 1.2 |
+ Only loads correctly when "Slow floppy" option is enabled |
+
+
| Leisure Suit Larry 2 |
before 1.0 |
Everything works, even Roland-MT32 MIDI music |
@@ -236,6 +246,11 @@ also in Hatari.
Disappearing platform tiles sound dodgy |
+ | No Buddies Land |
+ 1.3 |
+ Uses "0-byte" vertical sync-scrolling |
+
+
| Robocop II |
1.1 |
|
@@ -251,14 +266,20 @@ also in Hatari.
|
+ | Seven Gates Of Jambala |
+ 1.3 |
+ Uses a very rare mode for timer B to count start of line. Disable the
+ "Patch Timer-D" option to avoid color raster problems. |
+
+
| Skweek |
before 1.0 |
Does not work with cartridge / HD emulation |
| Slayer |
- before 1.0 |
- Raster fx at highscore entry dodgy |
+ 1.3 |
+ Uses color raster FX at highscore and main screen |
| Speedball |
@@ -287,6 +308,18 @@ also in Hatari.
Bad FDC timings prevents the game from starting |
+ | Super Sprint |
+ 1.3 |
+ The "Patch Timer-D" must be disabled or the music will
+ play too fast |
+
+
+ | Super Skweek |
+ 1.3 |
+ Enable the "Slow floppy" option if your version
+ fails to load |
+
+
| Toki |
before 1.0 |
|
@@ -345,7 +378,7 @@ for border removal).
1.1 |
Uses its own IKBD 6301 routine. The "Unlimited Bobs"
- screen is very sensitive to proper IKBD timings.
+ screen is very sensitive to proper IKBD timings.
|
@@ -374,7 +407,10 @@ for border removal).
| Checkpoint:
+ Suretrip 49% |
+
1.2 |
|
@@ -382,14 +418,14 @@ for border removal).
Delta Force:
Punish Your Machine |
1.0 |
- Sync-scroll, overscan... |
+ Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF |
| Delta Force:
Syntax Terror |
- 1.1 |
- In TCB and Tex screens, planes are shifted
- (the shifter stays in 60 Hz for too long) |
+ 1.3 |
+ Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3
+ (mixes 50/60 HZ lines) |
| DHS:
@@ -402,7 +438,7 @@ for border removal).
Illusion |
1.0 |
Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2
- requires --slow-fdc else screen won't be cleared correctly |
+ requires --slowfdc else screen won't be cleared correctly
| Dune/Sector One:
@@ -444,9 +480,8 @@ for border removal).
|
| Omega:
Omega |
- 1.1 |
- In full overscan screen there's bad sync, shifters stays in 60
- Hz for too long |
+ 1.3 |
+ In full overscan screen, planes are shifted due to missing hi/lo stabilizer |
| Overlanders:
@@ -467,6 +502,20 @@ for border removal).
| |
+ | Paulo Simoes (ljkb):
+ The Overscan Demos |
+ 1.0 |
+ All demos are running in overscan, including some spectrum 512 pictures. |
+
+
+ | Paulo Simoes (ljkb):
+ shforstv |
+ 1.3 |
+ Small technical demo posted on www.atari-forum.com.
+ It features the most advanced hardscroll on STF, using only 4 raster lines
+ and all possible borders's removal (including 162 bytes 50 Hz line). |
+
+
| Phalanx:
Overdrive |
1.1 |
@@ -500,8 +549,8 @@ for border removal).
| The CareBears:
Swedish New Year |
- 1.2 |
- Fullscreen in the first TCB screen does not work right |
+ 1.3 |
+ Fullscreen in the first TCB screen is mixing 50/60 HZ lines |
| The Exceptions:
@@ -512,9 +561,8 @@ for border removal).
|
| The Lost Boys:
Mindbomb |
- 1.1 |
- In "DI No Shit" planes are shifted
- because the shifter stays in 60 Hz for too long.
+ | 1.3 |
+ "DI No Shit" is mixing 50/60 Hz lines.
Does not work with cartridge / HD emulation |
@@ -575,8 +623,18 @@ configuration or data files are not writ
| Programming |
+ | AHCC |
+ 1.3 |
+ Open Source Pure-C compatible C-compiler and IDE |
+
+
+ | Pure-C |
+ 1.4 |
+ Debugger had issues with GEMDOS HD emulation before Hatari v1.4 |
+
+
| DevPac 2.2 |
- before 1.0 |
+ before 1.0 |
MonST crashy |
@@ -623,7 +681,7 @@ configuration or data files are not writ
| |
- | Mgif |
+ Mgif |
before 1.0 |
|
@@ -723,10 +781,9 @@ configuration or data files are not writ
|
- | Calamus SL (demo) |
+ Calamus v1.0.9 |
before 1.0 |
- Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1
- VDI resolution... |
+ |
| Outline Art 3 (demo) |
@@ -755,7 +812,7 @@ configuration or data files are not writ
Desktops |
- | Teradesk desktop |
+ Teradesk desktop |
before 1.0 |
|
@@ -839,7 +896,7 @@ configuration or data files are not writ
If you don't have a MIDI sequencer, on Linux you can use
a softsynth like Timidity or FluidSynth instead (if your distribution
-supports ALSA). For instructions, see alsa-midi.txt file.
+supports ALSA). For instructions, see midi-linux.txt file.
STE software compatibility list
@@ -870,12 +927,22 @@ are just STE enhanced. These are marked
|
+ | Alien Thing |
+ 1.2 |
+ "Director's cut" preview. Needs to be run from atdcdemo/-folder in root |
+
+
+ | AttackWave* |
+ 1.3 |
+ Uses blitter and DMA sound on STE |
+
+
| Astrodia* |
before 1.0 |
Blitter support doesn't work with EmuTOS, only real STE TOS |
- | Battletris+ |
+ Battletris+ |
before 1.0 |
|
@@ -890,7 +957,7 @@ are just STE enhanced. These are marked
|
- | Breakdance |
+ Breakdance |
before 1.0 |
THE ultimate scene game |
@@ -905,12 +972,12 @@ are just STE enhanced. These are marked
|
- | ChuChu Rocket |
+ ChuChu Rocket |
before 1.0 |
needs to be run from disk image |
- | Dynabusters+ |
+ Dynabusters+ |
1.1 |
Hi-score screen flickers |
@@ -930,7 +997,7 @@ are just STE enhanced. These are marked
Works only in STE mode |
- | Manga Puzzle |
+ Manga Puzzle |
before 1.0 |
|
@@ -955,21 +1022,26 @@ are just STE enhanced. These are marked
|
- | Penta* |
+ Penta* |
before 1.0 |
Blitter, DMA audio and STE fadings do work properly |
- | Pooz* |
+ Pooz* |
before 1.0 |
Uses STE DMA, blitter and palette |
| Power Up* |
- 1.1 |
+ 1.4 |
STE music sounds broken, but DMA sound effects and ST music work |
+ | R0X |
+ 1.3 |
+ Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages |
+
+
| Roger |
1.1 |
Needs to be run from a disk image |
@@ -990,7 +1062,7 @@ are just STE enhanced. These are marked
|
- | STrEet Fighter 2 |
+ STrEet Fighter 2 |
before 1.0 |
Uses blitter, HW scrolling and DMA sound |
@@ -1005,14 +1077,19 @@ are just STE enhanced. These are marked
|
+ | Team |
+ 1.0 |
+ HW scrolling, DMA sound, overscan |
+
+
| TomTar |
before 1.0 |
|
| Utopos |
- 1.2 |
- |
+ 1.4 |
+ Screen was flickering with previous version of Hatari |
| Ultimate Arena |
@@ -1020,7 +1097,7 @@ are just STE enhanced. These are marked
|
- | Wolfenstein 3D* |
+ Wolfenstein 3D* |
1.2 |
Uses DMA sound on STE |
@@ -1029,6 +1106,13 @@ are just STE enhanced. These are marked
1.0 |
|
+
+ | Zero-5 (demo) |
+ 1.4 |
+ STE DMA sound, Blitter and palette. STE joypad works, but
+ there are issues in mouse control. Flicker and wrong colors on
+ the bottom part of the in-game screen |
+
@@ -1053,14 +1137,13 @@ are just STE enhanced. These are marked
| Aggression:
Braindamage |
- 1.1 |
- The labyrinth screen has a small dark rectangle in bottom left
- corner which doesn't show up in videos from real STe. |
+ 1.3 |
+ |
| Aggression:
RGBeast |
- 1.1 |
+ 1.3 |
Overscan + blitter. Doesn't look right |
@@ -1076,6 +1159,25 @@ are just STE enhanced. These are marked
| You may need to reset between screens |
+ | Cream: Madness |
+ 1.2 |
+ Music demo with Amiga Paula soundchip emulation + tunes |
+
+
+ | Defence Force:
+ Save The Eearth |
+ 1.4 |
+ Right border switches, blitter, extended palette, HW
+ scrolling/screen splitting, DMA music + microwire/lmc control.
+ Minor screen offset issues |
+
+
+ | DHS:
+ Cernit Trandafir |
+ 1.4 |
+ Minor screen offset issues |
+
+
| DHS:
Just Musix 2 |
1.0 |
@@ -1084,12 +1186,10 @@ are just STE enhanced. These are marked
| DHS:
More or Less Zero |
- 1.1 |
- Initial texts + first (tunnel) screen messed up and
- screen sync issues in diffraction pattern screen,
+ | 1.4 |
+ Minor screen offset issues,
audio waveform block effect gfx not quite correct,
- audio not synched properly with gfx after spec-4096 pic,
- lmc1992 emulation missing for endpart modplayer.
+ audio not synched properly with gfx after spec-4096 pic.
(works better than STeem though) |
@@ -1101,21 +1201,21 @@ are just STE enhanced. These are marked
| GGN:
- The Sierpinski overdose 4K |
+ The Sierpinski overdose 4K
1.0 |
Uses blitter, requires med-rez |
| ICE:
- Extacy |
+ Ecstacy A
before 1.0 |
|
| ICE:
Jam-Cols |
- 1.1 |
- Wrong blitter timings |
+ 1.4 |
+ Changes background color using blitter |
| ICE:
@@ -1133,8 +1233,8 @@ are just STE enhanced. These are marked
|
| Imagina:
Systematic error |
- 1.1 |
- DMA sound replay is distorted |
+ 1.4 |
+ |
| Light:
@@ -1151,8 +1251,8 @@ are just STE enhanced. These are marked
|
| Light:
VGA slideshow |
- devel |
- Some bad pixels and couple of the images don't show right, otherwise fine. |
+ 1.2 |
+ Some vertical bad pixels stripes and one of the images broken, otherwise fine. |
| MJJ-Prod:
@@ -1180,7 +1280,7 @@ are just STE enhanced. These are marked
|
| Next: Illusion |
- devel |
+ 1.2 |
Part of the Phaleon Gigademo |
@@ -1202,11 +1302,24 @@ are just STE enhanced. These are marked
| Sound is sometimes distorted. |
+ | Oxygene:
+ Amiga Demo 2 |
+ 1.4 |
+ 50kHz DMA sound |
+
+
+ | Paradox:
+ 20 years Atari STE megademo |
+ 1.4 |
+ DHS screen is offset to right, sound is broken in Paradox
+ color zoomer screen |
+
+
| Paradox:
X-mas 2004 demo |
- 1.1 |
- The last (4th) screen horizontal scroll texts don't look
- right and are jerky |
+ 1.4 |
+ The last (4th) screen horizontal scroll texts don't look right
+ and are jerky. It also needs frameskip even on 1.4Gz Athlon XP |
| Paradox:
@@ -1254,17 +1367,16 @@ are just STE enhanced. These are marked
| For any other than TOS 1.06, you need to use fantfix.prg first |
- | T. Barker:
- TT-Wars STE |
- before 1.0 |
+ Unit 17:
+ Dynamite |
+ 1.2 |
|
| Unit 17:
- E.P.S.S. Demo &
- Dynamite |
- 1.1 |
- Bottom border content garbage in both due to bad blitter timing emulation |
+ E.P.S.S. Demo
+ 1.4 |
+ Video counter is modified while display is ON |
Zeal:
@@ -1278,7 +1390,7 @@ are just STE enhanced. These are marked
STE applications
-Finally some STE only or STE enhanced applications
+Finally some STE only or STE enhanced applications.
tested STE applications
@@ -1288,7 +1400,7 @@ are just STE enhanced. These are marked
| Notes |
- | MaxYMiser DMA |
+ MaxYMiser DMA |
before 1.0 |
|
@@ -1298,10 +1410,10 @@ are just STE enhanced. These are marked
Opens borders, flickers sometimes |
- | Protracker STE |
+ Protracker STE |
1.0 |
- 50KHz replay duff |
-
+ 50kHz DMA replay duff |
+
| Stretch |
before 1.0 |
@@ -1329,6 +1441,13 @@ this section lists only TT-specific game
Notes |
+ | Capy |
+ 1.2 |
+ TT-medium/VGA (640x480x16) only. Bus error at startup.
+ Some other version of the game works on TT, but freezes if menu is invoked.
+ On Falcon emulation the menu at the beginning freezes |
+
+
| Oxyd 2 TT |
before 1.0 |
Oxyd 2 in color |
@@ -1347,20 +1466,58 @@ this section lists only TT-specific game
Notes |
- | 256mbrot, Bragg256, Glasstro, Orion-B, Yabt |
+ Brainstorm:
+ Adebug 3DTT demo |
+ 1.2 |
+ (Works also on Falcon) |
+
+
+ | gwEm:
+ 4getful |
+ 1.0 |
+ TT-version of gwEm's 4K demo |
+
+
+ | Moving Pixels:
+ TT-Wars |
before 1.0 |
- TT/Falcon intros by
- ray//.tSCc |
+ |
- | Beams demo TT-version |
- 1.0 |
- Doesn't work, stops at startup screen! |
+ Omega:
+ Swing, Vinjett, Xitkul |
+ 1.2 |
+ TT demos included to XiTEC presentation. Xitkul colors flicker |
- | TT-Wars |
+ tSCc:
+ 256mbrot, Bragg256, Glasstro, Orion-B, Yabt |
before 1.0 |
- Star Wars demo |
+ TT/Falcon intros |
+
+
+ | tSCc:
+ Beams |
+ 1.0 |
+ TT-version. Doesn't work, stops at startup screen! |
+
+
+ | tSCc:
+ CrY image viewer |
+ 1.2 |
+ Complains that allocation fails (support grayscale mode, needs fast RAM?) |
+
+
+ | tSCc:
+ TT-hires |
+ 1.2 |
+ Slideshow flickers badly + graphics and colors are wrong |
+
+
+ | Xanth FX:
+ Shiny Bubbles TT |
+ 1.2 |
+ |
@@ -1368,27 +1525,29 @@ this section lists only TT-specific game
Falcon software compatibility list
-The main thing preventing Falcon programs from working is incomplete
-DSP emulation (and even of the programs working, many would use DSP
-for music). You can select between three different DSP emulation
-modes with the Hatari "--dsp" option:
+ You can select between three different DSP emulation modes with
+the Hatari "--dsp" option:
- none: No emulation.
- Most programs work best with this.
- - dummy: Faked DSP response to DSP commands.
- There're some rare programs that work only with this mode.
+ If program doesn't need/use DSP, this is the best option.
- emu: Experimental DSP emulation.
- (Only) some programs work better with this.
+ Needed if program requires DSP. Slow.
+ - dummy: Faked DSP response to DSP commands.
+ Some rare programs that need DSP may also work with faked DSP.
+ This is much faster than the real DSP emulation.
-The "dsp" column in tables below tells which DSP emulation
-mode needs to be used for the given program to work. If it
-doesn't matter, the column contains "-".
-
-The column for whether the program works and whether
-it has (working) sound have "yes" when this is true and
+ The "dsp" column in tables below tells which DSP emulation mode
+needs to be used for the given program to work. If it doesn't matter,
+the column contains "-". The column for whether the program works and
+for whether it has (working) sound have "yes" when this is true and
otherwise "-".
+Due to missing MMU emulation, incomplete VIDEL emulation and only
+partially cycle accurate CPU/DSP interaction (and other possible
+emulation bugs), some Falcon programs don't work yet.
+
+
Falcon games
Here are listed some Falcon games:
@@ -1397,140 +1556,164 @@ otherwise "-".
|
| Title |
- Working |
+ Hatari version |
Sound |
DSP |
Comment |
- | Addsub |
- Yes |
+ Aazohm Krypth |
+ 1.3 |
+ - |
+ emu |
+ Use joypad. Black screen without DSP emu |
+
+
+ | Aces High preview |
+ 1.3 |
- |
- |
|
- | Bad Mood |
- partially |
+ Addsub |
+ 1.3 |
+ - |
+ - |
+ Exits when joystick is used |
+
+
+ | Bad Mood |
+ 1.3 |
- |
emu |
- Loads WADs, graphics with DSP look OK, but runs slower than 0.01fps |
+ All tested versions (v2.14a, v307a) work fine with Doom wad,
+ but look wrong with Heretic wad. |
| Blackhole |
+ 1.0 |
yes |
- |
- - |
- 256-color mode only |
+ 640x400@256 mode only |
- | Block Blizzard |
- yes |
+ Block Blizzard (preview) |
+ 1.0 |
- |
- |
|
| Blum |
+ 1.4 |
yes |
- |
- - |
- Disable sound |
+ Background music works if DSP emu enabled |
| Bomb Squad |
- yes |
+ 1.0 |
yes |
- |
|
- | Bugger by RG |
+ Boom preview |
+ 1.3 |
yes |
- - |
- - |
+ emu |
|
- | Bunion by RG |
+ Bugger |
+ 1.4 |
yes |
- |
- - |
- |
+ Background music works if DSP emu enabled |
- | Capy |
- - |
- - |
+ Bunion |
+ 1.4 |
+ yes |
- |
- |
+ Background music if DSP emu enabled |
- | Cavemania (demo) |
- Partially |
- Partially |
+ Cavemania (demo) |
+ 1.4 |
+ yes |
- |
- Some screens are black and music doesn't sound right |
+ Some menus are black (space gets through them).
+ Background music works only with DSP emu |
- | ChainZ |
+ ChainZ |
+ 1.4 |
yes |
- - |
emu |
- Keep space pressed while game is starting to disable DSP music play |
+ Keep space pressed while game is starting, or use DSP emu
+ to get background music. VGA only |
| Conquest of Elysium II |
+ 1.0 |
yes |
- |
- - |
|
| Columns by Deadheart (demo) |
+ 1.0 |
yes |
- |
- none |
- Nice. Input doesn't work if DSP emu enabled |
+ Nice. Background music if DSP emu enabled |
- | Corsair |
+ Confusion (demo) |
+ 1.3 |
yes |
- |
- none |
- Black screen if DSP emu enabled |
+ Background music if DSP emu enabled. Both demos 1 & 2 work |
- | Cravon (demo) |
- - |
- - |
+ Corsair |
+ 1.0 |
+ yes |
- |
- Intros work, game doesn't |
-
+ Background music if DSP emu enabled. Multiplayer |
+
- | DB 4K |
+ Crown of Creation 3D |
+ 1.3 |
yes |
+ emu |
+ Non-interactive pre-preview |
+
+
+ | DB 4K |
+ 1.0 |
- |
- |
DB in 4KB |
- | Double Bobble 2000 |
+ Double Bobble 2000 |
+ 1.4 |
yes |
- |
- - |
- Nice |
+ Background music if DSP emu enabled |
- | DryEgg |
+ Epi-Lepsie |
+ 1.4 |
yes |
- - |
- - |
- Needs over 4MB |
-
-
+ | emu |
+ |
+
+
Evolution Dino Dudes (aka. Humans) |
- - |
+ 1.3 |
- |
- |
Intro and menu work, but graphics are distorted in game.
@@ -1538,421 +1721,552 @@ otherwise "-".
|
| Falcon Fighter II |
- yes |
+ 1.0 |
yes |
- |
- Problems with scrolling |
+ ST low version has problems with scrolling (which doesn't
+ happen with with STe emulation). In TC version parts of sprites
+ get stuck to top of screen |
| FalcTron |
- yes |
+ 1.3 |
yes |
- |
|
- | Ganymed.pd |
- - |
- - |
+ Ganymed |
+ 1.3 |
+ yes |
- |
- Stops at beginning when showing hiscore |
+ Use F1 to start game. With DSP emu there's bg music |
- | H2O |
+ Golden Island (demo) |
+ 1.3 |
- |
- |
- none |
- Stops when the game starts, with DSP emu enabled, stops earlier |
+ Screen goes black on game loading. Illegal ROM access on pressing space. |
- | Heretic |
+ Gravon (demo) |
+ 1.4 |
+ yes |
+ emu |
+ 3D hovercraft. Slow |
+
+
+ | Great |
+ 1.3 |
yes |
- |
- - |
- Very slow |
-
+ Atoms clone |
+
- | Hexogon |
+ H2O |
+ 1.4 |
yes |
+ emu |
+ Nice. |
+
+
+ | Hexogan (v0.6) |
+ 1.4 |
yes |
- |
- |
+ Use number keypad to play |
| Impulse |
+ 1.3 |
+ yes |
- |
+ Nice breakout clone. Has background music if DSP emu enabled |
+
+
+ | Ishar 3 (CD) |
+ 1.3 |
+ yes |
- |
- none |
- Breakout clone. Decrunching phase freezes if DSP emu enabled |
+ Nice adventure game. |
- | Kwiks.pd |
+ Jewelz |
+ 1.4 |
yes |
- |
+ With RGB mode freezes at startup, VGA mode fine.
+ Background music with DSP emu |
+
+
+ | "K" |
+ 1.3 |
- |
- nice Quix clone |
+ - |
+ Preview for a Karting game by EXA. Freezes at startup. |
- | Lamemine |
+ Killing Impact |
+ 1.3 |
yes |
+ emu |
+ Modern version of Joust, upto 4 players, DSP sounds.
+ With DSP just black screen on startup, without DSP, stops
+ when game starts. |
+
+
+ | Kwiks.pd |
+ 1.0 |
- |
- dummy |
- |
+ - |
+ Nice Quix clone. |
+
+
+ | Lamemine |
+ 1.0 |
+ yes |
+ dummy emu |
+ Background music if DSP emu enabled |
| Lasers and Hommes (DLDH2) |
- - |
+ 1.3 |
yes |
emu |
- Intros work (including music), actual game graphics are mostly invisible |
+ Slow, minor issues |
- | Llamazap |
- partially |
+ Les Dinosaures (demo) |
+ 1.3 |
+ yes |
+ emu |
+ Slow, some issues in input handling |
+
+
+ | Llamazap |
+ 1.4 |
- |
- |
- Use joypad, issues in screen updates |
+ Use joypad. DSP sounds don't work |
| Madtris |
+ 1.0 |
yes |
- |
- - |
|
| Masters of Chaos |
- yes |
+ 1.1 |
- |
- |
2-4 player "Dungeon Master". 4 players needs MIDI. |
- | Men at War |
+ Men at War (preview) |
+ 1.3 |
yes |
- |
- - |
- Fire button doesn't work, intro has sync problems |
+ Has background music if DSP emu enabled.
+ Separate intro has sync problems. |
| Milanopol |
- yes |
+ 1.0 |
- |
- |
|
- | Mine |
- partially |
+ Mini F1 demo |
+ 1.3 |
- |
- |
- v1.02, GFA |
+ Stops when the game would start |
| Moongame |
+ 1.3 |
- |
+ emu |
+ Pointer cannot be moved in the game menu |
+
+
+ | Moonspeeder (preview 2) |
+ 1.3 |
- |
- - |
- |
+ emu |
+ Exits in the starting phase
+ (preview 1 works, but is non-interactive) |
- | Multi Briques |
+ Mouse trap |
+ 1.3.1 |
- |
- |
+ Graphics don't look right, crashes |
+
+
+ | Multi Briques |
+ 1.3.1 |
- |
- |
+ emu |
+ With v1.0 just some sounds and otherwise just white screen |
| Neurobot.108 |
+ 1.0 |
yes |
- |
- - |
|
| Nibe2 |
- yes |
+ 1.4 |
- |
- |
- Videl emu doesn't support rasters (in title screen) |
+ Videl emu doesn't support rasters in title screen |
| Offworld |
+ 1.3 |
+ yes |
- |
- - |
- - |
- Screen goes black at startup |
+ Press fire in black screen to start game |
- | Pac Them |
+ Operation Skuum |
+ 1.3 |
yes |
+ - |
+ |
+
+
+ | Pac Them |
+ 1.0 |
yes |
- |
Nice |
| Painium Disaster |
+ 1.0 |
yes |
- |
- none |
- Some display problems. Stops at first screen if DSP emu enabled |
+ Some display problems |
- | Pingo98 |
+ Pinball Dreams |
+ 1.3 |
- |
- |
- - |
- Stops at startup, worked earlier with colors wrong |
+ Colors in main menu wrong and it doesn't react to input,
+ sound is just noise. Menu works with "--cpuclock 32", but
+ game screen is scrambled / doesn't work. |
- | Poker |
- - |
+ Pingo98 |
+ 1.3 |
+ yes |
+ emu |
+ Colors wrong in classic version, TC version just exits.
+ DSP used for background music |
+
+
+ | PMHeretic & PMDoom |
+ 1.0 |
+ yes |
- |
+ Very slow |
+
+
+ | Poker |
+ 1.3 |
+ yes |
- |
- Complains that it doesn't work on this type of monitor |
+ Works only in VGA |
| Pong 2K (demo) |
- partially |
+ 1.3 |
+ yes |
- |
- none |
- Stops at first screen if DSP enabled |
+ Background music with DSP. A bit unstable |
| Pouspous |
- yes |
+ 1.0 |
- |
- |
- HiColor only |
+ Image puzzle. HiColor only |
| Push It |
+ 1.4 |
yes |
- |
- none |
- Black screen at startup if DSP emu enabled |
+ Background music if DSP emu enabled |
| Q-Blue |
- yes |
+ 1.0 |
- |
- |
Hicolor / VGA only |
- | Radical (demo) |
- yes |
+ Radical Race (demo) |
+ 1.0 |
- |
- |
Nice |
| Raiden |
- yes |
+ 1.0 |
yes |
- |
Use joypad, needs over 4MB |
- | Rave |
+ Rave |
+ 1.0 |
yes |
- - |
- dummy |
- |
+ dummy emu |
+ Background music with DSP |
| Reeking Rubber |
+ 1.4 |
- |
- |
+ Doesn't do anything. Issue with VIDEL |
+
+
+ | Risk 030 |
+ 1.3.1 |
- |
- Doesn't do anything |
+ - |
+ VGA (640x480) only |
- | SBM v0.8 |
+ Running |
+ 1.3 |
yes |
+ emu |
+ A Doom like game. Both the 1996 preview and 1997 shareware versions work fine |
+
+
+ | SBM v0.8 |
+ 1.0 |
- |
- |
Nice Bomberman clone |
- | SBM |
+ SBM v1.03 |
+ 1.3 |
- |
- |
- none |
- Newer SBM versions bomb out |
+ Newer SBM versions bomb out immediately at startup |
- | Snatch by FUN |
- - |
+ Shangai (demo) |
+ 1.3 |
- |
- |
- VGA only, screen is not properly updated |
+ |
- | Sky Fall by RG |
+ Sheer Agony |
+ 1.3 |
yes |
- |
- - |
|
- | Slippery Sam |
+ Snatch by FUN |
+ 1.3 |
yes |
- |
- none |
- Stops at startup if DSP emu enabled |
+ VGA 640x480x16 mode only. Background music with DSP |
- | Sokoban by FUN |
- - |
+ Sky Fall |
+ 1.4 |
+ yes |
- |
+ Background music if DSP emu enabled |
+
+
+ | Slippery Sam |
+ 1.0 |
+ yes |
- |
- VGA, screen is not properly updated |
+ Background music if DSP emu enabled |
- | Space Taxi |
+ Sokoban by FUN |
+ 1.3 |
yes |
+ emu |
+ VGA 640x480x16 only, black screen after loading data |
+
+
+ | Space Taxi |
+ 1.0 |
- |
- |
|
- | Spice |
- yes |
+ Spice |
+ 1.0 |
yes |
- |
Nice Defender clone |
| Static |
- yes |
+ 1.0 |
- |
- |
Play solitaire against computer |
| Steinbruch |
+ 1.0 |
yes |
- |
- none |
- Use STE joypad. Stops at startup if DSP emu enabled |
+ Use STE joypad. Background music if DSP emu enabled |
- | Switch |
+ Switch |
+ 1.0 |
yes |
- |
- none |
- Stops at startup if DSP emu enabled |
+ Background music if DSP emu enabled |
- | Sworm by RG |
+ Sworm |
+ 1.4 |
yes |
- |
- - |
- |
+ Background music works if DSP emu enabled |
| Tank Blaster |
+ 1.3 |
yes |
- |
- - |
|
| TeknoBalls |
- - |
- - |
- - |
- Black screen at startup |
+ 1.4 |
+ yes |
+ emu |
+ Breakout clone |
- | Tautology II by RG |
+ Tautology II |
+ 1.4 |
yes |
- |
- - |
- Nice Mahjongg variant, use STE joypad |
+ Nice Mahjongg variant. Supports Joypad (configurable).
+ Background music with DSP emu enabled |
- | Tetrhex |
- yes |
+ Tetrhex |
+ 1.0 |
- |
- |
|
- | Towers 2 |
- - |
- - |
- - |
- Black screen at startup |
+ Towers 2 |
+ 1.3 |
+ yes |
+ emu |
+ |
| ToyMan |
- yes |
+ 1.0 |
- |
- |
- |
+ Pacman |
- | Tron2 |
+ Tron 2 |
+ 1.0 |
yes |
- - |
- none |
- Stops at startup if DSP emu enabled |
+ dummy emu |
+ Background music if DSP emu enabled |
- | Tron2001 |
- - |
- - |
+ TsccTron (preview) |
+ 1.3 |
+ yes |
- |
- Bus error at startup |
+ Works only occasionally, bottom screen black.
+ Background music if DSP emu enabled |
| TUM |
+ 1.0 |
yes |
- |
- - |
GEM minesweeper |
| Ufo War |
+ 1.3 |
+ yes |
- |
- - |
- - |
- Screen scrambled |
+ Screen scrambled. With DSP emu, bg music for a while |
- | Vertical Mayhem(+) |
+ Ultimate Arena (demo) |
+ 1.4 |
yes |
yes |
+ Falcon version. Unstable |
+
+
+ | Vertical Mayhem(+) |
+ 1.0 |
+ yes |
- |
Works perfectly, nice columns clone |
| Watership |
- - |
- - |
+ 1.4 |
+ yes |
emu |
- Shows a giant W, but doesn't do anything else |
+ For now requires --cpuclock 32 to work properly with Hatari. Some glitched on bottom of the screen |
- | Willie Adventurer |
+ Willie Adventurer |
+ 1.0 |
yes |
- |
- none |
- Game freezes if DSP emu's enabled. Both 1st and 2nd preview
- versions work, but 1st one has display issues |
+ Both 1st and 2nd preview versions work, but 1st one has
+ scrolling/display issues. Background music if DSP emu enabled |
| Wotanoid |
- - |
- - |
- - |
- Stops at startup |
+ 1.4 |
+ yes |
+ emu |
+ Asteroids clone |
| Zodiax (demo) |
- yes |
+ 1.0 |
yes |
- |
Nice R-type game clone |
@@ -1969,347 +2283,628 @@ otherwise "-".
| Title |
- Working |
+ Hatari version |
Sound |
DSP |
Comment |
- | 124 Beers |
- partially |
+ Aggression:
+ Agressive II party info |
+ 1.4 |
yes |
+ emu |
+ Graphics don't look same as on pouet.net screenshot |
+
+
+ | Aggression:
+ Motion |
+ 1.3 |
- |
- Some screens don't work |
+ emu |
+ Unfinished Aggression demo with 030 and DSP source code.
+ Almost all screens work now, some have visual glitches. |
- | 6 Sievert |
+ An cool:
+ The Keff demo |
+ 1.4 |
yes |
- |
- - |
- Works fully? |
+ Sinwave scroller flickers badly + garbage pixels left on screen
+ (videl emu issue?), gets stuck after dragons pic with black screen |
- | 680xx |
- - |
- - |
- - |
- After a long while scrolls a picture |
+ Aura:
+ E.X.Illusion |
+ 1.4 |
+ yes |
+ emu |
+ Music gets stuck for a while at the end. |
- | Alive |
+ Avena:
+ Sonolumineszenz |
+ 1.3 |
yes |
- - |
- - |
- Has strange screen size changes |
+ emu |
+ Nice |
- | Ascii, SnowStorm, HongTron |
+ Avena:
+ Weltschmerz |
+ 1.3 |
yes |
- - |
- - |
- Intros by Reservoir Gods (RG) |
+ emu |
+ |
+
+
+ | Black Scorpion Software:
+ Atari UK demos |
+ 1.3 |
+ yes |
+ emu |
+ plasma50.prg has screen update issues |
- | Ats by DHS |
+ Brainstorm:
+ Mouse |
+ 1.4 |
yes |
- |
+ AVR animation/music with Brainstorm player.
+ Background music works only with DSP |
+
+
+ | Collapze:
+ Sidetracked |
+ 1.4 |
- |
+ emu |
+ Musicdemo GFA interface looks completely broken + mouse doesn't work properly |
+
+
+ | Crac:
+ Bound 3 |
+ 1.3 |
+ yes |
+ emu |
+ |
+
+
+ | Cream:
+ Binliner preview |
+ 1.3 |
+ yes |
+ emu |
+ VGA only. Freaky screen works, Land & Worship screens bomb |
+
+
+ | Cruor:
+ 96ktro |
+ 1.3 |
+ yes |
+ emu |
|
- | Beams (Falcon version) |
+ Cruor:
+ The mountains flight |
+ 1.3 |
yes |
+ emu |
+ |
+
+
+ | DHS:
+ A.T.S |
+ 1.0 |
+ yes |
+ - |
+ Fast. Background music with DSP emu |
+
+
+ | DHS:
+ Don't Break The Oath |
+ 1.3 |
- |
- |
- Music is buggy |
+ Sound is just noise (NoCrew MP2-player). Needs 14MB RAM |
- | Birdshow |
- yes |
+ DHS: GEM-demo |
+ 1.3 |
- |
- |
- A simple FLE animation player |
+ Needs to be started in HiColor mode to work properly |
- | Blue & Flu, 4K |
- yes |
+ DHS:
+ Outline 2006 invite |
+ 1.3 |
- |
- |
- Very nice 4K demos from New Beat |
+ Sound is just noise (NoCrew MP2-player). Needs 14MB RAM
+ (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga
+ --sound off --fast-forward yes) |
- | Bugs from Outer Space |
- yes |
+ Digital Chaos:
+ Built-in Obsolescence |
+ 1.3 |
yes |
- none |
- When DSP emu enabled, black screen after into |
+ emu |
+ Music plays, but no output. Gives DSP stack overflow |
- | Built-in Obsolescence |
- - |
+ DNT Crew:
+ Agony |
+ 1.4 |
yes |
- dummy |
- With DSP emu freezes with bg music, with dummy emulation,
- shows also "something" (while generating bus errors) |
+ emu |
+ After few screens freezes with black screen |
- | Cebit93 |
- partially |
+ DNT Crew:
+ Chaos A.D. |
+ 1.3 |
yes |
- |
- Screen is not updated properly |
+ Stops after showing the disk image |
- | Chrome Dragon |
+ EKO:
+ Are You Experienced? |
+ 1.3 |
yes |
+ emu |
+ For now requires --cpuclock 32 to work properly with Hatari |
+
+
+ | EKO:
+ E.K.O System |
+ 1.3 |
+ yes |
+ emu |
+ For now requires --cpuclock 32 to work properly with Hatari |
+
+
+ | EKO:
+ Epidemic musicdisk |
+ 1.4 |
yes |
- |
+ Bombs out when it comes to the menu |
+
+
+ | EKO:
+ Geranium |
+ 1.3 |
+ yes |
+ emu |
|
- | Cruor 96k |
- - |
- - |
- - |
- With DSP emu enabled, just black screen, otherwise bus errors |
+ EKO:
+ Papa was a Bladerunner |
+ 1.3 |
+ yes |
+ emu |
+ Texture mapping uses DSP, but otherwise works fine also without DSP |
- | Dba Magazine 14 intro |
+ Escape:
+ _ |
+ 1.3 |
yes |
- - |
- - |
+ emu |
+ Freezes or exits after few screens |
+
+
+ | Escape:
+ Hmmm... |
+ 1.3 |
+ yes |
+ emu |
+ "Classic" from 2001 |
+
+
+ | Escape:
+ Illness |
+ 1.3 |
+ yes |
+ emu |
|
- | Delta |
+ EXA:
+ Entcarte |
+ 1.3 |
- |
- |
+ Bombs immediately |
+
+
+ | Extream:
+ Whirlpool 128k |
+ 1.3 |
+ yes |
+ emu |
+ Transitions look a bit strange |
+
+
+ | Fit:
+ Mahabharata |
+ 1.3 |
+ yes |
+ emu |
+ Bombay-style... |
+
+
+ | Fun Industries:
+ Alive |
+ 1.3 |
+ yes |
- |
- Stops almost immediately after startings |
+ Background music with DSP emu |
- | Eearth |
+ Fun Industries:
+ Fungle Beats |
+ 1.3 |
yes |
- |
+ Background music with DSP emu |
+
+
+ | Gaston:
+ Earth |
+ 1.0 |
+ - |
- |
Texturemapped ball |
- | E.K.O System |
- partially |
+ ICE:
+ Cooler than ever |
+ 1.0 |
yes |
- |
- Many screens missing |
+ Background music with DSP emu |
- | Falcon Flight |
+ ICE:
+ Tron2001 |
+ 1.4 |
yes |
+ - |
+ Bus error at startup unless IDE enabled. Screen resolution or
+ update issues. Non-interactive game(?) demo. |
+
+
+ | Impulse:
+ Bugs from Outer Space |
+ 1.1 |
yes |
- |
|
- | Firestar |
+ Lazer:
+ Autowaschen Verboten |
+ 1.3 |
yes |
- - |
- - |
+ emu |
|
- | Fogintro |
- - |
- - |
+ Lazer:
+ Gurkensalad |
+ 1.3 |
- |
- Bus errors |
+ emu |
+ 4K |
- | GEM-demo |
+ Lazer:
+ Lost Blubb |
+ 1.3 |
yes |
- - |
- - |
+ emu |
+ For now requires --cpuclock 32 to work properly with Hatari |
+
+
+ | Lazer:
+ Oergs |
+ 1.3 |
+ yes |
+ emu |
+ Barely an intro |
+
+
+ | Lazer:
+ Warum |
+ 1.3 |
+ yes |
+ emu |
+ Nice |
+
+
+ | Light:
+ 680xx |
+ 1.3 |
+ yes |
+ emu |
+ Music is broken |
+
+
+ | Lineout:
+ Delta |
+ 1.3 |
+ yes |
+ emu |
+ Nice (+ almost half an hour long + includes sources) |
+
+
+ | Lineout:
+ Hurry |
+ 1.3 |
+ yes |
+ emu |
|
- | Hmmm |
- - |
- - |
- - |
- Strange screen size with blank screen |
+ Lineout:
+ Out |
+ 1.3 |
+ yes |
+ emu |
+ |
- | Ice |
+ MJJ Prod:
+ Bound 42 |
+ 1.4 |
yes |
- - |
- none |
- With DSP emu enabled, freezes at startup |
+ emu |
+ Needs CPU 32 Mhz for now, else, the demo is very slow |
- | Illness |
- partially |
- - |
- none |
- With DSP emu enabled, freezes at startup, without it freezes
- after intro screen |
+ Mystic bytes:
+ Chosneck Supplement (e5) |
+ 1.4 |
+ yes |
+ emu |
+ Needs 14MB RAM. Music notes screen colors aren't right
+ (Hatari Videl emu doesn't support palette cycling?) |
- | Illusion 64 |
+ Mystic bytes:
+ Moai 96kB |
+ 1.4 |
yes |
- - |
- none |
- With DSP emu enabled, freezes at startup |
+ emu |
+ 14MB RAM + (EC)030 + FPU |
- | JESTERday |
- Partially |
- Partially |
- - |
- Music demo, but music doesn't sound right (at all) |
+ Mystic bytes:
+ Time Out |
+ 1.3 |
+ yes |
+ emu |
+ Needs 8MB RAM. For now requires also --cpuclock 32 to
+ work properly with Hatari |
- | LostBlubb |
+ New Beat:
+ Blue & Flu |
+ 1.1 |
- |
- |
+ Very nice 4K demos from New Beat |
+
+
+ | New Beat:
+ Maggie 24 intro |
+ 1.3 |
- |
- Infinite bus errors |
+ emu |
+ |
- | Madness |
+ NoCrew:
+ Aggressive Party 2 4k |
+ 1.4 |
- |
+ emu |
+ Uses DSP play / DMA record in handshake mode |
+
+
+ | NoCrew:
+ Stocasto |
+ 1.4 |
yes |
- - |
- Only music works |
+ emu |
+ Gets stuck early in the demo |
- | Maggie 24 intro |
+ Opium:
+ Chrome Dragon |
+ 1.0 |
yes |
- |
- none |
- Freezes with DSP "emu" mode, with "none", has awful color flicker |
+ |
- | Mahabharata |
- partially |
- - |
+ Opium:
+ Falcon Flight |
+ 1.0 |
+ yes |
- |
- Very slow and misses stuff |
+ |
- | Motion |
- Partially |
+ Paranoia:
+ Illusion 64 |
+ 1.3 |
+ yes |
- |
+ Background music with DSP emu |
+
+
+ | POV:
+ JESTERday |
+ 1.4 |
+ yes |
emu |
- Unfinished Aggression demo with source code.
- Realtime handwriting screens work with the current DSP emu. |
+ 256 colors DSP+DMA MOD music demo |
- | Mouse |
+ Psychosis:
+ FOG-intro |
+ 1.3 |
yes |
- - |
- - |
- AVR animation/music with Brainstorm player. Sound broken. |
+ emu |
+ |
- | Oergs by Lazer |
- - |
- - |
- dummy |
- With "dummy" DSP emu shows "something", otherwise only black screen |
+ Reservoir Gods:
+ Are you sitting comfortably? |
+ 1.3 |
+ yes |
+ emu |
+ Needs 14MB to work properly (otherwise bombs or gets Dsp overflow) |
- | Out by Lineout |
- - |
+ Reservoir Gods:
+ Ascii, SnowStorm, HongTron |
+ 1.0 |
- |
- |
- Stops at startup |
+ Intros by RG |
- | Sonolumineszenz |
+ Shadows:
+ Firestarter |
+ 1.0 |
+ yes |
- |
+ Background music with DSP emu, slow otherwise |
+
+
+ | STAX:
+ Doomino |
+ 1.4 |
- |
+ emu |
+ Doesn't work with 020 CPU |
+
+
+ | The Respectables:
+ Cebit 93 demo |
+ 1.3 |
+ yes |
- |
- White screen at startup |
+ Screen is not updated properly |
- | Stax 96k |
+ Trio:
+ 124 beers later |
+ 1.3 |
+ yes |
- |
+ Some screens don't work |
+
+
+ | Trio:
+ X-tasie |
+ 1.3 |
- |
- |
- Says "Something wrong with Falcon" |
+ Quits without doing anything (requires 030 MMU which AUE doesn't emulate?) |
- | Schlumpf by Lazer |
- partially |
+ tSCc:
+ 30L Coke &
+ A Rh positive |
+ 1.3 |
- |
- dummy |
- Problems with colors etc. Freezes with other than "dummy" DSP emu setting |
+ emu |
+ 4K demos. Rh positive flickers a bit |
- | Timeout |
- - |
+ tSCc:
+ Beams
+ (Falcon version) |
+ 1.4 |
- |
- |
- Stops after saying "Initializing DSP - OK" |
+ MP2 music is buggy |
- | Atari UK demos |
- yes |
+ tSCc:
+ Six Sievert |
+ 1.3 |
- |
- |
- 50fps plasma screen flickers badly |
+ |
- | Virtual City |
+ tSCc:
+ Terrorize your soul |
+ 1.3 |
yes |
- - |
emu |
- HiColor only, drawing the city requires DSP emulation |
+ |
- | Warum by Lazer |
- yes |
+ Tony Benett:
+ Virtual City |
+ 1.1 |
- |
- dummy |
- Works fine with "dummy", freezes at startup any other DSP emu setting |
+ emu |
+ HiColor only, drawing the city requires DSP emulation |
- | Weltchmerz |
- - |
+ Toons:
+ Yepyha |
+ 1.4 |
- |
- |
- After showing a picture, doesn't do anything else |
+ Strange screen sizes, stops in middle. With DSP, has
+ background music, but stops earlier to DSP stack overflow |
- | Whirlpool 128k |
- - |
+ T.O.Y.S:
+ wait |
+ 1.4 |
- |
emu |
- Just white screen |
+ Sound is just noise (NoCrew MP2-player), otherwise fine |
- | Wildfire 4K |
- partially |
+ Wildfire:
+ 4kbtro |
+ 1.3 |
- |
emu |
- With DSP "emu" mode works really slowly, with "dummy"
- DSP mode just changes colors, but at good speed |
-
-
- | Yepyha |
- partially |
- - |
- - |
- Stops in middle |
+ Julia fractals |
- | Xtasie |
- - |
+ Birdshow |
+ 1.0 |
- |
- |
- Might require 030 MMU which AUE core doesn't emulate |
+ A simple FLE animation player |
+More Falcon demos can be found e.g. from the Atari.Org
+Falcon demos archive
+and demo tools from the dhs.nu demoscene
+site.
+
Falcon applications
@@ -2319,126 +2914,203 @@ otherwise "-".
| Title |
- Working |
- Sound |
+ Hatari version |
DSP |
Comment |
- | AceMidi (demo) |
- partially |
- - |
- dummy |
- Freezes with DSP "emu" mode, with "dummy" mode complains about DSP init |
+ AceMidi
+ (demo) |
+ 1.4 |
+ emu |
+ DSP generated softsynth sounds for MIDI keyboard presses
+ don't sound very good |
- | AceTracker |
- - |
- - |
+ AceTracker |
+ 1.4 |
emu |
- About freezes with "emu" mode, quits with any other DSP
- mode. Files need to be writable. |
+ DSP generated softsynth sounds for key presses don't sound
+ very good |
- | Animator |
- yes |
- - |
- - |
+ AFM (audio fun machine) |
+ 1.4 |
+ emu |
|
- | Apex Animator (demo) |
- - |
- - |
+ Apex (demo) |
+ 1.3 |
- |
- Resets the emulator. The separate imageviewers work except
- for the JPEG one which requires DSP |
+ Crashes with a "MOVE.W $fff20000,D0" instruction.
+ It's unclear why this works on a real Falcon.
+ The separate imageviewers work fine. |
- | AVI 030 |
- yes |
- - |
+ Aniplayer |
+ 1.4 |
+ emu |
+ DSP stack underflow on switching JPG images, synchronization
+ doesn't work when DSP used with DMA transfers to play MP3 |
+
+
+ | AVI 030 |
+ 1.1 |
- |
|
+ | Centview |
+ 1.3 |
+ emu |
+ The included Brainstorm DSP JPEG decoder works also fine. |
+
+
| Chronos 3D player |
- - |
- - |
+ 1.3 |
- |
Complains about wrong resolution, requires 15-bit |
- | Delmpaint |
- yes |
- - |
+ Delmpaint |
+ 1.0 |
- |
- Bombs on exit |
+ Errors at exit if started in other than 256-color low rez. |
- | Escapepaint |
- Yes |
- - |
+ Escapepaint |
+ 1.1 |
- |
Very nice |
- | FalcAMP |
- partially |
- - |
+ FalcAMP |
+ 1.3 |
emu |
- Freezes when it starts to play MODs, MP3s complain about
- internal error |
+ MODs playing works fine, MP3s have no sound / complain about DSP timeout |
- | FlaySID |
- partially |
- - |
+ FlaySID |
+ 1.3 |
emu |
- Freezes when it starts to play, with dummy DSP mode just
- logs DPS init error. |
+ No sound. |
- | FlexTrax |
- - |
- - |
+ FlexTrax |
+ 1.3 |
emu |
- Freezes after startup. Despite docs, graphics look OK only in VGA mode. |
+ No sound. Startup graphics look OK only in VGA mode. |
- | Godpaint |
- yes |
- - |
+ GemPLAY |
+ 1.4 |
+ emu |
+ MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad.
+ Fileselector dir selection doesn't work for the latest 1.92 version |
+
+
+ | Godpaint |
+ 1.0 |
- |
|
- | Indypaint |
- yes |
- - |
+ Indypaint |
+ 1.0 |
- |
- Infinite errors on exit |
+ Errors at exit if started in other than HiColor mode. |
- | Rainbow II multimedia |
- - |
- - |
+ MP2 player |
+ 1.4 |
+ emu |
+ Sound is just noise (also in all demos using this code) |
+
+
+ | Rainbow
+ II multimedia |
+ 1.4 |
- |
- Exits immediately back to desktop |
+ Bombs immediately at startup (MMU is not emulated yet in hatari) |
| Whip |
- yes |
- - |
- dummy |
- Several of the effects don't work (correctly). To see cursor, disable DSP emu. |
+ 1.4 |
+ emu |
+ Effects are working |
+
+
+ | WinRec |
+ 1.4 |
+ emu |
+ Direct-to-disk recording with DSP sound effects processing |
+TT/Falcon utilities
+
+Here are some utilities that either have specific TT and/or Falcon
+support or work only on them.
+
+
+ TT/Falcon utilities
+
+
+ | Utility |
+ Hatari version |
+ Notes |
+
+
+ | Calamus SL (1991 demo) |
+ 1.0 |
+ Nice with Hatari TT or 32Mhz Falcon emulation at
+ e.g. 1024x768x1 VDI resolution... The latest
+ Calamus
+ SL2006 Lite edition doesn't work though, it needs at least
+ 32MB RAM |
+
+
+ | FreeMiNT |
+ 1.2 |
+ Needs to be installed/booted from an ACSI or IDE HD image and
+ memory protection needs to be disabled (Hatari UAE core doesn't
+ emulate MMU) |
+
+
+ | Cecile |
+ 1.2 |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Supports only TT and Falcon |
+
+
+ | HD Driver |
+ 1.4 |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to
+ EC030 or better, with TOS v3 works also with 020 CPU (used by
+ earlier Hatari versions for TOS >= v3) |
+
+
+
+
+
+Software sites
+
+In case you're new to the Atari scene or an old-timer who's forgotten
+where all the freely available software is, these file archive sites
+still retain their Atari sections:
+
+
+
@@ -2447,7 +3119,7 @@ otherwise "-".
src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
border="0" height="31" width="88">
|
- Hatari development team, October 2008
+ Hatari development team, June 2010
|