--- hatari/doc/compatibility.html 2019/04/09 08:47:34 1.1.1.4 +++ hatari/doc/compatibility.html 2019/04/09 08:53:38 1.1.1.11 @@ -1,105 +1,76 @@ - + Hatari Atari Software Compatibility List - - - - - - + content="Atari Software Compatibility List for the Hatari emulator" /> + + + + -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.3 +

-

+

-

-Hatari on the WWW: http://hatari.berlios.de/ +

-

Index

- +

Index

+ +
+ +
-

Introduction

+

Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate @@ -122,7 +93,7 @@ or with which it was last tested still t the version field.

-

Reporting compatibility issues

+

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) @@ -146,29 +117,36 @@ version and not work at all with others. information is missing for some listed game or demo, please send mail to the hatari-devel mailing list.

+

+(More +information on games compatibility on Atari forum.) +

-

ST software compatibility list

-

By default everything that works on a real ST should work -also in Hatari.

+

ST software compatibility list

-

ST games

+

This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

- - - +

ST games

+ +
Tested ST games
+ + - - - + + + + + @@ -180,11 +158,22 @@ also in Hatari.

+ + + + + + + + + + @@ -202,20 +191,28 @@ also in Hatari.

- - + + - - + + + + + + + + + + + + - + @@ -233,6 +230,11 @@ also in Hatari.

+ + + + + @@ -260,7 +262,14 @@ also in Hatari.

- + + + + + + @@ -268,6 +277,13 @@ also in Hatari.

+ + + + + + + + + + @@ -301,13 +322,14 @@ also in Hatari.

- - + + - - + + @@ -318,15 +340,46 @@ also in Hatari.

- + + + + + + + + + + + + + + + + + + + + + + + + + @@ -341,10 +394,23 @@ also in Hatari.

+ + + + + + + + + +
Tested ST games
GameHatari versionNotesGameHatari versionNotes
Alien World before 1.0  
Bolo1.7This game works in medium resolution and in monochrome
Bubble Bobble before 1.0  
Captain Blood1.7Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
Defenders Of The Earth before 1.0  
Enchanted Land1.0 - Some versions do not load at all, others work fine.
- This game uses heavily sync-scrolling techniques! -
1.3This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2before 1.0Keyboard emulation seems to be dodgy1.3 
F29 Retaliator1.6Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work
Fuzion CD 1611.6Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C + not correctly initialized to play digidrums. Use STE mode instead.
Jaguar XJ220 (development demo) 1.2Only loads correctly when "Slow floppy" option is enabledOnly loads correctly when "Fast floppy" option is disabled
Leisure Suit Larry 2 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Microprose Golf1.7Requires Hatari >= 1.7 to avoid a crash during the game's intro
Metal Mutant 1.0  
Pirates! before 1.0Game also supports MIDI musicGame also supports MIDI music
R.B.I. Baseball 21.6On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug
Rick Dangerous  
Running Man1.6When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the @@ -289,6 +305,11 @@ also in Hatari.

 
Spidertronic1.7Crashed before the 50/60 Hz selection screen with Hatari < 1.7
Star Goose 1.1  
Super Hang-On1.0Minor screen sync issues1.7Requires Hatari >= 1.7 to avoid flickering rasters
Super Monaco GP1.1Bad FDC timings prevents the game from starting1.7Requires Hatari >= 1.6 for correct FDC emulation + and Hatari >= 1.7 to avoid flickering rasters
Super Sprint
Super Skweek 1.3Enable the "Slow floppy" option if your version + Disable the "Fast floppy" option if your version fails to load
The Deep1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
The Final Conflict1.7Buggy samples replay during the intro, requires Hatari >= 1.7
The Sentinel1.7Mouse moved too slowly before Hatari 1.7
Toki before 1.0  
Treasure Trap1.1When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port)
Warlock's Quest1.7The game has some IKBD bugs, it doesn't work with TOS 1.04, but works + fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive + than the joystick mode, but that's the same on a real ST
Wings Of Death 1.0 works in STE mode too before 1.0  
Yolanda1.6This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds
Zombi1.6.2Uses the IKBD set-clock command to set a custom time for game-internal + time measurement
-

ST demos

+

ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. @@ -352,14 +418,16 @@ They are marked with '*'. Few remaining hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

- - - - - - - +
Tested ST demos
DemoHatari versionNotes
+ + + + + + + + @@ -370,9 +438,8 @@ for border removal).

- - + + @@ -390,6 +457,12 @@ for border removal).

+ + + + + @@ -398,8 +471,8 @@ for border removal).

- - + + - - + + + + + + + - + - + - - - + + + + + + + + + + + + + + + + + + + + + + + - - + Delirious Demos IV + + + + + + + + + + + + + + + + + @@ -493,6 +624,13 @@ for border removal).

+ + + + + @@ -504,6 +642,19 @@ for border removal).

+ + + + + + + + + + @@ -565,8 +716,8 @@ for border removal).

- @@ -602,26 +753,45 @@ for border removal).

Tested ST demos
DemoHatari versionNotes
1984: No Cooper
ACF: Just Buggin'1.1wrong FDC timings for the read sector command prevent demo - from starting1.6Requires at least Hatari 1.6 for correct FDC emulation
Acid Team: @@ -380,7 +447,7 @@ for border removal).

1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings.
Does not work with cartridge / HD emulation
Big Alec: + Audio Artistic Demo1.7 
BushWacKers: Transbeauce II* 1.1
Chaos: Pandemonium1.1Confusion screen crashes1.5The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)
Checkpoint: @@ -419,8 +492,9 @@ for border removal).

Delta Force: Punish Your Machine1.0Sync-scroll, overscan...1.5Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res
Delta Force: @@ -436,11 +510,18 @@ for border removal).

Does not work with HD emulation
Diamond Design: + Brace1.5Use spec512 mode in med res in the mixed low/med res horizontal scrolltext
Dune: Illusion 1.0Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slow-fdc else screen won't be cleared correctlyVery nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo
Dune/Sector One: @@ -452,7 +533,9 @@ for border removal).

Dune/Sector One: Odd Stuff before 1.0Flickers with ST (not with STe) emulationIn STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results
Equinox: @@ -461,16 +544,51 @@ for border removal).

 
MJJ Prod: - Anomaly1.1Main menu gets out of sync when playing digidrumsEquinox: + Vodka Demo1.6.1The 'Kill The Beast 2' part requires Hatari 1.6.1 to work
Fraggle's: + Bird Mad Girl Show1.5 
Futur Minds: + Snork1.5DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment
Inner Circle: + Decade Demo1.7Very good demo. Reset part requires Hatari >= 1.7 to avoid flickering + bottom border
Lynx: + BBS Intro 31.5Good 3D (voluntarily uses some address errors in the 3D routines)
M.C.S: - Delirious 41.1FDC timings error in loader1.6Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. Some screens are not working or not + correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)
MJJ Prod: + Anomaly1.7Requires Hatari >= 1.7 to avoid glitches in the main menu + when playing digidrums
Next: @@ -480,12 +598,25 @@ for border removal).

(in Future Minds screen, planes are shifted in the lower part)
Offbeat: + The Musical Wonders 19901.7This demo requires STE mode. With STF mode, bottom border is not correctly + removed (this is the same on a real STF)
Omega: Omega 1.3 In full overscan screen, planes are shifted due to missing hi/lo stabilizer
Omega: + RGB Plasma1.5Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5
Overlanders: European Demos 1.1
Overlanders: + Gen4 Demo1.5Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program
Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo  
Oxygene: + ST-NICCC 2000 Demo1.7Due to a bug in the FDC's emulation, the demo ran slower than expected + with Hatari < 1.7
Paulo Simoes (ljkb): + The Overscan Demos1.0All demos are running in overscan, including some spectrum 512 pictures.
Paulo Simoes (ljkb): shforstv 1.3 The Marvellous V8: V8 Music System 1.1 - Works. (Uses a uncommon way to poll for keyboard data). + The keyboard detection at the beginning is buggy and it's sometimes + necessary to retry several times (this is the same on a real STF)
-

ST applications

+

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

- - +
Tested applications
+ + + + + + + + - - - + - - + + + + - - - + + + + + + + + + + + + + @@ -651,7 +821,7 @@ configuration or data files are not writ - + @@ -668,13 +838,14 @@ configuration or data files are not writ - - + + - - + + @@ -682,25 +853,37 @@ configuration or data files are not writ + + + + + - + + + + + + - + - + - + @@ -710,28 +893,28 @@ configuration or data files are not writ - + - + - + - + - - + @@ -749,7 +932,7 @@ configuration or data files are not writ - + @@ -777,7 +960,7 @@ configuration or data files are not writ - + @@ -795,7 +978,7 @@ configuration or data files are not writ - + @@ -808,7 +991,7 @@ configuration or data files are not writ - + @@ -826,7 +1009,7 @@ configuration or data files are not writ - + @@ -864,7 +1047,7 @@ configuration or data files are not writ - + @@ -878,34 +1061,47 @@ configuration or data files are not writ
Tested applications
ApplicationHatari versionNotes
ApplicationHatari versionNotesProgramming
Programming
AHCC1.3Open Source Pure-C compatible C-compiler and IDE
DevPac 2.2before 1.0MonST crashyPure-C1.4Debugger had issues with GEMDOS HD emulation before Hatari v1.4
Devpac 2.21.2 
Devpac 31.7Earlier GEMDOS HD emu flushed writes only when file was + closed or its metadata was changed. Before Hatari v1.7 + tools run by Devpac could get incomplete file contents
Turbo Assembler 
GraphicsGraphics
Crackart
Mgifbefore 1.0 1.4Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder
Neochromebefore 1.0Rasters sometimes unstable1.3 
OCRDidn't try scanning
Spectrum 5121.7Mouse moved too slowly before Hatari 1.7
Speed Of Light before 1.0  
SoundSound
Hextracker1.5Uses non-standard mouse event scaling factor. + Mouse cannot traverse whole Hatari window unless + mouse grab or fullscreen mode is used
MusicMon 2MusicMon 2 before 1.0  
Noise TrackerNoise Tracker 1.1  
ProtrackerProtracker before 1.0  
 
SidSound DesignerSidSound Designer before 1.0  
Accompanist
(Henry Cosh Sequencer)
Accompanist
(Henry Cosh Sequencer)
1.2MIDI input/output worksMIDI input/output works
Cubase Lite 1.2MIDI input/output worksMIDI input/output works
Sequencer One 1.2Both MIDI input/output + Both MIDI input/output and sampled sound work
Text EditorsText Editors
Tempus 
Business applicationsBusiness applications
Opus spreadsheet 
CommunicationsCommunications
CAB browser 
DesktopsDesktops
Teradesk desktop 
ScienceScience
Euler 
UtilitiesUtilities
Revenge Document Displayer 
OthersOthers
ZX Spectrum emulator
-

Midi setup

+

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see midi-linux.txt file.

+supports ALSA). For instructions, see the +midi-linux.txt file.

-

STE software compatibility list

+

STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

-

STE games

+

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

- - +
Tested STE games
+ + + + + + + + - - - - + + + + + + + + + @@ -918,12 +1114,17 @@ are just STE enhanced. These are marked + + + + + - + - + @@ -938,7 +1139,7 @@ are just STE enhanced. These are marked - + @@ -953,7 +1154,7 @@ are just STE enhanced. These are marked - + @@ -1013,9 +1214,15 @@ are just STE enhanced. These are marked - - - + + + + + + + + @@ -1053,14 +1260,19 @@ are just STE enhanced. These are marked + + + + + - - + + @@ -1068,6 +1280,12 @@ are just STE enhanced. These are marked + + + + + @@ -1077,21 +1295,31 @@ are just STE enhanced. These are marked + + + + +
Tested STE games
TitleHatari versionNotes
TitleHatari versionNotes
4K Pacman1.4 
Aerial Combat 31.4 
Alien Blast"Director's cut" preview. Needs to be run from atdcdemo/-folder in root
AttackWave*1.3Uses blitter and DMA sound on STE
Astrodia* before 1.0Blitter support doesn't work with EmuTOS, only real STE TOSBlitter
Battletris+Battletris+ before 1.0  
 
BreakdanceBreakdance before 1.0 THE ultimate scene game
 
ChuChu RocketChuChu Rocket before 1.0 needs to be run from disk image
Uses STE DMA, blitter and palette
Power Up*1.1STE music sounds broken, but DMA sound effects and ST music workPower Up*1.5Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer
R0X1.3Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages
Roger 
Team1.0HW scrolling, DMA sound, overscan
TomTar before 1.0  
Utopos1.2 1.4Screen was flickering with previous version of Hatari
Ultimate Arena 
Whitewater Madness1.6Bottom part of the screen is not correct, due to changing video address + when display is already on
Wolfenstein 3D* 1.2 Uses DMA sound on STE1.0  
Zero-5 (demo)1.4STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. With Hatari versions earlier + than v1.7 there's flicker and wrong colors on the bottom part + of the in-game screen
-

STE demos

+

STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

- - - - - - - +
Tested STE demos
DemoHatari versionNotes
+ + + + + + + + @@ -1101,14 +1329,13 @@ are just STE enhanced. These are marked - - + + - + @@ -1124,11 +1351,32 @@ are just STE enhanced. These are marked + + + + + + + + + + + + + + + @@ -1137,13 +1385,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + + The Sierpinski overdose 4K @@ -1167,8 +1424,8 @@ are just STE enhanced. These are marked - - + + + + + + + + + + + + @@ -1186,8 +1456,8 @@ are just STE enhanced. These are marked - - + + - + - + @@ -1249,17 +1519,29 @@ are just STE enhanced. These are marked - - - + + + + + + + + + + + + + - - + + - - + + + + + + + + + + + + @@ -1315,8 +1614,15 @@ are just STE enhanced. These are marked - - + + + + + + +
Tested STE demos
DemoHatari versionNotes
Aggression: Armada is dead
Aggression: Braindamage1.1The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe.1.3 
Aggression: RGBeast1.11.3 Overscan + blitter. Doesn't look right
You may need to reset between screens
Brainless Institute: + Bad Taste1.4Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet
Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes
Defence Force: + Save The Eearth1.5Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control.
DHS: + Cernit Trandafir1.5 
DHS: Just Musix 2 1.0
DHS: More or Less Zero1.1Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though)1.5 
DHS: @@ -1153,8 +1396,22 @@ are just STE enhanced. These are marked  
Dune/Sector One: + Antiques1.6.2The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes + but that's a bug in the demo, not in Hatari
Electronic Images: + Music Dream II1.5This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5
GGN: - The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
ICE: Jam-Cols1.1Wrong blitter timings1.4Changes background color using blitter
ICE: @@ -1178,6 +1435,19 @@ are just STE enhanced. These are marked Planes are shifted
ICE: + Space Tale1.4In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing
ICE: + The Wave Of The Future1.6.2
Imagina: Xmas demo 92 before 1.0
Imagina: Systematic error1.1DMA sound replay is distorted1.4
Light: @@ -1205,7 +1475,7 @@ are just STE enhanced. These are marked Light: VGA slideshow 1.2Some bad pixels and couple of the images not quite right, otherwise fine.Some vertical bad pixels stripes and one of the images broken, otherwise fine.
MJJ-Prod: @@ -1233,7 +1503,7 @@ are just STE enhanced. These are marked
Next: Illusiondevel1.2 Part of the Phaleon Gigademo
 
Ouch: - Songs of the unexpected1.1Sound is sometimes distorted.OUCH: + Songs Of The Unexpected1.5 
Oxygene: + Amiga Demo 21.450kHz DMA sound
Paradox: + 20 years Atari STE megademo1.4Sound is broken in Paradox color zoomer screen
Paradox: X-mas 2004 demo1.1The last (4th) screen horizontal scroll texts don't look - right and are jerky1.4The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP
Paradox: @@ -1273,8 +1555,16 @@ are just STE enhanced. These are marked
Paradox: HighResMode1.1Spec512 in med-rez is not (yet) supported by Hatari1.5Use spec512 mode in med res
POV: + POV 1361.6Hatari doesn't support modifying $ff8205 and reading it back + while display is enabled. Without VBL sync, there's a only 10% + chance of STE HW detection working
Reservoir Gods: @@ -1307,6 +1597,15 @@ are just STE enhanced. These are marked For any other than TOS 1.06, you need to use fantfix.prg first
The Pixels Twins: + Mental Hangover1.5Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari >= 1.5 to work + (the routines write in the sample buffer while it's played by the dma)
Unit 17: Dynamite 1.2
Unit 17: E.P.S.S. Demo1.2Bottom border content garbage due to bad blitter timing emulation1.4Video counter is modified while display is ON
Ym-Rockerz: + Tyme Warp1.5The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling
Zeal: @@ -1328,32 +1634,41 @@ are just STE enhanced. These are marked
-

STE applications

+

STE applications

Finally some STE only or STE enhanced applications.

- - - - - - - +
tested STE applications
ApplicationHatari versionNotes
+ + + + + + + + + + + + + - + - + - - - - + + + + @@ -1364,22 +1679,24 @@ are just STE enhanced. These are marked
tested STE applications
ApplicationHatari versionNotes
Hextracker1.5Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
MaxYMiser DMA before 1.0  
Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
Protracker STE1.050KHz replay duff
Protracker STE1.4Opens bottom border, 50kHz DMA replay
Stretch before 1.0
-

TT software compatibility list

+

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

-

TT games

+

TT games

- - - +
TT games
+ + - - - + + + + + @@ -1395,16 +1712,18 @@ this section lists only TT-specific game
TT games
GameHatari versionNotesGameHatari versionNotes
Capy 1.2
-

TT demos

+

TT demos

- - - +
TT demos
+ + - - - + + + + + @@ -1431,9 +1750,9 @@ this section lists only TT-specific game - - + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt + +
TT demos
DemoHatari versionNotesDemoHatari versionNotes
Brainstorm: Adebug 3DTT demo
tSCc: - 256mbrot, Bragg256, Glasstro, Orion-B, Yabtbefore 1.0TT/Falcon introsbefore 1.0TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup
tSCc: @@ -1463,44 +1782,47 @@ this section lists only TT-specific game
-

Falcon software compatibility list

+

Falcon software compatibility list

-

The main things preventing Falcon programs from working properly -are incomplete VIDEL and DSP emulation. You can select between three -different DSP emulation modes with the Hatari "--dsp" option: +

You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

-

The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

- -

The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Falcon games

- -

Here are listed some Falcon games:

- - - - - - - - - +

Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracy issues, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

+ +

Falcon games

+ +
Falcon games
TitleHatari versionSoundDSPComment
+ + + + + + + + + + @@ -1517,7 +1839,7 @@ otherwise "-".

- + @@ -1546,10 +1868,10 @@ otherwise "-".

- - + + - + @@ -1567,32 +1889,34 @@ otherwise "-".

- - + + - + - - + + - + - - + + - + - - + + - + @@ -1613,7 +1937,7 @@ otherwise "-".

- + @@ -1638,25 +1962,31 @@ otherwise "-".

- - + + - + - - + + - - + + - + + + + + + + + - @@ -1666,7 +1996,7 @@ otherwise "-".

+ get stuck to top of screen @@ -1684,17 +2014,17 @@ otherwise "-".

- - + + - + - - - - + + + + @@ -1705,38 +2035,55 @@ otherwise "-".

- - + + - - + + - + - + - + - + - + - - + + + + + + + + + + + + + + + + - + @@ -1749,29 +2096,29 @@ otherwise "-".

- + - + - + - + - + - + - + @@ -1789,11 +2136,11 @@ otherwise "-".

- + - - + + @@ -1803,40 +2150,40 @@ otherwise "-".

- - - - - - - - + - + - + - + - - - + + + - + + + + + + + + @@ -1847,10 +2194,10 @@ otherwise "-".

- + - + @@ -1882,23 +2229,21 @@ otherwise "-".

- - + + - + - + + DSP used for background music - + @@ -1927,10 +2272,10 @@ otherwise "-".

- - + + - + @@ -1957,22 +2302,30 @@ otherwise "-".

- + - + + + + + + + + - + - + @@ -1983,10 +2336,10 @@ otherwise "-".

- + - + @@ -2011,24 +2364,24 @@ otherwise "-".

- - + + - + - + - - + + - - + + - + @@ -2059,6 +2412,13 @@ otherwise "-".

+ + + + + + + @@ -2067,10 +2427,10 @@ otherwise "-".

- - + + - + @@ -2081,17 +2441,18 @@ otherwise "-".

- - + + - + - - + + - + @@ -2116,21 +2477,14 @@ otherwise "-".

- + - - - - - - - - - + + - + - + + + + + + + + @@ -2159,25 +2520,32 @@ otherwise "-".

- + - + + - - + - - + + + + + + + + + - + @@ -2190,26 +2558,32 @@ otherwise "-".

Falcon games
TitleHatari versionSoundDSPComment
Aazohm Krypth 1.3
Addsub1.31.6 - - Exits when joystick is used
Blum1.3-1.4yes -Music doesn't workBackground music if DSP emu enabled
Bomb Squad
Bugger1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
Bunion1.0-1.4yes -Background music if DSP emu enabled
Cavemania (demo)1.3-1.6yes -Sound is just noise and some menus are black (space gets through them)Some menus are black (space gets through them). + After playing a while: "IKBD buffer is full!" (with WinUAE). + Screen bottom has garbage. Background music with DSP emu
ChainZ1.1-1.4yes emuKeep space pressed while game is starting to disable - (freezing) DSP music play. VGA onlyKeep space pressed while game is starting, or use DSP emu + to get background music. VGA only
Conquest of Elysium II 1.3 yes -Background music if DSP emu enabled. Both demos 1 & 2 workBackground music if DSP emu enabled. Both demos 1 & 2 work
Corsair
Double Bobble 20001.0-1.4yes -Nice. Music doesn't workBackground music if DSP emu enabled
Dry Egg1.0DownFall1.5 yes -Needs exactly 8MB RAM, bus errors otherwise. - Background music with DSP
Music is rather noisy.
Evolution Dino Dudes
(aka. Humans)
Epi-Lepsie1.4yesemu
Evolution Dino Dudes
(aka. Humans)
1.3 - -Intro and menu work, but graphics are distorted in game.
+
Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
- ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites - get stuck to top of screen,
FalcTron
Golden Island (demo)1.3-1.6yes -Screen goes black on game loading. Illegal ROM access on pressing space.VGA only. Doesn't work with WinUAE
Gravon (demo)1.3--Intros work, game doesn't1.4yesemu3D hovercraft. Slow
Great
H2O1.3-1.4yes emu Nice.
Hexogan1.3Hexogan (v0.6)1.4 yes -Worked earlier (before v1.0)?Use number keypad to play
Impulse 1.3 yes -Nice breakout clone. Has background music if DSP emu enabledNice breakout clone. Background music if DSP emu enabled
JewelzIshar 3 (CD) 1.3noyes -With RGB mode freezes at startup, VGA mode fineNice adventure game.
"K"1.3Jewelz1.4yes -With RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu
"K"1.6yesemuPreview for a Karting game by EXA. First entry in Training menu allows playing
Killing Impact1.6yes -Preview for a Karting game by EXA. Freezes at startup.Modern version of Joust, upto 4 players. Sound with DSP. + Game screen colors etc are all wrong. +
Kwiks.pd Lamemine 1.0 yesdummy/emudummy emu Background music if DSP emu enabled
Lasers and Hommes (DLDH2)1.31.6 yes emuVery slow, sound issuesSlow
Les Dinosaures (demo)1.31.6 yes emuSlow, some issues in input handling
Llamazap1.31.6 - -Use joypad, issues in screen updatesRequires joypad. Linked version doesn't have (DSP) music, others have
Madtris
Men at War (preview)1.31.6 yes-Has background music if DSP emu enabled. - Separate intro has sync problems.emuRequires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible. + Separate intro program bus errors
Milanopol
Mine1.3--v1.02, GFA
Mini F1 demo1.31.6 - -Stops when the game would startFreezes when the game would start. Sound is just noise
Moongame1.31.6 - emu Pointer cannot be moved in the game menu
Moonspeeder (preview 2)1.31.6 - emu Exits in the starting phase (preview 1 works, but is non-interactive)
Multi Briques1.3-Mouse trap1.6yes -Some sounds when DSP enables, otherwise just white screenScreen lines are doubled
Multi Briques1.6yesemuSome versions work, some get stuck at start with white screen
Neurobot.108
Nibe21.01.4 - -Videl emu doesn't support rasters (in title screen)Videl emu doesn't support rasters in title screen
Offworld
Pinball Dreams1.3-1.6yes -Colors in main menu wrong and it doesn't react to input, - sound is just noise. Menu works with "--cpuclock 32", but - game screen is scrambled / doesn't work.Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work.
Pingo981.31.6 yes emu Colors wrong in classic version, TC version just exits. - Worked earlier without DSP emu
PMHeretic & PMDoomPMHeretic & PMDoom 1.0 yes -
Push It1.0-1.4yes -DSP replay doesn't produce any soundBackground music if DSP emu enabled
Q-Blue Rave 1.0 yesdummy/emudummy emu Background music with DSP
Reeking Rubber1.31.4--Doesn't do anything. Issue with VIDEL
Risk 0301.3.1 - -Doesn't do anythingVGA (640x480) only
Running 1.3 yes emuA Doom like game. Both the 1996 preview and 1997 shareware versions work fineA Doom like game. Both the 1996 preview and 1997 shareware + versions work fine. Latter one doesn't work if auto-started.
SBM v0.8
SBM v1.031.31.6 - -Newer SBM versions bomb out immediately at startupRequires WinUAE CPU core
Shangai (demo)
Sky Fall1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
Slippery Sam1.01.6 yes-Background music if DSP emu enableddummyNeeds 14MB of RAM. Background music if DSP emu enabled
Sokoban by FUN1.3-1.6yes emuVGA 640x480x16 only, exits after loading dataVGA 640x480x16 only, black screen after loading data
Space Taxi Use STE joypad. Background music if DSP emu enabled
Sweety Things1.6yes-Background music if DSP emu enabled
Switch 1.0 yes
Sworm1.0-1.4yes -Music doesn't workBackground music if DSP emu enabled
Tank Blaster
TeknoBalls1.3-1.4yes emuBlack screen at startupBreakout clone
Tautology II1.0-1.4yes -Nice Mahjongg variant. Need to use STE joypadNice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled
Tetrhex
Tron 21.01.6 yesdummy/emuBackground music if DSP emu enabled
Tron20011.3--Bus error at startupdummy emuScreen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled
TsccTron (preview)1.31.6 yes - Works only occasionally, bottom screen black. @@ -2145,12 +2499,19 @@ otherwise "-".

Ufo War1.31.6 yes - Screen scrambled. With DSP emu, bg music for a while
Ultimate Arena (demo)1.5yesyesFalcon version of the game
Vertical Mayhem(+) 1.0 yes
Watership1.31.6 yes emuShows a giant W with background noiseSome glitches at the bottom of the screen
Willie Adventurer 1.0yes --Both 1st and 2nd preview versions work, but - 1st one has scrolling/display issuesBoth 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled
Wotanoid1.3-1.4yesemuAsteroids clone
X-moon1.7yes -Stops at startup with garbled screenWorks only with WinUAE core. Needs Joypad. Game stop while fire is pressed. Background music if DSP emu enabled
Zodiax (demo)
-

Falcon demos

+

Falcon demos

-

Here are listed some Falcon demos:

- - - - - - - - - +

Some demos require FPU, although normal Falcon's don't have a one. +Old UAE CPU core always emulates FPU both for TT and Falcon machines. +WinUAE CPU core does that only for TT, but but you can enable FPU +also for Falcon if demo is stated to require that.

+ +
Falcon demos
TitleHatari versionSoundDSPComment
+ + + + + + + + + + - + - + - - + + + + + + + + + - + + Sonolumineszenz @@ -2255,10 +2638,19 @@ otherwise "-".

- + + + + + + + - + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + - + - + + + + + + + + - + + + + + + + + @@ -2318,58 +2760,59 @@ otherwise "-".

- + - - + - + - - + + - + Chaos A.D.* + - - + + - + - + - + - + - - + Epidemic musicdisk + + @@ -2392,7 +2835,7 @@ otherwise "-".

- + @@ -2416,7 +2859,7 @@ otherwise "-".

- + @@ -2443,16 +2886,15 @@ otherwise "-".

- + - + - + + + + + + + + @@ -2497,10 +2948,10 @@ otherwise "-".

- + - + + + + + + + + + + + + + + + + + + + + + + - - + + - + - + - + + + + + + + + + Blue - + + + + + + + + + + + + + + + + + + + + + + - + - - + + - + - - + - + + - + - + - + - + - + - + - + - + - + - - + + - + + + + + + + + + + + + + + + @@ -2749,57 +3274,82 @@ otherwise "-".

Falcon demos
TitleHatari versionSoundDSPComment
Aggression: Agressive II party info1.31.4 yes emuMusic is broken, graphics don't look same as on pouet.net screenshotGraphics don't look same as on pouet.net screenshot
Aggression: @@ -2221,16 +2595,25 @@ otherwise "-".

Almost all screens work now, some have visual glitches.
Aura: - E.X.Illusion1.3An cool: + The Keff demo1.6yes -Sinwave scroller leaves garbage pixels on screen, + gets stuck after dragons pic with black screen
Aura: + E.X.Illusion1.6yes emuBus error on startupNeeds WinUAE core in Hatari v1.6
Avena: - Sonolumineszenz 1.3 yes emu
Brainstorm: Mouse1.01.4yes -AVR animation/music with Brainstorm player. + Background music with DSP emu
Collapze: + Sidetracked1.4 -AVR animation/music with Brainstorm player. Sound broken.emuMusicdemo GFA interface looks completely broken + mouse doesn't work properly
Crac: @@ -2271,10 +2663,10 @@ otherwise "-".

Cream: Binliner preview1.31.6 yes emuVGA only. Freaky screen works, Land & Worship screens bombFreaky screen works only with old UAE core. Land & Worship screens bomb
Cruor: @@ -2294,22 +2686,72 @@ otherwise "-".

DHS: + 128dist1.7--Requires FPU
DHS: + 128 krawl1.7--Requires FPU
DHS: + 4ever1.7--Requires FPU
DHS: + 4orce1.7yes-Requires FPU
DHS: A.T.S 1.0 yes -Fast. Background music with DSP emuFast. Needs FPU. Background music with DSP emu. + Sometimes crashes with WinUAE CPU core
DHS: Don't Break The Oath1.31.5 - -Sound is just noise. Needs 14MB RAMNeeds 14MB RAM and FPU. Uses NoCrew DSP MP2-player
DHS: + Dream Dimension1.7yesemuRequires FPU
DHS: GEM-demoDHS: + Echos1.7yesemuRequires FPU. Uses DSP for the music
DHS: + GEM-demo 1.3 - -
DHS: Outline 2006 invite1.31.5 - -Sound is just noise. Needs 14MB RAM (recommended: - --memory 14 --cpuclock 32 --dsp none --monitor vga + Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes)
Digital Chaos: Built-in Obsolescence1.31.6.2 yes emuMusic plays, but no output. Gives DSP stack overflowRequires WinUAE CPU core, gives DSP stack overflows
DNT Crew: Agony1.3-1.4yes emu After few screens freezes with black screen
DNT Crew: - Chaos A.D.1.31.5 yes-Stops after showing the disk imageemuUses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy
EKO: Are You Experienced?1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
EKO: E.K.O System1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
EKO: - Epidemic musicdisk1.3-1.4yes - Bombs out when it comes to the menu
Escape: _1.31.6 yes emu Freezes or exits after few screens
EXA: Entcarte1.31.6 - - Bombs immediately 1.3 yes -Background music with DSP emu. Some screens (e.g. after the initial - water screen) do not show up right (maybe VIDEL emulation problem?).Background music with DSP emu
Fun Industries: Fungle Beats1.31.6 yes -Background music with DSP emuNeeds WinUAE CPU core. Background music with DSP emu
Gaston: @@ -2471,6 +2913,15 @@ otherwise "-".

Background music with DSP emu
ICE: + Tron20011.4yes-Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo.
Impulse: Bugs from Outer Space 1.1
Lazer: Lost Blubb1.31.6 yes emuFor now requires --cpuclock 32 to work properly with HatariRequires WinUAE CPU core
Lazer: @@ -2551,29 +3002,69 @@ otherwise "-".

Mind Design: + 4some1.7--Requires FPU. Sometimes hangs with WinUAE CPU core
MJJ Prod: + Bound 421.4yesemuCrashes at cyan millstone screen
Mystic bytes: + Chosneck Supplement (e5)1.4yesemuNeeds 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?)
Mystic bytes: Moai 96kB1.3-1.4yes emu14MB RAM + FPU. Complains that it works only on 68030 or higher14MB RAM + (EC)030 + FPU. Works only with old CPU.
Mystic bytes: Time Out1.31.6 yes emuNeeds 8MB RAM. For now requires also --cpuclock 32 to - work properly with HatariRequires WinUAE CPU core
Mystic bytes: + Virtual Dream1.7--Requires FPU. Crashes with bus error after a few seconds
New Beat: - Blue & Flu 1.1 - -Very nice 4K demos from New BeatVery nice 4K demo from New Beat
New Beat: + Flu1.1yes-Very nice 4K demo from New Beat. Flu requires FPU
New Beat: @@ -2584,12 +3075,28 @@ otherwise "-".

NoCrew: + Aggressive Party 2 4k1.4-emuUses DSP play / DMA record in handshake mode. Doesn't work if auto-started.
NoCrew: + Stocasto1.6yesemuBombs on startup (in v1.5 it froze, but in later stage)
Opium: Chrome Dragon 1.0 yes -With Hatari v1.6, needs WinUAE core
Opium: @@ -2610,11 +3117,10 @@ otherwise "-".

POV: JESTERday1.31.4yes emuDSP/MOD music demo, but music doesn't sound right (at all). - 256 colors only256 colors DSP+DMA MOD music demo
Psychosis: @@ -2651,34 +3157,36 @@ otherwise "-".

STAX: Doomino1.3-1.4 -Says "Something wrong with Falcon"emuDoesn't work with 020 CPU
The Respectables: Cebit 93 demo1.31.6 yes -Screen is not updated properlyRequires WinUAE CPU core for screen to be drawn correctly
Trio: 124 beers later1.31.6 yes -Some screens don't work
Trio: X-tasie1.31.7 - -Quits without doing anything (requires 030 MMU which AUE doesn't emulate?)Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when + MMU has been enabled. There is a Videl emulation problem left when + the user moves the mouse during the first screen.
tSCc: @@ -2693,10 +3201,10 @@ otherwise "-".

tSCc: Beams (Falcon version)1.01.5 - -Music is buggyNice demo, NoCrew DSP MP2-music
tSCc: @@ -2720,16 +3228,25 @@ otherwise "-".

1.1 - emuHiColor only, drawing the city requires DSP emulationHiColor + >4MB only, drawing the city requires DSP + emulation. Doesn't work if auto-started.
Toons: Yepyha1.3-1.6yes -Strange screen sizes, stops in middle. - With DSP, stops earlier to DSP stack overflowStrange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow
T.O.Y.S: + wait1.6yesemuUses NoCrew DSP MP2-player
Wildfire: @@ -2740,6 +3257,14 @@ otherwise "-".

Julia fractals
Wildfire: + 4tune1.7-emuRequires FPU and DSP
Birdshow 1.0 -
+

More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

+ -

Falcon applications

+

Falcon applications

Here are listed some Falcon specific applications:

- - - - - - - - +
Falcon applications
TitleHatari versionDSPComment
+ + + + + + + + + - + - + - + + + + + + + - + - + + + + + + + - + - + - + + + + + + + - + @@ -2817,27 +3367,29 @@ otherwise "-".

- + - + - + - + - + - + - @@ -2853,75 +3405,114 @@ otherwise "-".

- - - - + + + + + + + + + + - - - + + + + + + + + +
Falcon applications
TitleHatari versionDSPComment
AceMidi (demo)1.31.6 emuComplains about CPU overload, DSP generated softsynth sounds - for MIDI keyboard presses don't sound right (at all)DSP generated softsynth sounds need Hatari v1.6 to sound OK
AceTracker1.31.6emuSome audio issues in AM module playback
AFM (audio fun machine)1.4 emuComplains about CPU overload, DSP generated softsynth sounds - for key presses don't sound right (at all)
Apex (demo)1.31.6 - Crashes with a "MOVE.W $fff20000,D0" instruction. It's unclear why this works on a real Falcon. The separate imageviewers work fine.
Aniplayer1.4emuDSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3
AVI 0301.11.6 -Worked with Hatari v1.1, freezes with v1.6
CentviewCentview 1.3 emu The included Brainstorm DSP JPEG decoder works also fine.
Centurbo bench1.6emuGives inaccurate FPS (190%) and CPU (14Mhz) speed values. + Without WinUAE core, numbers are off even more
Chronos 3D player1.31.6 - Complains about wrong resolution, requires 15-bit
FalcAMP1.31.6 emuMODs playing works fine, MP3s have no sound / complain about DSP timeoutMODs playing work + s fine, MP3s have no sound / complain about DSP timeout
FlaySID1.31.6 emu No sound.
FlexTrax1.31.6 emuNo sound. Startup graphics look OK only in VGA mode.Freezes with old UAE core, but even with WinUAE core, sounds is noise. + Startup graphics look OK only in VGA mode.
GemPLAY1.31.6 emuMOD/SND/XMS playing works fine, AON/GT2 don't have sound or freeze. + MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version
Errors at exit if started in other than HiColor mode.
Rainbow - II multimedia1.3-Bombs immediately at startupMP2 player1.5emuNoCrew MP2 sound player
Rainbow II multimedia1.5emuWorks only with the new WinUAE CPU core. With old UAE core, + bombs immediately at startup (MMU not emulated in old UAE). + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
Whip1.3dummySeveral of the effects don't work (correctly). - Pointer freezes if started with DSP "emu" mode.1.4emuEffects are working
WinRec1.4emuDirect-to-disk recording with DSP sound effects processing
-

TT/Falcon utilities

+

TT/Falcon utilities

-

Here are some utilities that don't work on ST or STE hardware, -but work both on TT and Falcon.

+

Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

- - - +
TT/Falcon utilities
+ + - - - + + + + + + + + + + - + - - + - - + - + - + + + + +
TT/Falcon utilities
UtilityHatari versionNotesUtilityHatari versionNotes
Adebug (reloaded)1.7Debugger supporting 68000 - 68030. On Falcon and TT this + uses MMU i.e. requires WinUAE CPU core
Calamus SL (1991 demo)Calamus SL (1991 demo) 1.0Nice with Hatari TT or 32Mhz Falcon emulation at 1024x768x1 - VDI resolution... The latest + Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM
FreeMiNTCecile 1.2Needs to be installed/booted from an ACSI or IDE HD image and - memory protection needs to be disabled (UAE core doesn't emulate MMU)
Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
CecileFreeMiNT 1.2Hard disk driver. Works only with IDE emulationNeeds to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari old UAE core doesn't + emulate MMU)
HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS >= v3)
-
-
- - - - - - - -
Valid HTML 4.01! - Hatari development team, August 2009 -
+

Software sites

+ +

In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

+ + +

Demos (for many platforms) can be found from pouet.net and +besides Atari scene news, Dead Hackers Society provides descriptions, +screenshots and files for tools to create music, graphics and code on +Atari: +

+ +
+