--- hatari/doc/compatibility.html 2019/04/09 08:48:16 1.1.1.5
+++ hatari/doc/compatibility.html 2019/04/09 08:52:21 1.1.1.10
@@ -32,8 +32,9 @@
a:hover { color:#0000ff; background:#ffffff; text-decoration:none; }
a:active { color:#993399; background:#ffffff; text-decoration:none; }
- .file { color: #000088;}
- .button { color: #468E64;}
+ .pageheader { text-align:center; }
+ .file { color: #000088; }
+ .button { color: #468E64; }
.key { color:#550000; font-family:Courier,monospace; font-size:90% }
.backdropped { background:#ffffee; }
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@@ -45,18 +46,18 @@
-Falcon applications
TT/Falcon utilities
+ Software sites
@@ -142,8 +144,8 @@ version and not work at all with others.
information is missing for some listed game or demo, please send mail
to the hatari-devel mailing list.
-- Note that only few of the games and demos work with the free
-EmuTOS TOS, especially for ST/e. For more information, see emutos.txt.
+- Note that many games and demos don't work with the free EmuTOS TOS.
+For more information, see emutos.txt.
@@ -152,8 +154,8 @@ EmuTOS TOS, especially for ST/e. For mor
ST software compatibility list
-By default everything that works on a real ST should work
-also in Hatari.
+This is not a comprehensive list. By default everything that
+works on a real ST should work also in Hatari.
ST games
@@ -198,15 +200,12 @@ also in Hatari.
| Enchanted Land |
- 1.0 |
-
- Some versions do not load at all, others work fine.
- This game uses heavily sync-scrolling techniques!
- |
+ 1.3 |
+ This game uses heavily sync-scrolling techniques! |
| F15 Strike Eagle 2 |
- before 1.0 |
- Keyboard emulation seems to be dodgy |
+ 1.3 |
+ |
| Jaguar XJ220 (development demo) |
@@ -259,11 +258,25 @@ also in Hatari.
Game also supports MIDI music |
+ | R.B.I. Baseball 2 |
+ 1.6 |
+ On STE, the game will play sounds with the DMA audio, but with
+ a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound
+ fx don't sound correct because of that, but that's not an emulation bug |
+
+
| Rick Dangerous |
before 1.0 |
|
+ | Running Man |
+ 1.6 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Seven Gates Of Jambala |
1.3 |
Uses a very rare mode for timer B to count start of line. Disable the
@@ -297,13 +310,13 @@ also in Hatari.
|
| Super Hang-On |
- 1.0 |
- Minor screen sync issues |
+ 1.4 |
+ Minor screen color sync issues |
| Super Monaco GP |
- 1.1 |
- Bad FDC timings prevents the game from starting |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
| Super Sprint |
@@ -318,11 +331,25 @@ also in Hatari.
fails to load
+ | The Deep |
+ 1.1 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Toki |
before 1.0 |
|
+ | Treasure Trap |
+ 1.1 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Wings Of Death |
1.0 |
works in STE mode too |
@@ -337,6 +364,13 @@ also in Hatari.
before 1.0 |
|
+
+ | Yolanda |
+ 1.6 |
+ This game expects random data from the TOS memory test in low RAM,
+ so the emulator has to be started with "fast boot" disabled
+ or the game will freeze after some few seconds |
+
@@ -366,9 +400,8 @@ for border removal).
| ACF:
Just Buggin' |
- 1.1 |
- wrong FDC timings for the read sector command prevent demo
- from starting |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
| Acid Team:
@@ -376,7 +409,7 @@ for border removal).
| 1.1 |
Uses its own IKBD 6301 routine. The "Unlimited Bobs"
- screen is very sensitive to proper IKBD timings.
+ screen is very sensitive to proper IKBD timings.
|
@@ -394,8 +427,8 @@ for border removal).
| Chaos:
Pandemonium |
- 1.1 |
- Confusion screen crashes |
+ 1.5 |
+ The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?) |
| Checkpoint:
@@ -415,8 +448,9 @@ for border removal).
|
| Delta Force:
Punish Your Machine |
- 1.0 |
- Sync-scroll, overscan... |
+ 1.5 |
+ Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF.
+ "Best Part Of The Creation" uses spec512 mode in med res |
| Delta Force:
@@ -432,11 +466,18 @@ for border removal).
| Does not work with HD emulation |
+ | Diamond Design:
+ Brace |
+ 1.5 |
+ Use spec512 mode in med res in the mixed low/med res horizontal scrolltext |
+
+
| Dune:
Illusion |
1.0 |
- Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2
- requires --slow-fdc else screen won't be cleared correctly |
+ Very nice demo. Some rasters are sometimes flickering, this is a bug
+ in the demo, not in Hatari. Using --fastfdc can cause problems
+ with some parts of this demo |
| Dune/Sector One:
@@ -448,7 +489,9 @@ for border removal).
| Dune/Sector One:
Odd Stuff |
before 1.0 |
- Flickers with ST (not with STe) emulation |
+ In STF mode, some screens tries to simulate more colors by changing the
+ palette on each VBL, which creates an unpleasant flickering effect
+ (this is not a bug in Hatari). Use STE mode for better results |
| Equinox:
@@ -457,16 +500,43 @@ for border removal).
| |
- | MJJ Prod:
- Anomaly |
- 1.1 |
- Main menu gets out of sync when playing digidrums |
+ Equinox:
+ Vodka Demo |
+ 1.6.1 |
+ The 'Kill The Beast 2' part requires Hatari 1.6.1 to work |
+
+
+ | Fraggle's:
+ Bird Mad Girl Show |
+ 1.5 |
+ |
+
+
+ | Futur Minds:
+ Snork |
+ 1.5 |
+ DNT screen 1 is mixing low/med res on the same line, which is not supported
+ by Hatari at the moment |
+
+
+ | Lynx:
+ BBS Intro 3 |
+ 1.5 |
+ Good 3D (voluntarily uses some address errors in the 3D routines) |
| M.C.S:
- Delirious 4 |
+ Delirious Demos IV
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation and for
+ some of the overscan screens. Some screens are not working or not
+ correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo) |
+
+
+ | MJJ Prod:
+ Anomaly |
1.1 |
- FDC timings error in loader |
+ Main menu gets out of sync when playing digidrums |
| Next:
@@ -476,12 +546,24 @@ for border removal).
(in Future Minds screen, planes are shifted in the lower part) |
+ | Offbeat:
+ The Musical Wonders 1990 |
+ 1.6.2 |
+ |
+
+
| Omega:
Omega |
1.3 |
In full overscan screen, planes are shifted due to missing hi/lo stabilizer |
+ | Omega:
+ RGB Plasma |
+ 1.5 |
+ Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5 |
+
+
| Overlanders:
European Demos |
1.1 |
@@ -489,6 +571,13 @@ for border removal).
| Overlanders:
+ Gen4 Demo |
+ 1.5 |
+ Does not work with cartridge / HD emulation. Uses illegal/address error
+ exceptions to decode the program |
+
+
+ | Overlanders:
Ventura |
1.1 |
In Ultimate Dist screen planes are shifted in the upper logo |
@@ -500,6 +589,18 @@ for border removal).
|
+ | Oxygene:
+ ST-NICCC 2000 Demo |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
+
+
+ | Paulo Simoes (ljkb):
+ The Overscan Demos |
+ 1.0 |
+ All demos are running in overscan, including some spectrum 512 pictures. |
+
+
| Paulo Simoes (ljkb):
shforstv |
1.3 |
@@ -615,9 +716,19 @@ configuration or data files are not writ
Programming |
+ | AHCC |
+ 1.3 |
+ Open Source Pure-C compatible C-compiler and IDE |
+
+
+ | Pure-C |
+ 1.4 |
+ Debugger had issues with GEMDOS HD emulation before Hatari v1.4 |
+
+
| DevPac 2.2 |
- before 1.0 |
- MonST crashy |
+ 1.2 |
+ |
| Turbo Assembler |
@@ -664,13 +775,14 @@ configuration or data files are not writ
| Mgif |
- before 1.0 |
- |
+ 1.4 |
+ Convolutions can use Falcon DSP and JPEG loading Brainstorm
+ DSP decoder |
| Neochrome |
- before 1.0 |
- Rasters sometimes unstable |
+ 1.3 |
+ |
| OCR |
@@ -678,6 +790,12 @@ configuration or data files are not writ
Didn't try scanning |
+ | Spectrum 512 |
+ before 1.0 |
+ Mouse cannot traverse whole screen unless mouse grab or
+ fullscreen mode is used |
+
+
| Speed Of Light |
before 1.0 |
|
@@ -904,6 +1022,16 @@ are just STE enhanced. These are marked
Notes |
+ | 4K Pacman |
+ 1.4 |
+ |
+
+
+ | Aerial Combat 3 |
+ 1.4 |
+ |
+
+
| Alien Blast |
before 1.0 |
|
@@ -914,12 +1042,17 @@ are just STE enhanced. These are marked
"Director's cut" preview. Needs to be run from atdcdemo/-folder in root |
+ | AttackWave* |
+ 1.3 |
+ Uses blitter and DMA sound on STE |
+
+
| Astrodia* |
before 1.0 |
- Blitter support doesn't work with EmuTOS, only real STE TOS |
+ Blitter |
- | Battletris+ |
+ Battletris+ |
before 1.0 |
|
@@ -934,7 +1067,7 @@ are just STE enhanced. These are marked
|
- | Breakdance |
+ Breakdance |
before 1.0 |
THE ultimate scene game |
@@ -949,7 +1082,7 @@ are just STE enhanced. These are marked
|
- | ChuChu Rocket |
+ ChuChu Rocket |
before 1.0 |
needs to be run from disk image |
@@ -1009,9 +1142,15 @@ are just STE enhanced. These are marked
Uses STE DMA, blitter and palette |
- | Power Up* |
- 1.1 |
- STE music sounds broken, but DMA sound effects and ST music work |
+ Power Up* |
+ 1.5 |
+ Very weird sound routine in STE mode : play a 2 bytes sample in a loop with
+ DMA sound and update the content of this sample with an MFP timer |
+
+
+ | R0X |
+ 1.3 |
+ Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages |
| Roger |
@@ -1049,14 +1188,19 @@ are just STE enhanced. These are marked
|
+ | Team |
+ 1.0 |
+ HW scrolling, DMA sound, overscan |
+
+
| TomTar |
before 1.0 |
|
| Utopos |
- 1.2 |
- |
+ 1.4 |
+ Screen was flickering with previous version of Hatari |
| Ultimate Arena |
@@ -1064,6 +1208,12 @@ are just STE enhanced. These are marked
|
+ | Whitewater Madness |
+ 1.6 |
+ Bottom part of the screen is not correct, due to changing video address
+ when display is already on |
+
+
| Wolfenstein 3D* |
1.2 |
Uses DMA sound on STE |
@@ -1073,6 +1223,13 @@ are just STE enhanced. These are marked
1.0 |
|
+
+ | Zero-5 (demo) |
+ 1.4 |
+ STE DMA sound, Blitter and palette. STE joypad works, but
+ there are issues in mouse control. Flicker and wrong colors on
+ the bottom part of the in-game screen |
+
@@ -1097,14 +1254,13 @@ are just STE enhanced. These are marked
| Aggression:
Braindamage |
- 1.1 |
- The labyrinth screen has a small dark rectangle in bottom left
- corner which doesn't show up in videos from real STe. |
+ 1.3 |
+ |
| Aggression:
RGBeast |
- 1.1 |
+ 1.3 |
Overscan + blitter. Doesn't look right |
@@ -1120,11 +1276,32 @@ are just STE enhanced. These are marked
| You may need to reset between screens |
+ | Brainless Institute:
+ Bad Taste |
+ 1.4 |
+ Demo crashes during the vector balls at the beginning. This is due to
+ the blitter overwriting some code (due to a bug in the sprite routine)
+ but the reason why it happens only under Hatari was not found yet |
+
+
| Cream: Madness |
1.2 |
Music demo with Amiga Paula soundchip emulation + tunes |
+ | Defence Force:
+ Save The Eearth |
+ 1.5 |
+ Right border switches, blitter, extended palette, HW
+ scrolling/screen splitting, DMA music + microwire/lmc control. |
+
+
+ | DHS:
+ Cernit Trandafir |
+ 1.5 |
+ |
+
+
| DHS:
Just Musix 2 |
1.0 |
@@ -1133,13 +1310,8 @@ are just STE enhanced. These are marked
| DHS:
More or Less Zero |
- 1.1 |
- Initial texts + first (tunnel) screen messed up and
- screen sync issues in diffraction pattern screen,
- audio waveform block effect gfx not quite correct,
- audio not synched properly with gfx after spec-4096 pic,
- lmc1992 emulation missing for endpart modplayer.
- (works better than STeem though) |
+ 1.5 |
+ |
| DHS:
@@ -1149,8 +1321,22 @@ are just STE enhanced. These are marked
| |
+ | Dune/Sector One:
+ Antiques |
+ 1.6.2 |
+ The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes
+ but that's a bug in the demo, not in Hatari |
+
+
+ | Electronic Images:
+ Music Dream II |
+ 1.5 |
+ This demo requires accurate values when reading dma sound address ($ff8909/0b/0d)
+ and won't work correctly with Hatari < 1.5 |
+
+
| GGN:
- The Sierpinski overdose 4K |
+ The Sierpinski overdose 4K
1.0 |
Uses blitter, requires med-rez |
@@ -1163,8 +1349,8 @@ are just STE enhanced. These are marked
| ICE:
Jam-Cols |
- 1.1 |
- Wrong blitter timings |
+ 1.4 |
+ Changes background color using blitter |
| ICE:
@@ -1174,6 +1360,19 @@ are just STE enhanced. These are marked
| Planes are shifted |
+ | ICE:
+ Space Tale |
+ 1.4 |
+ In the part with 3 horizontal scrolltexts, bottom border is not removed
+ due to bad blitter timing |
+
+
+ | ICE:
+ The Wave Of The Future |
+ 1.6.2 |
+ |
+
+
| Imagina:
Xmas demo 92 |
before 1.0 |
@@ -1182,8 +1381,8 @@ are just STE enhanced. These are marked
| Imagina:
Systematic error |
- 1.1 |
- DMA sound replay is distorted |
+ 1.4 |
+ |
| Light:
@@ -1201,7 +1400,7 @@ are just STE enhanced. These are marked
| Light:
VGA slideshow |
1.2 |
- Some bad pixels and couple of the images not quite right, otherwise fine. |
+ Some vertical bad pixels stripes and one of the images broken, otherwise fine. |
| MJJ-Prod:
@@ -1229,7 +1428,7 @@ are just STE enhanced. These are marked
|
| Next: Illusion |
- devel |
+ 1.2 |
Part of the Phaleon Gigademo |
@@ -1245,17 +1444,29 @@ are just STE enhanced. These are marked
| |
- | Ouch:
- Songs of the unexpected |
- 1.1 |
- Sound is sometimes distorted. |
+ OUCH:
+ Songs Of The Unexpected |
+ 1.5 |
+ |
+
+
+ | Oxygene:
+ Amiga Demo 2 |
+ 1.4 |
+ 50kHz DMA sound |
+
+
+ | Paradox:
+ 20 years Atari STE megademo |
+ 1.4 |
+ Sound is broken in Paradox color zoomer screen |
| Paradox:
X-mas 2004 demo |
- 1.1 |
- The last (4th) screen horizontal scroll texts don't look
- right and are jerky |
+ 1.4 |
+ The last (4th) screen horizontal scroll texts don't look right
+ and are jerky. It also needs frameskip even on 1.4Gz Athlon XP |
| Paradox:
@@ -1269,8 +1480,16 @@ are just STE enhanced. These are marked
|
| Paradox:
HighResMode |
- 1.1 |
- Spec512 in med-rez is not (yet) supported by Hatari |
+ 1.5 |
+ Use spec512 mode in med res |
+
+
+ | POV:
+ POV 136 |
+ 1.6 |
+ Hatari doesn't support modifying $ff8205 and reading it back
+ while display is enabled. Without VBL sync, there's a only 10%
+ chance of STE HW detection working |
| Reservoir Gods:
@@ -1303,6 +1522,15 @@ are just STE enhanced. These are marked
| For any other than TOS 1.06, you need to use fantfix.prg first |
+ | The Pixels Twins:
+ Mental Hangover |
+ 1.5 |
+ Does not work with cartridge / HD emulation. Real Time Clock should
+ also be disabled to prevent a bug in the boot sector's loader (depends
+ on the TOS version used). Sound requires Hatari >= 1.5 to work
+ (the routines write in the sample buffer while it's played by the dma) |
+
+
| Unit 17:
Dynamite |
1.2 |
@@ -1311,8 +1539,15 @@ are just STE enhanced. These are marked
| Unit 17:
E.P.S.S. Demo |
- 1.2 |
- Bottom border content garbage due to bad blitter timing emulation |
+ 1.4 |
+ Video counter is modified while display is ON |
+
+
+ | Ym-Rockerz:
+ Tyme Warp |
+ 1.5 |
+ The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way
+ that is not supported by current bus error handling |
| Zeal:
@@ -1336,20 +1571,27 @@ are just STE enhanced. These are marked
| Notes |
+ | Hextracker |
+ 1.5 |
+ Mouse cannot traverse whole screen unless mouse grab or
+ fullscreen mode is used |
+
+
| MaxYMiser DMA |
before 1.0 |
|
- | Octalyzer STE |
+ Octalyser STE |
1.0 |
- Opens borders, flickers sometimes |
+ Opens left and bottom border, screen flickers when playing
+ mods if Octalyser isn't configured correctly for the machine |
- | Protracker STE |
- 1.0 |
- 50KHz replay duff |
-
+ Protracker STE |
+ 1.4 |
+ Opens bottom border, 50kHz DMA replay |
+
| Stretch |
before 1.0 |
@@ -1427,9 +1669,9 @@ this section lists only TT-specific game
| tSCc:
- 256mbrot, Bragg256, Glasstro, Orion-B, Yabt |
- before 1.0 |
- TT/Falcon intros |
+ 256mbrot, Bragg256, Glasstro, Orion-B, Yabt
+ before 1.0 |
+ TT/Falcon intros, with later Hatari versions, Bragg 256 freezes at startup |
tSCc:
@@ -1461,29 +1703,31 @@ this section lists only TT-specific game
Falcon software compatibility list
-The main things preventing Falcon programs from working properly
-are incomplete VIDEL and DSP emulation. You can select between three
-different DSP emulation modes with the Hatari "--dsp" option:
+ You can select between three different DSP emulation modes with
+the Hatari "--dsp" option:
- none: No emulation.
- If program doesn't need/use DSP, this is the best option.
- There may also still be some rare program that doesn't
- work with the Hatari DSP emulation.
+ If program doesn't need/use DSP, this is the best option.
- emu: Experimental DSP emulation.
Needed if program requires DSP. Slow.
- dummy: Faked DSP response to DSP commands.
- Some rare programs that need DSP only a little may work
- with faked DSP. This is much faster than the real DSP emulation.
+ Some rare programs that need DSP may also work with faked DSP.
+ This is much faster than the real DSP emulation.
-The "dsp" column in tables below tells which DSP emulation
-mode needs to be used for the given program to work. If it
-doesn't matter, the column contains "-".
-
-The column for whether the program works and whether
-it has (working) sound have "yes" when this is true and
+ The "dsp" column in tables below tells which DSP emulation mode
+needs to be used for the given program to work. If it doesn't matter,
+the column contains "-". The column for whether the program works and
+for whether it has (working) sound have "yes" when this is true and
otherwise "-".
+Due to incomplete VIDEL emulation and some remaining emulation
+cycle accuracy issues, some Falcon programs don't work yet.
+Note: more timing critical demos (for example ones using
+NoCrew's DSP MP2-player) that are marked as working in the list below,
+work only with the experimental WinUAE core. Please see
+Hatari readme.txt on how to enable that.
+
Falcon games
Here are listed some Falcon games:
@@ -1513,7 +1757,7 @@ otherwise "-".
|
| Addsub |
- 1.3 |
+ 1.6 |
- |
- |
Exits when joystick is used |
@@ -1542,10 +1786,10 @@ otherwise "-".
| Blum |
- 1.3 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Bomb Squad |
@@ -1563,32 +1807,34 @@ otherwise "-".
| Bugger |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Bunion |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- |
+ Background music if DSP emu enabled |
| Cavemania (demo) |
- 1.3 |
- - |
+ 1.6 |
+ yes |
- |
- Sound is just noise and some menus are black (space gets through them) |
+ Some menus are black (space gets through them).
+ After playing a while: "IKBD buffer is full!" (with WinUAE).
+ Screen bottom has garbage. Background music works only with DSP emu |
| ChainZ |
- 1.1 |
- - |
+ 1.4 |
+ yes |
emu |
- Keep space pressed while game is starting to disable
- (freezing) DSP music play. VGA only |
+ Keep space pressed while game is starting, or use DSP emu
+ to get background music. VGA only |
| Conquest of Elysium II |
@@ -1609,7 +1855,7 @@ otherwise "-".
1.3 |
yes |
- |
- Background music if DSP emu enabled. Both demos 1 & 2 work |
+ Background music if DSP emu enabled. Both demos 1 & 2 work |
| Corsair |
@@ -1634,20 +1880,26 @@ otherwise "-".
| Double Bobble 2000 |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Nice. Music doesn't work |
+ Background music if DSP emu enabled |
- | Dry Egg |
- 1.0 |
+ DownFall |
+ 1.5 |
yes |
- |
- Needs exactly 8MB RAM, bus errors otherwise.
- Background music with DSP |
-
+ Music is rather noisy. |
+
+ | Epi-Lepsie |
+ 1.4 |
+ yes |
+ emu |
+ |
+
+
Evolution Dino Dudes (aka. Humans) |
1.3 |
- |
@@ -1662,7 +1914,7 @@ otherwise "-".
- |
ST low version has problems with scrolling (which doesn't
happen with with STe emulation). In TC version parts of sprites
- get stuck to top of screen, |
+ get stuck to top of screen
| FalcTron |
@@ -1680,17 +1932,17 @@ otherwise "-".
| Golden Island (demo) |
- 1.3 |
- - |
+ 1.6 |
+ yes |
- |
- Screen goes black on game loading. Illegal ROM access on pressing space. |
+ VGA only. Doesn't work with WinUAE |
| Gravon (demo) |
- 1.3 |
- - |
- - |
- Intros work, game doesn't |
+ 1.4 |
+ yes |
+ emu |
+ 3D hovercraft. Slow |
| Great |
@@ -1701,17 +1953,17 @@ otherwise "-".
| H2O |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
Nice. |
- | Hexogan |
- 1.3 |
+ Hexogan (v0.6) |
+ 1.4 |
yes |
- |
- Worked earlier (before v1.0)? |
+ Use number keypad to play |
| Impulse |
@@ -1721,18 +1973,35 @@ otherwise "-".
Nice breakout clone. Has background music if DSP emu enabled |
- | Jewelz |
+ Ishar 3 (CD) |
1.3 |
- no |
+ yes |
- |
- With RGB mode freezes at startup, VGA mode fine |
+ Nice adventure game. |
- | "K" |
- 1.3 |
+ Jewelz |
+ 1.4 |
+ yes |
- |
+ With RGB mode freezes at startup, VGA mode fine.
+ Background music with DSP emu |
+
+
+ | "K" |
+ 1.6 |
+ yes |
+ emu |
+ Preview for a Karting game by EXA. First entry in Training menu allows playing |
+
+
+ | Killing Impact |
+ 1.6 |
+ yes |
- |
- Preview for a Karting game by EXA. Freezes at startup. |
+ Modern version of Joust, upto 4 players. Sound with DSP.
+ Game screen colors etc are all wrong.
+ |
| Kwiks.pd |
@@ -1745,29 +2014,29 @@ otherwise "-".
Lamemine |
1.0 |
yes |
- dummy/emu |
+ dummy emu |
Background music if DSP emu enabled |
| Lasers and Hommes (DLDH2) |
- 1.3 |
+ 1.6 |
yes |
emu |
- Very slow, sound issues |
+ Slow |
| Les Dinosaures (demo) |
- 1.3 |
+ 1.6 |
yes |
emu |
- Slow, some issues in input handling |
+ |
| Llamazap |
- 1.3 |
+ 1.6 |
- |
- |
- Use joypad, issues in screen updates |
+ Requires joypad. Linked version doesn't have (DSP) music, others have |
| Madtris |
@@ -1785,11 +2054,11 @@ otherwise "-".
| Men at War (preview) |
- 1.3 |
+ 1.6 |
yes |
- - |
- Has background music if DSP emu enabled.
- Separate intro has sync problems. |
+ emu |
+ Requires now both WinUAE CPU core and DSP to be enabled. Bullets aren't visible.
+ Separate intro program bus errors |
| Milanopol |
@@ -1799,40 +2068,40 @@ otherwise "-".
|
- | Mine |
- 1.3 |
- - |
- - |
- v1.02, GFA |
-
-
| Mini F1 demo |
- 1.3 |
+ 1.6 |
- |
- |
- Stops when the game would start |
+ Freezes when the game would start. Sound is just noise |
| Moongame |
- 1.3 |
+ 1.6 |
- |
emu |
Pointer cannot be moved in the game menu |
| Moonspeeder (preview 2) |
- 1.3 |
+ 1.6 |
- |
emu |
Exits in the starting phase
(preview 1 works, but is non-interactive) |
- | Multi Briques |
- 1.3 |
- - |
+ Mouse trap |
+ 1.6 |
+ yes |
- |
- Some sounds when DSP enables, otherwise just white screen |
+ Screen lines are doubled |
+
+
+ | Multi Briques |
+ 1.6 |
+ yes |
+ emu |
+ Some versions work, some get stuck at start with white screen |
| Neurobot.108 |
@@ -1843,10 +2112,10 @@ otherwise "-".
| Nibe2 |
- 1.0 |
+ 1.4 |
- |
- |
- Videl emu doesn't support rasters (in title screen) |
+ Videl emu doesn't support rasters in title screen |
| Offworld |
@@ -1878,23 +2147,21 @@ otherwise "-".
| Pinball Dreams |
- 1.3 |
- - |
+ 1.6 |
+ yes |
- |
- Colors in main menu wrong and it doesn't react to input,
- sound is just noise. Menu works with "--cpuclock 32", but
- game screen is scrambled / doesn't work. |
+ Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work. |
| Pingo98 |
- 1.3 |
+ 1.6 |
yes |
emu |
Colors wrong in classic version, TC version just exits.
- Worked earlier without DSP emu |
+ DSP used for background music
- | PMHeretic & PMDoom |
+ PMHeretic & PMDoom |
1.0 |
yes |
- |
@@ -1923,10 +2190,10 @@ otherwise "-".
| Push It |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- DSP replay doesn't produce any sound |
+ Background music if DSP emu enabled |
| Q-Blue |
@@ -1953,22 +2220,30 @@ otherwise "-".
Rave |
1.0 |
yes |
- dummy/emu |
+ dummy emu |
Background music with DSP |
| Reeking Rubber |
- 1.3 |
+ 1.4 |
+ - |
+ - |
+ Doesn't do anything. Issue with VIDEL |
+
+
+ | Risk 030 |
+ 1.3.1 |
- |
- |
- Doesn't do anything |
+ VGA (640x480) only |
| Running |
1.3 |
yes |
emu |
- A Doom like game. Both the 1996 preview and 1997 shareware versions work fine |
+ A Doom like game. Both the 1996 preview and 1997 shareware
+ versions work fine. Latter one doesn't work if auto-started. |
| SBM v0.8 |
@@ -1979,10 +2254,10 @@ otherwise "-".
| SBM v1.03 |
- 1.3 |
+ 1.6 |
- |
- |
- Newer SBM versions bomb out immediately at startup |
+ Requires WinUAE CPU core |
| Shangai (demo) |
@@ -2007,24 +2282,24 @@ otherwise "-".
| Sky Fall |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music if DSP emu enabled |
| Slippery Sam |
- 1.0 |
+ 1.6 |
yes |
- - |
- Background music if DSP emu enabled |
+ dummy |
+ Needs 14MB of RAM. Background music if DSP emu enabled |
| Sokoban by FUN |
- 1.3 |
- - |
+ 1.6 |
+ yes |
emu |
- VGA 640x480x16 only, exits after loading data |
+ VGA 640x480x16 only, black screen after loading data |
| Space Taxi |
@@ -2063,10 +2338,10 @@ otherwise "-".
| Sworm |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Tank Blaster |
@@ -2077,17 +2352,18 @@ otherwise "-".
| TeknoBalls |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
- Black screen at startup |
+ Breakout clone |
| Tautology II |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Nice Mahjongg variant. Need to use STE joypad |
+ Nice Mahjongg variant. Supports Joypad (configurable).
+ Background music with DSP emu enabled |
| Tetrhex |
@@ -2112,21 +2388,14 @@ otherwise "-".
| Tron 2 |
- 1.0 |
+ 1.6 |
yes |
- dummy/emu |
- Background music if DSP emu enabled |
-
-
- | Tron2001 |
- 1.3 |
- - |
- - |
- Bus error at startup |
+ dummy emu |
+ Screen scrambled in v1.6, worked fine in v1.0 - v1.4. Background music if DSP emu enabled |
| TsccTron (preview) |
- 1.3 |
+ 1.6 |
yes |
- |
Works only occasionally, bottom screen black.
@@ -2141,12 +2410,19 @@ otherwise "-".
|
| Ufo War |
- 1.3 |
+ 1.6 |
yes |
- |
Screen scrambled. With DSP emu, bg music for a while |
+ | Ultimate Arena (demo) |
+ 1.5 |
+ yes |
+ yes |
+ Falcon version of the game |
+
+
| Vertical Mayhem(+) |
1.0 |
yes |
@@ -2155,25 +2431,25 @@ otherwise "-".
| Watership |
- 1.3 |
+ 1.6 |
yes |
emu |
- Shows a giant W with background noise |
+ Some glitches at the bottom of the screen |
| Willie Adventurer |
1.0 |
+ yes |
- |
- - |
- Both 1st and 2nd preview versions work, but
- 1st one has scrolling/display issues |
+ Both 1st and 2nd preview versions work, but 1st one has
+ scrolling/display issues. Background music if DSP emu enabled |
| Wotanoid |
- 1.3 |
- - |
- - |
- Stops at startup with garbled screen |
+ 1.4 |
+ yes |
+ emu |
+ Asteroids clone |
| Zodiax (demo) |
@@ -2202,10 +2478,10 @@ otherwise "-".
| Aggression:
Agressive II party info |
- 1.3 |
+ 1.4 |
yes |
emu |
- Music is broken, graphics don't look same as on pouet.net screenshot |
+ Graphics don't look same as on pouet.net screenshot |
| Aggression:
@@ -2217,16 +2493,25 @@ otherwise "-".
Almost all screens work now, some have visual glitches. |
- | Aura:
- E.X.Illusion |
- 1.3 |
+ An cool:
+ The Keff demo |
+ 1.6 |
+ yes |
- |
+ Sinwave scroller leaves garbage pixels on screen,
+ gets stuck after dragons pic with black screen |
+
+
+ | Aura:
+ E.X.Illusion |
+ 1.6 |
+ yes |
emu |
- Bus error on startup |
+ Needs WinUAE core in Hatari v1.6 |
| Avena:
- Sonolumineszenz |
+ Sonolumineszenz
1.3 |
yes |
emu |
@@ -2251,10 +2536,19 @@ otherwise "-".
| Brainstorm:
Mouse |
- 1.0 |
+ 1.4 |
+ yes |
- |
+ AVR animation/music with Brainstorm player.
+ Background music works only with DSP |
+
+
+ | Collapze:
+ Sidetracked |
+ 1.4 |
- |
- AVR animation/music with Brainstorm player. Sound broken. |
+ emu |
+ Musicdemo GFA interface looks completely broken + mouse doesn't work properly |
| Crac:
@@ -2267,10 +2561,10 @@ otherwise "-".
|
| Cream:
Binliner preview |
- 1.3 |
+ 1.6 |
yes |
emu |
- VGA only. Freaky screen works, Land & Worship screens bomb |
+ VGA only. Freaky screen works only with old UAE core. Land & Worship screens bomb |
| Cruor:
@@ -2299,13 +2593,14 @@ otherwise "-".
|
| DHS:
Don't Break The Oath |
- 1.3 |
+ 1.5 |
- |
- |
- Sound is just noise. Needs 14MB RAM |
+ Needs 14MB RAM, uses NoCrew DSP MP2-player |
- | DHS: GEM-demo |
+ DHS:
+ GEM-demo |
1.3 |
- |
- |
@@ -2314,58 +2609,59 @@ otherwise "-".
| DHS:
Outline 2006 invite |
- 1.3 |
+ 1.5 |
- |
- |
- Sound is just noise. Needs 14MB RAM (recommended:
- --memory 14 --cpuclock 32 --dsp none --monitor vga
+ | Needs 14MB RAM, uses NoCrew DSP MP2-player
+ (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga
--sound off --fast-forward yes) |
| Digital Chaos:
Built-in Obsolescence |
- 1.3 |
+ 1.6.2 |
yes |
emu |
- Music plays, but no output. Gives DSP stack overflow |
+ Requires WinUAE CPU core, gives DSP stack overflows |
| DNT Crew:
Agony |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
After few screens freezes with black screen |
| DNT Crew:
- Chaos A.D. |
- 1.3 |
+ Chaos A.D.*
+ 1.5 |
yes |
- - |
- Stops after showing the disk image |
+ emu |
+ Uses its own IKBD 6301 routine to decode the demo's protection.
+ Demo runs correctly but sound is rather noisy |
| EKO:
Are You Experienced? |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| EKO:
E.K.O System |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| EKO:
- Epidemic musicdisk |
- 1.3 |
- - |
+ Epidemic musicdisk
+ 1.4 |
+ yes |
- |
Bombs out when it comes to the menu |
@@ -2388,7 +2684,7 @@ otherwise "-".
| Escape:
_ |
- 1.3 |
+ 1.6 |
yes |
emu |
Freezes or exits after few screens |
@@ -2412,7 +2708,7 @@ otherwise "-".
| EXA:
Entcarte |
- 1.3 |
+ 1.6 |
- |
- |
Bombs immediately |
@@ -2439,16 +2735,15 @@ otherwise "-".
1.3 |
yes |
- |
- Background music with DSP emu. Some screens (e.g. after the initial
- water screen) do not show up right (maybe VIDEL emulation problem?). |
+ Background music with DSP emu |
| Fun Industries:
Fungle Beats |
- 1.3 |
+ 1.6 |
yes |
- |
- Background music with DSP emu |
+ Needs WinUAE CPU core. Background music with DSP emu |
| Gaston:
@@ -2467,6 +2762,15 @@ otherwise "-".
| Background music with DSP emu |
+ | ICE:
+ Tron2001 |
+ 1.4 |
+ yes |
+ - |
+ Bus error at startup unless IDE enabled. Screen resolution or
+ update issues. Non-interactive game(?) demo. |
+
+
| Impulse:
Bugs from Outer Space |
1.1 |
@@ -2493,10 +2797,10 @@ otherwise "-".
| Lazer:
Lost Blubb |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| Lazer:
@@ -2547,25 +2851,41 @@ otherwise "-".
| |
+ | MJJ Prod:
+ Bound 42 |
+ 1.4 |
+ yes |
+ emu |
+ Crashes at cyan millstone screen |
+
+
+ | Mystic bytes:
+ Chosneck Supplement (e5) |
+ 1.4 |
+ yes |
+ emu |
+ Needs 14MB RAM. Music notes screen colors aren't right
+ (Hatari Videl emu doesn't support palette cycling?) |
+
+
| Mystic bytes:
Moai 96kB |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
- 14MB RAM + FPU. Complains that it works only on 68030 or higher |
+ 14MB RAM + (EC)030 + FPU. Works only with old CPU. |
| Mystic bytes:
Time Out |
- 1.3 |
+ 1.6 |
yes |
emu |
- Needs 8MB RAM. For now requires also --cpuclock 32 to
- work properly with Hatari |
+ Requires WinUAE CPU core |
| New Beat:
- Blue & Flu |
+ Blue & Flu
1.1 |
- |
- |
@@ -2580,12 +2900,28 @@ otherwise "-".
|
+ | NoCrew:
+ Aggressive Party 2 4k |
+ 1.4 |
+ - |
+ emu |
+ Uses DSP play / DMA record in handshake mode. Doesn't work if auto-started. |
+
+
+ | NoCrew:
+ Stocasto |
+ 1.6 |
+ yes |
+ emu |
+ Bombs on startup (in v1.5 it froze, but in later stage) |
+
+
| Opium:
Chrome Dragon |
1.0 |
yes |
- |
- |
+ With Hatari v1.6, needs WinUAE core |
| Opium:
@@ -2606,11 +2942,10 @@ otherwise "-".
|
| POV:
JESTERday |
- 1.3 |
- |
+ 1.4 |
+ yes |
emu |
- DSP/MOD music demo, but music doesn't sound right (at all).
- 256 colors only |
+ 256 colors DSP+DMA MOD music demo |
| Psychosis:
@@ -2647,34 +2982,34 @@ otherwise "-".
|
| STAX:
Doomino |
- 1.3 |
- - |
+ 1.4 |
- |
- Says "Something wrong with Falcon" |
+ emu |
+ Doesn't work with 020 CPU |
| The Respectables:
Cebit 93 demo |
- 1.3 |
+ 1.6 |
yes |
- |
- Screen is not updated properly |
+ Requires WinUAE CPU core for screen to be drawn correctly |
| Trio:
124 beers later |
- 1.3 |
+ 1.6 |
yes |
- |
- Some screens don't work |
+ |
| Trio:
X-tasie |
- 1.3 |
+ 1.6 |
- |
- |
- Quits without doing anything (requires 030 MMU which AUE doesn't emulate?) |
+ With old UAE, quits without doing anything (requires 030 MMU), with WinUAE, black screen |
| tSCc:
@@ -2689,10 +3024,10 @@ otherwise "-".
| tSCc:
Beams
(Falcon version) |
- 1.0 |
+ 1.5 |
- |
- |
- Music is buggy |
+ Nice demo, NoCrew DSP MP2-music |
| tSCc:
@@ -2716,16 +3051,25 @@ otherwise "-".
| 1.1 |
- |
emu |
- HiColor only, drawing the city requires DSP emulation |
+ HiColor + >4MB only, drawing the city requires DSP
+ emulation. Doesn't work if auto-started. |
| Toons:
Yepyha |
- 1.3 |
- - |
+ 1.6 |
+ yes |
- |
- Strange screen sizes, stops in middle.
- With DSP, stops earlier to DSP stack overflow |
+ Strange screen sizes, stops in middle. With DSP, has
+ background music, but stops earlier to DSP stack overflow |
+
+
+ | T.O.Y.S:
+ wait |
+ 1.6 |
+ yes |
+ emu |
+ Uses NoCrew DSP MP2-player |
| Wildfire:
@@ -2745,6 +3089,11 @@ otherwise "-".
+ More Falcon demos can be found e.g. from the Atari.Org
+Falcon demos archive
+and demo tools from the dhs.nu demoscene
+site.
+
Falcon applications
@@ -2761,41 +3110,59 @@ otherwise "-".
|
| AceMidi
(demo) |
- 1.3 |
+ 1.6 |
emu |
- Complains about CPU overload, DSP generated softsynth sounds
- for MIDI keyboard presses don't sound right (at all) |
+ DSP generated softsynth sounds need Hatari v1.6 to sound OK |
| AceTracker |
- 1.3 |
+ 1.6 |
emu |
- Complains about CPU overload, DSP generated softsynth sounds
- for key presses don't sound right (at all) |
+ Some audio issues in AM module playback |
+
+
+ | AFM (audio fun machine) |
+ 1.4 |
+ emu |
+ |
| Apex (demo) |
- 1.3 |
+ 1.6 |
- |
Crashes with a "MOVE.W $fff20000,D0" instruction.
It's unclear why this works on a real Falcon.
The separate imageviewers work fine. |
+ | Aniplayer |
+ 1.4 |
+ emu |
+ DSP stack underflow on switching JPG images, synchronization
+ doesn't work when DSP used with DMA transfers to play MP3 |
+
+
| AVI 030 |
- 1.1 |
+ 1.6 |
- |
- |
+ Worked with Hatari v1.1, freezes with v1.6 |
- | Centview |
+ Centview |
1.3 |
emu |
The included Brainstorm DSP JPEG decoder works also fine. |
+ | Centurbo bench |
+ 1.6 |
+ emu |
+ Gives inaccurate FPS (190%) and CPU (14Mhz) speed values.
+ Without WinUAE core, numbers are off even more |
+
+
| Chronos 3D player |
- 1.3 |
+ 1.6 |
- |
Complains about wrong resolution, requires 15-bit |
@@ -2813,27 +3180,29 @@ otherwise "-".
| FalcAMP |
- 1.3 |
+ 1.6 |
emu |
- MODs playing works fine, MP3s have no sound / complain about DSP timeout |
+ MODs playing work
+ s fine, MP3s have no sound / complain about DSP timeout |
| FlaySID |
- 1.3 |
+ 1.6 |
emu |
No sound. |
| FlexTrax |
- 1.3 |
+ 1.6 |
emu |
- No sound. Startup graphics look OK only in VGA mode. |
+ Freezes with old UAE core, but even with WinUAE core, sounds is noise.
+ Startup graphics look OK only in VGA mode. |
| GemPLAY |
- 1.3 |
+ 1.6 |
emu |
- MOD/SND/XMS playing works fine, AON/GT2 don't have sound or freeze.
+ | MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad.
Fileselector dir selection doesn't work for the latest 1.92 version |
@@ -2849,18 +3218,31 @@ otherwise "-".
| Errors at exit if started in other than HiColor mode. |
- | Rainbow
- II multimedia |
- 1.3 |
- - |
- Bombs immediately at startup |
+ MP2 player |
+ 1.5 |
+ emu |
+ NoCrew MP2 sound player |
+
+
+ | Rainbow II multimedia |
+ 1.5 |
+ emu |
+ Works only with the new WinUAE CPU core. With old UAE core,
+ bombs immediately at startup (MMU not emulated in old UAE).
+ Mouse cannot traverse whole screen unless mouse grab or
+ fullscreen mode is used |
| Whip |
- 1.3 |
- dummy |
- Several of the effects don't work (correctly).
- Pointer freezes if started with DSP "emu" mode. |
+ 1.4 |
+ emu |
+ Effects are working |
+
+
+ | WinRec |
+ 1.4 |
+ emu |
+ Direct-to-disk recording with DSP sound effects processing |
@@ -2868,8 +3250,8 @@ otherwise "-".
TT/Falcon utilities
-Here are some utilities that don't work on ST or STE hardware,
-but work both on TT and Falcon.
+Here are some utilities that either have specific TT and/or Falcon
+support or work only on them.
TT/Falcon utilities
@@ -2880,10 +3262,10 @@ but work both on TT and Falcon.
| Notes |
- | Calamus SL (1991 demo) |
+ Calamus SL (1991 demo) |
1.0 |
- Nice with Hatari TT or 32Mhz Falcon emulation at 1024x768x1
- VDI resolution... The latest
+ | Nice with Hatari TT or 32Mhz Falcon emulation at
+ e.g. 1024x768x1 VDI resolution... The latest
Calamus
SL2006 Lite edition doesn't work though, it needs at least
32MB RAM |
@@ -2892,20 +3274,41 @@ but work both on TT and Falcon.
FreeMiNT |
1.2 |
Needs to be installed/booted from an ACSI or IDE HD image and
- memory protection needs to be disabled (UAE core doesn't emulate MMU) |
-
+ memory protection needs to be disabled (Hatari old UAE core doesn't
+ emulate MMU)
| Cecile |
1.2 |
- Hard disk driver. Works only with IDE emulation |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Supports only TT and Falcon |
+
+ | HD Driver |
+ 1.4 |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to
+ EC030 or better, with TOS v3 works also with 020 CPU (used by
+ earlier Hatari versions for TOS >= v3) |
+
+Software sites
+
+In case you're new to the Atari scene or an old-timer who's forgotten
+where all the freely available software is, these file archive sites
+still retain their Atari sections:
+
+
+
@@ -2914,7 +3317,7 @@ but work both on TT and Falcon.
src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
border="0" height="31" width="88">
|
- Hatari development team, August 2009
+ Hatari development team, June 2012
|