--- hatari/doc/compatibility.html 2019/04/09 08:48:16 1.1.1.5 +++ hatari/doc/compatibility.html 2019/04/09 08:51:26 1.1.1.9 @@ -32,8 +32,9 @@ a:hover { color:#0000ff; background:#ffffff; text-decoration:none; } a:active { color:#993399; background:#ffffff; text-decoration:none; } - .file { color: #000088;} - .button { color: #468E64;} + .pageheader { text-align:center; } + .file { color: #000088; } + .button { color: #468E64; } .key { color:#550000; font-family:Courier,monospace; font-size:90% } .backdropped { background:#ffffee; } .image {margin-left: 5px; margin-right: 5px; border-width:2px; border-style:solid; border-color:#eeeeff; padding:1cm; text-align:center; } @@ -45,18 +46,18 @@ -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.3 +

-

+

-

-Hatari on the WWW: http://hatari.berlios.de/ +

Index

@@ -92,6 +93,7 @@ Hatari on the WWW: Falcon applications
  • TT/Falcon utilities +
  • Software sites @@ -152,8 +154,8 @@ EmuTOS TOS, especially for ST/e. For mor

    ST software compatibility list

    -

    By default everything that works on a real ST should work -also in Hatari.

    +

    This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

    ST games

    @@ -198,15 +200,12 @@ also in Hatari.

    Enchanted Land - 1.0 - - Some versions do not load at all, others work fine.
    - This game uses heavily sync-scrolling techniques! - + 1.3 + This game uses heavily sync-scrolling techniques! F15 Strike Eagle 2 - before 1.0 - Keyboard emulation seems to be dodgy + 1.3 +   Jaguar XJ220 (development demo) @@ -259,11 +258,25 @@ also in Hatari.

    Game also supports MIDI music + R.B.I. Baseball 2 + 1.6 + On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug + + Rick Dangerous before 1.0   + Running Man + 1.6 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the @@ -297,13 +310,13 @@ also in Hatari.

    Super Hang-On - 1.0 - Minor screen sync issues + 1.4 + Minor screen color sync issues Super Monaco GP - 1.1 - Bad FDC timings prevents the game from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Super Sprint @@ -318,11 +331,25 @@ also in Hatari.

    fails to load + The Deep + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Toki before 1.0   + Treasure Trap + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Wings Of Death 1.0 works in STE mode too @@ -337,6 +364,13 @@ also in Hatari.

    before 1.0   + + Yolanda + 1.6 + This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds + @@ -366,9 +400,8 @@ for border removal).

    ACF: Just Buggin' - 1.1 - wrong FDC timings for the read sector command prevent demo - from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Acid Team: @@ -376,7 +409,7 @@ for border removal).

    1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings. @@ -394,8 +427,8 @@ for border removal).

    Chaos: Pandemonium - 1.1 - Confusion screen crashes + 1.5 + The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?) Checkpoint: @@ -415,8 +448,9 @@ for border removal).

    Delta Force: Punish Your Machine - 1.0 - Sync-scroll, overscan... + 1.5 + Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res Delta Force: @@ -432,11 +466,18 @@ for border removal).

    Does not work with HD emulation + Diamond Design: + Brace + 1.5 + Use spec512 mode in med res in the mixed low/med res horizontal scrolltext + + Dune: Illusion 1.0 - Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slow-fdc else screen won't be cleared correctly + Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo Dune/Sector One: @@ -448,7 +489,9 @@ for border removal).

    Dune/Sector One: Odd Stuff before 1.0 - Flickers with ST (not with STe) emulation + In STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results Equinox: @@ -457,18 +500,37 @@ for border removal).

      + Equinox: + Vodka Demo + 1.6.1 + The 'Kill The Beast 2' part requires Hatari 1.6.1 to work + + + Fraggle's: + Bird Mad Girl Show + 1.5 +   + + + Futur Minds: + Snork + 1.5 + DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment + + + Lynx: + BBS Intro 3 + 1.5 + Good 3D (voluntarily uses some address errors in the 3D routines) + + MJJ Prod: Anomaly 1.1 Main menu gets out of sync when playing digidrums - M.C.S: - Delirious 4 - 1.1 - FDC timings error in loader - - Next: Phaleon Giga Demo 1.0 @@ -482,6 +544,12 @@ for border removal).

    In full overscan screen, planes are shifted due to missing hi/lo stabilizer + Omega: + RGB Plasma + 1.5 + Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5 + + Overlanders: European Demos 1.1 @@ -489,6 +557,13 @@ for border removal).

    Overlanders: + Gen4 Demo + 1.5 + Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program + + + Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo @@ -500,6 +575,18 @@ for border removal).

      + Oxygene: + ST-NICCC 2000 Demo + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation + + + Paulo Simoes (ljkb): + The Overscan Demos + 1.0 + All demos are running in overscan, including some spectrum 512 pictures. + + Paulo Simoes (ljkb): shforstv 1.3 @@ -615,9 +702,19 @@ configuration or data files are not writ Programming + AHCC + 1.3 + Open Source Pure-C compatible C-compiler and IDE + + + Pure-C + 1.4 + Debugger had issues with GEMDOS HD emulation before Hatari v1.4 + + DevPac 2.2 - before 1.0 - MonST crashy + 1.2 +   Turbo Assembler @@ -664,13 +761,14 @@ configuration or data files are not writ Mgif - before 1.0 -   + 1.4 + Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder Neochrome - before 1.0 - Rasters sometimes unstable + 1.3 +   OCR @@ -678,6 +776,12 @@ configuration or data files are not writ Didn't try scanning + Spectrum 512 + before 1.0 + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used + + Speed Of Light before 1.0   @@ -904,6 +1008,16 @@ are just STE enhanced. These are marked Notes + 4K Pacman + 1.4 +   + + + Aerial Combat 3 + 1.4 +   + + Alien Blast before 1.0   @@ -914,12 +1028,17 @@ are just STE enhanced. These are marked "Director's cut" preview. Needs to be run from atdcdemo/-folder in root + AttackWave* + 1.3 + Uses blitter and DMA sound on STE + + Astrodia* before 1.0 Blitter support doesn't work with EmuTOS, only real STE TOS - Battletris+ + Battletris+ before 1.0   @@ -934,7 +1053,7 @@ are just STE enhanced. These are marked   - Breakdance + Breakdance before 1.0 THE ultimate scene game @@ -949,7 +1068,7 @@ are just STE enhanced. These are marked   - ChuChu Rocket + ChuChu Rocket before 1.0 needs to be run from disk image @@ -1009,9 +1128,15 @@ are just STE enhanced. These are marked Uses STE DMA, blitter and palette - Power Up* - 1.1 - STE music sounds broken, but DMA sound effects and ST music work + Power Up* + 1.5 + Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer + + + R0X + 1.3 + Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages Roger @@ -1049,14 +1174,19 @@ are just STE enhanced. These are marked   + Team + 1.0 + HW scrolling, DMA sound, overscan + + TomTar before 1.0   Utopos - 1.2 -   + 1.4 + Screen was flickering with previous version of Hatari Ultimate Arena @@ -1064,6 +1194,12 @@ are just STE enhanced. These are marked   + Whitewater Madness + 1.6 + Bottom part of the screen is not correct, due to changing video address + when display is already on + + Wolfenstein 3D* 1.2 Uses DMA sound on STE @@ -1073,6 +1209,13 @@ are just STE enhanced. These are marked 1.0   + + Zero-5 (demo) + 1.4 + STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. Flicker and wrong colors on + the bottom part of the in-game screen + @@ -1097,14 +1240,13 @@ are just STE enhanced. These are marked Aggression: Braindamage - 1.1 - The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe. + 1.3 +   Aggression: RGBeast - 1.1 + 1.3 Overscan + blitter. Doesn't look right @@ -1120,11 +1262,32 @@ are just STE enhanced. These are marked You may need to reset between screens + Brainless Institute: + Bad Taste + 1.4 + Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet + + Cream: Madness 1.2 Music demo with Amiga Paula soundchip emulation + tunes + Defence Force: + Save The Eearth + 1.5 + Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control. + + + DHS: + Cernit Trandafir + 1.5 +   + + DHS: Just Musix 2 1.0 @@ -1133,13 +1296,8 @@ are just STE enhanced. These are marked DHS: More or Less Zero - 1.1 - Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though) + 1.5 +   DHS: @@ -1149,8 +1307,15 @@ are just STE enhanced. These are marked   + Electronic Images: + Music Dream II + 1.5 + This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5 + + GGN: - The Sierpinski overdose 4K + The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez @@ -1163,8 +1328,8 @@ are just STE enhanced. These are marked ICE: Jam-Cols - 1.1 - Wrong blitter timings + 1.4 + Changes background color using blitter ICE: @@ -1174,6 +1339,19 @@ are just STE enhanced. These are marked Planes are shifted + ICE: + Space Tale + 1.4 + In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing + + + ICE: + The Wave Of The Future + 1.4 + Top border is not correctly removing (maybe a wrong 4 cycles timing for VBL on STE) + + Imagina: Xmas demo 92 before 1.0 @@ -1182,8 +1360,8 @@ are just STE enhanced. These are marked Imagina: Systematic error - 1.1 - DMA sound replay is distorted + 1.4 + Light: @@ -1201,7 +1379,7 @@ are just STE enhanced. These are marked Light: VGA slideshow 1.2 - Some bad pixels and couple of the images not quite right, otherwise fine. + Some vertical bad pixels stripes and one of the images broken, otherwise fine. MJJ-Prod: @@ -1216,6 +1394,15 @@ are just STE enhanced. These are marked   + M.C.S: + Delirious 4 + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. In 3 demos, the STE is not correctly + detected. Contrary to what may be indicated, this demo is bugged + and only runs on STE, even if most screens are STF only ! + + New Core: Beyond Deadline before 1.0 @@ -1229,7 +1416,7 @@ are just STE enhanced. These are marked Next: Illusion - devel + 1.2 Part of the Phaleon Gigademo @@ -1245,17 +1432,29 @@ are just STE enhanced. These are marked   - Ouch: - Songs of the unexpected - 1.1 - Sound is sometimes distorted. + OUCH: + Songs Of The Unexpected + 1.5 +   + + + Oxygene: + Amiga Demo 2 + 1.4 + 50kHz DMA sound + + + Paradox: + 20 years Atari STE megademo + 1.4 + Sound is broken in Paradox color zoomer screen Paradox: X-mas 2004 demo - 1.1 - The last (4th) screen horizontal scroll texts don't look - right and are jerky + 1.4 + The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP Paradox: @@ -1269,8 +1468,8 @@ are just STE enhanced. These are marked Paradox: HighResMode - 1.1 - Spec512 in med-rez is not (yet) supported by Hatari + 1.5 + Use spec512 mode in med res Reservoir Gods: @@ -1303,6 +1502,15 @@ are just STE enhanced. These are marked For any other than TOS 1.06, you need to use fantfix.prg first + The Pixels Twins: + Mental Hangover + 1.5 + Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari >= 1.5 to work + (the routines write in the sample buffer while it's played by the dma) + + Unit 17: Dynamite 1.2 @@ -1311,8 +1519,15 @@ are just STE enhanced. These are marked Unit 17: E.P.S.S. Demo - 1.2 - Bottom border content garbage due to bad blitter timing emulation + 1.4 + Video counter is modified while display is ON + + + Ym-Rockerz: + Tyme Warp + 1.5 + The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling Zeal: @@ -1336,20 +1551,27 @@ are just STE enhanced. These are marked Notes + Hextracker + 1.5 + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used + + MaxYMiser DMA before 1.0   - Octalyzer STE + Octalyser STE 1.0 - Opens borders, flickers sometimes + Opens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine - Protracker STE - 1.0 - 50KHz replay duff - + Protracker STE + 1.4 + Opens bottom border, 50kHz DMA replay + Stretch before 1.0 @@ -1461,29 +1683,31 @@ this section lists only TT-specific game

    Falcon software compatibility list

    -

    The main things preventing Falcon programs from working properly -are incomplete VIDEL and DSP emulation. You can select between three -different DSP emulation modes with the Hatari "--dsp" option: +

    You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

    -

    The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

    - -

    The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

    The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

    +

    Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracies, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

    +

    Falcon games

    Here are listed some Falcon games:

    @@ -1542,10 +1766,10 @@ otherwise "-".

    Blum - 1.3 - - + 1.4 + yes - - Music doesn't work + Background music works if DSP emu enabled Bomb Squad @@ -1563,32 +1787,33 @@ otherwise "-".

    Bugger - 1.0 - - + 1.4 + yes - - Music doesn't work + Background music works if DSP emu enabled Bunion - 1.0 - - + 1.4 + yes - - + Background music if DSP emu enabled Cavemania (demo) - 1.3 - - + 1.4 + yes - - Sound is just noise and some menus are black (space gets through them) + Some menus are black (space gets through them). + Background music works only with DSP emu ChainZ - 1.1 - - + 1.4 + yes emu - Keep space pressed while game is starting to disable - (freezing) DSP music play. VGA only + Keep space pressed while game is starting, or use DSP emu + to get background music. VGA only Conquest of Elysium II @@ -1609,7 +1834,7 @@ otherwise "-".

    1.3 yes - - Background music if DSP emu enabled. Both demos 1 & 2 work + Background music if DSP emu enabled. Both demos 1 & 2 work Corsair @@ -1634,20 +1859,26 @@ otherwise "-".

    Double Bobble 2000 - 1.0 - - + 1.4 + yes - - Nice. Music doesn't work + Background music if DSP emu enabled - Dry Egg - 1.0 + DownFall + 1.5 yes - - Needs exactly 8MB RAM, bus errors otherwise. - Background music with DSP - + Music is rather noisy. + + Epi-Lepsie + 1.4 + yes + emu + + + Evolution Dino Dudes
    (aka. Humans) 1.3 - @@ -1662,7 +1893,7 @@ otherwise "-".

    - ST low version has problems with scrolling (which doesn't happen with with STe emulation). In TC version parts of sprites - get stuck to top of screen, + get stuck to top of screen FalcTron @@ -1687,10 +1918,10 @@ otherwise "-".

    Gravon (demo) - 1.3 - - - - - Intros work, game doesn't + 1.4 + yes + emu + 3D hovercraft. Slow Great @@ -1701,17 +1932,17 @@ otherwise "-".

    H2O - 1.3 - - + 1.4 + yes emu Nice. - Hexogan - 1.3 + Hexogan (v0.6) + 1.4 yes - - Worked earlier (before v1.0)? + Use number keypad to play Impulse @@ -1721,11 +1952,19 @@ otherwise "-".

    Nice breakout clone. Has background music if DSP emu enabled - Jewelz + Ishar 3 (CD) 1.3 - no + yes - - With RGB mode freezes at startup, VGA mode fine + Nice adventure game. + + + Jewelz + 1.4 + yes + - + With RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu "K" @@ -1735,6 +1974,15 @@ otherwise "-".

    Preview for a Karting game by EXA. Freezes at startup. + Killing Impact + 1.3 + yes + emu + Modern version of Joust, upto 4 players, DSP sounds. + With DSP just black screen on startup, without DSP, stops + when game starts. + + Kwiks.pd 1.0 - @@ -1745,7 +1993,7 @@ otherwise "-".

    Lamemine 1.0 yes - dummy/emu + dummy emu Background music if DSP emu enabled @@ -1753,7 +2001,7 @@ otherwise "-".

    1.3 yes emu - Very slow, sound issues + Slow, minor issues Les Dinosaures (demo) @@ -1764,10 +2012,10 @@ otherwise "-".

    Llamazap - 1.3 + 1.4 - - - Use joypad, issues in screen updates + Use joypad. DSP sounds don't work Madtris @@ -1799,15 +2047,8 @@ otherwise "-".

    - Mine - 1.3 - - - - - v1.02, GFA - - Mini F1 demo - 1.3 + 1.3 - - Stops when the game would start @@ -1828,11 +2069,18 @@ otherwise "-".

    (preview 1 works, but is non-interactive) - Multi Briques - 1.3 + Mouse trap + 1.5+ - - - Some sounds when DSP enables, otherwise just white screen + This game works only with new winuae core, but has double lines display + + + Multi Briques + 1.3.1 + - + emu + With v1.0 just some sounds and otherwise just white screen Neurobot.108 @@ -1843,10 +2091,10 @@ otherwise "-".

    Nibe2 - 1.0 + 1.4 - - - Videl emu doesn't support rasters (in title screen) + Videl emu doesn't support rasters in title screen Offworld @@ -1878,12 +2126,11 @@ otherwise "-".

    Pinball Dreams - 1.3 + 1.6 - - Colors in main menu wrong and it doesn't react to input, - sound is just noise. Menu works with "--cpuclock 32", but - game screen is scrambled / doesn't work. + sound is just noise. Game screen is scrambled / doesn't work. Pingo98 @@ -1891,10 +2138,10 @@ otherwise "-".

    yes emu Colors wrong in classic version, TC version just exits. - Worked earlier without DSP emu + DSP used for background music - PMHeretic & PMDoom + PMHeretic & PMDoom 1.0 yes - @@ -1923,10 +2170,10 @@ otherwise "-".

    Push It - 1.0 - - + 1.4 + yes - - DSP replay doesn't produce any sound + Background music if DSP emu enabled Q-Blue @@ -1953,15 +2200,22 @@ otherwise "-".

    Rave 1.0 yes - dummy/emu + dummy emu Background music with DSP Reeking Rubber - 1.3 + 1.4 - - - Doesn't do anything + Doesn't do anything. Issue with VIDEL + + + Risk 030 + 1.3.1 + - + - + VGA (640x480) only Running @@ -2007,10 +2261,10 @@ otherwise "-".

    Sky Fall - 1.0 - - + 1.4 + yes - - Music doesn't work + Background music if DSP emu enabled Slippery Sam @@ -2022,9 +2276,9 @@ otherwise "-".

    Sokoban by FUN 1.3 - - + yes emu - VGA 640x480x16 only, exits after loading data + VGA 640x480x16 only, black screen after loading data Space Taxi @@ -2063,10 +2317,10 @@ otherwise "-".

    Sworm - 1.0 - - + 1.4 + yes - - Music doesn't work + Background music works if DSP emu enabled Tank Blaster @@ -2077,17 +2331,18 @@ otherwise "-".

    TeknoBalls - 1.3 - - + 1.4 + yes emu - Black screen at startup + Breakout clone Tautology II - 1.0 - - + 1.4 + yes - - Nice Mahjongg variant. Need to use STE joypad + Nice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled Tetrhex @@ -2114,17 +2369,10 @@ otherwise "-".

    Tron 2 1.0 yes - dummy/emu + dummy emu Background music if DSP emu enabled - Tron2001 - 1.3 - - - - - Bus error at startup - - TsccTron (preview) 1.3 yes @@ -2147,6 +2395,13 @@ otherwise "-".

    Screen scrambled. With DSP emu, bg music for a while + Ultimate Arena (demo) + 1.5 + yes + yes + Falcon version of the game + + Vertical Mayhem(+) 1.0 yes @@ -2155,25 +2410,25 @@ otherwise "-".

    Watership - 1.3 + 1.6 yes emu - Shows a giant W with background noise + Some glitches at the bottom of the screen Willie Adventurer 1.0 + yes - - - - Both 1st and 2nd preview versions work, but - 1st one has scrolling/display issues + Both 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled Wotanoid - 1.3 - - - - - Stops at startup with garbled screen + 1.4 + yes + emu + Asteroids clone Zodiax (demo) @@ -2202,10 +2457,10 @@ otherwise "-".

    Aggression: Agressive II party info - 1.3 + 1.4 yes emu - Music is broken, graphics don't look same as on pouet.net screenshot + Graphics don't look same as on pouet.net screenshot Aggression: @@ -2217,16 +2472,26 @@ otherwise "-".

    Almost all screens work now, some have visual glitches. - Aura: - E.X.Illusion - 1.3 + An cool: + The Keff demo + 1.4 + yes - + Sinwave scroller flickers badly and leaves garbage pixels on screen + (videl emu issue?), gets stuck after dragons pic with bus error and + black screen + + + Aura: + E.X.Illusion + 1.4 + yes emu - Bus error on startup + Music gets stuck for a while at the end. Avena: - Sonolumineszenz + Sonolumineszenz 1.3 yes emu @@ -2251,10 +2516,19 @@ otherwise "-".

    Brainstorm: Mouse - 1.0 + 1.4 + yes - + AVR animation/music with Brainstorm player. + Background music works only with DSP + + + Collapze: + Sidetracked + 1.4 - - AVR animation/music with Brainstorm player. Sound broken. + emu + Musicdemo GFA interface looks completely broken + mouse doesn't work properly Crac: @@ -2270,7 +2544,7 @@ otherwise "-".

    1.3 yes emu - VGA only. Freaky screen works, Land & Worship screens bomb + VGA only. Freaky screen works, Land & Worship screens bomb Cruor: @@ -2299,10 +2573,10 @@ otherwise "-".

    DHS: Don't Break The Oath - 1.3 + 1.5 - - - Sound is just noise. Needs 14MB RAM + Needs 14MB RAM, uses NoCrew DSP MP2-player DHS: GEM-demo @@ -2314,17 +2588,17 @@ otherwise "-".

    DHS: Outline 2006 invite - 1.3 + 1.5 - - - Sound is just noise. Needs 14MB RAM (recommended: - --memory 14 --cpuclock 32 --dsp none --monitor vga + Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga --sound off --fast-forward yes) Digital Chaos: Built-in Obsolescence - 1.3 + 1.3 yes emu Music plays, but no output. Gives DSP stack overflow @@ -2332,40 +2606,41 @@ otherwise "-".

    DNT Crew: Agony - 1.3 - - + 1.4 + yes emu After few screens freezes with black screen DNT Crew: - Chaos A.D. - 1.3 + Chaos A.D.* + 1.5 yes - - - Stops after showing the disk image + emu + Uses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy EKO: Are You Experienced? - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core EKO: E.K.O System - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core EKO: - Epidemic musicdisk - 1.3 - - + Epidemic musicdisk + 1.4 + yes - Bombs out when it comes to the menu @@ -2388,7 +2663,7 @@ otherwise "-".

    Escape: _ - 1.3 + 1.3 yes emu Freezes or exits after few screens @@ -2439,8 +2714,7 @@ otherwise "-".

    1.3 yes - - Background music with DSP emu. Some screens (e.g. after the initial - water screen) do not show up right (maybe VIDEL emulation problem?). + Background music with DSP emu Fun Industries: @@ -2467,6 +2741,15 @@ otherwise "-".

    Background music with DSP emu + ICE: + Tron2001 + 1.4 + yes + - + Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo. + + Impulse: Bugs from Outer Space 1.1 @@ -2493,10 +2776,10 @@ otherwise "-".

    Lazer: Lost Blubb - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core Lazer: @@ -2547,25 +2830,41 @@ otherwise "-".

    + MJJ Prod: + Bound 42 + 1.6 + yes + emu + With old UAE core, stops at cyan millstone screen + + + Mystic bytes: + Chosneck Supplement (e5) + 1.4 + yes + emu + Needs 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?) + + Mystic bytes: Moai 96kB - 1.3 - - + 1.4 + yes emu - 14MB RAM + FPU. Complains that it works only on 68030 or higher + 14MB RAM + (EC)030 + FPU. Works only with old CPU. Mystic bytes: Time Out - 1.3 + 1.6 yes emu - Needs 8MB RAM. For now requires also --cpuclock 32 to - work properly with Hatari + Requires 8MB RAM and WinUAE CPU core New Beat: - Blue & Flu + Blue & Flu 1.1 - - @@ -2580,6 +2879,22 @@ otherwise "-".

    + NoCrew: + Aggressive Party 2 4k + 1.4 + - + emu + Uses DSP play / DMA record in handshake mode + + + NoCrew: + Stocasto + 1.4 + yes + emu + Gets stuck early in the demo + + Opium: Chrome Dragon 1.0 @@ -2606,11 +2921,10 @@ otherwise "-".

    POV: JESTERday - 1.3 - + 1.4 + yes emu - DSP/MOD music demo, but music doesn't sound right (at all). - 256 colors only + 256 colors DSP+DMA MOD music demo Psychosis: @@ -2647,18 +2961,18 @@ otherwise "-".

    STAX: Doomino - 1.3 - - + 1.4 - - Says "Something wrong with Falcon" + emu + Doesn't work with 020 CPU The Respectables: Cebit 93 demo - 1.3 + 1.6 yes - - Screen is not updated properly + Screen isn't drawn properly with old UAE core Trio: @@ -2674,7 +2988,7 @@ otherwise "-".

    1.3 - - - Quits without doing anything (requires 030 MMU which AUE doesn't emulate?) + Quits without doing anything (requires 030 MMU which UAE doesn't emulate?) tSCc: @@ -2689,10 +3003,10 @@ otherwise "-".

    tSCc: Beams (Falcon version) - 1.0 + 1.5 - - - Music is buggy + Nice demo, NoCrew DSP MP2-music tSCc: @@ -2716,16 +3030,24 @@ otherwise "-".

    1.1 - emu - HiColor only, drawing the city requires DSP emulation + HiColor + >4MB only, drawing the city requires DSP emulation Toons: Yepyha - 1.3 + 1.4 - - - Strange screen sizes, stops in middle. - With DSP, stops earlier to DSP stack overflow + Strange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow + + + T.O.Y.S: + wait + 1.4 + - + emu + Uses NoCrew DSP MP2-player. No Sound, otherwise fine Wildfire: @@ -2745,6 +3067,11 @@ otherwise "-".

    +

    More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

    +

    Falcon applications

    @@ -2761,17 +3088,23 @@ otherwise "-".

    AceMidi (demo) - 1.3 + 1.4 emu - Complains about CPU overload, DSP generated softsynth sounds - for MIDI keyboard presses don't sound right (at all) + DSP generated softsynth sounds for MIDI keyboard presses + don't sound very good AceTracker - 1.3 + 1.4 emu - Complains about CPU overload, DSP generated softsynth sounds - for key presses don't sound right (at all) + DSP generated softsynth sounds for key presses don't sound + very good + + + AFM (audio fun machine) + 1.4 + emu + Apex (demo) @@ -2782,13 +3115,20 @@ otherwise "-".

    The separate imageviewers work fine. + Aniplayer + 1.4 + emu + DSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3 + + AVI 030 1.1 - - Centview + Centview 1.3 emu The included Brainstorm DSP JPEG decoder works also fine. @@ -2831,9 +3171,9 @@ otherwise "-".

    GemPLAY - 1.3 + 1.4 emu - MOD/SND/XMS playing works fine, AON/GT2 don't have sound or freeze. + MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. Fileselector dir selection doesn't work for the latest 1.92 version @@ -2849,18 +3189,29 @@ otherwise "-".

    Errors at exit if started in other than HiColor mode. + MP2 player + 1.5 + emu + NoCrew MP2 sound player + + Rainbow II multimedia - 1.3 - - - Bombs immediately at startup + 1.5 + emu + Works only with the new winuae CPU core. With old cpu core, bombs immediately at startup (MMU not emulated in old cpu) Whip - 1.3 - dummy - Several of the effects don't work (correctly). - Pointer freezes if started with DSP "emu" mode. + 1.4 + emu + Effects are working + + + WinRec + 1.4 + emu + Direct-to-disk recording with DSP sound effects processing @@ -2868,8 +3219,8 @@ otherwise "-".

    TT/Falcon utilities

    -

    Here are some utilities that don't work on ST or STE hardware, -but work both on TT and Falcon.

    +

    Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

    @@ -2880,10 +3231,10 @@ but work both on TT and Falcon.

    - + - @@ -2892,20 +3243,41 @@ but work both on TT and Falcon.

    - + memory protection needs to be disabled (Hatari UAE core doesn't + emulate MMU) - + + + + +
    TT/Falcon utilities
    Notes
    Calamus SL (1991 demo)Calamus SL (1991 demo) 1.0Nice with Hatari TT or 32Mhz Falcon emulation at 1024x768x1 - VDI resolution... The latest + Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest Calamus SL2006 Lite edition doesn't work though, it needs at least 32MB RAM FreeMiNT 1.2 Needs to be installed/booted from an ACSI or IDE HD image and - memory protection needs to be disabled (UAE core doesn't emulate MMU)
    Cecile 1.2Hard disk driver. Works only with IDE emulationHard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
    HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS >= v3)

    + +

    Software sites

    + +

    In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

    + + +
    @@ -2914,7 +3286,7 @@ but work both on TT and Falcon.

    src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" border="0" height="31" width="88">
    - Hatari development team, August 2009 + Hatari development team, June 2010