Software sites
@@ -156,8 +154,8 @@ EmuTOS TOS, especially for ST/e. For mor
ST software compatibility list
-By default everything that works on a real ST should work
-also in Hatari.
+This is not a comprehensive list. By default everything that
+works on a real ST should work also in Hatari.
ST games
@@ -380,7 +378,7 @@ for border removal).
1.1 |
Uses its own IKBD 6301 routine. The "Unlimited Bobs"
- screen is very sensitive to proper IKBD timings.
+ screen is very sensitive to proper IKBD timings.
|
@@ -420,7 +418,7 @@ for border removal).
| Delta Force:
Punish Your Machine |
1.0 |
- Sync-scroll, overscan... |
+ Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF |
| Delta Force:
@@ -440,7 +438,7 @@ for border removal).
Illusion |
1.0 |
Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2
- requires --slow-fdc else screen won't be cleared correctly |
+ requires --slowfdc else screen won't be cleared correctly
| Dune/Sector One:
@@ -505,6 +503,12 @@ for border removal).
|
| Paulo Simoes (ljkb):
+ The Overscan Demos |
+ 1.0 |
+ All demos are running in overscan, including some spectrum 512 pictures. |
+
+
+ | Paulo Simoes (ljkb):
shforstv |
1.3 |
Small technical demo posted on www.atari-forum.com.
@@ -619,8 +623,18 @@ configuration or data files are not writ
| Programming |
+ | AHCC |
+ 1.3 |
+ Open Source Pure-C compatible C-compiler and IDE |
+
+
+ | Pure-C |
+ 1.4 |
+ Debugger had issues with GEMDOS HD emulation before Hatari v1.4 |
+
+
| DevPac 2.2 |
- before 1.0 |
+ before 1.0 |
MonST crashy |
@@ -918,12 +932,17 @@ are just STE enhanced. These are marked
| "Director's cut" preview. Needs to be run from atdcdemo/-folder in root |
+ | AttackWave* |
+ 1.3 |
+ Uses blitter and DMA sound on STE |
+
+
| Astrodia* |
before 1.0 |
Blitter support doesn't work with EmuTOS, only real STE TOS |
- | Battletris+ |
+ Battletris+ |
before 1.0 |
|
@@ -938,7 +957,7 @@ are just STE enhanced. These are marked
|
- | Breakdance |
+ Breakdance |
before 1.0 |
THE ultimate scene game |
@@ -953,7 +972,7 @@ are just STE enhanced. These are marked
|
- | ChuChu Rocket |
+ ChuChu Rocket |
before 1.0 |
needs to be run from disk image |
@@ -1014,10 +1033,15 @@ are just STE enhanced. These are marked
| Power Up* |
- 1.1 |
+ 1.4 |
STE music sounds broken, but DMA sound effects and ST music work |
+ | R0X |
+ 1.3 |
+ Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages |
+
+
| Roger |
1.1 |
Needs to be run from a disk image |
@@ -1053,14 +1077,19 @@ are just STE enhanced. These are marked
|
+ | Team |
+ 1.0 |
+ HW scrolling, DMA sound, overscan |
+
+
| TomTar |
before 1.0 |
|
| Utopos |
- 1.2 |
- |
+ 1.4 |
+ Screen was flickering with previous version of Hatari |
| Ultimate Arena |
@@ -1077,6 +1106,13 @@ are just STE enhanced. These are marked
1.0 |
|
+
+ | Zero-5 (demo) |
+ 1.4 |
+ STE DMA sound, Blitter and palette. STE joypad works, but
+ there are issues in mouse control. Flicker and wrong colors on
+ the bottom part of the in-game screen |
+
@@ -1101,14 +1137,13 @@ are just STE enhanced. These are marked
| Aggression:
Braindamage |
- 1.1 |
- The labyrinth screen has a small dark rectangle in bottom left
- corner which doesn't show up in videos from real STe. |
+ 1.3 |
+ |
| Aggression:
RGBeast |
- 1.1 |
+ 1.3 |
Overscan + blitter. Doesn't look right |
@@ -1129,6 +1164,20 @@ are just STE enhanced. These are marked
| Music demo with Amiga Paula soundchip emulation + tunes |
+ | Defence Force:
+ Save The Eearth |
+ 1.4 |
+ Right border switches, blitter, extended palette, HW
+ scrolling/screen splitting, DMA music + microwire/lmc control.
+ Minor screen offset issues |
+
+
+ | DHS:
+ Cernit Trandafir |
+ 1.4 |
+ Minor screen offset issues |
+
+
| DHS:
Just Musix 2 |
1.0 |
@@ -1137,12 +1186,10 @@ are just STE enhanced. These are marked
| DHS:
More or Less Zero |
- 1.1 |
- Initial texts + first (tunnel) screen messed up and
- screen sync issues in diffraction pattern screen,
+ | 1.4 |
+ Minor screen offset issues,
audio waveform block effect gfx not quite correct,
- audio not synched properly with gfx after spec-4096 pic,
- lmc1992 emulation missing for endpart modplayer.
+ audio not synched properly with gfx after spec-4096 pic.
(works better than STeem though) |
@@ -1154,7 +1201,7 @@ are just STE enhanced. These are marked
| GGN:
- The Sierpinski overdose 4K |
+ The Sierpinski overdose 4K
1.0 |
Uses blitter, requires med-rez |
@@ -1167,8 +1214,8 @@ are just STE enhanced. These are marked
| ICE:
Jam-Cols |
- 1.1 |
- Wrong blitter timings |
+ 1.4 |
+ Changes background color using blitter |
| ICE:
@@ -1186,8 +1233,8 @@ are just STE enhanced. These are marked
|
| Imagina:
Systematic error |
- 1.1 |
- DMA sound replay is distorted |
+ 1.4 |
+ |
| Light:
@@ -1205,7 +1252,7 @@ are just STE enhanced. These are marked
| Light:
VGA slideshow |
1.2 |
- Some bad pixels and couple of the images not quite right, otherwise fine. |
+ Some vertical bad pixels stripes and one of the images broken, otherwise fine. |
| MJJ-Prod:
@@ -1233,7 +1280,7 @@ are just STE enhanced. These are marked
|
| Next: Illusion |
- devel |
+ 1.2 |
Part of the Phaleon Gigademo |
@@ -1255,11 +1302,24 @@ are just STE enhanced. These are marked
| Sound is sometimes distorted. |
+ | Oxygene:
+ Amiga Demo 2 |
+ 1.4 |
+ 50kHz DMA sound |
+
+
+ | Paradox:
+ 20 years Atari STE megademo |
+ 1.4 |
+ DHS screen is offset to right, sound is broken in Paradox
+ color zoomer screen |
+
+
| Paradox:
X-mas 2004 demo |
- 1.1 |
- The last (4th) screen horizontal scroll texts don't look
- right and are jerky |
+ 1.4 |
+ The last (4th) screen horizontal scroll texts don't look right
+ and are jerky. It also needs frameskip even on 1.4Gz Athlon XP |
| Paradox:
@@ -1315,8 +1375,8 @@ are just STE enhanced. These are marked
|
| Unit 17:
E.P.S.S. Demo |
- 1.2 |
- Bottom border content garbage due to bad blitter timing emulation |
+ 1.4 |
+ Video counter is modified while display is ON |
| Zeal:
@@ -1350,10 +1410,10 @@ are just STE enhanced. These are marked
| Opens borders, flickers sometimes |
- | Protracker STE |
+ Protracker STE |
1.0 |
- 50KHz replay duff |
-
+ 50kHz DMA replay duff |
+
| Stretch |
before 1.0 |
@@ -1465,29 +1525,29 @@ this section lists only TT-specific game
Falcon software compatibility list
-The main things preventing Falcon programs from working properly
-are incomplete VIDEL and DSP emulation. You can select between three
-different DSP emulation modes with the Hatari "--dsp" option:
+
You can select between three different DSP emulation modes with
+the Hatari "--dsp" option:
- none: No emulation.
- If program doesn't need/use DSP, this is the best option.
- There may also still be some rare program that doesn't
- work with the Hatari DSP emulation.
+ If program doesn't need/use DSP, this is the best option.
- emu: Experimental DSP emulation.
Needed if program requires DSP. Slow.
- dummy: Faked DSP response to DSP commands.
- Some rare programs that need DSP only a little may work
- with faked DSP. This is much faster than the real DSP emulation.
+ Some rare programs that need DSP may also work with faked DSP.
+ This is much faster than the real DSP emulation.
-The "dsp" column in tables below tells which DSP emulation
-mode needs to be used for the given program to work. If it
-doesn't matter, the column contains "-".
-
-The column for whether the program works and whether
-it has (working) sound have "yes" when this is true and
+
The "dsp" column in tables below tells which DSP emulation mode
+needs to be used for the given program to work. If it doesn't matter,
+the column contains "-". The column for whether the program works and
+for whether it has (working) sound have "yes" when this is true and
otherwise "-".
+Due to missing MMU emulation, incomplete VIDEL emulation and only
+partially cycle accurate CPU/DSP interaction (and other possible
+emulation bugs), some Falcon programs don't work yet.
+
+
Falcon games
Here are listed some Falcon games:
@@ -1546,10 +1606,10 @@ otherwise "-".
| Blum |
- 1.3 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Bomb Squad |
@@ -1567,32 +1627,33 @@ otherwise "-".
| Bugger |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Bunion |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- |
+ Background music if DSP emu enabled |
| Cavemania (demo) |
- 1.3 |
- - |
+ 1.4 |
+ yes |
- |
- Sound is just noise and some menus are black (space gets through them) |
+ Some menus are black (space gets through them).
+ Background music works only with DSP emu |
| ChainZ |
- 1.1 |
- - |
+ 1.4 |
+ yes |
emu |
- Keep space pressed while game is starting to disable
- (freezing) DSP music play. VGA only |
+ Keep space pressed while game is starting, or use DSP emu
+ to get background music. VGA only |
| Conquest of Elysium II |
@@ -1638,20 +1699,19 @@ otherwise "-".
| Double Bobble 2000 |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Nice. Music doesn't work |
+ Background music if DSP emu enabled |
- | Dry Egg |
- 1.0 |
+ Epi-Lepsie |
+ 1.4 |
yes |
- - |
- Needs exactly 8MB RAM, bus errors otherwise.
- Background music with DSP |
-
-
+ | emu |
+ |
+
+
Evolution Dino Dudes (aka. Humans) |
1.3 |
- |
@@ -1666,7 +1726,7 @@ otherwise "-".
- |
ST low version has problems with scrolling (which doesn't
happen with with STe emulation). In TC version parts of sprites
- get stuck to top of screen, |
+ get stuck to top of screen
| FalcTron |
@@ -1691,10 +1751,10 @@ otherwise "-".
| Gravon (demo) |
- 1.3 |
- - |
- - |
- Intros work, game doesn't |
+ 1.4 |
+ yes |
+ emu |
+ 3D hovercraft. Slow |
| Great |
@@ -1705,17 +1765,17 @@ otherwise "-".
| H2O |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
Nice. |
- | Hexogan |
- 1.3 |
+ Hexogan (v0.6) |
+ 1.4 |
yes |
- |
- Worked earlier (before v1.0)? |
+ Use number keypad to play |
| Impulse |
@@ -1725,11 +1785,19 @@ otherwise "-".
Nice breakout clone. Has background music if DSP emu enabled |
- | Jewelz |
+ Ishar 3 (CD) |
1.3 |
- no |
+ yes |
- |
- With RGB mode freezes at startup, VGA mode fine |
+ Nice adventure game. |
+
+
+ | Jewelz |
+ 1.4 |
+ yes |
+ - |
+ With RGB mode freezes at startup, VGA mode fine.
+ Background music with DSP emu |
| "K" |
@@ -1739,6 +1807,15 @@ otherwise "-".
Preview for a Karting game by EXA. Freezes at startup. |
+ | Killing Impact |
+ 1.3 |
+ yes |
+ emu |
+ Modern version of Joust, upto 4 players, DSP sounds.
+ With DSP just black screen on startup, without DSP, stops
+ when game starts. |
+
+
| Kwiks.pd |
1.0 |
- |
@@ -1749,7 +1826,7 @@ otherwise "-".
Lamemine |
1.0 |
yes |
- dummy/emu |
+ dummy emu |
Background music if DSP emu enabled |
@@ -1757,7 +1834,7 @@ otherwise "-".
| 1.3 |
yes |
emu |
- Very slow, sound issues |
+ Slow, minor issues |
| Les Dinosaures (demo) |
@@ -1768,10 +1845,10 @@ otherwise "-".
| Llamazap |
- 1.3 |
+ 1.4 |
- |
- |
- Use joypad, issues in screen updates |
+ Use joypad. DSP sounds don't work |
| Madtris |
@@ -1803,15 +1880,8 @@ otherwise "-".
|
- | Mine |
- 1.3 |
- - |
- - |
- v1.02, GFA |
-
-
| Mini F1 demo |
- 1.3 |
+ 1.3 |
- |
- |
Stops when the game would start |
@@ -1832,11 +1902,18 @@ otherwise "-".
(preview 1 works, but is non-interactive)
- | Multi Briques |
- 1.3 |
+ Mouse trap |
+ 1.3.1 |
- |
- |
- Some sounds when DSP enables, otherwise just white screen |
+ Graphics don't look right, crashes |
+
+
+ | Multi Briques |
+ 1.3.1 |
+ - |
+ emu |
+ With v1.0 just some sounds and otherwise just white screen |
| Neurobot.108 |
@@ -1847,10 +1924,10 @@ otherwise "-".
| Nibe2 |
- 1.0 |
+ 1.4 |
- |
- |
- Videl emu doesn't support rasters (in title screen) |
+ Videl emu doesn't support rasters in title screen |
| Offworld |
@@ -1895,7 +1972,7 @@ otherwise "-".
yes |
emu |
Colors wrong in classic version, TC version just exits.
- Worked earlier without DSP emu |
+ DSP used for background music
| PMHeretic & PMDoom |
@@ -1927,10 +2004,10 @@ otherwise "-".
| Push It |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- DSP replay doesn't produce any sound |
+ Background music if DSP emu enabled |
| Q-Blue |
@@ -1957,15 +2034,22 @@ otherwise "-".
Rave |
1.0 |
yes |
- dummy/emu |
+ dummy emu |
Background music with DSP |
| Reeking Rubber |
- 1.3 |
+ 1.4 |
- |
- |
- Doesn't do anything |
+ Doesn't do anything. Issue with VIDEL |
+
+
+ | Risk 030 |
+ 1.3.1 |
+ - |
+ - |
+ VGA (640x480) only |
| Running |
@@ -2011,10 +2095,10 @@ otherwise "-".
| Sky Fall |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music if DSP emu enabled |
| Slippery Sam |
@@ -2026,9 +2110,9 @@ otherwise "-".
| Sokoban by FUN |
1.3 |
- - |
+ yes |
emu |
- VGA 640x480x16 only, exits after loading data |
+ VGA 640x480x16 only, black screen after loading data |
| Space Taxi |
@@ -2067,10 +2151,10 @@ otherwise "-".
| Sworm |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Music doesn't work |
+ Background music works if DSP emu enabled |
| Tank Blaster |
@@ -2081,17 +2165,18 @@ otherwise "-".
| TeknoBalls |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
- Black screen at startup |
+ Breakout clone |
| Tautology II |
- 1.0 |
- - |
+ 1.4 |
+ yes |
- |
- Nice Mahjongg variant. Need to use STE joypad |
+ Nice Mahjongg variant. Supports Joypad (configurable).
+ Background music with DSP emu enabled |
| Tetrhex |
@@ -2118,17 +2203,10 @@ otherwise "-".
Tron 2 |
1.0 |
yes |
- dummy/emu |
+ dummy emu |
Background music if DSP emu enabled |
- | Tron2001 |
- 1.3 |
- - |
- - |
- Bus error at startup |
-
-
| TsccTron (preview) |
1.3 |
yes |
@@ -2151,6 +2229,13 @@ otherwise "-".
Screen scrambled. With DSP emu, bg music for a while |
+ | Ultimate Arena (demo) |
+ 1.4 |
+ yes |
+ yes |
+ Falcon version. Unstable |
+
+
| Vertical Mayhem(+) |
1.0 |
yes |
@@ -2159,25 +2244,25 @@ otherwise "-".
| Watership |
- 1.3 |
+ 1.4 |
yes |
emu |
- Shows a giant W with background noise |
+ For now requires --cpuclock 32 to work properly with Hatari. Some glitched on bottom of the screen |
| Willie Adventurer |
1.0 |
+ yes |
- |
- - |
- Both 1st and 2nd preview versions work, but
- 1st one has scrolling/display issues |
+ Both 1st and 2nd preview versions work, but 1st one has
+ scrolling/display issues. Background music if DSP emu enabled |
| Wotanoid |
- 1.3 |
- - |
- - |
- Stops at startup with garbled screen |
+ 1.4 |
+ yes |
+ emu |
+ Asteroids clone |
| Zodiax (demo) |
@@ -2206,10 +2291,10 @@ otherwise "-".
| Aggression:
Agressive II party info |
- 1.3 |
+ 1.4 |
yes |
emu |
- Music is broken, graphics don't look same as on pouet.net screenshot |
+ Graphics don't look same as on pouet.net screenshot |
| Aggression:
@@ -2221,16 +2306,25 @@ otherwise "-".
Almost all screens work now, some have visual glitches. |
- | Aura:
- E.X.Illusion |
- 1.3 |
+ An cool:
+ The Keff demo |
+ 1.4 |
+ yes |
- |
+ Sinwave scroller flickers badly + garbage pixels left on screen
+ (videl emu issue?), gets stuck after dragons pic with black screen |
+
+
+ | Aura:
+ E.X.Illusion |
+ 1.4 |
+ yes |
emu |
- Bus error on startup |
+ Music gets stuck for a while at the end. |
| Avena:
- Sonolumineszenz |
+ Sonolumineszenz
1.3 |
yes |
emu |
@@ -2255,10 +2349,19 @@ otherwise "-".
| Brainstorm:
Mouse |
- 1.0 |
+ 1.4 |
+ yes |
- |
+ AVR animation/music with Brainstorm player.
+ Background music works only with DSP |
+
+
+ | Collapze:
+ Sidetracked |
+ 1.4 |
- |
- AVR animation/music with Brainstorm player. Sound broken. |
+ emu |
+ Musicdemo GFA interface looks completely broken + mouse doesn't work properly |
| Crac:
@@ -2306,7 +2409,7 @@ otherwise "-".
| 1.3 |
- |
- |
- Sound is just noise. Needs 14MB RAM |
+ Sound is just noise (NoCrew MP2-player). Needs 14MB RAM |
| DHS: GEM-demo |
@@ -2321,14 +2424,14 @@ otherwise "-".
1.3 |
- |
- |
- Sound is just noise. Needs 14MB RAM (recommended:
- --memory 14 --cpuclock 32 --dsp none --monitor vga
+ | Sound is just noise (NoCrew MP2-player). Needs 14MB RAM
+ (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga
--sound off --fast-forward yes) |
| Digital Chaos:
Built-in Obsolescence |
- 1.3 |
+ 1.3 |
yes |
emu |
Music plays, but no output. Gives DSP stack overflow |
@@ -2336,8 +2439,8 @@ otherwise "-".
| DNT Crew:
Agony |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
After few screens freezes with black screen |
@@ -2367,9 +2470,9 @@ otherwise "-".
| EKO:
- Epidemic musicdisk |
- 1.3 |
- - |
+ Epidemic musicdisk
+ 1.4 |
+ yes |
- |
Bombs out when it comes to the menu |
@@ -2392,7 +2495,7 @@ otherwise "-".
| Escape:
_ |
- 1.3 |
+ 1.3 |
yes |
emu |
Freezes or exits after few screens |
@@ -2443,8 +2546,7 @@ otherwise "-".
1.3 |
yes |
- |
- Background music with DSP emu. Some screens (e.g. after the initial
- water screen) do not show up right (maybe VIDEL emulation problem?). |
+ Background music with DSP emu |
| Fun Industries:
@@ -2471,6 +2573,15 @@ otherwise "-".
| Background music with DSP emu |
+ | ICE:
+ Tron2001 |
+ 1.4 |
+ yes |
+ - |
+ Bus error at startup unless IDE enabled. Screen resolution or
+ update issues. Non-interactive game(?) demo. |
+
+
| Impulse:
Bugs from Outer Space |
1.1 |
@@ -2551,12 +2662,29 @@ otherwise "-".
|
+ | MJJ Prod:
+ Bound 42 |
+ 1.4 |
+ yes |
+ emu |
+ Needs CPU 32 Mhz for now, else, the demo is very slow |
+
+
+ | Mystic bytes:
+ Chosneck Supplement (e5) |
+ 1.4 |
+ yes |
+ emu |
+ Needs 14MB RAM. Music notes screen colors aren't right
+ (Hatari Videl emu doesn't support palette cycling?) |
+
+
| Mystic bytes:
Moai 96kB |
- 1.3 |
- - |
+ 1.4 |
+ yes |
emu |
- 14MB RAM + FPU. Complains that it works only on 68030 or higher |
+ 14MB RAM + (EC)030 + FPU |
| Mystic bytes:
@@ -2584,6 +2712,22 @@ otherwise "-".
| |
+ | NoCrew:
+ Aggressive Party 2 4k |
+ 1.4 |
+ - |
+ emu |
+ Uses DSP play / DMA record in handshake mode |
+
+
+ | NoCrew:
+ Stocasto |
+ 1.4 |
+ yes |
+ emu |
+ Gets stuck early in the demo |
+
+
| Opium:
Chrome Dragon |
1.0 |
@@ -2610,11 +2754,10 @@ otherwise "-".
| POV:
JESTERday |
- 1.3 |
- |
+ 1.4 |
+ yes |
emu |
- DSP/MOD music demo, but music doesn't sound right (at all).
- 256 colors only |
+ 256 colors DSP+DMA MOD music demo |
| Psychosis:
@@ -2651,10 +2794,10 @@ otherwise "-".
|
| STAX:
Doomino |
- 1.3 |
- - |
+ 1.4 |
- |
- Says "Something wrong with Falcon" |
+ emu |
+ Doesn't work with 020 CPU |
| The Respectables:
@@ -2693,10 +2836,10 @@ otherwise "-".
| tSCc:
Beams
(Falcon version) |
- 1.0 |
+ 1.4 |
- |
- |
- Music is buggy |
+ MP2 music is buggy |
| tSCc:
@@ -2725,11 +2868,19 @@ otherwise "-".
|
| Toons:
Yepyha |
- 1.3 |
+ 1.4 |
- |
- |
- Strange screen sizes, stops in middle.
- With DSP, stops earlier to DSP stack overflow |
+ Strange screen sizes, stops in middle. With DSP, has
+ background music, but stops earlier to DSP stack overflow |
+
+
+ | T.O.Y.S:
+ wait |
+ 1.4 |
+ - |
+ emu |
+ Sound is just noise (NoCrew MP2-player), otherwise fine |
| Wildfire:
@@ -2749,6 +2900,11 @@ otherwise "-".
+ More Falcon demos can be found e.g. from the Atari.Org
+Falcon demos archive
+and demo tools from the dhs.nu demoscene
+site.
+
Falcon applications
@@ -2765,17 +2921,23 @@ otherwise "-".
|
| AceMidi
(demo) |
- 1.3 |
+ 1.4 |
emu |
- Complains about CPU overload, DSP generated softsynth sounds
- for MIDI keyboard presses don't sound right (at all) |
+ DSP generated softsynth sounds for MIDI keyboard presses
+ don't sound very good |
| AceTracker |
- 1.3 |
+ 1.4 |
+ emu |
+ DSP generated softsynth sounds for key presses don't sound
+ very good |
+
+
+ | AFM (audio fun machine) |
+ 1.4 |
emu |
- Complains about CPU overload, DSP generated softsynth sounds
- for key presses don't sound right (at all) |
+ |
| Apex (demo) |
@@ -2786,13 +2948,20 @@ otherwise "-".
The separate imageviewers work fine.
+ | Aniplayer |
+ 1.4 |
+ emu |
+ DSP stack underflow on switching JPG images, synchronization
+ doesn't work when DSP used with DMA transfers to play MP3 |
+
+
| AVI 030 |
1.1 |
- |
|
- | Centview |
+ Centview |
1.3 |
emu |
The included Brainstorm DSP JPEG decoder works also fine. |
@@ -2835,9 +3004,9 @@ otherwise "-".
| GemPLAY |
- 1.3 |
+ 1.4 |
emu |
- MOD/SND/XMS playing works fine, AON/GT2 don't have sound or freeze.
+ | MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad.
Fileselector dir selection doesn't work for the latest 1.92 version |
@@ -2853,18 +3022,29 @@ otherwise "-".
| Errors at exit if started in other than HiColor mode. |
+ | MP2 player |
+ 1.4 |
+ emu |
+ Sound is just noise (also in all demos using this code) |
+
+
| Rainbow
II multimedia |
- 1.3 |
+ 1.4 |
- |
- Bombs immediately at startup |
+ Bombs immediately at startup (MMU is not emulated yet in hatari) |
| Whip |
- 1.3 |
- dummy |
- Several of the effects don't work (correctly).
- Pointer freezes if started with DSP "emu" mode. |
+ 1.4 |
+ emu |
+ Effects are working |
+
+
+ | WinRec |
+ 1.4 |
+ emu |
+ Direct-to-disk recording with DSP sound effects processing |
@@ -2872,8 +3052,8 @@ otherwise "-".
TT/Falcon utilities
-Here are some utilities that don't work on ST or STE hardware,
-but work both on TT and Falcon.
+Here are some utilities that either have specific TT and/or Falcon
+support or work only on them.
TT/Falcon utilities
@@ -2884,10 +3064,10 @@ but work both on TT and Falcon.
| Notes |
- | Calamus SL (1991 demo) |
+ Calamus SL (1991 demo) |
1.0 |
- Nice with Hatari TT or 32Mhz Falcon emulation at 1024x768x1
- VDI resolution... The latest
+ | Nice with Hatari TT or 32Mhz Falcon emulation at
+ e.g. 1024x768x1 VDI resolution... The latest
Calamus
SL2006 Lite edition doesn't work though, it needs at least
32MB RAM |
@@ -2896,20 +3076,41 @@ but work both on TT and Falcon.
FreeMiNT |
1.2 |
Needs to be installed/booted from an ACSI or IDE HD image and
- memory protection needs to be disabled (UAE core doesn't emulate MMU) |
-
+ memory protection needs to be disabled (Hatari UAE core doesn't
+ emulate MMU)
| Cecile |
1.2 |
- Hard disk driver. Works only with IDE emulation |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Supports only TT and Falcon |
+
+ | HD Driver |
+ 1.4 |
+ Hard disk driver. In Hatari works only with IDE emulation.
+ Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to
+ EC030 or better, with TOS v3 works also with 020 CPU (used by
+ earlier Hatari versions for TOS >= v3) |
+
+Software sites
+
+In case you're new to the Atari scene or an old-timer who's forgotten
+where all the freely available software is, these file archive sites
+still retain their Atari sections:
+
+
+
@@ -2918,7 +3119,7 @@ but work both on TT and Falcon.
src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
border="0" height="31" width="88">
|
- Hatari development team, August 2009
+ Hatari development team, June 2010
|