--- hatari/doc/compatibility.html 2019/04/09 08:49:50 1.1.1.7 +++ hatari/doc/compatibility.html 2019/04/09 08:50:41 1.1.1.8 @@ -49,15 +49,15 @@

Hatari Atari Software Compatibility List

Index

@@ -258,11 +258,25 @@ works on a real ST should work also in H Game also supports MIDI music + R.B.I. Baseball 2 + 1.6 + On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug + + Rick Dangerous before 1.0   + Running Man + 1.6 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Seven Gates Of Jambala 1.3 Uses a very rare mode for timer B to count start of line. Disable the @@ -301,8 +315,8 @@ works on a real ST should work also in H Super Monaco GP - 1.1 - Bad FDC timings prevents the game from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Super Sprint @@ -317,11 +331,25 @@ works on a real ST should work also in H fails to load + The Deep + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Toki before 1.0   + Treasure Trap + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Wings Of Death 1.0 works in STE mode too @@ -336,6 +364,13 @@ works on a real ST should work also in H before 1.0   + + Yolanda + 1.6 + This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds + @@ -365,9 +400,8 @@ for border removal).

ACF: Just Buggin' - 1.1 - wrong FDC timings for the read sector command prevent demo - from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Acid Team: @@ -441,8 +475,9 @@ for border removal).

Dune: Illusion 1.0 - Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slowfdc else screen won't be cleared correctly + Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo Dune/Sector One: @@ -490,12 +525,6 @@ for border removal).

Main menu gets out of sync when playing digidrums - M.C.S: - Delirious 4 - 1.1 - FDC timings error in loader - - Next: Phaleon Giga Demo 1.0 @@ -541,10 +570,9 @@ for border removal).

Oxygene: - STNICCC2000 Demo - 1.1 - Due to wrong FDC timings, the demo will stop after a few seconds - in the main 3D part (but music continues) + ST-NICCC 2000 Demo + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Paulo Simoes (ljkb): @@ -742,6 +770,12 @@ configuration or data files are not writ Didn't try scanning + Spectrum 512 + before 1.0 + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used + + Speed Of Light before 1.0   @@ -1154,6 +1188,12 @@ are just STE enhanced. These are marked   + Whitewater Madness + 1.6 + Bottom part of the screen is not correct, due to changing video address + when display is already on + + Wolfenstein 3D* 1.2 Uses DMA sound on STE @@ -1261,6 +1301,13 @@ are just STE enhanced. These are marked   + Electronic Images: + Music Dream II + 1.5 + This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5 + + GGN: The Sierpinski overdose 4K 1.0 @@ -1311,13 +1358,6 @@ are just STE enhanced. These are marked - Electronic Images: - Music Dream II - 1.5 - This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) - and won't work correctly with Hatari < 1.5 - - Light: E605 before 1.0 @@ -1348,6 +1388,15 @@ are just STE enhanced. These are marked   + M.C.S: + Delirious 4 + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. In 3 demos, the STE is not correctly + detected. Contrary to what may be indicated, this demo is bugged + and only runs on STE, even if most screens are STF only ! + + New Core: Beyond Deadline before 1.0 @@ -1496,6 +1545,12 @@ are just STE enhanced. These are marked Notes + Hextracker + 1.5 + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used + + MaxYMiser DMA before 1.0   @@ -1640,10 +1695,9 @@ the column contains "-". The column for for whether it has (working) sound have "yes" when this is true and otherwise "-".

-

Due to missing MMU emulation, incomplete VIDEL emulation and only -partially cycle accurate CPU/DSP interaction (and other possible -emulation bugs), some Falcon programs don't work yet. -Note: more DSP-timing critical demos (for example ones using +

Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracies, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using NoCrew's DSP MP2-player) that are marked as working in the list below, work only with the experimental WinUAE core. Please see Hatari readme.txt on how to enable that.

@@ -1805,6 +1859,13 @@ Hatari readme.txt on how to enable that. Background music if DSP emu enabled + DownFall + 1.5 + yes + - + Music is rather noisy. + + Epi-Lepsie 1.4 yes @@ -2059,12 +2120,11 @@ Hatari readme.txt on how to enable that. Pinball Dreams - 1.3 + 1.6 - - Colors in main menu wrong and it doesn't react to input, - sound is just noise. Menu works with "--cpuclock 32", but - game screen is scrambled / doesn't work. + sound is just noise. Game screen is scrambled / doesn't work. Pingo98 @@ -2344,10 +2404,10 @@ Hatari readme.txt on how to enable that. Watership - 1.4 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari. Some glitched on bottom of the screen + Some glitches at the bottom of the screen Willie Adventurer @@ -2557,18 +2617,18 @@ Hatari readme.txt on how to enable that. EKO: Are You Experienced? - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core EKO: E.K.O System - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core EKO: @@ -2710,10 +2770,10 @@ Hatari readme.txt on how to enable that. Lazer: Lost Blubb - 1.3 + 1.6 yes emu - For now requires --cpuclock 32 to work properly with Hatari + Requires WinUAE CPU core Lazer: @@ -2766,10 +2826,10 @@ Hatari readme.txt on how to enable that. MJJ Prod: Bound 42 - 1.4 + 1.6 yes emu - Needs CPU 32 Mhz for now, else, the demo is very slow + With old UAE core, stops at cyan millstone screen Mystic bytes: @@ -2791,11 +2851,10 @@ Hatari readme.txt on how to enable that. Mystic bytes: Time Out - 1.3 + 1.6 yes emu - Needs 8MB RAM. For now requires also --cpuclock 32 to - work properly with Hatari + Requires 8MB RAM and WinUAE CPU core New Beat: @@ -2904,10 +2963,10 @@ Hatari readme.txt on how to enable that. The Respectables: Cebit 93 demo - 1.4 + 1.6 yes - - Screen is drawn properly only with --cpuclock 32 + Screen isn't drawn properly with old UAE core Trio: