--- hatari/doc/compatibility.html 2019/04/01 07:15:46 1.1.1.3 +++ hatari/doc/compatibility.html 2019/04/09 08:51:26 1.1.1.9 @@ -12,36 +12,33 @@ @@ -49,18 +46,18 @@ -

Hatari Atari Software Compatibility List

+

Hatari Atari Software Compatibility List

-

-Version 1.2 +

-

+

-

-Hatari on the WWW: http://hatari.berlios.de/ +

Index

@@ -93,8 +90,10 @@ Hatari on the WWW: Falcon games
  • Falcon demos -
  • Falcon applications +
  • Falcon applications +
  • TT/Falcon utilities +
  • Software sites @@ -155,8 +154,8 @@ EmuTOS TOS, especially for ST/e. For mor

    ST software compatibility list

    -

    By default everything that works on a real ST should work -also in Hatari.

    +

    This is not a comprehensive list. By default everything that +works on a real ST should work also in Hatari.

    ST games

    @@ -194,16 +193,24 @@ also in Hatari.

      + Exterminator + 1.2 + The "Patch Timer-D" option must be disabled to avoid color + raster problems + + Enchanted Land - 1.0 - - Some versions do not load at all, others work fine.
    - This game uses heavily sync-scrolling techniques! - + 1.3 + This game uses heavily sync-scrolling techniques! F15 Strike Eagle 2 - before 1.0 - Keyboard emulation seems to be dodgy + 1.3 +   + + + Jaguar XJ220 (development demo) + 1.2 + Only loads correctly when "Slow floppy" option is enabled Leisure Suit Larry 2 @@ -236,6 +243,11 @@ also in Hatari.

    Disappearing platform tiles sound dodgy + No Buddies Land + 1.3 + Uses "0-byte" vertical sync-scrolling + + Robocop II 1.1   @@ -246,19 +258,39 @@ also in Hatari.

    Game also supports MIDI music + R.B.I. Baseball 2 + 1.6 + On STE, the game will play sounds with the DMA audio, but with + a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound + fx don't sound correct because of that, but that's not an emulation bug + + Rick Dangerous before 1.0   + Running Man + 1.6 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + + Seven Gates Of Jambala + 1.3 + Uses a very rare mode for timer B to count start of line. Disable the + "Patch Timer-D" option to avoid color raster problems. + + Skweek before 1.0 Does not work with cartridge / HD emulation Slayer - before 1.0 - Raster fx at highscore entry dodgy + 1.3 + Uses color raster FX at highscore and main screen Speedball @@ -278,13 +310,32 @@ also in Hatari.

    Super Hang-On - 1.0 - Minor screen sync issues + 1.4 + Minor screen color sync issues Super Monaco GP - 1.1 - Bad FDC timings prevents the game from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation + + + Super Sprint + 1.3 + The "Patch Timer-D" must be disabled or the music will + play too fast + + + Super Skweek + 1.3 + Enable the "Slow floppy" option if your version + fails to load + + + The Deep + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) Toki @@ -292,6 +343,13 @@ also in Hatari.

      + Treasure Trap + 1.1 + When running on Hatari versions before 1.6, the RS232 emulation must + be enabled for the game to work (since it writes some debug + informations to the serial port) + + Wings Of Death 1.0 works in STE mode too @@ -306,6 +364,13 @@ also in Hatari.

    before 1.0   + + Yolanda + 1.6 + This game expects random data from the TOS memory test in low RAM, + so the emulator has to be started with "fast boot" disabled + or the game will freeze after some few seconds + @@ -335,9 +400,8 @@ for border removal).

    ACF: Just Buggin' - 1.1 - wrong FDC timings for the read sector command prevent demo - from starting + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation Acid Team: @@ -345,7 +409,7 @@ for border removal).

    1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" - screen is very sensitive to proper IKBD timings. + screen is very sensitive to proper IKBD timings. @@ -363,8 +427,8 @@ for border removal).

    Chaos: Pandemonium - 1.1 - Confusion screen crashes + 1.5 + The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?) Checkpoint: @@ -374,22 +438,26 @@ for border removal).

    Checkpoint: + Suretrip 49% + 1.2   Delta Force: Punish Your Machine - 1.0 - Sync-scroll, overscan... + 1.5 + Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF. + "Best Part Of The Creation" uses spec512 mode in med res Delta Force: Syntax Terror - 1.1 - In TCB and Tex screens, planes are shifted - (the shifter stays in 60 Hz for too long) + 1.3 + Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3 + (mixes 50/60 HZ lines) DHS: @@ -398,11 +466,18 @@ for border removal).

    Does not work with HD emulation + Diamond Design: + Brace + 1.5 + Use spec512 mode in med res in the mixed low/med res horizontal scrolltext + + Dune: Illusion 1.0 - Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 - requires --slow-fdc else screen won't be cleared correctly + Very nice demo. Some rasters are sometimes flickering, this is a bug + in the demo, not in Hatari. Using --fastfdc can cause problems + with some parts of this demo Dune/Sector One: @@ -414,7 +489,9 @@ for border removal).

    Dune/Sector One: Odd Stuff before 1.0 - Flickers with ST (not with STe) emulation + In STF mode, some screens tries to simulate more colors by changing the + palette on each VBL, which creates an unpleasant flickering effect + (this is not a bug in Hatari). Use STE mode for better results Equinox: @@ -423,18 +500,37 @@ for border removal).

      + Equinox: + Vodka Demo + 1.6.1 + The 'Kill The Beast 2' part requires Hatari 1.6.1 to work + + + Fraggle's: + Bird Mad Girl Show + 1.5 +   + + + Futur Minds: + Snork + 1.5 + DNT screen 1 is mixing low/med res on the same line, which is not supported + by Hatari at the moment + + + Lynx: + BBS Intro 3 + 1.5 + Good 3D (voluntarily uses some address errors in the 3D routines) + + MJJ Prod: Anomaly 1.1 Main menu gets out of sync when playing digidrums - M.C.S: - Delirious 4 - 1.1 - FDC timings error in loader - - Next: Phaleon Giga Demo 1.0 @@ -444,9 +540,14 @@ for border removal).

    Omega: Omega - 1.1 - In full overscan screen there's bad sync, shifters stays in 60 - Hz for too long + 1.3 + In full overscan screen, planes are shifted due to missing hi/lo stabilizer + + + Omega: + RGB Plasma + 1.5 + Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5 Overlanders: @@ -456,6 +557,13 @@ for border removal).

    Overlanders: + Gen4 Demo + 1.5 + Does not work with cartridge / HD emulation. Uses illegal/address error + exceptions to decode the program + + + Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo @@ -467,6 +575,26 @@ for border removal).

      + Oxygene: + ST-NICCC 2000 Demo + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation + + + Paulo Simoes (ljkb): + The Overscan Demos + 1.0 + All demos are running in overscan, including some spectrum 512 pictures. + + + Paulo Simoes (ljkb): + shforstv + 1.3 + Small technical demo posted on www.atari-forum.com. + It features the most advanced hardscroll on STF, using only 4 raster lines + and all possible borders's removal (including 162 bytes 50 Hz line). + + Phalanx: Overdrive 1.1 @@ -500,8 +628,8 @@ for border removal).

    The CareBears: Swedish New Year - 1.2 - Fullscreen in the first TCB screen does not work right + 1.3 + Fullscreen in the first TCB screen is mixing 50/60 HZ lines The Exceptions: @@ -512,9 +640,8 @@ for border removal).

    The Lost Boys: Mindbomb - 1.1 - In "DI No Shit" planes are shifted - because the shifter stays in 60 Hz for too long. + 1.3 + "DI No Shit" is mixing 50/60 Hz lines. Does not work with cartridge / HD emulation @@ -575,9 +702,19 @@ configuration or data files are not writ Programming + AHCC + 1.3 + Open Source Pure-C compatible C-compiler and IDE + + + Pure-C + 1.4 + Debugger had issues with GEMDOS HD emulation before Hatari v1.4 + + DevPac 2.2 - before 1.0 - MonST crashy + 1.2 +   Turbo Assembler @@ -623,14 +760,15 @@ configuration or data files are not writ   - Mgif - before 1.0 -   + Mgif + 1.4 + Convolutions can use Falcon DSP and JPEG loading Brainstorm + DSP decoder Neochrome - before 1.0 - Rasters sometimes unstable + 1.3 +   OCR @@ -638,6 +776,12 @@ configuration or data files are not writ Didn't try scanning + Spectrum 512 + before 1.0 + Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used + + Speed Of Light before 1.0   @@ -723,10 +867,9 @@ configuration or data files are not writ   - Calamus SL (demo) + Calamus v1.0.9 before 1.0 - Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - VDI resolution... +   Outline Art 3 (demo) @@ -755,7 +898,7 @@ configuration or data files are not writ Desktops - Teradesk desktop + Teradesk desktop before 1.0   @@ -839,7 +982,7 @@ configuration or data files are not writ

    If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution -supports ALSA). For instructions, see alsa-midi.txt file.

    +supports ALSA). For instructions, see midi-linux.txt file.

    STE software compatibility list

    @@ -865,17 +1008,37 @@ are just STE enhanced. These are marked Notes + 4K Pacman + 1.4 +   + + + Aerial Combat 3 + 1.4 +   + + Alien Blast before 1.0   + Alien Thing + 1.2 + "Director's cut" preview. Needs to be run from atdcdemo/-folder in root + + + AttackWave* + 1.3 + Uses blitter and DMA sound on STE + + Astrodia* before 1.0 Blitter support doesn't work with EmuTOS, only real STE TOS - Battletris+ + Battletris+ before 1.0   @@ -890,7 +1053,7 @@ are just STE enhanced. These are marked   - Breakdance + Breakdance before 1.0 THE ultimate scene game @@ -905,12 +1068,12 @@ are just STE enhanced. These are marked   - ChuChu Rocket + ChuChu Rocket before 1.0 needs to be run from disk image - Dynabusters+ + Dynabusters+ 1.1 Hi-score screen flickers @@ -930,7 +1093,7 @@ are just STE enhanced. These are marked Works only in STE mode - Manga Puzzle + Manga Puzzle before 1.0   @@ -955,19 +1118,25 @@ are just STE enhanced. These are marked   - Penta* + Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly - Pooz* + Pooz* before 1.0 Uses STE DMA, blitter and palette - Power Up* - 1.1 - STE music sounds broken, but DMA sound effects and ST music work + Power Up* + 1.5 + Very weird sound routine in STE mode : play a 2 bytes sample in a loop with + DMA sound and update the content of this sample with an MFP timer + + + R0X + 1.3 + Some "DMA snd: Illegal buffer size (from 0x0 to 0x0)" messages Roger @@ -990,7 +1159,7 @@ are just STE enhanced. These are marked   - STrEet Fighter 2 + STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound @@ -1005,14 +1174,19 @@ are just STE enhanced. These are marked   + Team + 1.0 + HW scrolling, DMA sound, overscan + + TomTar before 1.0   Utopos - 1.2 -   + 1.4 + Screen was flickering with previous version of Hatari Ultimate Arena @@ -1020,7 +1194,13 @@ are just STE enhanced. These are marked   - Wolfenstein 3D* + Whitewater Madness + 1.6 + Bottom part of the screen is not correct, due to changing video address + when display is already on + + + Wolfenstein 3D* 1.2 Uses DMA sound on STE @@ -1029,6 +1209,13 @@ are just STE enhanced. These are marked 1.0   + + Zero-5 (demo) + 1.4 + STE DMA sound, Blitter and palette. STE joypad works, but + there are issues in mouse control. Flicker and wrong colors on + the bottom part of the in-game screen + @@ -1053,14 +1240,13 @@ are just STE enhanced. These are marked Aggression: Braindamage - 1.1 - The labyrinth screen has a small dark rectangle in bottom left - corner which doesn't show up in videos from real STe. + 1.3 +   Aggression: RGBeast - 1.1 + 1.3 Overscan + blitter. Doesn't look right @@ -1076,6 +1262,32 @@ are just STE enhanced. These are marked You may need to reset between screens + Brainless Institute: + Bad Taste + 1.4 + Demo crashes during the vector balls at the beginning. This is due to + the blitter overwriting some code (due to a bug in the sprite routine) + but the reason why it happens only under Hatari was not found yet + + + Cream: Madness + 1.2 + Music demo with Amiga Paula soundchip emulation + tunes + + + Defence Force: + Save The Eearth + 1.5 + Right border switches, blitter, extended palette, HW + scrolling/screen splitting, DMA music + microwire/lmc control. + + + DHS: + Cernit Trandafir + 1.5 +   + + DHS: Just Musix 2 1.0 @@ -1084,13 +1296,8 @@ are just STE enhanced. These are marked DHS: More or Less Zero - 1.1 - Initial texts + first (tunnel) screen messed up and - screen sync issues in diffraction pattern screen, - audio waveform block effect gfx not quite correct, - audio not synched properly with gfx after spec-4096 pic, - lmc1992 emulation missing for endpart modplayer. - (works better than STeem though) + 1.5 +   DHS: @@ -1100,22 +1307,29 @@ are just STE enhanced. These are marked   + Electronic Images: + Music Dream II + 1.5 + This demo requires accurate values when reading dma sound address ($ff8909/0b/0d) + and won't work correctly with Hatari < 1.5 + + GGN: - The Sierpinski overdose 4K + The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez ICE: - Extacy + Ecstacy A before 1.0   ICE: Jam-Cols - 1.1 - Wrong blitter timings + 1.4 + Changes background color using blitter ICE: @@ -1125,6 +1339,19 @@ are just STE enhanced. These are marked Planes are shifted + ICE: + Space Tale + 1.4 + In the part with 3 horizontal scrolltexts, bottom border is not removed + due to bad blitter timing + + + ICE: + The Wave Of The Future + 1.4 + Top border is not correctly removing (maybe a wrong 4 cycles timing for VBL on STE) + + Imagina: Xmas demo 92 before 1.0 @@ -1133,8 +1360,8 @@ are just STE enhanced. These are marked Imagina: Systematic error - 1.1 - DMA sound replay is distorted + 1.4 + Light: @@ -1151,8 +1378,8 @@ are just STE enhanced. These are marked Light: VGA slideshow - devel - Some bad pixels and couple of the images don't show right, otherwise fine. + 1.2 + Some vertical bad pixels stripes and one of the images broken, otherwise fine. MJJ-Prod: @@ -1167,6 +1394,15 @@ are just STE enhanced. These are marked   + M.C.S: + Delirious 4 + 1.6 + Requires at least Hatari 1.6 for correct FDC emulation and for + some of the overscan screens. In 3 demos, the STE is not correctly + detected. Contrary to what may be indicated, this demo is bugged + and only runs on STE, even if most screens are STF only ! + + New Core: Beyond Deadline before 1.0 @@ -1180,7 +1416,7 @@ are just STE enhanced. These are marked Next: Illusion - devel + 1.2 Part of the Phaleon Gigademo @@ -1196,17 +1432,29 @@ are just STE enhanced. These are marked   - Ouch: - Songs of the unexpected - 1.1 - Sound is sometimes distorted. + OUCH: + Songs Of The Unexpected + 1.5 +   + + + Oxygene: + Amiga Demo 2 + 1.4 + 50kHz DMA sound + + + Paradox: + 20 years Atari STE megademo + 1.4 + Sound is broken in Paradox color zoomer screen Paradox: X-mas 2004 demo - 1.1 - The last (4th) screen horizontal scroll texts don't look - right and are jerky + 1.4 + The last (4th) screen horizontal scroll texts don't look right + and are jerky. It also needs frameskip even on 1.4Gz Athlon XP Paradox: @@ -1220,8 +1468,8 @@ are just STE enhanced. These are marked Paradox: HighResMode - 1.1 - Spec512 in med-rez is not (yet) supported by Hatari + 1.5 + Use spec512 mode in med res Reservoir Gods: @@ -1254,17 +1502,32 @@ are just STE enhanced. These are marked For any other than TOS 1.06, you need to use fantfix.prg first - T. Barker: - TT-Wars STE - before 1.0 -   + The Pixels Twins: + Mental Hangover + 1.5 + Does not work with cartridge / HD emulation. Real Time Clock should + also be disabled to prevent a bug in the boot sector's loader (depends + on the TOS version used). Sound requires Hatari >= 1.5 to work + (the routines write in the sample buffer while it's played by the dma) Unit 17: - E.P.S.S. Demo & Dynamite - 1.1 - Bottom border content garbage in both due to bad blitter timing emulation + 1.2 +   + + + Unit 17: + E.P.S.S. Demo + 1.4 + Video counter is modified while display is ON + + + Ym-Rockerz: + Tyme Warp + 1.5 + The demo tries to detect/restore $ff8e21 (cpu control on Mega STE) in a way + that is not supported by current bus error handling Zeal: @@ -1278,7 +1541,7 @@ are just STE enhanced. These are marked

    STE applications

    -

    Finally some STE only or STE enhanced applications

    +

    Finally some STE only or STE enhanced applications.

    @@ -1288,20 +1551,27 @@ are just STE enhanced. These are marked - + + + + + + - + - + - - - - + + + + @@ -1329,6 +1599,13 @@ this section lists only TT-specific game + + + + + @@ -1347,20 +1624,58 @@ this section lists only TT-specific game - + + + + + + + + + + + - + - - - + + + - + - + + + + + + + + + + + + + + + + + + + + +
    tested STE applications
    Notes
    MaxYMiser DMAHextracker1.5Mouse cannot traverse whole screen unless mouse grab or + fullscreen mode is used
    MaxYMiser DMA before 1.0  
    Octalyzer STEOctalyser STE 1.0Opens borders, flickers sometimesOpens left and bottom border, screen flickers when playing + mods if Octalyser isn't configured correctly for the machine
    Protracker STE1.050KHz replay duff
    Protracker STE1.4Opens bottom border, 50kHz DMA replay
    Stretch before 1.0Notes
    Capy1.2TT-medium/VGA (640x480x16) only. Bus error at startup. + Some other version of the game works on TT, but freezes if menu is invoked. + On Falcon emulation the menu at the beginning freezes
    Oxyd 2 TT before 1.0 Oxyd 2 in colorNotes
    256mbrot, Bragg256, Glasstro, Orion-B, YabtBrainstorm: + Adebug 3DTT demo1.2(Works also on Falcon)
    gwEm: + 4getful1.0TT-version of gwEm's 4K demo
    Moving Pixels: + TT-Wars before 1.0TT/Falcon intros by - ray//.tSCc 
    Beams demo TT-version1.0Doesn't work, stops at startup screen!Omega: + Swing, Vinjett, Xitkul1.2TT demos included to XiTEC presentation. Xitkul colors flicker
    TT-WarstSCc: + 256mbrot, Bragg256, Glasstro, Orion-B, Yabt before 1.0Star Wars demoTT/Falcon intros
    tSCc: + Beams1.0TT-version. Doesn't work, stops at startup screen!
    tSCc: + CrY image viewer1.2Complains that allocation fails (support grayscale mode, needs fast RAM?)
    tSCc: + TT-hires1.2Slideshow flickers badly + graphics and colors are wrong
    Xanth FX: + Shiny Bubbles TT1.2 
    @@ -1368,27 +1683,31 @@ this section lists only TT-specific game

    Falcon software compatibility list

    -

    The main thing preventing Falcon programs from working is incomplete -DSP emulation (and even of the programs working, many would use DSP -for music). You can select between three different DSP emulation -modes with the Hatari "--dsp" option: +

    You can select between three different DSP emulation modes with +the Hatari "--dsp" option:

    -

    The "dsp" column in tables below tells which DSP emulation -mode needs to be used for the given program to work. If it -doesn't matter, the column contains "-".

    - -

    The column for whether the program works and whether -it has (working) sound have "yes" when this is true and +

    The "dsp" column in tables below tells which DSP emulation mode +needs to be used for the given program to work. If it doesn't matter, +the column contains "-". The column for whether the program works and +for whether it has (working) sound have "yes" when this is true and otherwise "-".

    +

    Due to incomplete VIDEL emulation and some remaining emulation +cycle accuracies, some Falcon programs don't work yet. +Note: more timing critical demos (for example ones using +NoCrew's DSP MP2-player) that are marked as working in the list below, +work only with the experimental WinUAE core. Please see +Hatari readme.txt on how to enable that.

    +

    Falcon games

    Here are listed some Falcon games:

    @@ -1397,140 +1716,171 @@ otherwise "-".

    Title - Working + Hatari version Sound DSP Comment - Addsub - Yes + Aazohm Krypth + 1.3 + - + emu + Use joypad. Black screen without DSP emu + + + Aces High preview + 1.3 - - - Bad Mood - partially + Addsub + 1.3 + - + - + Exits when joystick is used + + + Bad Mood + 1.3 - emu - Loads WADs, graphics with DSP look OK, but runs slower than 0.01fps + All tested versions (v2.14a, v307a) work fine with Doom wad, + but look wrong with Heretic wad. Blackhole + 1.0 yes - - - - 256-color mode only + 640x400@256 mode only - Block Blizzard - yes + Block Blizzard (preview) + 1.0 - - Blum + 1.4 yes - - - - Disable sound + Background music works if DSP emu enabled Bomb Squad - yes + 1.0 yes - - Bugger by RG + Boom preview + 1.3 yes - - - - + emu - Bunion by RG + Bugger + 1.4 yes - - - - + Background music works if DSP emu enabled - Capy - - - - + Bunion + 1.4 + yes - - + Background music if DSP emu enabled - Cavemania (demo) - Partially - Partially + Cavemania (demo) + 1.4 + yes - - Some screens are black and music doesn't sound right + Some menus are black (space gets through them). + Background music works only with DSP emu - ChainZ + ChainZ + 1.4 yes - - emu - Keep space pressed while game is starting to disable DSP music play + Keep space pressed while game is starting, or use DSP emu + to get background music. VGA only Conquest of Elysium II + 1.0 yes - - - Columns by Deadheart (demo) + 1.0 yes - - none - Nice. Input doesn't work if DSP emu enabled + Nice. Background music if DSP emu enabled - Corsair + Confusion (demo) + 1.3 yes - - none - Black screen if DSP emu enabled + Background music if DSP emu enabled. Both demos 1 & 2 work - Cravon (demo) - - - - + Corsair + 1.0 + yes - - Intros work, game doesn't - + Background music if DSP emu enabled. Multiplayer + - DB 4K + Crown of Creation 3D + 1.3 yes + emu + Non-interactive pre-preview + + + DB 4K + 1.0 - - DB in 4KB - Double Bobble 2000 + Double Bobble 2000 + 1.4 yes - - - - Nice + Background music if DSP emu enabled - DryEgg + DownFall + 1.5 yes - - - - Needs over 4MB - + Music is rather noisy. + + Epi-Lepsie + 1.4 + yes + emu + + + Evolution Dino Dudes
    (aka. Humans) - - + 1.3 - - Intro and menu work, but graphics are distorted in game.
    @@ -1538,421 +1888,551 @@ otherwise "-".

    Falcon Fighter II - yes + 1.0 yes - - Problems with scrolling + ST low version has problems with scrolling (which doesn't + happen with with STe emulation). In TC version parts of sprites + get stuck to top of screen FalcTron - yes + 1.3 yes - - Ganymed.pd - - - - + Ganymed + 1.3 + yes - - Stops at beginning when showing hiscore + Use F1 to start game. With DSP emu there's bg music - H2O + Golden Island (demo) + 1.3 - - - none - Stops when the game starts, with DSP emu enabled, stops earlier + Screen goes black on game loading. Illegal ROM access on pressing space. - Heretic + Gravon (demo) + 1.4 + yes + emu + 3D hovercraft. Slow + + + Great + 1.3 yes - - - - Very slow - + Atoms clone + - Hexogon + H2O + 1.4 yes + emu + Nice. + + + Hexogan (v0.6) + 1.4 yes - - + Use number keypad to play Impulse + 1.3 + yes - + Nice breakout clone. Has background music if DSP emu enabled + + + Ishar 3 (CD) + 1.3 + yes - - none - Breakout clone. Decrunching phase freezes if DSP emu enabled + Nice adventure game. - Kwiks.pd + Jewelz + 1.4 yes - + With RGB mode freezes at startup, VGA mode fine. + Background music with DSP emu + + + "K" + 1.3 + - - - nice Quix clone + Preview for a Karting game by EXA. Freezes at startup. - Lamemine + Killing Impact + 1.3 yes + emu + Modern version of Joust, upto 4 players, DSP sounds. + With DSP just black screen on startup, without DSP, stops + when game starts. + + + Kwiks.pd + 1.0 - - dummy - + - + Nice Quix clone. + + + Lamemine + 1.0 + yes + dummy emu + Background music if DSP emu enabled Lasers and Hommes (DLDH2) - - + 1.3 yes emu - Intros work (including music), actual game graphics are mostly invisible + Slow, minor issues - Llamazap - partially + Les Dinosaures (demo) + 1.3 + yes + emu + Slow, some issues in input handling + + + Llamazap + 1.4 - - - Use joypad, issues in screen updates + Use joypad. DSP sounds don't work Madtris + 1.0 yes - - - Masters of Chaos - yes + 1.1 - - 2-4 player "Dungeon Master". 4 players needs MIDI. - Men at War + Men at War (preview) + 1.3 yes - - - - Fire button doesn't work, intro has sync problems + Has background music if DSP emu enabled. + Separate intro has sync problems. Milanopol - yes + 1.0 - - - Mine - partially + Mini F1 demo + 1.3 - - - v1.02, GFA + Stops when the game would start Moongame + 1.3 - + emu + Pointer cannot be moved in the game menu + + + Moonspeeder (preview 2) + 1.3 - - - - + emu + Exits in the starting phase + (preview 1 works, but is non-interactive) - Multi Briques + Mouse trap + 1.5+ - - + This game works only with new winuae core, but has double lines display + + + Multi Briques + 1.3.1 - - + emu + With v1.0 just some sounds and otherwise just white screen Neurobot.108 + 1.0 yes - - - Nibe2 - yes + 1.4 - - - Videl emu doesn't support rasters (in title screen) + Videl emu doesn't support rasters in title screen Offworld + 1.3 + yes - - - - - - Screen goes black at startup + Press fire in black screen to start game - Pac Them + Operation Skuum + 1.3 yes + - + + + + Pac Them + 1.0 yes - Nice Painium Disaster + 1.0 yes - - none - Some display problems. Stops at first screen if DSP emu enabled + Some display problems - Pingo98 - - + Pinball Dreams + 1.6 - - - Stops at startup, worked earlier with colors wrong + Colors in main menu wrong and it doesn't react to input, + sound is just noise. Game screen is scrambled / doesn't work. - Poker - - + Pingo98 + 1.3 + yes + emu + Colors wrong in classic version, TC version just exits. + DSP used for background music + + + PMHeretic & PMDoom + 1.0 + yes - + Very slow + + + Poker + 1.3 + yes - - Complains that it doesn't work on this type of monitor + Works only in VGA Pong 2K (demo) - partially + 1.3 + yes - - none - Stops at first screen if DSP enabled + Background music with DSP. A bit unstable Pouspous - yes + 1.0 - - - HiColor only + Image puzzle. HiColor only Push It + 1.4 yes - - none - Black screen at startup if DSP emu enabled + Background music if DSP emu enabled Q-Blue - yes + 1.0 - - Hicolor / VGA only - Radical (demo) - yes + Radical Race (demo) + 1.0 - - Nice Raiden - yes + 1.0 yes - Use joypad, needs over 4MB - Rave + Rave + 1.0 yes - - - dummy - + dummy emu + Background music with DSP Reeking Rubber + 1.4 - - + Doesn't do anything. Issue with VIDEL + + + Risk 030 + 1.3.1 + - - - Doesn't do anything + VGA (640x480) only - SBM v0.8 + Running + 1.3 yes + emu + A Doom like game. Both the 1996 preview and 1997 shareware versions work fine + + + SBM v0.8 + 1.0 - - Nice Bomberman clone - SBM + SBM v1.03 + 1.3 - - - none - Newer SBM versions bomb out + Newer SBM versions bomb out immediately at startup - Snatch by FUN - - + Shangai (demo) + 1.3 - - - VGA only, screen is not properly updated + - Sky Fall by RG + Sheer Agony + 1.3 yes - - - - Slippery Sam + Snatch by FUN + 1.3 yes - - none - Stops at startup if DSP emu enabled + VGA 640x480x16 mode only. Background music with DSP - Sokoban by FUN - - + Sky Fall + 1.4 + yes - + Background music if DSP emu enabled + + + Slippery Sam + 1.0 + yes - - VGA, screen is not properly updated + Background music if DSP emu enabled - Space Taxi + Sokoban by FUN + 1.3 yes + emu + VGA 640x480x16 only, black screen after loading data + + + Space Taxi + 1.0 - - - Spice - yes + Spice + 1.0 yes - Nice Defender clone Static - yes + 1.0 - - Play solitaire against computer Steinbruch + 1.0 yes - - none - Use STE joypad. Stops at startup if DSP emu enabled + Use STE joypad. Background music if DSP emu enabled - Switch + Switch + 1.0 yes - - none - Stops at startup if DSP emu enabled + Background music if DSP emu enabled - Sworm by RG + Sworm + 1.4 yes - - - - + Background music works if DSP emu enabled Tank Blaster + 1.3 yes - - - TeknoBalls - - - - - - - Black screen at startup + 1.4 + yes + emu + Breakout clone - Tautology II by RG + Tautology II + 1.4 yes - - - - Nice Mahjongg variant, use STE joypad + Nice Mahjongg variant. Supports Joypad (configurable). + Background music with DSP emu enabled - Tetrhex - yes + Tetrhex + 1.0 - - - Towers 2 - - - - - - - Black screen at startup + Towers 2 + 1.3 + yes + emu + ToyMan - yes + 1.0 - - - + Pacman - Tron2 + Tron 2 + 1.0 yes - - - none - Stops at startup if DSP emu enabled + dummy emu + Background music if DSP emu enabled - Tron2001 - - - - + TsccTron (preview) + 1.3 + yes - - Bus error at startup + Works only occasionally, bottom screen black. + Background music if DSP emu enabled TUM + 1.0 yes - - - GEM minesweeper Ufo War + 1.3 + yes - - - - - - Screen scrambled + Screen scrambled. With DSP emu, bg music for a while - Vertical Mayhem(+) + Ultimate Arena (demo) + 1.5 + yes yes + Falcon version of the game + + + Vertical Mayhem(+) + 1.0 yes - Works perfectly, nice columns clone Watership - - - - + 1.6 + yes emu - Shows a giant W, but doesn't do anything else + Some glitches at the bottom of the screen - Willie Adventurer + Willie Adventurer + 1.0 yes - - none - Game freezes if DSP emu's enabled. Both 1st and 2nd preview - versions work, but 1st one has display issues + Both 1st and 2nd preview versions work, but 1st one has + scrolling/display issues. Background music if DSP emu enabled Wotanoid - - - - - - - Stops at startup + 1.4 + yes + emu + Asteroids clone Zodiax (demo) - yes + 1.0 yes - Nice R-type game clone @@ -1969,347 +2449,629 @@ otherwise "-".

    Title - Working + Hatari version Sound DSP Comment - 124 Beers - partially + Aggression: + Agressive II party info + 1.4 yes + emu + Graphics don't look same as on pouet.net screenshot + + + Aggression: + Motion + 1.3 - - Some screens don't work + emu + Unfinished Aggression demo with 030 and DSP source code. + Almost all screens work now, some have visual glitches. - 6 Sievert + An cool: + The Keff demo + 1.4 yes - - - - Works fully? + Sinwave scroller flickers badly and leaves garbage pixels on screen + (videl emu issue?), gets stuck after dragons pic with bus error and + black screen - 680xx - - - - - - - After a long while scrolls a picture + Aura: + E.X.Illusion + 1.4 + yes + emu + Music gets stuck for a while at the end. - Alive + Avena: + Sonolumineszenz + 1.3 yes - - - - - Has strange screen size changes + emu + Nice - Ascii, SnowStorm, HongTron + Avena: + Weltschmerz + 1.3 yes - - - - - Intros by Reservoir Gods (RG) + emu + - Ats by DHS + Black Scorpion Software: + Atari UK demos + 1.3 + yes + emu + plasma50.prg has screen update issues + + + Brainstorm: + Mouse + 1.4 yes - + AVR animation/music with Brainstorm player. + Background music works only with DSP + + + Collapze: + Sidetracked + 1.4 - + emu + Musicdemo GFA interface looks completely broken + mouse doesn't work properly + + + Crac: + Bound 3 + 1.3 + yes + emu - Beams (Falcon version) + Cream: + Binliner preview + 1.3 + yes + emu + VGA only. Freaky screen works, Land & Worship screens bomb + + + Cruor: + 96ktro + 1.3 yes + emu + + + + Cruor: + The mountains flight + 1.3 + yes + emu + + + + DHS: + A.T.S + 1.0 + yes + - + Fast. Background music with DSP emu + + + DHS: + Don't Break The Oath + 1.5 - - - Music is buggy + Needs 14MB RAM, uses NoCrew DSP MP2-player - Birdshow - yes + DHS: GEM-demo + 1.3 - - - A simple FLE animation player + Needs to be started in HiColor mode to work properly - Blue & Flu, 4K - yes + DHS: + Outline 2006 invite + 1.5 - - - Very nice 4K demos from New Beat + Needs 14MB RAM, uses NoCrew DSP MP2-player + (recommended: --memory 14 --cpuclock 32 --dsp none --monitor vga + --sound off --fast-forward yes) - Bugs from Outer Space + Digital Chaos: + Built-in Obsolescence + 1.3 yes + emu + Music plays, but no output. Gives DSP stack overflow + + + DNT Crew: + Agony + 1.4 yes - none - When DSP emu enabled, black screen after into + emu + After few screens freezes with black screen - Built-in Obsolescence - - + DNT Crew: + Chaos A.D.* + 1.5 yes - dummy - With DSP emu freezes with bg music, with dummy emulation, - shows also "something" (while generating bus errors) + emu + Uses its own IKBD 6301 routine to decode the demo's protection. + Demo runs correctly but sound is rather noisy - Cebit93 - partially + EKO: + Are You Experienced? + 1.6 yes - - - Screen is not updated properly + emu + Requires WinUAE CPU core - Chrome Dragon + EKO: + E.K.O System + 1.6 yes + emu + Requires WinUAE CPU core + + + EKO: + Epidemic musicdisk + 1.4 yes - + Bombs out when it comes to the menu + + + EKO: + Geranium + 1.3 + yes + emu - Cruor 96k - - - - - - - With DSP emu enabled, just black screen, otherwise bus errors + EKO: + Papa was a Bladerunner + 1.3 + yes + emu + Texture mapping uses DSP, but otherwise works fine also without DSP - Dba Magazine 14 intro + Escape: + _ + 1.3 yes - - - - + emu + Freezes or exits after few screens + + + Escape: + Hmmm... + 1.3 + yes + emu + "Classic" from 2001 + + + Escape: + Illness + 1.3 + yes + emu - Delta + EXA: + Entcarte + 1.3 - - + Bombs immediately + + + Extream: + Whirlpool 128k + 1.3 + yes + emu + Transitions look a bit strange + + + Fit: + Mahabharata + 1.3 + yes + emu + Bombay-style... + + + Fun Industries: + Alive + 1.3 + yes - - Stops almost immediately after startings + Background music with DSP emu - Eearth + Fun Industries: + Fungle Beats + 1.3 yes - + Background music with DSP emu + + + Gaston: + Earth + 1.0 + - - Texturemapped ball - E.K.O System - partially + ICE: + Cooler than ever + 1.0 yes - - Many screens missing + Background music with DSP emu - Falcon Flight + ICE: + Tron2001 + 1.4 yes + - + Bus error at startup unless IDE enabled. Screen resolution or + update issues. Non-interactive game(?) demo. + + + Impulse: + Bugs from Outer Space + 1.1 yes - - Firestar + Lazer: + Autowaschen Verboten + 1.3 yes - - - - + emu - Fogintro - - - - + Lazer: + Gurkensalad + 1.3 - - Bus errors + emu + 4K - GEM-demo + Lazer: + Lost Blubb + 1.6 yes - - - - + emu + Requires WinUAE CPU core + + + Lazer: + Oergs + 1.3 + yes + emu + Barely an intro + + + Lazer: + Warum + 1.3 + yes + emu + Nice + + + Light: + 680xx + 1.3 + yes + emu + Music is broken + + + Lineout: + Delta + 1.3 + yes + emu + Nice (+ almost half an hour long + includes sources) + + + Lineout: + Hurry + 1.3 + yes + emu - Hmmm - - - - - - - Strange screen size with blank screen + Lineout: + Out + 1.3 + yes + emu + - Ice + MJJ Prod: + Bound 42 + 1.6 yes - - - none - With DSP emu enabled, freezes at startup + emu + With old UAE core, stops at cyan millstone screen - Illness - partially - - - none - With DSP emu enabled, freezes at startup, without it freezes - after intro screen + Mystic bytes: + Chosneck Supplement (e5) + 1.4 + yes + emu + Needs 14MB RAM. Music notes screen colors aren't right + (Hatari Videl emu doesn't support palette cycling?) - Illusion 64 + Mystic bytes: + Moai 96kB + 1.4 yes - - - none - With DSP emu enabled, freezes at startup + emu + 14MB RAM + (EC)030 + FPU. Works only with old CPU. - JESTERday - Partially - Partially - - - Music demo, but music doesn't sound right (at all) + Mystic bytes: + Time Out + 1.6 + yes + emu + Requires 8MB RAM and WinUAE CPU core - LostBlubb + New Beat: + Blue & Flu + 1.1 - - + Very nice 4K demos from New Beat + + + New Beat: + Maggie 24 intro + 1.3 - - Infinite bus errors + emu + - Madness + NoCrew: + Aggressive Party 2 4k + 1.4 - + emu + Uses DSP play / DMA record in handshake mode + + + NoCrew: + Stocasto + 1.4 yes - - - Only music works + emu + Gets stuck early in the demo - Maggie 24 intro + Opium: + Chrome Dragon + 1.0 yes - - none - Freezes with DSP "emu" mode, with "none", has awful color flicker + - Mahabharata - partially - - + Opium: + Falcon Flight + 1.0 + yes - - Very slow and misses stuff + - Motion - Partially + Paranoia: + Illusion 64 + 1.3 + yes - + Background music with DSP emu + + + POV: + JESTERday + 1.4 + yes emu - Unfinished Aggression demo with source code. - Realtime handwriting screens work with the current DSP emu. + 256 colors DSP+DMA MOD music demo - Mouse + Psychosis: + FOG-intro + 1.3 yes - - - - - AVR animation/music with Brainstorm player. Sound broken. + emu + - Oergs by Lazer - - - - - dummy - With "dummy" DSP emu shows "something", otherwise only black screen + Reservoir Gods: + Are you sitting comfortably? + 1.3 + yes + emu + Needs 14MB to work properly (otherwise bombs or gets Dsp overflow) - Out by Lineout - - + Reservoir Gods: + Ascii, SnowStorm, HongTron + 1.0 - - - Stops at startup + Intros by RG - Sonolumineszenz + Shadows: + Firestarter + 1.0 + yes - + Background music with DSP emu, slow otherwise + + + STAX: + Doomino + 1.4 - + emu + Doesn't work with 020 CPU + + + The Respectables: + Cebit 93 demo + 1.6 + yes - - White screen at startup + Screen isn't drawn properly with old UAE core - Stax 96k + Trio: + 124 beers later + 1.3 + yes - + Some screens don't work + + + Trio: + X-tasie + 1.3 - - - Says "Something wrong with Falcon" + Quits without doing anything (requires 030 MMU which UAE doesn't emulate?) - Schlumpf by Lazer - partially + tSCc: + 30L Coke & + A Rh positive + 1.3 - - dummy - Problems with colors etc. Freezes with other than "dummy" DSP emu setting + emu + 4K demos. Rh positive flickers a bit - Timeout - - + tSCc: + Beams + (Falcon version) + 1.5 - - - Stops after saying "Initializing DSP - OK" + Nice demo, NoCrew DSP MP2-music - Atari UK demos - yes + tSCc: + Six Sievert + 1.3 - - - 50fps plasma screen flickers badly + - Virtual City + tSCc: + Terrorize your soul + 1.3 yes - - emu - HiColor only, drawing the city requires DSP emulation + - Warum by Lazer - yes + Tony Benett: + Virtual City + 1.1 - - dummy - Works fine with "dummy", freezes at startup any other DSP emu setting + emu + HiColor + >4MB only, drawing the city requires DSP emulation - Weltchmerz - - + Toons: + Yepyha + 1.4 - - - After showing a picture, doesn't do anything else + Strange screen sizes, stops in middle. With DSP, has + background music, but stops earlier to DSP stack overflow - Whirlpool 128k - - + T.O.Y.S: + wait + 1.4 - emu - Just white screen + Uses NoCrew DSP MP2-player. No Sound, otherwise fine - Wildfire 4K - partially + Wildfire: + 4kbtro + 1.3 - emu - With DSP "emu" mode works really slowly, with "dummy" - DSP mode just changes colors, but at good speed - - - Yepyha - partially - - - - - Stops in middle + Julia fractals - Xtasie - - + Birdshow + 1.0 - - - Might require 030 MMU which AUE core doesn't emulate + A simple FLE animation player +

    More Falcon demos can be found e.g. from the Atari.Org +Falcon demos archive +and demo tools from the dhs.nu demoscene +site.

    +

    Falcon applications

    @@ -2319,126 +3081,203 @@ otherwise "-".

    Title - Working - Sound + Hatari version DSP Comment - AceMidi (demo) - partially - - - dummy - Freezes with DSP "emu" mode, with "dummy" mode complains about DSP init + AceMidi + (demo) + 1.4 + emu + DSP generated softsynth sounds for MIDI keyboard presses + don't sound very good - AceTracker - - - - + AceTracker + 1.4 emu - About freezes with "emu" mode, quits with any other DSP - mode. Files need to be writable. + DSP generated softsynth sounds for key presses don't sound + very good - Animator - yes - - - - + AFM (audio fun machine) + 1.4 + emu - Apex Animator (demo) - - + Apex (demo) + 1.3 - - - - Resets the emulator. The separate imageviewers work except - for the JPEG one which requires DSP + Crashes with a "MOVE.W $fff20000,D0" instruction. + It's unclear why this works on a real Falcon. + The separate imageviewers work fine. - AVI 030 - yes - - + Aniplayer + 1.4 + emu + DSP stack underflow on switching JPG images, synchronization + doesn't work when DSP used with DMA transfers to play MP3 + + + AVI 030 + 1.1 - + Centview + 1.3 + emu + The included Brainstorm DSP JPEG decoder works also fine. + + Chronos 3D player - - - - + 1.3 - Complains about wrong resolution, requires 15-bit - Delmpaint - yes - - + Delmpaint + 1.0 - - Bombs on exit + Errors at exit if started in other than 256-color low rez. - Escapepaint - Yes - - + Escapepaint + 1.1 - Very nice - FalcAMP - partially - - + FalcAMP + 1.3 emu - Freezes when it starts to play MODs, MP3s complain about - internal error + MODs playing works fine, MP3s have no sound / complain about DSP timeout - FlaySID - partially - - + FlaySID + 1.3 emu - Freezes when it starts to play, with dummy DSP mode just - logs DPS init error. + No sound. - FlexTrax - - - - + FlexTrax + 1.3 emu - Freezes after startup. Despite docs, graphics look OK only in VGA mode. + No sound. Startup graphics look OK only in VGA mode. - Godpaint - yes - - + GemPLAY + 1.4 + emu + MOD/SND/XMS formats sound fine, AM/AON/GT2 formats sound bad. + Fileselector dir selection doesn't work for the latest 1.92 version + + + Godpaint + 1.0 - - Indypaint - yes - - + Indypaint + 1.0 - - Infinite errors on exit + Errors at exit if started in other than HiColor mode. - Rainbow II multimedia - - - - - - - Exits immediately back to desktop + MP2 player + 1.5 + emu + NoCrew MP2 sound player + + + Rainbow + II multimedia + 1.5 + emu + Works only with the new winuae CPU core. With old cpu core, bombs immediately at startup (MMU not emulated in old cpu) Whip - yes - - - dummy - Several of the effects don't work (correctly). To see cursor, disable DSP emu. + 1.4 + emu + Effects are working + + + WinRec + 1.4 + emu + Direct-to-disk recording with DSP sound effects processing +

    TT/Falcon utilities

    + +

    Here are some utilities that either have specific TT and/or Falcon +support or work only on them.

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    TT/Falcon utilities
    UtilityHatari versionNotes
    Calamus SL (1991 demo)1.0Nice with Hatari TT or 32Mhz Falcon emulation at + e.g. 1024x768x1 VDI resolution... The latest + Calamus + SL2006 Lite edition doesn't work though, it needs at least + 32MB RAM
    FreeMiNT1.2Needs to be installed/booted from an ACSI or IDE HD image and + memory protection needs to be disabled (Hatari UAE core doesn't + emulate MMU)
    Cecile1.2Hard disk driver. In Hatari works only with IDE emulation. + Supports only TT and Falcon
    HD Driver1.4Hard disk driver. In Hatari works only with IDE emulation. + Doesn't work with EmuTOS. With TOS v4, CPU needs to be set to + EC030 or better, with TOS v3 works also with 020 CPU (used by + earlier Hatari versions for TOS >= v3)
    +
    + +

    Software sites

    + +

    In case you're new to the Atari scene or an old-timer who's forgotten +where all the freely available software is, these file archive sites +still retain their Atari sections:

    + + +
    @@ -2447,7 +3286,7 @@ otherwise "-".

    src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" border="0" height="31" width="88">
    - Hatari development team, October 2008 + Hatari development team, June 2010