--- hatari/doc/compatibility.html 2019/04/09 08:49:50 1.1.1.7
+++ hatari/doc/compatibility.html 2019/04/09 08:51:26 1.1.1.9
@@ -49,15 +49,15 @@
Index
@@ -258,11 +258,25 @@ works on a real ST should work also in H
Game also supports MIDI music |
+ | R.B.I. Baseball 2 |
+ 1.6 |
+ On STE, the game will play sounds with the DMA audio, but with
+ a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound
+ fx don't sound correct because of that, but that's not an emulation bug |
+
+
| Rick Dangerous |
before 1.0 |
|
+ | Running Man |
+ 1.6 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Seven Gates Of Jambala |
1.3 |
Uses a very rare mode for timer B to count start of line. Disable the
@@ -301,8 +315,8 @@ works on a real ST should work also in H
|
| Super Monaco GP |
- 1.1 |
- Bad FDC timings prevents the game from starting |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
| Super Sprint |
@@ -317,11 +331,25 @@ works on a real ST should work also in H
fails to load
+ | The Deep |
+ 1.1 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Toki |
before 1.0 |
|
+ | Treasure Trap |
+ 1.1 |
+ When running on Hatari versions before 1.6, the RS232 emulation must
+ be enabled for the game to work (since it writes some debug
+ informations to the serial port) |
+
+
| Wings Of Death |
1.0 |
works in STE mode too |
@@ -336,6 +364,13 @@ works on a real ST should work also in H
before 1.0 |
|
+
+ | Yolanda |
+ 1.6 |
+ This game expects random data from the TOS memory test in low RAM,
+ so the emulator has to be started with "fast boot" disabled
+ or the game will freeze after some few seconds |
+
@@ -365,9 +400,8 @@ for border removal).
| ACF:
Just Buggin' |
- 1.1 |
- wrong FDC timings for the read sector command prevent demo
- from starting |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
| Acid Team:
@@ -441,8 +475,9 @@ for border removal).
| Dune:
Illusion |
1.0 |
- Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2
- requires --slowfdc else screen won't be cleared correctly |
+ Very nice demo. Some rasters are sometimes flickering, this is a bug
+ in the demo, not in Hatari. Using --fastfdc can cause problems
+ with some parts of this demo |
| Dune/Sector One:
@@ -465,6 +500,12 @@ for border removal).
| |
+ | Equinox:
+ Vodka Demo |
+ 1.6.1 |
+ The 'Kill The Beast 2' part requires Hatari 1.6.1 to work |
+
+
| Fraggle's:
Bird Mad Girl Show |
1.5 |
@@ -490,12 +531,6 @@ for border removal).
Main menu gets out of sync when playing digidrums |
- | M.C.S:
- Delirious 4 |
- 1.1 |
- FDC timings error in loader |
-
-
| Next:
Phaleon Giga Demo |
1.0 |
@@ -541,10 +576,9 @@ for border removal).
| Oxygene:
- STNICCC2000 Demo |
- 1.1 |
- Due to wrong FDC timings, the demo will stop after a few seconds
- in the main 3D part (but music continues) |
+ ST-NICCC 2000 Demo
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation |
| Paulo Simoes (ljkb):
@@ -742,6 +776,12 @@ configuration or data files are not writ
| Didn't try scanning |
+ | Spectrum 512 |
+ before 1.0 |
+ Mouse cannot traverse whole screen unless mouse grab or
+ fullscreen mode is used |
+
+
| Speed Of Light |
before 1.0 |
|
@@ -1154,6 +1194,12 @@ are just STE enhanced. These are marked
|
+ | Whitewater Madness |
+ 1.6 |
+ Bottom part of the screen is not correct, due to changing video address
+ when display is already on |
+
+
| Wolfenstein 3D* |
1.2 |
Uses DMA sound on STE |
@@ -1261,6 +1307,13 @@ are just STE enhanced. These are marked
|
+ | Electronic Images:
+ Music Dream II |
+ 1.5 |
+ This demo requires accurate values when reading dma sound address ($ff8909/0b/0d)
+ and won't work correctly with Hatari < 1.5 |
+
+
| GGN:
The Sierpinski overdose 4K |
1.0 |
@@ -1311,13 +1364,6 @@ are just STE enhanced. These are marked
|
- | Electronic Images:
- Music Dream II |
- 1.5 |
- This demo requires accurate values when reading dma sound address ($ff8909/0b/0d)
- and won't work correctly with Hatari < 1.5 |
-
-
| Light:
E605 |
before 1.0 |
@@ -1348,6 +1394,15 @@ are just STE enhanced. These are marked
|
+ | M.C.S:
+ Delirious 4 |
+ 1.6 |
+ Requires at least Hatari 1.6 for correct FDC emulation and for
+ some of the overscan screens. In 3 demos, the STE is not correctly
+ detected. Contrary to what may be indicated, this demo is bugged
+ and only runs on STE, even if most screens are STF only ! |
+
+
| New Core:
Beyond Deadline |
before 1.0 |
@@ -1496,6 +1551,12 @@ are just STE enhanced. These are marked
Notes |
+ | Hextracker |
+ 1.5 |
+ Mouse cannot traverse whole screen unless mouse grab or
+ fullscreen mode is used |
+
+
| MaxYMiser DMA |
before 1.0 |
|
@@ -1640,10 +1701,9 @@ the column contains "-". The column for
for whether it has (working) sound have "yes" when this is true and
otherwise "-".
-Due to missing MMU emulation, incomplete VIDEL emulation and only
-partially cycle accurate CPU/DSP interaction (and other possible
-emulation bugs), some Falcon programs don't work yet.
-Note: more DSP-timing critical demos (for example ones using
+
Due to incomplete VIDEL emulation and some remaining emulation
+cycle accuracies, some Falcon programs don't work yet.
+Note: more timing critical demos (for example ones using
NoCrew's DSP MP2-player) that are marked as working in the list below,
work only with the experimental WinUAE core. Please see
Hatari readme.txt on how to enable that.
@@ -1805,6 +1865,13 @@ Hatari readme.txt on how to enable that.
Background music if DSP emu enabled |
+ | DownFall |
+ 1.5 |
+ yes |
+ - |
+ Music is rather noisy. |
+
+
| Epi-Lepsie |
1.4 |
yes |
@@ -2059,12 +2126,11 @@ Hatari readme.txt on how to enable that.
| Pinball Dreams |
- 1.3 |
+ 1.6 |
- |
- |
Colors in main menu wrong and it doesn't react to input,
- sound is just noise. Menu works with "--cpuclock 32", but
- game screen is scrambled / doesn't work. |
+ sound is just noise. Game screen is scrambled / doesn't work.
| Pingo98 |
@@ -2344,10 +2410,10 @@ Hatari readme.txt on how to enable that.
| Watership |
- 1.4 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari. Some glitched on bottom of the screen |
+ Some glitches at the bottom of the screen |
| Willie Adventurer |
@@ -2557,18 +2623,18 @@ Hatari readme.txt on how to enable that.
| EKO:
Are You Experienced? |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| EKO:
E.K.O System |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| EKO:
@@ -2710,10 +2776,10 @@ Hatari readme.txt on how to enable that.
|
| Lazer:
Lost Blubb |
- 1.3 |
+ 1.6 |
yes |
emu |
- For now requires --cpuclock 32 to work properly with Hatari |
+ Requires WinUAE CPU core |
| Lazer:
@@ -2766,10 +2832,10 @@ Hatari readme.txt on how to enable that.
|
| MJJ Prod:
Bound 42 |
- 1.4 |
+ 1.6 |
yes |
emu |
- Needs CPU 32 Mhz for now, else, the demo is very slow |
+ With old UAE core, stops at cyan millstone screen |
| Mystic bytes:
@@ -2791,11 +2857,10 @@ Hatari readme.txt on how to enable that.
|
| Mystic bytes:
Time Out |
- 1.3 |
+ 1.6 |
yes |
emu |
- Needs 8MB RAM. For now requires also --cpuclock 32 to
- work properly with Hatari |
+ Requires 8MB RAM and WinUAE CPU core |
| New Beat:
@@ -2904,10 +2969,10 @@ Hatari readme.txt on how to enable that.
|
| The Respectables:
Cebit 93 demo |
- 1.4 |
+ 1.6 |
yes |
- |
- Screen is drawn properly only with --cpuclock 32 |
+ Screen isn't drawn properly with old UAE core |
| Trio:
|