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hatari 2.2.1
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<h1 class="pageheader">Hatari Atari Software Compatibility List</h1>
<p class="pageheader">
Version 2.2.1, February 2019
</p>
<p class="pageheader">
This list has been written by: <strong>Thomas Huth</strong>, <strong>Eero Tamminen</strong>
& <strong>Nicolas Pomarède</strong>
</p>
<p class="pageheader">
Hatari on the WWW:
<strong>
<a href="http://hatari.tuxfamily.org/">http://hatari.tuxfamily.org/</a>
</strong>
</p>
<h2 class="no-TOC">Index</h2>
<div id="generated-toc">
<!-- The TOC is generated automatically via JavaScript -->
</div>
<h2>Introduction</h2>
<p>Here are lists of Atari software that have been tested with
different Hatari versions and configurations.</p>
<p>First is listed software (games, demos and applications) for normal
STs, after them is listed STE software. Then there are a few TT-only
games and demos, and finally a list of somewhat working Falcon games,
demos and applications.</p>
<p>Technical details and any known issues in the software are described
in the "Notes" column of the lists. Software having issues has different
"Hatari version" column background color; <a class="minor">orange</a>
for minor and <a class="major">red</a> for major issues. The first
known/tested Hatari version with which a program worked (perfectly)
or with which it was last tested still to have issues, is given in
the version field.</p>
<h3>Reporting compatibility issues</h3>
<p>If something that works on the real hardware doesn't work properly
in Hatari (or something has started working in latest Hatari version)
and this information is missing from these lists, please mail
hatari-devel mailing list so that we can update the list.</p>
<p>Before reporting something not working as expected, please
check few things:
<ul>
<li>That you have enabled the "Slower but more compatible CPU"
Hatari system option and that the machine type (ST/STe/TT/Falcon)
is correct.</li>
<li>Amount of memory. Some games and demos may not work if you have
specified too little or too much memory. For ST, 1MB memory size
is usually fairly safe.</li>
<li>Some games/demos can refuse to run when GEMDOS HD emulation is
enabled (due to presence of Hatari cartridge image needed for that).
In STF/STE mode, it is also better to disable the MegaST's real time
clock.
</li>
<li>TOS version: ST demos and games may require a specific TOS
version and fail to work with all other versions. If you notice that
this information is missing for some listed game or demo, please send
mail to the hatari-devel mailing list.
<ul>
<li>Note that many games and demos (especially floppy based ones),
don't work with the free EmuTOS TOS. For more information, see
<a href="emutos.txt">emutos.txt</a>.</li>
</ul>
</li>
</ul>
<p>
Also note that since Hatari 1.8, support is included also for STX, IPF and CTR
floppy image formats. They allow storing disk contents in an unaltered form,
without requiring a crack to remove the copy-protection. Some complex
protections rely on precise CPU/FDC timings provided with these
formats, and a specific TOS version.</p>
<ul>
<li>For STF protected games, it is recommended to use TOS 1.02 or 1.04 and
1MB RAM, as well as turning HD emulation OFF for maximum compatibility
(but most games will run fine with different settings).</li>
</ul>
<p>
(<a href="http://www.atari-forum.com/viewtopic.php?f=86&t=14839">More
information on games compatibility on Atari forum</a>.)
</p>
<h2>ST software compatibility list</h2>
<p>These aren't comprehensive lists. <em>The lists concentrate
mainly on software that has (historically had) problems working in
Hatari or provide good regression test-cases for some specific
technical emulation issues</em>, but some well known other programs
are also listed.</p>
<p>By default <b>everything that works on a real ST should work also in Hatari</b>.
<h3>ST games</h3>
<table>
<caption>Tested ST games</caption>
<thead>
<tr class="backdropped">
<th>Game</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-4-wheel-drive_21044.html">4 Wheel Drive compilation</a></td>
<td>1.8</td>
<td>Requires TOS 1.04</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com//game-atari-st-a320-airbus_10982.html">A320 Airbus</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Alien World</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-antago_11073.html">Antago</a></td>
<td>1.8</td>
<td>Write protection should be OFF</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-arkanoid_22998.html">Arkanoid</a></td>
<td>1.8</td>
<td>Requires TOS 1.02 for mouse input</td>
</tr>
<tr>
<td>Armalyte</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-baal_8642.html">Baal</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-bio-challenge_8720.html">Bio Challenge</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Blood Money - Superior 65</td>
<td>1.9</td>
<td>The file version of this game has some serious bugs and will crash with TOS 1.04 or 1.62, and maybe
in other conditions too. Avoid it, use another version of this game</td>
</tr>
<tr>
<td>Bolo</td>
<td>1.7</td>
<td>This game works in medium resolution and in monochrome</td>
</tr>
<tr>
<td>Bubble Bobble</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Captain Blood</td>
<td>1.7</td>
<td>Uses the IKBD set-clock command to set a custom time for game-internal
time measurement</td>
</tr>
<tr>
<td>Defenders Of The Earth</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-bad-dudes-vs-dragon-ninja_9164.html">Dragon Ninja</a></td>
<td>1.8</td>
<td>Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-eco_9199.html">Eco</a></td>
<td>1.8</td>
<td>Write protection should be OFF</td>
</tr>
<tr>
<td>Eliminator</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Exterminator</td>
<td>1.2</td>
<td>The "Patch Timer-D" option must be disabled to avoid color
raster problems</td>
</tr>
<tr>
<td>Enchanted Land</td>
<td>1.3</td>
<td>This game uses heavily sync-scrolling techniques!</td>
<tr>
<td>F15 Strike Eagle 2</td>
<td>1.3</td>
<td> </td>
</tr>
<tr>
<td>F29 Retaliator</td>
<td>1.6</td>
<td>Under some badly cracked versions (Pompey Pirate 38), joystick doesn't work</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-fire-and-forget-ii-the-death-convoy_24239.html">Fire And Forget II</a></td>
<td>1.8</td>
<td>Requires UK or US TOS</td>
</tr>
<tr>
<td>Fuzion CD 161</td>
<td>1.6</td>
<td>Menu's intro is buggy, top border is not correctly removed even on a real STF, due to timer C
not correctly initialized to play digidrums. Use STE mode instead.</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-garfield-winter-s-tail_9415.html">Garfield Winter's Tail</a></td>
<td>1.8</td>
<td>Requires TOS ≤ 1.04 and ≤ 1MB RAM. Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-grimblood_9490.html">Grimblood</a></td>
<td>1.8</td>
<td>Requires TOS ≤ 1.02</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-hover-sprint_9582.html">Hover Sprint</a></td>
<td>1.8</td>
<td>Write protection should be OFF</td>
</tr>
<tr>
<td>Jaguar XJ220 (development demo)</td>
<td>1.2</td>
<td>Only loads correctly when "Fast floppy" option is disabled</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-knightmare_9760.html">Knightmare</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Leisure Suit Larry 2</td>
<td>before 1.0</td>
<td>Everything works, even Roland-MT32 MIDI music</td>
</tr>
<tr>
<td>Leander</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.edv-rudolf.de/lethal-xcess/download.htm">Lethal Xcess Beta</a></td>
<td>1.8</td>
<td>The STX version requires Hatari ≥ 1.8 to handle the protection</td>
</tr>
<tr>
<td>Lethal Xcess</td>
<td>1.0</td>
<td>Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.</td>
</tr>
<tr>
<td>Microprose Golf</td>
<td>1.7</td>
<td>Requires Hatari ≥ 1.7 to avoid a crash during the game's intro</td>
</tr>
<tr>
<td>Metal Mutant</td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-monster-business_10017.html">Monster Business</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-mr-heli_10043.html">Mr. Heli</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Navy Seals</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Nebulus</td>
<td>1.1</td>
<td>Disappearing platform tiles sound dodgy</td>
</tr>
<tr>
<td>No Buddies Land</td>
<td>1.3</td>
<td>Uses "0-byte" vertical sync-scrolling</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-oids_24305.html">Oids</a></td>
<td>1.8</td>
<td>Write protection should be OFF</td>
</tr>
<tr>
<td>Pirates!</td>
<td>before 1.0</td>
<td>Game also supports <a href="#Midi_setup">MIDI music</a></td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-platoon_21629.html">Populous</a></td>
<td> </td>
<td>US version of the game requires US TOS to work</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-populous_10268.html">Populous</a></td>
<td>1.8</td>
<td>Requires TOS ≤ 1.04. Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-prehistoric-tale-a_10973.html">Prehistoric Tale</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>R.B.I. Baseball 2</td>
<td>1.6</td>
<td>On STE, the game will play sounds with the DMA audio, but with
a different freq than the STF mode (6258 vs 7675 Hz). On STF, the sound
fx don't sound correct because of that, but that's not an emulation bug</td>
</tr>
<tr>
<td>Rick Dangerous</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Robocop II</td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Running Man</td>
<td>1.6</td>
<td>When running on Hatari versions before 1.6, the RS232 emulation must
be enabled for the game to work (since it writes some debug
informations to the serial port)</td>
</tr>
<tr>
<td>Seven Gates Of Jambala</td>
<td>1.3</td>
<td>Uses a very rare mode for timer B to count start of line. Disable the
"Patch Timer-D" option to avoid color raster problems.</td>
</tr>
<tr>
<td>Skweek</td>
<td>before 1.0</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Slayer</td>
<td>1.3</td>
<td>Uses color raster FX at highscore and main screen</td>
</tr>
<tr>
<td>Speedball</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-spherical_11330.html">Spherical</a></td>
<td>1.8</td>
<td>Requires ≤ 1MB RAM</td>
</tr>
<tr>
<td>Spidertronic</td>
<td>1.7</td>
<td>Crashed before the 50/60 Hz selection screen with Hatari < 1.7</td>
</tr>
<tr>
<td>Squixx</td>
<td>1.4</td>
<td>Requires TOS 1.00 for input to work</td>
</tr>
<tr>
<td>Star Goose</td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Subbuteo</td>
<td>1.7</td>
<td> </td>
</tr>
<tr>
<td>Super Hang-On</td>
<td>1.7</td>
<td>Requires Hatari ≥ 1.7 to avoid flickering rasters</td>
</tr>
<tr>
<td>Super Monaco GP</td>
<td>1.7</td>
<td>Requires Hatari ≥ 1.6 for correct FDC emulation
and Hatari ≥ 1.7 to avoid flickering rasters</td>
</tr>
<tr>
<td>Super Sprint</td>
<td>1.3</td>
<td>The "Patch Timer-D" must be disabled or the music will
play too fast</td>
</tr>
<tr>
<td>Super Skweek</td>
<td>1.3</td>
<td>Disable the "Fast floppy" option if your version
fails to load</td>
</tr>
<tr>
<td>The Deep</td>
<td>1.1</td>
<td>When running on Hatari versions before 1.6, the RS232 emulation must
be enabled for the game to work (since it writes some debug
informations to the serial port)</td>
</tr>
<tr>
<td>The Final Conflict</td>
<td>1.7</td>
<td>Buggy samples replay during the intro, requires Hatari ≥ 1.7</td>
</tr>
<tr>
<td>The Sentinel</td>
<td>1.7</td>
<td>Mouse moved too slowly before Hatari 1.7</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-teller-_10593.html">The Teller</a></td>
<td>1.9</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>The Ultimate Ride</td>
<td> </td>
<td>The game has a bug and will crash if drive B is empty. Either disable drive B or insert
disk 2 in drive B to make it work</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=32816">Tiles Osmosis</a></td>
<td>1.8</td>
<td>Requires disk in drive A: to start</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-to-be-on-top_10640.html">To Be On Top</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM,
current emulation requires to use ≥ 1MB RAM</td>
</tr>
<tr>
<td>Toki</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-total-eclipse_10655.html">Total Eclipse</a></td>
<td>1.8</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Treasure Trap</td>
<td>1.8</td>
<td>When running on Hatari versions before 1.6, the RS232 emulation must
be enabled for the game to work (since it writes some debug
informations to the serial port)</td>
</tr>
<tr>
<td>Warlock's Quest</td>
<td>1.7</td>
<td>The game has some IKBD bugs, it doesn't work with TOS 1.04, but works
fine with TOS 1.02 or 1.62. The keyboard mode is also less responsive
than the joystick mode, but that's the same on a real ST</td>
</tr>
<tr>
<td>Wings Of Death</td>
<td>1.0</td>
<td>works in STE mode too</td>
</tr>
<tr>
<td>Xenon</td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Xenon 2 - Megablast</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Yolanda</td>
<td>1.6</td>
<td>This game expects random data from the TOS memory test in low RAM,
so the emulator has to be started with "fast boot" disabled
or the game will freeze after a few seconds</td>
</tr>
<tr>
<td>Zombi</td>
<td>1.6.2</td>
<td>Uses the IKBD set-clock command to set a custom time for game-internal
time measurement</td>
</tr>
</tbody>
</table>
<h3>ST demos</h3>
<p>Some (very) rare demos try to install IKBD code. Hatari doesn't have
full 6301 emulator, but has specific code to handle these particular demos.
They are marked with '*'. Few remaining screen sync issues are related to
hi/lo frequency switching or switching to 60 Hz for too long (used
for border removal).</p>
<table>
<caption>Tested ST demos</caption>
<thead>
<tr class="backdropped">
<th>Demo</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>1984:
<a href="http://pouet.net/prod.php?which=11198">No Cooper</a></td>
<td>1.0</td>
<td>Many very good plasma effects, mid res overscan, ... The loader's protection
requires exact cpu/shifter sync, as well as cpu pairing</td>
</tr>
<tr>
<td>ACF:
<a href="http://pouet.net/prod.php?which=885">Just Buggin'</a></td>
<td>1.6</td>
<td>Requires at least Hatari 1.6 for correct FDC emulation</td>
</tr>
<tr>
<td>Acid Team:
<a href="http://pouet.net/prod.php?which=19268">Dragonnels</a>*</td>
<td>1.1</td>
<td>
Uses its own IKBD 6301 routine. The "Unlimited Bobs"
screen is very sensitive to proper IKBD timings.
</td>
</tr>
<tr>
<td>Aggression:
<a href="http://pouet.net/prod.php?which=12635">Overdose</a></td>
<td>before 1.0</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Big Alec:
<a href="http://pouet.net/prod.php?which=31510">Audio Artistic Demo</a></td>
<td>1.7</td>
<td> </td>
</tr>
<tr>
<td>BushWacKers:
<a href="http://pouet.net/prod.php?which=14935">Transbeauce II</a>*</td>
<td>1.1</td>
<td>Uses its own IKBD 6301 routine. Does not work with HD emulation.
Due to a bug in the demo when detecting RAM size, it will crash
in STF mode when using more than 1 MB (because MMU is forced to 512 KB)</td>
</tr>
<tr>
<td>Chaos:
<a href="http://pouet.net/prod.php?which=11839">Pandemonium</a></td>
<td class="minor">1.5</td>
<td>The Mega-3D screen exits prematuraly (crash due to a cpu timing problem ?)</td>
</tr>
<tr>
<td>Checkpoint:
<a href="http://pouet.net/prod.php?which=9699">Posh</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Checkpoint:
<a href="http://pacidemo.planet-d.net/archives/SURETRIP.ZIP">Suretrip 49%</a></td>
<!-- double disk pouet.net version doesn't work unlike above single disk one
<a href="http://pouet.net/prod.php?which=1287">Suretrip 49%</a></td>
-->
<td>2.0</td>
<td>Requires Hatari ≥ 2.0 to work, else the fullscreen tunnel part
will crash after a few seconds (due to complex VBL/HBL exception timing)</td>
</tr>
<tr>
<td>Dead Braincells:
<a href="http://www.pouet.net/prod.php?which=29701">Monoscreen</a></td>
<td class="minor">1.9</td>
<td>(Partial) monochrome overscan isn't supported by Hatari.
Demo requires manual monitor timings adjustments to work
(which may be SM124 specific)</td>
</tr>
<tr>
<td>Delta Force:
<a href="http://pouet.net/prod.php?which=11806">Punish Your Machine</a></td>
<td>1.5</td>
<td>Sync-scroll, overscan... ST Connexion's screen features 4 pixels hardware scrolling on STF.
"Best Part Of The Creation" uses spec512 mode in med res</td>
</tr>
<tr>
<td>Delta Force:
<a href="http://pouet.net/prod.php?which=498">Syntax Terror</a></td>
<td>1.3</td>
<td>Planes are shifted in TCB screen (missing stabilizer). Tex screen works since 1.3
(mixes 50/60 HZ lines)</td>
</tr>
<tr>
<td>DHS:
<a href="http://pouet.net/prod.php?which=1029">Sweety</a></td>
<td>before 1.0</td>
<td>Does not work with HD emulation</td>
</tr>
<tr>
<td>Diamond Design:
<a href="http://pouet.net/prod.php?which=3241">Brace</a></td>
<td>1.5</td>
<td>Use spec512 mode in med res in the mixed low/med res horizontal scrolltext</td>
</tr>
<tr>
<td>Dune:
<a href="http://pouet.net/prod.php?which=14276">Illusion</a></td>
<td>1.0</td>
<td>Very nice demo. Some rasters are sometimes flickering, this is a bug
in the demo, not in Hatari. Using --fastfdc can cause problems
with some parts of this demo</td>
</tr>
<tr>
<td>Dune/Sector One:
<a href="http://pouet.net/prod.php?which=11223">Fantasia</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Dune/Sector One:
<a href="http://pouet.net/prod.php?which=1960">Odd Stuff</a></td>
<td>before 1.0</td>
<td>In STF mode, some screens tries to simulate more colors by changing the
palette on each VBL, which creates an unpleasant flickering effect
(this is not a bug in Hatari). Use STE mode for better results</td>
</tr>
<tr>
<td>Eagles / EKO / Impact:
<a href="http://pouet.net/prod.php?which=20057">Place To Be Again</a></td>
<td>devel</td>
<td>Although the demo should work in STF mode, the colors will be wrong in the
Menu part, unless you use STE mode (this is a bug in the demo which
disables timer B when enabling timer A to play samples)</td>
</tr>
<tr>
<td>Equinox:
<a href="http://pouet.net/prod.php?which=109">Virtual Escape</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Equinox:
<a href="http://pouet.net/prod.php?which=4163">Vodka Demo</a></td>
<td>1.6.1</td>
<td>The 'Kill The Beast 2' part requires Hatari 1.6.1 to work. Also due to
a bug in the demo loader that forces MMU to 512 KB, the demo will crash
in STF mode with more than 1MB RAM (even on a real STF)</td>
</tr>
<tr>
<td>Fraggle's:
<a href="http://pouet.net/prod.php?which=18720">Bird Mad Girl Show</a></td>
<td>1.5</td>
<td> </td>
</tr>
<tr>
<td>Futur Minds:
<a href="http://pouet.net/prod.php?which=755">Snork</a></td>
<td class="minor">1.5</td>
<td>DNT screen 1 is mixing low/med res on the same line, which is not supported
by Hatari at the moment</td>
</tr>
<tr>
<td>Inner Circle:
<a href="http://pouet.net/prod.php?which=3243">Decade Demo</a></td>
<td>1.7</td>
<td>Very good demo. Reset part requires Hatari ≥ 1.7 to avoid flickering
bottom border</td>
</tr>
<tr>
<td>Lynx:
<a href="http://pouet.net/prod.php?which=30934">BBS Intro 3</a></td>
<td>1.5</td>
<td>Good 3D (voluntarily uses some address errors in the 3D routines)</td>
</tr>
<tr>
<td>M.C.S:
<a href="http://pouet.net/prod.php?which=21348">Delirious Demos IV</a></td>
<td class="minor">1.6</td>
<td>Requires at least Hatari 1.6 for correct FDC emulation and for
some of the overscan screens. Some screens are not working or not
correctly emulated yet (Vodka, Fulltrax, Tekila, La Miga Demo)</td>
</tr>
<tr>
<td>MJJ Prod:
<a href="http://pouet.net/prod.php?which=499">Anomaly</a></td>
<td>1.7</td>
<td>Requires Hatari ≥ 1.7 to avoid glitches in the main menu
when playing digidrums</td>
</tr>
<tr>
<td>Next:
<a href="http://pouet.net/prod.php?which=496">Phaleon Giga Demo</a></td>
<td>1.0</td>
<td>4 disks. Some overscan screens have small sync issues
(in Future Minds screen, planes are shifted in the lower part)</td>
</tr>
<tr>
<td>Offbeat:
<a href="http://pouet.net/prod.php?which=13917">The Musical Wonders 1990</a></td>
<td>1.7</td>
<td>This demo requires STE mode. With STF mode, bottom border is not correctly
removed (this is the same on a real STF)</td>
</tr>
<tr>
<td>Omega:
<a href="http://pouet.net/prod.php?which=26007">Omega</a></td>
<td class="minor">1.3</td>
<td>In full overscan screen, planes are shifted due to missing hi/lo stabilizer</td>
</tr>
<tr>
<td>Omega:
<a href="http://pouet.net/prod.php?which=28031">RGB Plasma</a></td>
<td>1.5</td>
<td>Boot sector doesn't match the physical disk layout, which caused bus error in Hatari < 1.5</td>
</tr>
<tr>
<td>Overlanders:
<a href="http://www.pouet.net/prod.php?which=11809">European Demos</a></td>
<td>1.1</td>
<td>Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>Overlanders:
<a href="http://www.pouet.net/prod.php?which=27107">Gen4 Demo</a></td>
<td>1.5</td>
<td>Does not work with cartridge / HD emulation. Uses illegal/address error
exceptions to decode the program</td>
</tr>
<tr>
<td>Overlanders:
<a href="http://www.pouet.net/prod.php?which=17351">Ventura</a></td>
<td>1.1</td>
<td>In Ultimate Dist screen planes are shifted in the upper logo</td>
</tr>
<tr>
<td>Oxygene:
<a href="http://pouet.net/prod.php?which=110">Flip-o-demo</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Oxygene:
<a href="http://pouet.net/prod.php?which=1251">ST-NICCC 2000 Demo</a></td>
<td>1.7</td>
<td>Due to a bug in the FDC's emulation, the demo ran slower than expected
with Hatari < 1.7</td>
</tr>
<tr>
<td>Paulo Simoes (ljkb):
<a href="http://pouet.net/prod.php?which=14831">The Overscan Demos</a></td>
<td>1.0</td>
<td>All demos are running in overscan, including some spectrum 512 pictures.</td>
</tr>
<tr>
<td>Paulo Simoes (ljkb):
<a href="http://www.pouet.net/prod.php?which=53126">shforstv</a></td>
<td>1.3</td>
<td>Small technical demo posted on www.atari-forum.com.
It features the most advanced hardscroll on STF, using only 4 raster lines
and all possible borders's removal (including 162 bytes 50 Hz line).</td>
</tr>
<tr>
<td>Phalanx:
<a href="http://www.pouet.net/prod.php?which=11351">Overdrive</a></td>
<td>1.1</td>
<td>In Dragon screen planes are shifted in the upper part</td>
</tr>
<tr>
<td>PHF:
<a href="http://www.pouet.net/prod.php?which=7787">UMD 8730</a></td>
<td>1.8</td>
<td>The Ultimate Music Disc for Atari. This demo doesn't work in STF mode
with Hatari < 1.8, due to the non standard fading colors routine
used at the start of the demo</td>
</tr>
<tr>
<td>Reservoir Gods:
<a href="http://pouet.net/prod.php?which=9711">Hallucinations</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Sector One:
<a href="http://pouet.net/prod.php?which=14739">Oh no!! More Froggies</a></td>
<td>1.0</td>
<td>Works only with <4MB of RAM. It doesn't support SID sound with timers
during the overscan parts, so it stops music (it is not a bug).</td>
</tr>
<tr>
<td>ST Connexion/Overlanders/Legacy:
<a href="http://www.pouet.net/prod.php?which=8936">Froggies over the Fence</a>*</td>
<td>1.1</td>
<td>Uses its own IKBD 6301 routine</td>
</tr>
<tr>
<td>Sync:
<a href="http://pouet.net/prod.php?which=61839">The LoSTE screens</a></td>
<td>2.0</td>
<td>Uses 2 cycle precision to create 0 byte lines on STF/STE and requires
wakeup states emulation for STF</td>
</tr>
<tr>
<td>Sync:
<a href="http://pouet.net/prod.php?which=66787">{Closure}</a></td>
<td>2.0</td>
<td>Very technical demo requiring accurate emulation of many items :
2 cycle precision, wakeup states emulation for STF, new overscan line
with no stabiliser on the right. A real benchmark for emulators !</td>
</tr>
<tr>
<td>The CareBears:
<a href="http://www.pouet.net/prod.php?which=754">SoWatt</a></td>
<td>1.0</td>
<td>Sync-scroll, overscan...</td>
</tr>
<tr>
<td>The CareBears:
<a href="http://pouet.net/prod.php?which=11785">Swedish New Year</a></td>
<td>1.3</td>
<td>Fullscreen in the first TCB screen is mixing 50/60 HZ lines</td>
</tr>
<tr>
<td>The Exceptions:
<a href="http://pouet.net/prod.php?which=11350">B.I.G. Demo</a></td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td>The Lost Boys:
<a href="http://www.pouet.net/prod.php?which=11348">Mindbomb</a></td>
<td>1.3</td>
<td>"DI No Shit" is mixing 50/60 Hz lines.
Does not work with cartridge / HD emulation</td>
</tr>
<tr>
<td>The Marvellous V8:
<a href="http://pouet.net/prod.php?which=16911">V8 Music System</a></td>
<td>1.1</td>
<td>The keyboard detection at the beginning is buggy and it is sometimes
necessary to retry several times (this is the same on a real STF)
</td>
</tr>
<tr>
<td>The Syndicate:
<a href="http://pouet.net/prod.php?which=11835">If Pigs Could Fly</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>The Union:
<a href="http://pouet.net/prod.php?which=11060">The Union Demo</a></td>
<td>1.8</td>
<td>One of the most famous ST demos. Does not work with cartridge / HD emulation. Although it works on real ST with 512 kB of RAM,
current emulation requires to use ≥ 1MB RAM</td>
<tr>
<td>TNT Crew:
<a href="http://pouet.net/prod.php?which=29414">Death of the left border</a></td>
<td class="minor">2.0</td>
<td>Planes are shifted, but Hatari ≥ 2.0 includes a temporary fix for this</td>
</tr>
<tr>
<td>TOS Crew:
<a href="http://pouet.net/prod.php?which=29074">4-pixel plasma screen</a></td>
<td>1.8</td>
<td>This demo features some 4 pixels color changes on STF, instead of the usual
8 pixels minimum width</td>
</tr>
<tr>
<td>Unlimited Matricks:
<a href="http://pouet.net/prod.php?which=11349">Dark Side Of The Spoon</a></td>
<td>1.0</td>
<td>Lots of fullscreens and sync-scrolling</td>
</tr>
<tr>
<td>X-Troll:
<a href="http://pouet.net/prod.php?which=29071">Long Screen</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Ym Rockerz:
<a href="http://pouet.net/prod.php?which=9454">Popstars</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
</tbody>
</table>
<h3>ST applications</h3>
<p>Note that some applications can even crash at startup if their
configuration or data files are not writable.</p>
<table>
<caption>Tested applications</caption>
<thead>
<tr class="backdropped">
<th>Application</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr class="backdropped">
<td colspan="3" class="subheader">Programming</td>
</tr>
<tr>
<td><a href="http://members.chello.nl/h.robbers/">AHCC</a></td>
<td>1.3</td>
<td>Open Source Pure-C compatible C-compiler and IDE</td>
</tr>
<tr>
<td>Pure-C</td>
<td>1.4</td>
<td>Debugger had issues with GEMDOS HD emulation before Hatari v1.4</td>
</tr>
<tr>
<td>Devpac 2.2</td>
<td>1.2</td>
<td> </td>
</tr>
<tr>
<td>Devpac 3</td>
<td>1.7</td>
<td>Earlier GEMDOS HD emu flushed writes only when file was
closed or its metadata was changed. Before Hatari v1.7
tools run by Devpac could get incomplete file contents</td>
</tr>
<tr>
<td>asm56000.ttp</td>
<td>2.1</td>
<td>
Works correctly only when Fopen() returns very small file
handle numbers. Doesn't work with GEMDOS HD emulation as that
returns high file handle numbers to avoid conflicting with TOS
file handles. Use disk images for compiling
</td>
</tr>
<tr>
<td>Turbo Assembler</td>
<td>before 1.0</td>
<td>
Due to a bug you need to have a proper disk image inserted into drive A.
</td>
</tr>
<tr>
<td>GFABASIC 3.6TT</td>
<td>before 1.0</td>
<td>MENU.PRG does not like harddisks. Use disk images for compiling.</td>
</tr>
<tr>
<td>ST Basic</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Gulam shell</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Orcs Resource editor</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Graphics</td>
</tr>
<tr>
<td>Crackart</td>
<td>before 1.0</td>
<td>
Harddisk access does not work with GEMDOS emulation
- fine with disk images
</td>
</tr>
<tr>
<td>ImCon</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.klockars.net/mgif.html">Mgif</a></td>
<td>1.4</td>
<td>Convolutions can use Falcon DSP and JPEG loading Brainstorm
DSP decoder</td>
</tr>
<tr>
<td>Neochrome</td>
<td>1.3</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=63127">Neochrome Master 2.28</a></td>
<td>2.1</td>
<td>Use bottom border removal on 50 Hz and 60 Hz screen</td>
</tr>
<tr>
<td>OCR</td>
<td>before 1.0</td>
<td>Didn't try scanning</td>
</tr>
<tr>
<td>Spectrum 512</td>
<td>1.7</td>
<td>Mouse moved too slowly before Hatari 1.7</td>
</tr>
<tr>
<td>Speed Of Light</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Sound</td>
</tr>
<tr>
<td><a href="http://dhs.nu/files.php?t=single&ID=135">Hextracker</a></td>
<td>1.5</td>
<td>Uses non-standard mouse event scaling factor.
Mouse cannot traverse whole Hatari window unless
mouse grab or fullscreen mode is used</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/utility-atari-st-m_28275.html">M</a></td>
<td>1.9</td>
<td>MIDI program, use a weird way to trigger interrupt by changing MFP's AER</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=18929">MusicMon 2</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=50028">Noise Tracker</a></td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/utility-atari-st-notator-sl_27282.html">Notator</a></td>
<td>1.9</td>
<td>MIDI program, very sensitive to the timings when writing to the MIDI's ACIA</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=50030">Protracker ST/STE 2.1</a></td>
<td>2.1</td>
<td>Use bottom border removal on 50 Hz and 60 Hz screen</td>
</tr>
<tr>
<td>Quartet</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/utility-atari-st-realtime_22890.html">Realtime</a></td>
<td>1.9</td>
<td>MIDI program, use a weird way to trigger interrupt by changing MFP's AER</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=13336">SidSound Designer</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Accompanist<br />(Henry Cosh Sequencer)</td>
<td>1.2</td>
<td><a href="#Midi_setup">MIDI input/output</a> works</td>
</tr>
<tr>
<td>Cubase Lite</td>
<td>1.2</td>
<td><a href="#Midi_setup">MIDI input/output</a> works</td>
</tr>
<tr>
<td>Sequencer One</td>
<td>1.2</td>
<td>Both <a href="#Midi_setup">MIDI input/output</a>
and sampled sound work</td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Text Editors</td>
</tr>
<tr>
<td>Tempus</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Qed editor</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Everest editor</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Business applications</td>
</tr>
<tr>
<td>Opus spreadsheet</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>SBase database</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Sheet spreadsheet</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Calamus v1.0.9</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Outline Art 3 (demo)</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Communications</td>
</tr>
<tr>
<td>CAB browser</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Connect</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Kivi QWK Reader</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Desktops</td>
</tr>
<tr>
<td><a href="http://solair.eunet.rs/~vdjole/teradesk.htm">Teradesk desktop</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Thing desktop</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Science</td>
</tr>
<tr>
<td>Euler</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Minidraft</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Molsys</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Benchmarks/statistics</td>
</tr>
<tr>
<td><a href="http://kronos.lutece.net/">Kronos</a></td>
<td>before 1.6</td>
<td>Disk speed check is really slow under GEMDOS HD emulation, use disk images instead</td>
</tr>
<tr>
<td><a href="http://www.umich.edu/~archive/atari/Utilities/Benchmark/stats.lzh">Statistician</a></td>
<td>1.8</td>
<td>Program crashes if disk info is requested for GEMDOS HD
emulated drive, or a floppy drive without a disk, because
program doesn't check BIOS GetBPB() function return value</td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Utilities</td>
</tr>
<tr>
<td>Revenge Document Displayer</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>ST-Guide</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>ST-Zip</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>STCat</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Lharc Shell</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>TwoInOne</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Sagrotan viruskiller</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr class="backdropped">
<td colspan="3" class="subheader">Others</td>
</tr>
<tr>
<td>ZX Spectrum emulator</td>
<td>before 1.0</td>
<td>Installer needs to be run from a floppy image and (HD)
install directory needs to be already present. After installing,
use unzip to get zero byte sized files from the original
self-extracting zip files. Both 68000 and 68030 versions work
both in color and mono.</td>
</tr>
</tbody>
</table>
<h3 id="Midi_setup">Midi setup</h3>
<p>If you don't have a MIDI sequencer, on Linux you can use
a softsynth like Timidity or FluidSynth instead (if your distribution
supports ALSA). For instructions, see the
<a href="midi-linux.txt">midi-linux.txt</a> file.</p>
<h2>STE software compatibility list</h2>
<p>By default everything should work with the STE emulation. The lists
below contain nearly all the STE specific software that the developers
could get their hands on...</p>
<h3>STE games</h3>
<p>First are some STE games that do work with the STE features
in Hatari. Most of these games work only on STE, but here are also some
games which work (or have a version that works) also on ST, i.e. they
are just STE enhanced. These are marked with '*' (for more info, see
<a href="http://atari.8bitchip.info/steandg.html">here</a>).</p>
<table>
<caption>Tested STE games</caption>
<thead>
<tr class="backdropped">
<th>Title</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://pouet.net/prod.php?which=54847">4K Pacman</a></td>
<td>1.4</td>
<td> </td>
</tr>
<tr>
<td>Aerial Combat 3</td>
<td>1.4</td>
<td> </td>
</tr>
<tr>
<td>Alien Blast</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Alien Thing</td>
<td>1.2</td>
<td>"Director's cut" preview. Needs to be run from atdcdemo/-folder in root</td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">AttackWave*</a></td>
<td>1.3</td>
<td>Uses blitter and DMA sound on STE</td>
</tr>
<tr>
<td>Astrodia*</td>
<td>before 1.0</td>
<td>Blitter</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=11526">Battletris+</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-begemed_30784.html">BeGEMeD</a></td>
<td>1.8</td>
<td> </td>
</tr>
<tr>
<td>Blat!</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://homepage.ntlworld.com/kevcallahan/bombaman/">Bombaman</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://paranoia.atari.org/projects/atari.html">Breakdance</a></td>
<td>before 1.0</td>
<td>THE ultimate scene game</td>
</tr>
<tr>
<td>Chronicles of Omega*</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Chaos Engine (demo)</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://rg.atari.org/chuchu.htm">ChuChu Rocket</a>*</td>
<td>before 1.0</td>
<td>needs to be run from disk image</td>
</tr>
<tr>
<td><a href="https://demozoo.org/productions/165172/">Crash Time Plumber</a></td>
<td>1.8</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-dynabusters_28670.html">Dynabusters+</a></td>
<td class="minor">2.0</td>
<td>Hi-score ("Table") screen flickers</td>
</tr>
<tr>
<td>Frantick</td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td>H.E.R.O. 2</td>
<td>before 1.0</td>
<td>Requires 4MB RAM</td>
</tr>
<tr>
<td><a href="http://www.atari-forum.com/viewtopic.php?f=3&t=26360">Giana Sisters STE rewrite</a></td>
<td>before 1.6.2</td>
<td> </td>
</tr>
<tr>
<td>Leavin' Teramis*</td>
<td> </td>
<td>Loader text was not correctly displayed with Hatari < 1.8</td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">Manga Puzzle</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>No Limit II</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Obsession (demo)</td>
<td>before 1.0</td>
<td>Opens top, left (with STE shifter bug) and bottom borders</td>
</tr>
<tr>
<td>Operation Garfield</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Pacman on E</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atari-forum.com/viewtopic.php?f=3&t=24635">Pacmania STE rewrite</a></td>
<td>1.6.2</td>
<td> </td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">Penta*</a></td>
<td>before 1.0</td>
<td>Blitter, DMA audio and STE fadings do work properly</td>
</tr>
<tr>
<td><a href="http://www.atari-forum.com/viewtopic.php?f=3&t=26068">Pole Position</a>
(arcade conversion)</td>
<td>1.8</td>
<td>Preview version</td>
</tr>
<tr>
<td><a href="http://pooz.atari.org/">Pooz*</a></td>
<td>before 1.0</td>
<td>Uses STE DMA, blitter and palette</td>
</tr>
<tr>
<td><a href="http://cichon.cz/pu/index.html">Power Up*</a></td>
<td>1.5</td>
<td>Very weird sound routine in STE mode : play a 2 bytes sample in a loop with
DMA sound and update the content of this sample with an MFP timer</td>
</tr>
<tr>
<td><a href="http://www.atari-forum.com/viewtopic.php?f=28&t=29047">R-Type Deluxe</a>
(arcade conversion)</td>
<td>1.8</td>
<td>STNICCC preview</td>
</tr>
<tr>
<td><a href="http://www.rgcd.co.uk/2011/04/r0x-atari-ste-2009.html">R0X</a></td>
<td>1.3</td>
<td> </td>
</tr>
<tr>
<td><a href="https://demozoo.org/productions/195243/">R0X Zero</a></td>
<td>2.1</td>
<td>Needs Joypad. Credits screen overscan needs 50Hz</td>
</tr>
<tr>
<td>Roger</td>
<td>1.1</td>
<td>Needs to be run from a disk image</td>
</tr>
<tr>
<td>Skulls</td>
<td>before 1.0</td>
<td>Opens right border</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-starball_11382.html">Starball</a>*</td>
<td>before 1.0</td>
<td>Uses DMA sound</td>
</tr>
<tr>
<td>Stardust<br />(tunnel demo)</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://pagesperso-orange.fr/patrice.mandin/en/perso-moteurs.html">STrEet Fighter 2</a></td>
<td>before 1.0</td>
<td>Uses blitter, HW scrolling and DMA sound</td>
</tr>
<tr>
<td>Stupid Balloon game</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Substation (demo)</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Team</td>
<td>1.0</td>
<td>HW scrolling, DMA sound, overscan</td>
</tr>
<tr>
<td>TomTar</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Trapped II*</td>
<td>2.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-utopos_10757.html">Utopos</a></td>
<td>1.4</td>
<td>Screen was flickering with previous version of Hatari</td>
</tr>
<tr>
<td>Ultimate Arena</td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Whitewater Madness</td>
<td class="minor">1.6</td>
<td>Bottom part of the screen is not correct, due to changing video address
when display is already on</td>
</tr>
<tr>
<td><a href="http://www.atarimania.com/game-atari-st-wolfenstein-3d_28676.html">Wolfenstein 3D*</a></td>
<td>1.2</td>
<td>Uses DMA sound on STE</td>
</tr>
<tr>
<td>Zool (demo)</td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td><a
href="http://www.umich.edu/~archive/atari/Games/Space/zero_5.zip">Zero-5</a><br />(ST Review -demo)</td>
<td class="minor">2.0</td>
<td>STE DMA sound, Blitter and palette. STE joypad / mouse control.
Mouse cursor flickers in menus. Demo crashes after landing on moon,
getting back on space and few quantum bombs have exploded (could be
demo issue). Earlier Hatari versions had issues in mouse control +
flicker and wrong colors on the bottom part of the in-game screen</td>
</tr>
</tbody>
</table>
<h3>STE demos</h3>
<p>Blitter emulation cycle-accuracy is an issue for some demos.</p>
<table>
<caption>Tested STE demos</caption>
<thead>
<tr class="backdropped">
<th>Demo</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>Aggression:
<a href="http://pouet.net/prod.php?which=29352">Armada is dead</a></td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td>Aggression:
<a href="http://pouet.net/prod.php?which=4631">Braindamage</a></td>
<td>1.3</td>
<td> </td>
</tr>
<tr>
<td>Aggression:
<a href="http://pouet.net/prod.php?which=29355">RGBeast</a></td>
<td>1.9</td>
<td>Overscan + blitter. Requires Hatari ≥ 1.9</td>
</tr>
<tr>
<td>Anatomica:
<a href="http://pouet.net/prod.php?which=15428">Extreme Rage</a></td>
<td class="minor">1.1</td>
<td>Bad blitter timings cause timer B to occur at wrong time</td>
</tr>
<tr>
<td>Atari scene collective:
<a href="http://www.pouet.net/prod.php?which=20584">20 years</a>*</td>
<td>1.1</td>
<td>You may need to reset between screens</td>
</tr>
<tr>
<td>Brainless Institute:
<a href="http://www.pouet.net/prod.php?which=15437">Bad Taste</a></td>
<td class="major">1.4</td>
<td>Demo crashes during the vector balls at the beginning. This is due to
the blitter overwriting some code (due to a bug in the sprite routine)
but the reason why it happens only under Hatari was not found yet</td>
</tr>
<tr>
<td>Checkpoint:
<a href="http://www.pouet.net/prod.php?which=65101">ATM 10 Years</a></td>
<td>1.8</td>
<td>Streamed music, voxels</td>
</tr>
<tr>
<td>Cream: <a href="http://www.pouet.net/prod.php?which=1030">Madness</a></td>
<td>1.2</td>
<td>Music demo with Amiga Paula soundchip emulation + tunes</td>
</tr>
<tr>
<td>Cybernetics: <a href="http://www.pouet.net/prod.php?which=14458">New Stream</a>
</td>
<td>1.8</td>
<td>WRITER.PRG doesn't work due to FDC "write track" command,
but demos work fine if you convert IMG files to ST floppy images
by removing their 8 byte header.
</tr>
<tr>
<td>Cybernetics: <a href="http://www.pouet.net/prod.php?which=14457">Relapse</a>
</td>
<td>1.9</td>
<td>WRITER.PRG doesn't work due to FDC "write track" command (same as 'New Stream').
The Graphix Sound 2 part uses blitter with overscan and requires Hatari ≥ 1.9.
</tr>
<tr>
<td>Defence Force:
<a href="http://www.pouet.net/prod.php?which=54106">Save The Earth</a></td>
<td>1.5</td>
<td>Right border switches, blitter, extended palette, HW
scrolling/screen splitting, DMA music + microwire/lmc control.</td>
</tr>
<tr>
<td>Defence Force:
<a href="http://www.pouet.net/prod.php?which=66703">Time Slices</a></td>
<td class="minor">2.0</td>
<td>Monochrome. Vertical STNICCC2015 scroll text is missing
and some parts of the screen have inverted colors:
https://www.youtube.com/watch?v=RlpP7JVImGA</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=54037">Cernit Trandafir</a></td>
<td>1.5</td>
<td> </td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=1001">Just Musix 2</a></td>
<td>1.0</td>
<td> </td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=51962">More or Less Zero</a></td>
<td>1.5</td>
<td> </td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=76797">Revise and Revisit</a></td>
<td>2.1</td>
<td> </td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=1000">Tyranny</a> &
<a href="http://www.pouet.net/prod.php?which=4474">Massacre</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Dune/Sector One:
<a href="http://pouet.net/prod.php?which=59066">Antiques</a></td>
<td>1.6.2</td>
<td>The Greeting Parts requires Hatari 1.6.2 to work, it will flicker sometimes
but that's a bug in the demo, not in Hatari</td>
</tr>
<tr>
<td>Dune/Sector One:
<a href="http://www.pouet.net/prod.php?which=60831">UFO</a></td>
<td>1.7</td>
<td>Requires --fastfdc off</td>
</tr>
<tr>
<td>Electronic Images:
<a href="http://www.pouet.net/prod.php?which=21037">Music Dream II</a></td>
<td>1.5</td>
<td>This demo requires accurate values when reading dma sound address ($ff8909/0b/0d)
and won't work correctly with Hatari < 1.5</td>
</tr>
<tr>
<td>Extream:
<a href="https://www.pouet.net/prod.php?which=79413">Vulgar Display of Power</a></td>
<td>2.1</td>
<td>Filled vectors with effects (z-buffering, polygon clipping, plane projection)</td>
</tr>
<tr>
<td>GGN:
<a href="http://www.pouet.net/prod.php?which=7871">The Sierpinski overdose 4K</a></td>
<td>1.0</td>
<td>Uses blitter, requires med-rez</td>
</tr>
<tr>
<td>Hemoroids:
<a href="http://www.pouet.net/prod.php?which=78760">Heal Old Geek</a></td>
<td>2.1</td>
<td>Only endpart.prg needs STE</td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=14191">Ecstacy A</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=31452">Jam-Cols</a></td>
<td>2.1</td>
<td>Changes background color using blitter</td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=31443">Kryos</a> &
<a href="http://www.pouet.net/prod.php?which=31450">Intruding</a></td>
<td class="minor">1.1</td>
<td>Planes are shifted</td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=31453">Space Tale</a></td>
<td>2.0</td>
<td> </td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=31451">The Wave Of The Future</a></td>
<td>1.6.2</td>
<td></td>
</tr>
<tr>
<td>Imagina:
<a href="http://www.pouet.net/prod.php?which=12306">Xmas demo 92</a></td>
<td>before 1.0</td>
<td>Flickers without frameskip</td>
</tr>
<tr>
<td>Imagina:
<a href="http://www.pouet.net/prod.php?which=12305">Systematic error</a></td>
<td>1.4</td>
<td></td>
</tr>
<tr>
<td>Light:
<a href="http://www.pouet.net/prod.php?which=14448">E605</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Light:
<a href="http://www.pouet.net/prod.php?which=15189">Power Rise</a></td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Light:
<a href="http://www.pouet.net/prod.php?which=21333">VGA slideshow</a></td>
<td class="minor">2.0</td>
<td>Some vertical bad pixels stripes and one of the images broken, otherwise fine</td>
</tr>
<tr>
<td>Masters of Electric City:
<a href="http://www.pouet.net/prod.php?which=64511">Unbeatable</a></td>
<td>1.8</td>
<td>Monochrome. Claims to work in ST, but due to bug in demo, does only on STE</td>
</tr>
<tr>
<td>MJJ-Prod:
<a href="http://www.pouet.net/prod.php?which=14852">1st Step</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>New Core:
<a href="http://www.pouet.net/prod.php?which=11524">Beyond Deadline</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>New Core:
<a href="http://www.pouet.net/prod.php?which=11523">Coreflakes</a></td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Next: Illusion</td>
<td>1.2</td>
<td>Part of the Phaleon Gigademo</td>
</tr>
<tr>
<td>N.L.C:
<a href="http://www.pouet.net/prod.php?which=21385">Techno Drugs</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>No Extra:
<a href="http://www.pouet.net/prod.php?which=64372">0OMPA</a></td>
<td>1.8</td>
<td> </td>
</tr>
<tr>
<td>No Extra:
<a href="http://www.pouet.net/prod.php?which=58071">Infinite Live of the Blitter</a></td>
<td>1.8+</td>
<td>Demo crashes in Hatari v1.7/v1.8 due to Blitter / MFP timings issue. Needs floppy in drive A</td>
</tr>
<tr>
<td>Omega:
<a href="http://www.pouet.net/prod.php?which=15386">Grotesque</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>OUCH:
<a href="http://www.pouet.net/prod.php?which=22398">Songs Of The Unexpected</a></td>
<td>1.5</td>
<td> </td>
</tr>
<tr>
<td>Oxygene:
<a href="http://www.pouet.net/prod.php?which=52336">Amiga Demo 2</a></td>
<td>1.4</td>
<td>50kHz DMA sound</td>
</tr>
<tr>
<td>Oxygene:
<a href="http://www.pouet.net/prod.php?which=66702">We Were @</a></td>
<td>2.0</td>
<td>Blitter + overscan. 4MB</td>
</tr>
<tr>
<td>Paradox:
<a href="http://pouet.net/prod.php?which=54205">20 years Atari STE megademo</a></td>
<td class="minor">1.4</td>
<td>Sound is broken in Paradox color zoomer screen. Reset screen has a bug and will
issue lots of bus errors if RAM is less than 4 MB.</td>
</tr>
<tr>
<td>Paradox:
<a href="http://pouet.net/prod.php?which=15053">X-mas 2004 demo</a></td>
<td class="minor">2.0</td>
<td>The last (4th) screen horizontal scroll texts don't look right
and are jerky. It also needs frameskip even on 1.4Gz Athlon XP</td>
</tr>
<tr>
<td>Paradox:
<a href="http://pouet.net/prod.php?which=18861">Pacemaker</a></td>
<td>1.1</td>
<td>
Some garbage in the end screen when the demo has been started from
hard disk.
</td>
</tr>
<tr>
<td>Paradox:
<a href="http://pouet.net/prod.php?which=12237">HighResMode</a></td>
<td>1.5</td>
<td>Use spec512 mode in med res. Requires Hatari ≥ 1.8 for correct
alignment between bitmaps and color changes</td>
</tr>
<tr>
<td>POV:
<a href="http://www.pouet.net/prod.php?which=19461">POV 136</a></td>
<td class="minor">1.6</td>
<td>Hatari doesn't support modifying $ff8205 and reading it back
while display is enabled. Without VBL sync, there's a only 10%
chance of STE HW detection working</td>
</tr>
<tr>
<td>Reservoir Gods:
<a href="http://pouet.net/prod.php?which=9713">Mind Rewind</a></td>
<td>before 1.0</td>
<td>Opens all borders, heavily abuses horizontal STE HW scrolling</td>
</tr>
<tr>
<td>Reservoir Gods:
<a href="http://pouet.net/prod.php?which=9576">Grimey</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Sedma:
<a href="http://pouet.net/prod.php?which=22492">Blitter Mania</a></td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Syntax:
<a href="http://pouet.net/prod.php?which=17044">Reanimation</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Stax:
<a href="http://pouet.net/prod.php?which=23541">Compact Disk #65</a></td>
<td></td>
<td>Requires TOS ≥ 1.06. MegaST's real time clock should be disabled</td>
</tr>
<tr>
<td>T. Barker:
<a href="http://pouet.net/prod.php?which=30977">Fantasia</a></td>
<td>before 1.0</td>
<td>For any other than TOS 1.06, you need to use fantfix.prg first</td>
</tr>
<tr>
<td>The Pixels Twins:
<a href="http://pouet.net/prod.php?which=11181">Mental Hangover</a></td>
<td>1.5</td>
<td>Does not work with cartridge / HD emulation. Real Time Clock should
also be disabled to prevent a bug in the boot sector's loader (depends
on the TOS version used). Sound requires Hatari ≥ 1.5 to work
(the routines write in the sample buffer while it is played by the dma)</td>
</tr>
<tr>
<td>Tobe and 505:
<a href="https://demozoo.org/productions/122938/">Tribute to Rainbow TOS</a></td>
<td>1.1</td>
<td> </td>
</tr>
<tr>
<td>Unit 17:
<a href="http://www.pouet.net/prod.php?which=30915">Dynamite</a></td>
<td>1.2</td>
<td> </td>
</tr>
<tr>
<td>Unit 17:
<a href="http://www.pouet.net/prod.php?which=30912">E.P.S.S. Demo</a></td>
<td>1.4</td>
<td>Video counter is modified while display is ON</td>
</tr>
<tr>
<td>Ym-Rockerz:
<a href="http://pouet.net/prod.php?which=15943">Tyme Warp</a></td>
<td>2.0</td>
<td>The demo crashes on a real STF (write to ff8939), although
pouet.net wrongly lists it as STF compatible</td>
</tr>
<tr>
<td>Zeal:
<a href="http://pouet.net/prod.php?which=15191">Birdie 2</a> &
<a href="http://pouet.net/prod.php?which=15190">Lethal Trash</a></td>
<td>1.0</td>
<td> </td>
</tr>
</tbody>
</table>
<h3>STE applications</h3>
<p>Finally some STE only or STE enhanced applications.</p>
<table>
<caption>tested STE applications</caption>
<thead>
<tr class="backdropped">
<th>Application</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://dhs.nu/files.php?t=single&ID=135">Hextracker</a> (0.849b)</td>
<td class="minor">2.0</td>
<td>Uses non-standard mouse event scaling factor.
Mouse cannot (vertically) traverse whole Hatari window
unless mouse grab or fullscreen mode is used</td>
</tr>
<tr>
<td><a href="http://www.preromanbritain.com/maxymiser/">MaxYMiser DMA</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=15989">Octalyser STE</a></td>
<td>1.0</td>
<td>Opens left and bottom border, screen flickers when playing
mods if Octalyser isn't configured correctly for the machine</td>
</tr>
<tr>
<td><a href="http://people.opera.com/~karlo/">Protracker STE</a></td>
<td>1.4</td>
<td>Opens bottom border, 50kHz DMA replay</td>
</tr>
<tr>
<td>Stretch</td>
<td>before 1.0</td>
<td>Screen extender (like the famous Bigscreen). One of the few programs
which uses STE hardware scrolling also in monochrome mode</td>
</tr>
</tbody>
</table>
<h2>TT software compatibility list</h2>
<p>Most programs that work on TT work also in the Falcon emulation.
As all 1-8 bit GEM programs work without problems under TT emulation
this section lists only TT-specific games and demos.</p>
<h3>TT games</h3>
<table>
<caption>TT games</caption>
<thead>
<tr class="backdropped">
<th>Game</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://yescrew.atari.org/eng/products.htm#capy">Capy</a></td>
<td>2.0</td>
<td>VGA/TT-medium only. Some version(s) bus error due to DSP register
check (although they should support TT with chip music)</td>
</tr>
<tr>
<td><a href="http://atari-forum.com/viewtopic.php?f=26&t=13658&start=50">OpenTTD</a></td>
<td>1.9</td>
<td>"hatari-prg-args --machine tt --tos tos306uk.img -s 4 --ttram 256 --
./openttd-m68020.gtp -m null -s null -b 8bpp-optimized", then select
"original" as "Land generator" at game start. Works also on Falcons
with FPU and no DSP. Start from TT-low resolution.</td>
</tr>
<tr>
<td>Oxyd 2 TT</td>
<td>before 1.0</td>
<td>Oxyd 2 in color</td>
</tr>
</tbody>
</table>
<h3>TT demos</h3>
<table>
<caption>TT demos</caption>
<thead>
<tr class="backdropped">
<th>Demo</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td>Brainstorm:
<a href="http://www.pouet.net/prod.php?which=15752">Adebug 3DTT demo</a></td>
<td>1.2</td>
<td>(Works also on Falcon)</td>
</tr>
<tr>
<td>Daroou:
<a href="http://atari.daroou.fr/">Daroou's GEM Demos</a></td>
<td>2.0</td>
<td>Need TT-low mode. Work also on Falcon (with music).
Boing demo bus errors on startup on both</td>
</tr>
<tr>
<td>gwEm:
<a href="http://www.pouet.net/prod.php?which=24961">4getful</a></td>
<td>2.1</td>
<td>TT-version of gwEm's 4K demo</td>
</tr>
<tr>
<td>Moving Pixels:
<a href="http://pouet.net/prod.php?which=18189">TT-Wars</a></td>
<td>before 1.0</td>
<td> </td>
</tr>
<tr>
<td>Omega:
<a href="http://www.pouet.net/prod.php?which=18189">Swing, Vinjett, Xitkul</a></td>
<td>1.2</td>
<td>TT demos included to XiTEC presentation. Xitkul colors flicker</td>
</tr>
<tr>
<td>tSCc:
<a href="http://s390174849.online.de/ray.tscc.de/demos.htm">256mbrot, Bragg256, Glasstro, Orion-B, Yabt</a></td>
<td>1.8</td>
<td>TT/Falcon intros, Bragg256 requires WinUAE CPU core</td>
</tr>
<tr>
<td>tSCc:
<a href="http://www.pouet.net/prod.php?which=16426">Beams</a></td>
<td>2.1</td>
<td>TT-version. At least 8MB RAM</td>
</tr>
<tr>
<td>tSCc:
<a href="http://s390174849.online.de/ray.tscc.de/misc.htm#cryview">CrY image viewer</a></td>
<td class="minor">2.0</td>
<td>Needs at least some TT-RAM. interlaced 16bpp CrY mode flickers badly + colors are wrong</td>
</tr>
<tr>
<td>tSCc:
<a href="http://s390174849.online.de/ray.tscc.de/misc.htm#ttruecol">TC fish / blobs</a></td>
<td class="minor">2.0</td>
<td>Flickers badly</td>
</tr>
<tr>
<td>tSCc:
<a href="http://s390174849.online.de/ray.tscc.de/misc.htm#tthires">TT-hires</a></td>
<td class="major">2.0</td>
<td>Needs 8MB. Slideshow flickers badly + graphics and colors are wrong</td>
</tr>
<tr>
<td>Xanth FX:
<a href="http://pouet.net/prod.php?which=18190">Shiny Bubbles TT</a></td>
<td>1.2</td>
<td> </td>
</tr>
</tbody>
</table>
<h2>Falcon software compatibility list</h2>
<p>You can select between three different DSP emulation modes with
the Hatari "--dsp" option:
<ul>
<li><b>none</b>: No emulation.
If program doesn't need/use DSP, this is the best option.</li>
<li><b>emu</b>: DSP emulation. Needed if program requires DSP.
On by default for Falcon. Slow.</li>
<li><b>dummy</b>: Faked DSP response to DSP commands.
Some rare programs that need DSP may also work with faked DSP.
This is much faster than the real DSP emulation.</li>
</ul>
<p>The "dsp" column in tables below tells which DSP emulation mode
needs to be used for the given program to work. If it doesn't matter,
the column contains "-". The column for whether the program works and
for whether it has (working) sound have "yes" when this is true and
otherwise "-".</p>
<p>If something works only with either WinUAE or oldUAE CPU core,
that's documented. Many timing critical demos (for example ones using
NoCrew's DSP MP2-player) that are marked as working in the list below,
<em>work only with the (default) WinUAE CPU core</em>.</p>
<p>Due to incomplete VIDEL emulation, missing JagPad support and some
remaining emulation cycle accuracy issues, some Falcon programs aren't
usable yet. Most games and demos work with RGB monitor, those requiring
VGA one are indicated separately.</p>
<h3>Falcon games</h3>
<table>
<caption>Falcon games</caption>
<thead>
<tr class="backdropped">
<th>Title</th>
<th>Hatari version</th>
<th>Sound</th>
<th>DSP</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://logitron.atari.online.fr/aazohm_english.htm">Aazohm Krypth</a></td>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td>Use joypad. 8MB RAM. Black screen without DSP emu.
Auto-starting works from Hatari v2.1 onward</td>
</tr>
<tr>
<td><a href="http://nature.atari.org/">Aces High preview</a></td>
<td>1.3</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Addsub</td>
<td class="minor">2.0</td>
<td>-</td>
<td>-</td>
<td>Cannot be played. Exits when joystick up is used,
often also on second startup</td>
</tr>
<tr>
<td><a href="https://demozoo.org/productions/59217/">Ausbruch</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Use STE joypad. Background music if DSP emu enabled</td>
</tr>
<tr>
<td><a href="http://devilsdoorbell.com/">Bad Mood (2016 game)</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>Enhanced Doom I/II port and engine rewrite. Game requires WinUAE
CPU core, DSP and 14 MB RAM. WAD cache creation crashes/freezes,
so one needs to get pre-built cache. Statusbar doesn't show due
to Videl emulation omissions, unless "--natfeats yes" is used to
tell game to use Hatari specific/heavier statusbar drawing mode.
Some parts have clear speed differences to real Falcon due to
CPU, FPU (instruction too fast) and Videl emulation
(screen updated only at VBL) inaccuracies</td>
</tr>
<tr>
<td><a href="http://www.klockars.net/bad_mood.html">Bad Mood<br />(90's demo)</a></td>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td>Old Doom level viewer. All tested versions (v2.14a, v307a) work
with Doom1 WAD, but look wrong with Heretic WAD (although it is
<a href="http://files.dhs.nu/party/sillyventure2013/mag2013/Magstuff/badmood.htm">claimed</a>
to work also with that)</td>
</tr>
<tr>
<td>Blackhole</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>640x400@256 mode only</td>
</tr>
<tr>
<td>Block Blizzard (preview)</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Blum</td>
<td>1.4</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Bomb Squad</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=28910">Boom preview</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Bugger</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>If DSP emulation is disabled, game play pauses randomly</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Bunion</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>If DSP emulation is disabled, game play pauses randomly</td>
</tr>
<tr>
<td><a href="http://yescrew.atari.org/eng/products.htm#capy">Capy</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>VGA/TT-medium (640x480x16) only</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=29351">Cavemania (demo)</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>-</td>
<td>Some menus are black (space gets through them).
Game area bottom shows garbage. Background music with DSP emu</td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">ChainZ</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu (keep space pressed while game is
starting to disable that). VGA only</td>
</tr>
<tr>
<td><a href="http://atari-forum.com/viewtopic.php?f=68&t=24111&start=350#p270895">Chorensha</a></td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>Needs 14MB</td>
</tr>
<tr>
<td><a href="http://demozoo.org/productions/55648/">Color runner</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>-</td>
<td>Unable to start game (only joypad fire works, not directions).
Music with DSP. 14MB, joypad only. VGA for correct screen height.
Freezes after startup screen. With earlier Hatari version
proceeded further</td>
</tr>
<tr>
<td>Columns by Deadheart (demo)</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Nice. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Conquest of Elysium II</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Confusion (demo)</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled. Both demos 1 & 2 work</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=1046">Corsair</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled. Multiplayer</td>
</tr>
<tr>
<td>Crown of Creation 3D</td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>Non-interactive pre-preview</td>
</tr>
<tr>
<td>DB 4K</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>DB in 4KB</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Double Bobble 2000</a></td>
<td>1.9</td>
<td>yes</td>
<td>emu</td>
<td>With earlier Hatari versions (1.4) worked also without DSP emulation</td>
</tr>
<tr>
<td><a href="http://reboot.atari.org/new-reboot/downfallfalcon.html">DownFall</a></td>
<td>1.5</td>
<td>yes</td>
<td>-</td>
<td>Music is very noisy</td>
</tr>
<tr>
<td><a href="https://demozoo.org/productions/65504/">Dry Egg</a></td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP. Use joypad for control.
Bus Error writing at address $e00000 with TOS v4,
works with EmuTOS</td>
</tr>
<tr>
<td><a href="https://demozoo.org/productions/65505/">DuSau</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP. Use "--gemdos-drive e",
expects to be run from E:</td>
</tr>
<tr>
<td>Epi-Lepsie</td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Evolution Dino Dudes<br />(aka. Humans)</td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>Needs jagpad. Sound with DSP. Intro and menu work,
but graphics are distorted in game itself (writes
twice to the $ff820e register during one VBL!)</td>
</tr>
<tr>
<td>Falcon Fighter II</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>ST low version has problems with scrolling (which doesn't
happen with with STe emulation). In TC version parts of sprites
get stuck to top of screen</td>
</tr>
<tr>
<td>FalcTron</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Ganymed</a></td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Use F1 to start game. With DSP emu there's bg music</td>
</tr>
<tr>
<td><a href="http://atari-forum.com/viewtopic.php?f=68&t=24111">Galaga 88</a></td>
<td>1.9</td>
<td>-</td>
<td>-</td>
<td>Needs 14MB RAM</td>
</tr>
<tr>
<td>Golden Island (v1.24 demo)</td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>VGA only. Works fully with old UAE CPU emulation. With WinUAE CPU core
v1.8 or later, freezes due to CPU-DSP emulation cycle inaccuracy
(0xFFFFA202 access), unless music is disabled at start</td>
</tr>
<tr>
<td>Gravon (demo)</td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>3D hovercraft. Slow</td>
</tr>
<tr>
<td>Great</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Atoms clone</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=50840">Grenzüberschreitung</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>-</td>
<td>Tron, using Lua-interpreter. In game menu,
joypad directions work, fire doesn't</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=17762">H2O</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>Nice</td>
</tr>
<tr>
<td>Hexogan (v0.6)</td>
<td>1.4</td>
<td>yes</td>
<td>-</td>
<td>Use number keypad to play</td>
</tr>
<tr>
<td>Impulse</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Nice breakout clone. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Ishar 1, 2</td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>Work only from a floppy</td>
</tr>
<tr>
<td>Ishar 3</td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">Jewelz</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu (game F1 / Falcon option). VGA only</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=25919">"K"</a></td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td>Preview for a Karting game by EXA. First entry in Training menu allows playing</td>
</tr>
<tr>
<td><a href="http://www.sebastien-pastore.com/killing/">Killing Impact</a></td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>Modern version of Joust, up to 4 players. Sound with DSP.
Game screen colors etc are all wrong</td>
</tr>
<tr>
<td>King Solitaire</td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Nice gfx</td>
</tr>
<tr>
<td>Kwiks.pd</td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Nice Quix clone</td>
</tr>
<tr>
<td>Lamemine</td>
<td>1.0</td>
<td>yes</td>
<td>dummy emu</td>
<td>Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Lasers and Hommes (DLDH2)</td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core, otherwise
game bus errors when it starts DSP-rendering the rooms</td>
</tr>
<tr>
<td>Les Dinosaures (demo)</td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td><a href="http://www.llamasoft.co.uk/lc-16bit.php">Llamazap</a></td>
<td>1.6</td>
<td>-</td>
<td>-</td>
<td>Linked version doesn't have (DSP) music, others have. Playable with
STE joypad, but would benefit from extra buttons in jagpad</td>
</tr>
<tr>
<td>Madtris</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Masters of Chaos</td>
<td>1.1</td>
<td>-</td>
<td>-</td>
<td>2-4 player "Dungeon Master". 4 players needs MIDI. Works only with 1-2MB of RAM</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=28903">Men at War (preview)</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Requires both WinUAE CPU core and DSP to be enabled.
Bullets aren't visible. Separate intro program works only
with 14MB, has garbage on screen and double bus errors at end</td>
</tr>
<tr>
<td>Milanopol</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Mini F1 demo</td>
<td class="major">2.0</td>
<td>-</td>
<td>-</td>
<td>Freezes when the game would start (until VideoAddressCounter == $2A?).
Constant "crossbar DMA Play: Illegal buffer size 0" messages.
Sound is just noise</td>
</tr>
<tr>
<td>Moongame</td>
<td class="major">2.0</td>
<td>-</td>
<td>emu</td>
<td>Pointer cannot be moved in the game menu</td>
</tr>
<tr>
<td>Moonspeeder (preview 2)</td>
<td class="minor">2.1</td>
<td>Yes</td>
<td>emu</td>
<td>lst*.* files need to be renamed with GEMDOS HD emulation as
game searches them with different name (space before dot).
Preview 1 worked already earlier, but is non-interactive.
Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise exits at start</td>
</tr>
<tr>
<td>Mouse trap</td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>Initial game screen looks OK, then suddenly screen mode gets wrong</td>
</tr>
<tr>
<td>Multi Briques</td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td>v1.50 of game works, v1.00 gets stuck at start with white screen</td>
</tr>
<tr>
<td>Neurobot.108</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Nibe2</td>
<td class="minor">2.0</td>
<td>-</td>
<td>-</td>
<td>Videl emu doesn't support rasters in title screen</td>
</tr>
<tr>
<td>Offworld Security</td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>In earlier Hatari versions startup screen was black</td>
</tr>
<tr>
<td><a href="http://logitron.atari.online.fr/skuum_english.htm">Operation Skuum</a></td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Pac Them</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Nice</td>
</tr>
<tr>
<td><a href="http://atari-forum.com/viewtopic.php?f=68&t=24111">Pacmania X68000</a></td>
<td>1.9</td>
<td>-</td>
<td>-</td>
<td>Needs 14MB RAM. Original resolution version flickers, PM*.TOS versions don't</td>
</tr>
<tr>
<td>Painium Disaster</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Some garbage temporarily visible in screen changes</td>
</tr>
<tr>
<td><a href="http://www.fatal-design.com/pinball/">Pinball Dreams</a></td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>Main menu works only with WinUAE core. Actual game screen is scrambled / doesn't work</td>
</tr>
<tr>
<td>Pingo98</td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>Colors wrong in classic version, TC version just exits.
DSP used for background music</td>
</tr>
<tr>
<td><a href="http://pagesperso-orange.fr/patrice.mandin/en/port-jeux.html">PMHeretic & PMDoom</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Very slow</td>
</tr>
<tr>
<td>Poker</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Works only in VGA</td>
</tr>
<tr>
<td>Pong 2K (demo)</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP. A bit unstable</td>
</tr>
<tr>
<td>Pouspous</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Image puzzle. HiColor only</td>
</tr>
<tr>
<td>Push It</td>
<td>1.4</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled.
Auto-starting works from Hatari v2.1 onward</td>
</tr>
<tr>
<td>Q-Blue</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Hicolor / VGA only</td>
</tr>
<tr>
<td>Radical Race (demo)</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Nice</td>
</tr>
<tr>
<td>Raiden</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Use joypad, needs over 4MB</td>
</tr>
<tr>
<td><a href="http://www.pouet.net/prod.php?which=32093">Rave</a></td>
<td>1.0</td>
<td>yes</td>
<td>dummy emu</td>
<td>Background music with DSP</td>
</tr>
<tr>
<td>Reeking Rubber</td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>(Required proper emulation of Videl palette registers at startup)</td>
</tr>
<tr>
<td>Risk 030</td>
<td>1.3.1</td>
<td>-</td>
<td>-</td>
<td>VGA (640x480) only. If auto-started, resolution isn't correct</td>
</tr>
<tr>
<td>Running</td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>A Doom like game. Both the 1996 preview and 1997 shareware
versions work fine. Auto-starting works from Hatari v2.1 onward</td>
</tr>
<tr>
<td>SBM</td>
<td>1.6</td>
<td>-</td>
<td>-</td>
<td>Nice bomberman clone. v0.8 works fine, v1.03
crashes randomly and requires WinUAE core</td>
</tr>
<tr>
<td>Shangai (demo)</td>
<td>1.3</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://logitron.atari.online.fr/sheer_english.htm">Sheer Agony</a></td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Snatch by FUN</td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>VGA 640x480x16 mode only. Background music with DSP</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Sky Fall</a></td>
<td>1.9</td>
<td>yes</td>
<td>emu</td>
<td>If auto-started, wants to access also A: and B: drives</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=29341">Slippery Sam</a></td>
<td>1.6</td>
<td>yes</td>
<td>dummy</td>
<td>Needs 14MB of RAM. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Sokoban by FUN</td>
<td class="major">2.0</td>
<td>yes</td>
<td>emu</td>
<td>VGA 640x480x16 only, Exception 2 + Pterm(-1) after loading data</td>
</tr>
<tr>
<td>Space Taxi</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://www.martin-steen.de/hicolor/hicolor.html">Spice</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Nice Defender clone</td>
</tr>
<tr>
<td>Static</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Play solitaire against computer</td>
</tr>
<tr>
<td><a href="http://paradize.final-memory.org/games.shtml">Sweety Thingies</a></td>
<td>1.6</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=52226">Switch</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Background music if DSP emu enabled</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Sworm</a></td>
<td>1.9</td>
<td>yes</td>
<td>emu</td>
<td>If auto-started, wants to access also A: and B: drives</td>
</tr>
<tr>
<td>Tank Blaster</td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>TeknoBalls</td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>Breakout clone</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Tautology</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://rg.atari.org/game.htm">Tautology II</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Nice Mahjongg variant. Supports Joypad (configurable).
Background music with DSP emu enabled</td>
</tr>
<tr>
<td><a href="http://www.vinc17.org/tetrhex/index_eng.html">Tetrhex</a></td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://www.jvgames.com/g_T2fal.htm">Towers 2</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>ToyMan</td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Pacman</td>
</tr>
<tr>
<td><a href="http://www.atari-forum.com/viewtopic.php?f=26&t=29216">Trinoids</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Columns clone, sound with DSP</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=28905">Tron 2</a></td>
<td>2.0</td>
<td>yes</td>
<td>dummy emu</td>
<td>VGA only. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>TsccTron (preview)</td>
<td class="minor">2.0</td>
<td>yes</td>
<td>-</td>
<td>Requires WinUAE CPU core, bottom screen black
(palette tricks?). Background music if DSP emu enabled</td>
</tr>
<tr>
<td>TUM</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>GEM minesweeper</td>
</tr>
<tr>
<td>Ufo War</td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>256-color, 80-column, no interlace video mode only.
Screen scrambled. With GEMDOS HD, after a while does
invalid Fread() and terminates with error code. With disk
image, lot of "pBank flags mismatch" and FDC DMA warnings.
Background music with DSP emu</td>
</tr>
<tr>
<td>Ultimate Arena (demo)</td>
<td>1.5</td>
<td>yes</td>
<td>yes</td>
<td>Falcon version of the game</td>
</tr>
<tr>
<td>Vertical Mayhem(+)</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Works perfectly, nice columns clone</td>
</tr>
<tr>
<td>Watership</td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>Use VGA display, RGB has glitches at screen bottom</td>
</tr>
<tr>
<td><a href="http://newbeat.atari.org/main.php?page=productions">Willie Adventurer</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Both 1st and 2nd preview versions work, but 1st one has
scrolling/display issues. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Wotanoid</td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>Asteroids clone</td>
</tr>
<tr>
<td>X-moon</td>
<td>1.7</td>
<td>yes</td>
<td>-</td>
<td>Works only with WinUAE core. Needs Joypad. Background music if DSP emu enabled</td>
</tr>
<tr>
<td>Zodiax (demo)</td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Nice R-type game clone</td>
</tr>
</tbody>
</table>
<h3>Falcon demos</h3>
<p>Some demos require FPU, although normal Falcon's don't have a one.
Old UAE CPU core always emulates FPU both for TT and Falcon machines.
With the (default) WinUAE CPU core you need to enable FPU separately
if demo is stated to require that.</p>
<table>
<caption>Falcon demos</caption>
<thead>
<tr class="backdropped">
<th>Title</th>
<th>Hatari version</th>
<th>Sound</th>
<th>DSP</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>Aggression:
<a href="http://www.pouet.net/prod.php?which=13699">Aggressive II party info</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>Graphics don't look same as on pouet.net screenshot</td>
</tr>
<tr>
<td>Aggression:
<a href="http://pouet.net/prod.php?which=15723">Motion</a></td>
<td class="minor">2.0</td>
<td>-</td>
<td>emu</td>
<td>Unfinished Aggression demo with 030 and DSP source code.
Almost all screens work. Susie screen requires MMU, but
dies to $e001c8 write bus error and Torus screen just exits</td>
</tr>
<tr>
<td>An cool:
<a href="http://pouet.net/prod.php?which=24781">The Keff demo</a></td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>Gets stuck after dragons pic + bus error on black screen
when tunnel screen should start</td>
</tr>
<tr>
<td>Archangel:
<a href="http://pouet.net/prod.php?which=25543">1600 x 600</a></td>
<td>1.6</td>
<td>-</td>
<td>-</td>
<td>Widest known Videl mode</td>
</tr>
<tr>
<td>Aura:
<a href="http://pouet.net/prod.php?which=15730">E.X.Illusion</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Needs WinUAE CPU core. Disable cycle-exact + prefetch, otherwise
demo and music hang to DSP over/underflow</td>
</tr>
<tr>
<td>Avena:
<a href="http://www.pouet.net/prod.php?which=15735">Binliner preview</a></td>
<td>2.0</td>
<td>-</td>
<td>emu</td>
<td>Land & Worship screens die if started with space key, use something
else. Background color is correct from Hatari v2.0 onwards</td>
</tr>
<tr>
<td>Avena:
<a href="http://pouet.net/prod.php?which=15737">DSP fishes</a></td>
<td>2.0</td>
<td>-</td>
<td>emu</td>
<td>3K</td>
</tr>
<tr>
<td>Avena ¨ Digital Chaos:
<a href="http://www.pouet.net/prod.php?which=11224">Enraged</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Display update is wrong in first and plasma rotozoom screens.
Freezes after few screens (just before 3D one) to DSP
stack overflow</td>
</tr>
<tr>
<td>Avena:
<a href="http://pouet.net/prod.php?which=1177">Sonolumineszenz</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact (cache emulation), or use old UAE CPU core,
otherwise this breaks in start to DSP stack overflow.
There are a lot of "Dsp: Modulo addressing result unpredictable"
warnings in the "whale" screen</td>
</tr>
<tr>
<td>Avena:
<a href="http://pouet.net/prod.php?which=15732">Weltschmerz</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Black Scorpion Software:
<a href="http://pouet.net/prod.php?which=15745">Atari UK demos</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>plasma50.prg (50Hz) has screen update issues</td>
</tr>
<tr>
<td>Brainstorm:
<a href="http://pouet.net/prod.php?which=15755">Mouse</a></td>
<td>1.4</td>
<td>yes</td>
<td>-</td>
<td>AVR animation+music with Brainstorm player</td>
</tr>
<tr>
<td>Cerebral Vortex / Dune / Sector One
<a href="http://www.pouet.net/prod.php?which=74937">Bird to be alive</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Cerebral Vortex / Dune / Sector One
<a href="http://www.pouet.net/prod.php?which=64515">Tere Ra'I</a></td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Collapze:
<a href="http://www.pouet.net/prod.php?which=54343">Sidetracked</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>VGA-only GFA musicdemo with DSP playback. Screen isn't
cleared properly when switching between greets and info texts</td>
</tr>
<tr>
<td>Crac:
<a href="http://www.pouet.net/prod.php?which=16681">Bound</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>Sound with DSP</td>
</tr>
<tr>
<td>Crac:
<a href="http://www.pouet.net/prod.php?which=23587">Bound 2</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old AUE CPU core,
otherwise demo exits at start</td>
</tr>
<tr>
<td>Crac:
<a href="http://www.pouet.net/prod.php?which=23588">Bound 3</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Crac:
<a href="http://www.pouet.net/prod.php?which=23589">Bound 4</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Freezes waiting on DSP interrupt (or Video Address Counter?)</td>
</tr>
<tr>
<td>Crac:
<a href="http://www.pouet.net/prod.php?which=25559">Bound 5</a>
</td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Freezes in tiger screen</td>
</tr>
<tr>
<td>Cruor:
<a href="http://www.pouet.net/prod.php?which=15453">96ktro</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old AUE CPU core,
otherwise demo freezes at start</td>
</tr>
<tr>
<td>Cruor:
<a href="http://www.pouet.net/prod.php?which=15454">The mountains flight</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old AUE CPU core,
otherwise demo freezes at start</td>
</tr>
<tr>
<td>Dekadence:
<a href="http://www.pouet.net/prod.php?which=64683">Ath/0</a></td>
<td>2.2-dev</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Dekadence:
<a href="http://www.pouet.net/prod.php?which=64683">Payback 2015</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>-</td>
<td>Needs FPU and TT-RAM. Startup takes several <strong>minutes</strong>
and demo is slow, so it is better just to disable DSP + sound to make
fast forward faster:
--machine falcon --cpulevel 6 --cpuclock 32 --fpu internal
--dsp none --sound off --fast-forward yes -s 14
--ttram 64 --addr24 off.
Dies to bus error later in the demo.
</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=1760">128dist</a></td>
<td>1.7</td>
<td>-</td>
<td>-</td>
<td>Requires FPU</td>
</tr>
<tr>
<td>DHS:
<a href="http://files.dhs.nu/demos/128krawl.zip">128 krawl</a></td>
<td>1.7</td>
<td>-</td>
<td>-</td>
<td>Requires FPU</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=1004">4ever</a></td>
<td>1.7</td>
<td>-</td>
<td>-</td>
<td>Requires FPU</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=986">4orce</a></td>
<td>1.7</td>
<td>yes</td>
<td>-</td>
<td>Requires FPU</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=54432">Amanita</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>Music disk, DSP playback</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=985">A.T.S</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Fast. Needs FPU. Music with DSP</td>
</tr>
<tr>
<td>DHS:
<a href="http://pouet.net/prod.php?which=53186">Codein</a>,
<a href="http://pouet.net/prod.php?which=25677">Derealization</a>
</td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>WinUAE CPU only. 030 + FPU and 4MB + 32MB TT-RAM
(less for Codein). Supposed to work with 060, but that dies
to FPU exception at start. Music with DSP emu</td>
</tr>
<tr>
<td>DHS:
<a href="http://pouet.net/prod.php?which=2165">Don't Break The Oath</a></td>
<td>1.5</td>
<td>yes</td>
<td>-</td>
<td>Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)</td>
</tr>
<tr>
<td>DHS:
<a href="http://www.pouet.net/prod.php?which=987">Dream Dimension</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP. Requires FPU</td>
</tr>
<tr>
<td>DHS / Evolution / New Beat:
<a href="http://www.pouet.net/prod.php?which=9662">Echos</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>96k. Requires FPU. (ACE) music with DSP</td>
</tr>
<tr>
<td>DHS:
<a href="http://gemdemo.atari.org/">GEM-demo</a></td>
<td>1.3</td>
<td>-</td>
<td>-</td>
<td>Needs to be started in HiColor mode to work properly</td>
</tr>
<tr>
<td>DHS:
<a href="http://pouet.net/prod.php?which=24780">Outline 2006 invite</a></td>
<td>1.5</td>
<td>yes</td>
<td>-</td>
<td>Needs 14MB RAM + FPU, music with DSP (NoCrew DSP MP2-player)</td>
</tr>
<tr>
<td>Digital Chaos:
<a href="http://www.pouet.net/prod.php?which=17802">Built-in Obsolescence</a></td>
<td>1.6.2</td>
<td>yes</td>
<td>emu</td>
<td>Requires WinUAE CPU core, gives DSP stack overflows</td>
</tr>
<tr>
<td>DNT Crew:
<a href="http://pouet.net/prod.php?which=16806">Agony</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Type "spread.ntk" to prompt. After bouncing ball fades to black,
gfx aren't quite right due to incomplete VFC emulation</td>
</tr>
<tr>
<td>DNT Crew:
<a href="http://www.pouet.net/prod.php?which=16807">Chaos A.D.</a>*</td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>Uses its own IKBD 6301 routine to decode the demo's protection.
Sound is rather noisy. First plasma is half the correct height
(and doubled with oldUAE CPU core). Picture before dot tunnel
(on white background) isn't visible</td>
</tr>
<tr>
<td>DrTypo:
<a href="http://atari-forum.com/viewtopic.php?f=68&t=28152">Voxel</a></td>
<td>1.9</td>
<td>-</td>
<td>emu</td>
<td>At least 4MB RAM, FPU and VGA monitor</td>
</tr>
<tr>
<td>Dune
<a href="http://www.pouet.net/prod.php?which=68566">Electric Night</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>With WinUAE CPU core max frameskip isn't enough on most
screens on 3GHz i3-540, although with oldAUE CPU core
it works without frameskip (except for credits at end)</td>
</tr>
<tr>
<td>Dune / Sector One
<a href="https://demozoo.org/productions/195441/">4musiK</a></td>
<td>2.2-dev</td>
<td>yes</td>
<td>emu</td>
<td>Silly Venture 2018 Falcon 4K softsynth intro. 14MB RAM</td>
</tr>
<tr>
<td>Dune / Sector One
<a href="http://www.pouet.net/prod.php?which=63713">Silly Venture 2k14 invitro</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Dune / Mystic Bytes
<a href="http://www.pouet.net/prod.php?which=67665">Silly Venture 2k16 invitro</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>EKO:
<a href="http://www.pouet.net/prod.php?which=1180">Are You Experienced?</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td>Requires WinUAE CPU core</td>
</tr>
<tr>
<td>EKO:
<a href="http://www.pouet.net/prod.php?which=8572">E.K.O System</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Requires WinUAE CPU core. "Betty Boo" picture is missing split
screen transition to it and from it (shown in Youtube video).
Music issues in some screens</td>
</tr>
<tr>
<td>EKO:
<a href="http://www.pouet.net/prod.php?which=25916">Epidemic musicdisk</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>-</td>
<td>Bus error for $fffffd write when drawing menu, if space pressed
in EKO logo screen, otherwise illegal instruction $7bf1 earlier</td>
</tr>
<tr>
<td>EKO:
<a href="http://www.pouet.net/prod.php?which=17874">Geranium</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>EKO:
<a href="http://www.pouet.net/prod.php?which=1179">Papa was a Bladerunner</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>Texture mapping uses DSP, but otherwise works fine also without DSP</td>
</tr>
<tr>
<td>Escape:
<a href="http://pouet.net/prod.php?which=15676">_</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old AUE CPU core,
otherwise demo freezes at startup waiting for DSP.
Freezes after few screens to illegal DSP instructions</td>
</tr>
<tr>
<td>Escape:
<a href="http://pouet.net/prod.php?which=3192">Hmmm...</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old AUE CPU core,
otherwise demo freezes at startup waiting for DSP.
Classic from 2001</td>
</tr>
<tr>
<td>Escape:
<a href="http://www.pouet.net/prod.php?which=1169">Illness</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>EXA:
<a href="http://www.pouet.net/prod.php?which=17784">Entracte</a></td>
<td class="major">2.0</td>
<td>-</td>
<td>-</td>
<td>Counts CPU cycles at start and exits because Hatari is not accurate enough</td>
</tr>
<tr>
<td>EXA:
<a href="http://www.pouet.net/prod.php?which=17778">Evolution</a></td>
<td class="major">2.0</td>
<td>-</td>
<td>-</td>
<td>Counts CPU cycles at start and exits because Hatari is not accurate enough</td>
</tr>
<tr>
<td>Extream:
<a href="http://pouet.net/prod.php?which=64617">Old Stuff</a></td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Extream:
<a href="http://www.pouet.net/prod.php?which=68535">Tiny Things</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Extream:
<a href="http://pouet.net/prod.php?which=13601">Whirlpool 128k</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise fails at start (worked in v2.0 without them).
Uses strange resolution / screen transitions</td>
</tr>
<tr>
<td>Extream:
<a href="https://www.pouet.net/prod.php?which=79808">Why</a></td>
<td>2.2-dev</td>
<td>yes</td>
<td>emu</td>
<td>3D with DSP, music with CPU. Julia screen needs 14MB RAM</td>
</tr>
<tr>
<td>Fit:
<a href="http://www.pouet.net/prod.php?which=17311">Hex Pistols</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>14MB + FPU, .tSCc port from Amiga. Works only with old UAE
CPU core, bombs at startup with WinUAE CPU core</td>
</tr>
<tr>
<td>Fit:
<a href="http://pouet.net/prod.php?which=990">Mahabharata</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td>Bombay-style... With some HW / 3D drivers, SDL2 fails to create
wide enough screen texture, workaround added to 2.1</td>
</tr>
<tr>
<td>Fit:
<a href="http://www.pouet.net/prod.php?which=26083">Stercus Accidit</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>8MB + FPU, .tSCc port from Amiga.
Works only with old AUE CPU core</td>
</tr>
<tr>
<td>Fun Industries:
<a href="http://www.pouet.net/prod.php?which=1173">Alive</a></td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu</td>
</tr>
<tr>
<td>Fun Industries:
<a href="http://pouet.net/prod.php?which=1172">Fungle Beats</a></td>
<td>1.8</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu</td>
</tr>
<tr>
<td>Gaston:
<a href="http://www.pouet.net/prod.php?which=16730">Earth</a></td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>Texturemapped ball</td>
</tr>
<tr>
<td>Hydroxid:
<a href="http://www.pouet.net/prod.php?which=16805">Symposium'96</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise demo doesn't start. Double bus error (NULL pointer)
after few screens, when fullscreen face texture bender ends</td>
</tr>
<tr>
<td>ICE:
<a href="http://www.pouet.net/prod.php?which=28712">Cooler than ever</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu</td>
</tr>
<tr>
<td>ICE:
<a href="http://www.umich.edu/%7Earchive/atari/Falcon/Games/tron2001.lzh">Tron2001</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Bus error at startup unless IDE enabled.
Non-interactive game(?) demo</td>
</tr>
<tr>
<td>Impulse:
<a href="http://www.pouet.net/prod.php?which=1045">Bugs from Outer Space</a></td>
<td>1.1</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>KÜA Software ¨ Pixel Twins:
<a href="http://www.pouet.net/prod.php?which=67752">I Want You To Remember</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Monochrome, sound with DSP</td>
</tr>
<tr>
<td>Lamers:
<a href="http://www.pouet.net/prod.php?which=68503">Polygon discount</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>14MB, RGB. Music with DSP</td>
</tr>
<tr>
<td>Lamers ¨ Mystic Bytes:
<a href="http://www.pouet.net/prod.php?which=62082">SillyVenture 2k13 Invitro</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>MP2 music with DSP</td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=17782">Autowaschen Verboten</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=17965">Dan's Lustiges Kinderfest</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise demo freezes right at start</td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=17957">Gurkensalad</a></td>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td>4K. Ends in static starfield</td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=5201">Lost Blubb</a></td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td>Nice. Requires WinUAE CPU core</td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=28749">Oergs</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise demo freezes right at start</td>
</tr>
<tr>
<td>Lazer:
<a href="http://pouet.net/prod.php?which=8585">Warum</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise demo freezes before showing anything</td>
</tr>
<tr>
<td>Level 42:
<a href="http://www.pouet.net/prod.php?which=28750">Apollo 13</a></td>
<td>2.0</td>
<td>-</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Light:
<a href="http://www.pouet.net/prod.php?which=17189">680xx</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Lineout:
<a href="http://www.pouet.net/prod.php?which=8514">Delta</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>Nice (+ almost half an hour long + includes sources)</td>
</tr>
<tr>
<td>Lineout:
<a href="http://pouet.net/prod.php?which=30639">Hurry</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Lineout:
<a href="http://pouet.net/prod.php?which=11489">Out</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Mind Design:
<a href="http://www.pouet.net/prod.php?which=28761">4some</a></td>
<td>2.0</td>
<td>-</td>
<td>-</td>
<td>Requires FPU + 8MB RAM</td>
</tr>
<tr>
<td>MJJ Prod:
<a href="http://pouet.net/prod.php?which=28764">Bound 42</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Cyan millstone not visible with WinUAE CPU core, with old UAE
core it shows, but demo crashes afterwards. Turbo vs. Std
Falcon timings demo setting doesn't affect this</td>
</tr>
<tr>
<td>Mugwumps:
<a href="http://pouet.net/prod.php?which=15917">Cycedelic knockout</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise demo fails at start to DSP stack overflow.
Needs to be started from Falcon video mode</td>
</tr>
<tr>
<td>Mystic bytes:
<a href="http://pouet.net/prod.php?which=24801">Chosneck Supplement (e5)</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>14MB RAM. GEM shell requires starting from desktop.
Intro requires FPU. Main program doesn't work with
RGB 50Hz mode, only other ones</td>
</tr>
<tr>
<td>Mystic bytes:
<a href="http://www.pouet.net/prod.php?which=78884">Lockup</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>emu</td>
<td>14MB RAM. Runs with DSP disabled, but without music or
3D graphics. With DSP is enabled, stops at start to
"Timeout in dspReadWord"</td>
</tr>
<tr>
<td>Mystic bytes:
<a href="http://pouet.net/prod.php?which=14856">Moai 96kB</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>14MB RAM + FPU</td>
</tr>
<tr>
<td>Mystic bytes:
<a href="http://pouet.net/prod.php?which=17780">Time Out</a></td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td>Requires WinUAE CPU core. Ends in black screen after plasma tunnel</td>
</tr>
<tr>
<td>Mystic bytes:
<a href="http://www.pouet.net/prod.php?which=28778">Virtual Dream</a></td>
<td>2.0</td>
<td>-</td>
<td>-</td>
<td>4K. Requires FPU. Needs to be started from HiColor mode</td>
</tr>
<tr>
<td>New Beat:
<a href="http://newbeat.atari.org/main.php?page=productions">Blue</a></td>
<td>1.1</td>
<td>-</td>
<td>-</td>
<td>Nice 4K demo from New Beat (Flu and Blue are
emulation-wise both very lightweight)</td>
</tr>
<tr>
<td>New Beat:
<a href="http://newbeat.atari.org/main.php?page=productions">Flu</a></td>
<td>1.1</td>
<td>yes</td>
<td>-</td>
<td>Nice 4K demo from New Beat. Flu requires FPU</td>
</tr>
<tr>
<td>New Beat:
<a href="http://newbeat.atari.org/main.php?page=productions">Maggie 24 intro</a></td>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>New Beat:
<a href="http://newbeat.atari.org/main.php?page=productions">More</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>NoCrew:
<a href="http://www.pouet.net/prod.php?which=25219">Aggressive Party 2 4k</a></td>
<td>1.4</td>
<td>-</td>
<td>emu</td>
<td>Uses DSP play / DMA record in handshake mode.
Auto-starting works from Hatari v2.1 onward</td>
</tr>
<tr>
<td>NoCrew:
<a href="http://www.pouet.net/prod.php?which=15140">Stocasto</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>No sound, otherwise works</td>
</tr>
<tr>
<td>Opium:
<a href="http://www.pouet.net/prod.php?which=17822">Chrome Dragon</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>-</td>
<td>Requires RGB. At least since v1.8, music is missing and
freezes late in demo, when textured donut zooms out
(waiting $2581c content to change)</td>
</tr>
<tr>
<td>Opium:
<a href="http://www.pouet.net/prod.php?which=17823">Falcon Flight</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Orion_:
<a href="http://www.pouet.net/prod.php?which=64508">Unexpected Fun</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>-</td>
<td>needs 8 MB TT ram, music with DSP.
Colors in 3D screens not bright enough, or washed out</td>
</tr>
<tr>
<td>Paradox:
<a href="http://pouet.net/prod.php?which=60896">2x1287</a></td>
<td>2.1</td>
<td>yes</td>
<td>-</td>
<td>Scenes from the demo scene. Music with DSP</td>
</tr>
<tr>
<td>Paranoia:
<a href="http://www.pouet.net/prod.php?which=6659">Illusion 64</a></td>
<td>1.3</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu</td>
</tr>
<tr>
<td>Paranoia:
<a href="http://www.pouet.net/prod.php?which=3297">Rock Solid +</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu</td>
</tr>
<tr>
<td>POV:
<a href="http://www.pouet.net/prod.php?which=28794">JESTERday</a></td>
<td>1.4</td>
<td>yes</td>
<td>emu</td>
<td>256 colors DSP+DMA MOD music demo</td>
</tr>
<tr>
<td>Psychosis:
<a href="http://pouet.net/prod.php?which=26607">FOG-intro</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>Reservoir Gods:
<a href="http://pouet.net/prod.php?which=23301">Are you sitting comfortably?</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td>Needs 14MB to work properly (otherwise bombs or gets Dsp overflow)</td>
</tr>
<tr>
<td>Reservoir Gods:
<a href="http://rg.atari.org/demos.htm">ASCII Art Intro, SnowStorm, Snowtro</a></td>
<td>1.0</td>
<td>yes</td>
<td>emu</td>
<td>Intros by RG. Require DSP (for music) with newer Hatari versions.
If auto-started, "Snowtro" wants to access also A: and B: drives</td>
</tr>
<tr>
<td>Shadows:
<a href="http://www.pouet.net/prod.php?which=17804">Firestarter</a></td>
<td>1.0</td>
<td>yes</td>
<td>-</td>
<td>Background music with DSP emu, slow otherwise.
Auto-starting works from Hatari v2.1 onward</td>
</tr>
<tr>
<td>STAX:
<a href="http://pouet.net/prod.php?which=21577">Doomino</a></td>
<td>1.4</td>
<td>-</td>
<td>emu</td>
<td>Doesn't work with 020 CPU</td>
</tr>
<tr>
<td>The Pixel Twins:
<a href="http://www.pouet.net/prod.php?which=66760">Wee Gift</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>Needs FPU. Real time ray-tracing. After about ten minutes,
animation starts to slow down a lot</td>
</tr>
<tr>
<td>The Pixel Twins:
<a href="http://www.pouet.net/prod.php?which=66698">Zero Three Zero</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>Needs FPU. Real time ray-tracing</td>
</tr>
<tr>
<td>The Respectables:
<a href="http://www.pouet.net/prod.php?which=28806">Cebit 93 demo</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Requires WinUAE CPU core for screen to be drawn correctly</td>
</tr>
<tr>
<td>Trio:
<a href="http://www.pouet.net/prod.php?which=1083">124 beers later</a></td>
<td>1.6</td>
<td>yes</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td>Trio:
<a href="http://www.pouet.net/prod.php?which=15974">X-tasie</a></td>
<td class="minor">2.0</td>
<td>yes</td>
<td>emu</td>
<td>Demo requires 030 MMU, i.e. it only runs with WinUAE CPU core and when
MMU has been enabled. There's a Videl emulation problem left when
user moves mouse (before clicking) in the first screen</td>
</tr>
<tr>
<td>tSCc:
<a href="http://pouet.net/prod.php?which=1015">30L Coke</a>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td>4K demo</td>
</tr>
<tr>
<td>tSCc:
<a href="http://pouet.net/prod.php?which=1014">A Rh positive</a></td>
<td class="minor">2.1</td>
<td>-</td>
<td>emu</td>
<td>4K. Disable cycle-exact + prefetch, or use old UAE CPU core,
otherwise this crashes to illegal instruction</td>
<tr>
<td>tSCc:
<a href="http://www.pouet.net/prod.php?which=16426">Beams</a> (Falcon version)</td>
<td>1.5</td>
<td>yes</td>
<td>-</td>
<td>Nice demo, NoCrew DSP MP2-music (Hatari v2.1 adds support for undocumented
FPU constants needed by the first tunnel section)</td>
</tr>
<tr>
<td>tSCc:
<a href="http://www.pouet.net/prod.php?which=79636">Laser Days E.P.</a></td>
<td>2.1</td>
<td>yes</td>
<td>emu</td>
<td>"80's" DSP MP2-music "disk"</td>
</tr>
<tr>
<td>tSCc:
<a href="http://pouet.net/prod.php?which=977">Six Sievert</a></td>
<td>1.3</td>
<td>yes</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td>tSCc:
<a href="http://pouet.net/prod.php?which=1013">Terrorize your soul</a></td>
<td class="minor">2.1</td>
<td>yes</td>
<td>emu</td>
<td>Works only with WinUAE CPU core. Music is mostly silent or noise.
Z-buffer screen (before Rubik's cube) uses 68-pixel width, Videl
should repeat the pattern instead of stretching (same as when
it is later roto-zoomed). Last 4 screens + greetings execute
constantly illegal DSP instructions, but they still work
(last "firecube" screen before greets isn't show in demo's
Youtube video)</td>
</tr>
<tr>
<td>Tony Benett:
<a href="http://pouet.net/prod.php?which=28853">Virtual City</a></td>
<td>2.1</td>
<td>-</td>
<td>emu</td>
<td>HiColor, drawing the city requires DSP emulation</td>
</tr>
<tr>
<td>Toons:
<a href="http://pouet.net/prod.php?which=8584">Yepyha</a></td>
<td>2.0</td>
<td>yes</td>
<td>emu</td>
<td>Strange screen sizes + black screen after 3D ant screen
which just waits for Enter key before showing credits</td>
</tr>
<tr>
<td>T.O.Y.S:
<a href="http://pouet.net/prod.php?which=2019">wait</a></td>
<td>1.6</td>
<td>yes</td>
<td>emu</td>
<td>Uses NoCrew DSP MP2-player. 60Hz RGB mode shows garbage,
other mode selections work</td>
</tr>
<tr>
<td>Wildfire:
<a href="http://pouet.net/prod.php?which=7057">4kbtro</a></td>
<td>1.3</td>
<td>-</td>
<td>emu</td>
<td>Julia fractals</td>
</tr>
<tr>
<td>Wildfire:
<a href="http://www.pouet.net/prod.php?which=16820">4tune</a></td>
<td>1.7</td>
<td>-</td>
<td>emu</td>
<td>Requires FPU and DSP</td>
</tr>
<tr>
<td>Wildfire:
<a href="http://www.pouet.net/prod.php?which=16819">ALT-party invtro</a></td>
<td>2.0</td>
<td>yes</td>
<td>-</td>
<td>Music with DSP</td>
</tr>
<tr>
<td>Unknown:
<a href="http://falcdemos.atari.org/archive/unknown/1993.birdshow/">Birdshow</a></td>
<td>1.0</td>
<td>-</td>
<td>-</td>
<td>A simple FLE animation player</td>
</tr>
<tr>
<td>Unknown:
<a href="http://falcdemos.atari.org/archive/unknown/1993.rot3dbmp/">ROT3DBMP</a></td>
<td>1.9</td>
<td>-</td>
<td>emu</td>
<td>Streams data to DSP without synchronization</td>
</tr>
</tbody>
</table>
<p>More Falcon demos can be found e.g. from the Atari.Org
<a href="http://falcdemos.atari.org/archive/">Falcon demos</a> archive
and demo tools from the dhs.nu <a href="http://dhs.nu/">demoscene</a>
site.</p>
<h3>060 Falcon demos</h3>
<p>Falcon demos that are for the 060 CPU.</p>
<table>
<caption>Falcon demos</caption>
<thead>
<tr class="backdropped">
<th>Title</th>
<th>Hatari version</th>
<th>Sound</th>
<th>DSP</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td>Lamers:
<a href="https://demozoo.org/productions/195301/">Lamer than Lamers</a></td>
<td class="major">2.2-dev</td>
<td>yes</td>
<td>emu</td>
<td>Stops at start when showing demo name. 060 + 64MB TT-RAM + FPU</td>
</tr>
<tr>
<td>Lamers:
<a href="http://www.pouet.net/prod.php?which=78717">F22.0</a></td>
<td class="major">2.1</td>
<td>yes</td>
<td>-</td>
<td>Stops while loading assets. 060 + 64MB TT-RAM + FPU:
--machine falcon --dsp none --cpulevel 6
--fpu internal --sound off --fast-forward yes
--add24 off --ttram 64 -s 4</td>
</tr>
<tr>
<td>MadWizards:
<a href="http://pouet.net/prod.php?which=59135">Kioea</a></td>
<td>2.0</td>
<td>"yes"</td>
<td>-</td>
<td>060 + 14MB + 64MB TT-RAM + FPU. Startup takes over
<strong>10 minutes</strong> and demo is also otherwise
so slow that it is better to disable sound and DSP
to speed up fast forwarding:
--machine falcon --dsp none --cpulevel 6 --cpuclock 32
--fpu internal --sound off --fast-forward yes
--add24 off --ttram 64 -s 14</td>
</tr>
<tr>
<td>Orion_:
<a href="http://www.pouet.net/prod.php?which=58045">We Reached Stars</a></td>
<td class="major">2.0</td>
<td>yes</td>
<td>-</td>
<td>needs 060 + 8 MB TT ram. Music with DSP. Polygon mountains
part at start is missing all details (issue with palette /
texture mapping?) and demo freezes in middle of that</td>
</tr>
<tr>
<td>TBL:
<a href="http://www.pouet.net/groups.php?which=1">Ocean Machine, Rift, Silkcut, Startstruck</a></td>
<td>1.9</td>
<td>yes</td>
<td>-</td>
<td>Require 060 + FPU + 4MB / 64MB TT-RAM. Music with DSP
(DSP + sound can be disabled to speed up emulation a lot)</td>
</tr>
</tbody>
</table>
<h3>Falcon applications</h3>
<p>Here are listed some <em>Falcon specific</em> applications:</p>
<table>
<caption>Falcon applications</caption>
<thead>
<tr class="backdropped">
<th>Title</th>
<th>Hatari version</th>
<th>DSP</th>
<th>Comment</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://newbeat.atari.org/main.php?page=productions">AceMidi</a>
(demo)</td>
<td>1.6</td>
<td>emu</td>
<td>DSP generated softsynth sounds need Hatari at least v1.6 to
sound OKish, and 2.0 to sound good</td>
</tr>
<tr>
<td><a href="http://newbeat.atari.org/main.php?page=productions">AceTracker v2</a></td>
<td>2.0</td>
<td>emu</td>
<td>Sounds good with WinUAE CPU core, but needs beefy machine
for fast enough DSP emulation</td>
</tr>
<tr>
<td>AFM (audio fun machine)</td>
<td>1.4</td>
<td>emu</td>
<td></td>
</tr>
<tr>
<td><a href="http://pagesperso-orange.fr/didierm/index-e.htm">Aniplayer</a></td>
<td class="minor">2.0</td>
<td>emu</td>
<td>(Harmless) DSP stack underflow on JPG slide show image switching.
DSP synchronization error when trying to play MP2/MP3.
Mpeg 1 videos either look incorrect, or lose DSP sync.
Old Quicktime and AVI videos OK</td>
</tr>
<tr>
<td><a href="http://www.leonik.net/dml/sec_apex.py">Apex Media</a></td>
<td>2.1</td>
<td>-</td>
<td>The latest v2.41 works fine, as do the separate viewers.
Resolution changing gets stuck on DSP access unless cycle exact +
prefetch are disabled, one enables MMU, or oldUAE CPU core is used</td>
</tr>
<tr>
<td><a href="http://deunstg.free.fr/sct1/s_avi030.htm">AVI 030</a></td>
<td class="major">2.0</td>
<td>-</td>
<td>TTP worked with Hatari v1.1, freezes with v1.6, exits with v1.8+</td>
</tr>
<tr>
<td><a href="http://centek.free.fr/atari/softs/s_cent_1.htm">Centview</a></td>
<td>1.3</td>
<td>emu</td>
<td>Remember to run included JPEGD.PRG first (or put it to AUTO-folder)</td>
</tr>
<tr>
<td><a href="http://centek.free.fr/atari/softs/s_centbe.htm">Centurbo bench</a></td>
<td class="minor">1.9</td>
<td>emu</td>
<td>New WinUAE CPU core: FPU 812 Mhz, DSP 56 Mhz, CPU 26 Mhz<br>
Old WinUAE CPU core: FPU 221 Mhz, DSP 32 Mhz, CPU 15 Mhz<br>
Old UAE CPU core: FPU 403 Mhz, DSP 32 Mhz, CPU 78 Mhz<br>
(moving mouse drops FPU and CPU numbers slightly)</td>
</tr>
<tr>
<td>Chronos 3D player</td>
<td class="major">2.0</td>
<td>-</td>
<td>Requires 15-bit display (e.g. NOVA)</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=29344">Delmpaint</a></td>
<td>1.0</td>
<td>-</td>
<td>Errors at exit if started in other than 256-color low rez</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=25328">Escapepaint</a></td>
<td>1.1</td>
<td>-</td>
<td>Very nice</td>
</tr>
<tr>
<td><a href="http://deunstg.free.fr/sct1/falcamp/">FalcAMP</a></td>
<td class="minor">2.1</td>
<td>emu</td>
<td>MOD playing works fine, MP3s have no sound / complain about DSP timeout</td>
</tr>
<tr>
<td><a href="http://deunstg.free.fr/sct1/flaysid/">FlaySID (v3.01)</a></td>
<td class="minor">2.1</td>
<td>emu</td>
<td>No sound from SID playback with DSP engine, only with YM engine</td>
</tr>
<tr>
<td><a href="http://newbeat.atari.org/main.php?page=productions">FlexTrax</a></td>
<td class="minor">2.1</td>
<td>emu</td>
<td>Freezes with old UAE core, but even with WinUAE core, sounds is noise.
Startup graphics look OK only in VGA mode</td>
</tr>
<tr>
<td><a href="http://yescrew.atari.org/eng/index_e.htm">GemPLAY</a></td>
<td>2.0</td>
<td>emu</td>
<td>Requires v2.0 WinUAE CPU core and beefy machine for AM playback.
Fileselector dir selection doesn't work with v1.92 or newer (GemPlay bug)</td>
</tr>
<tr>
<td><a href="http://rg.atari.org/utils.htm">Godpaint</a></td>
<td>1.0</td>
<td>-</td>
<td></td>
</tr>
<tr>
<td><a href="http://dhs.nu/files.php?t=single&ID=135">Hextracker</a></td>
<td>2.1</td>
<td>-</td>
<td>Freezes at startup if auto-started with TOS v4
(autostarting works with other TOS versions)</td>
</tr>
<tr>
<td><a href="http://pouet.net/prod.php?which=29348">Indypaint</a></td>
<td>1.0</td>
<td>-</td>
<td>Errors at exit if started in other than HiColor mode</td>
</tr>
<tr>
<td><a href="http://mp2.nocrew.org/">MP2 player</a></td>
<td>1.5</td>
<td>emu</td>
<td>NoCrew MP2 sound player</td>
</tr>
<tr>
<td><a href="http://www.rainbowpainter.com/about/rainbow2multimedia.html">Rainbow II multimedia</a></td>
<td>1.5</td>
<td>emu</td>
<td>Works only with the new WinUAE CPU core. With old UAE core,
bombs immediately at startup (MMU not emulated in old UAE).
Mouse cannot traverse whole screen unless mouse grab or
fullscreen mode is used</td>
</tr>
<tr>
<td><a href="http://atari-forum.com/viewtopic.php?f=26&t=27728&start=25">ScummVm</a></td>
<td>1.9</td>
<td>-</td>
<td>Very slow, needs FPU, a lot of TT-RAM and user-specified config file name
("hatari-prg-args.sh -s 14 --ttram 256 --machine falcon --tos tos404.img
--dsp none --addr24 off --fpu internal -- ./scummvm-m68020-olivier.ttp
-c scummvm.cfg")</td>
</tr>
<tr>
<td><a href="http://www.axxim.de/r3dias/R3_Vocoder3.htm">Voxx</a></td>
<td class="major">2.1</td>
<td>emu</td>
<td>Demo runs, free version freezes after showing startup logo, and
DSP underflow (no user-space instructions are executed, only TOS
interrupts). Requires VGA with 640x480@16 resolution at minimum</td>
</tr>
<tr>
<td>Whip</td>
<td>1.4</td>
<td>emu</td>
<td>Effects are working</td>
</tr>
<tr>
<td>WinRec</td>
<td>1.4</td>
<td>emu</td>
<td>Direct-to-disk recording with DSP sound effects processing</td>
</tr>
</tbody>
</table>
<h2>TT/Falcon utilities</h2>
<p>Here are some utilities that either have specific TT and/or Falcon
support or work only on them.</p>
<table>
<caption>TT/Falcon utilities</caption>
<thead>
<tr class="backdropped">
<th>Utility</th>
<th>Hatari version</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="http://adebug.sourceforge.net/">Adebug (reloaded)</a></td>
<td>1.7</td>
<td>Debugger supporting 68000 - 68030. On Falcon and TT this
uses MMU i.e. requires WinUAE CPU core</td>
</tr>
<tr>
<td>Calamus SL (1991 demo)</td>
<td>1.0</td>
<td>Nice with Hatari TT or 32Mhz Falcon emulation at
e.g. 1024x768x1 VDI resolution...</td>
</tr>
<tr>
<td><a href="http://www.calamus.net/download/lite_tos.php">Calamus SL lite 20xx</a></td>
<td>1.9</td>
<td>Newer versions work only with EmuTOS (2015-04-26 git version or newer),
FPU, lot of both ST and TT-RAM and at least 800x600 resolution.
("--machine tt -m -s 14 --ttram 32 --tos etos512k.img", or
"--machine falcon --dsp none --fpu 68882
--vdi-width 896 --vdi-height 608 --vdi-planes 4
-s 14 --addr24 off --ttram 32 --tos etos512k.img")</td>
</tr>
<tr>
<td><a href="http://centek.free.fr/atari/softs/s_cecile.htm">Cecile</a></td>
<td>1.2</td>
<td>Hard disk driver. In Hatari works only with IDE emulation.
Supports only TT and Falcon</td>
</tr>
<tr>
<td><a href="http://freemint.de/en/">FreeMiNT</a></td>
<td>1.2</td>
<td>Needs to be installed/booted from an ACSI or IDE HD image and
memory protection needs to be disabled (Hatari old UAE core doesn't
emulate MMU)</td>
</tr>
<tr>
<td><a href="http://www.seimet.de/atari/en/hddriver.html">HD Driver</a></td>
<td>1.9</td>
<td>Hard disk driver. Works with native ACSI, IDE and SCSI on
machines supporting those interfaces + NF_SCSI driver.
Native SCSI bus support requires at least 020 CPU, rest
work with any 680x0 CPU</td>
</tr>
<tr>
<td><a href="http://www.seimet.de/atari/en/index.html">ROMSPEED</a></td>
<td class="minor">1.9</td>
<td>Utility to copy and run ROM from Fast-RAM to accelerate its working.
Requires TT-RAM / WinUAE CPU core to work. Different memory
timings on different memory areas aren't emulated yet, so no
speed changes are visible</td>
</tr>
</tbody>
</table>
<h2>Software sites</h2>
<p>In case you are new to the Atari scene or an old-timer who's forgotten
where all the freely available software is, these file archive sites
still retain their Atari sections:</p>
<ul>
<li><a href="http://ftp.funet.fi/pub/atari/">funet.fi</a></li>
<li><a href="http://www-ftp.lip6.fr/pub/atari/">lip6.fr</a></li>
<li><a href="ftp://ftp.cs.tu-berlin.de/pub/atari/">tu-berlin.de</a></li>
<li><a href="http://www.umich.edu/~archive/atari/">umich.edu</a></li>
<li><a href="http://no-fragments.atari.org/no_fragments_04/archive/">no-fragments</a> (Falcon SW)</li>
</ul>
<p>Demos (for many platforms) can be found from pouet.net and
besides Atari scene news, Dead Hackers Society provides descriptions,
screenshots and files for tools to create music, graphics and code on
Atari:
<ul>
<li><a href="http://pouet.net/">pout.net</a>
<li><a href="http://dhs.nu/files.php">dhs.nu</a></li>
</ul>
<p>There are also couple of sites dedicated to STE and Falcon specific
software:</p>
<ul>
<li><a href="http://christophe.bray.free.fr/informatique/falcon/falcon_jeux.htm">Cristophe's Falcon games site</a></li>
<li><a href="http://atari-ste.anvil-soft.com/html/archivapps.htm">Information about programs with STE specific features</a></li>
</ul>
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