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1.1 ! root 1: # This is an example for a keyboard mapping file that can be used in Hatari ! 2: # by loading it from the keyboard setup dialog. ! 3: # ! 4: # Lines starting with a '#' or with a ';' are comments. ! 5: # All other lines should contain exactly two numbers separated by a comma. ! 6: # The first number is the symbolic PC key code (see keymap.c in the Hatari ! 7: # sources or the file SDL_keysym.h from the SDL library header files). ! 8: # The corresponding key will be mapped to the ST key which is specified by ! 9: # second number - the ST scan code of the key. ! 10: # ! 11: # Example: If you want to get the 'y' and 'z' keys right with a german TOS ! 12: # ROM, you can use the following two lines to map the PC keys to the right ! 13: # ST scan codes: ! 14: 121,44 ! 15: 122,21
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