Annotation of hatari/doc/keymap-sample.txt, revision 1.1.1.1

1.1       root        1: # This is an example for a keyboard mapping file that can be used in Hatari
                      2: # by loading it from the keyboard setup dialog.
                      3: #
                      4: # Lines starting with a '#' or with a ';' are comments.
                      5: # All other lines should contain exactly two numbers separated by a comma.
                      6: # The first number is the symbolic PC key code (see keymap.c in the Hatari
                      7: # sources or the file SDL_keysym.h from the SDL library header files).
                      8: # The corresponding key will be mapped to the ST key which is specified by
                      9: # second number - the ST scan code of the key.
                     10: #
                     11: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
                     12: # ROM, you can use the following two lines to map the PC keys to the right
                     13: # ST scan codes:
                     14: 121,44
                     15: 122,21

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