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1.1 root 1: # This is an example for a keyboard mapping file that can be used in Hatari
2: # by loading it from the keyboard setup dialog.
3: #
4: # Lines starting with a '#' or with a ';' are comments.
5: # All other lines should contain exactly two numbers separated by a comma.
6: # The first number is the symbolic PC key code (see keymap.c in the Hatari
7: # sources or the file SDL_keysym.h from the SDL library header files).
8: # The corresponding key will be mapped to the ST key which is specified by
9: # second number - the ST scan code of the key.
10: #
11: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
12: # ROM, you can use the following two lines to map the PC keys to the right
13: # ST scan codes:
14: 121,44
15: 122,21
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