Annotation of hatari/doc/keymap-sample.txt, revision 1.1.1.4

1.1       root        1: # This is an example for a keyboard mapping file that can be used in Hatari
                      2: # by loading it from the keyboard setup dialog.
                      3: #
                      4: # Lines starting with a '#' or with a ';' are comments.
                      5: # All other lines should contain exactly two numbers separated by a comma.
1.1.1.4 ! root        6: #
1.1.1.2   root        7: # The first number is the symbolic PC key code (see the SDL_keysym.h file
1.1.1.3   root        8: # from the SDL library header files which can usually be found in the
                      9: # folder /usr/include/SDL/).
1.1.1.4 ! root       10: #
1.1       root       11: # The corresponding key will be mapped to the ST key which is specified by
1.1.1.2   root       12: # second number - the ST scan code of the key (see src/keymap.c in the Hatari
                     13: # sources).
1.1       root       14: #
1.1.1.4 ! root       15: # tests/keymap/ directory contains programs to discover/test the PC SDL
        !            16: # and Atari scan code values.
        !            17: #
1.1       root       18: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
                     19: # ROM, you can use the following two lines to map the PC keys to the right
                     20: # ST scan codes:
                     21: 121,44
                     22: 122,21

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