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1.1 root 1: # This is an example for a keyboard mapping file that can be used in Hatari
2: # by loading it from the keyboard setup dialog.
3: #
4: # Lines starting with a '#' or with a ';' are comments.
5: # All other lines should contain exactly two numbers separated by a comma.
1.1.1.4 ! root 6: #
1.1.1.2 root 7: # The first number is the symbolic PC key code (see the SDL_keysym.h file
1.1.1.3 root 8: # from the SDL library header files which can usually be found in the
9: # folder /usr/include/SDL/).
1.1.1.4 ! root 10: #
1.1 root 11: # The corresponding key will be mapped to the ST key which is specified by
1.1.1.2 root 12: # second number - the ST scan code of the key (see src/keymap.c in the Hatari
13: # sources).
1.1 root 14: #
1.1.1.4 ! root 15: # tests/keymap/ directory contains programs to discover/test the PC SDL
! 16: # and Atari scan code values.
! 17: #
1.1 root 18: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
19: # ROM, you can use the following two lines to map the PC keys to the right
20: # ST scan codes:
21: 121,44
22: 122,21
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