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1.1 root 1: # This is an example for a keyboard mapping file that can be used in Hatari
2: # by loading it from the keyboard setup dialog.
3: #
1.1.1.6 ! root 4: # Lines starting with a '#' or with a ';' are comments. All other lines
! 5: # should contain exactly one key name and a scancode, separated by a comma.
! 6: # Comment characters can be quoted with '\#' and '\;'.
1.1.1.4 root 7: #
1.1.1.6 ! root 8: # The key name is the libSDL symbolic name of the key, see the following
! 9: # URL for a list: https://wiki.libsdl.org/SDL_Keycode
! 10: # You can also use the symbolic keycode value instead of the name,
! 11: # which you can get with the "--trace keymap" output from Hatari, for
! 12: # example, but note that the values are different between SDL1 and SDL2
! 13: # and thus they are not portable.
1.1.1.4 root 14: #
1.1.1.6 ! root 15: # The given host key will be mapped to the ST key which is specified by
1.1.1.5 root 16: # second number - the ST scan code of the key. "--trace keymap" output
17: # shows the already mapped scan code.
1.1 root 18: #
1.1.1.4 root 19: # tests/keymap/ directory contains programs to discover/test the PC SDL
1.1.1.5 root 20: # and Atari scan code values. Hatari's default PC key code -> ST scan
21: # code mappings are in src/keymap.c source file.
1.1.1.4 root 22: #
1.1 root 23: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
24: # ROM, you can use the following two lines to map the PC keys to the right
25: # ST scan codes:
1.1.1.6 ! root 26: Y,44
! 27: Z,21
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