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1.1 root 1: # This is an example for a keyboard mapping file that can be used in Hatari
2: # by loading it from the keyboard setup dialog.
3: #
1.1.1.6 root 4: # Lines starting with a '#' or with a ';' are comments. All other lines
5: # should contain exactly one key name and a scancode, separated by a comma.
6: # Comment characters can be quoted with '\#' and '\;'.
1.1.1.4 root 7: #
1.1.1.6 root 8: # The key name is the libSDL symbolic name of the key, see the following
9: # URL for a list: https://wiki.libsdl.org/SDL_Keycode
10: # You can also use the symbolic keycode value instead of the name,
11: # which you can get with the "--trace keymap" output from Hatari, for
12: # example, but note that the values are different between SDL1 and SDL2
13: # and thus they are not portable.
1.1.1.4 root 14: #
1.1.1.6 root 15: # The given host key will be mapped to the ST key which is specified by
1.1.1.5 root 16: # second number - the ST scan code of the key. "--trace keymap" output
17: # shows the already mapped scan code.
1.1 root 18: #
1.1.1.7 ! root 19: # All numbers should be given as decimals (not hexadecimals).
! 20: #
! 21: # Note that using keyboard mapping file causes Hatari to use symbolic
! 22: # key mapping. Symbolic key mapping does not work with so called "dead"
! 23: # keys.
! 24: #
! 25: # Scan codes for Atari keyboard key positions can be seen here:
! 26: # http://eerott.mbnet.fi/hatari/img/st-keymap.png
! 27: #
1.1.1.4 root 28: # tests/keymap/ directory contains programs to discover/test the PC SDL
1.1.1.5 root 29: # and Atari scan code values. Hatari's default PC key code -> ST scan
30: # code mappings are in src/keymap.c source file.
1.1.1.4 root 31: #
1.1 root 32: # Example: If you want to get the 'y' and 'z' keys right with a german TOS
33: # ROM, you can use the following two lines to map the PC keys to the right
34: # ST scan codes:
1.1.1.6 root 35: Y,44
36: Z,21
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