--- hatari/doc/manual.html 2019/04/01 07:13:55 1.1.1.7 +++ hatari/doc/manual.html 2019/04/09 08:53:37 1.1.1.17 @@ -1,127 +1,94 @@ - + Hatari User's Manual - - - - - - + content="User's manual for the Atari ST emulator Hatari" /> + + + + + -

Hatari User's Manual

+

Hatari User's Manual

-

-Version 1.0 +

-

-Project initiator and main developer of Hatari: Thomas Huth -
-Manual written by: Matthias Arndt +

+ -

-Hatari on the WWW: http://hatari.sourceforge.net/ -

- -

Index

- +

Index

+ +
+ +
-

Introduction

+

Introduction

-

General description

+

General description

-Hatari is an Atari ST, STE, TT and Falcon emulator for Linux, FreeBSD, BeOS and -other Systems which are supported by the SDL library. +Hatari is an Atari ST, STE, TT and Falcon emulator for Linux, OSX, +Windows and other Systems which are supported by the SDL library. The emulator is open source software and is distributed under the terms of the GNU General Public License (GPL). @@ -137,28 +104,29 @@ Unlike many other Atari ST emulators whi environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos. Of course you can run normal GEM applications with Hatari, too. -Recent versions of Hatari even feature basic STE, TT and Falcon emulation. +Recent versions of Hatari even feature STE, Falcon and basic TT emulation.

-

Features

+

Features

-

STE hardware emulation

-STE emulation is still a little bit experimental, but basically -there is support for most of the enhanced/additional STE features: +

There is support for following additional STE features:

- -

Very experimental TT hardware emulation

-There is support for following additional TT features: +

Experimental TT hardware emulation

+

There is support for following additional TT features:

- -

Very experimental Falcon hardware emulation

-There is support for following additional Falcon features: +

Falcon hardware emulation

+

There is support for following additional Falcon features:

-

DSP is not emulated, but there's a dummy mode with which some -additional demos work. -

+

See the developers' doc/todo.txt file +(included with Hatari sources) for the details on the few remaining +emulation gaps and the Hatari Atari +Software Compatibility List for which Atari programs are known +to be affected by them.

-

System requirements

+

System requirements

-

Hatari currently has the following system requirements:

+

Hatari currently has the following minimum system requirements:

-Certain versions of Hatari have successfully been tested by various people on +In the course of time Hatari has successfully been tested by various people on the following systems:

-

Compiling and running

+

Compiling and running

-

Compiling Hatari

+

Compiling Hatari

-

First, you need the SDL library, you can get it at: -http://www.libsdl.org/. Most -distributions already ship a suitable version. -Make sure to install the appropriate header files as well often called -"libsdl-dev" or the like. -

-

Second, you need the zLib compression library. You can get it from http://www.gzip.org/zlib/ -but the version shipped with your distribution will be sufficient in -most cases. Make sure to have the header files -for it installed as well. -

+

Required:

+ + +

Optional:

+

-Of course, you need the GNU C compiler and (GNU) Make, too! -

-

Change to the hatari/ directory and adapt the configuration file -Makefile.cnf to suite your system. -Alternatively, you can use the supplied configure script to auto-detect -all parameters (type " ./configure --help" -to see the options of the script). -Don't forget to use some good CFLAGS for the compiler optimizations, e.g. -run configure in the following way: +The versions available in your Linux distribution will be sufficient +in most cases, but make sure you have also the header files installed +for the libraries as well! Typically they're in a corresponding -dev +package.

+

- CFLAGS="-O3 -fomit-frame-pointer" ./configure -

+After you've verified that you have the required libraries and their +development files, change to the hatari/ +directory. Create a build/ directory under +it and configure the build system for your environment: +
+mkdir -p build
+cd build
+cmake ..
+

Then compile Hatari by typing make. -If all -works fine, you'll get the executable hatari +If all works fine, you'll get the executable hatari in the src/ subdirectory.

+

+Note: Instead of calling CMake directly, you can also use the supplied +configure script to run CMake and to give the arguments (like install +prefix) in a format familiar from GNU Autotools using programs. Type +"./configure --help" +to see all the options supported by this script. +

-

Installation of a TOS ROM

+

Installation of a TOS ROM

Before you can start Hatari, you have to copy a TOS ROM image to the data -directory (the data directory is specified -in the configuration file Makefile.cnf) and +directory (<prefix>/share/hatari/, by +default /usr/local/share/hatari/) and rename it to tos.img, or use the --tos command line option to tell Hatari where to find a TOS ROM. @@ -305,7 +297,7 @@ of the emulated Atari. Unfortunately it is not possible to ship an original ROM image with the Hatari package since these images are still copyrighted. But you can easily create an image with a real ST and one of those various -ROM-image programs for the ST (search for "TOSDUMP" with your +ROM-image programs for the ST (search for "TOSDUMP" with your favourite internet search engine). If your old ST does not work anymore, you can also try to search the internet directly for corresponding TOS ROM image, but don't ask the Hatari team where to get one.

@@ -314,24 +306,24 @@ release versions of Hatari. EmuTOS is an it at: http://emutos.sourceforge.net/. It is not the best solution for playing games or running other old software -due to compatibility issues, but it's free and compatible with Hatari.

+due to compatibility issues (see emutos.txt for +more details), but it's free and compatible with Hatari.

If you do not specify a TOS image on the commandline nor can Hatari find a suitable TOS image in the default dir, you'll get the chance to select a TOS image file from the GUI.

-

Installation of the binary

+

Installation of the binary

-

Type make install as root to do a -systemwide installation. In this case it is recommended -to set the DATADIR variable in Makefile.cnf to a proper value. /usr/local/share/hatari -is a good value in that case.

-

The Hatari executable should now be in your PATH and accessible from -anywhere.

+

Type make install as "root" user to +do a systemwide installation.

+

Assuming you didn't change the default installation prefix and that +/usr/local/bin/ is in your PATH, you should +be now able to start the Hatari executable from anywhere.

When you finally have got a TOS image, try starting Hatari with the option --help to find out more about its command line parameters.

-

Running Hatari for the first time

+

Running Hatari for the first time

Now type hatari to run the emulator for the first time. If all goes @@ -342,271 +334,549 @@ to turn on the GUI to configure Hatari to suit your needs, press F11 to toggle windowed and fullscreen mode.

-

Command line options

- -

Usage:

-
- hatari [options] [disk image name]
-
- -

The command line options are following -(the long version is in parenthesis):

- - - - - - - - - - - - - - - - - - - - - - - +

Configuration options precedence

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

Hatari settings can come from several sources, with later ones +overriding the earlier given ones: +

- - - - - - - - - - - - - - - - +

Some of the run-time changes require emulation to be reseted for them +to take effect.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

Command line options and arguments

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

Usage:

+
+ hatari [options] [disk image | directory | Atari program ]
+
- - - - - - - - - - - - - - - - - - - - - - - - +

As an argument one can give either a name of:

+ - - - - - - - - - - - - - - - - - -
General optionsDescription
-h (--help)Prints command line options and terminates
-v (--version)Prints version information and terminates
--confirm-quit <x>Confirm Hatari quitting (x = y/n)
-c <file>
(--configfile <file>)
Use the given file as configuration file - instead of ~/.hatari/hatari.cfg
Display optionsDescription
-m (--mono)Starts the emulated Atari ST in monochrome - resolution (deprecated)
--monitor <x>Select monitor type (x = mono/rgb/vga/tv)
-f (--fullscreen)Start in fullscreen mode
--windowForces Hatari to use a windowed mode
-z <x>
(--zoom <x>)
Doubles ST low resolution (1=no, 2=yes)
--frameskips <x>Shows only every <x> frame (speeds up emulation!)
--borders <bool>Show screen borders (for overscan demos etc.)
--spec512 <x>Use threshold x to decide when to render a screen with the slower - but more
accurate Spectrum512 screen conversion functions - (0 <= x <= 512, 0=disable)
--bpp <x>Force color bitdepth (x=8/16/32, 0=autodetection)
VDI optionsDescription
--vdi-planesSpecify extended VDI resolution bit-depth, x = 1/2/4
--vdi-width <w>Specify extended VDI resolution width - (320 < w <= 1024, multiple of 128)
--vdi-height <h>Specify extended VDI resolution height - (200 < h <= 768, multiple of text height)
Device optionsDescription
-j <port>
(--joystick <port>)
Activates joystick emulation via cursor keys - for given joystick "port"
(0-5, see joystick dialog)
--printer <file>Enable printer support and write data to the specified file
--midi <file>Enable MIDI output and write midi data to the specified file
--rs232 <file>Enable RS232 communication via the specified file
Disk optionsDescription
-d <dir>
(--harddrive <dir>)
Emulates a hard disk at the GEMDOS level - (<dir> = root directory)
--acsi <imagefile>Emulate an ACSI hard disk with an image file
--slowfdc <bool>Slow down FDC emulation (deprecated)
Memory optionsDescription
-s <x>
(--memsize <x>)
set amount of emulated RAM upto 14MB
- x=0 for 512K, x=1,x=2 or x=4 for 1, 2 or 4 MB
--tos <imagefile>Specify TOS ROM image to use
--cartridge <file>Use file as the cartridge on the ROM port.
- This currently does not work together with GEMDOS hard disk emulation!
--memstate <file>Load memory snap-shot file
CPU optionsDescription
--cpulevel <x>Set the CPU type (x => 680x0) — - works with EmuTOS / TOS 2.06 only!
--cpuclock <x>Set the CPU frequency in MHz (8, 16 or 32)
--compatible <bool>Use a more compatible but slower 68000 CPU mode
Misc system optionsDescription
--machine <x>Select machine type (x = st/ste/tt/falcon)
--blitter <bool>Use blitter emulation (for ST only)
--dsp <x>Select DSP type (Falcon only, x = none/dummy(/emu))
--sound <x>Sound quality (x = off/low/med/hi)
-k <file>
(--keymap <file>)
Read (additional) keyboard mapping from file
Debug optionsDescription
-D (--debug)Activates the simple builtin debugger
--log <file>Direct log output to the specified file
--trace <type1,...>Activate debug traces, use --trace help to see the options
+

Booting will be done from the disk image or directory that's given +last on the command line as an option or the argument (and which +corresponds to A: or C:).

+ +

Hatari command line options are split into several categories:

+ + + +

General options

+

−h, +−−help

+

Print command line options and +terminate

+

−v, +−−version

+

Print version information and +terminate

+

−−confirm-quit +<bool>

+

Whether Hatari confirms quitting

+

−c, −−configfile +<filename>

+

Read additional configuration values from +<file>, these override values read from the global and +user configuration files +

+

−k, −−keymap +<file>

+

load keyboard mapping from +<file>

+

−−fast-forward +<bool>

+

On fast machine helps skipping (fast +forwarding) Hatari output

+ +

Common display options

+

−m, +−−mono

+

Start in monochrome mode instead of +color

+

−−monitor +<x>

+

Select monitor type (x = +mono/rgb/vga/tv)

+

−f, +−−fullscreen

+

Start the emulator in fullscreen +mode

+

−w, +−−window

+

Start the emulator in window mode

+

−−grab

+

Grab mouse (also) in window mode

+

−−frameskips +<x>

+

Skip <x> frames after each +displayed frame to accelerate emulation (0=disabled, >4 uses +automatic frameskip with given value as maximum)

+

−−statusbar +<bool>

+

Show statusbar (with floppy leds etc +etc)

+

−−drive-led +<bool>

+

Show overlay drive led when statusbar +isn’t shown

+

−−bpp +<bool>

+

Force internal bitdepth (x = +8/15/16/32, 0=disable)

+ +

ST/STE specific display options

+

+−−borders <bool>

+

Show ST/STE screen borders (for low/med +resolution overscan demos)

+

−−desktop-st +<bool>

+

Whether fullscreen mode uses desktop +resolution to avoid: messing multi-screen setups, several seconds +delay needed by LCD monitors resolution switching and the resulting +sound break. As Hatari ST/E display code doesn’t support +zooming (except low-rez doubling), it doesn’t get scaled (by +Hatari or monitor) when this is enabled. Therefore this is mainly +useful only if you suffer from the described effects, but still +want to grab mouse and remove other distractions from the screen +just by toggling fullscreen mode. (disabled by default)

+

−−spec512 +<x>

+

Hatari uses this threshold to decide +when to render a screen with the slower but more accurate +Spectrum512 screen conversion functions (0 <= x <= 512, +0=disable)

+

−z, −−zoom +<x>

+

Zoom (double) low resolution (1=no, +2=yes)

+ +

Falcon/TT specific display options

+

Zooming to sizes +specified below is internally done using integer scaling factors. +This means that different Atari resolutions may show up with +different sizes, but they are never blurry.
+−−desktop <bool>

+

Whether to use desktop resolution on +fullscreen to avoid issues related to resolution switching. +Otherwise fullscreen will use a resolution that is closest to the +Hatari window size. (enabled by default)

+

−−max-width +<x>

+

Preferred / maximum window width

+

−−max-height +<x>

+

Preferred / maximum window height

+

−−force-max +<bool>

+

Hatari window size is forced to +specified maximum size and black borders used when Atari resolution +doesn’t scale evenly to it. This is most useful when +recording videos of Falcon demos that change their resolution. +(disabled by default)

+

−−aspect +<bool>

+

Whether to do monitor aspect ratio +correction (enabled by default)

+ +

VDI options

+

−−vdi +<bool>

+

Whether to use VDI screen mode

+

−−vdi−planes +<x>

+

Use extended VDI resolution with bit +depth <x> (x = 1, 2 or 4)

+

−−vdi−width +<w>

+

Use extended VDI resolution with width +<w> (320 < w <= 1280)

+

−−vdi−height +<h>

+

Use extended VDI resolution with height +<h> (200 < h <= 960)

+ +

Screen capture options

+

−−crop +<bool>

+

Remove statusbar from the screen +captures

+

−−avirecord

+

Start AVI recording

+

−−avi-vcodec +<x>

+

Select avi video codec (x = +bmp/png)

+

−−avi-fps +<x>

+

Force avi frame rate (x = +50/60/71/...)

+

−−avi-file +<file>

+

Use <file> to record avi

+ +

Devices options

+

−j, +−−joystick <port>

+

Emulate joystick with cursor keys in +given port (0-5)

+

−−joy<port> +<type>

+

Set joystick type (none/keys/real) for +given port

+

−−printer +<file>

+

Enable printer support and write data +to <file>

+

−−midi-in +<filename>

+

Enable MIDI support and write MIDI data +to <file>

+

−−midi-out +<filename>

+

Enable MIDI support and read MIDI data +from <file>

+

−−rs232-in +<filename>

+

Enable serial port support and use +<file> as the input device

+

−−rs232-out +<filename>

+

Enable serial port support and use +<file> as the output device

+ +

Disk options

+

−−disk-a +<file>

+

Set disk image for floppy drive A

+

−−disk-b +<file>

+

Set disk image for floppy drive B

+

−−protect-floppy +<x>

+

Write protect floppy image contents +(on/off/auto). With "auto" option write protection is according to +the disk image file attributes.

+

−−protect-hd +<x>

+

Write protect harddrive <dir> +contents (on/off/auto). With "auto" option the protection can be +controlled by setting individual files attributes as it disables +the file attribute modifications for the GEMDOS hard disk +emulation.

+

−−gemdos-case <x>

+

Specify whether new dir/filenames are forced to be +in upper or lower case with the GEMDOS HD emulation. Off by default. +

+

−d, −−harddrive +<dir>

+

Emulate harddrive partition(s) with +<dir> contents. If directory contains only single letter +(C-Z) subdirectories, each of these subdirectories will be treated +as a separate partition, otherwise the given directory itself will +be assigned to drive "C:". In the multiple partition case, the +letters used as the subdirectory names will determine to which +drives/partitions they’re assigned.

+

−−acsi +<file>

+

Emulate an ACSI hard disk with an image +<file>

+

−−ide−master +<file>

+

Emulate an IDE master hard disk with an +image <file>

+

−−ide−slave +<file>

+

Emulate an IDE slave hard disk with an +image <file>

+

−−fastfdc +<bool>

+

speed up FDC emulation (can cause +incompatibilities)

+ +

Memory options

+

+−−memstate <file>

+

Load memory snap-shot <file>

+

−s, −−memsize +<x>

+

Set amount of emulated RAM, x = 1 to 14 +MiB, or 0 for 512 KiB

+ +

ROM options

+

−t, +−−tos <imagefile>

+

Specify TOS ROM image to use

+

−−patch-tos +<bool>

+

Use this option to enable/disable TOS +ROM patching. Experts only! Leave this enabled unless you know what +you are doing!

+

−−cartridge +<imagefile>

+

Use ROM cartridge image <file> +(only works if GEMDOS HD emulation and extended VDI resolution are +disabled)

+ +

CPU options

+

+−−cpulevel <x>

+

Specify CPU (680x0) to use (use x >= +1 with EmuTOS or TOS >= 2.06 only!)

+

−−cpuclock +<x>

+

Set the CPU clock (8, 16 or 32 Mhz)

+

−−compatible +<bool>

+

Use a more compatible, but slower 68000 +CPU mode with better prefetch accuracy and cycle counting

+ +

Misc system options

+

+−−machine <x>

+

Select machine type (x = st, ste, tt or +falcon)

+

−−blitter +<bool>

+

Enable blitter emulation (ST only)

+

−−dsp <x>

+

Falcon DSP emulation (x = none, dummy +or emu, Falcon only)

+

−−timer-d +<bool>

+

Patch redundantly high Timer-D +frequency set by TOS. This about doubles Hatari speed (for ST/e +emulation) as the original Timer-D frequency causes most of the +interrupts.

+

−−fast-boot +<bool>

+

Patch TOS and initialize the so-called +"memvalid" system variables to by-pass the memory test of TOS, so +that the system boots faster.

+

−−rtc +<bool>

+

Enable real-time clock

+ +

Sound options

+

−−mic +<bool>

+

Enable/disable (Falcon only) +microphone

+

−−sound +<x>

+

Sound frequency: 6000-50066. "off" +disables the sound and speeds up the emulation. To prevent extra +sound artifacts, the frequency should be selected so that it either +matches evenly with the STE/TT/Falcon sound DMA (6258, 12517, +250033, 50066 Hz) or your sound card frequencies (11025, 22050, +44100 or 6000...48000 Hz). Check what your sound card supports.

+

−−sound-buffer-size +<x>

+

SDL’s sound buffer size: 10-100, +or 0 to use default buffer size. By default Hatari uses an SDL +buffer size of 1024 samples, which gives approximatively 20-30 ms +of sound depending on the chosen sound frequency. Under some OS or +with not fully supported sound card, this default setting can cause +a bigger delay at lower frequency (nearly 0.5 sec). In that case, +you can use this option to force the size of the sound buffer to a +fixed number of milliseconds of sound (using 20 is often a good +choice if you have such problems). Most users will not need this +option.

+

−−sound-sync +<bool>

+

The emulation rate is nudged by +100 or +0 or -100 micro-seconds on occasion. This prevents the sound buffer +from overflowing (long latency and lost samples) or underflowing +(short latency and repeated samples). The emulation rate smoothly +deviates by a maximum of 0.58% until synchronized, while the +emulator continuously generates every sound sample and the crystal +controlled sound system consumes every sample.
+(on|off, off=default)

+

−−ym-mixing +<x>

+

Select a method for mixing the three +YM2149 voice volumes together. "model" uses a mathematical model of +the YM voices, "table" uses a lookup table of audio output voltage +values measured on STF and "linear" just averages the 3 YM +voices.

+ +

Debug options

+

−D, +−−debug

+

Toggle whether CPU exceptions invoke +the debugger

+

−−bios-intercept

+

Toggle Bios/XBios call interception needed for +Bios/XBios call tracing. Allows Atari programs to modify Hatari state +through XBios 255 calls which are processed as Hatari commandline +arguments. Atari printscreen call takes also Hatari screenshot.

+

−−conout <device>

+

Enable console (xconout vector functions) output +redirection for given <device> to host terminal. Device 2 is for +the (CON:) VT52 console, which vector function catches also EmuTOS panic +messages and MiNT console output, not just normal BIOS console output.

+

−−disasm <x>

+

Set disassembly options. 'uae' and 'ext' select +the dissasembly engine to use, bitmask sets output options for the +external disassembly engine and 'help' lists them.

+

−−natfeats <bool>

+

Enable/disable (basic) Native Features support. +E.g. EmuTOS uses it for debug output.

+

−−trace +<trace1,...>

+

Activate debug traces, see +−−trace help for available tracing options

+

−−trace-file +<file>

+

Save trace output to <file> +(default=stderr)

+

−−parse +<file>

+

Parse/execute debugger commands from +<file>

+

−−saveconfig

+

Save Hatari configuration and exit. +Hatari UI needs Hatari configuration file to start, this can be +used to create it automatically.

+

−−no-parachute

+

Disable SDL parachute to get Hatari +core dumps. SDL parachute is enabled by default to restore video +mode in case Hatari terminates abnormally while using non-standard +screen resolution.

+

−−control-socket +<file>

+

Hatari reads options from given socket +at run-time

+

−−log-file +<file>

+

Save log output to <file> +(default=stderr)

+

−−log-level +<x>

+

Log output level +(x=debug/todo/info/warn/error/fatal)

+

−−alert-level +<x>

+

Show dialog for log messages above +given level

+

−−run-vbls +<x>

+

Exit after X VBLs

Type hatari --help to list all the command line options supported by a given version of Hatari.

-

Using the emulated system

+ +

Using the emulated system

Once you've started Hatari succesfully, you can use the emulator as -an allmost complete Atari ST computer system.

+an almost complete Atari ST computer system.

-

The GUI

+

The GUI

Press F12 to enter the GUI. Navigate it with the mouse. The GUI is rather self explanatory.

-

The Main Menu

+

The Main Menu

+ +
+ Hatari's GUI - the main menu +
+ +

+You can reach the other setup dialogs from the main menu by clicking on +the appropriate buttons. +

+

+You can load the current settings from a configuration file by clicking +on Load config. and you can save +the current settings to a configuration file by clicking on +Save config.. +

+

+Click OK to go back and continue the emulation. +All changed options will be applied. +

+

+Select the Reset machine option if you +want the emulated machine to perform a cold reset. This is equal to +switching the power off and on again on a real Atari machine. +

+

+Click Quit to terminate Hatari +and return to the host OS. +

+

+Click Cancel to abandon any +changes that you have made. +

+ + +

The File Selector Dialog

-Hatari's GUI - the main menu + Hatari's GUI - the fileselector
-

From the main menu, you can reach the other setup dialogs by clicking on -the appropriate buttons.

+

+ The file selector dialog appears whenever you are prompted to choose a file + or folder. +

+

+ To enter a folder or choose a file, simply click on the entry in the + main box of the dialog. To navigate in the file list, you can use the + scrollbar on the right with mouse, or use keyboard up + down arrow, + page up + down, Home and End keys. +

+

+ You can use the three buttons in the upper right corner for additional folder + navigation. Click the .. button to go up one level + in the directory tree. Click the ~ button to return + to your home directory. The / button can be clicked + to go to the root directory of the file system. +

-

You can load the current settings from a configuration file by clicking -on the Load config button and you can save the -current settings to a configuration file with the Save -config button.

- -

Click Okay to go back to the emulated -ST. All changed options will be applied.

-

Check the Reset ST option if you want -the emulated ST to perform a cold reset. This is equal to -switching the power off and on again on a real ST. -

-

Click Quit to terminate Hatari and -return to the host OS.

-

Click Cancel to abandon any changes -that you have made.

-

The System Dialog

+

The System Dialog

-Hatari's GUI - the system dialog + Hatari's GUI - the system dialog

@@ -620,8 +890,8 @@ that you have made.

  • Atari TT and Falcon computers were using the 68030 CPU, so you should switch - either to 68020 or 68020+FPU when you want to use TT or Falcon mode. - (The 68020 and 68030 were pretty much the same apart from some minor details). + use 68EC030+FPU (Hatari doesn't support 030 with MMU and some programs don't + work with 68020 so this is the best choice).
  • TOS 1.0x only works with 68000, while TOS 3.0x and 4.0x work only with a CPU @@ -640,13 +910,13 @@ that you have made.

    some more advanced hardware features. There are not that many demos or games that really require an STE but since most normal ST games/demos also work with an STE, it's normally safe to always work in STE mode. -
    +
    TT and Falcon are more advanced, but they are not as compatible to the ST as - the STE was. So many old games and demos do not work with these machine types - anymore. There were only very few programs that were made for the TT + the STE was. Therefore many old games and demos do not work with these machine + types anymore. There were only very few programs that were made for the TT exclusively, while there were some interesting games and demos specially made for the Falcon. - Note: TT and Falcon emulation are very incomplete. They may not work + Note: TT and Falcon emulation are incomplete. They may not work very well.

    @@ -659,15 +929,24 @@ that you have made.

    compatible. Use 16MHz for Mega STE and Falcon emulation. The CPU in the TT was clocked with 32 MHz.

    -

    With the "Slower but more compatible CPU" option, you can enable +

    With the "Slower but more compatible CPU" option, you can enable the emulation of 68k address errors and the CPU prefetch buffer. This is needed for best compatibility, but it slows down emulation a little bit so you can disable it if you don't need it.

    +

    + For Falcon mode, you can choose whether you want to enable DSP emulation, + fake it or completely disable it. Most Falcon programs only play sound or work + correctly when you enable the DSP emulation, but it needs a lot of host CPU + power (more than 2 GHz). So if you have a slow host CPU, you can try if your + Falcon program also runs with DSP disabled or in "dummy" mode. + Note that you can not change this option while the DSP based program already + runs. +

    You can also enable/disable Blitter emulation here. The Blitter is a custom chip that accelerates some graphical operations. This switch only toggles the Blitter in plain ST mode. In STE mode, the Blitter is always enabled (since all STEs have been sold with a Blitter chip).

    -

    If you enable the "Real time clock emulation" switch, a RTC will +

    If you enable the "Real time clock emulation" switch, a RTC will be emulated based on the time of the host computer. Note that you need at least TOS 1.02 for proper RTC emulation, TOS 1.00 does not support this.

    The Timer-D patch changes the Timer-D initialization from TOS. TOS uses @@ -675,36 +954,31 @@ that you have made.

    value slows down the emulation. The patch gives you a better performance. It is normally safe to enable the patch, but if you encounter a program that does not work, you can try to disable the patch to see if it works then.

    -

    Select if you want to use slow FDC emulation. Slow is more compatible esp. - with games and demos that use custom loaders.

    -

    NOTE: These parameters are very sensitive to the emulated -ST and it is strongly recommended to -reset the emulated ST after changing these options.

    +

    NOTE: The emulated Atari is very very sensitive to these options + and it is strongly recommended to reset the emulation after changing + them (for most things that's done automatically). The correct + CPU type and clock are automatically selected when one uses the + --machine command line option.

    -

    The Disks Dialog

    -
    -Hatari's GUI - the disks dialog -
    - -

    Use the upper dialog to choose which floppy disks should be emulated -in the disk drives.

    +

    The Floppy Disks Dialog

    -

    You can use most standard Atari ST disk image files. See the chapter -"Floppy disk images" -for details.

    -

    Click on the button Browse next to the -A: and B: option to go to the fileselector. -You may select and browse zipped disk images as well.

    +
    + Hatari's GUI - the floppy disks dialog +

    -The fileselector looks like this: + This dialog can be used to choose which floppy disks should be emulated + in the disk drives. You can use most standard Atari ST disk image files. + You may select and browse also zipped disk images. See the chapter + "Floppy disk images" for details. +

    +

    + Click on the button Browse next to the + A: and B: option to go to the fileselector to choose a disk image for the + corresponding drive.

    - -
    -Hatari's GUI - the fileselector -
    -

    Click on Eject to eject a disk image from the emulated drive. The emulated ST will act as if had no floppy disk in its drive.

    @@ -716,43 +990,88 @@ insert the second disk of a two disk gam Some games then use the second drive automatically. In the case that a game is not able to find the disk in the second drive, you have to insert the second disk in drive A: manually when prompted. -
    +
    NOTE: This option only works properly if the file name of the first disks ends with an 'a' before the extension and the second disk name ends with a 'b'.

    -

    If you need to create a new blank disk image, click on Create disk image. -Parameters for the new image can be set in the following dialog. Click -on create to create the image or on back to get back to the -disk dialog. -

    -

    -After clicking create, a fileselector -appears. You can browse the filesystem now. Select the target -directory, click beside File: -and type in a name for the new disk image. The name should terminate -with .st or .msa. -

    -

    Hatari can currently create plain .ST and .MSA disk images -exclusively.

    -

    You can choose if you want Hatari to writeprotect your disks. Atari ST virii can spread on disk images too so it is ok to -enable the write protection option. However you can't save highscores or games to your disk images then.

    -

    Use the lower dialog to change the harddisk settings.

    -

    You can select a harddrive image for harddrive emulation via image -file here or you may select -a directory of your local filesystem to be emulated as the ST's -harddrive.

    -

    Check "Boot from HD" if you want Hatari to execute the AUTO folder -on the harddrive. -This option is checked by default if you specify a harddrive image or a -directory via the command line.

    +

    + Select if you want to use fast FDC (Floppy Disk Controller) emulation. + "Fast floppy access" will speed up disk accesses, but this could give + some incompatibilities with some programs that expect correct delays. + (some games/demos don't expect data to be read too fast from the disk) +

    +

    + You can choose if you want Hatari to write-protect your disks. Atari ST virii + can spread on disk images too so it might be a good idea to enable the write + protection option. However you can't save highscores or games to your disk + images in that case. +

    -

    The Memory Dialog

    +
    + Hatari's GUI - the new floppy dialog +
    -
    -Hatari's GUI - the memory dialog +

    + If you need to create a new blank disk image, click on + Create blank image. + Parameters for the new image can be set in the following dialog. + HD and ED disk sector counts are for non-Atari disk sizes, but such + disks are useful for programs that don't work with GEMDOS emulation. + Click on Create to save the new image or on + Back to return to the disk dialog. +

    +

    + After clicking Create, a fileselector + appears. You can browse the filesystem now. Select the target directory, + click beside "File:" and type in a name for the new disk image. + The name should terminate with .st or .msa. +

    +

    + Hatari can currently create plain .ST and .MSA disk images exclusively. + hmsa command line utility can be used + to convert disk images between .ST and .MSA formats. +

    + + +

    The Hard Disks Dialog

    + +
    + Hatari's GUI - the hard disks dialog +
    + +

    + This dialog can be used to change the harddisk settings. +

    +

    + You can select a harddrive image for ACSI, IDE master or slave hard drive + emulation via image file here or you may select a directory of your local + filesystem to be emulated as the harddrive of the emulated system. +

    +

    + Check "Boot from HD" if you want Hatari to execute the AUTO folder + on the harddrive. + This option is checked by default if you specify a harddrive image or + a directory via the command line. +

    +

    + Removing the check from the "Allow GEMDOS drive modification" option + will prevent Atari programs from modifying the files in GEMDOS HDD + emulation directory or creating new files under it. +

    +

    + Note that for IDE hard disk emulation you also need a TOS version >= 2.05. + And ACSI hard disk emulation does not work with TOS 4.0x in Falcon mode. +

    + + +

    The Memory Dialog

    + +
    + Hatari's GUI - the memory dialog

    You can select the amount of RAM for the emulated ST here. Only @@ -770,10 +1089,12 @@ restored.

    different versions of Hatari. E.q. if you compile a newer Hatari, you cannot load your old memory snapshots back.

    -

    The ROM Dialog

    -
    -Hatari's GUI - the ROM dialog +

    The ROM Dialog

    + +
    + Hatari's GUI - the ROM dialog

    Here you can select the TOS image to use. Click on -

    The Joystick Dialog

    + +

    The Joystick Dialog

    -Hatari's GUI - the joystick dialog + Hatari's GUI - the joystick dialog

    In this dialog, you can configure the emulated joysticks. @@ -821,313 +1144,422 @@ which are plugged in the enhanced joysti Only very few STE games support these joypads, so you often won't need this.

    Finally, Hatari also emulates joysticks which were plugged on the parallel port with a special adapter on a real ST. These were used in some few -multi-player games like "Gauntlet 2".

    +multi-player games like "Gauntlet 2".

    For each ST joystick, choose whether you want to disable it, use the keyboard for emulation or use a real PC joystick.

    For keyboard emulation, you can select the keys by pressing the -Define keys button. You will be prompted to press +Define keys button. You will be prompted to press the keys for up, down, left, right and fire.

    If you want to use a real PC joystick for the emulation, you should connect it to your PC before you start Hatari. Then you can choose the joystick with the two lower arrows.

    -

    Check the "Enable autofire" option if you are too lazy to pound +

    Check the "Enable autofire" option if you are too lazy to pound on the fire button in shoot'em-up games. However, this option only works with certain games. In some other games, it gets worse if you enable this option.

    See also the chapter "Emulated Joystick" for details.

    -

    The Screen Dialog

    + +

    The Atari Monitor Dialog

    -Hatari's GUI - the screen dialog + Hatari's GUI - the Atari monitor dialog

    Here you control the video output of the emulated Atari.

    - Check "Fullscreen" to run Hatari fullscreen, default is windowed. + You can select which sort of monitor to use. This option depends on + the machine type which you have selected in the "System options" + dialog. In ST and STE mode, you can choose between monochrome mode + (select "Mono") and color mode (select one of the other monitor types). + Note that when you select "TV" and use zoomed low resolution or + switch to ST medium resolution, you will get a TV-like screen rendering + which is a little bit faster but darker compared to the normal "RGB" + monitor mode. Switching between mono and a color monitor acts like a monitor + switch on a real ST - so beware, this will reboot your emulated system!
    + In TT mode, you can only choose between TT-high resolution ("Mono") + and normal modes (select one of the other monitor types). + Finally the Falcon mode supports all four types of monitors. Note that most + Falcon demos/games require a RGB or TV mode and do not work with VGA.

    - "Use Borders" toggles the displaying of the borders around the ST - screen. Some few demos/games use the borders for displaying additional - graphics. However, when you enable this option, it increases CPU computing - time, so you should not enable it if you have a slow computer. - Please note that this option also only affects the ST and STE mode, TT and - Falcon modes are always displayed without borders. + "Show ST/STE borders" toggles the displaying of the borders around the ST / + STE screen. Some demos and games use the screen borders for displaying + additional graphics. As enabling this option increases CPU computing time, + don't enable it if you have a very slow computer. + This option affects only the ST and STE modes, TT and Falcon modes are + always displayed without borders.

    - "Zoom ST-Low res." controls whether Hatari doubles the low - resolutions. For example Hatari then zooms the ST low resolution 320x200 to - 640x400 and it doubles 384x267 (ST low with borders) to 768x534. - Note that zooming also takes a lot of CPU computing time and should not be - enabled on slow computers. +Extended VDI resolutions will emulate a sort of extended graphics +card in the emulated ST which give you larger resolutions with a higher +colordepth for GEM. Select a resolution and color depth. Check to +activate. It will disable all other video options mentioned above. +Uncheck to get back to a normal ST behaviour.
    +Note: Using an extended resolution will only work with GEM +conformant applications. 99% of all games and demos will not run if you +activate any extended resolution here.

    + + +

    The Hatari Screen Dialog

    + +
    + Hatari's GUI - the Hatari screen dialog +
    +

    - "Force 8Bpp" will force Hatari to use an 8bit video mode. - You don't need this for modern video cards. +Here you control how the video output of the emulated Atari appears +on your screen.

    +

    - The "Frame Skip" option can be set to speed up the emulator - if it is running too slow on your system. 1 to 8 frames will be dropped - after each frame that has been drawn. Disable frame-skip if you have a - fast computer. + Check "Fullscreen" to run Hatari in fullscreen. By default Hatari + runs in windowed mode.

    - You can select which sort of monitor to use. This option depends on the - machine type which you have selected in the "System options" - dialog. In ST and STE mode, you can choose between monochrome mode (select - "Mono") and color mode (select one of the other monitor types). - Note that when you select "TV" and use zoomed low resolution or - switch to ST medium resolution, you will get a TV-like screen rendering - which is a little bit faster but darker compared to the normal "RGB" - monitor mode. Switching between mono and a color monitor acts like a monitor - switch on a real ST - so beware, this will reboot your emulated system!
    - In TT mode, you can only choose between TT-high resolution ("Mono") - and normal modes (select one of the other monitor types). - Finally the Falcon mode supports all four types of monitors. Note that most - Falcon demos/games require a RGB or TV mode and do not work with VGA. + The "Frame Skip" option can be used to speed up the emulator + if it is running too slow on your system. Disable frame-skip if you have + a fast computer. When selecting 1, 2 or 4, drawing of corresponding number + of frames will be skipped after each frame actually shown by Hatari. + Select "Auto" to let the emulator to decide whether, and + how many frames will be skipped.
    + Note: The frameskip option also affects the frame rate of the + screen animation recording!

    -Extended GEM resolutions will emulate some sort of extended graphics -card in the emulated ST giving you larger resolutions and a higher -colordepth in GEM. Select a resolution and color depth. Check to -activate. It will disable all other video options mentioned above. -Uncheck to get back to a normal ST behaviour.
    -Note: Using an extended resolution will only work with GEM -conformant applications. 99% of all games and demos will not run if you -activate any extended resolution here. +Indicators that you can have on the Hatari window: +

    +
      +
    • "Statusbar" at the bottom of the screen. +The statusbar shows the floppy drive LEDs, the current frameskip value, +the machine type including TOS version and memory size, and whether +recording is currently active.
    • +
    • "Drive led" is a colored rectangle shown on top of the Hatari window +contents. It will show any disk (floppy or hard disk) activity.
    • +
    • "None" turns both of above options off.
    • +
    +

    +"Keep desktop resolution" option will use your desktop resolution +for fullscreen to avoid issues related to resolution switching, +especially on LCD monitors (they're slow). If this isn't enabled, +values from the "Max zoomed win" option are used in selecting +a suitable resolution. +

    +"Max zoomed win" option controls up to which size Hatari tries to scale +the Atari resolutions and how much of the borders (enabled in Atari +Monitor dialog) will be shown. Note that there are several limitations +in this and the "Keep desktop resolution" option, partly because Hatari +has different implementations for different video modes: +

    +
      +
    • VDI resolutions (selectable in Atari Monitor dialog) aren't scaled.
    • +
    • ST and STE video emulation supports only doubling of the ST-low + resolution.
    • +
    • Hatari doesn't support downscaling. If the original Atari resolution + is larger than the specified size (e.g. TT-high), the Hatari screen + size will also be larger than requested. Hatari Falcon/TT window size + will be limited to the Desktop size though.
    • +
    • TT and Falcon resolutions support only integer scaling ratios. + If the scaling ratio cannot match the requested size exactly, Hatari + will use a ratio that will produce smaller size closest to the + requested one.
    • +
    +

    +You should set these values to a size that suits best your monitor +resolution. It's intended to help in getting Hatari to best use your +monitor space on a windowed mode and in fullscreen avoiding "fuzzy" +scaling done by your LCD monitor. +

    +

    +Giving "-z 2" option on command line will reset max zoomed size to +default values and "-z 1" will disable all zooming. +Note that zooming takes additional CPU computing time and should +not be enabled on very slow computers.

    -

    Click Capture Screen to create a -screenshot in .BMP format to the current working directory or click Record Animation to record a sequence of single -screenshots. You can opt to only record new movie frames when the -screen content really changed. +

    Click the Screenshot button to create +a screenshot in PNG (or BMP) format to the current working directory +or click the Record AVI button to +record an AVI format video of Hatari screen (and audio) output. +

    +

    +Selecting "Crop statusbar" option will leave statusbar out from +the screenshots and recorded videos.

    -

    The Keyboard Dialog

    +

    The Keyboard Dialog

    -Hatari's GUI - the keyboard dialog + Hatari's GUI - the keyboard dialog

    Here you can select the keyboard mapping to use. Two different mappings - called "Symbolic" and "Scancode" are predefined.

    -

    "Symbolic" tries to map the symbolic values of your PC keys + called "Symbolic" and "Scancode" are predefined.

    +

    "Symbolic" tries to map the symbolic values of your PC keys to the ST keys. It should be working pretty good on all systems as long as your keyboard layout looks close to the standard english keyboard layout. However, you might experience some problems with special keys like brackets etc.

    -

    "Scancode" uses the scancode values of your PC keys for keyboard +

    "Scancode" uses the scancode values of your PC keys for keyboard mapping. This only works on certain architectures like Linux where the scancodes are similar to the ST scancodes (e.g. it does not work on Mac OS X). If it works on your system, this often gives better results than the symbolic mapping. Note that you also need a TOS version with the right language (e.g. use a French TOS if you are using a French keyboard).

    You can also load a custom keyboard mapping file here if you wish. Please - note that the custom keyboard mapping will use the "symbolic" + note that the custom keyboard mapping will use the "symbolic" mapping for all keys that are not defined by your map file. Have a look at the supplied example mapfile (keymap-sample.txt) to see how to create your own keyboard mapping.

    +

    + When the emulator runs in fast forward mode, and you want to type text, + it can be annoying that the emulated system detects multiple key events + due to the key repetition of the emulated system. To avoid this you can + disable the key repetition in fast forward mode here. +

    -

    The Sound Dialog

    -
    -Hatari's GUI - the sound dialog +

    The Sound Dialog

    + +
    + Hatari's GUI - the sound dialog

    Here you can control the sound subsystem.

    -

    Check if you want emulated sound at all. Emulation is faster if +

    Check "Enabled" if you want emulated sound at all. Emulation is faster if sound emulation is turned off.

    -

    3 frequencies from low to high quality are available. Experiment a -little bit to find out which fits best for your setup. -Medium quality will work ok in most cases.

    -

    You can select to record a piece of sound here. Check which format -to use and click the button. It is a toggle button so -you will need to return to the GUI to switch sound recording off again.

    +

    If you experiment latency issues with your OS audio's output, you +can check the "Synchronize" option to adjust Hatari's video emulation to match +your OS audio.

    +

    + Nine frequencies from low to high quality are available. Experiment a + little bit to find out which fits best for your setup. + For most modern computers, 44100 Hz or 48000 Hz should be fine. + For older or slower host systems, you should use a lower frequency. + 12517, 250033 and 50066 Hz are frequencies supported by + the STE/TT/Falcon sound DMA. +

    +

    +YM voices volume mixing "ST table" method uses a lookup table of audio output +voltage values measured on STF, "Math model" uses a complex model to mix the +3 YM voices and "Linear" just averages the 3 YM voices. Use "ST table" or "Math model" +for accurate sound's emulation. +

    +

    + You can select to record a piece of sound here. + Use the Browse button to choose a file. + The file name extension that you use (.WAV or .YM) determines in which format + the sound is recorded in. The Record sound button + is a toggle so you will need to return to the GUI to switch sound recording off + again (or to use the keyboard shortcut for that). +

    -

    The Devices Dialog

    -

    Check here if you want to enable experimental printer support. See -the chapter "Emulated printer" for details.

    +

    The Devices Dialog

    -
    -Hatari's GUI - the device dialog +
    + Hatari's GUI - the device dialog
    +

    Check the first checkmark to enable printer support. +See the Emulated printer section for +details.

    +

    As Hatari currently only supports printing to file, click on Select to select the file to print to. You can + class="button">Browse to select the file to print to. You can enter a new filename as well.

    -

    NOTE: As the printer emulation is not perfect yet, -activated printer support may interfere with the emulated sound. -This is due to the fact that the Atari ST uses some general I/O ports -of the soundchip for the printer port. The Hatari team suggests to -disable printing while using games and demos. -

    -

    Check the second checkmark if you want to enable experimental RS232 -support. The RS232 device is configured according to the settings of +

    Check the second checkmark to enable RS232 support. +The RS232 device is configured according to the settings of the emulated RS232 of the Atari ST. This means Hatari will automatically use baudrate and handshaking as configured for the emulated ST.

    -

    Select a suitable device file for input and output. Click on Browse to select. -A good choice is /dev/ttyS0 or /dev/ttyS1. -

    -

    You can enable MIDI as well. This currently works for outputting -MIDI data only. A good choice is /dev/midi00.

    -

    Click on Browse to select a suitable -MIDI device file for output.

    -

    Your sound driver must support MIDI to make this work.

    -

    NOTE: RS232 and MIDI emulation are very experimental, too. -Don't enable them unless you really need them! +

    Click on Browse to select suitable +device files for serial input and output. On Linux a good choice is +/dev/ttyS0 or /dev/ttyS1. +

    +

    Check the third checkmark to enable MIDI support. +Click on Browse to select a suitable +MIDI device files for MIDI input and output.

    +

    midi-linux.txt file explains how to +select the correct MIDI device file, how to set up software sound +synthetizing on Linux (using Alsa) if your sound card/driver doesn't +support MIDI, and how to set up MIDI networking e.g. between multiple +Hatari instances.

    -

    Keyboard shortcuts

    + +

    Keyboard shortcuts

    While the emulator is running, you can activate or toggle various features via Hatari keyboard shortcuts. Below are listed the default shortcut key bindings:

    - - +
    + - - + + + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + - - + + + + + + + + + +
    ShortcutPurposeShortcutPurpose
    ALTGR+arecord animationALTGR+arecord animation
    ALTGR+ggrabs a screenshotALTGR+ggrab a screenshot
    ALTGR+iboss key: leave full screen mode and iconify -windowALTGR+iboss key: leave full screen mode, pause Hatari + and iconify its window
    ALTGR+jtoggles joystick emulation via cursor keys -between port 0, port 1 and being off from those portsALTGR+jtoggle joystick emulation via cursor keys + on/off between ports 0 and 1
    ALTGR+m(un-)locks the mouse into the windowALTGR+m(un-)lock the mouse into the window
    ALTGR+r(warm) reset the STALTGR+r(warm) reset the ST
    ALTGR+ccoldreset the ST (same as the original power -switch)ALTGR+ccoldreset the ST (same as the original power switch)
    ALTGR+senable/disable soundALTGR+dopen dialog to select/change disk A
    ALTGR+qquit the emulatorALTGR+senable/disable sound
    ALTGR+xtoggle normal/max speedALTGR+qquit the emulator
    ALTGR+yenable/disable sound recordingALTGR+xtoggle normal speed/fast forward
    ALTGR+ksave memory snapshotALTGR+yenable/disable sound recording
    ALTGR+lload memory snapshotALTGR+ksave memory snapshot
    ALTGR+f or F11toggles fullscreen and windowed modeALTGR+lload memory snapshot
    ALTGR+o or F12activate the GUIALTGR+f or F11toggle between fullscreen and windowed mode
    PAUSEwill go to the debugger if Hatari was started with - the -D optionALTGR+o or F12activate the options GUI
    PAUSEpause emulation
    AltGr+PAUSEinvoke the internal Hatari debugger

    You can change the key bindings from the Hatari configuration file. -The required key values you can see from the SDL_keysym.h include file -(usually in /usr/include/SDL/). +The required key values can be seen in the SDL_keysym.h include file +(usually in /usr/include/SDL/).

    -

    Emulated Atari ST keyboard

    +

    Emulated Atari ST keyboard

    All other keys on the keyboard act as the normal Atari ST keys so pressing SPACE on your PC will result in an emulated press of the SPACE key on the ST. The following keys have special meanings:

    - - + +
    + - - + + + + - - + + - - + + - - + + - - + + - - + + - - + +
    KeyMeaningKeyMeaning
    Altwill act as the ST's ALTERNATE keyAltwill act as the ST's ALTERNATE key
    left CTRLwill act as the ST's CONTROL keyleft CTRLwill act as the ST's CONTROL key
    Print Screenwill emulate the ST's HELP keyPrint Screenwill emulate the ST's HELP key
    Scroll Lockwill emulate the ST's UNDO keyScroll Lockwill emulate the ST's UNDO key
    Page Upwill emulate the ST's ( key in the keypadPage Upwill emulate the ST's ( key in the keypad
    Page Downwill emulate the ST's ) in the keypadPage Downwill emulate the ST's ) in the keypad
    -

    The right CTRL key is used by default as the -fire button of the emulated joystick when you turn on joystick emulation -via keyboard.

    -

    The cursor keys will be used by default as the emulated ST joystick, -unless you are using joystick emulation via a real joystick or have disabled -joystick emulation completely. Then the cursor keys will act as the cursor -keys of the emulated Atari ST, of course.

    +

    If joystick emulation via keyboard is enabled, by default cursor keys +are used for the directions and right CTRL key +as the fire button. Otherwise they act as corresponding keys of the emulated +Atari ST.

    + +

    NOTE: Problems with simultenous keypresses most likely aren't an +issue in Hatari as many modern keyboards report/support only three +simultenous key presses (or even just two depending on which keys +are in question). Expensive gaming keyboards support more.

    + -

    Emulated mouse

    +

    Emulated mouse

    For obvious reasons your PC mouse will act as the emulated Atari ST mouse. In fullscreen mode it will act as expected, directly controlling the ST mouse pointer.

    -

    However it is a little bit different in windowed mode. To make the -mouse work there as expected you need to grab it first or lock it into -the Hatari window. Do this by pressing the ALTGR+m -hotkey combination. -Press it again to go back to normal mouse behaviour which allows you to -work in other X11 windows while Hatari is up and running.

    +

    However it is a little bit different in windowed mode as +mouse cursor positions between host and emulated Atari can get +out of sync. This can be worked around by constraining the mouse +to the Hatari window. Pressing the ALTGR+m +hotkey combination or starting Hatari with the +--grab command line option +grabs the mouse i.e. locks its movements to the Hatari window. +Press the shortcut key (again) to go back to normal mouse behaviour +which allows you to move mouse outside outside the Hatari window while +Hatari is up and running. Note: pausing the emulation will also +(temporarily) release the mouse grab.

    Mouse scrollwheel will act as cursor up and down keys.

    -

    Emulated joystick

    +

    Emulated joystick

    The Atari ST joysticks are emulated ofcourse allowing you to play your favourite games with Hatari.

    @@ -1141,7 +1573,7 @@ firebutton will act as the normal firebu second firebutton will emulate a keypress of the SPACE key on the ST as many ST -games utilitze the SPACE bar for secondary game functions. (Xenon for +games utilize the SPACE bar for secondary game functions. (Xenon for example)

    If you do not have a PC joystick or joypad, then you do not need to desperate. You can emulate one of the two Atari ST joysticks via the @@ -1149,19 +1581,19 @@ cursor keys. Just activate it in the GUI as the joystick directions, the right CTRL key will act as the firebutton. You can still use the cursor keys as the ST's cursorkeys in this mode as long as you press SHIFT -along with the cursorkeys.

    +along with the cursorkeys. You can also configure these keys from the +joystick options.

    -

    Emulated video

    +

    Emulated video

    -

    Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.

    -

    Overscan effects and so called "Border Removal" are possible too.

    -

    Due to the fact that these effects are achieved by using quirks and -glitches in the original chips to do things beyond their specification -emulation is a bit tricky for these and not all ST applications -utilizing these techniques will work properly in Hatari. -Especially so called "Sync Scrolling", a special technique to emulate -the low byte of the video address, currently does not work properly in -Hatari. +

    Hatari emulates all screen modes of the original machine.

    +

    +ST/STE shifter overscan effects are emulated, but due to the fact +that these effects are achieved by using quirks and glitches in the +original chips to do things beyond their specification, emulation is +a bit tricky for these effects. As a result, some demos using these +techniques might not be displayed correctly in Hatari, known ones are +listed in the compatibility.html file.

    Beside that you can setup extended VDI modes. These only work with GEM-compliant applications and they are equal to fitting a videocard @@ -1169,11 +1601,11 @@ into your Mega ST.

    Make sure to disable extended VDI modes for playing games as 99% of all ST games will not be able to make use of higher resolutions.

    -

    Emulated printer

    +

    Emulated printer

    -

    Due to the fact that printer handling is very different between Unix -style machines and the Atari ST, emulation -of the printer is achieved by writing all printer output to a file.

    +

    Due to the fact that printer handling is different on Atari and +current machines, emulation of the printer is achieved by writing all +printer output to a file.

    The file will contain a sequence of data, the same that would appear on the data pins of the Atari ST printer port. That would include control characters and commands for graphic @@ -1183,13 +1615,13 @@ in a messy data dump in the printer outp do not format the output for a specific printer. The file contents can be used with your favourite text editor for further processing and printing to a real printer.

    -

    To get real direct printing out of Hatari on a PostScript printer, -you may set up a GDOS printer with a PostScript driver on the emulated -Atari and set your printer device file as Hatari's printer output.
    -NOTE: This has not been tested yet and the Hatari team cannot -guarantee that it will work.

    +

    To get real direct printing out of Hatari you may set up a suitable +(e.g. PostScript) GDOS or NVDI printer driver on the emulated Atari and +set your printer device file as Hatari's printer output.
    +NOTE: If the driver doesn't match or there's some other problem, +this can cause your printer to print out hundreds of pages of garbage.

    -

    Emulated RS232

    +

    Emulated RS232

    Serial communications in Hatari is designed to directly use a serial port on your PC.

    @@ -1199,7 +1631,7 @@ the communication parameters like baudra software. Hatari will do the rest and handle the serial input and output for you.

    -

    Floppy disk images

    +

    Floppy disk images

    Hatari does not use floppy disks directly but disk images due to differences between the floppy disk controllers of the ST and the PC. @@ -1218,7 +1650,7 @@ might have to use another device name he /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected or doesn't use a MSDOS compatible file system, this might fail. So be very -careful if you're not sure about the disk format.

    +careful if you are not sure about the disk format.

    The other possibility is to image the disk on a real Atari ST. There are programs like the Magic Shadow Archiver for this task. Hatari @@ -1269,66 +1701,2223 @@ so your highscores and savegames are lost if you load the game from such a zipped disk image.

    -

    Hard disk support

    -

    Hatari supports two ways of emulating a ST hard drive: The low-level -ACSI hard disk emulation and a GEMDOS based drive emulation.

    +

    Hard disk support

    -

    ACSI hard disk emulation

    -To use the ACSI hard disk emulation, you need a hard disk image file -with a pre-installed HD driver in it. So either try to image your old -ST hard disk or grab one from the internet (e.g. from the Hatari website). -Please note that AHDI 5.0 is the only hard disk driver that -is currently working and supported. Other hard disk drivers likely will not -work. -

    -

    -To create a new ACSI hard disk image, you can start with an empty image that -you have for example created with the following command: -dd if=/dev/zero of=hd.img bs=512 count=xxx. -Then copy the complete AHDI 5.0 package to a floppy disk image, and enable -this floppy disk image and the fresh hard disk image in the emulator. -Start HDX.PRG from the floppy disk and format and partition the hard disk -with this tool. When you're finished, you have to restart the emulated system, -run AHDI.PRG from the floppy disk and HINSTALL.PRG afterwards. -With HINSTALL.PRG you can install the hard disk driver to the fresh HD image, -so you can directly boot from the hard disk image in the future. -

    - -

    GEMDOS based hard disk emulation

    -

    With the GEMDOS based drive emulation, you can easily "mount" a -folder from the host file system to a drive of the emulated Atari. To -use the GEMDOS based drive emulation, you should use a folder on your -hard disk that only contains files and folders with valid TOS -filenames. -That means that all files/folders should be written in capital letters -and their length mustn't exceed the 8+3 file name length limit. If you -don't want to rename all files to get capital letters, it is also -possible to store that folder on a FAT filesystem since those -filesystems are case-insensitive.

    -

    GEMDOS drive emulation is an easy way to share files between the -host system and the emulated Atari, but it is known to be incomplete -and -a little bit unstable, especially if you use it together with the ACSI -hard disk emulation. So if your programs complain that they could not -find/read/write files on the GEMDOS HD drive, you should try to copy -them to a floppy disk image or a real hard disk image!

    -

    Due to the way the GEMDOS drive emulation is implemented at the -moment, it is not possible to use a cartridge image together with -GEMDOS drive emulation.

    -

    Note that changing the HD-image or the GEMDOS HD-folder will reset +Hatari supports three ways of emulating Atari hard drives: The low-level +ACSI and IDE hard disk emulation and a GEMDOS based drive emulation. +In most cases the GEMDOS based hard disk emulation is best as it allows +exchanging files easily between the emulated and the host environment. +

    +

    +Please note that changing the HD-image or the GEMDOS HD-folder will reset the emulated Atari since it is not possible to switch the hard disk -while the emulator is running.

    +while the emulator is running. +

    +

    +On a 32-bit host system, the size of a hard disk image is limited to 2 GB. +On 64-bit host systems, bigger images might be possible but the support +for bigger images is not tested very well yet. How large partition sizes +are supported inside the hard disk (images) depends on the TOS version. +TOS 1.0x supports up to 256MB partitions and TOS 4.0x up to 1GB ones. +

    + + +

    GEMDOS based hard disk emulation

    +

    +With the GEMDOS based drive emulation, you can easily "mount" a +folder from the host file system to a drive of the emulated Atari. +

    +

    +If you provide Hatari a directory containing only single letter (C-Z) +subdirectories, each of these subdirectories will be treated as a +separate partition, otherwise the given directory itself will be +assigned to drive "C:". In the multiple partition case, the letters +used as the subdirectory names will determine to which +drives/partitions they're assigned. +

    +

    +GEMDOS drive emulation is an easy way to share files between the +host system and the emulated Atari, but there are also some known +limitations which are due to the way the GEMDOS drive emulation is +implemented: +

    +
      +
    • Directory entries are returned in a (case-insensitively) sorted +order, for consistency. E.g. moving files to a different directory and +back (without changing their names) like AUTOSORT does, doesn't change +that order. You need to rename the files.
    • +
    • Names which aren't valid TOS directory or file names, are converted +to a valid format. If there are multiple files which converted +names are identical in TOS-format, you see only one of those.
    • +
    • It is not possible to use a cartridge image at the same time +with the GEMDOS drive emulation (Hatari has it's own cartridge code +that is used for GEMDOS emulation).
    • +
    • Anything that installs its own GEMDOS handler, like MiNT, doesn't work +with the GEMDOS drive emulation. Such things need to be run from a real +hard disk image.
    • +
    • GEMDOS drive emulation conflicts with the ACSI and IDE harddisk images. +If you want to use GEMDOS HD emulation and ACSI/IDE disk images together, +use a multiple partition GEMDOS emulation setup and select the partition +subdirectories (letters) so that they don't conflict with the ACSI/IDE +drive partitions (letters). With HD Driver you have also another option, +see Using HD Driver +with GEMDOS partitions.
    • +
    • The GEMDOS drive emulation does not work (very well) with TOS +1.00 and 1.02. Use at least TOS 1.04 if you want the GEMDOS drive +emulation to work properly.
    • +
    +

    +So, if your programs complain that they could not find/read/write +files on the GEMDOS emulated drive, you should try to copy them to a +floppy disk image or a real hard disk image! +

    + +

    ACSI hard disk emulation

    +

    +To use the ACSI hard disk emulation, you need a hard disk image file +with a pre-installed HD driver in it. You can try to get an image of +your old ST hard disk or grab one from the internet (e.g. from the +Hatari website). +

    +

    +To create a new ACSI hard disk image, you can start with an empty +image that you have created for example with the following command: +dd if=/dev/zero of=hd.img bs=512 count=xxx +(where 'xxx' is size in 512 byte blocks). Copy the complete AHDI 5.0 +package to a floppy disk image, then boot Hatari with this floppy disk +image and the fresh hard disk image like this: +--acsi hd.img ahdi.st. +Then start HDX.PRG from the floppy disk and format + partition the hard +disk image with it. +

    +

    +Formatting and partitioning works currently only with AHDI 5, but you +can install the AHDI 6 driver to the hard disk after it's formatted. +Restart the emulated system, run AHDI.PRG from the floppy disk to access +the hard disk image from the emulated Atari and then run HINSTALL.PRG. +After installing the hard disk driver to the fresh HD image with +HINSTALL.PRG, you can boot directly from the hard disk image. +

    + +

    IDE hard disk emulation

    +

    +

    +As the IDE disk format (little endian) differs from the ACSI disk format +(big endian), you need separate disk images for them. Hatari doesn't +currently support formatting IDE disks with AHDI, but you can do it with +Cecile. +

    +

    +First create an empty image file with the size of your choice with: +dd if=/dev/zero of=hd.img bs=1k count=xxx. +Then get the Cecile hard disk driver from +http://centek.free.fr/atari/softs/s_cecile.htm +and put it on a floppy disk image (e.g. to one named "cecile.st" using: +zip2st.sh cecile.zip). +

    +

    +Run Hatari with +hatari --machine falcon --tos tos404.rom +--ide-master hd.img cecile.st, switch to larger color resolution +and warm up your French language skills. Then start the Cecile hard +disk driver CECILE.PRG and run CC_TOOLS.APP to partition your hard +disk image. Click the "Partition" button, select "Hatari IDE disk" and set +suitable partition size with the arrows (below type field). Then click +"Valider". +

    +

    +If you only want to use your HD image in Falcon mode, you can install +the Cecile hard disk driver to the image from the Cecile CC_TOOLS.APP: +Click the "Installer" button and save the Cecile driver to the +1st partition on "Hatari IDE disk". If you want to also use your HD +image in ST/STE mode, you need to get and install AHDI 6 driver on it +instead (see ASCI hard disk +emulation section). +

    +

    +Then you can boot from your hard disk image by simply specifying it +with the --ide-master parameter. +

    + + +

    Moving files to/from hard disk images

    + +

    Moving files to and from Atari hard disk images can be done +either through GEMDOS partitions (host directories mounted inside +Hatari emulation) or accessing the images directly on the host +(outside the emulation). Both have their own limitations.

    + +

    If it's fine for the IDE/ACSI partitions to be first, you can use +hard disk images with AHDI or Cecile driver and a multipartition +GEMDOS setup as described in above sections. If you want to boot from +a GEMDOS partition i.e. such to be before hard disk image partitions, +and still to be able to access all the IDE/ACSI partitions, you need to +use HD Driver.

    + +

    Using HD Driver with GEMDOS partitions

    + +

    Uwe Seimet's HD +Driver works fine with both the Hatari GEMDOS partitions and normal +hard disk images. However, it doesn't work with EmuTOS so you need +real TOS (at least version v1.04). +

    + +

    First copy the HDDRIVER.PRG binary into your GEMDOS drive emulation +directory AUTO folder. Then start the HDDRUTIL.APP configuration utility, +locate HDDRIVER.PRG, open the +"Devices +and Partitions" dialog and select the "Preserve Existing Partitions" +option. Then you can just start Hatari with your hard disk image and +this GEMDOS directory, for example like this: +"hatari --harddisk gemdos-hd/ --ide-master +ide-hd.image".

    + +

    If you're using the demo version of HD Driver, you can +write files only to the C: partition, i.e. in above case only copy +files from the hard disk image partition to the GEMDOS partition (with +some write slowndowns included into the demo version). If you want to +copy files to the hard disk image with the demo version of +the HD Driver, you need to set the hard disk image as drive C:.

    + +

    To accomplish this, set the GEMDOS partitions to be from D: forward, +i.e. have a directory which contains only single letter subdirectories, +starting from "D" like in "mkdir gemdos-hd; +mkdir gemdos-hd/D". Then give Hatari (as the last parameter) +a boot floppy image containing the demo version of HDDRIVER.PRG in +its AUTO folder, like this: "hatari +--ide-master ide-hd.image --harddisk gemdos-hd/ hd-driver-floppy.st". +

    + + +

    Accessing HDD image partitions outside of Hatari

    + +

    +If you want to access the harddisk image partitions also outside +the emulation, the disk image needs to have a DOS partition table. +The atari-hd-image script included +with Hatari can be used to create such an image. +

    +

    +Inside the Hatari emulator, EmuTOS can access partition(s) on these +kind of images directly without any driver software. Of the Atari HD +drivers mentioned above, Centek's Cecile and Uwe Seimet's HD Driver +(demo) work fine with these partitions. E.g. AHDI and CBHD don't. +

    +

    +Note that plain EmuTOS supports only ACSI and the listed HD drivers +support only IDE (emulation). Cecile needs TT or Falcon and HD Driver +doesn't work with EmuTOS. To summarise; if ASCI emulation and +EmuTOS are enough, use those. Otherwise, if you want to use TT or +Falcon emulation, use Cecile (or full HD Driver version if you have +it), otherwise use HD Driver (demo). +

    +

    +To access the content of the partitions on Linux host, there are two +possibilities: + +

    Using Mtools

    +

    +For this you need to add an entry for the hard disk +image to your ~/.mtoolsrc and +specify which partition you want to access from the image. For +an image created with the above mentioned script, the line in +the configuration file should look something like this: +

    +
    +MTOOLS_NO_VFAT=1
    +drive c: file="/home/user/hatari/hd.img" partition=1
    +
    +

    +Note that Mtools is instructed to use FAT compatibility mode because +EmuTOS cannot deal properly with VFAT file information. If you don't +want this setting for all your Mtools drives, you can set it also via +the environment like this ("::" refers to the drive image given with +the "-i" option): +

    +
    +MTOOLS_NO_VFAT=1 mcopy -spmv -i hd.img files/* ::
    +
    + +

    Using a loopback device

    +

    +This is recommended even by Mtools documentation, but it's less +convenient as it requires root rights. First you need to "loop" +mount the image: +

    +
    +$ su
    +# image="hd.img"; mountdir="hd"
    +# start=$(parted $image unit s print | awk '/ 1 /{print $2}' | tr -d s)
    +# losetup -f $image -o $((512*$start))
    +# loop=$(losetup -a | tail -1 | cut -d: -f1)
    +# mkdir -p $mountdir
    +# mount -t msdos $loop $mountdir
    +
    +

    +This uses parted to find out the first +partition offset in sectors and then tells losetup +to bind the first free loop device to a corresponding offset from +the hd.img image. +mount is then used to mount the file system +from the loop device on top of the "hd" directory. +

    +

    +After you've copied the relevant files to the "hd" directory, you need +unmount the file system and remove the loop device binding before using +the disk image from Hatari: +

    +
    +# umount $mountdir
    +# losetup -d $loop
    +
    + + +

    The debugger

    + +

    +Hatari has a built-in debugging interface which can be used for +analyzing code that runs in the emulated system. To invoke the +debugger, press the AltGr + Pause +key combination. +

    + +

    +If you start Hatari with the "-D" command line option, certain m68k +exceptions will automatically drop Hatari into the debugger. You can +toggle this also later from the debugger with the "setopt -D" +command. +

    + +

    +To run debugger commands at Hatari startup, one can use the "--parse +<file>" command line option. This is useful e.g. for debugging +TOS or some demo startup code, or if you always want to use some +specific debugger setup (breakpoints etc). +

    + +

    +The debugger uses Hatari's parent console window, so make sure you run +Hatari from the command line when you want to use the debugger. On +Linux you can add for example an icon to your desktop that does it +with something like this (replace "xterm" with your favorite terminal +program): +

    +
    +xterm -T "Hatari debug window" -e hatari
    +
    + + +

    General debugger use

    + +

    +At the debugger prompt, type "help" to get a list of all +the available commands and their shortcuts: +

    +
    +Generic commands:
    +           cd (  ) : change directory
    +     evaluate ( e) : evaluate an expression
    +         help ( h) : print help
    +      history (hi) : show last CPU & DSP PC values & executed instructions
    +         info ( i) : show machine/OS information
    +         lock (  ) : specify information to show on entering the debugger
    +      logfile ( f) : open or close log file
    +        parse ( p) : get debugger commands from file
    +       setopt ( o) : set Hatari command line and debugger options
    +    stateload (  ) : restore emulation state
    +    statesave (  ) : save emulation state
    +        trace ( t) : select Hatari tracing settings
    +         quit ( q) : quit emulator
    +
    +CPU commands:
    +      address ( a) : set CPU PC address breakpoints
    +   breakpoint ( b) : set/remove/list conditional CPU breakpoints
    +       disasm ( d) : disassemble from PC, or given address
    +      profile (  ) : profile CPU code
    +       cpureg ( r) : dump register values or set register to value
    +      memdump ( m) : dump memory
    +     memwrite ( w) : write bytes to memory
    +      loadbin ( l) : load a file into memory
    +      savebin (  ) : save memory to a file
    +      symbols (  ) : load CPU symbols & their addresses
    +         step ( s) : single-step CPU
    +         next ( n) : step CPU, proceeding through subroutine calls
    +         cont ( c) : continue emulation / CPU single-stepping
    +
    +DSP commands:
    +   dspaddress (da) : set DSP PC address breakpoints
    +     dspbreak (db) : set/remove/list conditional DSP breakpoints
    +    dspdisasm (dd) : disassemble DSP code
    +   dspmemdump (dm) : dump DSP memory
    +   dspsymbols (  ) : load DSP symbols & their addresses
    +   dspprofile (dp) : profile DSP code
    +       dspreg (dr) : read/write DSP registers
    +      dspstep (ds) : single-step DSP
    +      dspnext (dn) : step DSP, proceeding through subroutine calls
    +      dspcont (dc) : continue emulation / DSP single-stepping
    +
    + + +

    Entering arguments to debugger commands

    + +

    +After writing (with TAB completion) one of the above command names, +pressing TAB will (for most commands) show all the available subcommands. +

    + +

    +If you want to give numbers in other number bases +than the default/selected one, they need to be prefixed with a +character indicating this. For decimals this prefix is "#" (#15), +for hexadecimals "$" ($F), and for binary values it's "%" (%1111). +

    + +

    +By default debugger expects all numbers without a prefix to be +decimals, but you can change the default number base with the "setopt" +command, just give it the desired default number base (bin/dec/hex). +When using the hexadecimal number base, remember still to prefix +hexadecimal numbers with '$' if they could be confused with register +names (a0-7, d0-7)! Otherwise results from expressions and +conditional breakpoints can be unexpected. +

    + + +

    Calculations and immediate evaluation

    + +

    +Instead of a number, you can also use an arithmetic expression, by +surrounding it with quotes (""). An expression can contain +calculations with CPU and DSP register, symbol and Hatari variable +values in addition to numbers. For example to give a sum of A0 and +D0 register values to a command, use "a0+d0". +

    -That's all for the moment. -May the fun without the price to be with you ;-) ! +Within arithmetic expressions parenthesis are used both to change +the order of precendence and to indicate indirect addressing. +Unlike with conditional breakpoint expressions (explained below), you +cannot give size for the indirect addressing, a long value is always +read from the RAM address given within parenthesis. For example to +get a long value pointed by stack pointer + 2, use "(a7+2)".

    -

    Appendix

    +

    +Values of arithmetic expressions are always evaluated before being +given to a command. Except for "evaluate" and "address" commands, +they always need to be marked with quotes (""). Besides arithmetics, +this can be used also to give symbol/register/variable values to +commands that don't otherwise interpret them. If command complains +that it didn't recognize e.g. a register name, just put it to quotes +and it will be "evaluated" before being given to the command. +

    + +

    +With command argument completion (see build +notes), result from the last "evaluate" command can be inserted +by typing '$' and pressing TAB. +

    + + +

    Inspecting emulation state

    + +

    +In the beginning, probably the most interesting commands are "m" and "d" +for dumping and disassembling memory regions. You can use "dm" and "dd" +commands to do the same for the DSP. +

    +
    +> help memdump
    +'memdump' or 'm' - dump memory
    +Usage:  m [start address-[end address]]
    +        dump memory at address or continue dump from previous address.
    +
    +
    +> help disasm
    +'disasm' or 'd' - disassemble from PC, or given address
    +Usage:  d [start address-[end address]]
    +        If no address is given, this command disassembles from the last
    +        position or from current PC if no last position is available.
    +
    +
    +> disasm pc
    +$00aa6e : 2f08                                 move.l    a0,-(sp)
    +$00aa70 : 0241 0fff                            andi.w    #$fff,d1
    +$00aa74 : 207c 00fe 78c0                       movea.l   #$fe78c0,a0
    +$00aa7a : 2070 1000                            movea.l   (a0,d1.w),a0
    +$00aa7e : 4ed0                                 jmp       (a0)
    +
    + +

    +Both commands accept in addition to numeric addresses also register +and symbol names, like in above example. If you don't specify an +address, the commands continue showing from an address that comes +after the previously shown data. "disasm" command default address +will be reseted to PC address everytime you re-enter the debugger. +

    -

    Copying

    +

    +Use "setopt --disasm help" if you want to set options controlling +the disassembly output. +

    + +

    +You can use the "info" command to see state of specific sets of HW +registers (e.g. "info videl") and Atari OS structures (e.g. "info gemdos"). +

    + + +

    Selecting what information is shown on entering the debugger

    + +

    +By using the "lock" command, you can ask Hatari to show specific +information whenever you enter the debugger / hit a breakpoint. For +example to see disassembly from current PC address, use "lock disasm". +

    + +

    +With the "regaddr" subcommand, you see disassembly or memory +dump of an address pointed by a given register ("lock regaddr disasm +a0"). Of the DSP registers, only Rx ones are valid for this +subcommand. +

    + +

    +"file" subcommand can be used to get (arbitrary number of) commands +parsed and executed from a given debugger input file whenever debugger +is entered. With this you can output any information you need: +

    +
    +lock file debugger.ini
    +
    + +

    +To disable showing of this extra information, use "lock default". +Without arguments "lock" command will show the available options +(like the "info" command does). +

    + + +

    Debug symbols

    + +

    +You can load debugging symbols to the debugger with the "symbols" +command (and with "dspsymbols" for DSP). These symbolic names can be +used in arithmetic expressions and conditional breakpoint expressions. +They also show up in the "disasm" command output and you can trace +calls to them with "trace cpu_symbols" (and DSP symbols with "trace +dsp_symbols"). +

    + + +

    For a program under GEMDOS HD emulation

    + +

    +If you're using GEMDOS HD emulation, and your program contains symbol +table in DRI/GST format, you can load its symbol names/addresses to +the debugger with the following command, after program has been loaded +to the memory by TOS (see setting +breakpoint at program startup): +

    +
    +symbols prg
    +
    +

    + +

    +The options you need to add suitable symbol table to your programs, +depend on which toolchain you use to build it: +

    +
    +
    Devpac:
    +
    "OPT D+,X+"
    +
    AHCC:
    +
    "-g", and "-l" option for local symbols, both for linking
    +
    GCC:
    +
    "-Wl,--traditional-format" option for linking, + and "-g" for compilation to get local symbols
    +
    VBCC:
    +
    "-g" (can only be used at linking phase), when VBCC + configuration file uses "-bataritos" option for + the linker
    +
    + +

    You can view the generated symbols (and convert them to debugger +ASCII format) with tool installed with Hatari:

    +
    +$ gst2ascii -l -o program.tos > program.sym
    +
    +(Options -l and -o are used to exclude useless symbols from the output.) + + +

    For a program on a (disk) image

    + +

    +If the program isn't run from a GEMDOS HD emulated drive, but from a +cartridge, floppy or HD image, you need to have the corresponding +program also as normal host file which location you can give to the +debugger: +

    +
    +symbols /path/to/the/program.tos
    +
    + + +

    ASCII debug symbol files

    + +

    +If Hatari complains that your program doesn't have DRI/GST format +symbol table, or its symbols are in some other format, and you +cannot re-compile it to have them, you have two options: +

    +
      +
    • Convert the symbols to ASCII format understood by the Hatari debugger. + Writing converters for other ASCII formats is easy, and Hatari already + contains covertors for DSP LOD files, nm + output for MiNT/a.out binaries and AHCC map files. +
    • Create the ASCII symbols file by hand as you're debugging a program. +
    + +

    ASCII symbols file format is following:

    +
    +e01034 T random
    +e01076 T kbdvbase
    +e0107e T supexec
    +
    +

    +Where 'T' means text (code), 'D' means data and 'B' means BSS section +type of address. The hexadecimal address, address type letter and the +symbol name are separated by white space. Empty lines and lines +starting with '#' (comments) are ignored. +

    + +

    +Debugger will automatically "relocate" the symbol addresses when it +loads them from a program binary, but with ASCII symbol files you need +to give the relocation offset(s) separately, unless the symbol names +are for fixed adresses (like is the case e.g. with EmuTOS): +

    +
    +symbols program.sym TEXT DATA BSS
    +
    +

    +If you're interested only about code symbols, you can leave DATA and +BSS offsets out (the values of the above virtual debugger variables +like TEXT come from the currently loaded program's basepage, they're +set after the program is loaded by TOS, see "info basepage" output). +

    + + +

    Breakpoints

    + +

    +There are two ways to specify breakpoints for Hatari. First, there are +the simple address breakpoints which trigger when the CPU (or DSP) +program counter hits a given address. Use "a" (or "da" for the DSP) +to create them, for example: +

    +
    +a $e01034
    +a some_symbol
    +
    + +

    +Note that address breakpoints are just wrappers for conditional +breakpoints so you need to use "b" command to remove or list them. +

    + +

    +Then there are the conditional breakpoints which can handle much more +complex break condition expressions; they can track changes to +register and memory values with bitmasks, include multiple conditions +for triggering a breakpoint and so on. Use "b" (or "db" for the DSP) +to manage them. +

    + +

    Help explains the general syntax:

    +
    +> help b
    +'breakpoint' or 'b' - set/remove/list conditional CPU breakpoints
    +Usage:  b <condition> [&& <condition> ...] [:<option>] | <index> | help | all
    +
    +Set breakpoint with given <conditions>, remove breakpoint with
    +given <index>, remove all breakpoints with 'all' or output
    +breakpoint condition syntax with 'help'.  Without arguments,
    +lists currently active breakpoints.
    +
    + +

    +Unless you give breakpoint one of the pre-defined subcommands ('all', +'help'), index for a breakpoint to remove or no arguments (to list +breakpoints), the arguments are interpreted as a new breakpoint +definition. +

    + +

    +Each conditional breakpoint can have (currently up to 4) conditions +which are separated by "&&". All of the breakpoint's +conditions need to be true for a breakpoint to trigger. +

    + + +

    Breakpoint options

    + +

    +Normally when a breakpoint is triggered, emulation is stopped and you +get to the debugger. Breakpoint options can be used to affect what +happens when a breakpoint is triggered. These options are given after +the conditions and are prefixed with ':'. +

    + +
    +
    <count>
    +
    Break only on every <count> hit. For example, to stop +on every other time PC is at given address, use: +
    +a $1234 :2
    +
    +
    + +
    once
    +
    +Delete the breakpoint when it's hit i.e. trigger it only once. It may +be useful if you just want to get a specific address. Or if you're on +an instruction that jumps back to a start of the loop and you want to +finish the loop, you could use: +
    +b pc > "pc" :once
    +continue
    +
    +
    + +
    trace
    +
    +Continue emulation without stopping after printing the value that +triggered the breakpoint and doing other possible option actions. +This is most useful when investigating memory or register value +changes (explained below). +
    + +
    lock
    +
    +Show the same information on breakpoint hit as you see when entering +the debugger (see the "lock" command in +Inspecting emulation state +above). This enables also trace option as you would anyway see this +information if debugger would be entered. +
    + +
    file <file>
    +
    +Execute debugger commands from given <file> when this breakpoint +is hit. With this you have complete control over what information is +show when the debugger is hit, you can even chain breakpoints (as +explained in +Chaining breakpoints later on) +etc. Use this if "lock" option isn't enough or you want different +information show on breakpoints and when entering the debugger. +
    + +
    noinit
    +
    +Hitting breakpoint doesn't re-initialize debugger which would e.g. +cause profiling data to be reset. This implies trace option as +entering debugger would also re-initialize debugger state. This option +is mainly intended for breakpoints that use :file option to show +backtraces with "profile stack" command during +profiling. See +Usage examples section for an example. +
    +
    + +

    +Note: you can give multiple options for conditional breakpoints, but +for address breakpoints you can give only one these options. And +"file" option is supported only for conditional breakpoints. +

    + + +

    Breakpoint conditions

    + +

    +"b help" explains very briefly the breakpoint condition syntax: +

    +
    +> b help
    +condition = <value>[.mode] [& <mask>] <comparison> <value>[.mode]
    +
    +where:
    +        value = [(] <register/symbol/variable name | number> [)]
    +        number/mask = [#|$|%]<digits>
    +        comparison = '<' | '>' | '=' | '!'
    +        addressing mode (width) = 'b' | 'w' | 'l'
    +        addressing mode (space) = 'p' | 'x' | 'y'
    +
    + +

    +For CPU breakpoints, mode is the address width; it can be byte ("b"), +word ("w") or long ("l", default). For DSP breakpoints, mode specifies +the address space: "P", "X" or "Y". Note that on DSP only R0-R7 +registers can be used for memory addressing. For example; +

    +db (r0).x = 1 && (r0).y = 2
    +
    + +

    +If the value is in parenthesis like in '($ff820)' or '(a0)', then the +used value will be read from the memory address pointed by it. Note +that this conditional breakpoint expression value is checked at +run-time whereas quoted arithmetic expressions (mentioned in +Entering arguments +to debugger commands above) are evaluated already when +adding a breakpoint. For example, to break when a value in an address +(later) pointed by A0 matches the value currently in D0, one +would use: +

    +
    +b (a0) = "d0"
    +
    + +

    +If you're interested only on certain bits in the value, you can use +'&' and a numeric mask on either side of comparison operator to +mask the coresponding value, like this: +

    +b ($ff820).w & 3 = (a0)  &&  (a1) = d0 & %1100
    +
    + +

    +Comparison operators should be familiar and obvious, except for '!' +which indicates inequality ("is not") comparison. For example: +

    +
    +b d0 > $20  &&  d0 < $40  &&  d0 ! $30
    +
    + + +
    Tracking breakpoint conditions
    + +

    +As a convenience, if the both sides of the comparison are exactly the +same (i.e. condition is redundant as it's always either true or +false), the right side of the comparison is replaced with +its current value. This way you can give something like this: +

    +
    +b pc > "pc"
    +
    +

    As:

    +
    +b pc > pc
    +
    + +

    +That in itself isn't so useful, but for inequality ('!') comparison, +conditional breakpoint will additionally track and output all further +changes for the given address/register expression. This can be used +for example to find out all value changes in a given memory address, +like this: +

    +
    +b ($ffff9202).w ! ($ffff9202).w :trace
    +
    +

    +Because tracking breakpoint conditions will print the evaluated +value when it changes, they're typically used with the trace option +to track changes e.g. to some IO register. +

    + + +
    Breakpoint condition notes
    + +
      +
    • +Any '!' condition should be given as the first condition. Because +breakpoint evaluation is stopped ("short-circuited") when any of the +conditions fails, the tracked value would not be updated correctly +unless tracking condition is given as the first one. +
    • + +
    • +Hatari will internally update some register values without immediately +updating the corresponding IO address range memory addresses. For +example the Busy bit for the internal Blitter control register is +(internally) cleared when Blitter activity stops, but the actual IO +address for that control register gets updated only when something +actually writes or reads that IO address. Many HW registers behave +(status registers in FDC, ACIA, MFP, Blitter...). +
      +For breakpoints that track just a single IO register memory address, or +multiple ones of which none are modified by Hatari, +only by emulated code, this is not a problem, they get triggered as +expected. +
      +However, if you have a breakpoint that tracks multiple IO registers +where some of them are updated by Hatari, for example to check that +other Blitter registers aren't updated while control register +indicates Blitter to be active (busy), things don't work as expected! +
    • +
    + + +

    Breakpoint variables

    + +

    +In addition to loaded symbols, the debugger supports also setting +conditional breakpoints on values of some "virtual" variables listed +by "b help". For example: +

    +
      +
    • If you want the emulation to stop on the first instruction of + next program; after TOS desktop is up, set a breakpoint on + the TEXT segment address given in a program basepage: +
      +b  pc = TEXT :once
      +
      +Note1: It's better to trigger it only once because if you'd leave it on, +during reboot you would get a warning for every instruction until TOS sets +a valid basepage. +
      +Note2: you cannot use an address breakpoint for this because value of +a variable given to address breakpoint is evaluated when it's set, not +at run-time, so it cannot get the new value that the TEXT variable +gets when you start a program. +
    • +
    • To find out current program DATA and BSS segment contents, + use the corresponding variables: +
      +m  DATA
      +m  BSS
      +
      +
    • +
    • If you want to stop at a specific cycle within a frame (that is, + PC relative to the current VBL/HBL in cycles), set breakpoints to + specific "HBL" and "FrameCycles" variable values. If you for + example want to break after 20 HBLs, use: +
      +b  HBL = "HBL+20"
      +
      +
    • +
    • Aes/Bios/Gemdos/LineA/LineF/Vdi/XbiosOpcode variables can be used + to catch AES, BIOS, GEMDOS, Line-A, Line-F, VDI and XBIOS OS-calls. + By default they contain the 0xffff value, so to trace e.g. all AES + calls, instead of a specific one, one needs to use something like this: +
      +b  AesOpcode ! AesOpcode  &&  AesOpcode < 0xffff  :trace
      +
      +
    • +
    + +

    +Hint: "info" command "aes", "bios", "gemdos", "vdi" and "xbios" +subcommands for can be used to list the corresponding OS-call opcodes. +For example, to see the GEMDOS opcodes, use:

    +
    +info gemdos 1
    +
    + + +

    Chaining breakpoints and other actions

    + +

    +As the file pointed by the breakpoint ":file" option (see +Breakpoint options) can contain any +debugger commands, it can also be used to do automatic "chaining" of +debugger and breakpoint actions so that after one breakpoint is hit, +another one is set. +

    + +

    For example if you have these input files:

    +
      +
    • "break.ini": +
      +b GemdosOpcode = 0x3D :trace :file program.ini
      +
      +
    • +
    • "program.ini": +
      +b pc = TEXT :trace :file trace.ini
      +
      +
    • +
    • "trace.ini": +
      +symbols prg
      +trace gemdos,cpu_symbols
      +b VBL = "VBL+4" :trace :file disable.ini
      +
      +
    • +
    • "disable.ini": +
      +trace none
      +b all
      +
      +
    • +
    + +

    +And then start Hatari with the first debugger input file and a GEMDOS +harddisk directory containing "desktop.inf" file: +

    +
    +hatari --parse break.ini /path/to/your/program.tos
    +
    + +
      +
    1. "break.ini" input file will break when TOS opens + the "desktop.inf" file (it's the first Fopen() i.e. GEMDOS call + 0x3D done by TOS at boot) and the breakpoint will run + the debugger commands from the "symbols.ini" file +
    2. "program.ini" will setup breakpoint to program startup + (because TEXT variable cannot be used before TOS has booted) +
    3. "trace.ini" input file loads symbols for the run program, sets Hatari + to trace several things (see Tracing section + below) in the emulated system for few VBLs until breakpoint runs + commands from the "disable.ini" file +
    4. "disable.ini" input file will disable tracing and remove + all (remaining) breakpoints +
    + +

    +Note: because debugger input files cannot "continue" +emulation, ":trace" option needs to be used for the breakpoint(s) +if you want emulation to continue after the breakpoint action(s). +

    + +

    +Hint: It's better to test each input file separate before testing the +whole chain. Besides the ":file" breakpoint option, these debugger +input files can be also read with the debugger "file" command, "lock" +command "file" option and with the Hatari "--parse" command line +option. +

    + + +

    Tracing

    + +

    +After analyzing the emulation state and/or setting new breakpoints, +you can continue the emulation with the "c" command. You can continue +for a given number of CPU instructions (or DSP instructions when "dc" +is used), or you can continue forever (until a non-tracing breakpoint +triggers) if you omit the instruction count. +

    + +

    +If you want to continue just to the next instruction, use "s" (step) +command to continue for exactly one instruction, or "n" (next), if you +want to skip subroutine calls. +

    + +

    +If you want to continue with real-time disassembling, you can enable +it with "trace cpu_disasm" (or "trace dsp_disasm" for DSP) at the +debugger prompt before continuing. +

    +

    +Disable tracing with "trace none" when you enter the debugger again. +"trace help" (or TAB) can be used to list all the (over 40) supported +traceable things, from HW events to OS functions. +

    +

    +Because Hatari normally emulates things at the hardware level, tracing +certain Atari OS Traps requires setting additional Hatari options +which tell it to intercept this higher level functionality: +

      +
    • BIOS and XBIOS tracing require enabling of the BIOS intercepting with + the "--bios-intercept" option (which has also some other side-effects) +
    • +
    • GEMDOS tracing requires enabling the GEMDOS harddisk emulation + (which doesn't work under MiNT because it re-implements GEMDOS)
    • +
    +

    +Unlike with VDI tracing, AES, BIOS, GEMDOS and XBIOS traces show arguments +for most of the calls. +

    +

    +Tracing options can be set even from a program within the emulation, +if you enable the Hatari "--bios-intercept" option and call XBios 255 +from the program with a suitable Hatari command line string. +

    +

    +Note that the trace output file can be set only when Hatari starts, +it cannot be changed from within the debugger (or emulation). +

    +

    +If tracing isn't possible for the things you'd like to track, you can +use the OS call opcode breakpoints explained above with the ":trace" +breakpoint option. +

    + + +

    Profiling

    + +

    +Profiling tells where the emulated code spends most of its (emulated) +time. It can be used to find out where a program is (apparently) +stuck, or what are the largest performance bottlenecks for a program. +

    + +

    Collecting the profile data

    + +

    +Profiling is used by first enabling the profiler (use "dp" for DSP): +

    +
    +> profile on
    +Profiling enabled.
    +
    +

    +And profiling will start once you continue the emulation: +

    +
    +> c
    +Returning to emulation...
    +Allocated CPU profile buffer (27 MB).
    +
    + +

    +When you get back to the debugger, the collected profiling information +is processed and a summary of in which parts of memory the execution +happened, and how long it took, is shown: +

    +
    +Allocated CPU profile address buffer (57 KB).
    +ROM TOS (0xE00000-0xE80000):
    +- active address range:
    +  0xe00030-0xe611a4
    +- active instruction addresses:
    +  14240 (100.00% of all)
    +- executed instructions:
    +  4589668 (100.00% of all)
    +- used cycles:
    +  56898472 (100.00% of all)
    +  = 7.09347s
    +Cartridge ROM (0xFA0000-0xFC0000):
    +  - no activity
    +
    += 7.09347s
    +
    +

    +(DSP RAM will be shown only as single area in profile information.) +

    + + +

    Investigating the profile data

    + +

    +When you're back in debugger, you can inspect the collected profile data: +

    +
    +> h profile
    +'profile' - profile CPU code
    +Usage:  profile <on|off|stats|counts|cycles|misses|symbols|callers|stack|addresses|save> [count|address|file]
    +        'on' & 'off' enable and disable profiling.  Data is collected
    +	until debugger is entered again at which point you get profiling
    +        statistics ('stats') summary.
    +
    +	Then you can ask for list of the PC addresses, sorted either by
    +        execution 'counts', used 'cycles' or cache 'misses'.  First can
    +	be limited just to named addresses with 'symbols'.  Optional
    +	count will limit how many items will be shown.
    +
    +	'addresses' lists the profiled addresses in order, with the
    +        instructions (currently) residing at them.  By default this
    +	starts from the first executed instruction, or you can
    +	specify the starting address.
    +
    +        'callers' shows (raw) caller information for addresses which
    +	had symbol(s) associated with them.  'stack' shows the currect
    +	profile stack, this is useful only with :noinit breakpoints.
    +
    +	Profile information can be saved with 'save'.
    +
    + +

    For example, to see which memory addresses were executed most +and what instructions those have at the end of profiling, use:

    +
    +> profile counts 8
    +addr:           count:
    +0xe06f10        12.11%  555724  move.l    $4ba,d1
    +0xe06f16        12.11%  555724  cmp.l     d1,d0
    +0xe06f18        12.11%  555724  bgt.s     $e06f06
    +0xe06f06        12.11%  555708  move.b    $fffffa01.w,d1
    +0xe06f0a        12.11%  555708  btst      #5,d1
    +0xe06f0e        12.11%  555708  beq.s     $e06f1e
    +0xe00ed8         1.66%  76001   subq.l    #1,d0
    +0xe00eda         1.66%  76001   bpl.s     $e00ed8
    +8 CPU addresses listed.
    +
    + +

    +Then, to see what the executed code and its costs look like +around top addresses: +

    +> profile addresses 0xe06f04
    +# disassembly with profile data:
    +# <instructions percentage>% (<sum of instructions>, <sum of cycles>, <sum of i-cache misses>)
    +$e06f04 :             bra.s     $e06f10                    0.00% (48, 576, 0)
    +$e06f06 :             move.b    $fffffa01.w,d1            12.11% (555708, 8902068, 0)
    +$e06f0a :             btst      #5,d1                     12.11% (555708, 6685268, 0)
    +$e06f0e :             beq.s     $e06f1e                   12.11% (555708, 4457312, 0)
    +$e06f10 :             move.l    $4ba,d1                   12.11% (555724, 11125668, 0)
    +$e06f16 :             cmp.l     d1,d0                     12.11% (555724, 4461708, 0)
    +$e06f18 :             bgt.s     $e06f06                   12.11% (555724, 4455040, 0)
    +$e06f1a :             moveq     #1,d0                      0.00% (16, 64, 0)
    +Disassembled 8 (of active 14240) CPU addresses.
    +
    +

    +Unlike normal disassembly, "profile addresses" command shows only +memory addresses which instructions were executed during profiling. +You get instruction cache misses only when using cycle-accurate 030 +emulation with a Hatari version configured to use WinUAE CPU core. +

    +If you have loaded symbol information, symbol names are shown above +the corresponding addresses. With the "profile symbols" command you +get a list of how many times the code execution passed through the +defined symbol addresses. +

    + + +

    Profile data accuracy

    + +

    Profile data accuracy depends on Hatari emulation accuracy. +Profile data accuracy from most to least accurate when Hatari's +default emulation options are used is following:

    +
      +
    • Executed CPU and DSP instruction counts are accurate.
    • +
    • DSP cycles counts (and their variance information) should be accurate. +
    • +
    • 030 CPU instruction cache miss information (provided by WinUAE CPU core) + is assumed to be accurate.
    • +
    • Cycles used by a given CPU instruction depend to some extent on what + instruction(s), and data in case of 030, was processed before it. + While Hatari has some (instruction pairing) heuristics to take + that into account for 68000, in general instruction cycles are + averages. For 68000, cycles (provided by OldUAE CPU core) should + be fairly accurate, for 68030 they aren't (yet) not very accurate.
    • +
    + + +

    Caller information

    + +

    +If you have loaded symbols (see Debug symbols) +before continuing emulation/profiling, additional caller information +will be collected for all the code symbol addresses which are called +as subroutines. This information includes callstack, call counts, +calling instruction type (subroutine call, branch, return etc), and +costs for those calls, both including costs for further subroutine +calls and without them. +

    + +

    When debugger is re-entered, current callstack is output before +profiling information:

    +
    +> a _P_LineAttack
    +CPU condition breakpoint 1 with 1 condition(s) added:
    +        pc = $30f44
    +$030f44 : 48e7 3820                            movem.l   d2-d4/a2,-(sp)
    +> c
    +...
    +CPU breakpoint condition(s) matched 1 times.
    +        pc = $30f44
    +Finalizing costs for 12 non-returned functions:
    +- 0x32a3c: _P_GunShot (return = 0x32b7e)
    +- 0x32b18: _A_FireShotgun (return = 0x3229a)
    +- 0x3223a: _P_SetPsprite (return = 0x32e86)
    +- 0x32e4e: _P_MovePsprites (return = 0x38070)
    +- 0x37f44: _P_PlayerThink (return = 0x36ea0)
    +- 0x36e44: _P_Ticker (return = 0x260e0)
    +- 0x25dcc: _G_Ticker (return = 0x1e4c6)
    +- 0x1e29e: _TryRunTics (return = 0x239fa)
    +- 0x238e8: _D_DoomLoop (return = 0x2556a)
    +- 0x24d7a: _D_DoomMain (return = 0x44346)
    +...
    +
    + +

    ("profile stack" command can be used in breakpoints with :noinit +option to show backtraces during caller profiling.)

    + +

    Other information collected during profiling is shown with +following command:

    +
    +> profile callers
    +# <callee>: <caller1> = <calls> <types>[ <inclusive/totals>[ <exclusive/totals>]], <caller2> ..., <callee name>
    +# types: s = subroutine call, r = return from subroutine, e = exception, x = return from exception,
    +#        b = branch/jump, n = PC moved to next instruction, u = unknown PC change
    +# totals: calls/instructions/cycles/misses
    +0xe00030: 0xffffff = 1 e, _main
    +0xe000fe: 0xe00a0c = 1 b, memdone
    +0xe0010a: 0xe04e34 = 1 s 1/5/72 1/5/72, _run_cartridge_applications
    +0xe00144: 0xe04dbe = 1 s 4/118/1512 1/27/444, _init_acia_vecs
    +0xe001ea: 0xe00ec6 = 1 b, _int_acia
    +0xe0038c: 0xe04c28 = 1 s 1/191/2052 1/191/2052, _init_exc_vec
    +0xe003a6: 0xe04c2e = 1 s 1/388/4656 1/388/4656, _init_user_vec
    +...
    +
    + +

    +For example, if you don't know all the places from which a certain +function is called, or in what context a certain interrupt handler can +be called during the period you're profiling, profile caller +information will tell you: +

    +
    +callee: caller: calls: calltype:
    +  |       |       |   /
    +0x379:  0x155 = 144 r, 0x283 = 112 b, 0x2ef = 112 b, 0x378 = 72 s
    +583236/359708265/1631189180 72/4419020/19123430, dsp_interrupt
    +           |                       |                 |
    +    inclusive costs         exclusive costs     callee name
    +  (of calls from 0x378)
    +
    +Calltypes:
    +- b: jump/branch
    +- n: PC  just moved to next address
    +- r: subroutine return
    +- s: subroutine call
    +
    +

    +(Most "calls" to "dsp_interrupt" were subroutine call returns (=r) +to it from address 0x155.) +

    + +

    +With the execution counts in normal profiling data, caller information +can actually be used to have complete picture of what exactly the code +did during profiling. Main/overview work for this analysis is best done +automatically, by the profiler data post-processor (documented below). +

    + + +

    Caller data accuracy

    + +

    Everything about profile data accuracy applies also to caller costs, +but there are additional things to take into account, mainly because +profiler cannot determine when exceptions are being handling:

    +
      +
    • If there are exception(s) during a subroutine call, costs for + the exception handling will also be accounted for that subroutine. + This shouldn't be a problem unless those costs are very large, + i.e. check how much CPU your exception handlers take.
    • +
    • Indicated exception handler call type can be incorrect.
    • +
    • Profiled code doing return address related stack manipulations + confuses call tracking and produces incorrect results (profiler + has special code to handle EmuTOS AES switcher because of this). + Typically this produces large list of functions that are finalized + at profile end, so it should be easy to detect.
    • +
    • Compilicated recursive calls seem to sometimes cause inclusive + costs (ones including costs of further subroutine calls) to be + incorrect. Sometimes this can be noticed by them being even + >100%.
    • +
    • On DSP, profiler heuristics assume (for speed reasons) that + conditional subroutine calls never call the very next + instruction (as that would be very bad/inefficient code).
    • +
    + + +

    Saving profile data to a file

    + +

    It's useful to save the profile data to a file: +

    +> profile save program-profile.txt
    +
    + +

    With the saved profile disassembly (and optional caller information) +you can more easily investigate what your program did during +profiling, search symbols & addresses in it, and compare the +results to profiles you've saved from earlier versions of your code.

    + +

    You may even create your own post-processing tools for +investigating the profiling data more closely, e.g. to +find +CPU/DSP communication bottlenecks.

    + + +

    Profile data post-processing

    + +

    Saved profile data can be post-processed with (Python) script +installed by Hatari, to:

    +
      +
    • Get lists of functions/symbols with highest costs.
    • +
    • Get callgraphs of what functions/symbols cause those + costs and what kind of call hiearchy the profiled code + has.
    • +
    • Export profile data in Valgrind's + Callgrind format + for viewing it in + Kcachegrind + GUI.
    • +
    + + +

    Providing symbols for the post-processor

    + +

    When the data is post-processed, you should always provide +the post-processor symbols for the profile code! Relying just on the +symbol in the profile data can cause costs to be asssigned to wrong +symbol, if symbol's code wasn't called through symbol's own address, +but by jumping inside its code.

    + +

    If your code is in fixed location, you should tell +post-processor to handle symbol addresses as absolute (-a):

    +
    +$ hatari_profile.py -a etos512k.sym emutos-profile.txt
    +
    + +

    Normal programs are relocated and you should instead give +the symbols as TEXT (code) section relative ones (-r):

    +
    +$ hatari_profile.py -r program.sym program-profile.txt
    +
    + +

    If symbols are included to your binary in DRI/GST format, first they +need to be extracted to the ASCII format +understood by the post-processor:

    +
    +$ gst2ascii -l -o program.prg > program.sym
    +
    + +

    If there are some extra symbols that you don't want to see +separately in profiles, because they aren't real functions, +but e.g. loop labels, you can either remove them manually +from the ASCII *.sym file, or filter them out with grep: +

    +
    +$ gst2ascii -l -o program.prg | grep -v -e useless1 -e useless2 | > program.sym
    +
    + +

    Above post-processor examples just parse + verify the given data +and produce output like this:

    +
    +Hatari profile data processor
    +
    +Parsing TEXT relative symbol address information from program.sym...
    +[...]
    +3237 lines with 1550 code symbols/addresses parsed, 0 unknown.
    +
    +Parsing profile information from program-profile.txt...
    +[...]
    +9575 lines processed with 368 functions.
    +
    +CPU profile information from 'program-profile.txt':
    +- Hatari v1.6.2+ (May  4 2013), WinUAE CPU core
    +
    + + +

    Post-processor provided statistics

    + +

    To get statistics (-s) and list of top (-t) CPU users in profile, +add "-st" option:

    +
    +$ hatari_profile.py -st -r program.sym program-profile.txt
    +[...]
    +CPU profile information from 'program-profile.txt':
    +- Hatari v1.6.2+ (May  4 2013), WinUAE CPU core
    +
    +Time spent in profile = 34.49539s.
    +
    +Calls:
    +- max = 187738, in __toupper at 0x52b88, on line 8286
    +- 1585901 in total
    +Executed instructions:
    +- max = 1900544, in flat_remap_mips+14 at 0x47654, on line 7020
    +- 64499351 in total
    +Used cycles:
    +- max = 15224620, in flat_remap_mips+18 at 0x47658, on line 7022
    +- 553392132 in total
    +Instruction cache misses:
    +- max = 184308, in _BM_T_GetTicks at 0x43b90, on line 4772
    +- 4941307 in total
    +
    +Calls:
    +  11.84%      187698  __toupper
    +  11.48%      182105  _BM_T_GetTicks
    +  11.48%      182019  _I_GetTime
    +[...]
    +Executed instructions:
    +  34.83%    22462729  flat_generate_mips
    +  14.08%     9080215  flat_remap_mips
    +   8.55%     5515945  render_patch_direct
    +   5.09%     3283328  _TryRunTics
    +[...]
    +Used cycles:
    +  23.62%   130702768  flat_generate_mips
    +  12.42%    68735832  flat_remap_mips
    +   9.77%    54041148  _TryRunTics
    +   5.80%    32111536  correct_element
    +[...]
    +Instruction cache misses:
    +  37.03%     1829764  _TryRunTics
    +  11.20%      553314  _BM_T_GetTicks
    +   9.44%      466319  _NetUpdate
    +   9.27%      457899  _HGetPacket
    +[...]
    +
    + +

    If you want to see also symbol addresses and what is per call +cost, add -i option:

    +

    +$ hatari_profile.py -st -i -r program.sym program-profile.txt
    +[...]
    +Executed instructions:
    +  34.83%    22462729  flat_generate_mips   (0x04778a, 774576 / call)
    +  14.08%     9080215  flat_remap_mips      (0x047646, 313110 / call)
    +   8.55%     5515945  render_patch_direct  (0x047382, 29977 / call)
    +   5.09%     3283328  _TryRunTics          (0x042356, 19660 / call)
    +[...]
    +Used cycles:
    +  23.62%   8.14728s  130702768  flat_generate_mips  (0x04778a, 0.28094s / call)
    +  12.42%   4.28461s   68735832  flat_remap_mips     (0x047646, 0.14775s / call)
    +   9.77%   3.36863s   54041148  _TryRunTics         (0x042356, 0.02017s / call)
    +   5.80%   2.00165s   32111536  correct_element     (0x04a658, 0.00001s / call)
    +[...]
    +Instruction cache misses:
    +  37.03%     1829764  _TryRunTics          (0x042356, 10956 / call)
    +  11.20%      553314  _BM_T_GetTicks       (0x043b90, 3 / call)
    +   9.44%      466319  _NetUpdate           (0x041bcc, 5 / call)
    +   9.27%      457899  _HGetPacket          (0x041754, 5 / call)
    +[...]
    +
    + +

    (For cycles the "per call" information is in seconds, not as +a cost count.)

    + +

    If your profile file contains caller information, you should +add -p option to see it, as that will also help in detecting symbol +issues (see Interpreting +the numbers):

    +

    +$ hatari_profile.py -st -p -r program.sym program-profile.txt
    +[...]
    +9575 lines processed with 368 functions.
    +[...]
    +Of all 1570498 switches, ignored 581 for type(s) ['r', 'u', 'x'].
    +
    +CPU profile information from 'badmood-level-load-CPU.txt':
    +- Hatari v1.6.2+ (May  4 2013), WinUAE CPU core
    +[...]
    +Calls:
    +  11.84%  11.84%      187698    187698  __toupper
    +  11.48%  11.48%      182105    182105  _BM_T_GetTicks
    +  11.48%  22.95%      182019    364038  _I_GetTime
    +[...]
    +Executed instructions:
    +  34.83%  34.86%  34.86%    22462729  22484024  22484024  flat_generate_mips
    +  14.08%  14.10%  14.10%     9080215   9091270   9091676  flat_remap_mips
    +   8.55%                     5515945                      render_patch_direct
    +   5.09%   5.11%  94.96%     3283328   3294022  61247717  _TryRunTics
    +[...]
    +Used cycles:
    +  23.62%  23.69%  23.69%   130702768 131100604 131100604  flat_generate_mips
    +  12.42%  12.46%  12.46%    68735832  68928816  68930904  flat_remap_mips
    +   9.77%   9.80%  95.66%    54041148  54238744 529368824  _TryRunTics
    +   5.80%   5.82%   5.82%    32111536  32193664  32193664  correct_element
    +[...]
    +Instruction cache misses:
    +  37.03%  37.14%  98.57%     1829764   1835261   4870573  _TryRunTics
    +  11.20%  11.24%  11.24%      553314    555191    555191  _BM_T_GetTicks
    +   9.44%   9.49%  29.13%      466319    468782   1439340  _NetUpdate
    +   9.27%   9.29%   9.37%      457899    459197    463217  _HGetPacket
    +[...]
    +
    + +

    Now there's a message telling that some of the calls were ignored as +based on "call type" they were determined to be actually returns from +exceptions, not real calls (this is mainly important for callgraph +generation, discussed below).

    + + +

    Interpreting the results

    + +

    In addition to accuracy issues mentioned in previous Profiling +sections, function/symbol level costs have gotchas of their own.

    + +

    The first cost percentage and count columns are sums for all +the instructions that were in profile data file between +the indicated symbol's address and the address of the next symbol +(= "between-symbols" cost).

    + +

    NOTE: If your symbol file doesn't contain addresses +for all the relevant symbols, results from this can be misleading because +instructions costs get assigned to whatever symbol's address +happened to preceed those instructions. And you don't see which +caller is causing it from caller info or callgraph either, as entry +point for that time sink lacking a symbol means profiler hadn't +tracked calls to it...

    + +

    The next two cost percentage and count columns are for subroutine +calls costs, first one for exclusive and latter for inclusive cost +i.e. including costs for further subroutine calls. Values are based on +caller information documented above.

    + +

    Reasons why between-symbol costs, and subroutine call costs can +differ are following:

    +
      +
    • Subroutine terminates before next symbol address: exclusive + cost is smaller than in-between cost because of missing + symbol information + (these are indicated with '*' in statistics).
    • +
    • Subroutine is called more through jumps/branches than through + subroutine calls: inclusive call count may be smaller than + in-between call count which includes branches/jumps.
    • +
    • Subroutine jumps/branches to another function instead of + using subroutine call, or function contains additional + (non-function) labels: exclusive cost is larger than + in-between cost.
    • +
    • Exception happening during subroutine call: exclusive cost is + (slightly) larger than in-between cost.
    • +
    + +

    In the first case, you should check the profile data to find out +whether there are missing symbols for executed function entry points. +You can notice function entry points as address gap and/or code +retrieving arguments from stack, and exit points from RTS instruction.

    + +

    Second case can also be seen from the profile data. Call count +is same as count for how many times first instruction is executed +(worst case: large loop on subroutine's first instruction).

    + +

    While subroutine costs should be more accurate and relevant, due to +code optimizations many of the functions are not called as subroutines +(on m68k, using JSR/BSR), but just jumped or branced to. Because of +this, it's useful to compare both subroutine and between-symbols +costs. One should be able to see from the profile disassembly which +of the above cases is cause for the discrepancy in the values.

    + +

    NOTE: Before starting to do any serious source +level optimizations, you should always verify from profile +data (disassembly) where exactly the costs are in a function, to make +sure your optimization efforts can actually help the performance.

    + + +

    Generating and viewing callgraphs

    + +

    Callgraphs require saved profile data to contain caller information, +i.e. symbols should have been loaded before starting profiling (normally +done with "symbols prg" command in Hatari debugger).

    + +

    Separate callgraphs will be created for each of the costs +(0=calls, 1=instructions, 2=cycles) with the -g option:

    +
    +$ hatari_profile.py -p -g -r program.sym program-profile.txt
    +[...]
    +Generating 'program-profile-0.dot' DOT callgraph file...
    +
    +Generating 'program-profile-1.dot' DOT callgraph file...
    +
    +Generating 'program-profile-2.dot' DOT callgraph file...
    +[...]
    +
    + +

    Callgraphs are saved in GraphViz +"dot" format. Dot files can be viewed:

    +
      +
    • With "dotty" program included with GraphViz
    • +
    • With XDot + Python GUI (best option on Linux), or some platform specific viewer
    • +
    • By converting dot file to PostScript or SVG format before + viewing it with viewers for those: +
      +$ dot -Tsvg program-profile-1.dot > program-profile-1.svg
      +
      + (problem with most PS/PDF and SVG viewers is that either they + don't allow zooming large callgraphs enough or they use huge + amounts of memory and get very slow) +
    • +
    + +

    Produced callgraph will look like this:

    + + +

    Interpreting the callgraph:

    +
      +
    • Diamond shaped nodes are symbols called as subroutines. + Values listed in them are subroutine call costs; inclusive + (total) cost with exclusive (own) cost in parenthesis, + followed by inclusive cost count. Exclusive cost is + shown only if it differs from inclusive one.
    • +
    • Ellipse shaped nodes are for other symbols (functions + called using jumps/branches, loop labels etc). Values + listed in them are between-symbols costs, i.e. normally + they're included to inclusive (total) costs shown in + subroutine call node somewhere higher in call hierarchy.
    • +
    • Nodes which exclusive (own) or between-symbols costs + exceed default or explicitly given threshold value, + have gray background.
    • +
    • Both nodes which inclusive or between-symbols cost exceeds + the threshold value, and the arrows to & from them + are marked red. +
    • Arrow types indicate call types; normal arrows subroutine + calls, circles branches/jumps, backarrows returns. + Exception calls and returns are indicated with dashed lines, + unknown calls with dotted lines.
    • +
    • Arrow text tells from which address the call orignated + (inside the calling function). If symbol had multiple + callers, text includes count of calls from that particular + address, and its percentage of all calls done to that + symbol.
    • +
    + + +

    Making large callgraphs readable

    + +

    If profile is for larger and more varied amount of code +(e.g. program startup), the resulting callgraph can be so +huge it's unreadable.

    + +

    If your code has interrupt handlers, they can get called +at any point, which can show in callgraph as "explicit" calls +from the interrupted functions. To get rid of such incorrect +calls, give interrupt handler names to --ignore-to option:

    +
    +$ hatari_profile.py -p -g --ignore-to handler1,handler2 -r program.sym program-profile.txt
    +
    + +

    In large callgraph most of the functions aren't really interesting, +because their contribution to the cost is insignificant. You can +remove large number of them with --no-leafs and --no-intermediate +options, they act only on on nodes which costs are below +given threshold. Leaf nodes are ones which don't have any parents +and/or children and intermediate ones which have only single parent +and children (node calling itself is not taken into account). + +

    Threshold for this is given with the --limit (-l) option. With +that it typically makes also sense to change the node emphasis +threshold with --emph-limit (-e) option:

    +
    +$ hatari_profile.py -p -g -l 0.5 -e 2.0 -r program.sym program-profile.txt
    +
    + +

    If you're not interested in from how many different addresses +a given function calls another function, use --compact option. If you +still see multiple calls between two nodes with it, the reason is that +they happened through different call paths which were removed from +the callgraph after --compact option was applied:

    +
    +$ hatari_profile.py -p -g -l 1.0 -e 2.0 --no-leafs --no-intermediate --compact -r program.sym program-profile.txt
    +
    + +

    If even this doesn't help, you can remove all nodes below +the given cost threshold limit with --no-limited option, but this +often doesn't leave much of a call hiararchy. Instead you may +consider removing all nodes except for subroutine call ones with +--only-subroutines option.

    + +

    If you have trouble locating nodes you're specially interested +about, you can either color them differently with the --mark option, +or exclude everything else from the callgraph except those nodes and +their immediate callers & callees, with the --only option:

    +
    +$ hatari_profile.py -p -g --only func1,func2 -r program.sym program-profile.txt
    +
    + +

    Last option for reading the callgraph is using -k option to +export the data for use in (Linux) Kcachegrind UI. It generates +callgraphs on the fly, and just for the area around the function +you selected, so navigating in callgraph may be easier. It also +shows the related profile disassembly, which can make verifying +matters easier:

    +
    +$ hatari_profile.py -p -k -r program.sym program-profile.txt
    +[...]
    +Generating callgrind file 'program-profile.cg'...
    +[...]
    +$ kcachegrind program-profile.cg
    +
    +
    + Kcachegrind screenshot +
    + + +

    Usage examples

    + +

    +Here's a list of some common debugging tasks and how to do them +with the Hatari debugger: +

    + +
    +
    Stopping on program startup and examining its data
    +
    Please see Breakpoint variables +and Inspecting emulation state +sections. +
    + +
    Tracing specific things in the system
    +
    To trace e.g. all GEMDOS calls and IO operations, use: +
    +trace  gemdos,io_all
    +
    +Please see Tracing section for more information +on tracing, what's possible with it and what are its limitations. +
    + +
    Stopping when certain PC address is passed Nth time
    +
    To stop e.g. after function/subroutine at $12345 is called for +the 6th time: +
    +a  $12345 :6
    +
    +
    + +
    Stopping when specific exception happens
    +
    Hatari's -D option doesn't invoke debugger on all exceptions and +doesn't allow invoking debugger just for specific exceptions. To +stop at specific exception, one can check when it's called. +At the start of memory is the CPU exception table for exception +handler addresses, so to stop e.g. at bus error with some extra +information, one can use following: +
    +history  on
    +b  pc=($8)
    +
    +After bus error invokes debugger, 'history' command can then be used +to see (executed memory addresses with their current) instructions +leading to the error. The most interesting vector addresses are: +$8 (Bus error), $C (Address error), $10 (Illegal instruction), +$14 (Division by zero). +
    + +
    Stopping when register has a specific value
    +
    To stop when e.g. D1 register contains value 5, set a breakpoint on: +
    +b  d1 = 5
    +
    +
    + +
    Stopping when a register value changes
    +
    To stop when e.g. D1 register value changes, set a breakpoint on: +
    +b  d1 ! d1
    +
    +
    + +
    Stopping when register value is within some range
    +
    To stop when e.g. D1 register value is within range of 10-30, +set a breakpoint on: +
    +b  d1 > 9  &&  d1 < 31
    +
    +
    + +
    Stopping when memory location has a specific value
    +
    To stop when e.g. bit 1 of the Video Shifter Sync Mode byte at +IO address $ff820a is set i.e. video frequency is 60Hz, set +a breakpoint on: +
    +b  ($ff820a).b & 2 = 2
    +
    +
    + +
    Stopping when a memory value changes
    +
    To stop when above bit changes, set a breakpoint on its value +being different from the current value ('!' compares for inequality): +
    +b  ($ff820a).b & 2 ! ($ff820a).b & 2
    +
    +
    + +
    Tracing all changes in specific memory location
    +
    To see the new values and continue without stopping, add +the ":trace" breakpoint option: +
    +b  ($ff820a).b & 2 ! ($ff820a).b & 2  :trace
    +
    +
    + +
    Stopping at specific screen position
    +
    To stop e.g. when VBL is 100, HBL is 40 and line cycles is 5, +use the corresponding debugger variables: +
    +b  VBL = 100  &&  HBL = 40  &&  FrameCycles = 5
    +
    +
    + +
    Stopping after value increases/decreases by certain amount
    +
    To stop e.g. after D0 value has increased by 10, set breakpoint on: +
    +b  d0 = "d0 + 10"
    +
    +
    + +
    Examining specific system call return value
    +
    To check e.g. what's the Fopen() GEMDOS call return value, +check with "info gemdos 1" its opcode, set a breakpoint for that +and step to next (n) instruction from the trap call when breakpoint +is hit. GEMDOS call return value is then in register D0: +
    +> trace  gemdos
    +> b  GemdosOpcode = $3D
    +> c
    +[...continue until breakpoint...]
    +1. CPU breakpoint condition(s) matched 1 times.
    +        GemdosOpcode = $3D
    +> n
    +GEMDOS 0x3D Fopen("TEST.TXT", read-only)
    +> e  d0
    += %1000000 (bin), #64 (dec), $40 (hex)
    +
    +
    + +
    Seeing code leading to a breakpoint
    +
    To see CPU instructions executed before debugger was entered, +you need to enabled history tracking before it. Whenever +debugger is entered, you can then request given number (here 16) of +past instructions to be shown: +
    +history  cpu
    +c
    +[breakpoint is hit and debugger entered]
    +history  16
    +
    +
    + +
    Getting instruction execution history for every breakpoint
    +
    +To see last 16 instructions for both CPU and DSP whenever +(a normal or tracing) breakpoint is hit: +
    +history  on
    +lock  history 16
    +c
    +
    +
    + +
    Single stepping so that new register values are shown after each step
    +
    +
    +lock  registers
    +s
    +[new register values]
    +s
    +[new register values]
    +...
    +
    +
    + +
    Showing current stack contents
    +
    To see first 64 bytes on top of the stack, use: +
    +m  "a7-64"-a7
    +
    +
    + +
    Seeing specific information each time debugger is entered
    +
    To see above information whenever some breakpoint is hit, +you enter debugger manually etc, write that command to e.g. +stack.ini file and then use: +
    +lock  file stack.ini
    +
    +Please see also Chaining breakpoints +section for more examples on what you can do with the debugger input files. +
    + +
    Finding where a program or the OS is stuck
    +
    Profiling tells from which addresses CPU is executing the instructions: +
    +profile  on
    +c
    +[after a while, use AltGr+Pause to get back to debugger]
    +profile  counts
    +
    +Please see Profiling section for more info. +
    + +
    Seeing program callstack when breakpoint is hit
    +
    Profiler caller data includes +callstack information (with some limitations). +
    + +
    Seeing call backtraces whenever given function is called
    +
    Enable profiling, load symbols for the program and set breakpoint +for the function you're interested about, in the following way: +
    +profile on
    +symbols prg
    +b  pc = _my_function  :quiet :noinit :file showstack.ini
    +
    +I.e. whenever 'my_function' address is called, quietly trigger a +breakpoint without reseting profiling (callstack) information and run +debugger command(s) from the 'showstack.ini' debugger script file, +which contains following command: +
    +profile stack
    +
    +
    + +
    Seeing how program functions/symbols call each other
    +
    Profile data +post-processing can provide execution callgraphs. +
    + +
    + +

    +Hint: for most of the above commands, one just needs to prefix them with +"d" (or "dsp" when using full command names) to do similar operation on +the DSP. +

    + + +

    Build notes

    + +

    +Lastly, the debugger is much nicer to use with the command line +history, editing and especially the completion support for the +command, command argument and symbol names. +

    +

    +If you're building Hatari yourself, please make sure that you have the +GNU readline development files installed (on Debian / Ubuntu these +come from the libreadline5-dev package). Otherwise the name completion +and other features don't get enabled when you configure Hatari. +

    +

    +ENABLE_TRACING define needs to be set for tracing to work. +By default it should be enabled. +

    + + +

    Performance

    + +

    Hatari performance varies between Atari programs, depending on what +features Hatari needs to emulate for them. Less accurate Atari +emulators may be faster as emulation accuracy has a performance +overhead.

    + +

    The operating system and libraries below Hatari can also sometimes +have a noticeable effect on performance.

    + + +

    Improving Hatari performance

    + +

    +Hatari currently runs best in 16 or 32 bits per pixel color depth +mode, so try to avoid 24 bits per pixel display modes if possible. +16-bit mode is fastest. +

    + +

    +On OSX, frame skipping, zooming and drive LED options (listed below) +seem to have a large effect on performance in the windowed mode. +This is apparently due to issues in the SDL OSX backend and how OSX +itself composites non-fullscreen window contents. OSX uses always +32-bit mode. +

    + +

    +Unless you've disabled compiler optimizations (like GCC's -O2 or -O3 +options) in the Hatari build, the extra optimization flags (like GCC's +"-mtune=i686") don't seem to have very large effect on Hatari +performance. Using GCC -O3 option instead of -O2 can give minor +(5-10%) performance improvements for things (demos) that use very +heavily interrupts. +

    + +

    +However, Hatari can be sped up considerably by giving up some +emulation or emulator accuracy. Except for DSP, these options +should be needed only on very slow devices like handhelds. See below. +

    + +

    +If nothing else helps, try an earlier Hatari version. More accurate +emulation or emulator output in newer Hatari versions means that they +can be slower despite optimizations. +

    + + +

    Emulation options

    + +

    +Emulation options have the largest impact on performance. +These options can be changed from the Hatari GUI System dialog and +the emulation needs to be rebooted for any of these changes to take +an effect! They're enabled by default. +

    + +

    DSP

    +

    +Emulating the Falcon DSP is performance-wise several times more demanding +than emulating the m68k; DSP runs at higher frequency, executes many +instructions for each m68k instruction and emulation isn't as mature +and optimized. Unless some Falcon program needs DSP, none or +dummy DSP emulation mode could be used. Even of the programs +that do use DSP, many use it only for background music and work +fine without the real DSP emulation. +

    + +

    Timer-D

    +

    +The single largest factor contributing to general Hatari emulation +performance is the handling of interrupts. Enabling Timer-D patching +option (about) doubles Hatari ST/STE emulation performance as it +significantly reduces the number of interrupts generated by the emulated +Atari machine. Using this has adverse effect only for very rare programs. +

    + +

    FDC

    +

    +While accurate FDC emulation doesn't take that much CPU, it slows down +floppy image accesses (and Hatari startup) a lot. Only very +few demos and games require accurate FDC emulation for their copy protection, +so enabling fast floppy access is fairly safe. +

    + +

    Compatible CPU

    +

    +After the DSP and interrupts, m68k emulation takes most time. +Disabling the "Slower but more compatible CPU" option will speed up +the emulation a lot, but it won't anymore be cycle accurate. This can +be fine for many games and other programs, but won't work e.g. for demos +using overscan or rasters. +

    + +

    +Roughly speaking, for DSP emulation, one needs at least 2Ghz machine. +For normal (unpatched) Timer-D frequency on some specific cases (like +demos with overscan 512 color animations) one may need over 1GHz +machine, but some rare ST/STE demos may require over 1GHz machine even +with Timer-D patching. For "Compatible CPU" one needs at least 1/2Ghz +machine. +

    + +

    +NOTE: Above options may cause some programs to work in correctly. +The Hatari Software Compatibility List +lists programs known to need real real Falcon DSP emulation, Timer-D +frequency or accurate FDC timings. Disabling "Compatible CPU" option +is recommended only as a last resort. +

    + + +

    Emulator options

    + +

    +Emulator options don't usually have as large effect on performance as +emulation options, but they don't affect the emulated programs at all, +just the quality of the emulation "output". These options can also +be toggled at run-time without rebooting the emulation. +

    + +

    Sound

    +

    +Internal Hatari sound handling and the SDL_mixer sound thread +libALSA sound processing can account up to 1/3 of the Hatari CPU usage +in normal ST/STE emulation. Disabling sound will get rid of that. +Using low sound frequency or one matching your sound card may also help. +Best is if you disable also background music from the programs you run +in Hatari as this can significantly reduce the number of generated +interrupts. +

    + +

    Frame skipping

    +

    +Screen rendering can take noticeable amount of CPU time. The default +Hatari "auto" frame skipping should be used unless there's a good +reason not to. It will skip converting and showing some of the frames +if there's not enough time for them. +

    +

    +Also, if your monitor refresh frequency is lower than the selected +Hatari monitor frequency (e.g. LCD monitors usually use 60Hz whereas +Atari monochrome monitor uses 71Hz), you should use frameskip of one. +The reason is that if your SDL library uses VSync to synchronize the +output to screen (like OSX one?), with zero frame skip that forces the +emulation to run slower than a real Atari. If SDL doesn't use VSync, +Hatari does redundant work to convert frames you can't see. +

    + +

    Zooming

    +

    +If you are not using frame skip, disabling zooming can have +noticeable improvement on performance. You can do this by specifying +suitably low "Max zoomed" resolution (--zoom +1 command line option sets it to 320x200). If you still want to +have a nice fullscreen mode, you should rather add the right resolution +mode-lines (e.g. "320x200") to your xorg.conf file. If you still want +to use zooming, disabling borders may help a bit. +

    + +

    Spec512 color handling

    +

    +Handling Spec512 color modes which change the ST/e palette constantly +takes some extra CPU. If you have problems with CPU usage in such +screens and you care more e.g. from the sound quality than visuals, you +can either increase the threshold or disable the Spec512 mode handling +completely by zeroing the threshold for that with the +--spec512 0 option. +

    + +

    Statusbar and drive LED

    +

    +If your version of the SDL library uses VSync to synchronize the screen +output, drawing of the statusbar or the drive LED may have some minor +impact on performance too. Normally they shouldn't. +

    + + +

    Measuring the performance

    + +

    +There are a couple of ways to monitor and measure Hatari performance. +

    +

    +By default Hatari has Statusbar visible and automatic frameskip +enabled. When Hatari has enough time that it can sleep a little each +frame, the statusbar frame skip ("FS") value keeps at zero. If Hatari +is completely busy, it will increase to the maximum specified +(automatic) frame skip value. +

    +

    +Hatari has also a facility to measure FPS i.e. Frames Per Second. +Just enable the --fast-forward option +on command line (or use the corresponding keyboard shortcut), and +after a while, press the "Pause" key. Whenever Hatari emulation is +paused, Hatari will output on console how many VBLs it could show per +second along with some other numbers. +

    +

    +It depends on what you want to measure, but usually it's best to +disable sound and set high frame skip like +--sound off --frameskips 60 so that +the associated external overheads are minimized. E.g. video output +can on some platforms do VSync and measurements would then show your +monitor refresh frequency instead of the actual Hatari performance. +

    +

    +On Unix systems with times() function +call, only the time spent by the Hatari process itself is measured. +On other systems, much less accurate SDL "wall clock" timings are +used. To make latter more accurate you could use also +--run-vbls option to specify how many +VBLs Hatari should run before it exits. In this case it's best to +either have the test-case run automatically from the AUTO-folder or +given as memory snapshot to Hatari with the frame skip set equal to +the VBL count. +

    +

    +Note that these numbers can fluctuate quite a bit, especially +when the SDL timings are used, so for (statistically) reliable numbers +you may need to repeat the measurement several times. You should of +course make also sure that the system doesn't have any other activity +at the same time you're making the measurements. +

    + + +

    Appendix

    + +

    Copying

    This program is free software; you can redistribute it and/or modify @@ -1350,7 +3939,7 @@ Inc., 51 Franklin Street, Fifth Floor, B Foundation | The GNU General Public License

    -

    Introduction to Emulation

    +

    Introduction to Emulation

    Emulation via software is an art and Hatari is an example of this.

    Emulation is to make a computer behave like a (probably) completely @@ -1386,20 +3975,7 @@ emulation of the various custom chips an parts of the emulated system is much trickier.

    -
    +
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