--- hatari/doc/manual.html 2019/04/01 07:11:03 1.1 +++ hatari/doc/manual.html 2019/04/01 07:12:52 1.1.1.5 @@ -2,22 +2,22 @@
manual by Matthias Arndt <marndt@asmsoftware.de>
-Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other -Systems which are supported by the SDL library. See Appendix B -for details on emulation in general.
-Hatari is based on two main sources:
++Version 0.80 +
+
+Project initiator and main developer of Hatari: Thomas Huth
+
+Manual written by: Matthias Arndt
+
+Hatari on the WWW: http://hatari.sourceforge.net/ +
+ ++Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other +Systems which are supported by the SDL library. +The emulator is open source software and is distributed under the terms of the +GNU General Public License (GPL). +
++The Atari ST was a 16/32 bit computer system which was first released by Atari +in 1985. Using the Motorola 68000 CPU, it was a very popular computer having +quite a lot of CPU power at that time. See Appendix B for details on emulation +in general. +
-Hatari started as an adaption of the free WinSTon source code to Linux. -(WinSTon is a ST emulator for Windows). But since WinSTon's CPU core was -written in i86 assembler, it was not possible to use it for Hatari as -Hatari is intended to be platform independent. So the UAE's CPU core was -used for Hatari instead, because this CPU core has been written in -portable C and also has some nice features like 68040 and FPU support. +Unlike many other Atari ST emulators which try to give you a good +environment for running GEM applications, Hatari tries to emulate the hardware +of a ST as close as possible so that it is able to run most of the old ST games +and demos. Of course you can run normal GEM applications with Hatari, too.
-At the time of this writing there is neither a complete MMU emulation -nor support for STE specific features. +nor support for TT or Falcon specific features.
-Hatari currently has the following system requirements:
+ +
+Certain versions of Hatari have successfully been tested by various people on +the following systems: +
-It has also been tested on Linux/Sparc and it should work by now with the latest CVS version. -
-First, you need the SDL library, you can get it at: -http://www.libsdl.org/. Most distributions already ship a suitable version. -Make sure to install the appropriate header files as well often called "libsdl-dev" or the like. +http://www.libsdl.org/. Most +distributions already ship a suitable version. +Make sure to install the appropriate header files as well often called +"libsdl-dev" or the like.
-Second, you need the zLib compression library. You can get it from http://www.gzip.org/zlib/ -but the version shipped with your distribution will be sufficient in most cases. Make sure to have the header files +
Second, you need the zLib compression library. You can get it from http://www.gzip.org/zlib/ +but the version shipped with your distribution will be sufficient in +most cases. Make sure to have the header files for it installed as well.
-Of course, you need the GNU C compiler and (GNU) Make, too!
+Change to the hatari/ directory and adapt the configuration file +Makefile.cnf to suite your system. +Alternatively, you can use the supplied configure script to auto-detect +all parameters (type " ./configure --help" +to see the options of the script). +Don't forget to use some good CFLAGS for the compiler optimizations, e.g. +run configure in the following way: +
++ CFLAGS="-O3 -fomit-frame-pointer" ./configure +
++Then compile Hatari by typing make. +If all +works fine, you'll get the executable hatari +in the src/ subdirectory. +
+ +Change to the src/ directory and adapt the Makefile to suite your -mood (and system of course). Then compile it by typing make. If all -works fine, you'll get the executable hatari.
- -Then you'll have to copy a TOS ROM to the data directory (the data directory is specified -in the Makefile) and rename it to tos.img, or use the ---tos command line option to tell Hatari where to find a TOS ROM. +
Then you'll have to copy a TOS ROM to the data directory (the data +directory is specified +in the configuration file Makefile.cnf) and +rename it to tos.img, or use the +--tos command line option to tell +Hatari where to find a TOS ROM. Hatari needs a TOS ROM image because this contains the operating system -of the emulated Atari. Sorry, it is not possible to ship an image with -the Hatari package since these images are still copyrighted. But you can -easily create an image with a real ST and one of those various -ROM-image programs for the ST. Or search the internet, but don't ask the Hatari team -where to find one. -
-Another solution is EmuTOS, which is an open-source -TOS clone. You can find EmuTOS at: http://emutos.sourceforge.net/. It's -not the best solution for playing games or running other old software -due to compatibility issues, but it's free!
+of the emulated Atari. +Sorry, it is not possible to ship an original ROM +image with the Hatari package since these images are still copyrighted. +But you can easily create an image with a real ST and one of those various +ROM-image programs for the ST (search for "TOSDUMP" with your +favourite internet search engine). If your old ST does not work anymore, you +can also try to search the internet directly for corresponding TOS ROM image, +but don't ask the Hatari team where to get one.
+Another solution is EmuTOS, which is also shipped with the official +release versions of Hatari. EmuTOS is an open-source TOS clone. You can find +it at: +http://emutos.sourceforge.net/. +It is not the best solution for playing games or running other old software +due to compatibility issues, but it's free and compatible with Hatari.
If you do not specify a TOS image on the commandline nor can Hatari find a suitable TOS image in the default dir, you'll get the chance to select a TOS image file from the GUI.
-Simply copy the hatari binary somewhere in your path where you can -access it easily by typing hatari in your shell.
+Type make install as root to do a +systemwide installation. In this case it is recommended +to set the DATADIR variable in Makefile.cnf to a proper value. /usr/local/share/hatari +is a good value in that case.
+The Hatari executable should now be in your PATH and accessible from +anywhere.
When you finally have got a TOS image, try starting Hatari with the -option --help to find out more about its command line parameters.
+option --help to find out more about +its command line parameters. -Now type hatari to run the emulator for the first time. If all goes -well, you should now be presented with a window showing you the familiar -little green desktop of the Atari ST. Press F12 to turn on the GUI to -configure Hatari to suit your needs, press F11 to toggle windowed and fullscreen mode.
+Now type hatari to run the +emulator for the first time. If all goes +well, you should now be presented with a window showing you the +familiar +little green desktop of the Atari ST. Press F12 +to turn on the GUI to +configure Hatari to suit your needs, press F11 +to toggle windowed and fullscreen mode.
+ +Hatari ofcourse understands several command line options.
-Type hatari --help to list them all.
+Type hatari --help to list them +all.
The command line options in detail are as follows (in brackets the long version):
- -| Option | @@ -205,6 +345,10 @@ resolutiontries to use a fullscreen mode | |
| --window | +forces Hatari to use a windowed mode | +|
| -j (--joystick) | activates joystick emulation via cursor keys | activates the simple builtin debugger |
| --slowfdc | +slows down FDC emulation (needed to make some +games and demos work) | +|
| -d <dir> (--harddrive <dir>) | emulates <dir> as a hard disk | |
| --hdimage <imagefile> | -emulate hard disk with an image file | +emulate hard disk with an image file + |
+
| --cartridge <imagefile> + |
+ sets imagefile as the cartridge
+on the ROM port +This currently does not work together with GEMDOS hard disk emulation! + |
|
| --tos <imagefile> | specify TOS ROM image to use | |
| --memsize x | +||
| --memsize x | set amount of emulated RAM - x=0 for 512K, x=1,x=2 or x=4 for 1,2 or 4 MB |
+x=0 for 512K, x=1,x=2 or x=4 for 1,2 or 4 MB
|
| --cpulevel x | -specify CPU (680x0) to use (TOS 2.06 only!!) | +specify CPU (680x0) to use + (works on TOS 2.06 only!!) |
| --compatible | @@ -248,118 +407,393 @@ emulation)||
| --blitter | -enable blitter emulation | +enable blitter emulation (for ST mode only) |
| --vdi | use extended VDI resolution | |
| --printer | +enable experimental printer support | +|
| --midi <filename> | +enable experimental MIDI output to the +mentioned file | +|
| --rs232 <filename> | +enable experimental RS232 communication via +the mentioned file | +|
| -c <filename> (--configfile) | +Use the mentioned file as configuration file +instead of ~/.hatari.cfg | +|
| --machine <x> | +Select machine type (x = st or ste) | +
Once you've started Hatari succesfully, you can use the emulator as an allmost complete Atari ST computer system.
-Press F12 to enter the GUI. Navigate it with the mouse. +
Press F12 to enter the GUI. Navigate it +with the mouse. The GUI is rather self explanatory.
-Click "Okay" to go back to the emulated ST. All checked options will be applied.
-Check the "Reset ST" option if you want the emulated ST to perform a soft reset.
-Click "Quit" to terminate Hatari and return to the host OS.
-Click "Cancel" to abandon any changes made.
- -Check the CPU type to use here, enable prefetch mode and if the Blitter should be active.
-For best Atari ST compatibility choose plain 68000 here.
-NOTE: These parameters are sensitive to the emulated ST and it is strongly recommended to + +
+From the main menu, you can reach the other setup dialogs by clicking on +the appropriate buttons.
+ +You can load the current settings from a configuration file by clicking +on the button and you can save the +current settings to a configuration file with the button.
+ +Click to go back to the emulated +ST. All changed options will be applied.
+Check the option if you want +the emulated ST to perform a cold reset. This is equal to +switching the power off and on again on a real ST. +
+Click to terminate Hatari and +return to the host OS.
+Click to abandon any changes +that you have made.
+ +
+Select the CPU type to use here. For best Atari ST compatibility choose a + plain 68000.
+Choose whether you want to emulate a normal ST or an STE. + Note: STE emulation is very incomplete. It may not work very well.
+For STE emulation a STE compatible TOS image, e.q. version 1.06, 1.62 or 2.x, is strongly recommended.
+Select the CPU clock you want to use. 8Mhz is ST standard and the most + compatible, 16MHz is for Mega STE emulation.
+With the "Slower but more compatible CPU" option, you can enable + the emulation of 68k address errors and the CPU prefetch buffer. This is needed + for best compatibility, but it slows down emulation a little bit so you can + disable it if you don't need it.
+You can also enable/disable Blitter emulation here. The Blitter is a custom + chip that accelerates some graphical operations. This switch only toggles the + Blitter in plain ST mode. In STE mode, the Blitter is always enabled (since all + STEs have been sold with a Blitter chip).
+If you enable the "Real time clock emulation" switch, a RTC will + be emulated based on the time of the host computer. Note that you need at least + TOS 1.02 for proper RTC emulation, TOS 1.00 does not support this.
+The Timer-D patch changes the Timer-D initialization from TOS. TOS uses + the MFP timer D as a baudrate generator for RS232. However, the TOS default + value slows down the emulation. The patch gives you a better performance. + It is normally save to enable the patch, but if you encounter a program that + does not work, you can try to disable the patch to see if it works then.
+Select if you want to use slow FDC emulation. Slow is more compatible esp. + with games and demos that use custom loaders.
+NOTE: These parameters are very sensitive to the emulated +ST and it is strongly recommended to reset the emulated ST after changing these options.
-Use this dialog to choose which disks should be emulated in the disk drives.
-You can use most standard Atari ST disk image files. See the chapter "Floppy disk images" +
+Use the upper dialog to choose which floppy disks should be emulated +in the disk drives.
+ +You can use most standard Atari ST disk image files. See the chapter +"Floppy disk images" for details.
-Click on the button "Browse" next to the A: and B: option to go to the fileselector.
-You can specify a default directory where Hatari will start to browse the filesystem.
-Check the "Auto insert B" option if you want Hatari to be smart and insert the second disk -of a two disk game automatically. This option will insert the second disk in drive B and some -games may not be able to find the disks there. In that rare case you will need to insert the +
Click on the button next to the +A: and B: option to go to the fileselector. +You may select and browse zipped disk images as well.
+ ++The fileselector looks like this: +
+ +
+Click on to eject a disk image +from the emulated drive. The emulated ST will act as if had no floppy +disk in its drive.
+You can specify a default directory where Hatari will start to +browse the filesystem.
+Check the "Auto insert B" option if you want Hatari to be smart and +insert the second disk +of a two disk game automatically. This option will insert the second +disk in drive B and some +games may not be able to find the disks there. In that rare case you +will need to insert the second disk manually when prompted.
-You can select a harddrive image for harddrive emulation via image file here or you may select -a directory of your local filesystem to be emulated as the ST's harddrive.
-Check "Boot from HD" if you want Hatari to execute the AUTO folder on the harddrive. -This option is checked by default if you specify a harddrive image or a directory via the command line.
- -You can select the amount of RAM for the emulated ST here.
-Note: This option is critical and you are strongly advised to reset the emulated ST +
+NOTE: This option does not always work properly. +
+If you need to create a new blank disk image, click on . +Parameters for the new image can be set in the following dialog. Click +on create to create the image or on to get back to the +disk dialog. +
++After clicking , a fileselector +appears. You can browse the filesystem now. Select the target +directory, click beside File: +and type in a name for the new disk image. The name should terminate +with .st or .msa. +
+Hatari can currently create plain .ST and .MSA disk images +exclusively.
+You can choose if you want Hatari to writeprotect your disks. Atari ST virii can spread on disk images too so it is ok to +enable the write protection option. However you can't save highscores or games to your disk images then.
+Use the lower dialog to change the harddisk settings.
+You can select a harddrive image for harddrive emulation via image +file here or you may select +a directory of your local filesystem to be emulated as the ST's +harddrive.
+Check "Boot from HD" if you want Hatari to execute the AUTO folder +on the harddrive. +This option is checked by default if you specify a harddrive image or a +directory via the command line.
+ +
+You can select the amount of RAM for the emulated ST here. Only +amounts that were valid on a real unmodified STFM can be selected.
+Note: This option is critical and you are strongly advised +to reset the emulated ST when changing this option.
+Here you will find the options to save memory snapshots as well.
+Click on to save a memory snapshot +to file. You can select a new filename here.
+Click on to restore a memory +snapshot from a file. Use the fileselector to select the snapshot to be +restored.
+NOTE: Memory snapshots are not interchangeable between +different versions of Hatari. E.q. if you compile a newer Hatari, you +cannot load your old memory snapshots back.
+ +
+Here you can select the TOS image to use. Click on "Browse" to select it via the fileselector.
-In the GEM setup you can select a larger resolution for GEM conformant apps. Select resolution -and colour depth. Almost all games and demos will not work in one of these resolutions.
-Note: These options are critical and you are strongly advised to reset the emulated ST +
Here you can select the TOS image to use. Click on to select it via the fileselector. +You can also select an optional cartridge image to use. Click on to select one via the fileselector. Click on to disconnect the custom cartridge image. +
+Keep in mind that any custom cartridge image will not work together with
+GEMDOS hard disk emulation or the VDI extended resolution emulation
+since some additional driver code will be used in the cartridge memory
+space for these emulations.
+
Note: These options are critical and you are strongly +advised to reset the emulated ST when changing one of these option.
-Here you can select which joystick you want to emulate via the cursor keys.
-Joystick 1 is the normal ST joystick port and 99.9% of all ST games use this port, Joystick 0 -emulates a joystick plugged into the ST mouse port allowing you to play 2 player games.
-If no joystick is checked here, joystick emulation is done via a connected PC joystick.
-See the chapter "Emulated Joystick" for details.
+
+In this dialog, you can configure the emulated joysticks. +With the upper two arrows, you can choose the joystick which you want to +configure.
+Joystick 1 is the normal ST joystick port and 99.9% of all ST games +use this port. +Joystick 0 emulates a joystick plugged into the ST mouse port +and is often used in games for two players.
+With STE joypad A and B, you can enable the emulation of Jaguar joypads +which are plugged in the enhanced joystick ports of the Atari STE. +Only very few STE games support these joypads, so you often won't need this.
+Finally, Hatari also emulates joysticks which were plugged on the parallel +port with a special adapter on a real ST. These were used in some few +multi-player games like "Gauntlet 2".
+For each ST joystick, choose whether you want to disable it, +use the keyboard for emulation or use a real PC joystick.
+For keyboard emulation, you can select the keys by pressing the + button. You will be prompted to press +the keys for up, down, left, right and fire.
+If you want to use a real PC joystick for the emulation, you should connect +it to your PC before you start Hatari. Then you can choose the joystick with +the two lower arrows.
+Check the "Enable autofire" option if you are too lazy to pound +on the fire button in shoot'em-up games. However, this option only works with +certain games. In some other games, it gets worse if you enable this option.
+See also the chapter "Emulated Joystick" for details.
+ +
+Here you control the video output of the emulated ST.
Check "Fullscreen" to run Hatari fullscreen, default is windowed.
-Check "Interlace" if you wish to have that old TV feeling in Hatari. Every second line will be black. +
Check "Interleaved mode" if you wish to have that old TV feeling in +Hatari. Every second line will be black. This will only work in ST-MEDIUM or ST-LOW in scaled up resolutions.
-Check "Frame Skip" to speed Hatari up if emulation is too slow. This will only draw every second ST frame -instead of the default of drawing every ST frame. Uncheck if you have a fast PC.
-Check "Use Borders" if you wish to have the borders around the ST screen.
-"Force 8Bpp" will force SDL to use an 8bit video mode. You don't need this for modern video cards.
-You can select which sort of monitor to use. Check "Color" for games and demos. If you check "Mono" here, -Hatari will emulate the good old SM124 and will not allow you to switch to color modes from the running ST. -This toggle acts like a monitor switch with a color and monochrome monitor connected.
-"ST-Low mode" will control if Hatari renders ST-LOW to a 320x200 or 640x400 PC display (with borders turned off) or 384x267 or 768x534. +
Check "Frame Skip" to speed Hatari up if emulation is too slow. This +will only draw every second ST frame +instead of the default of drawing every ST frame. Uncheck if you have a +fast PC.
+Check "Use Borders" if you wish to have the borders around the ST +screen.
+"Force 8Bpp" will force SDL to use an 8bit video mode. You don't +need this for modern video cards.
+You can select which sort of monitor to use. Check "Color" for games +and demos. If you check "Mono" here, +Hatari will emulate the good old SM124 and will not allow you to switch +to color modes from the running ST. +This toggle acts like a monitor switch with a color and monochrome +monitor connected.
+"Zoom ST-Low res." will control if Hatari renders ST-LOW to a +320x200 or 640x400 PC display (with borders turned off) or 384x267 or +768x534. Basically select this to toggle between a small or a large window.
-Click "Capture Screen" to create a screenshot in .BMP format to the current working directory or click "Record Animation"
-to record a little movie.
+Extended GEM resolutions will emulate some sort of extended graphics
+card in the emulated ST giving you larger resolutions and a higher
+colordepth in GEM. Select a resolution and color depth. Check to
+activate. It will disable all other video options mentioned above.
+Uncheck to get back to a normal ST behaviour.
+Note: Using an extended resolution will only work with GEM
+conformant applications. 99% of all games and demos will not run if you
+activate any extended resolution here.
+
Click to create a +screenshot in .BMP format to the current working directory or click to record a sequence of single +screenshots. You can opt to only record new movie frames when the +screen content really changed.
-Here you can select the keyboard mapping to use.
-Two different mappings called "Symbolic" and "Scancode" are predefined.
-You can also load a custom keymapping file here if you wish. Please note that selecting to use a custom keyboard mapping will -use the "symbolic" mapping for all keys not defined by your map file. See the supplied example mapfile on how to build your -own keyboard mapping.
- -Here you control the sound subsystem.
-Check if you want emulated sound at all. Emulation is faster if sound emulation is turned off.
-3 frequencies from low to high quality are available. Experiment a little bit to find out which fits best for your setup. +
+Here you can select the keyboard mapping to use. Two different mappings + called "Symbolic" and "Scancode" are predefined.
+"Symbolic" tries to map the symbolic values of your PC keys + to the ST keys. It should be working pretty good on all systems as long + as your keyboard layout looks close to the standard english keyboard + layout. However, you might experience some problems with special keys like + brackets etc.
+"Scancode" uses the scancode values of your PC keys for keyboard + mapping. This only works on certain architectures like Linux where the + scancodes are similar to the ST scancodes (e.g. it does not work on Mac OS X). + If it works on your system, this often gives better results than the symbolic + mapping. Note that you also need a TOS version with the right language + (e.g. use a French TOS if you are using a French keyboard).
+You can also load a custom keyboard mapping file here if you wish. Please + note that the custom keyboard mapping will use the "symbolic" mapping + for all keys that are not defined by your map file. Have a look at the supplied + example mapfile to see how to create your own keyboard mapping.
+ +
+Here you can control the sound subsystem.
+Check if you want emulated sound at all. Emulation is faster if +sound emulation is turned off.
+3 frequencies from low to high quality are available. Experiment a +little bit to find out which fits best for your setup. Medium quality will work ok in most cases.
-You can select to record a piece of sound here. Check which format to use and click the button. It is a toggle button so +
You can select to record a piece of sound here. Check which format +to use and click the button. It is a toggle button so you will need to return to the GUI to switch sound recording off again.
+Check here if you want to enable experimental printer support. See +the chapter "Emulated printer" for details.
+ +
+As Hatari currently only supports printing to file, click on to select the file to print to. You can +enter a new filename as well.
+NOTE: As the printer emulation is not perfect yet, +activated printer support may interfere with the emulated sound. +This is due to the fact that the Atari ST uses some general I/O ports +of the soundchip for the printer port. The Hatari team suggests to +disable printing while using games and demos. +
+Check the second checkmark if you want to enable experimental RS232 +support. The RS232 device is configured according to the settings of +the emulated RS232 of the Atari ST. This means Hatari will +automatically use baudrate and handshaking as configured for the +emulated ST.
+Select a suitable device file for input and output. Click on to select. +A good choice is /dev/ttyS0 or /dev/ttyS1. +
+You can enable MIDI as well. This currently works for outputting +MIDI data only. A good choice is /dev/midi00.
+Click on to select a suitable +MIDI device file for output.
+Your sound driver must support MIDI to make this work.
+NOTE: RS232 and MIDI emulation are very experimental, too. +Don't enable them unless you really need them! +
+ +While the emulator is running, you can activate or toggle various features via the following keyboard shortcuts.
- -| Shortcut | Purpose | |
| ALTGR+a | +record animation | +|
| ALTGR+g | grabs a screenshot | |
| ALTGR+i | +boss key: leave full screen mode and iconify +window | +|
| ALTGR+j | activates joystick emulation via cursor keys | |
| ALTGR+r | -reset the ST | +(warm) reset the ST |
| ALTGR+c | -coldreset the ST (same as the original power switch) | +coldreset the ST (same as the original power +switch) | +
| ALTGR+s | +enable/disable sound | |
| ALTGR+q | quit the emulator | |
| F11 | +ALTGR+x | +toggle normal/max speed | +
| ALTGR+y | +enable/disable sound recording | +|
| ALTGR+f or F11 | toggles fullscreen and windowed mode | |
| F12 | +ALTGR+o or F12 | activate the GUI |
| PAUSE | -will go to the debugger if it was activated at compile time | +will go to the debugger if Hatari was started with + the -D option |
All other keys on the keyboard act as the normal Atari ST keys so pressing SPACE on your PC will result in an emulated press of the SPACE key on the ST. The following keys have special meanings:
- -| Key | @@ -414,34 +862,46 @@ key on the ST. The following keys have swill act as the ST's CONTROL key | |
| Page Up | +Print Screen | will emulate the ST's HELP key |
| Page Down | +Scroll Lock | will emulate the ST's UNDO key |
| Page Up | +will emulate the ST's ( key in the keypad | +|
| Page Down | +will emulate the ST's ) in the keypad | +
ALTGR will act as ALTERNATE as well as long as you do not press it -together with a Hatari hotkey combination.
-The right CTRL key is used as the fire button of the emulated -joystick when you turn on joystick emulation via keyboard.
-The cursor keys will act as the cursor keys on the Atari ST as long as joystick emulation -via keyboard has been turned off.
+The right CTRL key is used by default as the +fire button of the emulated joystick when you turn on joystick emulation +via keyboard.
+The cursor keys will be used by default as the emulated ST joystick, +unless you are using joystick emulation via a real joystick or have disabled +joystick emulation completely. Then the cursor keys will act as the cursor +keys of the emulated Atari ST, of course.
+ +For obvious reasons your PC mouse will act as the emulated Atari ST mouse. In fullscreen mode it will act as expected, directly controlling the ST mouse pointer.
However it is a little bit different in windowed mode. To make the mouse work there as expected you need to grab it first or lock it into -the Hatari window. Do this by pressing the ALTGR+m hotkey combination. +the Hatari window. Do this by pressing the ALTGR+m +hotkey combination. Press it again to go back to normal mouse behaviour which allows you to work in other X11 windows while Hatari is up and running.
-The Atari ST joysticks are emulated ofcourse allowing you to play your favourite games with Hatari.
The default mode is to use a connected PC joystick. You can use any @@ -450,290 +910,979 @@ other applications, it will likely work it is calibrated and then off you go. Move the stick to point into the desired direction. Please note that Hatari will not detect analogue movement as the Atari ST only had digital joysticks. The first -firebutton will act as the normal firebutton on the Atari ST while the second -firebutton will emulate a keypress of the SPACE key on the ST as many ST -games utilitze the SPACE bar for secondary game functions. (Xenon for example)
+firebutton will act as the normal firebutton on the Atari ST while the +second +firebutton will emulate a keypress of the SPACE +key on the ST as many ST +games utilitze the SPACE bar for secondary game functions. (Xenon for +example)If you do not have a PC joystick or joypad, then you do not need to desperate. You can emulate one of the two Atari ST joysticks via the cursor keys. Just activate it in the GUI. Then the cursor keys will act as the joystick directions, the right CTRL key will act as the firebutton. You can still use the cursor keys as the ST's -cursorkeys in this mode as long as you press SHIFT along with the cursorkeys.
+cursorkeys in this mode as long as you press SHIFT +along with the cursorkeys. + +Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.
+Overscan effects and socalled "Border Removal" are possible too.
+Due to the fact that these effects are achieved by using quirks and +glitches in the original chips to do things beyond their specification +emulation is a bit tricky for these and not all ST applications +utilizing these techniques will work properly in Hatari. +Especially socalled "Sync Scrolling", a special technique to emulate +the low byte of the video address, currently does not work properly in +Hatari. +
+Beside that you can setup extended VDI modes. These only work with +GEM-compliant applications and they are equal to fitting a videocard +into your Mega ST.
+Make sure to disable extended VDI modes for playing games as 99% of +all ST games will not be able to make use of higher resolutions.
+ +Due to the fact that printer handling is very different between Unix +style machines and the Atari ST, emulation +of the printer is achieved by writing all printer output to a file.
+The file will contain a sequence of data, the same that would appear +on the data pins of the Atari ST printer port. +That would include control characters and commands for graphic +printing. Clicking "Print desktop" on the GEM desktop would result +in a messy data dump in the printer output.
+Printer emulation works best for plain text files or programs that +do not format the output for a specific printer. +The file contents can be used with your favourite text editor for +further processing and printing to a real printer.
+To get real direct printing out of Hatari on a PostScript printer,
+you may set up a GDOS printer with a PostScript driver on the emulated
+Atari and set your printer device file as Hatari's printer output.
+NOTE: This has not been tested yet and the Hatari team cannot
+guarantee that it will work.
Serial communications in Hatari is designed to directly use a serial +port on your PC.
+Communications parameters are set automatically upon the settings of +the emulated ST. This means all you do is to set +the communication parameters like baudrate from your ST communications +software. Hatari will do the rest and handle +the serial input and output for you.
+ +Hatari does not use floppy disks directly but disk images due to differences between the floppy disk controllers of the ST and the PC. -Two types of disk images are currently supported: The raw "ST" type and -the "MSA" (Magic-Shadow-Archiver) type.
+Three types of disk images are currently supported: The raw "ST" type, +the similar "DIM" type and +the compressed "MSA" (Magic-Shadow-Archiver) type.The raw type (file suffix should be "*.st") is simply a sector by sector image of a real floppy disk. You can easily create such an image -with the dd program which should normally be pre-installed on every -Unix-like system. Simply type something like dd if=/dev/fd0 of=myimage.st to create a disk image. Of course you need access to +with the dd program which should +normally be pre-installed on every +Unix-like system. Simply type something like dd +if=/dev/fd0 of=myimage.st to create a disk image. Of course you +need access to /dev/fd0, and depending on your system and the type of floppy disk you might have to use another device name here (for example I use -/dev/fd0u720 for 720kB disks). However, if the disk is copy-protected or +/dev/fd0u720 for 720kB disks). However, if the disk is copy-protected +or doesn't use a MSDOS compatible file system, this might fail. So be very careful if you're not sure about the disk format.
-The other possibility is to image the disk on a real Atari ST. There +
The other possibility is to image the disk on a real Atari ST. +There are programs like the Magic Shadow Archiver for this task. Hatari -supports this slightly compressed MSA disk images, too. Note that Hatari -only supports the "old" MSA format, there are some Magic Shadow Archiver +supports this slightly compressed MSA disk images, too. Note that +Hatari +only supports the "old" MSA format, there are some Magic Shadow +Archiver clones (like Jay-MSA) that create better compressed but -Hatari-incompatible disk images.
+Hatari-incompatible disk images. However, if you have got such a MSA +disk and want to use it with Hatari, you can still run the +corresponding +MSA program within Hatari to extract the incompatible disk image to a +normal floppy disk image.While *.ST and *.MSA are more or less the "standard" types of Atari -disk images, you might sometimes also find DIM or ADF images on the -internet. These currently do not work with Hatari. But since DIM images -are nearly the same as the raw ST images (they only have an additional -32 byte header) you can easily transform the DIM images into ST images -by stripping the header from the files. For example try something like: -dd if=input.dim of=output.st bs=32 skip=1
+disk images, you might sometimes also find STT or ADF images on the +internet. These currently do not work with Hatari. +Hatari can now also utilize *.DIM images just as *.ST ones without +any problems. +Note that DIM images are nearly the same as the raw ST images +(they only have an additional 32 bytes header), so you can easily +transform +the DIM images into ST images by stripping the header from the files. +For example try something like: +dd if=input.dim of=output.st bs=32 skip=1 +
If you've got a disk image that has been created with the old ST emulator PaCifiST (for DOS) or with early versions of the program Makedisk, and the disk image does not work with Hatari, then the disk -probably suffers from the "PaCifiST bootsector bug" (Hatari will print a +probably suffers from the "PaCifiST bootsector bug" (Hatari will +display a warning message then). In this case, the bootsector of the disk contains some illegal data, so that the disk even does not work on a real ST any more. However, if it is a .ST and not a .MSA disk, you can -easily fix it by using a hex-editor to change the byte at offset $D (13) +easily fix it by using a hex-editor to change the byte at offset $D +(13) from 0 to 1 (don't forget to backup your disk image first, since you can also easily destroy your disk image when changing a wrong byte there). If the disk contains a bootsector program, you probably have to adjust the boot sector check sum, too (it can be found at offset $1FE + $1FF).
-Hatari supports zipped disk images so you can archive your disk images into zip archives. -You can also directly run the zip archives you may download from the net as long as the archive contains a -disk image in .ST or .MSA format.
-Note: Hatari does not save disk images back to zipfiles so your highscores and savegames are lost if you -loaded the game from a zipped disk image.
+Hatari supports disk images that are compressed with (Pk-)ZIP +(file suffix must be ".zip") or GZip (file suffix must be ".st.gz" or +".msa.gz"), so you can archive your disk images into zip archives. +You can also directly run the zip archives you may download from the +net as long as the archive contains a disk image in .ST or .MSA format.
+Note: Hatari does not save disk images back to *.ZIP files +so +your highscores and savegames are lost if you load the game from such +a zipped disk image.
+ +Hatari supports two ways of emulating a ST hard drive: The low-level ACSI hard disk emulation and a GEMDOS based drive emulation.
To use the ACSI hard disk emulation, you need a hard disk image file -with a pre-installed HD driver in it. So either try to image your old ST +with a pre-installed HD driver in it. So either try to image your old +ST hard disk or grab one from the internet. There is a HD image on the Hatari web page for download. Perhaps we'll also provide a tool for creating HD images one day.
With the GEMDOS based drive emulation, you can easily "mount" a folder from the host file system to a drive of the emulated Atari. To use the GEMDOS based drive emulation, you should use a folder on your -hard disk that only contains files and folders with valid TOS filenames. +hard disk that only contains files and folders with valid TOS +filenames. That means that all files/folders should be written in capital letters and their length mustn't exceed the 8+3 file name length limit. If you don't want to rename all files to get capital letters, it is also possible to store that folder on a FAT filesystem since those filesystems are case-insensitive.
GEMDOS drive emulation is an easy way to share files between the -host system and the emulated Atari, but it is known to be incomplete and +host system and the emulated Atari, but it is known to be incomplete +and a little bit unstable, especially if you use it together with the ACSI hard disk emulation. So if your programs complain that they could not find/read/write files on the GEMDOS HD drive, you should try to copy -them to a floppy disk image or a real hard disk image!
+them to a floppy disk image or a real hard disk image! +Due to the way the GEMDOS drive emulation is implemented at the +moment, it is not possible to use a cartridge image together with +GEMDOS drive emulation.
Note that changing the HD-image or the GEMDOS HD-folder will reset the emulated Atari since it is not possible to switch the hard disk while the emulator is running.
May the fun without the price to be with you ;-) !
-This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by the +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public -License for more details.
-You should have received a copy of the GNU General Public License -along with this program; if not, write to Free Software Foundation, -Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General +Public License for more details. ++You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software Foundation, +Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA +
The GNU Project and the Free Software +Foundation | The +GNU General Public License
-The GNU Project and the Free Software Foundation | The GNU General Public License
+Emulation via software is an art and Hatari is an example of this.
-Emulation is to make a computer behave like a (probably) completely different machine on the lowest possible niveau. -This includes CPU and custom chip emulation allowing software written for the emulated machine to be run without notice. -A good emulator will run most of the software intended for the emulated platform without trouble. +
Emulation is to make a computer behave like a (probably) completely +different machine on the lowest possible niveau. +This includes CPU and custom chip emulation allowing software written +for the emulated machine to be run without notice. +A good emulator will run most of the software intended for the emulated +platform without trouble.
-The key to emulation is to simply do those things with a software program, the emulator, that normally chips would perform. -So you have an CPU emulator that basically consists of a large loop that does exactly what the real thing would do: +The key to emulation is to simply do those things with a software +program, the emulator, that normally chips would perform. +So you have an CPU emulator that basically consists of a large loop +that does exactly what the real thing would do:
-The typical von-Neumann CPU can be emulated very fast, stable and error-free using such a simple loop system. +The typical von-Neumann CPU can be emulated very fast, stable and +error-free using such a simple loop system.
-But in most cases the CPU emulation is the simplest part. Correct emulation of the various cutom chips and hardware +But in most cases the CPU emulation is the simplest part. Correct +emulation of the various custom chips and hardware parts of the emulated system is much trickier.
+This is a little compilation of what software does work in Hatari. It is by no means finished.
+This is a little compilation of what Atari software does work in +Hatari. It is by no means finished.
-| Game | Working | -Sound | -Comment | +Sound | +Comment | +
| Eliminator | +yes | +perfect | ++ | ||
| Speedball | +yes | +perfect | ++ | ||
| Xenon | +yes | +music ok - fx dodgy | +bullets and explosions sound weired | +||
| Bubble Bobble | +yes | ++ | + | ||
| F15 Strike Eagle 2 | +yes | +ok | +keyboard emulation seems to be dodgy | +||
| Rick Dangerous | +yes | +perfect | ++ | ||
| Slayer | +yes | +ok | +raster fx at highscore entry dodgy | +||
| Lethal Xcess | +no | ++ | crashes while loading, sync scrolling will not work properly | +||
| Star Goose | +yes | +music ok - bullet sound dodgy | ++ | ||
| Xenon 2 - Megablast | +yes | +nearly perfect (including sampled intro) | ++ | ||
| Metal Mutant | +yes | +seems ok | +some color effects in the lower screen seem buggy | +||
| Defenders Of The Earth | +yes | ++ | + | ||
| Nebulus | +yes | +music ok; snowball, balls and trapdoors dodgy | +otherwise working to a playable extend | +||
| Leander | +yes | ++ | + | ||
| Navy Seals | +yes | ++ | + | ||
| Armalyte | +yes | ++ | + | ||
| Wings Of Death | +yes | ++ | works in STE mode too | +||
| Toki | +yes | ++ | + | ||
| Alien World | +yes | ++ | Only works with "--slowfdc" | +||
| Skweek | +yes | ++ | Does not work with cartridge / HD emulation | ||
| Eliminator | -yes | -perfect | -- | ||
| Speedball | -yes | -perfect | -- | ||
| Xenon | -yes | -music ok - fx dodgy | -bullets and explosions sound weired | -||
| F15 Strike Eagle 2 | -yes | -ok | -keyboard emulation seems to be dodgy | -||
| Rick Dangerous | -yes | -perfect | -- | ||
| Slayer | -yes | -ok | -raster fx at highscore entry dodgy | -||
| Lethal Xcess | -no | -- | crashes while loading | -||
| Star Goose | -yes | -music ok - bullet sound dodgy | -- | ||
| Xenon 2 - Megablast | -yes | -perfect (including sampled intro) | -- | ||
| Metal Mutant | -yes | -seems ok | -some color effects in the lower screen seem buggy | -||
| Defenders Of The Earth | -yes | -- | - | ||
| Nebulus | -yes | -music ok; snowball, balls and trapdoors dodgy | -otherwise working to a playable extend | -
| Demo | +Working | +Sound | +Comment | +
| Fantasia (by Dune) | +yes | ++ | Only works with "--slowfdc" | +
| Oddstuff (by Dune/SectorOne) | +yes | ++ | Only works with "--slowfdc". + Enable "frameskip" to avoid the flicker. | +
| If pigs could fly (by Syndicate) | +yes | ++ | Only works with "--slowfdc" | +
| LongScreen (by X-Troll) | +yes | ++ | Only works with "--slowfdc" | +
| Overdose (by Aggression) | +yes | ++ | Does not work with cartridge / HD emulation | +
| Virtual Escape (by Equinox) | +yes | ++ | + |
| Posh (by Checkpoint) | +yes | ++ | + |
| Flipo (by Oxygene) | +yes | ++ | + |
| Syntax Terror (by DeltaForce) | +yes | ++ | + |
| Sweety (by DHS) | +yes | ++ | Does not work with HD emulation | +
| B.I.G-demo (musicdemo by Exceptions) | +partially | ++ | Flickers and colors in 3 of the screens don't look right | +
| SoWatt (by CareBears) | +partially | ++ | Colors and scrolling in the main menu are broken | +
| Punish your machine | +partially | ++ | Colors and scrolling in the main menu are broken | +
| Froggies over the Fence Oh no more Froggies |
+ No | ++ | Stop when the main menu loads | +
| Application | Working | -Comment | +Comment | +
| Programming | +|||
| DevPac 2.2 | +yes | +MonST crashy | +|
| Turbo Assembler | +yes | +Due to a bug you need to have a proper disk image inserted into drive A. Works otherwise! | +|
| GFABASIC 3.6TT | +yes | +MENU.PRG does not like harddisks. Use diskimages for +compiling. | +|
| ST Basic | +yes | ++ | |
| Orcs Resource editor | +yes | ++ | |
| Graphics | +|||
| Mgif | +yes | ++ | |
| Neochrome | +yes | +rasters sometimes unstable | +|
| Crackart | +yes | +Harddisk access does not work with GEMDOS emulation - fine +with disk images | +|
| Speed Of Light | +yes | ++ | |
| Sound | +|||
| SidSound Designer | +yes | ++ | |
| MusicMon 2 | +yes | ++ | |
| Protracker | +yes | ++ | |
| Accompanist (Henry Cosh Sequencer) |
+ yes | +Program works, but couldn't get Hatari midi output to work | +|
| Sequencer One | +yes | +Program and sample sounds work, but couldn't get Hatari midi + output to work | +|
| Cubase Lite | +yes | +Program works, but couldn't get Hatari midi output to work | +|
| Text Editors | +|||
| Tempus | +yes | ++ | |
| Qed editor | +yes | ++ | |
| Everest editor | +yes | ++ | |
| Business applications | +|||
| Opus spreadsheet | +yes | ++ | |
| SBase database | +yes | ++ | |
| Communications | +|||
| CAB browser | +yes | ++ | |
| Kivi QWK Reader | +yes | ++ | |
| Desktops | +|||
| Teradesk desktop | +yes | ++ | |
| Thing desktop | +yes | ++ | |
| Others | +|||
| ST-Guide | +yes | ++ | |
| Sagrotan viruskiller | +yes | +||
| DevPac 2.2 | -yes | -MonST crashy | -|
| Turbo Assembler | -yes | -- | |
| GFABASIC 3.6TT | -yes | -- | |
| ST Basic | -yes | -- | |
| Neochrome | -yes | -rasters sometimes unstable | -|
| Tempus | -yes | -- | |
| Sagrotan | -yes | -- | |
| MusicMon 2 | -yes | -- | |
| Protracker | -yes | -- | |
| Title | +Working | +Sound | +Comment | +
| Alien Blast | +yes | ++ | + |
| Astrodia* | +yes | ++ | Blitter support doesn't work with EmuTOS, only real STE TOS | +
| Battletris+ | +yes | ++ | + |
| Blat! | +yes | ++ | + |
| Bombaman | +yes | ++ | + |
| Breakdance | +yes | ++ | THE ultimate scene game | +
| ChuChu Rocket | +yes | ++ | needs to be run from disk image | +
| Dynabusters+ | +yes | ++ | + |
| H.E.R.O. 2 | +yes | ++ | Requires 4MB RAM | +
| Manga Puzzle | +yes | ++ | + |
| Penta* | +yes | ++ | Blitter, DMA audio and STE fadings do work properly | +
| No Limit II | +yes | ++ | + |
| Obsession | +yes | ++ | opens top & bottom border, but part from the right is not visible on screen | +
| Operation Garfield | +yes | ++ | + |
| Pacman on E | +yes | ++ | + |
| Power Up* | +yes | ++ | Problems with music, but DMA sound effects work | +
| Roger | +partially | ++ | Blitter timings inaccurate - game is too fast, + needs to be run from disk image | +
| Skulls | +yes | ++ | part from the right border is not visible on screen | +
| Starball* | +yes | ++ | + |
| Stardust | +yes | ++ | + |
| Stupid Balloon game | +yes | ++ | + |
| Substation | +yes | ++ | + |
| TomTar | +yes | ++ | + |
| Utopos | +partially | ++ | screen corrupted | +
| Ultimate Arena | +yes | ++ | + |
| Wolfenstein 3D* | +yes | ++ | STE DMA sound does work | +
| Zool | +partially | ++ | screen corrupted, scrolling fails | +
Some tested STE demos and intros
+| Title | +Working | +Sound | +Comment | +||
| Aggression: Braindamage | +yes | ++ | Colors in the last 2 screens don't look right | +||
| Armada: Armada is Dead | +yes | ++ | bottom border broken | +||
| DHS: Tyranny & Massacre | +yes | ++ | + | ||
| GGN: Alive | +yes | ++ | + | ||
| Ice: Extacy | +yes | ++ | + | ||
| Imagina: 1992 X-mas demo | +yes | ++ | flickers without frameskip | +||
| MJJ-Prod: 1st Step | +yes | ++ | + | ||
| Matthias Arndt July 08 2003 | +New Core: Beyond Deadline | +yes | ++ | ||
| Omega: Grotesque | +yes | ++ | + | ||
| Paradox: X-mas 1994 demo | +yes | ++ | + | ||
| Reservoir Gods: Mind Rewind | +yes | ++ | opens all borders | +||
| Reservoir Gods: Grimey | +yes | ++ | + | ||
| Syntax: Reanimation | +yes | ++ | + | ||
| MJJ-Prod: Tribute To Rainbow Tos | +partially | ++ | screen corrupted, Blittermania does not work but the code does not crash nor lockup | +||
| Armada: RGBRuler demo | +partially | ++ | doesn't look right | +||
| New Core: Core Flakes | +partially | ++ | doesn't look right | +||
| Percy of Light: VGA slideshow | +partially | ++ | doesn't look right | +
Finally some tested STE applications
+| Title | +Working | +Sound | +Comment | +
| Octalyzer | +yes | ++ | part from the right is not visible on screen | +
| Protracker STE | +yes | ++ | garbage at screen bottom, 50KHz replay duff | +
| + Matthias Arndt +August 31 2005 + | +