--- hatari/doc/manual.html 2019/04/01 07:13:21 1.1.1.6 +++ hatari/doc/manual.html 2019/04/09 08:48:58 1.1.1.12 @@ -4,7 +4,7 @@ Hatari User's Manual - + @@ -12,32 +12,39 @@ @@ -45,19 +52,18 @@ -

Hatari User's Manual

+

Hatari User's Manual

-

-Version 0.90 -

-

-Project initiator and main developer of Hatari: Thomas Huth -
-Manual written by: Matthias Arndt +

-

-Hatari on the WWW: http://hatari.sourceforge.net/ +

+

Index

@@ -66,7 +72,9 @@ Hatari on the WWW: General description
  • Features -
  • Experimental STE hardware emulation +
  • STE hardware emulation +
  • Experimental TT hardware emulation +
  • Falcon hardware emulation
  • System requirements
  • Compiling and running @@ -82,12 +90,15 @@ Hatari on the WWW: The GUI @@ -128,10 +149,11 @@ Hatari on the WWW:

    General description

    -Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other -Systems which are supported by the SDL library. +Hatari is an Atari ST, STE, TT and Falcon emulator for Linux, FreeBSD, BeOS and +other Systems which are supported by the SDL library. The emulator is open source software and is distributed under the terms of the -GNU General Public License (GPL). +GNU General +Public License (GPL).

    The Atari ST was a 16/32 bit computer system which was first released by Atari @@ -144,73 +166,106 @@ Unlike many other Atari ST emulators whi environment for running GEM applications, Hatari tries to emulate the hardware of a ST as close as possible so that it is able to run most of the old ST games and demos. Of course you can run normal GEM applications with Hatari, too. +Recent versions of Hatari even feature basic STE, TT and Falcon emulation.

    Features

      -
    • complete m68k emulation via UAE's CPU core
    • -
    • support for TOS 1.00, 1.02, 1.04, 1.06, 1.62, 2.05, 2.06 and EmuTOS
    • -
    • ST RAM size variable (512k, 1MB, 2MB and 4MB possible)
    • +
    • 68000 - 68040 emulation via the UAE CPU core (no PMMU support though)
    • +
    • ST RAM size variable (from 512kiB up to 14MiB are possible)
    • optional cartridge images for the ST ROM port
    • most of the ST specific hardware
    • ST Shifter with ST-High, ST-Medium and ST-Low resolutions, -overscan effects for lower border and partially in the upper, left and -right border too
    • + overscan effects for all borders in color resolutions
    • 512 color ST palette
    • -
    • Blitter chip emulation (not very accurate)
    • +
    • many raster effects
    • +
    • scaling of low resolutions by factor two
    • +
    • interleaved lines rendering of ST-medium and (scaled) ST-low + resolutions for the TV "monitor type"
    • +
    • Blitter chip emulation
    • PSG YM2149 emulation (soundchip) including STFM samples
    • -
    • Printer emulation on GEMDOS and Hardware level (print to file)
    • -
    • experimental support for RS232
    • -
    • extremely experimental MIDI support
    • +
    • Printer port emulation on hardware level (print to file)
    • +
    • RS232 emulation
    • +
    • MIDI input/output/through emulation
    • Mega ST real time clock
    • -
    • many (but not all) raster effects
    • IKBD emulation (keyboard, mouse and joystick) with custom -keyboard mapping
    • + keyboard mapping
    • joystick emulation via cursor keys and joystick emulation via a -connected PC joystick
    • + connected PC joystick
    • FDC emulation using floppy disk images in standard formats (*.ST, -*.MSA -and *.DIM)
    • -
    • optional writeprotection for disk images
    • + *.MSA and *.DIM)
    • support for packed disk images (PkZip and Gzip)
    • +
    • optional write-protection for floppy disk images
    • partial ACSI emulation for harddisk support
    • -
    • GEMDOS interface driver to mount a directory as a harddrive
    • -
    • experimental support for memory snapshots
    • +
    • GEMDOS interface driver to mount directories as harddrives + with optional write-protection
    • +
    • support for memory snapshots (save whole system state)
    • driver for extended VDI resolutions
    • recording of sound as .WAV and .YM files
    • -
    • screenshots in .BMP format
    • -
    • animation capturing
    • -
    • scaling of ST-low resolution by factor two
    • -
    • interleaved lines rendering of ST-medium and (scaled) ST-low resolutions
    • +
    • screenshots in PNG or BMP format
    • +
    • AVI animation capturing with sound
    • +
    • TOS versions 1.00, 1.02, 1.04 and 2.06 (and EmuTOS) can be used in ST mode.
    -

    Experimental STE hardware emulation:

    -STE emulation is still a little bit experimental, but basically -there is support for most of the enhanced STE features: + +

    STE hardware emulation

    +There is support for following additional STE features:
    • horizontal and vertical hardware fine scrolling
    • split screen techniques / in-screen video address manipulations
    • -
    • (STE specific) right border opening
    • +
    • (STE specific) left border opening
    • 4096 colors STE palette
    • -
    • DMA sample sound
    • +
    • Stereo DMA sample sound
    • +
    • Experimental Microwire/LMC1992 emulation
    • +
    • STE joypads
    • +
    • TOS versions 1.06, 1.62, 2.05 and 2.06 (and EmuTOS) can be used in STE mode.
    -

    -At the time of this writing there is neither a complete MMU emulation -nor support for TT or Falcon specific features. -

    + +

    Experimental TT hardware emulation

    +There is support for following additional TT features: +
      +
    • TT low/med/high resolution support
    • +
    • ST/TT palette switching and video shifter
    • +
    • RAM upto 14MiB (ST-RAM only, there is no support for TT-RAM yet)
    • +
    • Only TOS version 3.06 (and EmuTOS) can be used in TT mode.
    • +
    + + +

    Falcon hardware emulation

    +There is support for following additional Falcon features: +
      +
    • Partial Videl emulation for all Falcon screen modes
    • +
    • Aspect correction and scaling of small resolutions by an integer factor
    • +
    • STE/Falcon palette switching and shifter
    • +
    • Mono/RGB/VGA/TV monitor types
    • +
    • DSP co-processor emulation
    • +
    • Experimental microphone (jack) emulation
    • +
    • Experimental Crossbar sound matrix (ADC (mic & PSG), DAC, DMA, DSP) + interconnect emulation + support for the additional DMA sound + sample rates
    • +
    • Experimental IDE master and slave emulation for harddisk support
    • +
    • TOS versions 4.00, 4.02, 4.04 and 4.92 (and EmuTOS) can be used in Falcon mode.
    • +
    + +

    See the developers' doc/todo.txt file +(included with Hatari sources) for the details on the few remaining +emulation gaps and the Hatari Atari +Software Compatibility List for which Atari programs are known +to be affected by them.

    System requirements

    Hatari currently has the following system requirements:

    @@ -218,20 +273,17 @@ Certain versions of Hatari have successf the following systems:

      -
    • Linux/i86 with Kernel 2.6.6, AMD Athlon 600MHz
    • -
    • Linux/i86 with Kernel 2.4.x, AMD Athlon 600MHz
    • -
    • Linux/i86 with Kernel 2.2.18, Pentium MMX 200MHz
    • -
    • Linux/PPC with Kernel 2.4.x
    • +
    • Linux/i86 with Kernel 2.4.x and 2.6.x
    • +
    • Linux/PPC with Kernel 2.4.x and 2.6.x
    • BeOS/i86
    • Apple PowerMac with Mac OS X
    • NetBSD 1.6
    • NetBSD on a Digital Alpha
    • -
    • FreeBSD 4.1 on an i486 computer, FreeBSD 4.8 on a Pentium 4 and -FreeBSD 5.1
    • +
    • FreeBSD 4.1 on an i486, FreeBSD 4.8 on a Pentium 4 and FreeBSD 5.1
    • OpenBSD 3.5
    • Solaris 8 on a SUN UltraSparc 1
    • -
    • Zaurus SL-C760 PDA
    • -
    • Nokia N770 Linux Web Tablet
    • +
    • Linux/ARM (oabi) on Sharp Zaurus SL-C760 PDA
    • +
    • Linux/ARM (eabi) on Nokia Maemo Internet Tablets and N900 phone

    Compiling and running

    @@ -251,19 +303,26 @@ most cases. Make sure to have the header for it installed as well.

    +For optional features like PNG format screenshots and Hatari window +embedding, you need to have the header files for libpng and libX11. +For Falcon microphone recording support portaudio library is needed. +

    +

    Of course, you need the GNU C compiler and (GNU) Make, too!

    -

    Change to the hatari/ directory and adapt the configuration file -Makefile.cnf to suite your system. -Alternatively, you can use the supplied configure script to auto-detect -all parameters (type " ./configure --help" +

    Change to the hatari/ directory, copy +Makefile-default.cnf to +Makefile.cnf and adapt the configuration file +to suite your system. Alternatively, you can use the supplied configure +script to auto-detect all parameters (type +"./configure --help" to see the options of the script). Don't forget to use some good CFLAGS for the compiler optimizations, e.g. run configure in the following way:

    -

    - CFLAGS="-O3 -fomit-frame-pointer" ./configure -

    +
    +CFLAGS="-O3 -fomit-frame-pointer" ./configure
    +

    Then compile Hatari by typing make. If all @@ -287,7 +346,7 @@ of the emulated Atari. Unfortunately it is not possible to ship an original ROM image with the Hatari package since these images are still copyrighted. But you can easily create an image with a real ST and one of those various -ROM-image programs for the ST (search for "TOSDUMP" with your +ROM-image programs for the ST (search for "TOSDUMP" with your favourite internet search engine). If your old ST does not work anymore, you can also try to search the internet directly for corresponding TOS ROM image, but don't ask the Hatari team where to get one.

    @@ -296,7 +355,8 @@ release versions of Hatari. EmuTOS is an it at: http://emutos.sourceforge.net/. It is not the best solution for playing games or running other old software -due to compatibility issues, but it's free and compatible with Hatari.

    +due to compatibility issues (see emutos.txt for +more details), but it's free and compatible with Hatari.

    If you do not specify a TOS image on the commandline nor can Hatari find a suitable TOS image in the default dir, you'll get the chance to select a TOS image file from the GUI.

    @@ -326,138 +386,1127 @@ to toggle windowed and fullscreen mode.

    Command line options

    -

    Hatari of course understands several command line options.

    -

    Type hatari --help to list them -all.

    -

    The command line options in detail are as follows (in brackets the -long version):

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +

    Usage:

    +
    + hatari [options] [disk image name]
    +
    + +

    Hatari command line options are split into several categories:

    + + + + +

    General options

    +
    OptionPurpose
    -h (--help)prints command line options and terminates
    -v (--version)prints version information and terminates
    -m (--mono)starts the emulated Atari ST in monochrome -resolution
    -f (--fullscreen)tries to use a fullscreen mode
    --windowforces Hatari to use a windowed mode
    -j <port> (--joystick <port>)activates joystick emulation via cursor keys -for given joystick "port" (0-5, see joystick dialog)
    --nosounddisables sound (makes emulation faster)
    --frameskipdrops every second frame (accelerates -emulation)
    -D (--debug)activates the simple builtin debugger
    --slowfdcslows down FDC emulation (needed to make some -games and demos work)
    -d <dir> (--harddrive <dir>)emulates <dir> as a hard disk
    --hdimage <imagefile>emulate hard disk with an image file
    -
    --cartridge <imagefile>
    -
    sets imagefile as the cartridge on the ROM port
    -This currently does not work together with GEMDOS hard disk emulation!
    -
    --tos <imagefile>specify TOS ROM image to use
    -s x (--memsize x)set amount of emulated RAM upto 14MB
    -x=0 for 512K, x=1,x=2 or x=4 for 1, 2 or 4 MB
    --cpulevel xspecify CPU (680x0) to use - (works on TOS 2.06 only!!)
    --compatibleuse a more compatible but slower 68000 CPU mode
    --blitterenable blitter emulation (for ST mode only)
    --vdiuse extended VDI resolution
    --printerenable experimental printer support
    --midi <filename>enable experimental MIDI output to the -mentioned file
    --rs232 <filename>enable experimental RS232 communication via -the mentioned file
    -c <filename> (--configfile)Use the given file as configuration file -instead of ~/.hatari.cfg
    -k <filename> (--keymap)Sets keyboard mapping to "From file" and
    -uses the given file as keyboard mapping file
    --machine <x>Select machine type (x = st, ste or tt)
    + + + +
    +-h, --help
    + + + + +
    +Print command line options and terminate +
    + + + + +
    +-v, --version
    + + + + +
    +Print version information and terminate +
    + + + + +
    +--confirm-quit <bool>
    + + + + +
    +Whether Hatari confirms quitting +
    + + + + +
    +-c, --configfile +<filename>
    + + + + +
    +use the given file as configuration file instead of +~/.hatari/hatari.cfg +
    + + + + +
    +--fast-forward <bool>
    + + + + +
    +On fast machine helps skipping (fast forwarding) Hatari +output +
    + +

    Display options

    + + + + +
    +-m, --mono
    + + + + +
    +Start in monochrome mode instead of color +
    + + + + +
    +--monitor <x>
    + + + + +
    +Select monitor type (x = mono/rgb/vga/tv) +
    + + + + +
    +-f, --fullscreen
    + + + + +
    +Start the emulator in fullscreen mode +
    + + + + +
    +-w, --window
    + + + + +
    +Start the emulator in window mode +
    + + + + +
    +--grab
    + + + + +
    +Grab mouse (also) in window mode +
    + + + + +
    +-z, --zoom <x>
    + + + + +
    +Zoom low resolution (1=no, 2=yes) +
    + + + + +
    +--max-width <x>
    + + + + +
    +Maximum window width for zooming (Falcon/TT only) +
    + + + + +
    +--max-height <x>
    + + + + +
    +Maximum window height for zooming (Falcon/TT only) +
    + + + + +
    +--aspect <bool>
    + + + + +
    +Whether to do monitor aspect ratio correction (Falcon/TT only) +
    + + + + +
    +--borders <bool>
    + + + + +
    +Show ST/STE screen borders (for low/med resolution overscan demos) +
    + + + + +
    +--frameskips <x>
    + + + + +
    +Skip <x> frames after each displayed frame to +accelerate emulation (0=disabled, >4 uses automatic +frameskip with given value as maximum) +
    + + + + +
    +--statusbar <bool>
    + + + + +
    +Show statusbar (with floppy leds etc etc) +
    + + + + +
    +--drive-led <bool>
    + + + + +
    +Show overlay drive led when statusbar isn’t +shown +
    + + + + +
    +--spec512 <x>
    + + + + +
    +Hatari uses this threshold to decide when to render a +screen with the slower but more accurate Spectrum512 screen +conversion functions (0 <= x <= 512, 0=disable) +
    + + + + +
    +--bpp <bool>
    + + + + +
    +Force internal bitdepth (x = 8/15/16/32, 0=disable) +
    + +

    VDI options

    + + + + +
    +--vdi <bool>
    + + + + +
    +Whether to use VDI screen mode +
    + + + + +
    +--vdi-planes <x>
    + + + + +
    +Use extended VDI resolution with bit depth <x> (x = 1, 2 or 4) +
    + + + + +
    +--vdi-width <w>
    + + + + +
    +Use extended VDI resolution with width <w> (320 < w <= 1280) +
    + + + + +
    +--vdi-height <h>
    + + + + +
    +Use extended VDI resolution with height <h> (200 < h <= 960) +
    + +

    Video recording options

    + + + + +
    +--avirecord
    + + + + +
    +Start AVI recording +
    + + + + +
    +--avi-vcodec <x>
    + + + + +
    +Select avi video codec (x = bmp/png) +
    + + + + +
    +--avi-fps <x>
    + + + + +
    +Force avi frame rate (x = 50/60/71/...) +
    + + + + +
    +--avi-crop <bool>
    + + + + +
    +Remove status bar from the recorded file +
    + + + + +
    +--avi-file <file>
    + + + + +
    +Use <file> to record avi +
    + +

    Devices options

    + + + + +
    +-j, --joystick +<port>
    + + + + +
    +Emulate joystick with cursor keys in given port (0-5) +
    + + + + +
    +--joy<port> +<type>
    + + + + +
    +Set joystick type (none/keys/real) for given port +
    + + + + +
    +--printer <file>
    + + + + +
    +Enable printer support and write data to <file> +
    + + + + +
    +--midi-in <filename>
    + + + + +
    +Enable MIDI support and write MIDI data to <file> +
    + + + + +
    +--midi-out <filename>
    + + + + +
    +Enable MIDI support and read MIDI data from <file> +
    + + + + +
    +--rs232-in <filename>
    + + + + +
    +Enable serial port support and use <file> as the input device +
    + + + + +
    +--rs232-out <filename>
    + + + + +
    +Enable serial port support and use <file> as the output device +
    + +

    Disk options

    + + + + +
    +--disk-a <file>
    + + + + +
    +Set disk image for floppy drive A +
    + + + + +
    +--disk-b <file>
    + + + + +
    +Set disk image for floppy drive B +
    + + + + +
    +--protect-floppy <x>
    + + + + +
    +Write protect floppy image contents (on/off/auto). With "auto" option +write protection is according to the disk image file attributes. +
    + + + + +
    +--protect-hd <x>
    + + + + +
    +Write protect harddrive <dir> contents (on/off/auto). With "auto" +option the protection can be controlled by setting individual files +attributes as it disables the file attribute modifications for +the GEMDOS hard disk emulation. +
    + + + + +
    +-d, --harddrive <dir>
    + + + + +
    +Emulate harddrive partition(s) with <dir> contents +
    + + + + +
    +--acsi <file>
    + + + + +
    +Emulate an ACSI hard disk with an image <file> +
    + + + + +
    +--ide-master <file>
    + + + + +
    +Emulate an IDE master hard disk with an image <file> +
    + + + + +
    +--ide-slave <file>
    + + + + +
    +Emulate an IDE slave hard disk with an image <file> +
    + + + + +
    +--slowfdc <bool>
    + + + + +
    +slow down FDC emulation (deprecated) +
    + +

    Memory options

    + + + + +
    +-s, --memsize <x>
    + + + + +
    +Set amount of emulated RAM, x = 1 to 14 MiB, or 0 for 512 +KiB +
    + + + + +
    +-t, --tos +<imagefile>
    + + + + +
    +Specify TOS ROM image to use +
    + + + + +
    +--cartridge <imagefile>
    + + + + +
    +Use ROM cartridge image <file> (only works if +GEMDOS HD emulation and extended VDI resolution are +disabled) +
    + + + + +
    +--memstate <file>
    + + + + +
    +Load memory snap-shot <file> +
    + +

    CPU options

    + + + + +
    +--cpulevel <x>
    + + + + +
    +Specify CPU (680x0) to use (use x >= 1 with EmuTOS or +TOS >= 2.06 only!) +
    + + + + +
    +--cpuclock <x>
    + + + + +
    +Set the CPU clock (8, 16 or 32 Mhz) +
    + + + + +
    +--compatible <bool>
    + + + + +
    +Use a more compatible but slower 68000 CPU mode +
    + +

    Misc system options

    + + + + +
    +--machine <x>
    + + + + +
    +select machine type (x = st, ste, tt or falcon) +
    + + + + +
    +--blitter <bool>
    + + + + +
    +Enable blitter emulation (ST only) +
    + + + + +
    +--timer-d <bool>
    + + + + +
    +Patch redundantly high Timer-D frequency set by TOS. This about doubles +Hatari speed as the original Timer-D frequency causes most of the +interrupts. +
    + + + + +
    +--dsp <x>
    + + + + +
    +Falcon DSP emulation (x = none, dummy or emu, Falcon +only) +
    + + + + +
    +--sound <x>
    + + + + +
    +Sound frequency: 6000-50066. "off" disables the sound and speeds up +the emulation. To prevent extra sound artifacts, the frequency should be +selected so that it either matches evenly with the STE/TT/Falcon sound +DMA (6258, 12517, 250033, 50066 Hz) or your sound card frequencies +(11025, 22050, 44100 or 6000...48000 Hz). Check what your sound card +supports. +
    + + + + + +
    +--sound-buffer-size <x>
    + + + +
    +SDL's sound buffer size : 10-100, or 0 to use default buffer size. +By default Hatari uses an SDL buffer size of 1024 samples, which +gives approximatively 20-30 ms of sound depending on the chosen sound +frequency. Under some OS or with not fully supported sound card, this +default setting can cause a bigger delay at lower frequency (nearly 0.5 sec). +In that case, you can use this option to force the size of the sound +buffer to a fixed number of milliseconds of sound (using 20 is often +a good choice if you have such problems). Most users will not need this option. +
    + + + + + + + +
    +-k, --keymap +<file>
    + + + + +
    +load keyboard mapping from <file> +
    + +

    Debug options

    + + + + +
    +-D, --debug
    + + + + +
    +Toggle whether CPU exceptions invoke the debugger +
    + + + + +
    +--bios-intercept
    + + + + +
    +Enable Bios/XBios interception +
    + + + + +
    +--trace <trace1,...>
    + + + + +
    +Activate debug traces, see --trace help for available tracing options +
    + + + + +
    +--trace-file <file>
    + + + + +
    +Save trace output to <file> (default=stderr) +
    + + + + +
    +--parse <file>
    + + + + +
    +Parse/execute debugger commands from <file> +
    + + + + +
    +--control-socket <file>
    + + + + +
    +Hatari reads options from given socket at run-time +
    + + + + +
    +--log-file <file>
    + + + + +
    +Save log output to <file> (default=stderr) +
    + + + + +
    +--log-level <x>
    + + + + +
    +Log output level (x=debug/todo/info/warn/error/fatal) +
    + + + + +
    +--alert-level <x>
    + + + + +
    +Show dialog for log messages above given level +
    + + + + +
    +--run-vbls <x>
    + + + + +
    +Exit after X VBLs +
    + + +

    Type hatari --help to list all +the command line options supported by a given version of Hatari.

    +

    Using the emulated system

    Once you've started Hatari succesfully, you can use the emulator as -an allmost complete Atari ST computer system.

    +an almost complete Atari ST computer system.

    The GUI

    @@ -465,91 +1514,170 @@ an allmost complete Atari ST computer sy with the mouse. The GUI is rather self explanatory.

    -

    The Main Menu

    +

    The Main Menu

    -Hatari's GUI - the main menu +Hatari's GUI - the main menu
    -

    From the main menu, you can reach the other setup dialogs by clicking on -the appropriate buttons.

    +

    +You can reach the other setup dialogs from the main menu by clicking on +the appropriate buttons. +

    +

    +You can load the current settings from a configuration file by clicking +on Load config. and you can save +the current settings to a configuration file by clicking on +Save config.. +

    +

    +Click OK to go back and continue the emulation. +All changed options will be applied. +

    +

    +Select the Reset machine option if you +want the emulated machine to perform a cold reset. This is equal to +switching the power off and on again on a real Atari machine. +

    +

    +Click Quit to terminate Hatari +and return to the host OS. +

    +

    +Click Cancel to abandon any +changes that you have made. +

    + + +

    The File Selector Dialog

    + +
    +Hatari's GUI - the fileselector +
    + +

    + The file selector dialog appears whenever you are prompted to choose a file + or folder. +

    +

    + To enter a folder or choose a file, simply click on the entry in the main box + of the dialog. You can use the arrows at the right, the cursor up and down + keys and the page up and down keys to navigate through the list. +

    +

    + You can use the three buttons in the upper right corner for additional folder + navigation. Use the .. button to go up one level + in the directory tree. Use the ~ button to return + to your home directory. The / button can be used + to go to the root directory of the file system. +

    -

    You can load the current settings from a configuration file by clicking -on the Load config button and you can save the -current settings to a configuration file with the Save -config button.

    - -

    Click Okay to go back to the emulated -ST. All changed options will be applied.

    -

    Check the Reset ST option if you want -the emulated ST to perform a cold reset. This is equal to -switching the power off and on again on a real ST. -

    -

    Click Quit to terminate Hatari and -return to the host OS.

    -

    Click Cancel to abandon any changes -that you have made.

    -

    The System Dialog

    +

    The System Dialog

    -Hatari's GUI - the system dialog +Hatari's GUI - the system dialog
    -

    Select the CPU type to use here. For best Atari ST compatibility choose a - plain 68000.

    -

    Choose whether you want to emulate a normal ST or an STE. - Note: STE emulation is very incomplete. It may not work very well.

    -

    For STE emulation a STE compatible TOS image, e.q. version 1.06, 1.62 or -2.x, is strongly recommended. EmuTOS can also be used.

    -

    Select the CPU clock you want to use. 8Mhz is ST standard and the most - compatible, 16MHz is for Mega STE emulation.

    -

    With the "Slower but more compatible CPU" option, you can enable +

    + First you can select the CPU type here. Here are some important hints for + choosing the correct CPU type: +

    +
      +
    • + Atari ST and STE have only been shipped with a 68000 CPU, so for best + compatibility with old programs, choose this CPU type. +
    • +
    • + Atari TT and Falcon computers were using the 68030 CPU, so you should switch + use 68EC030+FPU (Hatari doesn't support 030 with MMU and some programs don't + work with 68020 so this is the best choice). +
    • +
    • + TOS 1.0x only works with 68000, while TOS 3.0x and 4.0x work only with a CPU + >= 68020. +
    • +
    • + 68010 and 68040 have never been used in official Atari computers, so don't + use these CPU types unless you've got some good reasons. +
    • +
    + +

    + Beside the CPU type, you can also choose the machine type to emulate. + The ST was the very first 16/32-bit computer from Atari. Most older games + and demos require an ST. The STE was introduced some years later and had + some more advanced hardware features. There are not that many demos or + games that really require an STE but since most normal ST games/demos also + work with an STE, it's normally safe to always work in STE mode. +
    + TT and Falcon are more advanced, but they are not as compatible to the ST as + the STE was. Therefore many old games and demos do not work with these machine + types anymore. There were only very few programs that were made for the TT + exclusively, while there were some interesting games and demos specially made + for the Falcon. + Note: TT and Falcon emulation are incomplete. They may not work + very well. +

    +

    + For STE emulation a STE compatible TOS image, e.q. version 1.06, 1.62 or + 2.x, is strongly recommended. For TT emulation you need TOS 3.0x and for Falcon + emulation you need TOS 4.0x. EmuTOS can be used on all machine types. +

    +

    + Select the CPU clock you want to use. 8Mhz is ST standard and the most + compatible. Use 16MHz for Mega STE and Falcon emulation. + The CPU in the TT was clocked with 32 MHz. +

    +

    With the "Slower but more compatible CPU" option, you can enable the emulation of 68k address errors and the CPU prefetch buffer. This is needed for best compatibility, but it slows down emulation a little bit so you can disable it if you don't need it.

    +

    + For Falcon mode, you can choose whether you want to enable DSP emulation, + fake it or completely disable it. Most Falcon programs only play sound or work + correctly when you enable the DSP emulation, but it needs a lot of host CPU + power (more than 2 GHz). So if you have a slow host CPU, you can try if your + Falcon program also runs with DSP disabled or in "dummy" mode. + Note that you can not change this option while the DSP based program already + runs. +

    You can also enable/disable Blitter emulation here. The Blitter is a custom chip that accelerates some graphical operations. This switch only toggles the Blitter in plain ST mode. In STE mode, the Blitter is always enabled (since all STEs have been sold with a Blitter chip).

    -

    If you enable the "Real time clock emulation" switch, a RTC will +

    If you enable the "Real time clock emulation" switch, a RTC will be emulated based on the time of the host computer. Note that you need at least TOS 1.02 for proper RTC emulation, TOS 1.00 does not support this.

    The Timer-D patch changes the Timer-D initialization from TOS. TOS uses the MFP timer D as a baudrate generator for RS232. However, the TOS default value slows down the emulation. The patch gives you a better performance. - It is normally save to enable the patch, but if you encounter a program that + It is normally safe to enable the patch, but if you encounter a program that does not work, you can try to disable the patch to see if it works then.

    -

    Select if you want to use slow FDC emulation. Slow is more compatible esp. - with games and demos that use custom loaders.

    -

    NOTE: These parameters are very sensitive to the emulated -ST and it is strongly recommended to -reset the emulated ST after changing these options.

    - -

    The Disks Dialog

    +

    NOTE: The emulated Atari is very very sensitive to these options + and it is strongly recommended to reset the emulation after changing + them (for most things that's done automatically). The correct + CPU type and clock are automatically selected when one uses the + --machine command line option.

    -
    -Hatari's GUI - the disks dialog -
    -

    Use the upper dialog to choose which floppy disks should be emulated -in the disk drives.

    +

    The Floppy Disks Dialog

    -

    You can use most standard Atari ST disk image files. See the chapter -"Floppy disk images" -for details.

    -

    Click on the button Browse next to the -A: and B: option to go to the fileselector. -You may select and browse zipped disk images as well.

    +
    +Hatari's GUI - the floppy disks dialog +

    -The fileselector looks like this: + This dialog can be used to choose which floppy disks should be emulated + in the disk drives. You can use most standard Atari ST disk image files. + You may select and browse also zipped disk images. See the chapter + "Floppy disk images" for details. +

    +

    + Click on the button Browse next to the + A: and B: option to go to the fileselector to choose a disk image for the + corresponding drive.

    - -
    -Hatari's GUI - the fileselector -
    -

    Click on Eject to eject a disk image from the emulated drive. The emulated ST will act as if had no floppy disk in its drive.

    @@ -566,38 +1694,79 @@ you have to insert the second disk in dr first disks ends with an 'a' before the extension and the second disk name ends with a 'b'.

    -

    If you need to create a new blank disk image, click on Create disk image. -Parameters for the new image can be set in the following dialog. Click -on create to create the image or on back to get back to the -disk dialog. -

    -

    -After clicking create, a fileselector -appears. You can browse the filesystem now. Select the target -directory, click beside File: -and type in a name for the new disk image. The name should terminate -with .st or .msa. -

    -

    Hatari can currently create plain .ST and .MSA disk images -exclusively.

    -

    You can choose if you want Hatari to writeprotect your disks. Atari ST virii can spread on disk images too so it is ok to -enable the write protection option. However you can't save highscores or games to your disk images then.

    -

    Use the lower dialog to change the harddisk settings.

    -

    You can select a harddrive image for harddrive emulation via image -file here or you may select -a directory of your local filesystem to be emulated as the ST's -harddrive.

    -

    Check "Boot from HD" if you want Hatari to execute the AUTO folder -on the harddrive. -This option is checked by default if you specify a harddrive image or a -directory via the command line.

    +

    + Select if you want to use slow FDC (Floppy Disk Controller) emulation. + "Slow floppy access" is normally not required, except for some few + slideshows / intros which run too fast without this option. +

    +

    + You can choose if you want Hatari to write-protect your disks. Atari ST virii + can spread on disk images too so it might be a good idea to enable the write + protection option. However you can't save highscores or games to your disk + images in that case. +

    + +
    +Hatari's GUI - the new floppy dialog +
    + +

    + If you need to create a new blank disk image, click on + Create blank image. + Parameters for the new image can be set in the following dialog. + HD and ED disk sector counts are for non-Atari disk sizes, but such + disks are useful for programs that don't work with GEMDOS emulation. + Click on Create to save the new image or on + Back to return to the disk dialog. +

    +

    + After clicking Create, a fileselector + appears. You can browse the filesystem now. Select the target directory, + click beside "File:" and type in a name for the new disk image. + The name should terminate with .st or .msa. +

    +

    + Hatari can currently create plain .ST and .MSA disk images exclusively. + hmsa command line utility can be used + to convert disk images between .ST and .MSA formats. +

    + -

    The Memory Dialog

    +

    The Hard Disks Dialog

    -
    -Hatari's GUI - the memory dialog +
    +Hatari's GUI - the hard disks dialog +
    + +

    + This dialog can be used to change the harddisk settings. +

    +

    + You can select a harddrive image for ACSI, IDE master or slave hard drive + emulation via image file here or you may select a directory of your local + filesystem to be emulated as the harddrive of the emulated system. +

    +

    + Check "Boot from HD" if you want Hatari to execute the AUTO folder + on the harddrive. + This option is checked by default if you specify a harddrive image or + a directory via the command line. +

    +

    + Removing the check from the "Allow GEMDOS drive modification" option + will prevent Atari programs from modifying the files in GEMDOS HDD + emulation directory or creating new files under it. +

    +

    + Note that for IDE hard disk emulation you also need a TOS version >= 2.05. + And ACSI hard disk emulation does not work with TOS 4.0x in Falcon mode. +

    + + +

    The Memory Dialog

    + +
    +Hatari's GUI - the memory dialog

    You can select the amount of RAM for the emulated ST here. Only @@ -615,10 +1784,11 @@ restored.

    different versions of Hatari. E.q. if you compile a newer Hatari, you cannot load your old memory snapshots back.

    -

    The ROM Dialog

    -
    -Hatari's GUI - the ROM dialog +

    The ROM Dialog

    + +
    +Hatari's GUI - the ROM dialog

    Here you can select the TOS image to use. Click on Browse to select one via the fileselector. Click on Eject to disconnect the custom cartridge image.

    -

    Keep in mind that any custom cartridge image will not work together with +

    +For ST mode, use TOS 1.00, 1.02, 1.04 or 2.06. +For STE mode, use TOS 1.06, 1.62, 2.05 or 2.06. +If you want to use the TT mode, you must specify a TOS 3.06 image here. +And in Falcon mode, you have to use either TOS 4.00, 4.02, 4.04 or 4.92. +However, you should always use TOS 4.04 for Falcon mode, it's the most common one. +Also note that TOS 4.92 can not be booted from a boot disk (like it's done on a +real Falcon), you have to specify it directly in the TOS ROM setup dialog here. +

    +

    +Keep in mind that any custom cartridge image will not work together with GEMDOS hard disk emulation or the VDI extended resolution emulation since some additional driver code will be used in the cartridge memory -space for these emulations.
    -

    Note: These options are critical and you are strongly +space for these emulations. +

    +

    +Note: These options are critical and you are strongly advised to reset the emulated ST -when changing one of these option.

    +when changing one of these option. +

    + -

    The Joystick Dialog

    +

    The Joystick Dialog

    Hatari's GUI - the joystick dialog @@ -653,142 +1837,231 @@ which are plugged in the enhanced joysti Only very few STE games support these joypads, so you often won't need this.

    Finally, Hatari also emulates joysticks which were plugged on the parallel port with a special adapter on a real ST. These were used in some few -multi-player games like "Gauntlet 2".

    +multi-player games like "Gauntlet 2".

    For each ST joystick, choose whether you want to disable it, use the keyboard for emulation or use a real PC joystick.

    For keyboard emulation, you can select the keys by pressing the -Define keys button. You will be prompted to press +Define keys button. You will be prompted to press the keys for up, down, left, right and fire.

    If you want to use a real PC joystick for the emulation, you should connect it to your PC before you start Hatari. Then you can choose the joystick with the two lower arrows.

    -

    Check the "Enable autofire" option if you are too lazy to pound +

    Check the "Enable autofire" option if you are too lazy to pound on the fire button in shoot'em-up games. However, this option only works with certain games. In some other games, it gets worse if you enable this option.

    See also the chapter "Emulated Joystick" for details.

    -

    The Screen Dialog

    -
    -Hatari's GUI - the screen dialog +

    The Atari Monitor Dialog

    + +
    +Hatari's
+GUI - the Atari monitor dialog
    -

    Here you control the video output of the emulated ST.

    -

    Check "Fullscreen" to run Hatari fullscreen, default is windowed.

    -

    Check "Interleaved mode" if you wish to have that old TV feeling in -Hatari. Every second line will be black. -This will only work in ST-MEDIUM or ST-LOW in scaled up resolutions.

    -

    Check "Frame Skip" to speed Hatari up if emulation is too slow. This -will only draw every second ST frame -instead of the default of drawing every ST frame. Uncheck if you have a -fast PC.

    -

    Check "Use Borders" if you wish to have the borders around the ST -screen.

    -

    "Force 8Bpp" will force SDL to use an 8bit video mode. You don't -need this for modern video cards.

    -

    You can select which sort of monitor to use. Check "Color" for games -and demos. If you check "Mono" here, -Hatari will emulate the good old SM124 and will not allow you to switch -to color modes from the running ST. -This toggle acts like a monitor switch with a color and monochrome -monitor connected.

    -

    "Zoom ST-Low res." will control if Hatari renders ST-LOW to a -320x200 or 640x400 PC display (with borders turned off) or 384x276 or -768x552. -Basically select this to toggle between a small or a large window.

    -Extended GEM resolutions will emulate some sort of extended graphics -card in the emulated ST giving you larger resolutions and a higher -colordepth in GEM. Select a resolution and color depth. Check to +

    + Here you control the video output of the emulated Atari. +

    +

    + You can select which sort of monitor to use. This option depends on + the machine type which you have selected in the "System options" + dialog. In ST and STE mode, you can choose between monochrome mode + (select "Mono") and color mode (select one of the other monitor types). + Note that when you select "TV" and use zoomed low resolution or + switch to ST medium resolution, you will get a TV-like screen rendering + which is a little bit faster but darker compared to the normal "RGB" + monitor mode. Switching between mono and a color monitor acts like a monitor + switch on a real ST - so beware, this will reboot your emulated system!
    + In TT mode, you can only choose between TT-high resolution ("Mono") + and normal modes (select one of the other monitor types). + Finally the Falcon mode supports all four types of monitors. Note that most + Falcon demos/games require a RGB or TV mode and do not work with VGA. +

    +

    + "Show ST/STE borders" toggles the displaying of the borders around the ST / + STE screen. Some demos and games use the screen borders for displaying + additional graphics. As enabling this option increases CPU computing time, + don't enable it if you have a very slow computer. + This option affects only the ST and STE modes, TT and Falcon modes are + always displayed without borders. +

    +

    +Extended VDI resolutions will emulate a sort of extended graphics +card in the emulated ST which give you larger resolutions with a higher +colordepth for GEM. Select a resolution and color depth. Check to activate. It will disable all other video options mentioned above. Uncheck to get back to a normal ST behaviour.
    Note: Using an extended resolution will only work with GEM conformant applications. 99% of all games and demos will not run if you -activate any extended resolution here.
    -

    Click Capture Screen to create a -screenshot in .BMP format to the current working directory or click Record Animation to record a sequence of single -screenshots. You can opt to only record new movie frames when the -screen content really changed. +activate any extended resolution here.

    -

    The Keyboard Dialog

    + +

    The Hatari +Screen Dialog

    -Hatari's GUI - the keyboard dialog +Hatari's
+GUI - the Hatari screen dialog +
    + +

    +Here you control how the video output of the emulated Atari appears +on your screen. +

    + +

    + Check "Fullscreen" to run Hatari in fullscreen. By default Hatari + runs in windowed mode. +

    +

    + The "Frame Skip" option can be used to speed up the emulator + if it is running too slow on your system. Disable frame-skip if you have + a fast computer. When selecting 1, 2 or 4, drawing of corresponding number + of frames will be skipped after each frame actually shown by Hatari. + Select "Auto" to let the emulator to decide whether, and + how many frames will be skipped.
    + Note: The frameskip option also affects the frame rate of the + screen animation recording! +

    +

    + "Statusbar" toggles the statusbar at the bottom of the screen. + The statusbar shows the floppy drive LEDs, the current frameskip value, + the machine type including TOS version and memory size, and whether + recording is currently active. +

    +

    +"Max zoomed" option controls up to which size Hatari tries to scale +the Atari resolutions and how much of the borders (enabled in Atari +Monitor dialog) will be shown. There are several limitations in +this: +

    +
      +
    • VDI resolutions (selectable in Atari Monitor dialog) aren't scaled.
    • +
    • ST and STE video emulation supports only doubling of the ST-low + resolution.
    • +
    • Hatari doesn't support downscaling. If the original Atari resolution + is larger (for example TT-high), the Hatari screen size will also be + larger than requested.
    • +
    • TT and Falcon resolutions support only integer scaling ratios. + If the scaling ratio cannot match the requested size exactly, Hatari + will use a ratio that will produce smaller size closest to the + requested one.
    • +
    +

    +You should set these values to a size that suits best your monitor +resolution. It's intended to help in getting Hatari to best use your +monitor space on a windowed mode and in fullscreen avoiding "fuzzy" +scaling either by Hatari or your LCD monitor. +

    +

    +Giving "-z 2" option on command line will reset max zoomed size to +default values and "-z 1" will disable all zooming. +Note that zooming takes additional CPU computing time and should +not be enabled on very slow computers. +

    +

    Click the Screenshot button to create +a screenshot in PNG (or BMP) format to the current working directory +or click the Record AVI button to +record an AVI format video of Hatari screen (and audio) output. You +can opt to record new movie frames only when the screen content really +changed. +

    + + +

    The Keyboard Dialog

    + +
    +Hatari's GUI - the keyboard dialog

    Here you can select the keyboard mapping to use. Two different mappings - called "Symbolic" and "Scancode" are predefined.

    -

    "Symbolic" tries to map the symbolic values of your PC keys + called "Symbolic" and "Scancode" are predefined.

    +

    "Symbolic" tries to map the symbolic values of your PC keys to the ST keys. It should be working pretty good on all systems as long as your keyboard layout looks close to the standard english keyboard layout. However, you might experience some problems with special keys like brackets etc.

    -

    "Scancode" uses the scancode values of your PC keys for keyboard +

    "Scancode" uses the scancode values of your PC keys for keyboard mapping. This only works on certain architectures like Linux where the scancodes are similar to the ST scancodes (e.g. it does not work on Mac OS X). If it works on your system, this often gives better results than the symbolic mapping. Note that you also need a TOS version with the right language (e.g. use a French TOS if you are using a French keyboard).

    You can also load a custom keyboard mapping file here if you wish. Please - note that the custom keyboard mapping will use the "symbolic" + note that the custom keyboard mapping will use the "symbolic" mapping for all keys that are not defined by your map file. Have a look at the supplied example mapfile (keymap-sample.txt) to see how to create your own keyboard mapping.

    +

    + When the emulator runs in fast forward mode, and you want to type text, + it can be annoying that the emulated system detects multiple key events + due to the key repetition of the emulated system. To avoid this you can + disable the key repetition in fast forward mode here. +

    + -

    The Sound Dialog

    +

    The Sound Dialog

    -
    -Hatari's GUI - the sound dialog +
    +Hatari's GUI - the sound dialog

    Here you can control the sound subsystem.

    Check if you want emulated sound at all. Emulation is faster if sound emulation is turned off.

    -

    3 frequencies from low to high quality are available. Experiment a -little bit to find out which fits best for your setup. -Medium quality will work ok in most cases.

    -

    You can select to record a piece of sound here. Check which format -to use and click the button. It is a toggle button so -you will need to return to the GUI to switch sound recording off again.

    +

    + Nine frequencies from low to high quality are available. Experiment a + little bit to find out which fits best for your setup. + For most modern computers, 44100 Hz or 48000 Hz should be fine. + For older or slower host systems, you should use a lower frequency. + 12517, 250033 and 50066 Hz are frequencies supported by + the STE/TT/Falcon sound DMA. +

    +

    + You can select to record a piece of sound here. + Use the Browse button to choose a file. + The file name extension that you use (.WAV or .YM) determines in which format + the sound is recorded in. The Record sound button + is a toggle so you will need to return to the GUI to switch sound recording off + again (or to use the keyboard shortcut for that). +

    -

    The Devices Dialog

    -

    Check here if you want to enable experimental printer support. See -the chapter "Emulated printer" for details.

    +

    The Devices Dialog

    -
    -Hatari's GUI - the device dialog +
    +Hatari's GUI - the device dialog
    +

    Check the first checkmark to enable experimental printer support. +See the Emulated printer section for +details.

    +

    As Hatari currently only supports printing to file, click on Select to select the file to print to. You can + class="button">Browse to select the file to print to. You can enter a new filename as well.

    -

    NOTE: As the printer emulation is not perfect yet, -activated printer support may interfere with the emulated sound. -This is due to the fact that the Atari ST uses some general I/O ports -of the soundchip for the printer port. The Hatari team suggests to -disable printing while using games and demos. -

    -

    Check the second checkmark if you want to enable experimental RS232 -support. The RS232 device is configured according to the settings of +

    Check the second checkmark to enable experimental RS232 support. +The RS232 device is configured according to the settings of the emulated RS232 of the Atari ST. This means Hatari will automatically use baudrate and handshaking as configured for the emulated ST.

    -

    Select a suitable device file for input and output. Click on Browse to select. -A good choice is /dev/ttyS0 or /dev/ttyS1. -

    -

    You can enable MIDI as well. This currently works for outputting -MIDI data only. A good choice is /dev/midi00.

    -

    Click on Browse to select a suitable -MIDI device file for output.

    -

    Your sound driver must support MIDI to make this work.

    -

    NOTE: RS232 and MIDI emulation are very experimental, too. -Don't enable them unless you really need them! +

    Click on Browse to select suitable +device files for serial input and output. On Linux a good choice is +/dev/ttyS0 or /dev/ttyS1. +

    +

    Check the third checkmark to enable experimental MIDI support. +Click on Browse to select a suitable +MIDI device files for MIDI input and output.

    +

    midi-linux.txt file explains how to +select the correct MIDI device file, how to set up software sound +synthetizing on Linux (using Alsa) if your sound card/driver doesn't +support MIDI, and how to set up MIDI networking e.g. between multiple +Hatari instances.

    -

    Keyboard shortcuts

    + +

    Keyboard shortcuts

    While the emulator is running, you can activate or toggle various features via Hatari keyboard shortcuts. Below are listed the default @@ -805,21 +2078,21 @@ shortcut key bindings:

    ALTGR+g - grabs a screenshot + grab a screenshot ALTGR+i - boss key: leave full screen mode and iconify -window + boss key: leave full screen mode, pause Hatari +and iconify its window ALTGR+j - toggles joystick emulation via cursor keys -between port 0, port 1 and being off from those ports + toggle joystick emulation via cursor keys +on/off between ports 0 and 1 ALTGR+m - (un-)locks the mouse into the window + (un-)lock the mouse into the window ALTGR+r @@ -831,6 +2104,10 @@ between port 0, port 1 and being off fro switch) + ALTGR+d + open dialog to select/change disk A + + ALTGR+s enable/disable sound @@ -840,31 +2117,42 @@ switch) ALTGR+x - toggle normal/max speed + toggle normal speed/fast forward ALTGR+y enable/disable sound recording + ALTGR+k + save memory snapshot + + + ALTGR+l + load memory snapshot + + ALTGR+f or F11 - toggles fullscreen and windowed mode + toggle between fullscreen and windowed mode ALTGR+o or F12 - activate the GUI + activate the options GUI PAUSE - will go to the debugger if Hatari was started with - the -D option + pause emulation + + + AltGr+PAUSE + invoke the internal Hatari debugger

    You can change the key bindings from the Hatari configuration file. -The required key values you can see from the SDL_keysym.h include file -(usually in /usr/include/SDL/). +The required key values can be seen in the SDL_keysym.h include file +(usually in /usr/include/SDL/).

    Emulated Atari ST keyboard

    @@ -905,13 +2193,16 @@ key on the ST. The following keys have s -

    The right CTRL key is used by default as the -fire button of the emulated joystick when you turn on joystick emulation -via keyboard.

    -

    The cursor keys will be used by default as the emulated ST joystick, -unless you are using joystick emulation via a real joystick or have disabled -joystick emulation completely. Then the cursor keys will act as the cursor -keys of the emulated Atari ST, of course.

    +

    If joystick emulation via keyboard is enabled, by default cursor keys +are used for the directions and right CTRL key +as the fire button. Otherwise they act as corresponding keys of the emulated +Atari ST.

    + +

    NOTE: Problems with simultenous keypresses most likely aren't an +issue in Hatari as many modern keyboards report/support only three +simultenous key presses (or even just two depending on which keys +are in question). Expensive gaming keyboards support more.

    +

    Emulated mouse

    @@ -921,9 +2212,12 @@ the ST mouse pointer.

    However it is a little bit different in windowed mode. To make the mouse work there as expected you need to grab it first or lock it into the Hatari window. Do this by pressing the ALTGR+m -hotkey combination. -Press it again to go back to normal mouse behaviour which allows you to -work in other X11 windows while Hatari is up and running.

    +hotkey combination or starting Hatari with the +--grab command line option. +Press the shortcut key (again) to go back to normal mouse behaviour +which allows you to move mouse outside outside the Hatari window while +Hatari is up and running. Note: pausing the emulation will also +(temporarily) release the mouse grab.

    Mouse scrollwheel will act as cursor up and down keys.

    Emulated joystick

    @@ -940,7 +2234,7 @@ firebutton will act as the normal firebu second firebutton will emulate a keypress of the SPACE key on the ST as many ST -games utilitze the SPACE bar for secondary game functions. (Xenon for +games utilize the SPACE bar for secondary game functions. (Xenon for example)

    If you do not have a PC joystick or joypad, then you do not need to desperate. You can emulate one of the two Atari ST joysticks via the @@ -948,19 +2242,19 @@ cursor keys. Just activate it in the GUI as the joystick directions, the right CTRL key will act as the firebutton. You can still use the cursor keys as the ST's cursorkeys in this mode as long as you press SHIFT -along with the cursorkeys.

    +along with the cursorkeys. You can also configure these keys from the +joystick options.

    Emulated video

    -

    Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.

    -

    Overscan effects and socalled "Border Removal" are possible too.

    -

    Due to the fact that these effects are achieved by using quirks and -glitches in the original chips to do things beyond their specification -emulation is a bit tricky for these and not all ST applications -utilizing these techniques will work properly in Hatari. -Especially socalled "Sync Scrolling", a special technique to emulate -the low byte of the video address, currently does not work properly in -Hatari. +

    Hatari emulates all screen modes of the original machine.

    +

    +ST/STE shifter overscan effects are emulated, but due to the fact +that these effects are achieved by using quirks and glitches in the +original chips to do things beyond their specification, emulation is +a bit tricky for these effects. As a result, some demos using these +techniques might not be displayed correctly in Hatari, known ones are +listed in the compatibility.html file.

    Beside that you can setup extended VDI modes. These only work with GEM-compliant applications and they are equal to fitting a videocard @@ -1017,7 +2311,7 @@ might have to use another device name he /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected or doesn't use a MSDOS compatible file system, this might fail. So be very -careful if you're not sure about the disk format.

    +careful if you are not sure about the disk format.

    The other possibility is to image the disk on a real Atari ST. There are programs like the Magic Shadow Archiver for this task. Hatari @@ -1068,63 +2362,852 @@ so your highscores and savegames are lost if you load the game from such a zipped disk image.

    -

    Hard disk support

    -

    Hatari supports two ways of emulating a ST hard drive: The low-level -ACSI hard disk emulation and a GEMDOS based drive emulation.

    +

    Hard disk support

    -

    ACSI hard disk emulation

    -To use the ACSI hard disk emulation, you need a hard disk image file -with a pre-installed HD driver in it. So either try to image your old -ST hard disk or grab one from the internet (e.g. from the Hatari website). -Please note that AHDI 5.0 is the only hard disk driver that -is currently working and supported. Other hard disk drivers likely will not -work. -

    -

    -To create a new ACSI hard disk image, you can start with an empty image that -you have for example created with the following command: -dd if=/dev/zero of=hd.img bs=512 count=xxx. -Then copy the complete AHDI 5.0 package to a floppy disk image, and enable -this floppy disk image and the fresh hard disk image in the emulator. -Start HDX.PRG from the floppy disk and format and partition the hard disk -with this tool. When you're finished, you have to restart the emulated system, -run AHDI.PRG from the floppy disk and HINSTALL.PRG afterwards. -With HINSTALL.PRG you can install the hard disk driver to the fresh HD image, -so you can directly boot from the hard disk image in the future. +Hatari supports three ways of emulating Atari hard drives: The low-level +ACSI and IDE hard disk emulation and a GEMDOS based drive emulation. +In most cases the GEMDOS based hard disk emulation is best as it allows +exchanging files easily between the emulated and the host environment.

    +

    +Please note that changing the HD-image or the GEMDOS HD-folder will reset +the emulated Atari since it is not possible to switch the hard disk +while the emulator is running. +

    +

    +On a 32-bit host system, the size of a hard disk image is limited to 2 GB. +On 64-bit host systems, bigger images might be possible but the support for +bigger images is not tested very well yet. +

    +

    GEMDOS based hard disk emulation

    -

    With the GEMDOS based drive emulation, you can easily "mount" a +

    +With the GEMDOS based drive emulation, you can easily "mount" a folder from the host file system to a drive of the emulated Atari. To use the GEMDOS based drive emulation, you should use a folder on your hard disk that only contains files and folders with valid TOS -filenames. -That means that all files/folders should be written in capital letters -and their length mustn't exceed the 8+3 file name length limit. If you -don't want to rename all files to get capital letters, it is also -possible to store that folder on a FAT filesystem since those -filesystems are case-insensitive.

    -

    GEMDOS drive emulation is an easy way to share files between the -host system and the emulated Atari, but it is known to be incomplete -and -a little bit unstable, especially if you use it together with the ACSI -hard disk emulation. So if your programs complain that they could not -find/read/write files on the GEMDOS HD drive, you should try to copy -them to a floppy disk image or a real hard disk image!

    -

    Due to the way the GEMDOS drive emulation is implemented at the -moment, it is not possible to use a cartridge image together with -GEMDOS drive emulation.

    -

    Note that changing the HD-image or the GEMDOS HD-folder will reset -the emulated Atari since it is not possible to switch the hard disk -while the emulator is running.

    +filenames i.e. file and folders names shouldn't contain invalid GEMDOS +filename characters and their length shouldn't exceed the 8+3 file name +length limit. +

    +

    +If you provide --harddisk option +a directory containing only single letter subdirectories, each of +these subdirectories will be treated as a separate partition, otherwise +the given directory itself will be assigned to drive "C:". In the +multiple partition case, the letters used as the subdirectory names +will determine to which drives/partitions they're assigned. +

    +

    +GEMDOS drive emulation is an easy way to share files between the +host system and the emulated Atari, but there are also some known +limitations which are due to the way the GEMDOS drive emulation is +implemented: +

    +
      +
    • It is not possible to use a cartridge image at the same time +with the GEMDOS drive emulation (Hatari has it's own cartridge code +that is used for GEMDOS emulation).
    • +
    • As MiNT installs its own GEMDOS handler, it doesn't work with +the GEMDOS drive emulation. MiNT needs to be booted from a real hard +disk image.
    • +
    • GEMDOS drive emulation conflicts with the ACSI and IDE harddisk images. +If you want to use GEMDOS HD emulation and ACSI/IDE disk images together, +use a multiple partition GEMDOS emulation setup and select the partition +subdirectories (letters) so that they don't conflict with the ACSI/IDE +drive partitions (letters). With HD Driver you have also another option, +see Using HD Driver +with GEMDOS partitions.
    • +
    • The GEMDOS drive emulation does not work (very well) with TOS +1.00 and 1.02. Use at least TOS 1.04 if you want the GEMDOS drive +emulation to work properly.
    • +
    +

    +So, if your programs complain that they could not find/read/write +files on the GEMDOS emulated drive, you should try to copy them to a +floppy disk image or a real hard disk image! +

    + +

    ACSI hard disk emulation

    +

    +To use the ACSI hard disk emulation, you need a hard disk image file +with a pre-installed HD driver in it. You can try to get an image of +your old ST hard disk or grab one from the internet (e.g. from the +Hatari website). +

    +

    +To create a new ACSI hard disk image, you can start with an empty +image that you have created for example with the following command: +dd if=/dev/zero of=hd.img bs=512 count=xxx +(where 'xxx' is size in 512 byte blocks). Copy the complete AHDI 5.0 +package to a floppy disk image, then boot Hatari with this floppy disk +image and the fresh hard disk image like this: +--acsi hd.img ahdi.st. +Then start HDX.PRG from the floppy disk and format + partition the hard +disk image with it. +

    +

    +Formatting and partitioning works currently only with AHDI 5, but you +can install the AHDI 6 driver to the hard disk after it's formatted. +Restart the emulated system, run AHDI.PRG from the floppy disk to access +the hard disk image from the emulated Atari and then run HINSTALL.PRG. +After installing the hard disk driver to the fresh HD image with +HINSTALL.PRG, you can boot directly from the hard disk image. +

    + +

    IDE hard disk emulation

    +

    +

    +As the IDE disk format (little endian) differs from the ACSI disk format +(big endian), you need separate disk images for them. Hatari doesn't +currently support formatting IDE disks with AHDI, but you can do it with +Cecile. +

    +

    +First create an empty image file with the size of your choice with: +dd if=/dev/zero of=hd.img bs=1k count=xxx. +Then get the Cecile hard disk driver from +http://centek.free.fr/atari/softs/s_cecile.htm +and put it on a floppy disk image (e.g. to one named "cecile.st" using: +zip2st.sh cecile.zip). +

    +

    +Run Hatari with +hatari --machine falcon --tos tos404.rom +--ide-master hd.img cecile.st, switch to larger color resolution +and warm up your French language skills. Then start the Cecile hard +disk driver CECILE.PRG and run CC_TOOLS.APP to partition your hard +disk image. Click the "Partition" button, select "Hatari IDE disk" and set +suitable partition size with the arrows (below type field). Then click +"Valider". +

    +

    +If you only want to use your HD image in Falcon mode, you can install +the Cecile hard disk driver to the image from the Cecile CC_TOOLS.APP: +Click the "Installer" button and save the Cecile driver to the +1st partition on "Hatari IDE disk". If you want to also use your HD +image in ST/STE mode, you need to get and install AHDI 6 driver on it +instead (see ASCI hard disk +emulation section). +

    +

    +Then you can boot from your hard disk image by simply specifying it +with the --ide-master parameter. +

    + + +

    Moving files +to/from hard disk images

    + +

    Moving files to and from Atari hard disk images can be done +either through GEMDOS partitions (host directories mounted inside +Hatari emulation) or accessing the images directly on the host +(outside the emulation). Both have their own limitations.

    + +

    If it's fine for the IDE/ACSI partitions to be first, you can use +hard disk images with AHDI or Cecile driver and a multipartition +GEMDOS setup as described in above sections. If you want to boot from +a GEMDOS partition i.e. such to be before hard disk image partitions, +and still to be able to access all the IDE/ACSI partitions, you need to +use HD Driver.

    + +

    Using HD Driver +with GEMDOS partitions

    + +

    Uwe Seimet's HD +Driver works fine with both the Hatari GEMDOS partitions and normal +hard disk images. However, it doesn't work with EmuTOS so you need +real TOS (at least version v1.04). +

    + +

    First copy the HDDRIVER.PRG binary into your GEMDOS drive emulation +directory AUTO folder. Then start the HDDRUTIL.APP configuration utility, +locate HDDRIVER.PRG, open the +"Devices +and Partitions" dialog and select the "Preserve Existing Partitions" +option. Then you can just start Hatari with your hard disk image and +this GEMDOS directory, for example like this: +"hatari --harddisk gemdos-hd/ --ide-master +ide-hd.image".

    + +

    If you're using the demo version of HD Driver, you can +write files only to the C: partition, i.e. in above case only copy +files from the hard disk image partition to the GEMDOS partition (with +some write slowndowns included into the demo version). If you want to +copy files to the hard disk image with the demo version of +the HD Driver, you need to set the hard disk image as drive C:.

    + +

    To accomplish this, set the GEMDOS partitions to be from D: forward, +i.e. have a directory which contains only single letter subdirectories, +starting from "D" like in "mkdir gemdos-hd; +mkdir gemdos-hd/D". Then give Hatari (as the last parameter) +a boot floppy image containing the demo version of HDDRIVER.PRG in +its AUTO folder, like this: "hatari +--ide-master ide-hd.image --harddisk gemdos-hd/ hd-driver-floppy.st". +

    + + +

    Accessing +HDD image partitions outside of Hatari

    + +

    +If you want to access the harddisk image partitions also outside +the emulation, the disk image needs to have a DOS partition table. +The atari-hd-image script included +with Hatari can be used to create such an image. +

    +

    +Inside the Hatari emulator, EmuTOS can access partition(s) on these +kind of images directly without any driver software. Of the Atari HD +drivers mentioned above, Centek's Cecile and Uwe Seimet's HD Driver +(demo) work fine with these partitions. E.g. AHDI and CBHD don't. +

    +

    +Note that plain EmuTOS supports only ACSI and the listed HD drivers +support only IDE (emulation). Cecile needs TT or Falcon and HD Driver +doesn't work with EmuTOS. To summarise; if ASCI emulation and +EmuTOS are enough, use those. Otherwise, if you want to use TT or +Falcon emulation, use Cecile (or full HD Driver version if you have +it), otherwise use HD Driver (demo). +

    +

    +To access the content of the partitions on Linux host, there are two +possibilities: + +

    Using Mtools

    +

    +For this you need to add an entry for the hard disk +image to your ~/.mtoolsrc and +specify which partition you want to access from the image. For +an image created with the above mentioned script, the line in +the configuration file should look something like this: +

    +
    +MTOOLS_NO_VFAT=1
    +drive c: file="/home/user/hatari/hd.img" partition=1
    +
    +

    +Note that Mtools is instructed to use FAT compatibility mode because +EmuTOS cannot deal properly with VFAT file information. If you don't +want this setting for all your Mtools drives, you can set it also via +the environment like this ("::" refers to the drive image given with +the "-i" option): +

    +
    +MTOOLS_NO_VFAT=1 mcopy -spmv -i hd.img files/* ::
    +
    + +

    Using a loopback device

    +

    +This is recommended even by Mtools documentation, but it's less +convenient as it requires root rights. First you need to "loop" +mount the image: +

    +
    +$ su
    +# image="hd.img"; mountdir="hd"
    +# start=$(parted $image unit s print | awk '/ 1 /{print $2}' | tr -d s)
    +# losetup -f $image -o $((512*$start))
    +# loop=$(losetup -a | tail -1 | cut -d: -f1)
    +# mkdir -p $mountdir
    +# mount -t msdos $loop $mountdir
    +
    +

    +This uses parted to find out the first +partition offset in sectors and then tells losetup +to bind the first free loop device to a corresponding offset from +the hd.img image. +mount is then used to mount the file system +from the loop device on top of the "hd" directory. +

    +

    +After you've copied the relevant files to the "hd" directory, you need +unmount the file system and remove the loop device binding before using +the disk image from Hatari: +

    +
    +# umount $mountdir
    +# losetup -d $loop
    +
    + +

    The debugger

    + +

    +Hatari has a built-in debugging interface which can be used for +analyzing code that runs in the emulated system. To invoke the +debugger, press the AltGr + Pause +key combination. +

    + +

    +If you start Hatari with the "-D" command line option, m68k +exceptions will automatically invoke the debugger. You can +toggle this also later from the debugger with the "setopt -D" +command. +

    + +

    +The debugger uses Hatari's parent console window, so make sure you run +Hatari from the command line when you want to use the debugger. On +Linux you can add for example an icon to your desktop that runs: xterm -T "Hatari debug window" -e hatari. +

    + + +

    General debugger use

    + +

    +At the debugger prompt, type "help" to get a list of all +the available commands and their shortcuts: +

    +
    +Generic commands:
    +           cd (  ) : change directory
    +     evaluate ( e) : evaluate an expression
    +         exec (  ) : execute a shell command
    +         help ( h) : print help
    +         info ( i) : show machine/OS information
    +         lock (  ) : lock info to show on entering debugger
    +      logfile ( f) : open or close log file
    +        parse ( p) : get debugger commands from file
    +       setopt ( o) : set Hatari command line and debugger options
    +    stateload (  ) : restore emulation state
    +    statesave (  ) : save emulation state
    +        trace ( t) : select Hatari tracing settings
    +         quit ( q) : quit emulator
    +
    +CPU commands:
    +      address ( a) : set CPU PC address breakpoints
    +   breakpoint ( b) : set/remove/list conditional CPU breakpoints
    +       disasm ( d) : disassemble from PC, or given address
    +       cpureg ( r) : dump register values or set register to value
    +      memdump ( m) : dump memory
    +     memwrite ( w) : write bytes to memory
    +      loadbin ( l) : load a file into memory
    +      savebin ( s) : save memory to a file
    +      symbols (  ) : load CPU symbols & their addresses
    +         cont ( c) : continue emulation / CPU single-stepping
    +
    +DSP commands:
    +   dspaddress (da) : set DSP PC address breakpoints
    +     dspbreak (db) : set/remove/list conditional DSP breakpoints
    +    dspdisasm (dd) : disassemble DSP code
    +   dspmemdump (dm) : dump DSP memory
    +   dspsymbols (  ) : load DSP symbols & their addresses
    +       dspreg (dr) : read/write DSP registers
    +      dspcont (dc) : continue emulation / DSP single-stepping
    +
    + +

    +When entering numbers to the debugger commands in other number bases +than the default/selected one, they need to be prefixed with a +character indicating this. For decimals this prefix is "#" (#15), +for hexadecimals "$" ($F), and for binary values it's "%" (%1111). +By default the debugger expects all numbers without a prefix to be +decimals, but you can change the default number base with the "setopt" +command, just give it the desired default number base (bin/dec/hex). +

    + +

    +Instead of a number, you can also use an expression, by surrounding +it with quotes (""). An expression can contain calculations with +register and symbol values in addition to numbers. For example to +give a sum of A0 and D0 register values to a command, use "a0+d0". +

    + +

    +Note that within expressions parenthesis are used to change +the order of precendence, they cannot be used for +indicating indirect addressing like with conditional breakpoints +(explained below). Even when using expressions within conditional +breakpoints. +And when using the hexadecimal number base, remember still to prefix +with '$' hexadesimal numbers that can be confused with register names +(a0-7, d0-7), otherwise results from expressions and conditional +breakpoints can be quite surprising. +

    + +

    +Expressions are always evaluated before being given to a command. +Expressions don't need to be quoted for the "evaluate" or "address" +commands as those always interpret their results as expressions. +

    + +

    +With command argument completion (see build +notes), result from last "evaluate" command can inserted by +typing '$' and pressing TAB. +

    + + +

    Inspecting emulation state

    + +

    +In the beginning, probably the most interesting commands are "m" and "d" +for dumping and disassembling memory regions. You can use "dm" and "dd" +commands to do the same for the DSP. +

    +
    +> help memdump
    +'memdump' or 'm' - dump memory
    +Usage:  m [start address-[end address]]
    +        dump memory at address or continue dump from previous address.
    +
    +
    +> help disasm
    +'disasm' or 'd' - disassemble from PC, or given address
    +Usage:  d [start address-[end address]]
    +        If no address is given, this command disassembles from the last
    +        position or from current PC if no last position is available.
    +
    +
    +> disasm
    +0000aa6e: 2f08 0241 0fff 207c 00fe MOVE.L A0,-(A7)
    +0000aa70: 0241 0fff 207c 00fe 78c0 AND.W #$0fff,D1
    +0000aa74: 207c 00fe 78c0 2070 1000 MOVEA.L #$00fe78c0,A0
    +0000aa7a: 2070 1000 4ed0 0241 0ffe MOVEA.L (A0, D1.W*1, $00) == $00fe34ae,A0
    +0000aa7e: 4ed0 0241 0ffe 6712 e549 JMP.L (A0)
    +
    + +

    +You can use the "info" command to see state of specific sets of HW +registers ("info videl") or Atari OS structures ("info basepage"). +

    -That's all for the moment. -May the fun without the price to be with you ;-) ! +By using the "lock" command, you can ask Hatari to show above kind of +information whenever you enter the debugger ("lock disasm"). With the +"regaddr" subcommand, it can show also disassembly or memory dump of +an address pointed by a given register ("lock regaddr disasm a0"). Of +the DSP registers, only Rx ones are valid for this subcommand. To +disable showing of this extra information, use "lock default".

    +

    Debug symbols

    + +

    +You can load symbol name/address information from a file to the +debugger with the "symbols" command (and with "dspsymbols" for DSP). +These symbolic names can be used in expressions and all breakpoints. +They also show up in the "disasm" command output. +

    + +

    The symbols file format is following:

    +
    +e01034 T random
    +e01076 T kbdvbase
    +e0107e T supexec
    +
    +

    +Where 'T' means text (code), 'D' means data and 'B' BSS section type +of address. The symbol hexadecimal address, type letter and name are +separated by white space. Empty lines and lines starting with '#' +(comments) are ignored. +

    + +

    +AHCC C-compiler can provide a symbol file suitable for this with its +"-n 'nm' list" option (not enabled by default). If you're reverse +engineering some code, you could just create your own symbols file to +help in debugging it later. +

    + +

    +If you're debugging normal TOS/GEM programs instead of code loaded +into fixed address (like EmuTOS), you can use the "info basepage" +command to find out the text segment address to which the program code +has been loaded into, and then load symbols so that their addresses +are offset by the text segment address: +

    +
    +> info basepage
    +Process basepage information:
    +- TPA start      : 0x01a1bc
    +- TPA end +1     : 0x7da700
    +- Text segment   : 0x01a2bc
    +- Text size      : 0xe1e0
    +- Data segment   : 0x02849c
    +- Data size      : 0x1b76
    +- BSS segment    : 0x02a012
    +- BSS size       : 0x3750
    +- Process DTA    : 0x01a23c
    +- Parent basepage: 0x00e91c
    +- Environment    : 0x01a1ae
    +'PATH='
    +'C:\'
    +- Command argslen: 0
    +> symbols calc.sym 0x01a2bc
    +
    + +

    Breakpoints

    + +

    +There are two ways to specify breakpoints for Hatari. First, there are +the simple address breakpoints which trigger when the CPU (or DSP) +program counter hits a given address. Use "a" (or "da" for the DSP) +to create them, for example: +

    +
    +> a $e01034
    +> a some_symbol
    +
    + +

    +(Address breakpoints are just wrappers for conditional breakpoints so +you need to use "b" command to remove or list them.) +

    + +

    +Then there are the conditional breakpoints which can handle much more +complex break conditions; they can track changes to register and +memory values with bitmasks, include multiple conditions for +triggering a breakpoint and so on. Use "b" (or "db" for the DSP) +to manage them. "b help" explains the syntax: +

    + +
    +breakpoint = <condition> [ && <condition> ... ] [option]
    +condition = <value>[.mode] [& <number>] <comparison> <value>[.mode]
    +
    +where:
    +        value = [(] <register/symbol/variable name | number> [)]
    +        number = [#|$|%]<digits>
    +        comparison = '<' | '>' | '=' | '!'
    +        addressing mode (width) = 'b' | 'w' | 'l'
    +        addressing mode (space) = 'p' | 'x' | 'y'
    +        option = : <count> | 'once' | 'trace'
    +
    + +

    +If the value is in parenthesis like in '($ff820)' or '(a0)', then the +used value will be read from the memory address pointed by it. Note +that this value is checked at run-time whereas quoted expressions +(mentioned above, please read!) are evaluated already when adding a +breakpoint. For example, to break when value in adress pointed by A0 +matches the value currently in D0, one would use: +

    +
    +> b (a0) = "d0"
    +
    + +

    +M68k addresses can have byte ("b"), word ("w") or long ("l", default) +width. DSP addresses belong to different address spaces: "P", "X" or +"Y". Note that on DSP only R0-R7 registers can be used for memory +addressing. +

    + +

    Examples:

    +
    +b (r0).x = 1 && (r0).y = 2
    +b pc = $64543  &&  ($ff820).w & 3 = (a0)  &&  d0 = %1100
    +
    + +

    +The debugger supports also setting conditional breakpoints on values +of some internal Hatari variables (listed by "b help"). For example +if you want to stop at a specific cycle within a frame (that is, PC +relative to the current VBL/HBL in cycles), set breakpoints to +specific "HBL" and "LineCycles" variable values. The "e" command +can be used to calculate suitable register and variable values. +

    + +

    +As a convenience, if the value expressions on both sides of the +comparison are exactly the same, right side is replaced with its +current value. For inequality ('!') comparison, conditional breakpoint +tracks all further changes for the given address/register expression, +this can be used for example to find out all value changes in a given +memory address (see examples below). +

    + +

    +There are also several options that you can use with both breakpoint +types. ":trace" option will make breakpoint to print out the tracked +value instead of breaking. This can be useful e.g. when tracking +changes to some register like in: +

    +
    +> b ($ffff9202).w ! ($ffff9202).w :trace
    +
    + +

    +":once" option that removes breakpoint after hit can be useful when one +wants to get out of a loop (when at the instruction that branches back +to loop start) or just to get to a specific point in code: +

    +
    +> b pc > pc :once
    +> a some_symbol :once
    +
    + +

    +Whereas giving count (like ":2") as option will break only on every +<count> hit. +

    + +

    +After analyzing and/or setting new breakpoints, you can continue the +emulation with the "c" command. You can continue for a given number of +CPU instructions (or DSP instructions when "dc" is used), or you can +continue forever (until a breakpoint triggers) if you omit the +instruction count. +

    + +

    Tracing

    + +

    +If you want to continue with real-time disassembling, you can enable it +with "trace cpu_disasm" at the debugger prompt before continuing. +

    +

    +Disable tracing with "trace none" when you enter the debugger again. +"trace help" (or TAB) can be used to list all the supported trace points. +

    +

    +Because Hatari normally emulates things at the hardware level, tracing +Atari OS functions requires setting additional Hatari options which +tell it to intercept higher level functionality: +

      +
    • BIOS and XBIOS tracing require enabling bios intercepting
    • +
    • GEMDOS tracing use of the GEMDOS harddisk emulation
    • +
    • VDI tracing use of a VDI graphics mode
    • +
    +

    +Tracing options can be set even from a program within the emulation +if you enable Hatari "--bios-intercept" option and call XBios 255 from +the program with a suitable Hatari command line string. +

    +

    +Note that the trace output file can be set only when Hatari starts, +it cannot be changed from within the debugger (or emulation). +

    + +

    Build notes

    + +

    +Lastly, the debugger is much nicer to use with the command line +history, editing and especially with the command, command argument and +symbol name completion support. If you're building Hatari yourself, +please make sure that you have the GNU readline development files +installed (on Debian / Ubuntu these come from the libreadline5-dev +package). Otherwise this doesn't get enabled when you configure +Hatari. +

    + +

    +ENABLE_TRACING define needs to be set for tracing to work. +By default it should be enabled. +

    + + +

    Performance

    + +

    Hatari performance varies between Atari programs, depending on what +features Hatari needs to emulate for them. Less accurate Atari +emulators may be faster as emulation accuracy has a performance +overhead.

    + + +

    Improving Hatari performance

    + +

    +Unless you've disabled compiler optimizations (like GCC's -O2 or -O3 +options) in the Hatari build, the extra optimization flags (like GCC's +"-mtune=i686") don't seem to have very large effect on Hatari +performance. Using GCC -O3 option instead of -O2 can give minor +(5-10%) performance improvements for things (demos) that use very +heavily interrupts. +

    +

    +However, Hatari can be sped up considerably by giving up some +emulation or emulator accuracy. Most of these options should +be needed only on slow devices like handhelds. +

    + + +

    Emulation options

    + +

    +Emulation options have the largest impact on performance. +These options can be changed from the Hatari GUI System dialog and +the emulation needs to be rebooted for any of these changes to take +an effect! +

    + +
    DSP
    +

    +Emulating the Falcon DSP is performance-wise several times more demanding +than emulating the m68k; DSP runs at higher frequency, executes many +instructions for each m68k instruction and emulation isn't as mature +and optimized. Unless some program needs DSP, none or +dummy DSP emulation mode could be used. Even of the programs +that do use DSP, many use it only for background music and work +fine without the real DSP emulation. +

    + +
    Timer-D
    +

    +The single largest factor contributing to general Hatari emulation +performance is the handling of interrupts. Enabling Timer-D patching +option (about) doubles Hatari ST/STE emulation performance as it +significantly reduces the number of interrupts generated by the emulated +Atari machine. Using this has adverse effect only for very rare programs. +

    + +
    Compatible CPU
    +

    +After the DSP and interrupts, m68k emulation takes most time. +Disabling the "Slower but more compatible CPU" option will speed up +the emulation a lot, but it won't anymore be cycle accurate. This can +be fine for many games and other programs, but won't work e.g. for demos +using overscan or rasters. +

    + +

    +Roughly speaking, for DSP emulation, one needs at least 2Ghz machine. +For normal (unpatched) Timer-D frequency on some specific cases (like +demos with overscan 512 color animations) one may need over 1GHz +machine, but some rare ST/STE demos may require over 1GHz machine even +with Timer-D patching. For "Compatible CPU" one needs at least 1/2Ghz +machine. +

    + +

    +NOTE: Above options may cause some programs not to work correctly. +The Hatari Software Compatibility List +lists programs known to need real real Falcon DSP emulation or Timer-D +frequency. Disabling "Compatible CPU" option is recommended only as +a last resort. +

    + + +

    Emulator options

    + +

    +Emulator options don't have as large effect on performance as +emulation options, but they don't affect the emulated programs at all, +just the quality of the emulation "output". These options can also +be toggled at run-time without rebooting the emulation. +

    + +
    Sound
    +

    +Internal Hatari sound handling and the SDL_mixer sound thread +libALSA sound processing can account up to 1/3 of the Hatari CPU usage +in normal ST/STE emulation. Disabling sound will get rid of that. +Using low sound frequency or one matching your sound card may also help. +Best is if you disable also background music from the programs you run +in Hatari as this can significantly reduce the number of generated +interrupts. +

    + +
    Frame skipping
    +

    +Screen rendering can take noticeable amount of CPU time. The default +Hatari "auto" frame skipping should be used unless there's a good +reason not to. It will skip converting and showing some of the frames +if there's not enough time for them. If your monitor refresh frequency +is lower than the selected Hatari monitor frequency (e.g. LCD monitors +usually use 60Hz whereas Atari monochrome monitor uses 71Hz), you +should use frameskip of one. The reason is that if your SDL library +uses VSync to synchronize the output to screen (like OSX one?), with +zero frame skip that forces the emulation to run slower than a real +Atari. If SDL doesn't use VSync, Hatari does redundant work to +convert frames you can't see. +

    + +
    Zooming
    +

    +If you are not using frame skip, disabling zooming can have +noticeable improvement on performance. You can do this by specifying +suitably low "Max zoomed" resolution (--zoom +1 command line option sets it to 320x200). If you still want to +have a nice fullscreen mode, you should rather add the right resolution +mode-lines (e.g. "320x200") to your xorg.conf file. If you still want +to use zooming, disabling borders may help a bit. +

    + +
    Spec512 color handling
    +

    +Handling Spec512 color modes which change the ST/e palette constantly +takes some extra CPU. If you have problems with CPU usage in such +screens and you care more e.g. from the sound quality than visuals, you +can disable the Spec512 mode handling by zeroing the threshold for that +with the --spec512 0 option. +

    + +
    Statusbar and drive LED
    +

    +If your version of libSDL uses VSync to synchronize the screen +output, drawing of the statusbar or the drive LED (when statusbar is +disabled) may have some minor impact on performance too. Normally +they shouldn't. +

    + +

    +Btw. Hatari currently runs best in 16 or 32 bits per pixel color depth +mode, so try to avoid 24 bits per pixel display modes if possible. +16-bit mode is fastest. +

    +

    +If nothing else helps, try an earlier Hatari version. More accurate +emulation or emulator output in newer Hatari versions means that they +can be slower despite optimizations. +

    + + +

    Measuring the performance

    + +

    +There are a couple of ways to monitor and measure Hatari performance. +

    +

    +By default Hatari has Statusbar visible and automatic frameskip +enabled. When Hatari has enough time that it can sleep a little each +frame, the statusbar frame skip ("FS") value keeps at zero. If Hatari +is completely busy, it will increase to the maximum specified +(automatic) frame skip value. +

    +

    +Hatari has also a facility to measure FPS i.e. Frames Per Second. +Just enable the --fast-forward option +on command line (or use the corresponding keyboard shortcut), and +after a while, press the "Pause" key. Whenever Hatari emulation is +paused, Hatari will output on console how many VBLs it could show per +second along with some other numbers. +

    +

    +It depends on what you want to measure, but usually it's best to +disable sound and set high frame skip like +--sound off --frameskips 60 so that +the associated external overheads are minimized. E.g. video output +can on some platforms do VSync and measurements would then show +your monitor refresh frequency instead of actual Hatari performance. +

    +

    +On Unix systems with times() function +call, only the time spent by the Hatari process itself is measured. +On other systems much less accurate SDL "wall clock" timings are +used. To make latter more accurate you could use also +--run-vbls option to specify how many +VBLs Hatari should run before it exits. In this case it's best to +either have the test-case run automatically from the AUTO-folder or +given as memory snapshot to Hatari with the frame skip set equal to +the VBL count. +

    +

    +Note that the numbers can fluctuate quite a bit, especially +when the SDL timings are used, so for (statistically) reliable numbers +you may need to repeat the measurement several times. You should of +course make also sure that the system doesn't have any other activity +at the same time you're making the measurements. +

    + +

    Appendix

    Copying

    @@ -1185,948 +3268,6 @@ emulation of the various custom chips an parts of the emulated system is much trickier.

    -

    Software compatibility list

    - -

    This is a little compilation of what Atari software does work in -Hatari. It is by no means finished.

    - -

    First is listed software (games, demos and applications) that work -on normal STs, after them is listed STE only software that has been -tested with the current STE hardware emulation.

    - -

    ST games

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested games
    GameWorkingSoundComment
    Eliminatoryesperfect 
    Speedballyesperfect 
    Xenonyesmusic ok - fx dodgybullets and explosions sound weired
    Bubble Bobbleyes  
    F15 Strike Eagle 2yesokkeyboard emulation seems to be dodgy
    Rick Dangerousyesperfect 
    Slayeryesokraster fx at highscore entry dodgy
    Lethal Xcessno crashes while loading, sync scrolling will not work properly
    Star Gooseyesmusic ok - bullet sound dodgy 
    Xenon 2 - Megablastyesnearly perfect (including sampled intro) 
    Metal Mutantyesseems oksome color effects in the lower screen seem buggy
    Defenders Of The Earthyes  
    Nebulusyesmusic ok; snowball, balls and trapdoors dodgyotherwise working to a playable extend
    Leanderyes  
    Navy Sealsyes  
    Armalyteyes  
    Wings Of Deathyes works in STE mode too
    Tokiyes  
    Alien Worldyes Only works with "--slowfdc"
    Skweekyes Does not work with cartridge / HD emulation
    - -

    ST demos

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested demos
    DemoWorkingSoundComment
    Fantasia (by Dune/Sector1)yes Only works with "--slowfdc"
    Oddstuff (by Dune/Sector1)yes Only works with "--slowfdc". - Enable "frameskip" to avoid the flicker.
    If pigs could fly (by Syndicate)yes Only works with "--slowfdc"
    LongScreen (by X-Troll)yes Only works with "--slowfdc"
    Overdose (by Aggression)yes Does not work with cartridge / HD emulation
    Virtual Escape (by Equinox)yes  
    Posh (by Checkpoint)yes  
    Flipo (by Oxygene)yes  
    Syntax Terror (by DeltaForce)yes  
    Hallucinations (by Reservoir Gods)yes  
    Sweety (by DHS)yes Does not work with HD emulation
    Popstars (chiptunes by YmRockerz)yes Sound works only with Hatari version >0.80
    B.I.G-demo (musicdemo by Exceptions)partially Flickers and colors in 3 of the screens don't look right
    SoWatt (by CareBears)partially Colors and scrolling in the main menu are broken
    Punish your machinepartially Colors and scrolling in the main menu are broken
    Froggies over the Fence
    Oh no more Froggies
    No Stop when the main menu loads
    - -

    ST applications

    - -

    Note that some applications can even crash at startup if their -configuration or data files are not writable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested applications
    ApplicationWorkingComment
    Programming
    DevPac 2.2yesMonST crashy
    Turbo AssembleryesDue to a bug you need to have a proper disk image inserted into drive A. Works otherwise!
    GFABASIC 3.6TTyesMENU.PRG does not like harddisks. Use diskimages for -compiling.
    ST Basicyes 
    Gulam shellyes 
    Orcs Resource editoryes 
    Graphics
    CrackartyesHarddisk access does not work with GEMDOS emulation - fine -with disk images
    ImConyes 
    Mgifyes 
    Neochromeyesrasters sometimes unstable
    OCRyesDidn't try scanning
    Speed Of Lightyes 
    Sound
    MusicMon 2yes 
    Noise TrackeryesSound is very noisy, and didn't work with v0.80 (and earlier?)
    Protrackeryes 
    Quartetyes 
    SidSound Designeryes 
    Accompanist
    (Henry Cosh Sequencer)
    yesProgram works, but couldn't get Hatari midi output to work
    Cubase LiteyesProgram works, but couldn't get Hatari midi output to work
    Sequencer OneyesProgram and sample sounds work, but couldn't get Hatari midi - output to work
    Text Editors
    Tempusyes 
    Qed editoryes 
    Everest editoryes 
    Business applications
    Opus spreadsheetyes 
    SBase databaseyes 
    Sheet spreadsheetyes 
    Calamus SL (demo)yesNice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 - resolution...
    Outline Art 3 (demo)yes 
    Communications
    CAB browseryes 
    Connectyes 
    Kivi QWK Readeryes 
    Desktops
    Teradesk desktopyes 
    Thing desktopyes 
    Science
    Euleryes 
    Minidraftyes 
    Molsysyes 
    Utilities
    Revenge Document Displayeryes 
    ST-Guideyes 
    ST-Zipyes 
    STCatyes 
    Lharc Shellyes 
    TwoInOneyes 
    Sagrotan viruskilleryes 
    Others
    ZX Spectrum emulatoryesInstaller needs to be run from a floppy image and (HD) - install directory needs to be already present. After installing, - use unzip to get zero byte sized files from the original - self-extracting zip files. Both 68000 and 68030 versions work - both in color and mono.
    - -

    STE games

    - -

    First are some STE games that do work with the STE features -in Hatari. Most of these games work only on STE, but here are also some -games which work (or have a version that works) also on ST, i.e. they -are just STE enhanced. These are marked with '*'.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested STE games
    TitleWorkingSoundComment
    Alien Blastyes  
    Astrodia*yes Blitter support doesn't work with EmuTOS, only real STE TOS
    Battletris+yes  
    Blat!yes  
    Bombamanyes  
    Breakdanceyes THE ultimate scene game
    Chronicles of Omega*yes  
    Chaos Engine (demo)yes  
    ChuChu Rocketyes needs to be run from disk image
    Dynabusters+yes  
    H.E.R.O. 2yes Requires 4MB RAM
    Manga Puzzleyes  
    Penta*yes Blitter, DMA audio and STE fadings do work properly
    No Limit IIyes  
    Obsession (demo)yes opens top, right and bottom borders
    Operation Garfieldyes  
    Pacman on Eyes  
    Pooz*yes Uses STE DMA, blitter and palette
    Power Up*yes Problems with music, but DMA sound effects work
    Rogerpartially Blitter timings inaccurate - game is too fast, - needs to be run from disk image
    Skullsyes Opens right border
    Starball*yes Uses DMA sound
    Stardust (demo)yes  
    Stupid Balloon gameyes  
    Substation (demo)yes  
    TomTaryes  
    Utopos (demo)partially screen corrupted
    Ultimate Arenayes  
    Wolfenstein 3D*yes v0.8 needs to be run from a disk image, STE DMA sound
    Zool (demo)partially screen corrupted, scrolling fails
    - -

    STE demos

    - -

    Some tested STE demos and intros

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested STE demos
    TitleWorkingSoundComment
    Aggression: Braindamageyes Colors in the last 2 screens don't look right
    Armada: Armada is Deadyes bottom border broken
    T. Barker: Fantasiayes For any other than TOS 1.6, you need to use fantfix.prg first
    T. Barker: TT-Wars STEyes  
    DHS: Tyranny & Massacreyes  
    GGN: Aliveyes  
    Ice: Extacyyes  
    Imagina: 1992 X-mas demoyes flickers without frameskip
    MJJ-Prod: 1st Stepyes  
    New Core: Beyond Deadlineyes  
    N.L.C: Techno Drugsyes  
    Omega: Grotesqueyes  
    Paradox: X-mas 1994 demoPartially Fullscreen scroller doesn't work
    Paradox: Pacemakeryes The end screen doesn't look quite correct and when returning - to desktop, the screen is corrupted. Otherwise this is perfect. - With EmuTOS, stops in the middle.
    Reservoir Gods: Mind Rewindyes Opens all borders
    Reservoir Gods: Grimeyyes  
    Syntax: Reanimationyes  
    MJJ-Prod: Tribute To Rainbow Tospartially screen corrupted, Blittermania does not work but the code - does not crash nor lockup
    MJJ-Prod: Badger Badgeryes  
    Armada: RGBRuler demopartially doesn't look right
    New Core: Core Flakespartially doesn't look right
    Percy of Light: VGA slideshowpartially doesn't look right
    GGN: The Sierpinski overdose 4Kno Hatari doesn't have required blitter support
    - -

    STE applications

    - -

    Finally some STE only or STE enhanced applications

    - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    tested STE applications
    TitleWorkingSoundComment
    MaxYMiser DMAyes  
    Octalyzeryes opens right and bottom borders, doesn't work with EmuTOS
    Protracker STEyes garbage at screen bottom, 50KHz replay duff
    - -
    - -

    68030 software

    - -

    Here're listed some Atari programs that don't work on STs/STEs because -they require 68030 CPU, but work in Hatari TT-emulation when using -ST-resolution

    - - - - - - - - - - - - - - - - - - - - - -
    68030 software
    TitleWorkingSoundComment
    TT/Falcon bytetros (ray//.tSCc)yes glasstro, bragg256, 256mbrot, yabt
    Movie playeryes 68030 version
    - -

    (Naturally these work also on TTs and Falcons)

    -

    @@ -2137,8 +3278,7 @@ ST-resolution

    src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" border="0" height="31" width="88"> -
    Matthias Arndt -November 30 2005
    + June 2010