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1.1.1.17 root 6: content="User's manual for the Atari ST emulator Hatari" />
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1.1.1.5 root 61:
62: <body>
63:
1.1.1.12 root 64: <h1 class="pageheader">Hatari User's Manual</h1>
1.1.1.5 root 65:
1.1.1.12 root 66: <p class="pageheader">
1.1.1.21! root 67: Version 2.1.0, February 2018
1.1.1.3 root 68: </p>
1.1.1.12 root 69: <p class="pageheader">
1.1.1.8 root 70: Manual written by: <strong>Thomas Huth</strong>, <strong>Matthias Arndt</strong>
1.1.1.10 root 71: & <strong>Eero Tamminen</strong>
1.1.1.2 root 72: </p>
1.1.1.12 root 73: <p class="pageheader">
1.1.1.17 root 74: Hatari on the WWW:
75: <strong>
76: <a href="http://hatari.tuxfamily.org/">http://hatari.tuxfamily.org/</a>
77: </strong>
1.1.1.2 root 78: </p>
1.1 root 79:
1.1.1.17 root 80: <h2 class="no-TOC">Index</h2>
1.1.1.5 root 81:
1.1.1.17 root 82: <div id="generated-toc">
83: <!-- The TOC is generated automatically via JavaScript -->
84: </div>
1.1.1.5 root 85:
1.1.1.17 root 86: <h2>Introduction</h2>
1.1 root 87:
1.1.1.17 root 88: <h3>General description</h3>
1.1 root 89: <p>
1.1.1.21! root 90: Hatari is an Atari ST, STE, TT and Falcon emulator for Linux, *BSD, macOS,
1.1.1.13 root 91: Windows and other Systems which are supported by the SDL library.
1.1.1.4 root 92: The emulator is open source software and is distributed under the terms of the
1.1.1.7 root 93: <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General
94: Public License (GPL)</a>.
1.1.1.4 root 95: </p>
96: <p>
1.1.1.3 root 97: The Atari ST was a 16/32 bit computer system which was first released by Atari
1.1.1.4 root 98: in 1985. Using the Motorola 68000 CPU, it was a very popular computer having
99: quite a lot of CPU power at that time. See Appendix B for details on emulation
100: in general.
1.1.1.3 root 101: </p>
102: <p>
1.1.1.4 root 103: Unlike many other Atari ST emulators which try to give you a good
104: environment for running GEM applications, Hatari tries to emulate the hardware
105: of a ST as close as possible so that it is able to run most of the old ST games
106: and demos. Of course you can run normal GEM applications with Hatari, too.
1.1 root 107: </p>
108:
1.1.1.17 root 109: <h3>Features</h3>
1.1 root 110: <ul>
1.1.1.16 root 111: <li>68000 - 68040 emulation via the UAE CPU core
1.1.1.21! root 112: (additional 68060 and MMU emulation only with the WinUAE CPU core)</li>
1.1.1.7 root 113: <li>ST RAM size variable (from 512kiB up to 14MiB are possible)</li>
1.1.1.19 root 114: <li>TT RAM size variable (from 0 up to 256MiB are possible)</li>
1.1.1.3 root 115: <li>optional cartridge images for the ST ROM port</li>
1.1.1.2 root 116: <li>most of the ST specific hardware</li>
1.1 root 117: <li>ST Shifter with ST-High, ST-Medium and ST-Low resolutions,
1.1.1.7 root 118: overscan effects for all borders in color resolutions</li>
1.1.1.6 root 119: <li>512 color ST palette</li>
1.1.1.13 root 120: <li>Spec512 mode support for low and medium resolutions</li>
1.1.1.7 root 121: <li>many raster effects </li>
1.1.1.8 root 122: <li>scaling of low resolutions by factor two</li>
1.1.1.7 root 123: <li>interleaved lines rendering of ST-medium and (scaled) ST-low
124: resolutions for the TV "monitor type"</li>
1.1.1.8 root 125: <li>Blitter chip emulation</li>
1.1.1.2 root 126: <li>PSG YM2149 emulation (soundchip) including STFM samples</li>
1.1.1.8 root 127: <li>Printer port emulation on hardware level (print to file)</li>
1.1.1.10 root 128: <li>RS232 emulation</li>
129: <li>MIDI input/output/through emulation</li>
1.1.1.21! root 130: <li>Mega ST(E) real time clock (for Mega-ST and Mega-STE mode)</li>
1.1.1.3 root 131: <li>IKBD emulation (keyboard, mouse and joystick) with custom
1.1.1.7 root 132: keyboard mapping</li>
1.1 root 133: <li>joystick emulation via cursor keys and joystick emulation via a
1.1.1.7 root 134: connected PC joystick</li>
1.1.1.18 root 135: <li>FDC (floppy disk controller) emulation using floppy disk images
136: in standard formats (*.ST, *.MSA, *.DIM and *.STX)</li>
137: <li>FDC emulation via the IPF support library for using
138: *.IPF, *.RAW and *.CTR images</li>
1.1.1.5 root 139: <li>support for packed disk images (PkZip and Gzip)</li>
1.1.1.12 root 140: <li>optional write-protection for floppy disk images</li>
1.1.1.18 root 141: <li>ACSI emulation for hard drive support (with basic support for extended
142: host adapter protocol to access disks > 1 GB)</li>
143: <li>GEMDOS interface driver to mount directories as hard drives
1.1.1.12 root 144: with optional write-protection</li>
1.1.1.7 root 145: <li>support for memory snapshots (save whole system state)</li>
1.1.1.2 root 146: <li>driver for extended VDI resolutions</li>
147: <li>recording of sound as .WAV and .YM files</li>
1.1.1.8 root 148: <li>screenshots in PNG or BMP format</li>
1.1.1.12 root 149: <li>AVI animation capturing with sound</li>
1.1.1.8 root 150: <li>TOS versions 1.00, 1.02, 1.04 and 2.06 (and EmuTOS) can be used in ST mode.</li>
1.1 root 151: </ul>
1.1.1.5 root 152:
1.1.1.7 root 153: <h4>STE hardware emulation</h4>
1.1.1.13 root 154: <p>There is support for following additional STE features:</p>
1.1.1.5 root 155: <ul>
156: <li>horizontal and vertical hardware fine scrolling</li>
157: <li>split screen techniques / in-screen video address manipulations</li>
1.1.1.8 root 158: <li>(STE specific) left border opening</li>
1.1.1.5 root 159: <li>4096 colors STE palette</li>
1.1.1.12 root 160: <li>Stereo DMA sample sound</li>
1.1.1.17 root 161: <li>Microwire/LMC1992 emulation</li>
1.1.1.7 root 162: <li>STE joypads</li>
1.1.1.8 root 163: <li>TOS versions 1.06, 1.62, 2.05 and 2.06 (and EmuTOS) can be used in STE mode.</li>
1.1.1.5 root 164: </ul>
1.1.1.21! root 165: <p>
! 166: Hatari can also emulate a Mega-STE, which had slightly different hardware
! 167: compared to a normal STE (like a built-in real time clock chip).
! 168: </p>
1.1.1.5 root 169:
1.1.1.12 root 170: <h4>Experimental TT hardware emulation</h4>
1.1.1.13 root 171: <p>There is support for following additional TT features:</p>
1.1.1.7 root 172: <ul>
173: <li>TT low/med/high resolution support</li>
174: <li>ST/TT palette switching and video shifter</li>
1.1.1.19 root 175: <li>RAM up to 14MiB (ST-RAM) and up to 256 MiB (TT-RAM)</li>
1.1.1.8 root 176: <li>Only TOS version 3.06 (and EmuTOS) can be used in TT mode.</li>
1.1.1.7 root 177: </ul>
1.1.1.21! root 178: <p>
! 179: Note that TT emulation is incomplete – additional hardware like the
! 180: second MFP and the SCC UARTs is not emulated yet.
! 181: </p>
1.1.1.7 root 182:
1.1.1.12 root 183: <h4>Falcon hardware emulation</h4>
1.1.1.13 root 184: <p>There is support for following additional Falcon features:</p>
1.1.1.7 root 185: <ul>
1.1.1.16 root 186: <li>Partial Videl and Videl borders emulation for all Falcon screen modes</li>
1.1.1.12 root 187: <li>Aspect correction and scaling of small resolutions by an integer factor</li>
1.1.1.7 root 188: <li>STE/Falcon palette switching and shifter</li>
189: <li>Mono/RGB/VGA/TV monitor types</li>
1.1.1.12 root 190: <li>DSP co-processor emulation</li>
1.1.1.19 root 191: <li>RAM up to 14MiB (ST-RAM) and up to 256 MiB (TT-RAM)</li>
1.1.1.12 root 192: <li>Experimental microphone (jack) emulation</li>
1.1.1.19 root 193: <li>Experimental Crossbar sound matrix (ADC (mic & PSG), DAC, DMA, DSP)
1.1.1.12 root 194: interconnect emulation + support for the additional DMA sound
195: sample rates</li>
1.1.1.18 root 196: <li>Experimental IDE master and slave emulation for hard drive support</li>
1.1.1.8 root 197: <li>TOS versions 4.00, 4.02, 4.04 and 4.92 (and EmuTOS) can be used in Falcon mode.</li>
1.1.1.7 root 198: </ul>
199:
1.1.1.12 root 200: <p>See the developers' <span class="file">doc/todo.txt</span> file
201: (included with Hatari sources) for the details on the few remaining
202: emulation gaps and the <a href="compatibility.html">Hatari Atari
203: Software Compatibility List</a> for which Atari programs are known
204: to be affected by them.</p>
1.1.1.5 root 205:
206:
1.1.1.17 root 207: <h3>System requirements</h3>
1.1.1.5 root 208:
209: <p>
1.1.1.21! root 210: Hatari needs a fast machine (1 GHz or more for ST/STE emulation, > 2 GHz
! 211: for Falcon emulation) which is running a POSIX compatible operating system
! 212: (preferably GNU/Linux) that supports the SDL library.
! 213: There are also some ports to other operating systems like macOS or Windows,
! 214: but they are not used by the developers, so such builds are normally not very
! 215: well tested.
1.1.1.5 root 216: </p>
217:
1.1.1.17 root 218: <h2>Compiling and running</h2>
1.1.1.5 root 219:
1.1.1.17 root 220: <h3>Compiling Hatari</h3>
1.1.1.5 root 221:
1.1.1.13 root 222: <p>Required:</p>
223: <ul>
224: <li>A C compiler. Preferably GCC, but others have worked too.</li>
225: <li>A working CMake installation. See
226: <a href="http://www.cmake.org/">http://www.cmake.org/</a> for details.
227: <li>The SDL library v1.2.10 or newer. You can get it from
228: <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>.
229: </li>
230: <li>The zLib compression library. You can get it from
231: <a href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>.
232: </li>
233: </ul>
234:
235: <p>Optional:</p>
236: <ul>
237: <li>The PNG image library for PNG format screenshots and to
238: decrease AVI video recording file sizes. You can get it from
239: <a href="http://www.libpng.org/">http://www.libpng.org/</a>.</li>
240: <li>The GNU Readline library for Hatari debugger command line editing.</li>
241: <li>The Xlib library to support Hatari Python UI window embedding
242: on systems with the X window system (Linux and other unixes).</li>
243: <li>The portaudio library for Falcon microphone recording support</li>
244: </ul>
245: <p>
246: The versions available in your Linux distribution will be sufficient
247: in most cases, but make sure you have also the header files installed
248: for the libraries as well! Typically they're in a corresponding -dev
249: package.
1.1.1.3 root 250: </p>
1.1.1.13 root 251:
252: <p>
253: After you've verified that you have the required libraries and their
254: development files, change to the <span class="file">hatari/</span>
255: directory. Create a <span class="file">build/</span> directory under
256: it and configure the build system for your environment:
1.1.1.10 root 257: <pre>
1.1.1.13 root 258: mkdir -p build
259: cd build
260: cmake ..
1.1.1.10 root 261: </pre>
1.1.1.3 root 262: <p>
263: Then compile Hatari by typing <span class="commandline">make</span>.
1.1.1.13 root 264: If all works fine, you'll get the executable <span class="commandline">hatari</span>
1.1.1.3 root 265: in the src/ subdirectory.
1.1.1.2 root 266: </p>
1.1.1.13 root 267: <p>
268: Note: Instead of calling CMake directly, you can also use the supplied
269: configure script to run CMake and to give the arguments (like install
270: prefix) in a format familiar from GNU Autotools using programs. Type
271: "<span class="commandline">./configure --help</span>"
272: to see all the options supported by this script.
273: </p>
1.1.1.5 root 274:
1.1.1.17 root 275: <h3>Installation of a TOS ROM</h3>
1.1.1.5 root 276:
1.1.1.6 root 277: <p>
278: Before you can start Hatari, you have to copy a TOS ROM image to the data
1.1.1.13 root 279: directory (<span class="file"><prefix>/share/hatari/</span>, by
280: default <span class="file">/usr/local/share/hatari/</span>) and
1.1.1.3 root 281: rename it to <span class="commandline">tos.img</span>, or use the
282: <span class="commandline">--tos</span> command line option to tell
283: Hatari where to find a TOS ROM.
1.1 root 284: Hatari needs a TOS ROM image because this contains the operating system
1.1.1.6 root 285: of the emulated Atari.
286: </p>
287: <p>
288: Unfortunately it is not possible to ship an original ROM
1.1.1.5 root 289: image with the Hatari package since these images are still copyrighted.
290: But you can easily create an image with a real ST and one of those various
1.1.1.12 root 291: ROM-image programs for the ST (search for "TOSDUMP" with your
1.1.1.5 root 292: favourite internet search engine). If your old ST does not work anymore, you
293: can also try to search the internet directly for corresponding TOS ROM image,
294: but don't ask the Hatari team where to get one. </p>
295: <p> Another solution is EmuTOS, which is also shipped with the official
296: release versions of Hatari. EmuTOS is an open-source TOS clone. You can find
297: it at:
298: <a href="http://emutos.sourceforge.net/">http://emutos.sourceforge.net/</a>.
299: It is not the best solution for playing games or running other old software
1.1.1.8 root 300: due to compatibility issues (see <span class="file">emutos.txt</span> for
301: more details), but it's free and compatible with Hatari.</p>
1.1.1.20 root 302: <p>If you do not specify a TOS image on the commandline and Hatari
303: cannot find a suitable TOS image in the default dir, you'll get the
304: chance to select a TOS image file from the GUI. </p>
1.1.1.5 root 305:
1.1.1.17 root 306: <h3>Installation of the binary</h3>
1.1.1.5 root 307:
1.1.1.13 root 308: <p> Type <span class="commandline">make install</span> as "root" user to
309: do a systemwide installation.</p>
310: <p>Assuming you didn't change the default installation prefix and that
311: <span class="file">/usr/local/bin/</span> is in your PATH, you should
312: be now able to start the Hatari executable from anywhere.</p>
1.1 root 313: <p> When you finally have got a TOS image, try starting Hatari with the
1.1.1.3 root 314: option <span class="commandline">--help</span> to find out more about
315: its command line parameters. </p>
1.1.1.5 root 316:
1.1.1.17 root 317: <h3>Running Hatari for the first time</h3>
1.1.1.5 root 318:
1.1.1.3 root 319: <p> Now type <span class="commandline">hatari</span> to run the
320: emulator for the first time. If all goes
321: well, you should now be presented with a window showing you the
322: familiar
323: little green desktop of the Atari ST. Press <span class="key">F12</span>
324: to turn on the GUI to
325: configure Hatari to suit your needs, press <span class="key">F11</span>
326: to toggle windowed and fullscreen mode. </p>
1.1.1.5 root 327:
1.1.1.17 root 328: <h3>Configuration options precedence</h3>
329:
330: <p>Hatari settings can come from several sources, with later ones
331: overriding the earlier given ones:
332: <ul>
333: <li>Builtin Hatari default options (which are different for old UAE and WinUAE
334: CPU core builds, former defaults to ST, latter to Falcon)</li>
335: <li>Global <span class="commandline">/etc/hatari.cfg</span>
336: (or <span class="commandline">/usr/local/etc/hatari.cfg</span>)
337: configuration file</li>
338: <li>User specific <span class="commandline">~/.hatari/hatari.cfg</span>
339: configuration file</li>
340: <li>Command line arguments
341: <li>Option changes done at run-time in Hatari options GUI, with debugger "setopt"
342: command or through the (optionally enabled) Hatari control socket.
343: </ul>
344:
1.1.1.19 root 345: <p>Some of the run-time changes require emulation to be reset for them
1.1.1.17 root 346: to take effect.</p>
347:
348:
349: <h2>Command line options and arguments</h2>
1.1.1.5 root 350:
1.1.1.7 root 351: <p>Usage:</p>
352: <pre>
1.1.1.13 root 353: hatari [options] [disk image | directory | Atari program ]
1.1.1.7 root 354: </pre>
355:
1.1.1.13 root 356: <p>As an argument one can give either a name of:</p>
357: <ul>
358: <li>A floppy disk image,
1.1.1.18 root 359: <li>A directory that should be emulated as a virtual GEMDOS HD, or</li>
1.1.1.13 root 360: <li>An Atari program that should be autostarted. In this case
361: the program's directory will be used as the C: drive from
362: where this program will be started.
1.1.1.21! root 363: </li>
1.1.1.13 root 364: </ul>
1.1.1.21! root 365: (These arguments are shortcuts for "--disk-a", "--harddisk" and "--auto"
! 366: options listed below.)
1.1.1.13 root 367:
368: <p>Booting will be done from the disk image or directory that's given
369: last on the command line as an option or the argument (and which
370: corresponds to A: or C:).</p>
371:
1.1.1.8 root 372: <p>Hatari command line options are split into several categories:</p>
1.1.1.7 root 373:
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385:
386: <h3>General options</h3>
1.1.1.18 root 387: <p class="parameter">-h,
388: --help</p>
1.1.1.17 root 389: <p class="paramdesc">Print command line options and
390: terminate</p>
1.1.1.18 root 391: <p class="parameter">-v,
392: --version</p>
1.1.1.17 root 393: <p class="paramdesc">Print version information and
394: terminate</p>
1.1.1.18 root 395: <p class="parameter">--confirm-quit
1.1.1.17 root 396: <bool></p>
397: <p class="paramdesc">Whether Hatari confirms quitting</p>
1.1.1.18 root 398: <p class="parameter">-c, --configfile
1.1.1.17 root 399: <filename></p>
400: <p class="paramdesc">Read additional configuration values from
401: <file>, these override values read from the global and
402: user configuration files
403: </p>
1.1.1.18 root 404: <p class="parameter">-k, --keymap
1.1.1.17 root 405: <file></p>
406: <p class="paramdesc">load keyboard mapping from
407: <file></p>
1.1.1.18 root 408: <p class="parameter">--fast-forward
1.1.1.17 root 409: <bool></p>
410: <p class="paramdesc">On fast machine helps skipping (fast
411: forwarding) Hatari output</p>
1.1.1.21! root 412: <p class="parameter">--auto <program></p>
! 413: <p class="paramdesc">Autostarts given program, if TOS finds it.
! 414: Program needs to be given with full path it will have under
! 415: emulation, for example "C:\DIR\PROGRAM.PRG"</p>
1.1.1.13 root 416:
417: <h3>Common display options</h3>
1.1.1.18 root 418: <p class="parameter">-m,
419: --mono</p>
1.1.1.17 root 420: <p class="paramdesc">Start in monochrome mode instead of
421: color</p>
1.1.1.18 root 422: <p class="parameter">--monitor
1.1.1.17 root 423: <x></p>
424: <p class="paramdesc">Select monitor type (x =
425: mono/rgb/vga/tv)</p>
1.1.1.21! root 426: <p class="parameter">--tos-res <x></p>
! 427: <p class="paramdesc">Select TOS resolution for color monitors
! 428: (x = low/med/high/ttlow/ttmed)</p>
1.1.1.18 root 429: <p class="parameter">-f,
430: --fullscreen</p>
1.1.1.17 root 431: <p class="paramdesc">Start the emulator in fullscreen
432: mode</p>
1.1.1.18 root 433: <p class="parameter">-w, --window</p>
434: <p class="paramdesc">Start the emulator in windowed mode</p>
435: <p class="parameter">--grab</p>
436: <p class="paramdesc">Grab mouse (also) in windowed mode</p>
1.1.1.21! root 437: <p class="parameter">--resizable <bool></p>
! 438: <p class="paramdesc">Allow window resizing</p>
! 439: <p class="paramdesc">NOTE: this is supported only by Hatari SDL2 build</p>
1.1.1.18 root 440: <p class="parameter">--borders <bool></p>
441: <p class="paramdesc">Show ST/STE/Falcon screen borders
442: (for low/med resolution overscan demos)</p>
443: <p class="parameter">--frameskips
1.1.1.17 root 444: <x></p>
445: <p class="paramdesc">Skip <x> frames after each
446: displayed frame to accelerate emulation (0=disabled, >4 uses
447: automatic frameskip with given value as maximum)</p>
1.1.1.18 root 448: <p class="parameter">--slowdown <x></p>
449: <p class="paramdesc">Slow down emulation by factor of x
450: (used as multiplier for VBL wait time)</p>
451: <p class="parameter">--statusbar
1.1.1.17 root 452: <bool></p>
453: <p class="paramdesc">Show statusbar (with floppy leds etc
454: etc)</p>
1.1.1.18 root 455: <p class="parameter">--drive-led
1.1.1.17 root 456: <bool></p>
457: <p class="paramdesc">Show overlay drive led when statusbar
458: isn’t shown</p>
1.1.1.18 root 459: <p class="parameter">--max-width
460: <x></p>
461: <p class="paramdesc">Preferred / maximum window width
462: for borders / zooming</p>
463: <p class="parameter">--max-height
464: <x></p>
465: <p class="paramdesc">Preferred / maximum window height
466: for borders / zooming</p>
467: <p class="parameter">--bpp
1.1.1.17 root 468: <bool></p>
469: <p class="paramdesc">Force internal bitdepth (x =
470: 8/15/16/32, 0=disable)</p>
1.1.1.21! root 471: <p class="parameter">--disable-video
! 472: <bool></p>
! 473: <p class="paramdesc">Run emulation without displaying video (audio only)</p>
1.1.1.13 root 474:
475: <h3>ST/STE specific display options</h3>
1.1.1.18 root 476: <p class="parameter">--desktop-st
1.1.1.17 root 477: <bool></p>
1.1.1.20 root 478: <p class="paramdesc">
479: NOTE: this has effect only for SDL1 Hatari build. In SDL2 build,
480: <i>--desktop</i> option controls also ST/STe mode.</p>
481: <p class="paramdesc">Whether to use desktop resolution on fullscreen
482: to avoid issues related to resolution switching (messing multi-screen
483: setups, several seconds delay needed for resolution switching by some
484: LCD monitors and the resulting sound break). Otherwise fullscreen will
485: use a resolution that is closest to the Hatari window size.</p>
486: <p class="paramdesc">As Hatari ST/STe display code doesn't support
487: zooming (except low-rez doubling), it doesn't get scaled (by Hatari or
488: monitor) when this is enabled, and you may get large black borders
489: around ST/STe screen. Therefore this is mainly useful only if you
490: suffer from the described effects, but still want to grab mouse and
491: remove other distractions from the screen just by toggling fullscreen
492: mode. (disabled by default)</p>
1.1.1.18 root 493: <p class="parameter">--spec512
1.1.1.17 root 494: <x></p>
495: <p class="paramdesc">Hatari uses this threshold to decide
496: when to render a screen with the slower but more accurate
497: Spectrum512 screen conversion functions (0 <= x <= 512,
498: 0=disable)</p>
1.1.1.18 root 499: <p class="parameter">-z, --zoom
1.1.1.17 root 500: <x></p>
501: <p class="paramdesc">Zoom (double) low resolution (1=no,
502: 2=yes)</p>
1.1.1.20 root 503: <p class="parameter">--video-timing
504: <x></p>
505: <p class="paramdesc">Wakeup State for MMU/GLUE (x=ws1/ws2/ws3/ws4/random,
506: default ws3). When powering on, the STF will randomly choose one of these
507: wake up states. The state will then affect the timings where border removals
508: and other video tricks should be made, which can give different results on
509: screen. For example, WS3 is known to be compatible with many demos, while WS1 can show
510: more problems.</p>
1.1.1.13 root 511:
1.1.1.18 root 512: <h3>TT/Falcon specific display options</h3>
513: <p>
514: Zooming to sizes specified below is internally done using integer scaling
515: factors. This means that different Atari resolutions may show up with
516: different sizes, but they are never blurry.
517: <p class="parameter">--desktop <bool></p>
1.1.1.17 root 518: <p class="paramdesc">Whether to use desktop resolution on
519: fullscreen to avoid issues related to resolution switching.
520: Otherwise fullscreen will use a resolution that is closest to the
521: Hatari window size. (enabled by default)</p>
1.1.1.18 root 522: <p class="parameter">--force-max
1.1.1.17 root 523: <bool></p>
524: <p class="paramdesc">Hatari window size is forced to
525: specified maximum size and black borders used when Atari resolution
526: doesn’t scale evenly to it. This is most useful when
527: recording videos of Falcon demos that change their resolution.
528: (disabled by default)</p>
1.1.1.18 root 529: <p class="parameter">--aspect
1.1.1.17 root 530: <bool></p>
531: <p class="paramdesc">Whether to do monitor aspect ratio
532: correction (enabled by default)</p>
1.1.1.13 root 533:
1.1.1.8 root 534: <h3>VDI options</h3>
1.1.1.18 root 535: <p class="parameter">--vdi
1.1.1.17 root 536: <bool></p>
537: <p class="paramdesc">Whether to use VDI screen mode</p>
1.1.1.18 root 538: <p class="parameter">--vdi-planes
1.1.1.17 root 539: <x></p>
540: <p class="paramdesc">Use extended VDI resolution with bit
541: depth <x> (x = 1, 2 or 4)</p>
1.1.1.18 root 542: <p class="parameter">--vdi-width
1.1.1.17 root 543: <w></p>
544: <p class="paramdesc">Use extended VDI resolution with width
545: <w> (320 < w <= 1280)</p>
1.1.1.18 root 546: <p class="parameter">--vdi-height
1.1.1.17 root 547: <h></p>
548: <p class="paramdesc">Use extended VDI resolution with height
549: <h> (200 < h <= 960)</p>
1.1.1.13 root 550:
551: <h3>Screen capture options</h3>
1.1.1.18 root 552: <p class="parameter">--crop
1.1.1.17 root 553: <bool></p>
554: <p class="paramdesc">Remove statusbar from the screen
555: captures</p>
1.1.1.18 root 556: <p class="parameter">--avirecord</p>
1.1.1.19 root 557: <p class="paramdesc">Start AVI recording. Note: recording will
558: automatically stop when emulation resolution changes.</p>
559: <p class="parameter">--avi-vcodec <x></p>
560: <p class="paramdesc">Select AVI video codec (x = bmp/png).
561: PNG compression can be <em>much</em> slower than using the uncompressed BMP
562: format, but uncompressed video content takes huge amount of space.</p>
563: <p class="parameter">--png-level <x></p>
564: <p class="paramdesc">Select PNG compression level for AVI video (x = 0-9).
565: Both compression efficiency and speed depend on the compressed
566: screen content. Highest compression level (9) can be <em>really</em>
567: slow with some content. Levels 3-6 should compress nearly as well
568: with clearly smaller CPU overhead.</p>
569: <p class="parameter">--avi-fps <x></p>
570: <p class="paramdesc">Force AVI frame rate (x = 50/60/71/...)</p>
571: <p class="parameter">--avi-file <file></p>
572: <p class="paramdesc">Use <file> to record AVI</p>
1.1.1.13 root 573:
1.1.1.8 root 574: <h3>Devices options</h3>
1.1.1.18 root 575: <p class="parameter">-j,
576: --joystick <port></p>
1.1.1.17 root 577: <p class="paramdesc">Emulate joystick with cursor keys in
578: given port (0-5)</p>
1.1.1.18 root 579: <p class="parameter">--joy<port>
1.1.1.17 root 580: <type></p>
581: <p class="paramdesc">Set joystick type (none/keys/real) for
582: given port</p>
1.1.1.18 root 583: <p class="parameter">--printer
1.1.1.17 root 584: <file></p>
585: <p class="paramdesc">Enable printer support and write data
586: to <file></p>
1.1.1.21! root 587: <p class="parameter">--midi <bool></p>
! 588: <p class="paramdesc">Enable MIDI support (PortMidi only)</p>
1.1.1.18 root 589: <p class="parameter">--midi-in
1.1.1.17 root 590: <filename></p>
591: <p class="paramdesc">Enable MIDI support and write MIDI data
1.1.1.21! root 592: to <file> (Linux only)</p>
1.1.1.18 root 593: <p class="parameter">--midi-out
1.1.1.17 root 594: <filename></p>
595: <p class="paramdesc">Enable MIDI support and read MIDI data
1.1.1.21! root 596: from <file> (Linux only)</p>
1.1.1.18 root 597: <p class="parameter">--rs232-in
1.1.1.17 root 598: <filename></p>
599: <p class="paramdesc">Enable serial port support and use
600: <file> as the input device</p>
1.1.1.18 root 601: <p class="parameter">--rs232-out
1.1.1.17 root 602: <filename></p>
603: <p class="paramdesc">Enable serial port support and use
604: <file> as the output device</p>
1.1.1.13 root 605:
1.1.1.21! root 606: <h3>Floppy drive options</h3>
1.1.1.18 root 607: <p class="parameter">--drive-a
608: <bool></p>
609: <p class="paramdesc">Enable/disable drive A (default is on)</p>
610: <p class="parameter">--drive-b
611: <bool></p>
612: <p class="paramdesc">Enable/disable drive B (default is on)</p>
613: <p class="parameter">--drive-a-heads
614: <x></p>
615: <p class="paramdesc">Set number of heads for drive A (1=single sided, 2=double sided)</p>
616: <p class="parameter">--drive-b-heads
617: <x></p>
618: <p class="paramdesc">Set number of heads for drive B (1=single sided, 2=double sided)</p>
619: <p class="parameter">--disk-a
1.1.1.17 root 620: <file></p>
621: <p class="paramdesc">Set disk image for floppy drive A</p>
1.1.1.18 root 622: <p class="parameter">--disk-b
1.1.1.17 root 623: <file></p>
624: <p class="paramdesc">Set disk image for floppy drive B</p>
1.1.1.18 root 625: <p class="parameter">--protect-floppy
1.1.1.17 root 626: <x></p>
627: <p class="paramdesc">Write protect floppy image contents
628: (on/off/auto). With "auto" option write protection is according to
1.1.1.18 root 629: the disk image file attributes</p>
1.1.1.21! root 630:
! 631: <h3>Hard drive options</h3>
! 632: <p class="parameter">-d, --harddrive
! 633: <dir></p>
! 634: <p class="paramdesc">GEMDOS HD emulation. Emulate hard disk partition(s)
! 635: with <dir> contents. If directory contains only single letter
! 636: (C-Z) subdirectories, each of these subdirectories will be treated
! 637: as a separate partition, otherwise the given directory itself will
! 638: be assigned to drive "C:". In the multiple partition case, the
! 639: letters used as the subdirectory names will determine to which
! 640: drives/partitions they’re assigned. If <dir> is
! 641: an empty string, then harddrive's emulation is disabled</p>
1.1.1.18 root 642: <p class="parameter">--protect-hd
1.1.1.17 root 643: <x></p>
1.1.1.18 root 644: <p class="paramdesc">Write protect hard drive <dir>
1.1.1.17 root 645: contents (on/off/auto). With "auto" option the protection can be
646: controlled by setting individual files attributes as it disables
1.1.1.18 root 647: the file attribute modifications for the GEMDOS HD
648: emulation</p>
649: <p class="parameter">--gemdos-case <x></p>
1.1.1.17 root 650: <p class="paramdesc">Specify whether new dir/filenames are forced to be
1.1.1.20 root 651: in upper or lower case with GEMDOS HD emulation. Off/upper/lower, off by default
1.1.1.17 root 652: </p>
1.1.1.21! root 653: <p class="parameter">--gemdos-time <x></p>
! 654: <p class="paramdesc">Specify what file modification timestamps should be used,
! 655: emulation internal (atari) ones, or ones from the machine (host) on which
! 656: the machine is running. While Atari emulation and host clocks are in sync
! 657: at Hatari startup, they will diverge while emulation is running, especially
! 658: if you use fast forward. Default is "atari". If you modify files accessed
! 659: by the Atari side, directly from the host side while Hatari is already
! 660: running, you may want to use "host" option</p>
! 661: <p class="parameter">--gemdos-conv <bool></p>
! 662: <p class="paramdesc">Whether GEMDOS file names with 8-bit (non-ASCII) characters
! 663: are converted between Atari and host character sets. On Linux, host file
! 664: name character set is assumed to be UTF-8. This option is disabled by
! 665: default, in case you've transferred files from Atari machine without
! 666: proper file name conversion (e.g. by zipping them on Atari and
! 667: unzipping on PC)</p>
! 668: <p class="parameter">--gemdos-drive <drive></p>
! 669: <p class="paramdesc">Assign (seprately specified) GEMDOS HD to given
! 670: drive letter (C-Z) instead of default C:, or use "skip" to specify
! 671: that Hatari should add GEMDOS HD after IDE and ACSI drives (assumes
! 672: Hatari and native HD driver parse same number of partitions from
! 673: HD images partition tables)</p>
1.1.1.18 root 674: <p class="parameter">--acsi
1.1.1.17 root 675: <file></p>
1.1.1.18 root 676: <p class="paramdesc">Emulate an ACSI hard drive with an image
1.1.1.17 root 677: <file></p>
1.1.1.18 root 678: <p class="parameter">--ide-master
1.1.1.17 root 679: <file></p>
1.1.1.18 root 680: <p class="paramdesc">Emulate an IDE master hard drive with an
1.1.1.17 root 681: image <file></p>
1.1.1.18 root 682: <p class="parameter">--ide-slave
1.1.1.17 root 683: <file></p>
1.1.1.18 root 684: <p class="paramdesc">Emulate an IDE slave hard drive with an
1.1.1.17 root 685: image <file></p>
1.1.1.18 root 686: <p class="parameter">--fastfdc
1.1.1.17 root 687: <bool></p>
1.1.1.18 root 688: <p class="paramdesc">Speed up FDC emulation (can cause
1.1.1.17 root 689: incompatibilities)</p>
1.1.1.13 root 690:
1.1.1.8 root 691: <h3>Memory options</h3>
1.1.1.17 root 692: <p class="parameter">
1.1.1.18 root 693: --memstate <file></p>
1.1.1.17 root 694: <p class="paramdesc">Load memory snap-shot <file></p>
1.1.1.18 root 695: <p class="parameter">-s, --memsize
1.1.1.17 root 696: <x></p>
697: <p class="paramdesc">Set amount of emulated RAM, x = 1 to 14
1.1.1.21! root 698: MiB, or 0 for 512 KiB. Other values are considered as a size in KiB</p>
1.1.1.14 root 699:
700: <h3>ROM options</h3>
1.1.1.18 root 701: <p class="parameter">-t,
702: --tos <imagefile></p>
1.1.1.17 root 703: <p class="paramdesc">Specify TOS ROM image to use</p>
1.1.1.18 root 704: <p class="parameter">--patch-tos
1.1.1.17 root 705: <bool></p>
706: <p class="paramdesc">Use this option to enable/disable TOS
707: ROM patching. Experts only! Leave this enabled unless you know what
708: you are doing!</p>
1.1.1.18 root 709: <p class="parameter">--cartridge
1.1.1.17 root 710: <imagefile></p>
711: <p class="paramdesc">Use ROM cartridge image <file>
712: (only works if GEMDOS HD emulation and extended VDI resolution are
713: disabled)</p>
1.1.1.13 root 714:
1.1.1.20 root 715: <h3>Common CPU options</h3>
1.1.1.17 root 716: <p class="parameter">
1.1.1.18 root 717: --cpulevel <x></p>
1.1.1.17 root 718: <p class="paramdesc">Specify CPU (680x0) to use (use x >=
719: 1 with EmuTOS or TOS >= 2.06 only!)</p>
1.1.1.18 root 720: <p class="parameter">--cpuclock
1.1.1.17 root 721: <x></p>
1.1.1.20 root 722: <p class="paramdesc">Set the CPU clock (8, 16 or 32 MHz)</p>
1.1.1.18 root 723: <p class="parameter">--compatible
1.1.1.17 root 724: <bool></p>
725: <p class="paramdesc">Use a more compatible, but slower 68000
726: CPU mode with better prefetch accuracy and cycle counting</p>
1.1.1.13 root 727:
1.1.1.20 root 728: <h3>WinUAE CPU core options</h3>
729: <p class="parameter">--cpu-exact <bool></p>
730: <p class="paramdesc">Use cycle exact CPU emulation (cache emulation)</p>
731: <p class="parameter">--addr24 <bool></p>
732: <p class="paramdesc">Use 24-bit instead of 32-bit addressing mode (24-bit is enabled by default)</p>
733: <p class="parameter">--fpu <x></p>
734: <p class="paramdesc">FPU type (x=none/68881/68882/internal)</p>
735: <p class="parameter">--mmu <bool></p>
736: <p class="paramdesc">Use MMU emulation</p>
737:
1.1.1.8 root 738: <h3>Misc system options</h3>
1.1.1.17 root 739: <p class="parameter">
1.1.1.18 root 740: --machine <x></p>
1.1.1.21! root 741: <p class="paramdesc">Select machine type (x = st, megast, ste,
! 742: megaste, tt or falcon)</p>
1.1.1.18 root 743: <p class="parameter">--blitter
1.1.1.17 root 744: <bool></p>
745: <p class="paramdesc">Enable blitter emulation (ST only)</p>
1.1.1.18 root 746: <p class="parameter">--dsp <x></p>
1.1.1.17 root 747: <p class="paramdesc">Falcon DSP emulation (x = none, dummy
748: or emu, Falcon only)</p>
1.1.1.18 root 749: <p class="parameter">--timer-d
1.1.1.17 root 750: <bool></p>
751: <p class="paramdesc">Patch redundantly high Timer-D
752: frequency set by TOS. This about doubles Hatari speed (for ST/e
753: emulation) as the original Timer-D frequency causes most of the
754: interrupts.</p>
1.1.1.18 root 755: <p class="parameter">--fast-boot
1.1.1.17 root 756: <bool></p>
757: <p class="paramdesc">Patch TOS and initialize the so-called
758: "memvalid" system variables to by-pass the memory test of TOS, so
759: that the system boots faster.</p>
1.1.1.14 root 760:
761: <h3>Sound options</h3>
1.1.1.18 root 762: <p class="parameter">--mic
1.1.1.17 root 763: <bool></p>
764: <p class="paramdesc">Enable/disable (Falcon only)
765: microphone</p>
1.1.1.18 root 766: <p class="parameter">--sound
1.1.1.17 root 767: <x></p>
768: <p class="paramdesc">Sound frequency: 6000-50066. "off"
769: disables the sound and speeds up the emulation. To prevent extra
770: sound artifacts, the frequency should be selected so that it either
771: matches evenly with the STE/TT/Falcon sound DMA (6258, 12517,
772: 250033, 50066 Hz) or your sound card frequencies (11025, 22050,
773: 44100 or 6000...48000 Hz). Check what your sound card supports.</p>
1.1.1.18 root 774: <p class="parameter">--sound-buffer-size
1.1.1.17 root 775: <x></p>
776: <p class="paramdesc">SDL’s sound buffer size: 10-100,
777: or 0 to use default buffer size. By default Hatari uses an SDL
1.1.1.20 root 778: buffer size of 1024 samples, which gives approximately 20-30 ms
1.1.1.17 root 779: of sound depending on the chosen sound frequency. Under some OS or
780: with not fully supported sound card, this default setting can cause
781: a bigger delay at lower frequency (nearly 0.5 sec). In that case,
782: you can use this option to force the size of the sound buffer to a
783: fixed number of milliseconds of sound (using 20 is often a good
784: choice if you have such problems). Most users will not need this
785: option.</p>
1.1.1.18 root 786: <p class="parameter">--sound-sync
1.1.1.17 root 787: <bool></p>
788: <p class="paramdesc">The emulation rate is nudged by +100 or
789: 0 or -100 micro-seconds on occasion. This prevents the sound buffer
790: from overflowing (long latency and lost samples) or underflowing
791: (short latency and repeated samples). The emulation rate smoothly
792: deviates by a maximum of 0.58% until synchronized, while the
793: emulator continuously generates every sound sample and the crystal
794: controlled sound system consumes every sample.<br />
795: (on|off, off=default)</p>
1.1.1.18 root 796: <p class="parameter">--ym-mixing
1.1.1.17 root 797: <x></p>
798: <p class="paramdesc">Select a method for mixing the three
799: YM2149 voice volumes together. "model" uses a mathematical model of
800: the YM voices, "table" uses a lookup table of audio output voltage
801: values measured on STF and "linear" just averages the 3 YM
802: voices.</p>
1.1.1.13 root 803:
1.1.1.8 root 804: <h3>Debug options</h3>
1.1.1.19 root 805: <p class="parameter">-W, --wincon</p>
806: <p class="paramdesc">Open console window (Windows only)</p>
1.1.1.18 root 807: <p class="parameter">-D,
808: --debug</p>
1.1.1.17 root 809: <p class="paramdesc">Toggle whether CPU exceptions invoke
810: the debugger</p>
1.1.1.18 root 811: <p class="parameter">--debug-except <flags></p>
812: <p class="paramdesc">Specify which exceptions invoke debugger, see
813: "--debug-except help" for available (comma separated) exception
814: flags.</p>
815: <p class="parameter">--bios-intercept</p>
816: <p class="paramdesc">
817: Toggle XBios command parsing. Allows Atari programs to use all Hatari
1.1.1.20 root 818: functionality and change Hatari state through Hatari specific
1.1.1.18 root 819: XBios(255) calls. XBios(20) printscreen calls produce also Hatari
820: screenshots.</p>
821: <p class="parameter">--conout <device></p>
1.1.1.17 root 822: <p class="paramdesc">Enable console (xconout vector functions) output
823: redirection for given <device> to host terminal. Device 2 is for
824: the (CON:) VT52 console, which vector function catches also EmuTOS panic
825: messages and MiNT console output, not just normal BIOS console output.</p>
1.1.1.18 root 826: <p class="parameter">--disasm <x></p>
1.1.1.17 root 827: <p class="paramdesc">Set disassembly options. 'uae' and 'ext' select
828: the dissasembly engine to use, bitmask sets output options for the
829: external disassembly engine and 'help' lists them.</p>
1.1.1.18 root 830: <p class="parameter">--natfeats <bool></p>
1.1.1.17 root 831: <p class="paramdesc">Enable/disable (basic) Native Features support.
832: E.g. EmuTOS uses it for debug output.</p>
1.1.1.18 root 833: <p class="parameter">--trace
834: <flags></p>
1.1.1.17 root 835: <p class="paramdesc">Activate debug traces, see
1.1.1.18 root 836: "--trace help" for available tracing flags</p>
837: <p class="parameter">--trace-file
1.1.1.17 root 838: <file></p>
839: <p class="paramdesc">Save trace output to <file>
840: (default=stderr)</p>
1.1.1.18 root 841: <p class="parameter">--parse
1.1.1.17 root 842: <file></p>
843: <p class="paramdesc">Parse/execute debugger commands from
844: <file></p>
1.1.1.18 root 845: <p class="parameter">--saveconfig</p>
1.1.1.17 root 846: <p class="paramdesc">Save Hatari configuration and exit.
847: Hatari UI needs Hatari configuration file to start, this can be
848: used to create it automatically.</p>
1.1.1.18 root 849: <p class="parameter">--no-parachute</p>
1.1.1.17 root 850: <p class="paramdesc">Disable SDL parachute to get Hatari
851: core dumps. SDL parachute is enabled by default to restore video
852: mode in case Hatari terminates abnormally while using non-standard
853: screen resolution.</p>
1.1.1.18 root 854: <p class="parameter">--control-socket
1.1.1.17 root 855: <file></p>
856: <p class="paramdesc">Hatari reads options from given socket
857: at run-time</p>
1.1.1.18 root 858: <p class="parameter">--log-file
1.1.1.17 root 859: <file></p>
860: <p class="paramdesc">Save log output to <file>
861: (default=stderr)</p>
1.1.1.18 root 862: <p class="parameter">--log-level
1.1.1.17 root 863: <x></p>
864: <p class="paramdesc">Log output level
865: (x=debug/todo/info/warn/error/fatal)</p>
1.1.1.18 root 866: <p class="parameter">--alert-level
1.1.1.17 root 867: <x></p>
868: <p class="paramdesc">Show dialog for log messages above
869: given level</p>
1.1.1.18 root 870: <p class="parameter">--run-vbls
1.1.1.17 root 871: <x></p>
872: <p class="paramdesc">Exit after X VBLs</p>
1.1.1.21! root 873: <p class="parameter">--benchmark</p>
! 874: <p class="paramdesc">Start in benchmark mode (use with --run-vbls).
! 875: This allows to measure the speed of the emulation in frames per second
! 876: by running at maximum speed (don't wait for VBL). Disable audio/video
! 877: output to have as little OS overhead as possible</p>
1.1.1.5 root 878:
1.1.1.7 root 879: <p>Type <span class="commandline">hatari --help</span> to list all
880: the command line options supported by a given version of Hatari.</p>
881:
1.1.1.17 root 882:
883: <h2>Using the emulated system</h2>
1.1.1.5 root 884:
1.1.1.18 root 885: <p> Once you've started Hatari successfully, you can use the emulator as
1.1.1.10 root 886: an almost complete Atari ST computer system. </p>
1.1.1.5 root 887:
1.1.1.17 root 888: <h3>The GUI</h3>
1.1.1.5 root 889:
1.1.1.3 root 890: <p>Press <span class="key">F12</span> to enter the GUI. Navigate it
891: with the mouse.
1.1 root 892: The GUI is rather self explanatory.</p>
1.1.1.5 root 893:
1.1.1.17 root 894: <h4 class="gui">The Main Menu</h4>
1.1.1.5 root 895:
896: <div class="floatimage">
1.1.1.17 root 897: <img src="images/main.png" width="500" height="304"
898: alt="Hatari's GUI - the main menu" />
1.1.1.5 root 899: </div>
900:
1.1.1.12 root 901: <p>
902: You can reach the other setup dialogs from the main menu by clicking on
903: the appropriate buttons.
904: </p>
905: <p>
906: You can load the current settings from a configuration file by clicking
1.1.1.20 root 907: on the <span class="button">Load config</span> button, and save
1.1.1.12 root 908: the current settings to a configuration file by clicking on
1.1.1.20 root 909: the <span class="button">Save config</span> button.
1.1.1.12 root 910: </p>
911: <p>
912: Click <span class="button">OK</span> to go back and continue the emulation.
913: All changed options will be applied.
914: </p>
915: <p>
1.1.1.20 root 916: Select the <em>"Reset machine"</em> option if you
1.1.1.12 root 917: want the emulated machine to perform a cold reset. This is equal to
918: switching the power off and on again on a real Atari machine.
919: </p>
920: <p>
921: Click <span class="button">Quit</span> to terminate Hatari
922: and return to the host OS.
923: </p>
924: <p>
925: Click <span class="button">Cancel</span> to abandon any
926: changes that you have made.
927: </p>
1.1.1.5 root 928:
1.1.1.10 root 929:
1.1.1.17 root 930: <h4 class="gui">The File Selector Dialog</h4>
1.1.1.10 root 931:
932: <div class="floatimage">
1.1.1.18 root 933: <img src="images/fileselector.png" width="640" height="400"
1.1.1.17 root 934: alt="Hatari's GUI - the fileselector" />
1.1.1.10 root 935: </div>
936:
937: <p>
938: The file selector dialog appears whenever you are prompted to choose a file
939: or folder.
940: </p>
941: <p>
1.1.1.17 root 942: To enter a folder or choose a file, simply click on the entry in the
943: main box of the dialog. To navigate in the file list, you can use the
944: scrollbar on the right with mouse, or use keyboard up + down arrow,
945: page up + down, Home and End keys.
1.1.1.10 root 946: </p>
947: <p>
948: You can use the three buttons in the upper right corner for additional folder
1.1.1.17 root 949: navigation. Click the <span class="button">..</span> button to go up one level
1.1.1.20 root 950: in the directory tree. The <span class="button">CWD</span> button takes you
951: to the current working directory (i.e. the folder that was current when
952: Hatari has been started). Click the <span class="button">~</span> button to
953: return to your home directory. The <span class="button">/</span> button can
954: be clicked to go to the root directory of the file system.
955: </p>
956: <p>
957: When you tick the <em>"Show hidden files"</em> setting, Hatari will
958: also show files that start with a dot in the file selection dialog.
1.1.1.10 root 959: </p>
960:
1.1.1.17 root 961: <h4 class="gui">The System Dialog</h4>
1.1.1.5 root 962:
963: <div class="floatimage">
1.1.1.20 root 964: <img src="images/system.png" width="500" height="288"
1.1.1.17 root 965: alt="Hatari's GUI - the system dialog" />
1.1.1.5 root 966: </div>
967:
1.1.1.7 root 968: <p>
1.1.1.18 root 969: The system dialog can be used to define the basic hardware attributes of
970: the machine that should be emulated.
1.1.1.7 root 971: </p>
972: <p>
1.1.1.18 root 973: The machine type option is used to select the type of Atari computer to
1.1.1.20 root 974: be emulated:
1.1.1.18 root 975: </p>
976: <ul>
977: <li>
1.1.1.20 root 978: The <strong>ST</strong> was the very first 16/32-bit computer from Atari.
979: Most older games and demos require an ST. TOS 1.00, 1.02, 1.04 or 2.06
980: is required for running in ST mode.</li>
1.1.1.18 root 981: <li>
1.1.1.20 root 982: The <strong>Mega-ST</strong> was an slightly improved version which also
983: provided the so-called blitter chip (for accelerating certain graphic
984: operations) and a Real Time Clock (RTC) chip.
1.1.1.18 root 985: </li>
986: <li>
1.1.1.20 root 987: The <strong>STE</strong> was introduced some years later and had some more
988: advanced hardware features, like the blitter chip, hardware scrolling and
989: DMA sample sound (but no Real Time Clock). There are not that many demos or
990: games that really require an STE but since most normal ST games/demos also
991: work with an STE, it's normally safe to always work in STE mode.
992: Also make sure to use TOS version 1.06, 1.62 or 2.0x with this machine type.
1.1.1.18 root 993: </li>
994: <li>
1.1.1.20 root 995: The <strong>Mega-STE</strong> was an improved version of the STE, with
996: 16 MHz (instead of 8 MHz) CPU frequency and a built-in Real Time Clock chip.
1.1.1.18 root 997: </li>
998: <li>
1.1.1.20 root 999: The <strong>TT</strong> was the advanced workstation from Atari. It
1000: featured a 32MHz 68030 CPU, a very high monochrome resolution, and a
1001: lot of interfaces. However, compatibility was not as high as with the
1002: other machines. For TT emulation you need TOS 3.0x.
1.1.1.18 root 1003: </li>
1004: <li>
1.1.1.20 root 1005: The <strong>Falcon</strong> was Atari's last computer, using a 16 MHz 68030
1006: CPU and some more interesting new hardware feature, like the Videl graphic
1007: chip and DSP 56001 for sound. You need TOS 4.0x for running in Falcon mode.
1008: </li>
1.1.1.18 root 1009: </ul>
1.1.1.20 root 1010: <p>
1011: <em>Note:</em> Falcon and especially TT emulation are still considered as
1012: experimental and incomplete, so quite a bunch of programs do not work very
1013: well yet.
1014: Also a lot of old games and demos do not work with these machine types
1015: anymore since the hardware is quite a bit different. There were only very
1016: few programs that were made for the TT exclusively, while there were some
1017: interesting games and demos specially made for the Falcon.
1018: </p>
1.1.1.18 root 1019:
1020: <p>
1.1.1.20 root 1021: The video timings ("wakestate") settings influence the internal
1022: timings of the ST video chip emulation. You normally do not have to change
1023: these unless you know what you are doing, only some very few demos require
1024: a special setting here.
1.1.1.7 root 1025: </p>
1.1.1.20 root 1026:
1.1.1.10 root 1027: <p>
1.1.1.18 root 1028: For Falcon mode, you can choose whether you want to disable DSP emulation,
1029: fake it or enable full emulation. Most Falcon programs only play sound or work
1.1.1.10 root 1030: correctly when you enable the DSP emulation, but it needs a lot of host CPU
1.1.1.18 root 1031: power (more than 2 GHz) for full emulation. So if you have a slow host CPU,
1032: you can try if your Falcon program also runs with DSP disabled or in
1033: the "dummy" fake mode.
1.1.1.20 root 1034: Note that you cannot change this option while the DSP based program already
1.1.1.10 root 1035: runs.
1036: </p>
1.1.1.18 root 1037: <p>
1038: The check boxes in the "CPU and system parameters" section can
1039: be used to fine-tune the machine and CPU types.
1040: </p>
1041: <p>
1.1.1.20 root 1042: The Blitter option can be set to enable Blitter emulation in plain ST mode.
1.1.1.18 root 1043: The Blitter is a custom chip that accelerates some graphical operations.
1.1.1.20 root 1044: Note that in Mega-ST, STE and Falcon mode, the Blitter is always enabled
1045: (since these machines have always been sold with a Blitter chip). The TT
1046: was always shipped without the Blitter chip.
1.1.1.18 root 1047: </p>
1048: <p>
1049: The "Patch Timer-D" option changes the Timer-D initialization from
1050: TOS. TOS uses the MFP timer D as a baudrate generator for RS232. However, the
1051: TOS default value slows down the emulation. The patch gives you a better
1052: performance. It is normally safe to enable the patch, but if you encounter a
1053: program that does not work, you can try to disable the patch to see if it
1054: works better.
1055: </p>
1056: <p>
1057: With the "Boot faster" option, Hatari patches the TOS ROM and some
1058: system variables, to speed up the boot process of the emulated system, e.g.
1059: by simulating a warm reset. This is a convenient option, but some very few old
1060: programs rely on an unmodified boot process, so in rare cases this option has
1061: to be switched off to get those programs running.
1062: </p>
1063: <p>
1.1.1.20 root 1064: <em>NOTE:</em> The emulated Atari system is very very sensitive to all of
1065: these options and it is strongly recommended to reset the emulation after
1066: changing them (for most things that's done automatically).
1067: Most settings are also selected automatically when one uses the
1068: <span class="commandline">--machine</span> command line option.
1069: </p>
1070:
1071:
1072: <h4 class="gui">The CPU Dialog</h4>
1073:
1074: <div class="floatimage">
1075: <img src="images/cpu.png" width="460" height="368"
1076: alt="Hatari's GUI - the CPU dialog" />
1077: </div>
1078:
1079: <p>
1080: The CPU type option can be used to select the level of the central processing
1081: unit. If you are not sure what to use, simply select 68000 for ST and STE
1082: machines and 68030 for TT and Falcon emulation, since this were the original
1083: configurations used in the Atari computers. In case you want to vary
1084: the CPU type, you have got to be aware of some constraints:
1085: </p>
1086: <ul>
1087: <li>
1088: Atari ST and STE have only been shipped with a 68000 CPU, so for best
1089: compatibility with old programs, you should choose this CPU type.
1090: </li>
1091: <li>
1092: If you are going to use TOS 1.0x, you also have to select the 68000 CPU,
1093: since these TOS versions are not aware of the higher CPU levels yet.
1094: If you want to use a higher CPU level with the ST or STE machine type,
1095: you've got to use TOS 2.0x instead.
1096: </li>
1097: <li>
1098: Atari TT and Falcon computers were using the 68030 CPU, so you should select
1099: the 68030 CPU type for these machines.
1100: </li>
1101: <li>
1102: TOS 3.0x and 4.0x also only work with a CPU >= 68020.
1103: </li>
1104: <li>
1105: 68010 and 68040, 68060 have never been used in official Atari computers,
1106: so don't use these CPU types unless you've got some good reasons.
1107: </li>
1108: <li>
1109: The 68060 option is only available in the "WinUAE" builds of
1110: Hatari, and is currently also considered as experimental, so do not use
1111: this option unless you know what you are doing.
1112: </li>
1113: </ul>
1114:
1115: <p>
1116: The CPU clock option can be used to select the frequency that is used
1117: to clock the CPU. 8 MHz is the standard for ST and STE and the most
1118: compatible frequency for old software.
1119: Use 16 MHz for Mega STE and Falcon emulation.
1120: The CPU in the TT was clocked with 32 MHz.
1121: </p>
1122:
1123: <p>
1.1.1.18 root 1124: The "Prefetch mode" option is used to enable the emulation of 68k
1125: address errors and the so-called CPU prefetch buffer. This is needed for best
1126: compatibility, but it slows down emulation a little bit so you can disable it
1127: if you don't need it and if you have a slow host system.
1128: </p>
1129: <p>
1130: The "Cycle exact", the "MMU emulation" and
1131: "24-bit addressing" option are only available in the
1132: "WinUAE" builds
1.1.1.20 root 1133: of Hatari. They are considered as experimental and should only be changed
1134: if you know what you are doing.
1.1.1.18 root 1135: </p>
1136: <p>
1137: The FPU settings are also only available with the "WinUAE" builds
1138: of Hatari. They can be used to select the type of floating point unit of CPUs
1.1.1.20 root 1139: >= 68020. In the non-WinUAE builds of Hatari, the FPU is always enabled for
1.1.1.18 root 1140: 68030 and 68040 CPUs.
1141: </p>
1.1.1.5 root 1142:
1143:
1.1.1.17 root 1144: <h4 class="gui">The Floppy Disks Dialog</h4>
1.1.1.5 root 1145:
1.1.1.10 root 1146: <div class="floatimage">
1.1.1.17 root 1147: <img src="images/floppydisks.png" width="640" height="320"
1148: alt="Hatari's GUI - the floppy disks dialog" />
1.1.1.5 root 1149: </div>
1150:
1.1.1.10 root 1151: <p>
1152: This dialog can be used to choose which floppy disks should be emulated
1153: in the disk drives. You can use most standard Atari ST disk image files.
1154: You may select and browse also zipped disk images. See the chapter
1.1.1.17 root 1155: <a href="#Floppy_disk_images">"Floppy disk images"</a> for details.
1.1.1.10 root 1156: </p>
1157: <p>
1.1.1.18 root 1158: Each drive can be enabled or disabled (as if it was not connected or turned
1159: off). You can also choose to emulate a single sided drive instead of a double
1160: sided one (some games or demos will have a different behaviour in single sided
1161: mode).
1162: </p>
1163: <p>
1.1.1.10 root 1164: Click on the button <span class="button">Browse</span> next to the
1165: A: and B: option to go to the fileselector to choose a disk image for the
1166: corresponding drive.
1167: </p>
1.1.1.3 root 1168: <p>Click on <span class="button">Eject</span> to eject a disk image
1169: from the emulated drive. The emulated ST will act as if had no floppy
1170: disk in its drive.</p>
1171: <p>You can specify a default directory where Hatari will start to
1172: browse the filesystem.</p>
1.1.1.2 root 1173: <p>
1.1.1.6 root 1174: Check the "Auto insert B" option if you want Hatari to be smart and
1175: insert the second disk of a two disk game automatically.
1176: Some games then use the second drive automatically.
1177: In the case that a game is not able to find the disk in the second drive,
1178: you have to insert the second disk in drive A: manually when prompted.
1.1.1.17 root 1179: <br />
1.1.1.6 root 1180: <em>NOTE:</em> This option only works properly if the file name of the
1181: first disks ends with an 'a' before the extension and the second disk name
1182: ends with a 'b'.
1.1.1.2 root 1183: </p>
1.1.1.10 root 1184: <p>
1.1.1.14 root 1185: Select if you want to use fast FDC (Floppy Disk Controller) emulation.
1.1.1.18 root 1186:
1187: "Fast floppy access" option will speed up disk accesses, but this can
1188: cause incompatibilities with programs that expect correct delays
1189: (some games/demos don't expect data to be read too fast from the
1190: disk). For example, when using STX images, most protections will fail
1191: if fast floppy access is enabled.
1.1.1.10 root 1192: </p>
1193: <p>
1.1.1.18 root 1194: If you want, you can set Hatari to write-protect your disks. Atari ST
1.1.1.20 root 1195: viruses can spread on disk images, so that can be a good idea. However,
1.1.1.18 root 1196: note that some programs won't work correctly (or at all) with write
1197: protected disks, and things like saving highscores in games will fail.
1.1.1.10 root 1198: </p>
1199:
1200: <div class="floatimage">
1.1.1.17 root 1201: <img src="images/newfloppy.png" width="290" height="224"
1202: alt="Hatari's GUI - the new floppy dialog" />
1.1.1.10 root 1203: </div>
1204:
1205: <p>
1206: If you need to create a new blank disk image, click on
1207: <span class="button">Create blank image</span>.
1.1.1.18 root 1208: Parameters for the new image can be set in the following dialog. HD
1209: and ED disk sector counts are for larger, non-Atari disk sizes, they
1210: can be useful with programs that don't work from hard drive, or with
1211: with GEMDOS HD emulation.
1.1.1.10 root 1212: Click on <span class="button">Create</span> to save the new image or on
1213: <span class="button">Back</span> to return to the disk dialog.
1214: </p>
1215: <p>
1216: After clicking <span class="button">Create</span>, a fileselector
1217: appears. You can browse the filesystem now. Select the target directory,
1.1.1.12 root 1218: click beside "File:" and type in a name for the new disk image.
1.1.1.10 root 1219: The name should terminate with .st or .msa.
1220: </p>
1221: <p>
1222: Hatari can currently create plain .ST and .MSA disk images exclusively.
1.1.1.12 root 1223: <span class="commandline">hmsa</span> command line utility can be used
1224: to convert disk images between .ST and .MSA formats.
1.1.1.10 root 1225: </p>
1226:
1227:
1.1.1.17 root 1228: <h4 class="gui">The Hard Disks Dialog</h4>
1.1.1.10 root 1229:
1230: <div class="floatimage">
1.1.1.17 root 1231: <img src="images/harddisks.png" width="640" height="304"
1232: alt="Hatari's GUI - the hard disks dialog" />
1.1.1.10 root 1233: </div>
1234:
1235: <p>
1.1.1.18 root 1236: This dialog can be used to change the hard disk settings.
1.1.1.10 root 1237: </p>
1238: <p>
1.1.1.18 root 1239: Here you can select a hard disk image file for ACSI, IDE master or
1240: slave hard drive emulation, or you can select a host directory to be
1241: emulated as the Atari hard drive.
1.1.1.10 root 1242: </p>
1243: <p>
1.1.1.20 root 1244: Check "Boot from HD" to set given hard disk image / directory as TOS
1245: boot device (if ACSI or IDE is enabled, it's C:, otherwise it's the
1246: first specified GEMDOS HD drive). With command line options, the value
1247: of this setting depends on whether you specify floppy image or harddisk
1248: later on the command line (later one takes precedence).
1.1.1.12 root 1249: </p>
1250: <p>
1251: Removing the check from the "Allow GEMDOS drive modification" option
1.1.1.18 root 1252: will prevent Atari programs from modifying the files in GEMDOS HD
1.1.1.12 root 1253: emulation directory or creating new files under it.
1.1.1.10 root 1254: </p>
1255: <p>
1.1.1.19 root 1256: Note that you need TOS version >= 2.05 to boot from IDE hard drive.
1.1.1.18 root 1257: And ACSI hard drive emulation does not work with TOS 4.0x in Falcon mode.
1.1.1.10 root 1258: </p>
1259:
1.1.1.5 root 1260:
1.1.1.17 root 1261: <h4 class="gui">The Memory Dialog</h4>
1.1.1.5 root 1262:
1.1.1.8 root 1263: <div class="floatimage">
1.1.1.17 root 1264: <img src="images/memory.png" width="398" height="349"
1265: alt="Hatari's GUI - the memory dialog" />
1.1.1.5 root 1266: </div>
1267:
1.1.1.3 root 1268: <p>You can select the amount of RAM for the emulated ST here. Only
1269: amounts that were valid on a real unmodified STFM can be selected.</p>
1270: <p><em>Note:</em> This option is critical and you are strongly advised
1271: to reset the emulated ST
1.1 root 1272: when changing this option.</p>
1.1.1.2 root 1273: <p>Here you will find the options to save memory snapshots as well.</p>
1.1.1.3 root 1274: <p>Click on <span class="button">Save</span> to save a memory snapshot
1275: to file. You can select a new filename here.</p>
1276: <p>Click on <span class="button">Restore</span> to restore a memory
1277: snapshot from a file. Use the fileselector to select the snapshot to be
1278: restored.</p>
1279: <p><em>NOTE:</em> Memory snapshots are not interchangeable between
1.1.1.20 root 1280: different versions of Hatari. e.g. if you compile a newer Hatari, you
1.1.1.3 root 1281: cannot load your old memory snapshots back.</p>
1282:
1.1.1.5 root 1283:
1.1.1.17 root 1284: <h4 class="gui">The ROM Dialog</h4>
1.1.1.8 root 1285:
1286: <div class="floatimage">
1.1.1.17 root 1287: <img src="images/tos.png" width="519" height="367"
1288: alt="Hatari's GUI - the ROM dialog" />
1.1.1.5 root 1289: </div>
1290:
1.1.1.3 root 1291: <p>Here you can select the TOS image to use. Click on <span
1.1.1.5 root 1292: class="button">Browse</span> to select it via the fileselector.
1.1.1.3 root 1293: You can also select an optional cartridge image to use. Click on <span
1.1.1.4 root 1294: class="button">Browse</span> to select one via the fileselector. Click on <span
1.1.1.5 root 1295: class="button">Eject</span> to disconnect the custom cartridge image.
1296: </p>
1.1.1.7 root 1297: <p>
1298: For ST mode, use TOS 1.00, 1.02, 1.04 or 2.06.
1299: For STE mode, use TOS 1.06, 1.62, 2.05 or 2.06.
1300: If you want to use the TT mode, you must specify a TOS 3.06 image here.
1301: And in Falcon mode, you have to use either TOS 4.00, 4.02, 4.04 or 4.92.
1302: However, you should always use TOS 4.04 for Falcon mode, it's the most common one.
1.1.1.20 root 1303: Also note that TOS 4.92 cannot be booted from a boot disk (like it's done on a
1.1.1.7 root 1304: real Falcon), you have to specify it directly in the TOS ROM setup dialog here.
1305: </p>
1306: <p>
1307: Keep in mind that any custom cartridge image will not work together with
1.1.1.18 root 1308: GEMDOS HD emulation or the VDI extended resolution emulation
1.1.1.3 root 1309: since some additional driver code will be used in the cartridge memory
1.1.1.7 root 1310: space for these emulations.
1311: </p>
1312: <p>
1313: <em>Note:</em> These options are critical and you are strongly
1.1.1.3 root 1314: advised to reset the emulated ST
1.1.1.7 root 1315: when changing one of these option.
1316: </p>
1.1.1.5 root 1317:
1.1.1.8 root 1318:
1.1.1.17 root 1319: <h4 class="gui">The Joystick Dialog</h4>
1.1.1.5 root 1320:
1321: <div class="floatimage">
1.1.1.17 root 1322: <img src="images/joystick.png" width="320" height="288"
1323: alt="Hatari's GUI - the joystick dialog" />
1.1.1.5 root 1324: </div>
1325:
1326: <p>In this dialog, you can configure the emulated joysticks.
1327: With the upper two arrows, you can choose the joystick which you want to
1328: configure.</p>
1.1.1.3 root 1329: <p>Joystick 1 is the normal ST joystick port and 99.9% of all ST games
1.1.1.5 root 1330: use this port.
1331: Joystick 0 emulates a joystick plugged into the ST mouse port
1332: and is often used in games for two players.</p>
1333: <p>With STE joypad A and B, you can enable the emulation of Jaguar joypads
1334: which are plugged in the enhanced joystick ports of the Atari STE.
1335: Only very few STE games support these joypads, so you often won't need this.</p>
1336: <p>Finally, Hatari also emulates joysticks which were plugged on the parallel
1337: port with a special adapter on a real ST. These were used in some few
1.1.1.12 root 1338: multi-player games like "Gauntlet 2".</p>
1.1.1.5 root 1339: <p>For each ST joystick, choose whether you want to disable it,
1340: use the keyboard for emulation or use a real PC joystick.</p>
1341: <p>For keyboard emulation, you can select the keys by pressing the
1.1.1.10 root 1342: <span class="button">Define keys</span> button. You will be prompted to press
1.1.1.5 root 1343: the keys for up, down, left, right and fire.</p>
1344: <p>If you want to use a real PC joystick for the emulation, you should connect
1345: it to your PC before you start Hatari. Then you can choose the joystick with
1346: the two lower arrows.</p>
1.1.1.12 root 1347: <p>Check the "Enable autofire" option if you are too lazy to pound
1.1.1.5 root 1348: on the fire button in shoot'em-up games. However, this option only works with
1349: certain games. In some other games, it gets worse if you enable this option.</p>
1350: <p>See also the chapter "Emulated Joystick" for details.</p>
1351:
1.1.1.8 root 1352:
1.1.1.17 root 1353: <h4 class="gui">The Atari Monitor Dialog</h4>
1.1.1.5 root 1354:
1.1.1.7 root 1355: <div class="floatimage">
1.1.1.17 root 1356: <img src="images/monitor.png" width="340" height="304"
1357: alt="Hatari's GUI - the Atari monitor dialog" />
1.1.1.5 root 1358: </div>
1.1 root 1359:
1.1.1.7 root 1360: <p>
1361: Here you control the video output of the emulated Atari.
1362: </p>
1363: <p>
1.1.1.12 root 1364: You can select which sort of monitor to use. This option depends on
1365: the machine type which you have selected in the "System options"
1366: dialog. In ST and STE mode, you can choose between monochrome mode
1367: (select "Mono") and color mode (select one of the other monitor types).
1368: Note that when you select "TV" and use zoomed low resolution or
1369: switch to ST medium resolution, you will get a TV-like screen rendering
1370: which is a little bit faster but darker compared to the normal "RGB"
1371: monitor mode. Switching between mono and a color monitor acts like a monitor
1.1.1.17 root 1372: switch on a real ST - so beware, this will reboot your emulated system!<br />
1.1.1.12 root 1373: In TT mode, you can only choose between TT-high resolution ("Mono")
1374: and normal modes (select one of the other monitor types).
1375: Finally the Falcon mode supports all four types of monitors. Note that most
1.1.1.19 root 1376: Falcon demos/games require a RGB or TV mode, and do not work with
1377: VGA, although there are also few VGA-only games and demos.
1.1.1.7 root 1378: </p>
1379: <p>
1.1.1.12 root 1380: "Show ST/STE borders" toggles the displaying of the borders around the ST /
1.1.1.19 root 1381: STE. Some demos and games use the screen borders for displaying
1.1.1.12 root 1382: additional graphics. As enabling this option increases CPU computing time,
1383: don't enable it if you have a very slow computer.
1.1.1.19 root 1384: Borders are shown also in Falcon emulation, but Videl emulation doesn't
1385: yet support palette effects.
1386: This option doesn't affect TT screen mode or extended VDI resolutions.
1387: </p>
1388: <p>
1389: Extended VDI resolutions will emulate a sort of extended graphics card
1390: in the emulated machine, which gives you larger (2-16 color)
1391: resolutions for GEM. Select a resolution and color depth. Check to
1392: activate. This mode isn't affect by the other video options mentioned
1393: above. Uncheck to get back to a normal ST behaviour.<br />
1.1.1.7 root 1394: </p>
1.1.1.20 root 1395: <p><em>Note that there are several gotchas with extended VDI
1.1.1.19 root 1396: resolutions:</em></p>
1397: <ul>
1398: <li>Only GEM conformant applications work with them, 99% of all games
1399: and demos don't.</li>
1400: <li>Several GEM programs accessing screen directly (like NVDI) crash
1401: with large enough screen sizes.</li>
1402: <li>Memory reserved for (larger) extended resolutions breaks TOS v3 memory
1403: detection, so you need to interrupt boot up memory detection.</li>
1404: <li>TOS v4 isn't compatible with them. In Falcon emulation you need to
1405: use EmuTOS with extended resolutions.</li>
1406: </ul>
1.1.1.7 root 1407: <p>
1.1.1.19 root 1408: Because TT and Falcon support natively larger resolutions,
1409: VDI mode is most useful with ST / STE emulation.
1.1.1.7 root 1410: </p>
1.1.1.12 root 1411:
1412:
1.1.1.17 root 1413: <h4 class="gui">The Hatari Screen Dialog</h4>
1.1.1.12 root 1414:
1415: <div class="floatimage">
1.1.1.17 root 1416: <img src="images/screen.png" width="520" height="320"
1417: alt="Hatari's GUI - the Hatari screen dialog" />
1.1.1.12 root 1418: </div>
1419:
1.1.1.7 root 1420: <p>
1.1.1.12 root 1421: Here you control how the video output of the emulated Atari appears
1422: on your screen.
1423: </p>
1424:
1425: <p>
1426: Check "Fullscreen" to run Hatari in fullscreen. By default Hatari
1427: runs in windowed mode.
1.1.1.7 root 1428: </p>
1429: <p>
1.1.1.12 root 1430: The "Frame Skip" option can be used to speed up the emulator
1.1.1.8 root 1431: if it is running too slow on your system. Disable frame-skip if you have
1432: a fast computer. When selecting 1, 2 or 4, drawing of corresponding number
1433: of frames will be skipped after each frame actually shown by Hatari.
1.1.1.12 root 1434: Select "Auto" to let the emulator to decide whether, and
1.1.1.17 root 1435: how many frames will be skipped.<br />
1.1.1.8 root 1436: <em>Note:</em> The frameskip option also affects the frame rate of the
1437: screen animation recording!
1.1.1.7 root 1438: </p>
1439: <p>
1.1.1.13 root 1440: Indicators that you can have on the Hatari window:
1.1.1.7 root 1441: </p>
1.1.1.13 root 1442: <ul>
1443: <li>"Statusbar" at the bottom of the screen.
1444: The statusbar shows the floppy drive LEDs, the current frameskip value,
1445: the machine type including TOS version and memory size, and whether
1446: recording is currently active.</li>
1447: <li>"Drive led" is a colored rectangle shown on top of the Hatari window
1.1.1.18 root 1448: contents. It will show any disk (floppy or hard drive) activity.</li>
1.1.1.13 root 1449: <li>"None" turns both of above options off.</li>
1450: </ul>
1451: <p>
1452: "Keep desktop resolution" option will use your desktop resolution
1453: for fullscreen to avoid issues related to resolution switching,
1454: especially on LCD monitors (they're slow). If this isn't enabled,
1455: values from the "Max zoomed win" option are used in selecting
1456: a suitable resolution.
1.1.1.7 root 1457: <p>
1.1.1.13 root 1458: "Max zoomed win" option controls up to which size Hatari tries to scale
1.1.1.12 root 1459: the Atari resolutions and how much of the borders (enabled in Atari
1.1.1.13 root 1460: Monitor dialog) will be shown. Note that there are several limitations
1461: in this and the "Keep desktop resolution" option, partly because Hatari
1462: has different implementations for different video modes:
1.1.1.7 root 1463: </p>
1.1.1.12 root 1464: <ul>
1465: <li>VDI resolutions (selectable in Atari Monitor dialog) aren't scaled.</li>
1466: <li>ST and STE video emulation supports only doubling of the ST-low
1467: resolution.</li>
1468: <li>Hatari doesn't support downscaling. If the original Atari resolution
1.1.1.13 root 1469: is larger than the specified size (e.g. TT-high), the Hatari screen
1470: size will also be larger than requested. Hatari Falcon/TT window size
1471: will be limited to the Desktop size though.</li>
1.1.1.12 root 1472: <li>TT and Falcon resolutions support only <em>integer</em> scaling ratios.
1473: If the scaling ratio cannot match the requested size exactly, Hatari
1474: will use a ratio that will produce smaller size closest to the
1475: requested one.</li>
1476: </ul>
1477: <p>
1478: You should set these values to a size that suits best your monitor
1479: resolution. It's intended to help in getting Hatari to best use your
1480: monitor space on a windowed mode and in fullscreen avoiding "fuzzy"
1.1.1.13 root 1481: scaling done by your LCD monitor.
1.1.1.12 root 1482: </p>
1483: <p>
1484: Giving "-z 2" option on command line will reset max zoomed size to
1485: default values and "-z 1" will disable all zooming.
1486: Note that zooming takes additional CPU computing time and should
1487: not be enabled on very slow computers.
1488: </p>
1489: <p>Click the <span class="button">Screenshot</span> button to create
1490: a screenshot in PNG (or BMP) format to the current working directory
1491: or click the <span class="button">Record AVI</span> button to
1.1.1.13 root 1492: record an AVI format video of Hatari screen (and audio) output.
1493: </p>
1494: <p>
1495: Selecting "Crop statusbar" option will leave statusbar out from
1496: the screenshots and recorded videos.
1.1 root 1497: </p>
1.1.1.8 root 1498:
1.1.1.17 root 1499: <h4 class="gui">The Keyboard Dialog</h4>
1.1.1.5 root 1500:
1501: <div class="floatimage">
1.1.1.20 root 1502: <img src="images/keyboard.png" width="460" height="384"
1.1.1.17 root 1503: alt="Hatari's GUI - the keyboard dialog" />
1.1.1.5 root 1504: </div>
1505:
1506: <p>Here you can select the keyboard mapping to use. Two different mappings
1.1.1.12 root 1507: called "Symbolic" and "Scancode" are predefined.</p>
1508: <p>"Symbolic" tries to map the symbolic values of your PC keys
1.1.1.5 root 1509: to the ST keys. It should be working pretty good on all systems as long
1.1.1.20 root 1510: as your keyboard layout looks close to the standard English keyboard
1.1.1.5 root 1511: layout. However, you might experience some problems with special keys like
1512: brackets etc.</p>
1.1.1.21! root 1513: <p>"Scancode" uses the scancode values of your PC keys for keyboard mapping.
! 1514: This only works on certain architectures like Linux where the scancodes are
! 1515: similar to the ST scancodes (e.g. it does not work on macOS with SDL1.2).
1.1.1.5 root 1516: If it works on your system, this often gives better results than the symbolic
1517: mapping. Note that you also need a TOS version with the right language
1518: (e.g. use a French TOS if you are using a French keyboard).</p>
1519: <p>You can also load a custom keyboard mapping file here if you wish. Please
1.1.1.12 root 1520: note that the custom keyboard mapping will use the "symbolic"
1.1.1.6 root 1521: mapping for all keys that are not defined by your map file. Have a look
1522: at the supplied example mapfile (keymap-sample.txt) to see how to create
1523: your own keyboard mapping.</p>
1.1.1.8 root 1524: <p>
1.1.1.20 root 1525: The "Shortcuts" section can be used to configure the keyboard shortcuts
1526: that can be activated while the emulation is running. Hatari supports
1527: two sets of keyboard shortcuts: The first type is activated by pressing a
1.1.1.21! root 1528: modifier key (AltGr / right Alt by default, Cmd key on macOS) together with
! 1529: the key, and the second type is directly activated by pressing a single key,
! 1530: without additional modifier key.
1.1.1.20 root 1531: Use the arrow buttons to select the shortcut that you want to change,
1532: then press one of the <span class="button">Define</span> buttons to
1533: change the key for the shortcut. You'll be prompted to press the key
1534: that should be used.
1535: If you reconsider and don't want to change the key, you can press the
1536: left mouse button instead. By pressing the right mouse button during
1537: the prompt, you can also erase the current shortcut setting.
1538: </p>
1539: <p>
1540: The last setting in this dialog can be used to disable the key repetition
1541: in fast forward mode. When the emulator runs in fast forward mode, and you
1542: want to type text, it can be annoying that the emulated system detects
1543: multiple key events due to the key repetition of the emulated system.
1544: So this can be avoided by enabling this option.
1.1.1.8 root 1545: </p>
1.1.1.5 root 1546:
1547:
1.1.1.17 root 1548: <h4 class="gui">The Sound Dialog</h4>
1.1.1.8 root 1549:
1550: <div class="floatimage">
1.1.1.17 root 1551: <img src="images/sound.png" width="400" height="400"
1552: alt="Hatari's GUI - the sound dialog" />
1.1.1.5 root 1553: </div>
1554:
1.1.1.2 root 1555: <p>Here you can control the sound subsystem.</p>
1.1.1.16 root 1556: <p>Check "Enabled" if you want emulated sound at all. Emulation is faster if
1.1.1.3 root 1557: sound emulation is turned off.</p>
1.1.1.16 root 1558: <p>If you experiment latency issues with your OS audio's output, you
1559: can check the "Synchronize" option to adjust Hatari's video emulation to match
1560: your OS audio.</p>
1.1.1.10 root 1561: <p>
1562: Nine frequencies from low to high quality are available. Experiment a
1563: little bit to find out which fits best for your setup.
1564: For most modern computers, 44100 Hz or 48000 Hz should be fine.
1565: For older or slower host systems, you should use a lower frequency.
1566: 12517, 250033 and 50066 Hz are frequencies supported by
1567: the STE/TT/Falcon sound DMA.
1568: </p>
1569: <p>
1.1.1.16 root 1570: YM voices volume mixing "ST table" method uses a lookup table of audio output
1571: voltage values measured on STF, "Math model" uses a complex model to mix the
1572: 3 YM voices and "Linear" just averages the 3 YM voices. Use "ST table" or "Math model"
1573: for accurate sound's emulation.
1.1.1.13 root 1574: </p>
1575: <p>
1.1.1.10 root 1576: You can select to record a piece of sound here.
1577: Use the <span class="button">Browse</span> button to choose a file.
1578: The file name extension that you use (.WAV or .YM) determines in which format
1579: the sound is recorded in. The <span class="button">Record sound</span> button
1580: is a toggle so you will need to return to the GUI to switch sound recording off
1581: again (or to use the keyboard shortcut for that).
1582: </p>
1.1.1.5 root 1583:
1584:
1.1.1.17 root 1585: <h4 class="gui">The Devices Dialog</h4>
1.1.1.5 root 1586:
1.1.1.8 root 1587: <div class="floatimage">
1.1.1.17 root 1588: <img src="images/devices.png" width="520" height="383"
1589: alt="Hatari's GUI - the device dialog" />
1.1.1.5 root 1590: </div>
1591:
1.1.1.17 root 1592: <p>Check the first checkmark to enable printer support.
1593: See the <a href="#Emulated_printer">Emulated printer</a> section for
1.1.1.10 root 1594: details.</p>
1.1.1.8 root 1595:
1.1.1.3 root 1596: <p>As Hatari currently only supports printing to file, click on <span
1.1.1.10 root 1597: class="button">Browse</span> to select the file to print to. You can
1.1.1.3 root 1598: enter a new filename as well.</p>
1.1.1.17 root 1599: <p>Check the second checkmark to enable RS232 support.
1.1.1.10 root 1600: The RS232 device is configured according to the settings of
1.1.1.3 root 1601: the emulated RS232 of the Atari ST. This means Hatari will
1602: automatically use baudrate and handshaking as configured for the
1603: emulated ST.</p>
1.1.1.10 root 1604: <p>Click on <span class="button">Browse</span> to select suitable
1605: device files for serial input and output. On Linux a good choice is
1606: /dev/ttyS0 or /dev/ttyS1.
1607: </p>
1.1.1.17 root 1608: <p>Check the third checkmark to enable MIDI support.
1.1.1.10 root 1609: Click on <span class="button">Browse</span> to select a suitable
1610: MIDI device files for MIDI input and output.</p>
1611: <p><span class="file">midi-linux.txt</span> file explains how to
1.1.1.12 root 1612: select the correct MIDI device file, how to set up software sound
1.1.1.20 root 1613: synthesizing on Linux (using Alsa) if your sound card/driver doesn't
1.1.1.12 root 1614: support MIDI, and how to set up MIDI networking e.g. between multiple
1.1.1.10 root 1615: Hatari instances.
1.1.1.2 root 1616: </p>
1.1.1.5 root 1617:
1.1.1.8 root 1618:
1.1.1.19 root 1619: <h3 class="clearboth">Keyboard shortcuts for the SDL GUI</h3>
1620:
1621: <p>There are multiple ways to interact with the SDL GUI.</p>
1622:
1623: <p>TAB and cursor keys change focus between UI elements. Additionally
1624: Home key moves focus to first item, End key to last one. Initially
1625: focus is on default UI element, but focus changes are remembered
1626: between dialog invocations. Enter and Space invoke focused item. UI
1627: elements with underlined characters can be invoked directly with Alt +
1628: key with that character. Alt + arrow keys will act on arrow
1629: buttons.</p>
1630:
1631: <p>Most importantly:</p>
1632: <ul>
1633: <li><em>Options GUI main view</em>: Enter accepts configuration, ESC
1634: cancels it.</li>
1635: <li><em>Options GUI dialogs</em>: Enter (or End+Enter if focus was moved)
1636: returns back to main view.</li>
1637: <li><em>Fileselector</em>: Page up and down keys scroll the file list.
1638: Enter on focused file name selects it. Enter on OK button accepts
1639: the selected file. ESC cancels the dialog/selection.</li>
1640: <li><em>Alert dialogs</em>: Enter accepts and ESC cancels the dialog.</li>
1641: </ul>
1642:
1643:
1644: <h3>Keyboard shortcuts during emulation</h3>
1.1.1.5 root 1645:
1.1 root 1646: <p> While the emulator is running, you can activate or toggle various
1.1.1.20 root 1647: features via Hatari keyboard shortcuts. Most of them require the
1648: <a href="http://en.wikipedia.org/wiki/AltGr_key">AltGr</a> (right Alt)
1.1.1.21! root 1649: modifier key. On Mac macOS, the Cmd key ⌘ is used instead.
1.1.1.20 root 1650: Below are listed the default shortcut key bindings:</p>
1.1.1.18 root 1651: <table class="keytable">
1.1.1.17 root 1652: <thead>
1.1 root 1653: <tr class="backdropped">
1.1.1.17 root 1654: <th>Shortcut</th>
1655: <th>Purpose</th>
1.1 root 1656: </tr>
1.1.1.17 root 1657: </thead>
1658: <tbody>
1.1 root 1659: <tr>
1.1.1.20 root 1660: <td><span class="key">AltGr+a</span></td>
1.1.1.17 root 1661: <td>record animation</td>
1.1.1.2 root 1662: </tr>
1663: <tr>
1.1.1.20 root 1664: <td><span class="key">AltGr+g</span></td>
1.1.1.17 root 1665: <td>grab a screenshot</td>
1.1 root 1666: </tr>
1667: <tr>
1.1.1.20 root 1668: <td><span class="key">AltGr+i</span></td>
1.1.1.17 root 1669: <td>boss key: leave full screen mode, pause Hatari
1670: and iconify its window</td>
1.1.1.2 root 1671: </tr>
1672: <tr>
1.1.1.20 root 1673: <td><span class="key">AltGr+m</span></td>
1.1.1.17 root 1674: <td>(un-)lock the mouse into the window</td>
1.1 root 1675: </tr>
1676: <tr>
1.1.1.20 root 1677: <td><span class="key">AltGr+r</span></td>
1.1.1.17 root 1678: <td>(warm) reset the ST</td>
1.1 root 1679: </tr>
1680: <tr>
1.1.1.20 root 1681: <td><span class="key">AltGr+c</span></td>
1.1.1.21! root 1682: <td>cold reset the ST (same as the original power switch)</td>
1.1 root 1683: </tr>
1684: <tr>
1.1.1.20 root 1685: <td><span class="key">AltGr+d</span></td>
1.1.1.17 root 1686: <td>open dialog to select/change disk A</td>
1.1.1.8 root 1687: </tr>
1688: <tr>
1.1.1.20 root 1689: <td><span class="key">AltGr+s</span></td>
1.1.1.17 root 1690: <td>enable/disable sound</td>
1.1.1.2 root 1691: </tr>
1692: <tr>
1.1.1.20 root 1693: <td><span class="key">AltGr+q</span></td>
1.1.1.17 root 1694: <td>quit the emulator</td>
1.1 root 1695: </tr>
1696: <tr>
1.1.1.20 root 1697: <td><span class="key">AltGr+x</span></td>
1.1.1.17 root 1698: <td>toggle normal speed/fast forward</td>
1.1.1.2 root 1699: </tr>
1700: <tr>
1.1.1.20 root 1701: <td><span class="key">AltGr+y</span></td>
1.1.1.17 root 1702: <td>enable/disable sound recording</td>
1.1.1.2 root 1703: </tr>
1704: <tr>
1.1.1.20 root 1705: <td><span class="key">AltGr+k</span></td>
1.1.1.17 root 1706: <td>save memory snapshot</td>
1.1.1.7 root 1707: </tr>
1708: <tr>
1.1.1.20 root 1709: <td><span class="key">AltGr+l</span></td>
1.1.1.17 root 1710: <td>load memory snapshot</td>
1.1.1.7 root 1711: </tr>
1712: <tr>
1.1.1.20 root 1713: <td><span class="key">AltGr+j</span></td>
1.1.1.19 root 1714: <td>toggle joystick emulation via cursor keys
1715: on/off between ports 0 and 1</td>
1716: </tr>
1717: <tr>
1.1.1.20 root 1718: <td><span class="key">AltGr+F1</span></td>
1.1.1.19 root 1719: <td>switch joystick type on joy port 0</td>
1720: </tr>
1721: <tr>
1.1.1.20 root 1722: <td><span class="key">AltGr+F2</span></td>
1.1.1.19 root 1723: <td>switch joystick type on joy port 1</td>
1724: </tr>
1725: <tr>
1.1.1.20 root 1726: <td><span class="key">AltGr+F3</span></td>
1.1.1.19 root 1727: <td>switch joystick type for joypad A</td>
1728: </tr>
1729: <tr>
1.1.1.20 root 1730: <td><span class="key">AltGr+F4</span></td>
1.1.1.19 root 1731: <td>switch joystick type for joypad B</td>
1732: </tr>
1733: <tr>
1.1.1.21! root 1734: <td><span class="key">AltGr+b</span></td>
! 1735: <td>toggle borders on/off</td>
! 1736: </tr>
! 1737: <tr>
1.1.1.20 root 1738: <td><span class="key">AltGr+f or F11</span></td>
1.1.1.17 root 1739: <td>toggle between fullscreen and windowed mode</td>
1.1 root 1740: </tr>
1741: <tr>
1.1.1.20 root 1742: <td><span class="key">AltGr+o or F12</span></td>
1.1.1.17 root 1743: <td>activate the options GUI</td>
1.1 root 1744: </tr>
1745: <tr>
1.1.1.20 root 1746: <td><span class="key">Pause</span></td>
1.1.1.17 root 1747: <td>pause emulation</td>
1.1.1.10 root 1748: </tr>
1749: <tr>
1.1.1.20 root 1750: <td><span class="key">AltGr+Pause</span></td>
1.1.1.17 root 1751: <td>invoke the internal Hatari debugger</td>
1.1 root 1752: </tr>
1753: </tbody>
1754: </table>
1.1.1.5 root 1755:
1.1.1.6 root 1756: <p>You can change the key bindings from the Hatari configuration file.
1.1.1.19 root 1757: See keymap-sample.txt file for instructions.</p>
1.1.1.6 root 1758:
1759:
1.1.1.17 root 1760: <h3>Emulated Atari ST keyboard</h3>
1.1.1.5 root 1761:
1.1 root 1762: <p> All other keys on the keyboard act as the normal Atari ST keys so
1763: pressing SPACE on your PC will result in an emulated press of the SPACE
1764: key on the ST. The following keys have special meanings: </p>
1.1.1.17 root 1765:
1766: <table class="keytable">
1767: <thead>
1.1 root 1768: <tr class="backdropped">
1.1.1.17 root 1769: <th>Key</th>
1770: <th>Meaning</th>
1.1 root 1771: </tr>
1.1.1.17 root 1772: </thead>
1773: <tbody>
1.1 root 1774: <tr>
1.1.1.17 root 1775: <td><span class="key">Alt</span></td>
1776: <td>will act as the ST's ALTERNATE key</td>
1.1 root 1777: </tr>
1778: <tr>
1.1.1.17 root 1779: <td><span class="key">left CTRL</span></td>
1780: <td>will act as the ST's CONTROL key</td>
1.1 root 1781: </tr>
1782: <tr>
1.1.1.17 root 1783: <td><span class="key">Print Screen</span></td>
1784: <td>will emulate the ST's HELP key</td>
1.1 root 1785: </tr>
1786: <tr>
1.1.1.17 root 1787: <td><span class="key">Scroll Lock</span></td>
1788: <td>will emulate the ST's UNDO key</td>
1.1 root 1789: </tr>
1.1.1.2 root 1790: <tr>
1.1.1.17 root 1791: <td><span class="key">Page Up</span></td>
1792: <td>will emulate the ST's ( key in the keypad</td>
1.1.1.2 root 1793: </tr>
1794: <tr>
1.1.1.17 root 1795: <td><span class="key">Page Down</span></td>
1796: <td>will emulate the ST's ) in the keypad</td>
1.1.1.2 root 1797: </tr>
1.1 root 1798: </tbody>
1799: </table>
1.1.1.5 root 1800:
1.1.1.8 root 1801: <p>If joystick emulation via keyboard is enabled, by default cursor keys
1802: are used for the directions and <span class="key">right CTRL</span> key
1803: as the fire button. Otherwise they act as corresponding keys of the emulated
1804: Atari ST.</p>
1805:
1.1.1.20 root 1806: <p>NOTE: Problems with simultaneous keypresses most likely aren't an
1.1.1.12 root 1807: issue in Hatari as many modern keyboards report/support only three
1.1.1.20 root 1808: simultaneous key presses (or even just two depending on which keys
1.1.1.12 root 1809: are in question). Expensive gaming keyboards support more.</p>
1810:
1.1.1.5 root 1811:
1.1.1.17 root 1812: <h3>Emulated mouse</h3>
1.1.1.5 root 1813:
1.1 root 1814: <p>For obvious reasons your PC mouse will act as the emulated Atari ST
1815: mouse. In fullscreen mode it will act as expected, directly controlling
1816: the ST mouse pointer. </p>
1.1.1.17 root 1817: <p>However it is a little bit different in windowed mode as
1818: mouse cursor positions between host and emulated Atari can get
1819: out of sync. This can be worked around by constraining the mouse
1.1.1.20 root 1820: to the Hatari window. Pressing the <span class="key">AltGr+m</span>
1.1.1.10 root 1821: hotkey combination or starting Hatari with the
1.1.1.17 root 1822: <span class="commandline">--grab</span> command line option
1823: grabs the mouse i.e. locks its movements to the Hatari window.
1.1.1.10 root 1824: Press the shortcut key (again) to go back to normal mouse behaviour
1.1.1.20 root 1825: which allows you to move mouse outside the Hatari window while
1.1.1.10 root 1826: Hatari is up and running. Note: pausing the emulation will also
1827: (temporarily) release the mouse grab.</p>
1.1.1.19 root 1828: <p>Middle button click emulates double click, which is very useful
1829: in Fast Forward mode (where normal double clicking is nearly
1830: impossible).</p>
1.1.1.6 root 1831: <p>Mouse scrollwheel will act as cursor up and down keys. </p>
1.1.1.5 root 1832:
1.1.1.17 root 1833: <h3>Emulated joystick</h3>
1.1.1.5 root 1834:
1.1.1.20 root 1835: <p>The Atari ST joysticks are emulated of course allowing you to play
1.1 root 1836: your favourite games with Hatari. </p>
1837: <p>The default mode is to use a connected PC joystick. You can use any
1.1.1.19 root 1838: joystick that is supported by your kernel / SDL library. If your joystick works
1839: with other applications, it will likely work with Hatari as well. Make sure
1.1 root 1840: it is calibrated and then off you go. Move the stick to point into the
1841: desired direction. Please note that Hatari will not detect analogue
1842: movement as the Atari ST only had digital joysticks. The first
1.1.1.3 root 1843: firebutton will act as the normal firebutton on the Atari ST while the
1844: second
1845: firebutton will emulate a keypress of the <span class="key">SPACE</span>
1846: key on the ST as many ST
1.1.1.8 root 1847: games utilize the SPACE bar for secondary game functions. (Xenon for
1.1.1.3 root 1848: example)</p>
1.1 root 1849: <p>If you do not have a PC joystick or joypad, then you do not need to
1850: desperate. You can emulate one of the two Atari ST joysticks via the
1851: cursor keys. Just activate it in the GUI. Then the cursor keys will act
1852: as the joystick directions, the right CTRL key will act as the
1853: firebutton. You can still use the cursor keys as the ST's
1.1.1.3 root 1854: cursorkeys in this mode as long as you press <span class="key">SHIFT</span>
1.1.1.8 root 1855: along with the cursorkeys. You can also configure these keys from the
1856: joystick options.</p>
1.1.1.5 root 1857:
1.1.1.17 root 1858: <h3>Emulated video</h3>
1.1.1.5 root 1859:
1.1.1.8 root 1860: <p>Hatari emulates all screen modes of the original machine.</p>
1861: <p>
1862: ST/STE shifter overscan effects are emulated, but due to the fact
1863: that these effects are achieved by using quirks and glitches in the
1864: original chips to do things beyond their specification, emulation is
1865: a bit tricky for these effects. As a result, some demos using these
1866: techniques might not be displayed correctly in Hatari, known ones are
1867: listed in the <span class="file">compatibility.html</span> file.
1.1.1.3 root 1868: </p>
1869: <p>Beside that you can setup extended VDI modes. These only work with
1870: GEM-compliant applications and they are equal to fitting a videocard
1871: into your Mega ST.</p>
1872: <p>Make sure to disable extended VDI modes for playing games as 99% of
1873: all ST games will not be able to make use of higher resolutions.</p>
1.1.1.5 root 1874:
1.1.1.17 root 1875: <h3 id="Emulated_printer">Emulated printer</h3>
1.1.1.5 root 1876:
1.1.1.17 root 1877: <p>Due to the fact that printer handling is different on Atari and
1878: current machines, emulation of the printer is achieved by writing all
1879: printer output to a file.</p>
1.1.1.3 root 1880: <p>The file will contain a sequence of data, the same that would appear
1881: on the data pins of the Atari ST printer port.
1882: That would include control characters and commands for graphic
1883: printing. Clicking "Print desktop" on the GEM desktop would result
1.1.1.2 root 1884: in a messy data dump in the printer output.</p>
1.1.1.3 root 1885: <p>Printer emulation works best for plain text files or programs that
1886: do not format the output for a specific printer.
1887: The file contents can be used with your favourite text editor for
1888: further processing and printing to a real printer.</p>
1.1.1.17 root 1889: <p>To get real direct printing out of Hatari you may set up a suitable
1890: (e.g. PostScript) GDOS or NVDI printer driver on the emulated Atari and
1891: set your printer device file as Hatari's printer output.<br />
1892: <em>NOTE:</em> If the driver doesn't match or there's some other problem,
1893: this can cause your printer to print out hundreds of pages of garbage.</p>
1.1.1.5 root 1894:
1.1.1.17 root 1895: <h3>Emulated RS232</h3>
1.1.1.5 root 1896:
1.1.1.3 root 1897: <p>Serial communications in Hatari is designed to directly use a serial
1898: port on your PC.</p>
1899: <p>Communications parameters are set automatically upon the settings of
1900: the emulated ST. This means all you do is to set
1901: the communication parameters like baudrate from your ST communications
1902: software. Hatari will do the rest and handle
1.1.1.2 root 1903: the serial input and output for you.</p>
1.1.1.5 root 1904:
1.1.1.17 root 1905: <h2 id="Floppy_disk_images">Floppy disk images</h2>
1.1.1.5 root 1906:
1.1 root 1907: <p>Hatari does not use floppy disks directly but disk images due to
1908: differences between the floppy disk controllers of the ST and the PC.
1.1.1.18 root 1909: Several types of disk images are currently supported :
1910: </p>
1911:
1912: <ul>
1913: <li>
1914: the raw "ST" type
1915: </li>
1916: <li>
1917: the similar "DIM" type (not widely used)
1918: </li>
1919: <li>
1920: the compressed "MSA" (Magic-Shadow-Archiver) type
1921: </li>
1922: <li>
1923: the "STX" type that can store low level disk layout. This format is mainly
1924: used to dump original games with their protection. Those images are created
1925: on a real ST using pasti.prg
1926: </li>
1927: <li>
1928: the "IPF", "RAW" and "CTR" types require the caps library. Similar to STX, they
1929: record disk layout, but at a much precise level by storing MFM data. Most of
1930: these dumps are made with the Kryoflux board
1931: </li>
1932: </ul>
1933:
1.1 root 1934: <p> The raw type (file suffix should be "*.st") is simply a sector by
1935: sector image of a real floppy disk. You can easily create such an image
1.1.1.3 root 1936: with the <span class="commandline">dd</span> program which should
1937: normally be pre-installed on every
1938: Unix-like system. Simply type something like <span class="commandline">dd
1939: if=/dev/fd0 of=myimage.st</span> to create a disk image. Of course you
1940: need access to
1.1 root 1941: /dev/fd0, and depending on your system and the type of floppy disk you
1942: might have to use another device name here (for example I use
1.1.1.3 root 1943: /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected
1944: or
1.1 root 1945: doesn't use a MSDOS compatible file system, this might fail. So be very
1.1.1.10 root 1946: careful if you are not sure about the disk format. </p>
1.1.1.3 root 1947: <p> The other possibility is to image the disk on a real Atari ST.
1.1.1.18 root 1948: For non-protected disk, there
1.1 root 1949: are programs like the Magic Shadow Archiver for this task. Hatari
1.1.1.3 root 1950: supports this slightly compressed MSA disk images, too. Note that
1951: Hatari
1952: only supports the "old" MSA format, there are some Magic Shadow
1953: Archiver
1.1 root 1954: clones (like Jay-MSA) that create better compressed but
1.1.1.2 root 1955: Hatari-incompatible disk images. However, if you have got such a MSA
1.1.1.3 root 1956: disk and want to use it with Hatari, you can still run the
1957: corresponding
1.1.1.2 root 1958: MSA program within Hatari to extract the incompatible disk image to a
1.1.1.18 root 1959: normal floppy disk image.
1960: <p>
1961: For protected disk, the most widely used method is to run pasti.prg on
1962: a real Atari ST and get a .STX image.
1963: <br>
1964: For more complex protections or altered disk, one can use *.IPF or *.CTR
1965: which include tools to check MFM data and possible problems when dumping a disk.
1966: </p>
1967: <p> While *.ST, *.MSA and *.STX are more or less the "standard" types of Atari
1.1.1.2 root 1968: disk images, you might sometimes also find STT or ADF images on the
1.1.1.3 root 1969: internet. These currently do not work with Hatari. </p>
1970: <p>Hatari can now also utilize *.DIM images just as *.ST ones without
1971: any problems.
1.1.1.2 root 1972: Note that DIM images are nearly the same as the raw ST images
1.1.1.3 root 1973: (they only have an additional 32 bytes header), so you can easily
1974: transform
1.1.1.2 root 1975: the DIM images into ST images by stripping the header from the files.
1976: For example try something like:
1977: <span class="commandline">dd if=input.dim of=output.st bs=32 skip=1</span>
1978: </p>
1.1 root 1979: <p> If you've got a disk image that has been created with the old ST
1980: emulator PaCifiST (for DOS) or with early versions of the program
1981: Makedisk, and the disk image does not work with Hatari, then the disk
1.1.1.3 root 1982: probably suffers from the "PaCifiST bootsector bug" (Hatari will
1983: display a
1.1 root 1984: warning message then). In this case, the bootsector of the disk
1985: contains some illegal data, so that the disk even does not work on a
1986: real ST any more. However, if it is a .ST and not a .MSA disk, you can
1.1.1.3 root 1987: easily fix it by using a hex-editor to change the byte at offset $D
1988: (13)
1.1 root 1989: from 0 to 1 (don't forget to backup your disk image first, since you
1990: can also easily destroy your disk image when changing a wrong byte
1991: there). If the disk contains a bootsector program, you probably have to
1992: adjust the boot sector check sum, too (it can be found at offset $1FE +
1993: $1FF). </p>
1.1.1.2 root 1994: <p>Hatari supports disk images that are compressed with (Pk-)ZIP
1995: (file suffix must be ".zip") or GZip (file suffix must be ".st.gz" or
1.1.1.3 root 1996: ".msa.gz"), so you can archive your disk images into zip archives.
1.1.1.2 root 1997: You can also directly run the zip archives you may download from the
1998: net as long as the archive contains a disk image in .ST or .MSA format.</p>
1.1.1.3 root 1999: <p><em>Note:</em> Hatari does not save disk images back to *.ZIP files
2000: so
1.1.1.2 root 2001: your highscores and savegames are lost if you load the game from such
2002: a zipped disk image.</p>
1.1.1.5 root 2003:
1.1.1.10 root 2004:
1.1.1.17 root 2005: <h2>Hard disk support</h2>
1.1.1.5 root 2006:
1.1.1.8 root 2007: <p>
1.1.1.18 root 2008: Hatari supports three ways of emulating Atari hard drives: The
2009: low-level ACSI and IDE hard drive emulation and a GEMDOS based HD
2010: emulation. In most cases the GEMDOS HD emulation is best as it allows
1.1.1.10 root 2011: exchanging files easily between the emulated and the host environment.
2012: </p>
2013: <p>
2014: Please note that changing the HD-image or the GEMDOS HD-folder will reset
1.1.1.18 root 2015: the emulated Atari since it is not possible to switch the hard drive
1.1.1.8 root 2016: while the emulator is running.
2017: </p>
1.1.1.12 root 2018: <p>
2019: On a 32-bit host system, the size of a hard disk image is limited to 2 GB.
1.1.1.14 root 2020: On 64-bit host systems, bigger images might be possible but the support
1.1.1.18 root 2021: for bigger images is not tested very well yet.
2022: </p>
2023: <p>
2024: The maximum size of partitions inside the hard disk (images) depends on the
2025: TOS version. TOS 1.00 and 1.02 support up to 256 MB, TOS 1.04 to 3.06 up to
1.1.1.19 root 2026: 512 MB and TOS 4.0x supports up to 1 GB partitions.
2027: </p>
2028: <p>
2029: NOTE: you need to be careful when mounting device files. Depending on
2030: the system setup (e.g. udev settings) partitions on memory cards etc.
2031: can be mounted automatically. When Hatari is started and uses a device
2032: file with partitions that are already mounted, data can be destroyed
2033: (when several programs independently write to the same device).
2034: Disable your desktop automount, or remember to manually unmount
2035: devices before giving them to Hatari.
1.1.1.12 root 2036: </p>
1.1.1.6 root 2037:
1.1.1.19 root 2038:
1.1.1.18 root 2039: <h3>GEMDOS based hard drive emulation</h3>
1.1.1.12 root 2040: <p>
1.1.1.20 root 2041: With GEMDOS HD emulation, you can easily "mount" a folder from the
1.1.1.18 root 2042: host file system to a drive of the emulated Atari.
1.1.1.12 root 2043: </p>
2044: <p>
1.1.1.17 root 2045: If you provide Hatari a directory containing only single letter (C-Z)
2046: subdirectories, each of these subdirectories will be treated as a
2047: separate partition, otherwise the given directory itself will be
2048: assigned to drive "C:". In the multiple partition case, the letters
2049: used as the subdirectory names will determine to which
1.1.1.19 root 2050: drives/partitions they're assigned. For example following
2051: directory setup:
2052: </p>
2053: <pre>
2054: partitions/
2055: + C/
2056: + D/
2057: </pre>
2058: <p>
2059: That is given to Hatari as "hatari -d partitions", will give you
2060: GEMDOS HD emulated C: and D: drives.
1.1.1.12 root 2061: </p>
2062: <p>
1.1.1.18 root 2063: GEMDOS HD emulation is an easy way to share files between the
1.1.1.12 root 2064: host system and the emulated Atari, but there are also some known
1.1.1.20 root 2065: limitations which are due to the way GEMDOS HD emulation is
1.1.1.12 root 2066: implemented:
2067: </p>
2068: <ul>
1.1.1.20 root 2069: <li>Fforce() file handle redirection works <em>only</em> for standard
2070: handles used with GEMDOS <em>file</em> functions, like Fwrite() to standard
2071: output that is redirected to a file. File redirection is NOT supported
2072: e.g. for GEMDOS Ccon* console functions.
1.1.1.17 root 2073: <li>Directory entries are returned in a (case-insensitively) sorted
2074: order, for consistency. E.g. moving files to a different directory and
2075: back (without changing their names) like AUTOSORT does, doesn't change
2076: that order. You need to rename the files.</li>
2077: <li>Names which aren't valid TOS directory or file names, are converted
2078: to a valid format. If there are multiple files which converted
2079: names are identical in TOS-format, you see only one of those.</li>
1.1.1.12 root 2080: <li>It is not possible to use a cartridge image at the same time
1.1.1.20 root 2081: with GEMDOS HD emulation (Hatari has its own cartridge code
1.1.1.18 root 2082: that is used for GEMDOS HD emulation).</li>
1.1.1.17 root 2083: <li>Anything that installs its own GEMDOS handler, like MiNT, doesn't work
1.1.1.20 root 2084: with GEMDOS HD emulation. Such things need to be run from a real
1.1.1.17 root 2085: hard disk image.</li>
1.1.1.19 root 2086: <li>GEMDOS HD C: drive conflicts with the ACSI and IDE hard drives.
1.1.1.18 root 2087: If you want to use GEMDOS HD directory and ACSI/IDE disk images together,
1.1.1.19 root 2088: either use the GEMDOS HD option for skipping ACSI & IDE partitions, or
1.1.1.18 root 2089: use a multiple partition GEMDOS HD emulation setup and select the partition
1.1.1.19 root 2090: subdirectories (see above) so that they don't conflict with the ACSI/IDE
2091: partitions (drive letters). With HD Driver you have also another option,
1.1.1.17 root 2092: see <a href="#Using_HD_Driver_with_GEMDOS_partitions">Using HD Driver
1.1.1.18 root 2093: with GEMDOS HD partitions</a>.</li>
2094: <li><em>The GEMDOS HD emulation does not work (very well) with TOS
2095: 1.00 and 1.02</em>. Use at least TOS 1.04 if you want the GEMDOS HD
1.1.1.12 root 2096: emulation to work properly.</li>
2097: </ul>
2098: <p>
1.1.1.19 root 2099: If your programs complain that they could not find/read/write
2100: files on the GEMDOS emulated drive, you can copy and use them
2101: from a floppy disk image or a real hard disk image instead.
1.1.1.6 root 2102: </p>
1.1.1.8 root 2103:
1.1.1.19 root 2104:
2105: <h3>ACSI & IDE hard drive emulation with EmuTOS</h3>
2106:
2107: <p>
2108: Accessing HD image files is easiest with EmuTOS. It supports both
2109: ASCI and IDE interfaces, regardless of emulated machine type, and
2110: understands DOS partition tables without additional drivers.
2111: <span class="commandline">atari-hd-image.sh</span> script coming
2112: with Hatari can be used to create such image files and to copy
2113: initial data to them.
2114: </p>
2115: <p>
2116: If you have an hard drive (image) with Atari format partition table,
2117: that should already have hard disk driver on it and work fine.
2118: Partitioning/formatting them is the problem. Creating such images
2119: from scratch is described in following sections.
2120: </p>
2121:
2122:
1.1.1.18 root 2123: <h3 id="ACSI_hard_drive_emulation">ACSI hard drive emulation</h3>
1.1.1.10 root 2124: <p>
1.1.1.18 root 2125: To use the ACSI hard drive emulation, you need a hard disk image file
1.1.1.12 root 2126: with a pre-installed HD driver in it. You can try to get an image of
2127: your old ST hard disk or grab one from the internet (e.g. from the
2128: Hatari website).
1.1.1.18 root 2129: Please note that the size of ACSI hard drive is normally limited to 1 GB
2130: due to some addressing constraints of the ACSI bus. Bigger disks were only
2131: possible with certain host adapters – this behaviour is emulated by
2132: Hatari, too, but you need a hard disk driver that supports these extensions.
1.1.1.12 root 2133: </p>
2134: <p>
2135: To create a <em>new</em> ACSI hard disk image, you can start with an empty
2136: image that you have created for example with the following command:
2137: <span class="commandline">dd if=/dev/zero of=hd.img bs=512 count=xxx</span>
2138: (where 'xxx' is size in 512 byte blocks). Copy the complete AHDI 5.0
2139: package to a floppy disk image, then boot Hatari with this floppy disk
2140: image and the fresh hard disk image like this:
2141: <span class="commandline">--acsi hd.img ahdi.st</span>.
2142: Then start HDX.PRG from the floppy disk and format + partition the hard
2143: disk image with it.
2144: </p>
2145: <p>
2146: Formatting and partitioning works currently only with AHDI 5, but you
2147: can install the AHDI 6 driver to the hard disk after it's formatted.
2148: Restart the emulated system, run AHDI.PRG from the floppy disk to access
2149: the hard disk image from the emulated Atari and then run HINSTALL.PRG.
2150: After installing the hard disk driver to the fresh HD image with
2151: HINSTALL.PRG, you can boot directly from the hard disk image.
1.1.1.10 root 2152: </p>
1.1.1.19 root 2153: <p>
2154: HD Driver (v9) partitioning is also compatible with Hatari ACSI
2155: emulation. CBHD and ICDPro AdSCSI drivers work on images which have
2156: been partitioned elsewhere.
2157: </p>
2158:
1.1.1.10 root 2159:
1.1.1.18 root 2160: <h3>IDE hard drive emulation</h3>
1.1.1.10 root 2161: <p>
1.1.1.12 root 2162: <p>
2163: As the IDE disk format (little endian) differs from the ACSI disk format
2164: (big endian), you need separate disk images for them. Hatari doesn't
1.1.1.19 root 2165: currently support partitioning IDE disks with AHDI, but you can do it with
1.1.1.12 root 2166: <em>Cecile</em>.
2167: </p>
2168: <p>
2169: First create an empty image file with the size of your choice with:
1.1.1.10 root 2170: <span class="commandline">dd if=/dev/zero of=hd.img bs=1k count=xxx</span>.
2171: Then get the Cecile hard disk driver from
2172: <a href="http://centek.free.fr/atari/softs/s_cecile.htm">http://centek.free.fr/atari/softs/s_cecile.htm</a>
1.1.1.12 root 2173: and put it on a floppy disk image (e.g. to one named "cecile.st" using:
2174: <span class="commandline">zip2st.sh cecile.zip</span>).
1.1.1.10 root 2175: </p>
2176: <p>
2177: Run Hatari with
1.1.1.12 root 2178: <span class="commandline">hatari --machine falcon --tos tos404.rom
2179: --ide-master hd.img cecile.st</span>, switch to larger color resolution
2180: and warm up your French language skills. Then start the Cecile hard
2181: disk driver CECILE.PRG and run CC_TOOLS.APP to partition your hard
2182: disk image. Click the "Partition" button, select "Hatari IDE disk" and set
2183: suitable partition size with the arrows (below type field). Then click
2184: "Valider".
1.1.1.10 root 2185: </p>
2186: <p>
2187: If you only want to use your HD image in Falcon mode, you can install
2188: the Cecile hard disk driver to the image from the Cecile CC_TOOLS.APP:
1.1.1.12 root 2189: Click the "Installer" button and save the Cecile driver to the
1.1.1.10 root 2190: 1st partition on "Hatari IDE disk". If you want to also use your HD
1.1.1.19 root 2191: image in ST/STE mode, you need to get and install either HD Driver or
2192: AHDI 6 driver on it instead (see <a href="#ACSI_hard_drive_emulation">ASCI
2193: hard drive emulation</a> section).
1.1.1.10 root 2194: </p>
2195: <p>
2196: Then you can boot from your hard disk image by simply specifying it
1.1.1.12 root 2197: with the <span class="commandline">--ide-master</span> parameter.
1.1.1.10 root 2198: </p>
2199:
2200:
1.1.1.17 root 2201: <h2>Moving files to/from hard disk images</h2>
1.1.1.12 root 2202:
2203: <p>Moving files to and from Atari hard disk images can be done
1.1.1.18 root 2204: either through GEMDOS HD partitions (host directories mounted inside
1.1.1.12 root 2205: Hatari emulation) or accessing the images directly on the host
2206: (outside the emulation). Both have their own limitations.</p>
2207:
1.1.1.19 root 2208: <p>If it's fine for the IDE/ACSI partitions to be first, you can
2209: either use ACSI/IDE partition skip option, or a multipartition GEMDOS
2210: HD setup as described in above sections.
2211: </p>
2212:
2213: <p>If you want to boot from a GEMDOS HD partition i.e. such to be
2214: before hard disk image partitions, and still to be able to access all
2215: the IDE/ACSI partitions, you need to use HD Driver. Note: this is the
2216: preferred method with EmuTOS (v0.9.x), because it doesn't run/use
2217: driver installed to the IDE/ACSI image directly although its own
2218: partition table/type support is very limited.</p>
1.1.1.12 root 2219:
1.1.1.17 root 2220: <h3 id="Using_HD_Driver_with_GEMDOS_partitions">Using HD Driver with GEMDOS partitions</h3>
1.1.1.12 root 2221:
2222: <p>Uwe Seimet's <a href="http://www.seimet.de/atari/en/hddriver.html">HD
1.1.1.18 root 2223: Driver</a> works fine with both the Hatari GEMDOS HD partitions and normal
1.1.1.19 root 2224: hard disk images.
1.1.1.12 root 2225: </p>
2226:
1.1.1.18 root 2227: <p>First copy the HDDRIVER.PRG binary into your GEMDOS HD emulation
1.1.1.12 root 2228: directory AUTO folder. Then start the HDDRUTIL.APP configuration utility,
2229: locate HDDRIVER.PRG, open the
2230: <a href="http://www.seimet.de/atari/en/hddriverscreenshots.html">"Devices
2231: and Partitions" dialog</a> and select the "Preserve Existing Partitions"
2232: option. Then you can just start Hatari with your hard disk image and
1.1.1.18 root 2233: this GEMDOS HD directory, for example like this:
2234: "<span class="commandline">hatari --harddrive gemdos-hd/ --ide-master
1.1.1.12 root 2235: ide-hd.image</span>".</p>
2236:
1.1.1.19 root 2237: <p>If you're using
2238: the <a href="http://hddriver.seimet.de/en/downloads.html">demo version
2239: of HD Driver</a>, you can write files only to the C: partition, i.e. in
2240: above case only copy files from the hard disk image partition to the
1.1.1.20 root 2241: GEMDOS HD partition (with some write slowdowns included into the demo
1.1.1.19 root 2242: version). If you want to copy files to the hard disk image with
2243: the <em>demo</em> version of the HD Driver, you need to set the hard disk
2244: image as drive C:.</p>
1.1.1.12 root 2245:
1.1.1.18 root 2246: <p>To accomplish this, set the GEMDOS HD partitions to be from D: forward,
1.1.1.12 root 2247: i.e. have a directory which contains only single letter subdirectories,
2248: starting from "D" like in "<span class="commandline">mkdir gemdos-hd;
2249: mkdir gemdos-hd/D</span>". Then give Hatari (as the last parameter)
2250: a boot floppy image containing the demo version of HDDRIVER.PRG in
2251: its AUTO folder, like this: "<span class="commandline">hatari
1.1.1.18 root 2252: --ide-master ide-hd.image --harddrive gemdos-hd/ hd-driver-floppy.st</span>".
1.1.1.19 root 2253: You can convert HD Driver ZIP package to floppy image with the
2254: <span class="commandline">zip2st</span> utility.</p>
1.1.1.12 root 2255:
2256:
1.1.1.17 root 2257: <h3>Accessing HDD image partitions outside of Hatari</h3>
1.1.1.12 root 2258:
1.1.1.10 root 2259: <p>
1.1.1.18 root 2260: If you want to access the hard disk image partitions also outside
1.1.1.12 root 2261: the emulation, the disk image needs to have a DOS partition table.
2262: The <span class="commandline">atari-hd-image</span> script included
1.1.1.10 root 2263: with Hatari can be used to create such an image.
2264: </p>
2265: <p>
2266: Inside the Hatari emulator, EmuTOS can access partition(s) on these
2267: kind of images directly without any driver software. Of the Atari HD
1.1.1.12 root 2268: drivers mentioned above, Centek's Cecile and Uwe Seimet's HD Driver
2269: (demo) work fine with these partitions. E.g. AHDI and CBHD don't.
1.1.1.19 root 2270: Cecile works only with TT or Falcon.
1.1.1.10 root 2271: </p>
2272: <p>
1.1.1.19 root 2273: To summarise; if EmuTOS is enough, use that. Otherwise, if you want to
2274: use TT or Falcon emulation, use Cecile (or full HD Driver version if
2275: you have it), otherwise use HD Driver (demo).
1.1.1.10 root 2276: </p>
2277: <p>
2278: To access the content of the partitions on Linux host, there are two
2279: possibilities:
2280:
2281: <h4>Using Mtools</h4>
2282: <p>
2283: For this you need to add an entry for the hard disk
2284: image to your <span class="commandline">~/.mtoolsrc</span> and
2285: specify which partition you want to access from the image. For
2286: an image created with the above mentioned script, the line in
2287: the configuration file should look something like this:
2288: </p>
2289: <pre>
2290: MTOOLS_NO_VFAT=1
2291: drive c: file="/home/user/hatari/hd.img" partition=1
2292: </pre>
2293: <p>
2294: Note that Mtools is instructed to use FAT compatibility mode because
2295: EmuTOS cannot deal properly with VFAT file information. If you don't
2296: want this setting for all your Mtools drives, you can set it also via
1.1.1.12 root 2297: the environment like this ("::" refers to the drive image given with
2298: the "-i" option):
1.1.1.10 root 2299: </p>
2300: <pre>
1.1.1.12 root 2301: MTOOLS_NO_VFAT=1 mcopy -spmv -i hd.img files/* ::
1.1.1.10 root 2302: </pre>
2303:
2304: <h4>Using a loopback device</h4>
2305: <p>
2306: This is recommended even by Mtools documentation, but it's less
2307: convenient as it requires root rights. First you need to "loop"
2308: mount the image:
2309: </p>
2310: <pre>
2311: $ su
2312: # image="hd.img"; mountdir="hd"
2313: # start=$(parted $image unit s print | awk '/ 1 /{print $2}' | tr -d s)
2314: # losetup -f $image -o $((512*$start))
2315: # loop=$(losetup -a | tail -1 | cut -d: -f1)
2316: # mkdir -p $mountdir
2317: # mount -t msdos $loop $mountdir
2318: </pre>
2319: <p>
2320: This uses <span class="commandline">parted</span> to find out the first
2321: partition offset in sectors and then tells <span class="commandline">losetup</span>
2322: to bind the first free loop device to a corresponding offset from
2323: the <span class="commandline">hd.img</span> image.
2324: <span class="commandline">mount</span> is then used to mount the file system
2325: from the loop device on top of the "hd" directory.
2326: </p>
2327: <p>
2328: After you've copied the relevant files to the "hd" directory, you need
1.1.1.20 root 2329: to unmount the file system and remove the loop device binding before
2330: using the disk image from Hatari:
1.1.1.10 root 2331: </p>
2332: <pre>
2333: # umount $mountdir
2334: # losetup -d $loop
2335: </pre>
2336:
1.1.1.17 root 2337:
2338: <h2 id="The_debugger">The debugger</h2>
1.1.1.10 root 2339:
2340: <p>
2341: Hatari has a built-in debugging interface which can be used for
1.1.1.18 root 2342: analyzing code that runs in the emulated system.
1.1.1.12 root 2343: </p>
1.1.1.10 root 2344:
2345: <p>
1.1.1.21! root 2346: On Unix (Linux / macOS) debugger uses Hatari's parent console window, so
1.1.1.19 root 2347: make sure you run Hatari from the command line when you want to use
2348: the debugger. On Windows you need to use "-W" option to get console
2349: window. You can add an icon to your desktop that does it. On Linux
2350: it should do something like this (replace "xterm" with your favorite
2351: terminal program):
1.1.1.10 root 2352: </p>
1.1.1.18 root 2353: <pre>
2354: xterm -T "Hatari debug window" -e hatari
2355: </pre>
1.1.1.10 root 2356:
2357: <p>
1.1.1.21! root 2358: To run debugger commands from a file at Hatari startup, one can use
! 2359: the "--parse <file>" command line option. This is useful e.g.
! 2360: for debugging TOS or some demo startup code, or if you always want to
! 2361: use some specific debugger setup (breakpoints etc).
! 2362: </p>
! 2363:
! 2364: <p>
! 2365: Note that when debugger scripts are run, current directory is set to
! 2366: the currently running script's directory i.e. all file operations are
! 2367: relative to it. After script finishes, earlier current directory is
! 2368: restored. To set current directory from a setup script, e.g. for
! 2369: scripts run at breakpoints, you need to give '-f' option for the
! 2370: 'cd' command.
1.1.1.13 root 2371: </p>
2372:
1.1.1.18 root 2373:
2374: <h3>Invoking the debugger</h3>
2375:
1.1.1.13 root 2376: <p>
1.1.1.18 root 2377: You can invoke the debugger manually by pressing the
2378: <span class="key">AltGr + Pause</span> key combination.
2379: </p>
2380:
2381: <p>
2382: With the "-D" command line option, you can toggle whether m68k
2383: exceptions will also invoke the debugger. Which exceptions cause
2384: this, can be controlled with the "--debug-except" option.
2385: </p>
2386:
2387: <p>
2388: Giving "-D" option at Hatari startup is not advised because TOS HW
2389: checks generate some exceptions at every TOS boot. It's better to
2390: toggle exception catching later from the debugger with the "setopt -D"
2391: command.
2392: </p>
2393:
2394: <p>
2395: Alternatively, you can give "--debug-except" option "autostart" flag
2396: (e.g. "--debug-except all,autostart"). This will enable catching of
2397: (specified) exceptions after TOS boot, when Atari program given on
2398: Hatari command line is <em>autostarted</em>.
1.1.1.10 root 2399: </p>
2400:
1.1.1.12 root 2401:
1.1.1.17 root 2402: <h3>General debugger use</h3>
1.1.1.12 root 2403:
1.1.1.10 root 2404: <p>
1.1.1.12 root 2405: At the debugger prompt, type "help" to get a list of all
1.1.1.10 root 2406: the available commands and their shortcuts:
2407: </p>
2408: <pre>
1.1.1.12 root 2409: Generic commands:
2410: cd ( ) : change directory
2411: evaluate ( e) : evaluate an expression
2412: help ( h) : print help
1.1.1.21! root 2413: history (hi) : show last CPU/DSP PC values & executed instructions
1.1.1.12 root 2414: info ( i) : show machine/OS information
1.1.1.13 root 2415: lock ( ) : specify information to show on entering the debugger
1.1.1.12 root 2416: logfile ( f) : open or close log file
2417: parse ( p) : get debugger commands from file
1.1.1.21! root 2418: rename ( ) : rename given file
! 2419: reset ( ) : reset emulation
1.1.1.12 root 2420: setopt ( o) : set Hatari command line and debugger options
2421: stateload ( ) : restore emulation state
2422: statesave ( ) : save emulation state
2423: trace ( t) : select Hatari tracing settings
1.1.1.21! root 2424: variables ( v) : List builtin symbols / variables
1.1.1.12 root 2425: quit ( q) : quit emulator
2426:
2427: CPU commands:
2428: address ( a) : set CPU PC address breakpoints
2429: breakpoint ( b) : set/remove/list conditional CPU breakpoints
1.1.1.10 root 2430: disasm ( d) : disassemble from PC, or given address
1.1.1.13 root 2431: profile ( ) : profile CPU code
1.1.1.10 root 2432: cpureg ( r) : dump register values or set register to value
2433: memdump ( m) : dump memory
2434: memwrite ( w) : write bytes to memory
2435: loadbin ( l) : load a file into memory
1.1.1.17 root 2436: savebin ( ) : save memory to a file
1.1.1.12 root 2437: symbols ( ) : load CPU symbols & their addresses
1.1.1.17 root 2438: step ( s) : single-step CPU
1.1.1.21! root 2439: next ( n) : step CPU through subroutine calls / to given instruction type
1.1.1.10 root 2440: cont ( c) : continue emulation / CPU single-stepping
1.1.1.12 root 2441:
2442: DSP commands:
2443: dspaddress (da) : set DSP PC address breakpoints
2444: dspbreak (db) : set/remove/list conditional DSP breakpoints
2445: dspdisasm (dd) : disassemble DSP code
2446: dspmemdump (dm) : dump DSP memory
2447: dspsymbols ( ) : load DSP symbols & their addresses
1.1.1.13 root 2448: dspprofile (dp) : profile DSP code
1.1.1.12 root 2449: dspreg (dr) : read/write DSP registers
1.1.1.17 root 2450: dspstep (ds) : single-step DSP
1.1.1.21! root 2451: dspnext (dn) : step DSP through subroutine calls / to given instruction type
1.1.1.12 root 2452: dspcont (dc) : continue emulation / DSP single-stepping
1.1.1.10 root 2453: </pre>
2454:
1.1.1.17 root 2455:
2456: <h4 id="Entering_arguments_to_debugger_commands">Entering arguments to debugger commands</h4>
1.1.1.13 root 2457:
2458: <p>
2459: After writing (with TAB completion) one of the above command names,
2460: pressing TAB will (for most commands) show all the available subcommands.
2461: </p>
2462:
1.1.1.10 root 2463: <p>
1.1.1.13 root 2464: If you want to give numbers in other number bases
1.1.1.12 root 2465: than the default/selected one, they need to be prefixed with a
2466: character indicating this. For decimals this prefix is "#" (#15),
2467: for hexadecimals "$" ($F), and for binary values it's "%" (%1111).
1.1.1.13 root 2468: </p>
2469:
2470: <p>
2471: By default debugger expects all numbers without a prefix to be
1.1.1.12 root 2472: decimals, but you can change the default number base with the "setopt"
2473: command, just give it the desired default number base (bin/dec/hex).
1.1.1.13 root 2474: <em>When using the hexadecimal number base, remember still to prefix
2475: hexadecimal numbers with '$' if they could be confused with register
2476: names (a0-7, d0-7)!</em> Otherwise results from expressions and
2477: conditional breakpoints can be unexpected.
1.1.1.12 root 2478: </p>
2479:
1.1.1.13 root 2480:
2481: <h4>Calculations and immediate evaluation</h4>
2482:
1.1.1.12 root 2483: <p>
1.1.1.13 root 2484: Instead of a number, you can also use an arithmetic expression, by
2485: surrounding it with quotes (""). An expression can contain
2486: calculations with CPU and DSP register, symbol and Hatari variable
2487: values in addition to numbers. For example to give a sum of A0 and
2488: D0 register values to a command, use "a0+d0".
1.1.1.12 root 2489: </p>
2490:
2491: <p>
1.1.1.13 root 2492: Within arithmetic expressions parenthesis are used both to change
1.1.1.20 root 2493: the order of precedence <em>and</em> to indicate indirect addressing.
1.1.1.13 root 2494: Unlike with conditional breakpoint expressions (explained below), you
2495: cannot give size for the indirect addressing, a long value is always
2496: read from the RAM address given within parenthesis. For example to
2497: get a long value pointed by stack pointer + 2, use "(a7+2)".
1.1.1.12 root 2498: </p>
2499:
2500: <p>
1.1.1.13 root 2501: Values of arithmetic expressions are always evaluated before being
2502: given to a command. Except for "evaluate" and "address" commands,
1.1.1.20 root 2503: they always need to be marked with quotes (""). Besides arithmetic,
1.1.1.13 root 2504: this can be used also to give symbol/register/variable values to
2505: commands that don't otherwise interpret them. If command complains
2506: that it didn't recognize e.g. a register name, just put it to quotes
2507: and it will be "evaluated" before being given to the command.
1.1.1.12 root 2508: </p>
2509:
2510: <p>
1.1.1.17 root 2511: With command argument completion (see <a href="#Build_notes">build
1.1.1.13 root 2512: notes</a>), result from the last "evaluate" command can be inserted
2513: by typing '$' and pressing TAB.
1.1.1.12 root 2514: </p>
2515:
2516:
1.1.1.17 root 2517: <h3 id="Inspecting_emulation_state">Inspecting emulation state</h3>
1.1.1.12 root 2518:
2519: <p>
2520: In the beginning, probably the most interesting commands are "m" and "d"
2521: for dumping and disassembling memory regions. You can use "dm" and "dd"
2522: commands to do the same for the DSP.
1.1.1.10 root 2523: </p>
2524: <pre>
2525: > help memdump
2526: 'memdump' or 'm' - dump memory
1.1.1.12 root 2527: Usage: m [start address-[end address]]
1.1.1.10 root 2528: dump memory at address or continue dump from previous address.
2529: </pre>
2530: <pre>
2531: > help disasm
2532: 'disasm' or 'd' - disassemble from PC, or given address
1.1.1.12 root 2533: Usage: d [start address-[end address]]
1.1.1.10 root 2534: If no address is given, this command disassembles from the last
1.1.1.12 root 2535: position or from current PC if no last position is available.
1.1.1.10 root 2536: </pre>
2537: <pre>
1.1.1.13 root 2538: > disasm pc
2539: $00aa6e : 2f08 move.l a0,-(sp)
2540: $00aa70 : 0241 0fff andi.w #$fff,d1
2541: $00aa74 : 207c 00fe 78c0 movea.l #$fe78c0,a0
2542: $00aa7a : 2070 1000 movea.l (a0,d1.w),a0
2543: $00aa7e : 4ed0 jmp (a0)
1.1.1.10 root 2544: </pre>
2545:
2546: <p>
1.1.1.13 root 2547: Both commands accept in addition to numeric addresses also register
2548: and symbol names, like in above example. If you don't specify an
2549: address, the commands continue showing from an address that comes
2550: after the previously shown data. "disasm" command default address
1.1.1.19 root 2551: will be reset to PC address every time you re-enter the debugger.
1.1.1.13 root 2552: </p>
2553:
2554: <p>
1.1.1.17 root 2555: Use "setopt --disasm help" if you want to set options controlling
2556: the disassembly output.
2557: </p>
2558:
2559: <p>
1.1.1.12 root 2560: You can use the "info" command to see state of specific sets of HW
1.1.1.13 root 2561: registers (e.g. "info videl") and Atari OS structures (e.g. "info gemdos").
2562: </p>
2563:
2564:
2565: <h4>Selecting what information is shown on entering the debugger</h4>
2566:
2567: <p>
2568: By using the "lock" command, you can ask Hatari to show specific
2569: information whenever you enter the debugger / hit a breakpoint. For
2570: example to see disassembly from current PC address, use "lock disasm".
2571: </p>
2572:
2573: <p>
2574: With the "regaddr" subcommand, you see disassembly or memory
2575: dump of an address pointed by a given register ("lock regaddr disasm
2576: a0"). Of the DSP registers, only Rx ones are valid for this
2577: subcommand.
2578: </p>
2579:
2580: <p>
2581: "file" subcommand can be used to get (arbitrary number of) commands
2582: parsed and executed from a given debugger input file whenever debugger
2583: is entered. With this you can output any information you need:
1.1.1.12 root 2584: </p>
1.1.1.13 root 2585: <pre>
2586: lock file debugger.ini
2587: </pre>
1.1.1.12 root 2588:
2589: <p>
1.1.1.13 root 2590: To disable showing of this extra information, use "lock default".
2591: Without arguments "lock" command will show the available options
2592: (like the "info" command does).
1.1.1.12 root 2593: </p>
2594:
1.1.1.13 root 2595:
1.1.1.17 root 2596: <h3>Debug symbols</h3>
2597:
2598: <p>
2599: You can load debugging symbols to the debugger with the "symbols"
2600: command (and with "dspsymbols" for DSP). These symbolic names can be
2601: used in arithmetic expressions and conditional breakpoint expressions.
2602: They also show up in the "disasm" command output and you can trace
2603: calls to them with "trace cpu_symbols" (and DSP symbols with "trace
2604: dsp_symbols").
2605: </p>
2606:
2607:
2608: <h4>For a program under GEMDOS HD emulation</h4>
2609:
2610: <p>
1.1.1.19 root 2611: If currently running program contains symbol table in DRI/GST format,
2612: and it's started from GEMDOS HD emulated drive, its symbol names /
2613: addresses are automatically loaded when debugger is entered, and
2614: removed when program terminates.</p>
2615:
2616: <p>
2617: Above happens only if there are no symbols loaded when the program
2618: starts. If there are, you can load program symbol data manually with
2619: the following command, after program has been loaded to the memory by
2620: TOS (see <a href="#Breakpoint_variables">setting breakpoint at program
2621: startup</a>):
1.1.1.17 root 2622: </p>
2623: <pre>
2624: symbols prg
2625: </pre>
2626: <p>
2627:
2628: <p>
2629: The options you need to add suitable symbol table to your programs,
2630: depend on which toolchain you use to build it:
2631: </p>
2632: <dl>
2633: <dt><em>Devpac</em>:</dt>
2634: <dd>"OPT D+,X+"</dd>
2635: <dt><em>AHCC</em>:</dt>
2636: <dd>"-g", and "-l" option for local symbols, both for linking</dd>
2637: <dt><em>GCC</em>:</dt>
2638: <dd>"-Wl,--traditional-format" option for linking,
2639: and "-g" for compilation to get local symbols</dd>
2640: <dt><em>VBCC</em>:</dt>
2641: <dd>"-g" (can only be used at linking phase), <em>when VBCC
2642: configuration file uses "-bataritos" option for
2643: the linker</em></dd>
2644: </dl>
2645:
2646: <p>You can view the generated symbols (and convert them to debugger
2647: ASCII format) with tool installed with Hatari:</p>
2648: <pre>
2649: $ gst2ascii -l -o program.tos > program.sym
2650: </pre>
2651: (Options -l and -o are used to exclude useless symbols from the output.)
2652:
2653:
2654: <h4>For a program on a (disk) image</h4>
2655:
2656: <p>
2657: If the program isn't run from a GEMDOS HD emulated drive, but from a
2658: cartridge, floppy or HD image, you need to have the corresponding
2659: program also as normal host file which location you can give to the
2660: debugger:
2661: </p>
2662: <pre>
2663: symbols /path/to/the/program.tos
2664: </pre>
2665:
2666:
2667: <h4>ASCII debug symbol files</h4>
1.1.1.12 root 2668:
2669: <p>
1.1.1.17 root 2670: If Hatari complains that your program doesn't have DRI/GST format
2671: symbol table, or its symbols are in some other format, and you
2672: cannot re-compile it to have them, you have two options:
1.1.1.12 root 2673: </p>
1.1.1.17 root 2674: <ul>
2675: <li>Convert the symbols to ASCII format understood by the Hatari debugger.
2676: Writing converters for other ASCII formats is easy, and Hatari already
1.1.1.20 root 2677: contains converters for DSP LOD files, <span class="commandline">nm</span>
1.1.1.17 root 2678: output for MiNT/a.out binaries and AHCC map files.
1.1.1.19 root 2679: <li>Create the ASCII symbols file by hand while you're debugging a program.
1.1.1.17 root 2680: </ul>
1.1.1.12 root 2681:
1.1.1.20 root 2682: <p><b>NOTE:</b> <span class="commandline">nm</span> output for GCC generated
2683: <span class="commandline">a.out</span> binaries includes labels also for loops,
2684: not just functions. While loop labels are fine for debugging, <em>they should
2685: be removed before profiling</em>. Besides causing misleading profile
2686: results, loop labels can <em>seriously</em> slow down profiling
2687: (call graph tracking is automatically enabled for profiling when debug
2688: symbols are loaded, and operations done on each matched symbol address
2689: cause huge overhead if that match is for something happening every few
2690: instructions).
2691: </p>
2692:
2693:
1.1.1.17 root 2694: <p>ASCII symbols file format is following:</p>
1.1.1.12 root 2695: <pre>
2696: e01034 T random
2697: e01076 T kbdvbase
2698: e0107e T supexec
2699: </pre>
2700: <p>
1.1.1.13 root 2701: Where 'T' means text (code), 'D' means data and 'B' means BSS section
2702: type of address. The hexadecimal address, address type letter and the
2703: symbol name are separated by white space. Empty lines and lines
2704: starting with '#' (comments) are ignored.
1.1.1.12 root 2705: </p>
2706:
2707: <p>
1.1.1.17 root 2708: Debugger will automatically "relocate" the symbol addresses when it
2709: loads them from a program binary, but with ASCII symbol files you need
2710: to give the relocation offset(s) separately, unless the symbol names
1.1.1.20 root 2711: are for fixed addresses (like is the case e.g. with EmuTOS):
1.1.1.13 root 2712: </p>
2713: <pre>
1.1.1.17 root 2714: symbols program.sym TEXT DATA BSS
1.1.1.12 root 2715: </pre>
1.1.1.13 root 2716: <p>
1.1.1.17 root 2717: If you're interested only about code symbols, you can leave DATA and
2718: BSS offsets out (the values of the above virtual debugger variables
2719: like TEXT come from the currently loaded program's basepage, they're
2720: set after the program is loaded by TOS, see "info basepage" output).
1.1.1.13 root 2721: </p>
2722:
1.1.1.12 root 2723:
1.1.1.17 root 2724: <h3>Breakpoints</h3>
1.1.1.12 root 2725:
2726: <p>
2727: There are two ways to specify breakpoints for Hatari. First, there are
2728: the simple address breakpoints which trigger when the CPU (or DSP)
2729: program counter hits a given address. Use "a" (or "da" for the DSP)
2730: to create them, for example:
2731: </p>
2732: <pre>
1.1.1.13 root 2733: a $e01034
2734: a some_symbol
1.1.1.12 root 2735: </pre>
2736:
2737: <p>
1.1.1.13 root 2738: Note that address breakpoints are just wrappers for conditional
2739: breakpoints so you need to use "b" command to remove or list them.
1.1.1.12 root 2740: </p>
2741:
2742: <p>
2743: Then there are the conditional breakpoints which can handle much more
1.1.1.13 root 2744: complex break condition expressions; they can track changes to
2745: register and memory values with bitmasks, include multiple conditions
2746: for triggering a breakpoint and so on. Use "b" (or "db" for the DSP)
2747: to manage them.
1.1.1.10 root 2748: </p>
2749:
1.1.1.13 root 2750: <p>Help explains the general syntax:</p>
1.1.1.10 root 2751: <pre>
1.1.1.13 root 2752: > help b
2753: 'breakpoint' or 'b' - set/remove/list conditional CPU breakpoints
2754: Usage: b <condition> [&& <condition> ...] [:<option>] | <index> | help | all
2755:
2756: Set breakpoint with given <conditions>, remove breakpoint with
2757: given <index>, remove all breakpoints with 'all' or output
2758: breakpoint condition syntax with 'help'. Without arguments,
2759: lists currently active breakpoints.
2760: </pre>
2761:
2762: <p>
2763: Unless you give breakpoint one of the pre-defined subcommands ('all',
2764: 'help'), index for a breakpoint to remove or no arguments (to list
2765: breakpoints), the arguments are interpreted as a new breakpoint
2766: definition.
2767: </p>
2768:
2769: <p>
2770: Each conditional breakpoint can have (currently up to 4) conditions
2771: which are separated by "&&". All of the breakpoint's
2772: conditions need to be true for a breakpoint to trigger.
2773: </p>
2774:
2775:
1.1.1.17 root 2776: <h4 id="Breakpoint_options">Breakpoint options</h4>
1.1.1.13 root 2777:
2778: <p>
2779: Normally when a breakpoint is triggered, emulation is stopped and you
2780: get to the debugger. Breakpoint options can be used to affect what
2781: happens when a breakpoint is triggered. These options are given after
2782: the conditions and are prefixed with ':'.
2783: </p>
2784:
2785: <dl>
2786: <dt><em><count></em></dt>
2787: <dd>Break only on every <count> hit. For example, to stop
2788: on every other time PC is at given address, use:
2789: <pre>
2790: a $1234 :2
2791: </pre>
2792: </dd>
2793:
2794: <dt><em>once</em></dt>
2795: <dd>
2796: Delete the breakpoint when it's hit i.e. trigger it only once. It may
2797: be useful if you just want to get a specific address. Or if you're on
2798: an instruction that jumps back to a start of the loop and you want to
1.1.1.16 root 2799: finish the loop, you could use:
1.1.1.13 root 2800: <pre>
2801: b pc > "pc" :once
2802: continue
2803: </pre>
2804: </dd>
2805:
2806: <dt><em>trace</em></dt>
2807: <dd>
2808: Continue emulation without stopping after printing the value that
2809: triggered the breakpoint and doing other possible option actions.
2810: This is most useful when investigating memory or register value
2811: changes (explained below).
2812: </dd>
2813:
2814: <dt><em>lock</em></dt>
2815: <dd>
2816: Show the same information on breakpoint hit as you see when entering
2817: the debugger (see the "lock" command in
1.1.1.17 root 2818: <a href="#Inspecting_emulation_state">Inspecting emulation state</a>
1.1.1.13 root 2819: above). This enables also trace option as you would anyway see this
2820: information if debugger would be entered.
2821: </dd>
2822:
2823: <dt><em>file <file></em></dt>
2824: <dd>
2825: Execute debugger commands from given <file> when this breakpoint
2826: is hit. With this you have complete control over what information is
2827: show when the debugger is hit, you can even chain breakpoints (as
2828: explained in
1.1.1.17 root 2829: <a href="#Chaining_breakpoints">Chaining breakpoints</a> later on)
1.1.1.13 root 2830: etc. Use this if "lock" option isn't enough or you want different
2831: information show on breakpoints and when entering the debugger.
2832: </dd>
1.1.1.17 root 2833:
2834: <dt><em>noinit</em></dt>
2835: <dd>
2836: Hitting breakpoint doesn't re-initialize debugger which would e.g.
2837: cause profiling data to be reset. This implies trace option as
2838: entering debugger would also re-initialize debugger state. This option
2839: is mainly intended for breakpoints that use :file option to show
2840: backtraces with "profile stack" command during
2841: <a href="#Profiling">profiling</a>. See
2842: <a href="#Usage_examples">Usage examples</a> section for an example.
2843: </dd>
1.1.1.13 root 2844: </dl>
2845:
2846: <p>
2847: Note: you can give multiple options for conditional breakpoints, but
2848: for address breakpoints you can give only one these options. And
2849: "file" option is supported only for conditional breakpoints.
2850: </p>
2851:
2852:
1.1.1.17 root 2853: <h4>Breakpoint conditions</h4>
1.1.1.13 root 2854:
2855: <p>
2856: "b help" explains very briefly the breakpoint condition syntax:
2857: </p>
2858: <pre>
2859: > b help
2860: condition = <value>[.mode] [& <mask>] <comparison> <value>[.mode]
1.1.1.10 root 2861:
2862: where:
1.1.1.12 root 2863: value = [(] <register/symbol/variable name | number> [)]
1.1.1.13 root 2864: number/mask = [#|$|%]<digits>
1.1.1.12 root 2865: comparison = '<' | '>' | '=' | '!'
2866: addressing mode (width) = 'b' | 'w' | 'l'
2867: addressing mode (space) = 'p' | 'x' | 'y'
1.1.1.13 root 2868: </pre>
2869:
2870: <p>
2871: For CPU breakpoints, mode is the address width; it can be byte ("b"),
2872: word ("w") or long ("l", default). For DSP breakpoints, mode specifies
2873: the address space: "P", "X" or "Y". Note that on DSP only R0-R7
2874: registers can be used for memory addressing. For example;
2875: <pre>
2876: db (r0).x = 1 && (r0).y = 2
1.1.1.10 root 2877: </pre>
2878:
2879: <p>
2880: If the value is in parenthesis like in '($ff820)' or '(a0)', then the
1.1.1.12 root 2881: used value will be read from the memory address pointed by it. Note
1.1.1.13 root 2882: that this conditional breakpoint expression value is checked at
2883: run-time whereas quoted arithmetic expressions (mentioned in
1.1.1.17 root 2884: <a href="#Entering_arguments_to_debugger_commands">Entering arguments
1.1.1.13 root 2885: to debugger commands</a> above) are evaluated already when
2886: adding a breakpoint. For example, to break when a value in an address
2887: (later) pointed by A0 matches the value <em>currently</em> in D0, one
2888: would use:
1.1.1.10 root 2889: </p>
1.1.1.12 root 2890: <pre>
1.1.1.13 root 2891: b (a0) = "d0"
1.1.1.12 root 2892: </pre>
2893:
1.1.1.10 root 2894: <p>
1.1.1.13 root 2895: If you're interested only on certain bits in the value, you can use
2896: '&' and a numeric mask on either side of comparison operator to
1.1.1.20 root 2897: mask the corresponding value, like this:
1.1.1.13 root 2898: <pre>
1.1.1.17 root 2899: b ($ff820).w & 3 = (a0) && (a1) = d0 & %1100
1.1.1.13 root 2900: </pre>
1.1.1.10 root 2901:
1.1.1.13 root 2902: <p>
2903: Comparison operators should be familiar and obvious, except for '!'
2904: which indicates inequality ("is not") comparison. For example:
2905: </p>
1.1.1.10 root 2906: <pre>
1.1.1.13 root 2907: b d0 > $20 && d0 < $40 && d0 ! $30
1.1.1.12 root 2908: </pre>
1.1.1.10 root 2909:
1.1.1.17 root 2910:
2911: <h5>Tracking breakpoint conditions</h5>
2912:
1.1.1.10 root 2913: <p>
1.1.1.13 root 2914: As a convenience, if the both sides of the comparison are exactly the
2915: same (i.e. condition is redundant as it's always either true or
2916: false), the <em>right side</em> of the comparison is replaced with
2917: its current value. This way you can give something like this:
1.1.1.12 root 2918: </p>
1.1.1.13 root 2919: <pre>
2920: b pc > "pc"
2921: </pre>
2922: <p>As:</p>
2923: <pre>
2924: b pc > pc
2925: </pre>
1.1.1.12 root 2926:
2927: <p>
1.1.1.13 root 2928: That in itself isn't so useful, but for inequality ('!') comparison,
2929: conditional breakpoint will additionally track and output all further
2930: changes for the given address/register expression. This can be used
2931: for example to find out all value changes in a given memory address,
2932: like this:
2933: </p>
2934: <pre>
2935: b ($ffff9202).w ! ($ffff9202).w :trace
2936: </pre>
2937: <p>
1.1.1.17 root 2938: Because tracking breakpoint conditions will print the evaluated
2939: value when it changes, they're typically used with the trace option
1.1.1.20 root 2940: to track changes e.g. to some I/O register.
1.1.1.12 root 2941: </p>
1.1.1.10 root 2942:
1.1.1.13 root 2943:
1.1.1.17 root 2944: <h5>Breakpoint condition notes</h5>
2945:
2946: <ul>
2947: <li>
2948: Any '!' condition should be given as the first condition. Because
2949: breakpoint evaluation is stopped ("short-circuited") when any of the
2950: conditions fails, the tracked value would not be updated correctly
2951: unless tracking condition is given as the first one.
2952: </li>
2953:
2954: <li>
2955: Hatari will internally update some register values without immediately
1.1.1.20 root 2956: updating the corresponding I/O address range memory addresses. For
1.1.1.17 root 2957: example the Busy bit for the internal Blitter control register is
1.1.1.20 root 2958: (internally) cleared when Blitter activity stops, but the actual I/O
1.1.1.17 root 2959: address for that control register gets updated only when something
1.1.1.20 root 2960: actually writes or reads that I/O address. Many HW registers behave
1.1.1.18 root 2961: like this (status registers in FDC, ACIA, MFP, Blitter...).
1.1.1.17 root 2962: <br>
1.1.1.20 root 2963: For breakpoints that track just a single I/O register memory address, or
1.1.1.17 root 2964: multiple ones of which <strong>none</strong> are modified by Hatari,
2965: only by emulated code, this is not a problem, they get triggered as
2966: expected.
2967: <br>
1.1.1.20 root 2968: However, if you have a breakpoint that tracks multiple I/O registers
1.1.1.17 root 2969: where some of them are updated by Hatari, for example to check that
2970: other Blitter registers aren't updated while control register
2971: indicates Blitter to be active (busy), things don't work as expected!
2972: </li>
2973: </ul>
2974:
2975:
2976: <h4>Breakpoint variables</h4>
1.1.1.13 root 2977:
1.1.1.10 root 2978: <p>
1.1.1.13 root 2979: In addition to loaded symbols, the debugger supports also setting
2980: conditional breakpoints on values of some "virtual" variables listed
1.1.1.21! root 2981: by "variables" (v) command. For example:
1.1.1.12 root 2982: </p>
1.1.1.13 root 2983: <ul>
2984: <li>If you want the emulation to stop on the first instruction of
2985: next program; after TOS desktop is up, set a breakpoint on
2986: the TEXT segment address given in a program basepage:
2987: <pre>
2988: b pc = TEXT :once
2989: </pre>
2990: Note1: It's better to trigger it only once because if you'd leave it on,
2991: during reboot you would get a warning for every instruction until TOS sets
2992: a valid basepage.
1.1.1.17 root 2993: <br />
2994: Note2: you cannot use an address breakpoint for this because value of
2995: a variable given to address breakpoint is evaluated when it's set, not
2996: at run-time, so it cannot get the new value that the TEXT variable
2997: gets when you start a program.
1.1.1.13 root 2998: </li>
1.1.1.18 root 2999: <li>To view current program DATA and BSS segment contents,
1.1.1.13 root 3000: use the corresponding variables:
3001: <pre>
1.1.1.14 root 3002: m DATA
3003: m BSS
1.1.1.13 root 3004: </pre>
3005: </li>
3006: <li>If you want to stop at a specific cycle within a frame (that is,
3007: PC relative to the current VBL/HBL in cycles), set breakpoints to
3008: specific "HBL" and "FrameCycles" variable values. If you for
3009: example want to break after 20 HBLs, use:
1.1.1.12 root 3010: <pre>
1.1.1.13 root 3011: b HBL = "HBL+20"
1.1.1.12 root 3012: </pre>
1.1.1.13 root 3013: </li>
3014: <li>Aes/Bios/Gemdos/LineA/LineF/Vdi/XbiosOpcode variables can be used
3015: to catch AES, BIOS, GEMDOS, Line-A, Line-F, VDI and XBIOS OS-calls.
1.1.1.17 root 3016: By default they contain the 0xffff value, so to trace e.g. all AES
3017: calls, instead of a specific one, one needs to use something like this:
1.1.1.13 root 3018: <pre>
1.1.1.17 root 3019: b AesOpcode ! AesOpcode && AesOpcode < 0xffff :trace
1.1.1.13 root 3020: </pre>
3021: </li>
3022: </ul>
1.1.1.12 root 3023:
3024: <p>
1.1.1.16 root 3025: Hint: "info" command "aes", "bios", "gemdos", "vdi" and "xbios"
1.1.1.20 root 3026: subcommands can be used to list the corresponding OS-call opcodes.
1.1.1.16 root 3027: For example, to see the GEMDOS opcodes, use:</p>
1.1.1.13 root 3028: <pre>
3029: info gemdos 1
3030: </pre>
3031:
3032:
1.1.1.17 root 3033: <h4 id="Chaining_breakpoints">Chaining breakpoints and other actions</h4>
1.1.1.13 root 3034:
3035: <p>
3036: As the file pointed by the breakpoint ":file" option (see
1.1.1.17 root 3037: <a href="#Breakpoint_options">Breakpoint options</a>) can contain any
1.1.1.13 root 3038: debugger commands, it can also be used to do automatic "chaining" of
3039: debugger and breakpoint actions so that after one breakpoint is hit,
3040: another one is set.
1.1.1.12 root 3041: </p>
1.1.1.13 root 3042:
3043: <p>For example if you have these input files:</p>
3044: <ul>
3045: <li>"break.ini":
3046: <pre>
1.1.1.18 root 3047: b GemdosOpcode = 0x3D :trace :once :file program.ini
1.1.1.17 root 3048: </pre>
3049: </li>
3050: <li>"program.ini":
3051: <pre>
1.1.1.18 root 3052: b pc = TEXT :trace :once :file trace.ini
1.1.1.13 root 3053: </pre>
3054: </li>
3055: <li>"trace.ini":
3056: <pre>
1.1.1.17 root 3057: symbols prg
3058: trace gemdos,cpu_symbols
1.1.1.18 root 3059: b VBL = "VBL+4" :trace :once :file disable.ini
1.1.1.13 root 3060: </pre>
3061: </li>
3062: <li>"disable.ini":
1.1.1.12 root 3063: <pre>
1.1.1.13 root 3064: trace none
3065: b all
1.1.1.12 root 3066: </pre>
1.1.1.13 root 3067: </li>
3068: </ul>
1.1.1.12 root 3069:
3070: <p>
1.1.1.13 root 3071: And then start Hatari with the first debugger input file and a GEMDOS
1.1.1.18 root 3072: HD directory containing "desktop.inf" file:
1.1.1.13 root 3073: </p>
3074: <pre>
1.1.1.17 root 3075: hatari --parse break.ini /path/to/your/program.tos
1.1.1.13 root 3076: </pre>
3077:
3078: <ol>
3079: <li>"break.ini" input file will break when TOS opens
3080: the "desktop.inf" file (it's the first Fopen() i.e. GEMDOS call
3081: 0x3D done by TOS at boot) and the breakpoint will run
1.1.1.17 root 3082: the debugger commands from the "symbols.ini" file
3083: <li>"program.ini" will setup breakpoint to program startup
3084: (because TEXT variable cannot be used before TOS has booted)
3085: <li>"trace.ini" input file loads symbols for the run program, sets Hatari
3086: to trace several things (see <a href="#Tracing">Tracing</a> section
3087: below) in the emulated system for few VBLs until breakpoint runs
3088: commands from the "disable.ini" file
1.1.1.13 root 3089: <li>"disable.ini" input file will disable tracing and remove
3090: all (remaining) breakpoints
3091: </ol>
3092:
1.1.1.18 root 3093: <p><em>Note:</em></p>
3094: <ul>
3095: <li>Because debugger input files cannot "continue"
1.1.1.13 root 3096: emulation, ":trace" option needs to be used for the breakpoint(s)
1.1.1.18 root 3097: if you want emulation to continue after the breakpoint action(s).</li>
3098: <li>In simpler breakpoint chain (like above), new breakpoint just
3099: replaces the previous one, ":once" option tells that breakpoint
3100: isn't needed after it's hit.
3101: </li>
3102: </ul>
1.1.1.12 root 3103:
3104: <p>
1.1.1.13 root 3105: Hint: It's better to test each input file separate before testing the
3106: whole chain. Besides the ":file" breakpoint option, these debugger
3107: input files can be also read with the debugger "file" command, "lock"
3108: command "file" option and with the Hatari "--parse" command line
3109: option.
1.1.1.10 root 3110: </p>
3111:
1.1.1.18 root 3112: <h3>Stepping through code</h3>
1.1.1.12 root 3113:
1.1.1.10 root 3114: <p>
1.1.1.13 root 3115: After analyzing the emulation state and/or setting new breakpoints,
3116: you can continue the emulation with the "c" command. You can continue
3117: for a given number of CPU instructions (or DSP instructions when "dc"
3118: is used), or you can continue forever (until a non-tracing breakpoint
3119: triggers) if you omit the instruction count.
3120: </p>
3121:
3122: <p>
1.1.1.17 root 3123: If you want to continue just to the next instruction, use "s" (step)
3124: command to continue for exactly one instruction, or "n" (next), if you
1.1.1.21! root 3125: want to skip subroutine + exception calls and DBCC branching backwards
! 3126: (i.e. loops). "ds" and "dn" commands do the same for DSP (except that
! 3127: "dn" doesn't skip loops).
1.1.1.17 root 3128: </p>
3129:
3130: <p>
1.1.1.18 root 3131: You can also continue with the "n" until instruction of certain
3132: type is encountered, by giving it the instruction type:
3133: <ul>
1.1.1.21! root 3134: <li>"branch" matches branch instructions:<br>
! 3135: CPU: BCC, BRA, DBCC, JMP<br>
! 3136: DSP: DO/ENDO JCC, JCLR, JMP, JSET, REP</li>
! 3137: <li>"subcall" matches subroutine calls:<br>
! 3138: CPU: BSR, JSR<br>
! 3139: DSP: JSCC, JSCLR, JSSET, JSR</li>
! 3140: <li>"subreturn" matches return from subroutine:<br>
! 3141: CPU: RTD, RTR, RTS<br>
! 3142: DSP: RTS</li>
! 3143: <li>"exception" matches exceptions:<br>
! 3144: CPU: BKPT, ILLG, STOP, TRAP, TRAPV</li>
! 3145: <li>"exreturn" matches return from exception:<br>
! 3146: CPU: RTE<br>
! 3147: DSP: RTI</li>
1.1.1.18 root 3148: <li>"return" matches both subroutine and exception returns</li>
3149: </ul>
3150:
3151: <p>
3152: For example: "n branch", or "dn branch".
3153: </p>
3154:
3155: <p>
3156: (Note: CHK, CHK2, FBCC, FDBCC, & FTRAPCC exception / branch CPU
3157: instructions aren't supported currently.)
3158: </p>
3159:
3160:
3161: <h3>Tracing</h3>
3162:
3163: <p>
3164: If you want e.g. to continue with real-time disassembling, you can
3165: enable it with "trace cpu_disasm" (or "trace dsp_disasm" for DSP) at
3166: the debugger prompt before continuing.
1.1.1.12 root 3167: </p>
3168: <p>
3169: Disable tracing with "trace none" when you enter the debugger again.
1.1.1.16 root 3170: "trace help" (or TAB) can be used to list all the (over 40) supported
1.1.1.13 root 3171: traceable things, from HW events to OS functions.
1.1.1.12 root 3172: </p>
3173: <p>
1.1.1.18 root 3174: Notes:
3175: </p>
1.1.1.12 root 3176: <ul>
1.1.1.18 root 3177: <li>
3178: If GEMDOS HD emulation isn't enabled, GEMDOS call tracing needs to be
3179: enabled at Hatari command line, it's not possible to enable it after
3180: TOS has initialized GEMDOS.
1.1.1.13 root 3181: </li>
1.1.1.18 root 3182: <li>
3183: AES, BIOS, GEMDOS and XBIOS traces show arguments for (most of) the
3184: calls, VDI trace shows only function calls (parsing the arguments
3185: would be too complicated).
3186: </li>
3187: <li>
1.1.1.17 root 3188: Tracing options can be set even from a program within the emulation,
1.1.1.13 root 3189: if you enable the Hatari "--bios-intercept" option and call XBios 255
1.1.1.18 root 3190: from the program with a suitable trace options string.
3191: </li>
3192: <li>
1.1.1.12 root 3193: Note that the trace output file can be set only when Hatari starts,
3194: it cannot be changed from within the debugger (or emulation).
1.1.1.18 root 3195: </li>
3196: </ul>
1.1.1.16 root 3197: <p>
1.1.1.18 root 3198: If there isn't a trace option for something you'd like to track,
3199: you may be able to use tracing breakpoints, explained above.
3200: For example, following tracks Line-A calls:
1.1.1.16 root 3201: </p>
1.1.1.18 root 3202: <pre>
3203: b LineAOpcode ! LineAOpcode && LineAOpcode < 0xffff :trace
3204: </pre>
1.1.1.10 root 3205:
1.1.1.13 root 3206:
1.1.1.17 root 3207: <h3>Profiling</h3>
1.1.1.13 root 3208:
3209: <p>
3210: Profiling tells where the emulated code spends most of its (emulated)
3211: time. It can be used to find out where a program is (apparently)
1.1.1.17 root 3212: stuck, or what are the largest performance bottlenecks for a program.
1.1.1.13 root 3213: </p>
3214:
1.1.1.17 root 3215: <h4>Collecting the profile data</h4>
3216:
1.1.1.13 root 3217: <p>
3218: Profiling is used by first enabling the profiler (use "dp" for DSP):
3219: </p>
3220: <pre>
3221: > profile on
3222: Profiling enabled.
3223: </pre>
3224: <p>
3225: And profiling will start once you continue the emulation:
3226: </p>
3227: <pre>
3228: > c
3229: Returning to emulation...
1.1.1.17 root 3230: Allocated CPU profile buffer (27 MB).
1.1.1.13 root 3231: </pre>
3232:
3233: <p>
3234: When you get back to the debugger, the collected profiling information
1.1.1.17 root 3235: is processed and a summary of in which parts of memory the execution
3236: happened, and how long it took, is shown:
1.1.1.13 root 3237: </p>
3238: <pre>
1.1.1.17 root 3239: Allocated CPU profile address buffer (57 KB).
1.1.1.13 root 3240: ROM TOS (0xE00000-0xE80000):
3241: - active address range:
1.1.1.17 root 3242: 0xe00030-0xe611a4
1.1.1.13 root 3243: - active instruction addresses:
1.1.1.17 root 3244: 14240 (100.00% of all)
1.1.1.13 root 3245: - executed instructions:
1.1.1.17 root 3246: 4589668 (100.00% of all)
1.1.1.13 root 3247: - used cycles:
1.1.1.17 root 3248: 56898472 (100.00% of all)
3249: = 7.09347s
3250: Cartridge ROM (0xFA0000-0xFC0000):
3251: - no activity
3252:
3253: = 7.09347s
1.1.1.13 root 3254: </pre>
3255: <p>
3256: (DSP RAM will be shown only as single area in profile information.)
3257: </p>
3258:
1.1.1.17 root 3259:
3260: <h4>Investigating the profile data</h4>
3261:
1.1.1.13 root 3262: <p>
1.1.1.17 root 3263: When you're back in debugger, you can inspect the collected profile data:
1.1.1.13 root 3264: </p>
3265: <pre>
1.1.1.17 root 3266: > h profile
1.1.1.13 root 3267: 'profile' - profile CPU code
1.1.1.18 root 3268: Usage: profile <subcommand> [parameter]
3269:
1.1.1.21! root 3270: Subcommands:
! 3271: - on
1.1.1.18 root 3272: - off
3273: - counts [count]
3274: - cycles [count]
1.1.1.21! root 3275: - i-misses [count]
! 3276: - d-hits [count]
1.1.1.18 root 3277: - symbols [count]
3278: - addresses [address]
3279: - callers
1.1.1.21! root 3280: - caches
1.1.1.18 root 3281: - stack
3282: - stats
3283: - save <file>
3284: - loops <file> [CPU limit] [DSP limit]
3285:
1.1.1.21! root 3286: 'on' ¨ 'off' enable and disable profiling. Data is collected
1.1.1.17 root 3287: until debugger is entered again at which point you get profiling
1.1.1.18 root 3288: statistics ('stats') summary.
1.1.1.17 root 3289:
3290: Then you can ask for list of the PC addresses, sorted either by
1.1.1.21! root 3291: execution 'counts', used 'cycles', i-cache misses or d-cache hits.
! 3292: First can be limited just to named addresses with 'symbols'.
! 3293: Optional count will limit how many items will be shown.
! 3294:
! 3295: 'caches' shows histogram of CPU cache usage.
1.1.1.17 root 3296:
3297: 'addresses' lists the profiled addresses in order, with the
1.1.1.18 root 3298: instructions (currently) residing at them. By default this
1.1.1.17 root 3299: starts from the first executed instruction, or you can
3300: specify the starting address.
3301:
1.1.1.18 root 3302: 'callers' shows (raw) caller information for addresses which
3303: had symbol(s) associated with them. 'stack' shows the current
3304: profile stack (this is useful only with :noinit breakpoints).
3305:
3306: Profile address and callers information can be saved with
3307: 'save' command.
3308:
3309: Detailed (spin) looping information can be collected by
3310: specifying to which file it should be saved, with optional
3311: limit(s) on how many bytes first and last instruction
3312: address of the loop can differ (0 = no limit).
1.1.1.13 root 3313: </pre>
3314:
1.1.1.17 root 3315: <p>For example, to see which memory addresses were executed most
3316: and what instructions those have at the end of profiling, use:</p>
1.1.1.13 root 3317: <pre>
3318: > profile counts 8
3319: addr: count:
1.1.1.17 root 3320: 0xe06f10 12.11% 555724 move.l $4ba,d1
3321: 0xe06f16 12.11% 555724 cmp.l d1,d0
3322: 0xe06f18 12.11% 555724 bgt.s $e06f06
3323: 0xe06f06 12.11% 555708 move.b $fffffa01.w,d1
3324: 0xe06f0a 12.11% 555708 btst #5,d1
3325: 0xe06f0e 12.11% 555708 beq.s $e06f1e
3326: 0xe00ed8 1.66% 76001 subq.l #1,d0
3327: 0xe00eda 1.66% 76001 bpl.s $e00ed8
1.1.1.13 root 3328: 8 CPU addresses listed.
3329: </pre>
1.1.1.17 root 3330:
1.1.1.13 root 3331: <p>
1.1.1.17 root 3332: Then, to see what the executed code and its costs look like
3333: around top addresses:
3334: <pre>
3335: > profile addresses 0xe06f04
3336: # disassembly with profile data:
1.1.1.21! root 3337: # <instructions percentage>% (<sum of instructions>, <sum of cycles>, <sum of i-cache misses>, <sum of d-cache hits>)
! 3338:
! 3339: $e06f04 : bra.s $e06f10 0.00% (48, 576, 0, 0)
! 3340: $e06f06 : move.b $fffffa01.w,d1 12.11% (555708, 8902068, 0, 0)
! 3341: $e06f0a : btst #5,d1 12.11% (555708, 6685268, 0, 0)
! 3342: $e06f0e : beq.s $e06f1e 12.11% (555708, 4457312, 0, 0)
! 3343: $e06f10 : move.l $4ba,d1 12.11% (555724, 11125668, 0, 0)
! 3344: $e06f16 : cmp.l d1,d0 12.11% (555724, 4461708, 0, 0)
! 3345: $e06f18 : bgt.s $e06f06 12.11% (555724, 4455040, 0, 0)
! 3346: $e06f1a : moveq #1,d0 0.00% (16, 64, 0, 0)
1.1.1.17 root 3347: Disassembled 8 (of active 14240) CPU addresses.
3348: </pre>
3349: <p>
3350: Unlike normal disassembly, "profile addresses" command shows only
3351: memory addresses which instructions were executed during profiling.
3352: You get instruction cache misses only when using cycle-accurate 030
3353: emulation with a Hatari version configured to use WinUAE CPU core.
3354: <p>
3355: If you have loaded symbol information, symbol names are shown above
3356: the corresponding addresses. With the "profile symbols" command you
3357: get a list of how many times the code execution passed through the
3358: defined symbol addresses.
1.1.1.13 root 3359: </p>
3360:
1.1.1.17 root 3361:
3362: <h4>Profile data accuracy</h4>
3363:
3364: <p>Profile data accuracy depends on Hatari emulation accuracy.
3365: Profile data accuracy from most to least accurate when Hatari's
3366: default emulation options are used is following:</p>
3367: <ul>
3368: <li>Executed CPU and DSP instruction counts are accurate.</li>
1.1.1.20 root 3369: <li>68000 cycle counts have been tested to be accurate to within 1%.</li>
3370: <li>DSP cycle counts (and the variance information) should be accurate.</li>
3371: <li>030 CPU instruction cache hit/miss counts (provided by WinUAE CPU core)
3372: are assumed to be accurate.</li>
3373: <li>As to 680x0 cycles... Cycles used by a given CPU instruction depend
3374: on what instruction(s) is executed, where it was executed (ST or
3375: TT-RAM) and what data was processed before it (was it cached).
3376: E.g. 030 cycle counts can be off by tens of percents.</li>
3377: <li>FPU instruction cycles can be off by 2x.</li>
1.1.1.17 root 3378: </ul>
3379:
3380:
3381: <h4>Caller information</h4>
3382:
1.1.1.13 root 3383: <p>
1.1.1.17 root 3384: If you have loaded symbols (see <a href="#Debug_symbols">Debug symbols</a>)
3385: before continuing emulation/profiling, additional caller information
3386: will be collected for all the code symbol addresses which are called
3387: as subroutines. This information includes callstack, call counts,
3388: calling instruction type (subroutine call, branch, return etc), and
3389: costs for those calls, both including costs for further subroutine
3390: calls and without them.
1.1.1.13 root 3391: </p>
3392:
1.1.1.17 root 3393: <p>When debugger is re-entered, current callstack is output before
3394: profiling information:</p>
3395: <pre>
3396: > a <em>_P_LineAttack</em>
3397: CPU condition breakpoint 1 with 1 condition(s) added:
3398: pc = $30f44
3399: $030f44 : 48e7 3820 movem.l d2-d4/a2,-(sp)
3400: > c
3401: ...
3402: CPU breakpoint condition(s) matched 1 times.
3403: pc = $30f44
3404: Finalizing costs for 12 non-returned functions:
3405: - 0x32a3c: _P_GunShot (return = 0x32b7e)
3406: - 0x32b18: _A_FireShotgun (return = 0x3229a)
3407: - 0x3223a: _P_SetPsprite (return = 0x32e86)
3408: - 0x32e4e: _P_MovePsprites (return = 0x38070)
3409: - 0x37f44: _P_PlayerThink (return = 0x36ea0)
3410: - 0x36e44: _P_Ticker (return = 0x260e0)
3411: - 0x25dcc: _G_Ticker (return = 0x1e4c6)
3412: - 0x1e29e: _TryRunTics (return = 0x239fa)
3413: - 0x238e8: _D_DoomLoop (return = 0x2556a)
3414: - 0x24d7a: _D_DoomMain (return = 0x44346)
3415: ...
3416: </pre>
3417:
3418: <p>("profile stack" command can be used in breakpoints with :noinit
3419: option to show backtraces during caller profiling.)</p>
3420:
1.1.1.21! root 3421: <p>Note: rest of this subsection is about caller information format
! 3422: which is mainly of interest for people writing profiling
! 3423: post-processing tools. Come back here if you think there's
! 3424: some problem with callgraphs produced by those tools.</p>
! 3425:
1.1.1.17 root 3426: <p>Other information collected during profiling is shown with
3427: following command:</p>
3428: <pre>
3429: > profile callers
3430: # <callee>: <caller1> = <calls> <types>[ <inclusive/totals>[ <exclusive/totals>]], <caller2> ..., <callee name>
3431: # types: s = subroutine call, r = return from subroutine, e = exception, x = return from exception,
3432: # b = branch/jump, n = PC moved to next instruction, u = unknown PC change
3433: # totals: calls/instructions/cycles/misses
3434: 0xe00030: 0xffffff = 1 e, _main
3435: 0xe000fe: 0xe00a0c = 1 b, memdone
3436: 0xe0010a: 0xe04e34 = 1 s 1/5/72 1/5/72, _run_cartridge_applications
3437: 0xe00144: 0xe04dbe = 1 s 4/118/1512 1/27/444, _init_acia_vecs
3438: 0xe001ea: 0xe00ec6 = 1 b, _int_acia
3439: 0xe0038c: 0xe04c28 = 1 s 1/191/2052 1/191/2052, _init_exc_vec
3440: 0xe003a6: 0xe04c2e = 1 s 1/388/4656 1/388/4656, _init_user_vec
3441: ...
3442: </pre>
3443:
3444: <p>
3445: For example, if you don't know all the places from which a certain
3446: function is called, or in what context a certain interrupt handler can
3447: be called during the period you're profiling, profile caller
3448: information will tell you:
3449: </p>
3450: <pre>
3451: callee: caller: calls: calltype:
3452: | | | /
3453: 0x379: 0x155 = 144 r, 0x283 = 112 b, 0x2ef = 112 b, 0x378 = 72 s
3454: 583236/359708265/1631189180 72/4419020/19123430, dsp_interrupt
3455: | | |
3456: inclusive costs exclusive costs callee name
3457: (of calls from 0x378)
1.1.1.13 root 3458:
1.1.1.17 root 3459: Calltypes:
3460: - b: jump/branch
3461: - n: PC just moved to next address
3462: - r: subroutine return
3463: - s: subroutine call
3464: </pre>
3465: <p>
3466: (Most "calls" to "dsp_interrupt" were subroutine call returns (=r)
3467: to it from address 0x155.)
3468: </p>
3469:
3470: <p>
3471: With the execution counts in normal profiling data, caller information
3472: can actually be used to have complete picture of what exactly the code
3473: did during profiling. Main/overview work for this analysis is best done
3474: automatically, by the profiler data post-processor (documented below).
3475: </p>
3476:
3477:
3478: <h4>Caller data accuracy</h4>
3479:
3480: <p>Everything about profile data accuracy applies also to caller costs,
3481: but there are additional things to take into account, mainly because
1.1.1.18 root 3482: profiler cannot determine when exceptions are being handled:</p>
1.1.1.17 root 3483: <ul>
3484: <li>If there are exception(s) during a subroutine call, costs for
3485: the exception handling will also be accounted for that subroutine.
3486: This shouldn't be a problem unless those costs are very large,
3487: i.e. check how much CPU your exception handlers take.</li>
3488: <li>Indicated exception handler call type can be incorrect.</li>
3489: <li>Profiled code doing return address related stack manipulations
3490: confuses call tracking and produces incorrect results (profiler
3491: has special code to handle EmuTOS AES switcher because of this).
3492: Typically this produces large list of functions that are finalized
3493: at profile end, so it should be easy to detect.</li>
1.1.1.20 root 3494: <li>Complicated recursive calls seem to sometimes cause inclusive
1.1.1.17 root 3495: costs (ones including costs of further subroutine calls) to be
3496: incorrect. Sometimes this can be noticed by them being even
3497: >100%.</li>
3498: <li>On DSP, profiler heuristics assume (for speed reasons) that
3499: <em>conditional</em> subroutine calls never call the very next
3500: instruction (as that would be very bad/inefficient code).</li>
3501: </ul>
3502:
3503:
3504: <h4>Saving profile data to a file</h4>
3505:
3506: <p>It's useful to save the profile data to a file:
3507: <pre>
3508: > profile save program-profile.txt
3509: </pre>
3510:
3511: <p>With the saved profile disassembly (and optional caller information)
3512: you can more easily investigate what your program did during
3513: profiling, search symbols & addresses in it, and compare the
3514: results to profiles you've saved from earlier versions of your code.</p>
3515:
3516: <p>You may even create your own post-processing tools for
3517: investigating the profiling data more closely, e.g. to
3518: <a href="http://www.atari-forum.com/viewtopic.php?f=68&t=24561&start=75#p226505">find
3519: CPU/DSP communication bottlenecks</a>.</p>
3520:
3521:
3522: <h3>Profile data post-processing</h3>
3523:
3524: <p>Saved profile data can be post-processed with (Python) script
3525: installed by Hatari, to:</p>
3526: <ul>
3527: <li>Get lists of functions/symbols with highest costs.</li>
3528: <li>Get callgraphs of what functions/symbols cause those
1.1.1.18 root 3529: costs and what kind of call hierarchy the profiled code
1.1.1.17 root 3530: has.</li>
3531: <li>Export profile data in Valgrind's
3532: <a href="http://valgrind.org/docs/manual/cl-format.html">Callgrind format</a>
3533: for viewing it in
3534: <a href="http://kcachegrind.sourceforge.net/">Kcachegrind</a>
3535: GUI.</li>
3536: </ul>
3537:
3538:
3539: <h4>Providing symbols for the post-processor</h4>
3540:
3541: <p>When the data is post-processed, you should always provide
3542: the post-processor symbols for the profile code! Relying just on the
1.1.1.20 root 3543: symbol in the profile data can cause costs to be assigned to wrong
1.1.1.17 root 3544: symbol, if symbol's code wasn't called through symbol's own address,
3545: but by jumping inside its code.</p>
3546:
3547: <p>If your code is in fixed location, you should tell
3548: post-processor to handle symbol addresses as absolute (-a):</p>
3549: <pre>
3550: $ hatari_profile.py <b>-a</b> etos512k.sym emutos-profile.txt
3551: </pre>
3552:
3553: <p>Normal programs are relocated and you should instead give
3554: the symbols as TEXT (code) section relative ones (-r):</p>
3555: <pre>
3556: $ hatari_profile.py <b>-r</b> program.sym program-profile.txt
3557: </pre>
3558:
3559: <p>If symbols are included to your binary in DRI/GST format, first they
3560: need to be extracted to <a href="#Debug_symbols">the ASCII format</a>
3561: understood by the post-processor:</p>
3562: <pre>
3563: $ gst2ascii -l -o program.prg > program.sym
3564: </pre>
3565:
3566: <p>If there are some extra symbols that you don't want to see
3567: separately in profiles, because they aren't real functions,
3568: but e.g. loop labels, you can either remove them manually
3569: from the ASCII *.sym file, or filter them out with grep:
3570: </p>
3571: <pre>
1.1.1.18 root 3572: $ gst2ascii -l -o program.prg | grep -v -e useless1 -e useless2 > program.sym
1.1.1.17 root 3573: </pre>
3574:
1.1.1.18 root 3575:
3576: <h4>Post-processor provided statistics</h4>
3577:
1.1.1.17 root 3578: <p>Above post-processor examples just parse + verify the given data
3579: and produce output like this:</p>
3580: <pre>
3581: Hatari profile data processor
3582:
3583: Parsing TEXT relative symbol address information from program.sym...
3584: [...]
3585: 3237 lines with 1550 code symbols/addresses parsed, 0 unknown.
3586:
3587: Parsing profile information from program-profile.txt...
3588: [...]
3589: 9575 lines processed with 368 functions.
3590:
3591: CPU profile information from 'program-profile.txt':
3592: - Hatari v1.6.2+ (May 4 2013), WinUAE CPU core
3593: </pre>
3594:
3595: <p>To get statistics (-s) and list of top (-t) CPU users in profile,
3596: add "-st" option:</p>
3597: <pre>
3598: $ hatari_profile.py <b>-st</b> -r program.sym program-profile.txt
3599: [...]
3600: CPU profile information from 'program-profile.txt':
3601: - Hatari v1.6.2+ (May 4 2013), WinUAE CPU core
3602:
3603: Time spent in profile = 34.49539s.
3604:
3605: Calls:
3606: - max = 187738, in __toupper at 0x52b88, on line 8286
3607: - 1585901 in total
3608: Executed instructions:
3609: - max = 1900544, in flat_remap_mips+14 at 0x47654, on line 7020
3610: - 64499351 in total
3611: Used cycles:
3612: - max = 15224620, in flat_remap_mips+18 at 0x47658, on line 7022
3613: - 553392132 in total
3614: Instruction cache misses:
3615: - max = 184308, in _BM_T_GetTicks at 0x43b90, on line 4772
3616: - 4941307 in total
3617:
3618: Calls:
3619: 11.84% 187698 __toupper
3620: 11.48% 182105 _BM_T_GetTicks
3621: 11.48% 182019 _I_GetTime
3622: [...]
3623: Executed instructions:
3624: 34.83% 22462729 flat_generate_mips
3625: 14.08% 9080215 flat_remap_mips
3626: 8.55% 5515945 render_patch_direct
3627: 5.09% 3283328 _TryRunTics
3628: [...]
3629: Used cycles:
3630: 23.62% 130702768 flat_generate_mips
3631: 12.42% 68735832 flat_remap_mips
3632: 9.77% 54041148 _TryRunTics
3633: 5.80% 32111536 correct_element
3634: [...]
3635: Instruction cache misses:
3636: 37.03% 1829764 _TryRunTics
3637: 11.20% 553314 _BM_T_GetTicks
3638: 9.44% 466319 _NetUpdate
3639: 9.27% 457899 _HGetPacket
3640: [...]
3641: </pre>
3642:
3643: <p>If you want to see also symbol addresses and what is per call
3644: cost, add -i option:<p>
3645: <pre>
3646: $ hatari_profile.py -st <b>-i</b> -r program.sym program-profile.txt
3647: [...]
3648: Executed instructions:
3649: 34.83% 22462729 flat_generate_mips (0x04778a, 774576 / call)
3650: 14.08% 9080215 flat_remap_mips (0x047646, 313110 / call)
3651: 8.55% 5515945 render_patch_direct (0x047382, 29977 / call)
3652: 5.09% 3283328 _TryRunTics (0x042356, 19660 / call)
3653: [...]
3654: Used cycles:
3655: 23.62% 8.14728s 130702768 flat_generate_mips (0x04778a, 0.28094s / call)
3656: 12.42% 4.28461s 68735832 flat_remap_mips (0x047646, 0.14775s / call)
3657: 9.77% 3.36863s 54041148 _TryRunTics (0x042356, 0.02017s / call)
3658: 5.80% 2.00165s 32111536 correct_element (0x04a658, 0.00001s / call)
3659: [...]
3660: Instruction cache misses:
3661: 37.03% 1829764 _TryRunTics (0x042356, 10956 / call)
3662: 11.20% 553314 _BM_T_GetTicks (0x043b90, 3 / call)
3663: 9.44% 466319 _NetUpdate (0x041bcc, 5 / call)
3664: 9.27% 457899 _HGetPacket (0x041754, 5 / call)
3665: [...]
3666: </pre>
3667:
3668: <p>(For cycles the "per call" information is in seconds, not as
3669: a cost count.)</p>
3670:
3671: <p>If your profile file contains caller information, you should
3672: add -p option to see it, as that will also help in detecting symbol
3673: issues (see <a href="#Interpreting_the_numbers">Interpreting
3674: the numbers</a>):<p>
3675: <pre>
3676: $ hatari_profile.py -st <b>-p</b> -r program.sym program-profile.txt
3677: [...]
3678: 9575 lines processed with 368 functions.
3679: [...]
3680: Of all 1570498 switches, ignored 581 for type(s) ['r', 'u', 'x'].
3681:
3682: CPU profile information from 'badmood-level-load-CPU.txt':
3683: - Hatari v1.6.2+ (May 4 2013), WinUAE CPU core
3684: [...]
3685: Calls:
3686: 11.84% 11.84% 187698 187698 __toupper
3687: 11.48% 11.48% 182105 182105 _BM_T_GetTicks
3688: 11.48% 22.95% 182019 364038 _I_GetTime
3689: [...]
3690: Executed instructions:
3691: 34.83% 34.86% 34.86% 22462729 22484024 22484024 flat_generate_mips
3692: 14.08% 14.10% 14.10% 9080215 9091270 9091676 flat_remap_mips
3693: 8.55% 5515945 render_patch_direct
3694: 5.09% 5.11% 94.96% 3283328 3294022 61247717 _TryRunTics
3695: [...]
3696: Used cycles:
3697: 23.62% 23.69% 23.69% 130702768 131100604 131100604 flat_generate_mips
3698: 12.42% 12.46% 12.46% 68735832 68928816 68930904 flat_remap_mips
3699: 9.77% 9.80% 95.66% 54041148 54238744 529368824 _TryRunTics
3700: 5.80% 5.82% 5.82% 32111536 32193664 32193664 correct_element
3701: [...]
3702: Instruction cache misses:
3703: 37.03% 37.14% 98.57% 1829764 1835261 4870573 _TryRunTics
3704: 11.20% 11.24% 11.24% 553314 555191 555191 _BM_T_GetTicks
3705: 9.44% 9.49% 29.13% 466319 468782 1439340 _NetUpdate
3706: 9.27% 9.29% 9.37% 457899 459197 463217 _HGetPacket
3707: [...]
3708: </pre>
3709:
1.1.1.18 root 3710: <p>Now there's a message telling that some of the calls were ignored
3711: because according to their "call type", they were actually returns from
1.1.1.17 root 3712: exceptions, not real calls (this is mainly important for callgraph
3713: generation, discussed below).</p>
3714:
3715:
3716: <h4>Interpreting the results</h4>
3717:
3718: <p>In addition to accuracy issues mentioned in previous Profiling
3719: sections, function/symbol level costs have gotchas of their own.</p>
3720:
3721: <p>The first cost percentage and count columns are <em>sums for all
3722: the instructions</em> that were in profile data file <em>between
3723: the indicated symbol's address and the address of the next symbol</em>
3724: (= "between-symbols" cost).</p>
3725:
3726: <p><strong>NOTE:</strong> If your symbol file doesn't contain addresses
3727: for all the relevant symbols, results from this can be misleading because
3728: instructions costs get assigned to <em>whatever</em> symbol's address
1.1.1.18 root 3729: happened to precede those instructions. And you don't see which
1.1.1.17 root 3730: caller is causing it from caller info or callgraph either, as entry
3731: point for that time sink lacking a symbol means profiler hadn't
3732: tracked calls to it...</p>
3733:
3734: <p>The next two cost percentage and count columns are for <em>subroutine
3735: calls costs</em>, first one for exclusive and latter for inclusive cost
3736: i.e. including costs for further subroutine calls. Values are based on
3737: caller information documented above.</p>
3738:
3739: <p>Reasons why between-symbol costs, and subroutine call costs can
1.1.1.18 root 3740: differ, are following:</p>
1.1.1.17 root 3741: <ul>
3742: <li>Subroutine terminates before next symbol address: exclusive
3743: cost is smaller than in-between cost <em>because of missing
3744: symbol information</em>
3745: (these are indicated with '*' in statistics).</li>
3746: <li>Subroutine is called more through jumps/branches than through
3747: subroutine calls: inclusive call count may be smaller than
3748: in-between call count which includes branches/jumps.</li>
3749: <li>Subroutine jumps/branches to another function instead of
3750: using subroutine call, or function contains additional
3751: (non-function) labels: exclusive cost is larger than
3752: in-between cost.</li>
3753: <li>Exception happening during subroutine call: exclusive cost is
3754: (slightly) larger than in-between cost.</li>
3755: </ul>
3756:
3757: <p>In the first case, you should check the profile data to find out
3758: whether there are missing symbols for executed function entry points.
3759: You can notice function entry points as address gap and/or code
1.1.1.18 root 3760: retrieving arguments from stack. Exit points can be seen from RTS
3761: instructions.</p>
1.1.1.17 root 3762:
3763: <p>Second case can also be seen from the profile data. Call count
3764: is same as count for how many times first instruction is executed
3765: (worst case: large loop on subroutine's first instruction).</p>
3766:
3767: <p>While subroutine costs should be more accurate and relevant, due to
3768: code optimizations many of the functions are not called as subroutines
1.1.1.20 root 3769: (on m68k, using JSR/BSR), but just jumped or branched to. Because of
1.1.1.17 root 3770: this, it's useful to compare both subroutine and between-symbols
3771: costs. One should be able to see from the profile disassembly which
3772: of the above cases is cause for the discrepancy in the values.</p>
3773:
3774: <p><strong>NOTE:</strong> Before starting to do any serious source
3775: level optimizations, you should <em>always</em> verify from profile
3776: data (disassembly) where exactly the costs are in a function, to make
3777: sure your optimization efforts can actually help the performance.</p>
3778:
3779:
3780: <h4>Generating and viewing callgraphs</h4>
3781:
1.1.1.19 root 3782: <p>Callgraphs require that saved profile data contains caller
3783: function address information, i.e. symbols for the code should
3784: be loaded before starting profiling it (see
3785: <a href="#Debug_symbols">loading symbol data</a>).</p>
1.1.1.17 root 3786:
3787: <p>Separate callgraphs will be created for each of the costs
3788: (0=calls, 1=instructions, 2=cycles) with the -g option:</p>
3789: <pre>
3790: $ hatari_profile.py <b>-p -g</b> -r program.sym program-profile.txt
3791: [...]
3792: Generating 'program-profile-0.dot' DOT callgraph file...
3793:
3794: Generating 'program-profile-1.dot' DOT callgraph file...
3795:
3796: Generating 'program-profile-2.dot' DOT callgraph file...
3797: [...]
3798: </pre>
3799:
3800: <p>Callgraphs are saved in <a href="http://www.graphviz.org/">GraphViz</a>
3801: "dot" format. Dot files can be viewed:</p>
3802: <ul>
3803: <li>With "dotty" program included with GraphViz</li>
3804: <li>With <a href="http://code.google.com/p/jrfonseca/wiki/XDot">XDot</a>
3805: Python GUI (best option on Linux), or some platform specific viewer</li>
3806: <li>By converting dot file to PostScript or SVG format before
3807: viewing it with viewers for those:
3808: <pre>
3809: $ dot -Tsvg program-profile-1.dot > program-profile-1.svg
3810: </pre>
3811: (problem with most PS/PDF and SVG viewers is that either they
3812: don't allow zooming large callgraphs enough or they use huge
3813: amounts of memory and get very slow)
3814: </li>
3815: </ul>
3816:
3817: <p>Produced callgraph will look like this:</p>
3818: <div style="text-align:center">
3819: <a href="images/callgraph.svg">
3820: <img src="images/callgraph.png" width="953" height="589"
3821: alt="Part of callgraph" />
3822: </a>
3823: </div>
3824:
3825: <p>Interpreting the callgraph:</p>
3826: <ul>
3827: <li>Diamond shaped nodes are symbols called as subroutines.
3828: Values listed in them are subroutine call costs; inclusive
3829: (total) cost with exclusive (own) cost in parenthesis,
3830: followed by inclusive cost count. Exclusive cost is
3831: shown only if it differs from inclusive one.</li>
3832: <li>Ellipse shaped nodes are for other symbols (functions
3833: called using jumps/branches, loop labels etc). Values
3834: listed in them are between-symbols costs, i.e. normally
3835: they're included to inclusive (total) costs shown in
3836: subroutine call node somewhere higher in call hierarchy.</li>
3837: <li>Nodes which exclusive (own) or between-symbols costs
3838: exceed default or explicitly given threshold value,
3839: have gray background.</li>
1.1.1.18 root 3840: <li>Both nodes, which inclusive or between-symbols cost exceeds
3841: the threshold value, and the arrows to & from them,
1.1.1.17 root 3842: are marked red.
3843: <li>Arrow types indicate call types; normal arrows subroutine
3844: calls, circles branches/jumps, backarrows returns.
3845: Exception calls and returns are indicated with dashed lines,
3846: unknown calls with dotted lines.</li>
1.1.1.18 root 3847: <li>Arrow text tells from which address (within the caller)
3848: the call originated. If symbol had multiple callers, text
3849: includes count of calls from that particular address, and its
3850: percentage is of all calls done to that symbol.</li>
1.1.1.17 root 3851: </ul>
3852:
3853:
3854: <h4>Making large callgraphs readable</h4>
3855:
3856: <p>If profile is for larger and more varied amount of code
3857: (e.g. program startup), the resulting callgraph can be so
3858: huge it's unreadable.</p>
3859:
3860: <p>If your code has interrupt handlers, they can get called
3861: at any point, which can show in callgraph as "explicit" calls
3862: from the interrupted functions. To get rid of such incorrect
3863: calls, give interrupt handler names to --ignore-to option:</p>
3864: <pre>
3865: $ hatari_profile.py -p -g <b>--ignore-to handler1,handler2</b> -r program.sym program-profile.txt
3866: </pre>
3867:
3868: <p>In large callgraph most of the functions aren't really interesting,
3869: because their contribution to the cost is insignificant. You can
3870: remove large number of them with --no-leafs and --no-intermediate
1.1.1.20 root 3871: options, those options act <em>only</em> on nodes which costs are below
1.1.1.17 root 3872: given threshold. Leaf nodes are ones which don't have any parents
1.1.1.18 root 3873: and/or children. Intermediate ones have only single parent and
3874: children (node calling itself is not taken into account).
1.1.1.17 root 3875:
3876: <p>Threshold for this is given with the --limit (-l) option. With
3877: that it typically makes also sense to change the node emphasis
3878: threshold with --emph-limit (-e) option:</p>
3879: <pre>
3880: $ hatari_profile.py -p -g <b>-l 0.5 -e 2.0</b> -r program.sym program-profile.txt
3881: </pre>
3882:
3883: <p>If you're not interested in from how many different addresses
3884: a given function calls another function, use --compact option. If you
3885: still see multiple calls between two nodes with it, the reason is that
3886: they happened through different call paths which were removed from
3887: the callgraph after --compact option was applied:</p>
3888: <pre>
3889: $ hatari_profile.py -p -g -l 1.0 -e 2.0 <b>--no-leafs --no-intermediate --compact</b> -r program.sym program-profile.txt
3890: </pre>
3891:
3892: <p>If even this doesn't help, you can remove all nodes below
3893: the given cost threshold limit with --no-limited option, but this
1.1.1.18 root 3894: often doesn't leave much of a call hierarchy. Instead you may
3895: consider removing all nodes except for subroutine call ones, with the
1.1.1.17 root 3896: --only-subroutines option.</p>
3897:
3898: <p>If you have trouble locating nodes you're specially interested
3899: about, you can either color them differently with the --mark option,
3900: or exclude everything else from the callgraph except those nodes and
3901: their immediate callers & callees, with the --only option:</p>
3902: <pre>
3903: $ hatari_profile.py -p -g <b>--only func1,func2</b> -r program.sym program-profile.txt
3904: </pre>
3905:
3906: <p>Last option for reading the callgraph is using -k option to
1.1.1.18 root 3907: export the data for use in (Linux) Kcachegrind UI. Kcachegrind generates
1.1.1.17 root 3908: callgraphs on the fly, and just for the area around the function
3909: you selected, so navigating in callgraph may be easier. It also
3910: shows the related profile disassembly, which can make verifying
3911: matters easier:</p>
3912: <pre>
3913: $ hatari_profile.py <b>-p -k</b> -r program.sym program-profile.txt
3914: [...]
3915: Generating callgrind file 'program-profile.cg'...
3916: [...]
3917: $ kcachegrind program-profile.cg
3918: </pre>
3919: <div style="text-align:center">
3920: <img src="images/kcachegrind.png" width="887" height="442"
3921: alt="Kcachegrind screenshot" />
3922: </div>
3923:
3924:
3925: <h3>Usage examples</h3>
1.1.1.13 root 3926:
3927: <p>
3928: Here's a list of some common debugging tasks and how to do them
3929: with the Hatari debugger:
3930: </p>
3931:
3932: <dl>
3933: <dt><em>Stopping on program startup and examining its data</em></dt>
1.1.1.17 root 3934: <dd>Please see <a href="#Breakpoint_variables">Breakpoint variables</a>
3935: and <a href="#Inspecting_emulation_state">Inspecting emulation state</a>
1.1.1.13 root 3936: sections.
3937: </dd>
3938:
3939: <dt><em>Tracing specific things in the system</em></dt>
1.1.1.20 root 3940: <dd>To trace e.g. all GEMDOS calls and I/O operations, use:
1.1.1.13 root 3941: <pre>
3942: trace gemdos,io_all
3943: </pre>
3944: Please see <a href="#Tracing">Tracing</a> section for more information
1.1.1.14 root 3945: on tracing, what's possible with it and what are its limitations.
1.1.1.13 root 3946: </dd>
3947:
3948: <dt><em>Stopping when certain PC address is passed Nth time</em></dt>
3949: <dd>To stop e.g. after function/subroutine at $12345 is called for
3950: the 6th time:
3951: <pre>
3952: a $12345 :6
3953: </pre>
3954: </dd>
3955:
1.1.1.17 root 3956: <dt><em>Stopping when specific exception happens</em></dt>
3957: <dd>Hatari's -D option doesn't invoke debugger on all exceptions and
3958: doesn't allow invoking debugger just for specific exceptions. To
3959: stop at specific exception, one can check when it's called.
3960: At the start of memory is the CPU exception table for exception
3961: handler addresses, so to stop e.g. at bus error with some extra
3962: information, one can use following:
3963: <pre>
3964: history on
3965: b pc=($8)
3966: </pre>
3967: After bus error invokes debugger, 'history' command can then be used
3968: to see (executed memory addresses with their current) instructions
3969: leading to the error. The most interesting vector addresses are:
3970: $8 (Bus error), $C (Address error), $10 (Illegal instruction),
1.1.1.19 root 3971: $14 (Division by zero). See also --debug-except option.
1.1.1.17 root 3972: </dd>
3973:
1.1.1.13 root 3974: <dt><em>Stopping when register has a specific value</em></dt>
3975: <dd>To stop when e.g. D1 register contains value 5, set a breakpoint on:
3976: <pre>
3977: b d1 = 5
3978: </pre>
3979: </dd>
3980:
3981: <dt><em>Stopping when a register value changes</em></dt>
3982: <dd>To stop when e.g. D1 register value changes, set a breakpoint on:
3983: <pre>
3984: b d1 ! d1
3985: </pre>
3986: </dd>
3987:
3988: <dt><em>Stopping when register value is within some range</em></dt>
3989: <dd>To stop when e.g. D1 register value is within range of 10-30,
3990: set a breakpoint on:
3991: <pre>
3992: b d1 > 9 && d1 < 31
3993: </pre>
3994: </dd>
3995:
3996: <dt><em>Stopping when memory location has a specific value</em></dt>
3997: <dd>To stop when e.g. bit 1 of the Video Shifter Sync Mode byte at
1.1.1.20 root 3998: I/O address $ff820a is set i.e. video frequency is 60Hz, set
1.1.1.13 root 3999: a breakpoint on:
4000: <pre>
4001: b ($ff820a).b & 2 = 2
4002: </pre>
4003: </dd>
4004:
4005: <dt><em>Stopping when a memory value changes</em></dt>
4006: <dd>To stop when above bit changes, set a breakpoint on its value
4007: being different from the current value ('!' compares for inequality):
4008: <pre>
4009: b ($ff820a).b & 2 ! ($ff820a).b & 2
4010: </pre>
4011: </dd>
4012:
4013: <dt><em>Tracing all changes in specific memory location</em></dt>
1.1.1.17 root 4014: <dd>To see the new values and continue without stopping, add
1.1.1.13 root 4015: the ":trace" breakpoint option:
4016: <pre>
4017: b ($ff820a).b & 2 ! ($ff820a).b & 2 :trace
4018: </pre>
4019: </dd>
4020:
4021: <dt><em>Stopping at specific screen position</em></dt>
4022: <dd>To stop e.g. when VBL is 100, HBL is 40 and line cycles is 5,
4023: use the corresponding debugger variables:
4024: <pre>
4025: b VBL = 100 && HBL = 40 && FrameCycles = 5
4026: </pre>
4027: </dd>
4028:
4029: <dt><em>Stopping after value increases/decreases by certain amount</em></dt>
4030: <dd>To stop e.g. after D0 value has increased by 10, set breakpoint on:
4031: <pre>
4032: b d0 = "d0 + 10"
4033: </pre>
4034: </dd>
4035:
1.1.1.17 root 4036: <dt><em>Examining specific system call return value</em></dt>
4037: <dd>To check e.g. what's the Fopen() GEMDOS call return value,
4038: check with "info gemdos 1" its opcode, set a breakpoint for that
4039: and step to next (n) instruction from the trap call when breakpoint
4040: is hit. GEMDOS call return value is then in register D0:
4041: <pre>
4042: > trace gemdos
4043: > b GemdosOpcode = $3D
4044: > c
4045: [...continue until breakpoint...]
4046: 1. CPU breakpoint condition(s) matched 1 times.
4047: GemdosOpcode = $3D
4048: > n
4049: GEMDOS 0x3D Fopen("TEST.TXT", read-only)
4050: > e d0
4051: = %1000000 (bin), #64 (dec), $40 (hex)
4052: </pre>
4053: </dd>
4054:
1.1.1.14 root 4055: <dt><em>Seeing code leading to a breakpoint</em></dt>
1.1.1.17 root 4056: <dd>To see CPU instructions executed before debugger was entered,
1.1.1.20 root 4057: you need to enable history tracking <em>before</em> it. Whenever
1.1.1.17 root 4058: debugger is entered, you can then request given number (here 16) of
4059: past instructions to be shown:
1.1.1.14 root 4060: <pre>
1.1.1.17 root 4061: history cpu
1.1.1.14 root 4062: c
4063: [breakpoint is hit and debugger entered]
1.1.1.17 root 4064: history 16
1.1.1.14 root 4065: </pre>
4066: </dd>
4067:
4068: <dt><em>Getting instruction execution history for every breakpoint</em></dt>
4069: <dd>
1.1.1.17 root 4070: To see last 16 instructions for both CPU and DSP whenever
4071: (a normal or tracing) breakpoint is hit:
1.1.1.14 root 4072: <pre>
1.1.1.17 root 4073: history on
4074: lock history 16
1.1.1.14 root 4075: c
4076: </pre>
4077: </dd>
4078:
1.1.1.17 root 4079: <dt><em>Single stepping so that new register values are shown after each step</em></dt>
1.1.1.13 root 4080: <dd>
4081: <pre>
1.1.1.17 root 4082: lock registers
4083: s
1.1.1.13 root 4084: [new register values]
1.1.1.17 root 4085: s
1.1.1.13 root 4086: [new register values]
4087: ...
4088: </pre>
4089: </dd>
4090:
4091: <dt><em>Showing current stack contents</em></dt>
4092: <dd>To see first 64 bytes on top of the stack, use:
4093: <pre>
4094: m "a7-64"-a7
4095: </pre>
4096: </dd>
4097:
4098: <dt><em>Seeing specific information each time debugger is entered</em></dt>
4099: <dd>To see above information whenever some breakpoint is hit,
4100: you enter debugger manually etc, write that command to e.g.
4101: <span class="file">stack.ini</span> file and then use:
4102: <pre>
4103: lock file stack.ini
4104: </pre>
1.1.1.17 root 4105: Please see also <a href="#Chaining_breakpoints">Chaining breakpoints</a>
1.1.1.13 root 4106: section for more examples on what you can do with the debugger input files.
4107: </dd>
4108:
1.1.1.21! root 4109: <dt><em>Adding cycle information to disassembly</em></dt>
! 4110: <dd>Profiling collects cycle usage information for all executed instructions:
! 4111: <pre>
! 4112: profile on
! 4113: c
! 4114: [after a while, use AltGr+Pause to get back to debugger]
! 4115: d
! 4116: [if you want to see just the executed instructions]
! 4117: profile addresses
! 4118: </pre>
! 4119: Please see <a href="#Profiling">Profiling</a> section for more info.
! 4120: </dd>
! 4121:
1.1.1.16 root 4122: <dt><em>Finding where a program or the OS is stuck</em></dt>
4123: <dd>Profiling tells from which addresses CPU is executing the instructions:
1.1.1.13 root 4124: <pre>
4125: profile on
4126: c
4127: [after a while, use AltGr+Pause to get back to debugger]
4128: profile counts
4129: </pre>
1.1.1.17 root 4130: Please see <a href="#Profiling">Profiling</a> section for more info.
4131: </dd>
4132:
4133: <dt><em>Seeing program callstack when breakpoint is hit</em></dt>
4134: <dd><a href="#Caller_information">Profiler caller data</a> includes
4135: callstack information (with some limitations).
4136: </dd>
4137:
4138: <dt><em>Seeing call backtraces whenever given function is called</em></dt>
4139: <dd>Enable profiling, load symbols for the program and set breakpoint
4140: for the function you're interested about, in the following way:
4141: <pre>
4142: profile on
4143: symbols prg
4144: b pc = _my_function :quiet :noinit :file showstack.ini
4145: </pre>
4146: I.e. whenever 'my_function' address is called, quietly trigger a
1.1.1.20 root 4147: breakpoint without resetting profiling (callstack) information and run
1.1.1.17 root 4148: debugger command(s) from the 'showstack.ini' debugger script file,
4149: which contains following command:
4150: <pre>
4151: profile stack
4152: </pre>
4153: </dd>
4154:
4155: <dt><em>Seeing how program functions/symbols call each other</em></dt>
4156: <dd><a href="#Profile_data_post-processing">Profile data
4157: post-processing</a> can provide execution callgraphs.
1.1.1.13 root 4158: </dd>
4159:
4160: </dl>
4161:
4162: <p>
1.1.1.16 root 4163: Hint: for most of the above commands, one just needs to prefix them with
1.1.1.17 root 4164: "d" (or "dsp" when using full command names) to do similar operation on
1.1.1.16 root 4165: the DSP.
1.1.1.13 root 4166: </p>
4167:
4168:
1.1.1.17 root 4169: <h3 id="Build_notes">Build notes</h3>
1.1.1.12 root 4170:
1.1.1.10 root 4171: <p>
4172: Lastly, the debugger is much nicer to use with the command line
1.1.1.16 root 4173: history, editing and especially the completion support for the
4174: command, command argument and symbol names.
4175: </p>
4176: <p>
4177: If you're building Hatari yourself, please make sure that you have the
4178: GNU readline development files installed (on Debian / Ubuntu these
4179: come from the libreadline5-dev package). Otherwise the name completion
4180: and other features don't get enabled when you configure Hatari.
1.1.1.12 root 4181: </p>
4182: <p>
4183: ENABLE_TRACING define needs to be set for tracing to work.
4184: By default it should be enabled.
1.1.1.10 root 4185: </p>
4186:
4187:
1.1.1.17 root 4188: <h2 id="Performance">Performance</h2>
1.1.1.12 root 4189:
4190: <p>Hatari performance varies between Atari programs, depending on what
4191: features Hatari needs to emulate for them. Less accurate Atari
4192: emulators may be faster as emulation accuracy has a performance
4193: overhead.</p>
4194:
1.1.1.13 root 4195: <p>The operating system and libraries below Hatari can also sometimes
4196: have a noticeable effect on performance.</p>
4197:
1.1.1.12 root 4198:
1.1.1.17 root 4199: <h3>Improving Hatari performance</h3>
1.1.1.10 root 4200:
4201: <p>
1.1.1.13 root 4202: Hatari currently runs best in 16 or 32 bits per pixel color depth
4203: mode, so try to avoid 24 bits per pixel display modes if possible.
4204: 16-bit mode is fastest.
4205: </p>
4206:
4207: <p>
1.1.1.21! root 4208: <em>On macOS with SDL 1.2, frame skipping, zooming and drive LED options
! 4209: (listed below) seem to have a large effect on performance in the windowed
! 4210: mode</em>. This is apparently due to issues in the SDL macOS backend and how
! 4211: macOS itself composites non-fullscreen window contents. MacOS uses always
1.1.1.13 root 4212: 32-bit mode.
4213: </p>
4214:
4215: <p>
1.1.1.10 root 4216: Unless you've disabled compiler optimizations (like GCC's -O2 or -O3
4217: options) in the Hatari build, the extra optimization flags (like GCC's
4218: "-mtune=i686") don't seem to have very large effect on Hatari
1.1.1.12 root 4219: performance. Using GCC -O3 option instead of -O2 can give minor
4220: (5-10%) performance improvements for things (demos) that use very
4221: heavily interrupts.
1.1.1.10 root 4222: </p>
1.1.1.13 root 4223:
1.1.1.10 root 4224: <p>
4225: However, Hatari can be sped up considerably by giving up some
1.1.1.13 root 4226: emulation or emulator accuracy. Except for DSP, these options
4227: should be needed only on very slow devices like handhelds. See below.
4228: </p>
4229:
4230: <p>
4231: If nothing else helps, try an earlier Hatari version. More accurate
4232: emulation or emulator output in newer Hatari versions means that they
4233: can be slower despite optimizations.
1.1.1.10 root 4234: </p>
4235:
4236:
1.1.1.17 root 4237: <h3>Emulation options</h3>
1.1.1.10 root 4238:
4239: <p>
4240: Emulation options have the largest impact on performance.
4241: These options can be changed from the Hatari GUI System dialog and
4242: the emulation needs to be rebooted for any of these changes to take
1.1.1.17 root 4243: an effect! They're enabled by default.
1.1.1.10 root 4244: </p>
4245:
1.1.1.17 root 4246: <h4>DSP</h4>
1.1.1.10 root 4247: <p>
1.1.1.12 root 4248: Emulating the Falcon DSP is performance-wise several times more demanding
1.1.1.10 root 4249: than emulating the m68k; DSP runs at higher frequency, executes many
4250: instructions for each m68k instruction and emulation isn't as mature
1.1.1.16 root 4251: and optimized. Unless some Falcon program needs DSP, <em>none</em> or
1.1.1.10 root 4252: <em>dummy</em> DSP emulation mode could be used. Even of the programs
4253: that do use DSP, many use it only for background music and work
4254: fine without the real DSP emulation.
4255: </p>
1.1.1.12 root 4256:
1.1.1.17 root 4257: <h4>Timer-D</h4>
1.1.1.10 root 4258: <p>
4259: The single largest factor contributing to general Hatari emulation
4260: performance is the handling of interrupts. Enabling Timer-D patching
1.1.1.12 root 4261: option (about) doubles Hatari ST/STE emulation performance as it
4262: significantly reduces the number of interrupts generated by the emulated
4263: Atari machine. Using this has adverse effect only for very rare programs.
1.1.1.10 root 4264: </p>
1.1.1.12 root 4265:
1.1.1.17 root 4266: <h4>FDC</h4>
4267: <p>
4268: While accurate FDC emulation doesn't take that much CPU, it slows down
4269: floppy image accesses (and Hatari startup) a lot. Only <em>very</em>
4270: few demos and games require accurate FDC emulation for their copy protection,
4271: so enabling fast floppy access is fairly safe.
4272: </p>
4273:
4274: <h4>Compatible CPU</h4>
1.1.1.10 root 4275: <p>
1.1.1.12 root 4276: After the DSP and interrupts, m68k emulation takes most time.
1.1.1.10 root 4277: Disabling the "Slower but more compatible CPU" option will speed up
4278: the emulation a lot, but it won't anymore be cycle accurate. This can
4279: be fine for many games and other programs, but won't work e.g. for demos
4280: using overscan or rasters.
4281: </p>
4282:
4283: <p>
1.1.1.12 root 4284: Roughly speaking, for DSP emulation, one needs at least 2Ghz machine.
4285: For normal (unpatched) Timer-D frequency on some specific cases (like
1.1.1.10 root 4286: demos with overscan 512 color animations) one may need over 1GHz
1.1.1.12 root 4287: machine, but some rare ST/STE demos may require over 1GHz machine even
4288: with Timer-D patching. For "Compatible CPU" one needs at least 1/2Ghz
4289: machine.
1.1.1.10 root 4290: </p>
1.1.1.12 root 4291:
1.1.1.10 root 4292: <p>
1.1.1.17 root 4293: <strong>NOTE</strong>: Above options may cause some programs to work in correctly.
1.1.1.12 root 4294: The <a href="compatibility.html">Hatari Software Compatibility List</a>
1.1.1.20 root 4295: lists programs known to need real Falcon DSP emulation, Timer-D
1.1.1.17 root 4296: frequency or accurate FDC timings. Disabling "Compatible CPU" option
4297: is recommended only as a last resort.
1.1.1.10 root 4298: </p>
4299:
4300:
1.1.1.17 root 4301: <h3>Emulator options</h3>
1.1.1.10 root 4302:
4303: <p>
1.1.1.13 root 4304: Emulator options don't usually have as large effect on performance as
1.1.1.10 root 4305: emulation options, but they don't affect the emulated programs at all,
4306: just the quality of the emulation "output". These options can also
4307: be toggled at run-time without rebooting the emulation.
4308: </p>
4309:
1.1.1.17 root 4310: <h4>Sound</h4>
1.1.1.10 root 4311: <p>
4312: Internal Hatari sound handling and the SDL_mixer sound thread
4313: libALSA sound processing can account up to 1/3 of the Hatari CPU usage
1.1.1.12 root 4314: in normal ST/STE emulation. Disabling sound will get rid of that.
4315: Using low sound frequency or one matching your sound card may also help.
4316: Best is if you disable also background music from the programs you run
4317: in Hatari as this can significantly reduce the number of generated
4318: interrupts.
1.1.1.10 root 4319: </p>
1.1.1.12 root 4320:
1.1.1.17 root 4321: <h4>Frame skipping</h4>
1.1.1.10 root 4322: <p>
4323: Screen rendering can take noticeable amount of CPU time. The default
4324: Hatari "auto" frame skipping should be used unless there's a good
4325: reason not to. It will skip converting and showing some of the frames
1.1.1.13 root 4326: if there's not enough time for them.
4327: </p>
4328: <p>
4329: Also, if your monitor refresh frequency is lower than the selected
4330: Hatari monitor frequency (e.g. LCD monitors usually use 60Hz whereas
4331: Atari monochrome monitor uses 71Hz), you should use frameskip of one.
4332: The reason is that if your SDL library uses VSync to synchronize the
1.1.1.21! root 4333: output to screen, with zero frame skip that forces the emulation to
! 4334: run slower than a real Atari. If SDL doesn't use VSync, Hatari does
! 4335: redundant work to convert frames you can't see.
1.1.1.10 root 4336: </p>
1.1.1.12 root 4337:
1.1.1.17 root 4338: <h4>Zooming</h4>
1.1.1.10 root 4339: <p>
4340: If you are not using frame skip, disabling zooming can have
1.1.1.12 root 4341: noticeable improvement on performance. You can do this by specifying
4342: suitably low "Max zoomed" resolution (<span class="commandline">--zoom
4343: 1</span> command line option sets it to 320x200). If you still want to
4344: have a nice fullscreen mode, you should rather add the right resolution
4345: mode-lines (e.g. "320x200") to your xorg.conf file. If you still want
4346: to use zooming, disabling borders may help a bit.
1.1.1.10 root 4347: </p>
1.1.1.12 root 4348:
1.1.1.17 root 4349: <h4>Spec512 color handling</h4>
1.1.1.10 root 4350: <p>
4351: Handling Spec512 color modes which change the ST/e palette constantly
4352: takes some extra CPU. If you have problems with CPU usage in such
4353: screens and you care more e.g. from the sound quality than visuals, you
1.1.1.16 root 4354: can either increase the threshold or disable the Spec512 mode handling
4355: completely by zeroing the threshold for that with the
4356: <span class="commandline">--spec512 0</span> option.
1.1.1.10 root 4357: </p>
1.1.1.12 root 4358:
1.1.1.17 root 4359: <h4>Statusbar and drive LED</h4>
1.1.1.10 root 4360: <p>
1.1.1.16 root 4361: If your version of the SDL library uses VSync to synchronize the screen
4362: output, drawing of the statusbar or the drive LED may have some minor
4363: impact on performance too. Normally they shouldn't.
1.1.1.10 root 4364: </p>
4365:
4366:
1.1.1.17 root 4367: <h3>Measuring the performance</h3>
1.1.1.10 root 4368:
4369: <p>
4370: There are a couple of ways to monitor and measure Hatari performance.
4371: </p>
4372: <p>
4373: By default Hatari has Statusbar visible and automatic frameskip
4374: enabled. When Hatari has enough time that it can sleep a little each
4375: frame, the statusbar frame skip ("FS") value keeps at zero. If Hatari
4376: is completely busy, it will increase to the maximum specified
4377: (automatic) frame skip value.
4378: </p>
4379: <p>
4380: Hatari has also a facility to measure FPS i.e. Frames Per Second.
4381: Just enable the <span class="commandline">--fast-forward</span> option
4382: on command line (or use the corresponding keyboard shortcut), and
4383: after a while, press the "Pause" key. Whenever Hatari emulation is
1.1.1.12 root 4384: paused, Hatari will output on console how many VBLs it could show per
4385: second along with some other numbers.
1.1.1.10 root 4386: </p>
4387: <p>
4388: It depends on what you want to measure, but usually it's best to
4389: disable sound and set high frame skip like
4390: <span class="commandline">--sound off --frameskips 60</span> so that
4391: the associated external overheads are minimized. E.g. video output
1.1.1.16 root 4392: can on some platforms do VSync and measurements would then show your
4393: monitor refresh frequency instead of the actual Hatari performance.
1.1.1.10 root 4394: </p>
4395: <p>
4396: On Unix systems with <span class="commandline">times()</span> function
4397: call, only the time spent by the Hatari process itself is measured.
1.1.1.16 root 4398: On other systems, much less accurate SDL "wall clock" timings are
1.1.1.10 root 4399: used. To make latter more accurate you could use also
4400: <span class="commandline">--run-vbls</span> option to specify how many
1.1.1.12 root 4401: VBLs Hatari should run before it exits. In this case it's best to
4402: either have the test-case run automatically from the AUTO-folder or
4403: given as memory snapshot to Hatari with the frame skip set equal to
4404: the VBL count.
1.1.1.10 root 4405: </p>
4406: <p>
1.1.1.16 root 4407: Note that these numbers can fluctuate quite a bit, <em>especially</em>
1.1.1.10 root 4408: when the SDL timings are used, so for (statistically) reliable numbers
4409: you may need to repeat the measurement several times. You should of
4410: course make also sure that the system doesn't have any other activity
4411: at the same time you're making the measurements.
4412: </p>
4413:
4414:
1.1.1.17 root 4415: <h2>Appendix</h2>
1.1.1.5 root 4416:
1.1.1.17 root 4417: <h3>Copying</h3>
1.1.1.4 root 4418:
1.1 root 4419: <div class="backdropped">
4420: <p>This program is free software; you can redistribute it and/or modify
1.1.1.3 root 4421: it under the terms of the GNU General Public License as published by
4422: the
1.1 root 4423: Free Software Foundation; either version 2 of the License, or (at your
4424: option) any later version. </p>
4425: <p>This program is distributed in the hope that it will be useful, but <em>WITHOUT
4426: ANY WARRANTY</em>; without even the implied warranty of <em>MERCHANTABILITY</em>
1.1.1.3 root 4427: or <em>FITNESS FOR A PARTICULAR PURPOSE</em>. See the GNU General
1.1.1.4 root 4428: Public License for more details. </p>
4429: <p>
4430: You should have received a copy of the GNU General Public License
4431: along with this program; if not, write to the Free Software Foundation,
4432: Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
4433: </p>
1.1 root 4434: </div>
1.1.1.3 root 4435: <p><a href="http://www.gnu.org/">The GNU Project and the Free Software
4436: Foundation</a> | <a href="http://www.fsf.org/licenses/gpl.html">The
4437: GNU General Public License</a></p>
1.1.1.4 root 4438:
1.1.1.17 root 4439: <h3>Introduction to Emulation</h3>
1.1.1.5 root 4440:
1.1 root 4441: <p>Emulation via software is an art and Hatari is an example of this.</p>
1.1.1.3 root 4442: <p>Emulation is to make a computer behave like a (probably) completely
1.1.1.20 root 4443: different machine on the lowest possible level.
1.1.1.3 root 4444: This includes CPU and custom chip emulation allowing software written
1.1.1.20 root 4445: for the emulated machine to be run without it noticing a difference.
1.1 root 4446: </p>
4447: <p>
1.1.1.3 root 4448: The key to emulation is to simply do those things with a software
4449: program, the emulator, that normally chips would perform.
4450: So you have an CPU emulator that basically consists of a large loop
4451: that does exactly what the real thing would do:
1.1 root 4452: </p>
4453: <ul>
1.1.1.3 root 4454: <li>fetch an instruction from virtual memory</li>
4455: <li>interpret this instruction</li>
4456: <li>fetch operands from the emulated registers and memory</li>
4457: <li>perform the operation like addition or changing the program
4458: counter on a jump instruction</li>
4459: <li>writes results back into the intended registers or memory
4460: locations</li>
4461: <li>increment of the program counter and loop</li>
1.1 root 4462: </ul>
4463: <p>
1.1.1.3 root 4464: The typical von-Neumann CPU can be emulated very fast, stable and
4465: error-free using such a simple loop system.
1.1 root 4466: </p>
4467: <p>
1.1.1.3 root 4468: But in most cases the CPU emulation is the simplest part. Correct
1.1.1.20 root 4469: emulation of the various custom chips and hardware parts of the
4470: emulated system, and their proper synchronization, is much trickier.
1.1 root 4471: </p>
4472:
1.1.1.17 root 4473: <hr>
1.1.1.6 root 4474:
1.1 root 4475: </body>
4476: </html>
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