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1.1 root 48: <h1 align="center">Hatari User's Manual</h1>
1.1.1.2 root 49: <p align="center">
1.1.1.3 ! root 50: Version 0.60
! 51: </p>
! 52: <p align="center">
! 53: <strong>project initiator and main developer of Hatari: Thomas Huth <<a
! 54: href="mailto:[email protected]">[email protected]</a>></strong><br>
! 55: <strong>manual by Matthias Arndt <<a
! 56: href="mailto:[email protected]">[email protected]</a>></strong>
1.1.1.2 root 57: </p>
58: <p align="center">
1.1.1.3 ! root 59: <strong>Hatari on the WWW: <a href="http://hatari.sourceforge.net/"
! 60: target="_blank">http://hatari.sourceforge.net/</a> </strong>
1.1.1.2 root 61: </p>
1.1 root 62: <br>
63:
64: <h2>Introduction</h2>
65:
66: <h3>General description</h3>
67: <p>
1.1.1.3 ! root 68: Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other
! 69: Systems which are supported by the SDL library.
! 70: See Appendix B for details on emulation in general.
! 71: The Atari ST was a 16/32 bit computer system which was first released by Atari
! 72: in 1985. Using the Motorola 68000 CPU, it was quite a popular computer having
! 73: quite a lot of CPU power at that time.
! 74: </p>
! 75: <p>
! 76: Hatari started as an adaption of the free
! 77: <a href="http://www.sourceforge.net/projects/winston/">WinSTon source code</a>
! 78: to Linux (WinSTon is a ST emulator for Windows).
! 79: But since WinSTon's CPU core was written in i86 assembler, it was not possible
! 80: to use it for Hatari as Hatari is intended to be platform independent.
! 81: So the <a href="http://www.freiburg.linux.de/%7Euae/">CPU core of UAE</a>
! 82: was used for Hatari instead, because this CPU core has been written in
1.1 root 83: portable C and also has some nice features like 68040 and FPU support.
84: </p>
85:
86: <h3>Features</h3>
87: <ul>
1.1.1.2 root 88: <li>complete m68k emulation via UAE's CPU core</li>
89: <li>support for EmuTOS, TOS 1.00, 1.02, 1.04, 2.05 and 2.06</li>
90: <li>ST RAM size variable (512k, 1MB, 2MB and 4MB possible)</li>
1.1.1.3 ! root 91: <li>optional cartridge images for the ST ROM port</li>
1.1.1.2 root 92: <li>most of the ST specific hardware</li>
1.1 root 93: <li>ST Shifter with ST-High, ST-Medium and ST-Low resolutions,
1.1.1.3 ! root 94: overscan effects for lower border and partially in the upper, left and
! 95: right border too</li>
1.1.1.2 root 96: <li>512 colour ST palette</li>
97: <li>Blitter chip emulation</li>
98: <li>PSG YM2149 emulation (soundchip) including STFM samples</li>
99: <li>Printer emulation on GEMDOS and Hardware level (print to file)</li>
100: <li>experimental support for RS232</li>
101: <li>extremely experimental MIDI support</li>
1.1 root 102: <li>Mega ST real time clock</li>
103: <li>many (but not all) raster effects </li>
1.1.1.3 ! root 104: <li>IKBD emulation (keyboard, mouse and joystick) with custom
! 105: keyboard mapping</li>
1.1 root 106: <li>joystick emulation via cursor keys and joystick emulation via a
1.1.1.2 root 107: connected PC joystick</li>
1.1.1.3 ! root 108: <li>FDC emulation using floppy disk images in standard formats (*.ST,
! 109: *.MSA
1.1.1.2 root 110: and *.DIM)</li>
111: <li>support for zipped disk images (both PkZip and Gzip)</li>
112: <li>partial ACSI emulation for harddisk support</li>
113: <li>GEMDOS interface driver to mount a directory as a harddrive</li>
114: <li>experimental support for memory snapshots</li>
115: <li>driver for extended VDI resolutions</li>
116: <li>recording of sound as .WAV and .YM files</li>
117: <li>screenshots in .BMP format</li>
118: <li>animation capturing</li>
1.1 root 119: <li>interlaced rendering of ST-Low and ST-Medium resolutions </li>
120: <li>scaling of ST-Low and ST-Medium to 800x600 resolution </li>
121: </ul>
122: <p>
123: At the time of this writing there is neither a complete MMU emulation
124: nor support for STE specific features.
125: </p>
126: <h3>System requirements</h3>
127: <p> Hatari currently has the following system requirements: </p>
128: <ul>
129: <li>a fast PC (>200MHz) </li>
1.1.1.3 ! root 130: <li>some sort of Unix (preferable <a href="http://www.linux.org/">GNU/Linux</a>)
! 131: </li>
1.1 root 132: <li>the SDL library (<a href="http://www.libsdl.org/">http://www.libsdl.org/</a>)</li>
1.1.1.3 ! root 133: <li>the zLib (<a href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>)
! 134: for support of gzipped disk images</li>
1.1 root 135: </ul>
136: Hatari has been succesfully tested on the following machines:
137: <ul>
1.1.1.2 root 138: <li>Linux/i86 with Kernel 2.6.6, AMD Athlon 600MHz</li>
139: <li>Linux/i86 with Kernel 2.4.x, AMD Athlon 600MHz </li>
1.1 root 140: <li>Linux/i86 with Kernel 2.2.18, Pentium MMX 200MHz </li>
1.1.1.2 root 141: <li>Linux/PPC with Kernel 2.4.x </li>
142: <li>BeOS/i86 </li>
1.1 root 143: <li>Apple PowerMac with Mac OS X </li>
144: <li>NetBSD 1.6 </li>
1.1.1.3 ! root 145: <li>FreeBSD 4.1 on an i486 computer, FreeBSD 4.8 on a Pentium 4 and
! 146: FreeBSD 5.1 </li>
1.1.1.2 root 147: <li>OpenBSD 3.5 </li>
1.1.1.3 ! root 148: <li>Since version 0.40, Hatari now also works on machines with a
! 149: Sparc CPU </li>
1.1.1.2 root 150: <li>Zaurus SL-C760 PDA </li>
1.1 root 151: </ul>
152: <h2>Compiling and running</h2>
153: <h3>Compiling Hatari</h3>
154: <p> First, you need the SDL library, you can get it at:
1.1.1.3 ! root 155: <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>. Most
! 156: distributions already ship a suitable version.
! 157: Make sure to install the appropriate header files as well often called
! 158: "libsdl-dev" or the like.
! 159: </p>
! 160: <p> Second, you need the zLib compression library. You can get it from <a
! 161: href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>
! 162: but the version shipped with your distribution will be sufficient in
! 163: most cases. Make sure to have the header files
1.1 root 164: for it installed as well.
165: </p>
166: <p>
167: Of course, you need the GNU C compiler and (GNU) Make, too!
168: </p>
1.1.1.2 root 169: <p> Change to the hatari/ directory and adapt the configuration file
170: <span class="file">Makefile.cnf</span> to suite your system.
171: Alternatively, you can use the supplied configure script to auto-detect
1.1.1.3 ! root 172: all parameters (type " <span class="commandline">./configure --help</span>"
! 173: to see the options of the script).
! 174: Don't forget to use some good CFLAGS for the compiler optimizations, e.g.
! 175: run <span class="commandline">configure</span> in the following way:
! 176: </p>
! 177: <p>
! 178: <kbd> CFLAGS="-O3 -fomit-frame-pointer" ./configure</kbd>
! 179: </p>
! 180: <p>
! 181: Then compile Hatari by typing <span class="commandline">make</span>.
! 182: If all
! 183: works fine, you'll get the executable <span class="commandline">hatari</span>
! 184: in the src/ subdirectory.
1.1.1.2 root 185: </p>
1.1 root 186: <h3>Installation of a TOS ROM</h3>
1.1.1.3 ! root 187: <p> Then you'll have to copy a TOS ROM to the data directory (the data
! 188: directory is specified
! 189: in the configuration file <span class="file">Makefile.cnf</span>) and
! 190: rename it to <span class="commandline">tos.img</span>, or use the
! 191: <span class="commandline">--tos</span> command line option to tell
! 192: Hatari where to find a TOS ROM.
1.1 root 193: Hatari needs a TOS ROM image because this contains the operating system
194: of the emulated Atari. Sorry, it is not possible to ship an image with
1.1.1.3 ! root 195: the Hatari package since these images are still copyrighted. But you
! 196: can
1.1 root 197: easily create an image with a real ST and one of those various
1.1.1.3 ! root 198: ROM-image programs for the ST. Or search the internet, but don't ask
! 199: the Hatari team
1.1 root 200: where to find one.
201: </p>
202: <p> Another solution is EmuTOS, which is an open-source
1.1.1.3 ! root 203: TOS clone. You can find EmuTOS at: <a
! 204: href="http://emutos.sourceforge.net/">http://emutos.sourceforge.net/</a>.
! 205: It's
1.1 root 206: not the best solution for playing games or running other old software
1.1.1.3 ! root 207: due to compatibility issues, but it's free and officially compatible
! 208: with Hatari! </p>
1.1 root 209: <p>If you do not specify a TOS image on the commandline nor can Hatari
210: find a suitable TOS image in the default dir, you'll get the chance to
211: select a TOS image file from the GUI. </p>
212: <h3>Installation of the binary</h3>
1.1.1.3 ! root 213: <p> Type <span class="commandline">make install</span> as root to do a
! 214: systemwide installation. In this case it is recommended
! 215: to set the DATADIR variable in Makefile.cnf to a proper value. <tt>/usr/local/share/hatari</tt>
! 216: is a good value in that case.</p>
! 217: <p>The Hatari executable should now be in your PATH and accessible from
! 218: anywhere.</p>
1.1 root 219: <p> When you finally have got a TOS image, try starting Hatari with the
1.1.1.3 ! root 220: option <span class="commandline">--help</span> to find out more about
! 221: its command line parameters. </p>
1.1 root 222: <h3>Running Hatari for the first time</h3>
1.1.1.3 ! root 223: <p> Now type <span class="commandline">hatari</span> to run the
! 224: emulator for the first time. If all goes
! 225: well, you should now be presented with a window showing you the
! 226: familiar
! 227: little green desktop of the Atari ST. Press <span class="key">F12</span>
! 228: to turn on the GUI to
! 229: configure Hatari to suit your needs, press <span class="key">F11</span>
! 230: to toggle windowed and fullscreen mode. </p>
1.1 root 231: <h2>Command line options</h2>
232: <p> Hatari ofcourse understands several command line options. </p>
1.1.1.3 ! root 233: <p> Type <span class="commandline">hatari --help</span> to list them
! 234: all. </p>
1.1 root 235: <p> The command line options in detail are as follows (in brackets the
236: long version): </p>
1.1.1.3 ! root 237: <table border="1" cellpadding="3">
1.1 root 238: <tbody>
239: <tr class="backdropped">
240: <td align="center">Option</td>
241: <td align="center">Purpose</td>
242: </tr>
243: <tr>
244: <td align="center">-h (--help)</td>
245: <td align="center">prints command line options and terminates</td>
246: </tr>
247: <tr>
248: <td align="center">-v (--version)</td>
249: <td align="center">prints version information and terminates</td>
250: </tr>
251: <tr>
252: <td align="center">-m (--mono)</td>
253: <td align="center">starts the emulated Atari ST in monochrome
254: resolution</td>
255: </tr>
256: <tr>
257: <td align="center">-f (--fullscreen)</td>
258: <td align="center">tries to use a fullscreen mode</td>
259: </tr>
260: <tr>
1.1.1.3 ! root 261: <td align="center">--window</td>
! 262: <td align="center">forces Hatari to use a windowed mode</td>
! 263: </tr>
! 264: <tr>
1.1 root 265: <td align="center">-j (--joystick)</td>
266: <td align="center">activates joystick emulation via cursor keys</td>
267: </tr>
268: <tr>
269: <td align="center">--nosound</td>
270: <td align="center">disables sound (makes emulation faster)</td>
271: </tr>
272: <tr>
273: <td align="center">--frameskip</td>
274: <td align="center">drops every second frame (accelerates
275: emulation)</td>
276: </tr>
277: <tr>
278: <td align="center">-D (--debug)</td>
279: <td align="center">activates the simple builtin debugger</td>
280: </tr>
281: <tr>
1.1.1.3 ! root 282: <td align="center">--slowfdc</td>
! 283: <td align="center">slows down FDC emulation (needed to make some
! 284: games and demos work)</td>
1.1.1.2 root 285: </tr>
286: <tr>
1.1 root 287: <td align="center">-d <dir> (--harddrive <dir>)</td>
288: <td align="center">emulates <dir> as a hard disk</td>
289: </tr>
290: <tr>
291: <td align="center">--hdimage <imagefile></td>
1.1.1.3 ! root 292: <td align="center">emulate hard disk with an image file<br>
! 293: </td>
! 294: </tr>
! 295: <tr>
! 296: <td style="text-align: center;">--cartridge <imagefile><br>
! 297: </td>
! 298: <td style="text-align: center;">sets imagefile as the cartridge
! 299: on the ROM port<br>
! 300: This currently does not work together with GEMDOS harddisc emulation!<br>
! 301: </td>
1.1 root 302: </tr>
303: <tr>
304: <td align="center">--tos <imagefile></td>
305: <td align="center">specify TOS ROM image to use</td>
306: </tr>
1.1.1.3 ! root 307: <tr>
! 308: <td align="center">--memsize x</td>
1.1 root 309: <td align="center">set amount of emulated RAM<br>
1.1.1.3 ! root 310: x=0 for 512K, x=1,x=2 or x=4 for 1,2 or 4 MB</td>
1.1 root 311: </tr>
312: <tr>
313: <td align="center">--cpulevel x</td>
314: <td align="center">specify CPU (680x0) to use (TOS 2.06 only!!)</td>
315: </tr>
316: <tr>
317: <td align="center">--compatible</td>
318: <td align="center">use a more compatible but slower 68000 CPU mode</td>
319: </tr>
320: <tr>
321: <td align="center">--blitter</td>
322: <td align="center">enable blitter emulation</td>
323: </tr>
324: <tr>
325: <td align="center">--vdi</td>
326: <td align="center">use extended VDI resolution</td>
327: </tr>
1.1.1.3 ! root 328: <tr>
1.1.1.2 root 329: <td align="center">--printer</td>
330: <td align="center">enable experimental printer support</td>
331: </tr>
332: <tr>
333: <td align="center">--midi <filename></td>
1.1.1.3 ! root 334: <td align="center">enable experimental MIDI output to the
! 335: mentioned file</td>
1.1.1.2 root 336: </tr>
337: <tr>
338: <td align="center">--rs232 <filename></td>
1.1.1.3 ! root 339: <td align="center">enable experimental RS232 communication via
! 340: the mentioned file</td>
1.1.1.2 root 341: </tr>
342: <tr>
343: <td align="center">-c <filename> (--configfile)</td>
1.1.1.3 ! root 344: <td align="center">Use the mentioned file as configuration file
! 345: instead of ~/.hatari.cfg</td>
1.1.1.2 root 346: </tr>
1.1 root 347: </tbody>
348: </table>
349: <h2>Using the emulated system</h2>
350: <p> Once you've started Hatari succesfully, you can use the emulator as
351: an allmost complete Atari ST computer system. </p>
352: <h3>The GUI</h3>
353: <h4>General usage</h4>
1.1.1.3 ! root 354: <p>Press <span class="key">F12</span> to enter the GUI. Navigate it
! 355: with the mouse.
1.1 root 356: The GUI is rather self explanatory.</p>
1.1.1.3 ! root 357: <p>Click <span class="button">Okay</span> to go back to the emulated
! 358: ST. All checked options will be applied.</p>
! 359: <p>Check the <span class="button">Reset ST</span> option if you want
! 360: the emulated ST to perform a soft reset. This should be equal to
! 361: pressing the reset button on your ST.
! 362: </p>
! 363: <p>Click <span class="button">Quit</span> to terminate Hatari and
! 364: return to the host OS.</p>
! 365: <p>Click <span class="button">Cancel</span> to abandon any changes
! 366: made.</p>
1.1 root 367: <h4>The System Dialog</h4>
1.1.1.3 ! root 368: <p>Check the CPU type to use here, enable prefetch mode and if the
! 369: Blitter should be active.</p>
1.1 root 370: <p>For best Atari ST compatibility choose plain 68000 here.</p>
1.1.1.3 ! root 371: <p>The Timer-D patch changes the Timer-D initialization from TOS. TOS
! 372: uses Timer-D as a baudrate generator for RS232.
! 373: The TOS default slows the emulation down so the patch gives you a
! 374: faster emulation.
! 375: </p>
! 376: <p>You can disable the Timer-D patch if games or demos require the
! 377: original TOS setting.</p>
! 378: <p><em>NOTE:</em> These parameters are very sensitive to the emulated
! 379: ST and it is strongly recommended to
1.1 root 380: reset the emulated ST after changing these options.</p>
1.1.1.2 root 381: <h4>The Discs Dialog</h4>
1.1.1.3 ! root 382: <p>Use the upper dialog to choose which floppy disks should be emulated
! 383: in the disk drives.</p>
! 384: <p>You can use most standard Atari ST disk image files. See the chapter
! 385: "Floppy disk images"
1.1 root 386: for details.</p>
1.1.1.3 ! root 387: <p>Click on the button <span class="button">Browse</span> next to the
! 388: A: and B: option to go to the fileselector.
1.1.1.2 root 389: You may select and browse zipped disk images as well.</p>
1.1.1.3 ! root 390: <p>Click on <span class="button">Eject</span> to eject a disk image
! 391: from the emulated drive. The emulated ST will act as if had no floppy
! 392: disk in its drive.</p>
! 393: <p>You can specify a default directory where Hatari will start to
! 394: browse the filesystem.</p>
! 395: <p>Check the "Auto insert B" option if you want Hatari to be smart and
! 396: insert the second disk
! 397: of a two disk game automatically. This option will insert the second
! 398: disk in drive B and some
! 399: games may not be able to find the disks there. In that rare case you
! 400: will need to insert the
1.1 root 401: second disk manually when prompted.</p>
1.1.1.2 root 402: <p>
403: <em>NOTE:</em> This option does not always work properly.
404: </p>
1.1.1.3 ! root 405: <p>If you need to create a new blank disk image, click on <span
! 406: class="button">Create disk image</span>.
! 407: Parameters for the new image can be set in the following dialog. Click
! 408: on <span class="create">create</span> to create the image or on <span
! 409: class="button">back</span> to get back to the
1.1.1.2 root 410: disk dialog.
411: </p>
412: <p>
1.1.1.3 ! root 413: After clicking <span class="button">create</span>, a fileselector
! 414: appears. You can browse the filesystem now. Select the target
! 415: directory, click beside File:
! 416: and type in a name for the new disk image. The name should terminate
! 417: with .st or .msa.
1.1.1.2 root 418: </p>
1.1.1.3 ! root 419: <p>Hatari can currently create plain .ST and .MSA disk images
! 420: exclusively.</p>
1.1.1.2 root 421: <p>Use the lower dialog to change the harddisk settings.</p>
1.1.1.3 ! root 422: <p>You can select a harddrive image for harddrive emulation via image
! 423: file here or you may select
! 424: a directory of your local filesystem to be emulated as the ST's
! 425: harddrive.</p>
! 426: <p>Check "Boot from HD" if you want Hatari to execute the AUTO folder
! 427: on the harddrive.
! 428: This option is checked by default if you specify a harddrive image or a
! 429: directory via the command line.</p>
1.1 root 430: <h4>The Memory Dialog</h4>
1.1.1.3 ! root 431: <p>You can select the amount of RAM for the emulated ST here. Only
! 432: amounts that were valid on a real unmodified STFM can be selected.</p>
! 433: <p><em>Note:</em> This option is critical and you are strongly advised
! 434: to reset the emulated ST
1.1 root 435: when changing this option.</p>
1.1.1.2 root 436: <p>Here you will find the options to save memory snapshots as well.</p>
1.1.1.3 ! root 437: <p>Click on <span class="button">Save</span> to save a memory snapshot
! 438: to file. You can select a new filename here.</p>
! 439: <p>Click on <span class="button">Restore</span> to restore a memory
! 440: snapshot from a file. Use the fileselector to select the snapshot to be
! 441: restored.</p>
! 442: <p><em>NOTE:</em> Memory snapshots are not interchangeable between
! 443: different versions of Hatari. E.q. if you compile a newer Hatari, you
! 444: cannot load your old memory snapshots back.</p>
! 445:
! 446: <h4>The ROM Dialog</h4>
! 447: <p>Here you can select the TOS image to use. Click on <span
! 448: class="button">Browse</span> to select it via the fileselector.</p>
! 449: You can also select an optional cartridge image to use. Click on <span
! 450: class="button">Browse</span> to select one via the fileselector. Keep
! 451: in mind that any custom cartridge image will not work together with
! 452: GEMDOS harddisc emulation or the VDI extended resolution emulation
! 453: since some additional driver code will be used in the cartridge memory
! 454: space for these emulations.<br>
! 455: <p><em>Note:</em> These options are critical and you are strongly
! 456: advised to reset the emulated ST
1.1 root 457: when changing one of these option.</p>
458: <h4>The Joystick Dialog</h4>
1.1.1.3 ! root 459: <p>Here you can select which joystick you want to emulate via the
! 460: cursor keys.</p>
! 461: <p>Joystick 1 is the normal ST joystick port and 99.9% of all ST games
! 462: use this port, Joystick 0
! 463: emulates a joystick plugged into the ST mouse port allowing you to play
! 464: 2 player games.</p>
! 465: <p>If no joystick is checked here, joystick emulation is done via a
! 466: connected PC joystick.</p>
1.1 root 467: <p>See the chapter "Emulated Joystick" for details.</p>
468:
469: <h4>The Screen Dialog</h4>
470: <p>Here you control the video output of the emulated ST.</p>
471: <p>Check "Fullscreen" to run Hatari fullscreen, default is windowed.</p>
1.1.1.3 ! root 472: <p>Check "Interleaved mode" if you wish to have that old TV feeling in
! 473: Hatari. Every second line will be black.
1.1 root 474: This will only work in ST-MEDIUM or ST-LOW in scaled up resolutions.</p>
1.1.1.3 ! root 475: <p>Check "Frame Skip" to speed Hatari up if emulation is too slow. This
! 476: will only draw every second ST frame
! 477: instead of the default of drawing every ST frame. Uncheck if you have a
! 478: fast PC.</p>
! 479: <p>Check "Use Borders" if you wish to have the borders around the ST
! 480: screen.</p>
! 481: <p>"Force 8Bpp" will force SDL to use an 8bit video mode. You don't
! 482: need this for modern video cards.</p>
! 483: <p>You can select which sort of monitor to use. Check "Color" for games
! 484: and demos. If you check "Mono" here,
! 485: Hatari will emulate the good old SM124 and will not allow you to switch
! 486: to color modes from the running ST.
! 487: This toggle acts like a monitor switch with a color and monochrome
! 488: monitor connected.</p>
! 489: <p>"Zoom ST-Low res." will control if Hatari renders ST-LOW to a
! 490: 320x200 or 640x400 PC display (with borders turned off) or 384x267 or
! 491: 768x534.
1.1 root 492: Basically select this to toggle between a small or a large window.</p>
1.1.1.3 ! root 493: Extended GEM resolutions will emulate some sort of extended graphics
! 494: card in the emulated ST giving you larger resolutions and a higher
! 495: colordepth in GEM. Select a resolution and color depth. Check to
! 496: activate. It will disable all other video options mentioned above.
! 497: Uncheck to get back to a normal ST behaviour.<br>
! 498: <em>Note:</em> Using an extended resolution will only work with GEM
! 499: conformant applications. 99% of all games and demos will not run if you
! 500: activate any extended resolution here.<br>
! 501: <p>Click <span class="button">Capture Screen</span> to create a
! 502: screenshot in .BMP format to the current working directory or click <span
! 503: class="button">Record Animation</span> to record a sequence of single
! 504: screenshots. You can opt to only record new movie frames when the
! 505: screen content really changed.
1.1 root 506: </p>
507: <h4>The Keyboard Dialog</h4>
508: <p>Here you can select the keyboard mapping to use.</p>
1.1.1.3 ! root 509: <p>Two different mappings called "Symbolic" and "Scancode" are
! 510: predefined.</p>
! 511: <p>You can also load a custom keymapping file here if you wish. Please
! 512: note that selecting to use a custom keyboard mapping will
! 513: use the "symbolic" mapping for all keys not defined by your map file.
! 514: See the supplied example mapfile on how to build your
1.1 root 515: own keyboard mapping.</p>
516: <h4>The Sound Dialog</h4>
1.1.1.2 root 517: <p>Here you can control the sound subsystem.</p>
1.1.1.3 ! root 518: <p>Check if you want emulated sound at all. Emulation is faster if
! 519: sound emulation is turned off.</p>
! 520: <p>3 frequencies from low to high quality are available. Experiment a
! 521: little bit to find out which fits best for your setup.
1.1 root 522: Medium quality will work ok in most cases.</p>
1.1.1.3 ! root 523: <p>You can select to record a piece of sound here. Check which format
! 524: to use and click the button. It is a toggle button so
1.1 root 525: you will need to return to the GUI to switch sound recording off again.</p>
1.1.1.2 root 526: <h4>The Devices Dialog</h4>
1.1.1.3 ! root 527: <p>Check here if you want to enable experimental printer support. See
! 528: the chapter "Emulated printer" for details.</p>
! 529: <p>As Hatari currently only supports printing to file, click on <span
! 530: class="button">Select</span> to select the file to print to. You can
! 531: enter a new filename as well.</p>
! 532: <p><em>NOTE:</em> As the printer emulation is not perfect yet,
! 533: activated printer support may interfere with the emulated sound.
! 534: This is due to the fact that the Atari ST uses some general I/O ports
! 535: of the soundchip for the printer port. The Hatari team suggests to
1.1.1.2 root 536: disable printing while using games and demos.
537: </p>
1.1.1.3 ! root 538: <p>Check the second checkmark if you want to enable experimental RS232
! 539: support. The RS232 device is configured according to the settings of
! 540: the emulated RS232 of the Atari ST. This means Hatari will
! 541: automatically use baudrate and handshaking as configured for the
! 542: emulated ST.</p>
! 543: <p>Select a suitable device file for input and output. Click on <span
! 544: class="button">Browse</span> to select.
1.1.1.2 root 545: A good choice is /dev/ttyS0 or /dev/ttyS1.
546: </p>
1.1.1.3 ! root 547: <p>You can enable MIDI as well. This currently works for outputting
! 548: MIDI data only. A good choice is /dev/midi00.</p>
! 549: <p>Click on <span class="button">Browse</span> to select a suitable
! 550: MIDI device file for output.</p>
1.1.1.2 root 551: <p>Your sound driver must support MIDI to make this work.</p>
552: <p><em>NOTE:</em> RS232 and MIDI emulation are very experimental, too.
553: Don't enable them unless you really need them!
554: </p>
1.1 root 555: <h3>Keyboard shortcuts</h3>
556: <p> While the emulator is running, you can activate or toggle various
557: features via the following keyboard shortcuts. </p>
1.1.1.3 ! root 558: <table border="1" cellpadding="3">
1.1 root 559: <tbody>
560: <tr class="backdropped">
561: <td align="center">Shortcut</td>
562: <td align="center">Purpose</td>
563: </tr>
564: <tr>
1.1.1.2 root 565: <td align="center"><span class="key">ALTGR+a</span></td>
566: <td align="center">record animation</td>
567: </tr>
568: <tr>
1.1 root 569: <td align="center"><span class="key">ALTGR+g</span></td>
570: <td align="center">grabs a screenshot</td>
571: </tr>
572: <tr>
1.1.1.2 root 573: <td align="center"><span class="key">ALTGR+i</span></td>
1.1.1.3 ! root 574: <td align="center">boss key: leave full screen mode and iconify
! 575: window</td>
1.1.1.2 root 576: </tr>
577: <tr>
1.1 root 578: <td align="center"><span class="key">ALTGR+j</span></td>
579: <td align="center">activates joystick emulation via cursor keys</td>
580: </tr>
581: <tr>
582: <td align="center"><span class="key">ALTGR+m</span></td>
583: <td align="center">(un-)locks the mouse into the window</td>
584: </tr>
585: <tr>
586: <td align="center"><span class="key">ALTGR+r</span></td>
1.1.1.2 root 587: <td align="center">(warm) reset the ST</td>
1.1 root 588: </tr>
589: <tr>
590: <td align="center"><span class="key">ALTGR+c</span></td>
1.1.1.3 ! root 591: <td align="center">coldreset the ST (same as the original power
! 592: switch)</td>
1.1 root 593: </tr>
594: <tr>
1.1.1.2 root 595: <td align="center"><span class="key">ALTGR+s</span></td>
596: <td align="center">enable/disable sound</td>
597: </tr>
598: <tr>
1.1 root 599: <td align="center"><span class="key">ALTGR+q</span></td>
600: <td align="center">quit the emulator</td>
601: </tr>
602: <tr>
1.1.1.2 root 603: <td align="center"><span class="key">ALTGR+x</span></td>
604: <td align="center">toggle normal/max speed</td>
605: </tr>
606: <tr>
607: <td align="center"><span class="key">ALTGR+y</span></td>
608: <td align="center">enable/disable sound recording</td>
609: </tr>
610: <tr>
1.1 root 611: <td align="center"><span class="key">F11</span></td>
612: <td align="center">toggles fullscreen and windowed mode</td>
613: </tr>
614: <tr>
615: <td align="center"><span class="key">F12</span></td>
1.1.1.3 ! root 616: <td align="center">
! 617: <p>activate the GUI</p>
! 618: <p>You may need to hold <span class="key">SHIFT</span> down
! 619: while in windowed mode.</p>
! 620: </td>
1.1 root 621: </tr>
622: <tr>
623: <td align="center"><span class="key">PAUSE</span></td>
1.1.1.3 ! root 624: <td align="center">will go to the debugger if it was activated at
! 625: compile time</td>
1.1 root 626: </tr>
627: </tbody>
628: </table>
629: <h3>Emulated Atari ST keyboard</h3>
630: <p> All other keys on the keyboard act as the normal Atari ST keys so
631: pressing SPACE on your PC will result in an emulated press of the SPACE
632: key on the ST. The following keys have special meanings: </p>
1.1.1.3 ! root 633: <table border="1" cellpadding="3">
1.1 root 634: <tbody>
635: <tr class="backdropped">
636: <td align="center">Key</td>
637: <td align="center">Meaning</td>
638: </tr>
639: <tr>
640: <td align="center"><span class="key">Alt</span></td>
641: <td align="center">will act as the ST's ALTERNATE key</td>
642: </tr>
643: <tr>
644: <td align="center"><span class="key">left CTRL</span></td>
645: <td align="center">will act as the ST's CONTROL key</td>
646: </tr>
647: <tr>
1.1.1.2 root 648: <td align="center"><span class="key">Print Screen</span></td>
1.1 root 649: <td align="center">will emulate the ST's HELP key</td>
650: </tr>
651: <tr>
1.1.1.2 root 652: <td align="center"><span class="key">Scroll Lock</span></td>
1.1 root 653: <td align="center">will emulate the ST's UNDO key</td>
654: </tr>
1.1.1.2 root 655: <tr>
656: <td align="center"><span class="key">Page Up</span></td>
657: <td align="center">will emulate the ST's ( key in the keypad</td>
658: </tr>
659: <tr>
660: <td align="center"><span class="key">Page Down</span></td>
661: <td align="center">will emulate the ST's ) in the keypad</td>
662: </tr>
1.1 root 663: </tbody>
664: </table>
1.1.1.3 ! root 665: <p> <span class="key">ALTGR</span> will act as ALTERNATE as well as
! 666: long as you do not press it
1.1 root 667: together with a Hatari hotkey combination. </p>
1.1.1.3 ! root 668: <p> The <span class="key">right CTRL</span> key is used as the fire
! 669: button of the emulated
1.1 root 670: joystick when you turn on joystick emulation via keyboard. </p>
1.1.1.3 ! root 671: <p> The cursor keys will act as the cursor keys on the Atari ST as long
! 672: as joystick emulation
1.1 root 673: via keyboard has been turned off.</p>
674: <h3>Emulated mouse</h3>
675: <p>For obvious reasons your PC mouse will act as the emulated Atari ST
676: mouse. In fullscreen mode it will act as expected, directly controlling
677: the ST mouse pointer. </p>
678: <p>However it is a little bit different in windowed mode. To make the
679: mouse work there as expected you need to grab it first or lock it into
1.1.1.3 ! root 680: the Hatari window. Do this by pressing the <span class="key">ALTGR+m</span>
! 681: hotkey combination.
1.1 root 682: Press it again to go back to normal mouse behaviour which allows you to
683: work in other X11 windows while Hatari is up and running. </p>
684: <h3>Emulated joystick</h3>
685: <p>The Atari ST joysticks are emulated ofcourse allowing you to play
686: your favourite games with Hatari. </p>
687: <p>The default mode is to use a connected PC joystick. You can use any
688: joystick that is supported by your kernel. If your joystick works with
689: other applications, it will likely work with Hatari as well. Make sure
690: it is calibrated and then off you go. Move the stick to point into the
691: desired direction. Please note that Hatari will not detect analogue
692: movement as the Atari ST only had digital joysticks. The first
1.1.1.3 ! root 693: firebutton will act as the normal firebutton on the Atari ST while the
! 694: second
! 695: firebutton will emulate a keypress of the <span class="key">SPACE</span>
! 696: key on the ST as many ST
! 697: games utilitze the SPACE bar for secondary game functions. (Xenon for
! 698: example)</p>
1.1 root 699: <p>If you do not have a PC joystick or joypad, then you do not need to
700: desperate. You can emulate one of the two Atari ST joysticks via the
701: cursor keys. Just activate it in the GUI. Then the cursor keys will act
702: as the joystick directions, the right CTRL key will act as the
703: firebutton. You can still use the cursor keys as the ST's
1.1.1.3 ! root 704: cursorkeys in this mode as long as you press <span class="key">SHIFT</span>
! 705: along with the cursorkeys. </p>
1.1.1.2 root 706: <h3>Emulated video</h3>
707: <p>Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.</p>
708: <p>Overscan effects and socalled "Border Removal" are possible too.</p>
1.1.1.3 ! root 709: <p>Due to the fact that these effects are achieved by using quirks and
! 710: glitches in the original chips to do things beyond their specification
! 711: emulation is a bit tricky for these and not all ST applications
! 712: utilizing these techniques will work properly in Hatari.
! 713: Especially socalled "Sync Scrolling", a special technique to emulate
! 714: the low byte of the video address, currently does not work properly in
! 715: Hatari.
! 716: </p>
! 717: <p>Beside that you can setup extended VDI modes. These only work with
! 718: GEM-compliant applications and they are equal to fitting a videocard
! 719: into your Mega ST.</p>
! 720: <p>Make sure to disable extended VDI modes for playing games as 99% of
! 721: all ST games will not be able to make use of higher resolutions.</p>
1.1.1.2 root 722: <h3>Emulated printer</h3>
1.1.1.3 ! root 723: <p>Due to the fact that printer handling is very different between Unix
! 724: style machines and the Atari ST, emulation
1.1.1.2 root 725: of the printer is achieved by writing all printer output to a file.</p>
1.1.1.3 ! root 726: <p>The file will contain a sequence of data, the same that would appear
! 727: on the data pins of the Atari ST printer port.
! 728: That would include control characters and commands for graphic
! 729: printing. Clicking "Print desktop" on the GEM desktop would result
1.1.1.2 root 730: in a messy data dump in the printer output.</p>
1.1.1.3 ! root 731: <p>Printer emulation works best for plain text files or programs that
! 732: do not format the output for a specific printer.
! 733: The file contents can be used with your favourite text editor for
! 734: further processing and printing to a real printer.</p>
! 735: <p>To get real direct printing out of Hatari on a PostScript printer,
! 736: you may set up a GDOS printer with a PostScript driver on the emulated
! 737: Atari and set your printer device file as Hatari's printer output.<br>
! 738: <em>NOTE:</em> This has not been tested yet and the Hatari team cannot
! 739: guarantee that it will work.</p>
1.1.1.2 root 740: <h3>Emulated RS232</h3>
1.1.1.3 ! root 741: <p>Serial communications in Hatari is designed to directly use a serial
! 742: port on your PC.</p>
! 743: <p>Communications parameters are set automatically upon the settings of
! 744: the emulated ST. This means all you do is to set
! 745: the communication parameters like baudrate from your ST communications
! 746: software. Hatari will do the rest and handle
1.1.1.2 root 747: the serial input and output for you.</p>
1.1 root 748: <h2>Floppy disk images</h2>
749: <p>Hatari does not use floppy disks directly but disk images due to
750: differences between the floppy disk controllers of the ST and the PC.
1.1.1.3 ! root 751: Three types of disk images are currently supported: The raw "ST" type,
! 752: the similar "DIM" type and
1.1.1.2 root 753: the compressed "MSA" (Magic-Shadow-Archiver) type. </p>
1.1 root 754: <p> The raw type (file suffix should be "*.st") is simply a sector by
755: sector image of a real floppy disk. You can easily create such an image
1.1.1.3 ! root 756: with the <span class="commandline">dd</span> program which should
! 757: normally be pre-installed on every
! 758: Unix-like system. Simply type something like <span class="commandline">dd
! 759: if=/dev/fd0 of=myimage.st</span> to create a disk image. Of course you
! 760: need access to
1.1 root 761: /dev/fd0, and depending on your system and the type of floppy disk you
762: might have to use another device name here (for example I use
1.1.1.3 ! root 763: /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected
! 764: or
1.1 root 765: doesn't use a MSDOS compatible file system, this might fail. So be very
766: careful if you're not sure about the disk format. </p>
1.1.1.3 ! root 767: <p> The other possibility is to image the disk on a real Atari ST.
! 768: There
1.1 root 769: are programs like the Magic Shadow Archiver for this task. Hatari
1.1.1.3 ! root 770: supports this slightly compressed MSA disk images, too. Note that
! 771: Hatari
! 772: only supports the "old" MSA format, there are some Magic Shadow
! 773: Archiver
1.1 root 774: clones (like Jay-MSA) that create better compressed but
1.1.1.2 root 775: Hatari-incompatible disk images. However, if you have got such a MSA
1.1.1.3 ! root 776: disk and want to use it with Hatari, you can still run the
! 777: corresponding
1.1.1.2 root 778: MSA program within Hatari to extract the incompatible disk image to a
779: normal floppy disk image. </p>
1.1 root 780: <p> While *.ST and *.MSA are more or less the "standard" types of Atari
1.1.1.2 root 781: disk images, you might sometimes also find STT or ADF images on the
1.1.1.3 ! root 782: internet. These currently do not work with Hatari. </p>
! 783: <p>Hatari can now also utilize *.DIM images just as *.ST ones without
! 784: any problems.
1.1.1.2 root 785: Note that DIM images are nearly the same as the raw ST images
1.1.1.3 ! root 786: (they only have an additional 32 bytes header), so you can easily
! 787: transform
1.1.1.2 root 788: the DIM images into ST images by stripping the header from the files.
789: For example try something like:
790: <span class="commandline">dd if=input.dim of=output.st bs=32 skip=1</span>
791: </p>
1.1 root 792: <p> If you've got a disk image that has been created with the old ST
793: emulator PaCifiST (for DOS) or with early versions of the program
794: Makedisk, and the disk image does not work with Hatari, then the disk
1.1.1.3 ! root 795: probably suffers from the "PaCifiST bootsector bug" (Hatari will
! 796: display a
1.1 root 797: warning message then). In this case, the bootsector of the disk
798: contains some illegal data, so that the disk even does not work on a
799: real ST any more. However, if it is a .ST and not a .MSA disk, you can
1.1.1.3 ! root 800: easily fix it by using a hex-editor to change the byte at offset $D
! 801: (13)
1.1 root 802: from 0 to 1 (don't forget to backup your disk image first, since you
803: can also easily destroy your disk image when changing a wrong byte
804: there). If the disk contains a bootsector program, you probably have to
805: adjust the boot sector check sum, too (it can be found at offset $1FE +
806: $1FF). </p>
1.1.1.2 root 807: <p>Hatari supports disk images that are compressed with (Pk-)ZIP
808: (file suffix must be ".zip") or GZip (file suffix must be ".st.gz" or
1.1.1.3 ! root 809: ".msa.gz"), so you can archive your disk images into zip archives.
1.1.1.2 root 810: You can also directly run the zip archives you may download from the
811: net as long as the archive contains a disk image in .ST or .MSA format.</p>
1.1.1.3 ! root 812: <p><em>Note:</em> Hatari does not save disk images back to *.ZIP files
! 813: so
1.1.1.2 root 814: your highscores and savegames are lost if you load the game from such
815: a zipped disk image.</p>
1.1 root 816: <h2>Hard disk support</h2>
817: <p>Hatari supports two ways of emulating a ST hard drive: The low-level
818: ACSI hard disk emulation and a GEMDOS based drive emulation. </p>
819: <p>To use the ACSI hard disk emulation, you need a hard disk image file
1.1.1.3 ! root 820: with a pre-installed HD driver in it. So either try to image your old
! 821: ST
1.1 root 822: hard disk or grab one from the internet. There is a HD image on the
823: Hatari web page for download. Perhaps we'll also provide a tool for
824: creating HD images one day. </p>
825: <p>With the GEMDOS based drive emulation, you can easily "mount" a
826: folder from the host file system to a drive of the emulated Atari. To
827: use the GEMDOS based drive emulation, you should use a folder on your
1.1.1.3 ! root 828: hard disk that only contains files and folders with valid TOS
! 829: filenames.
1.1 root 830: That means that all files/folders should be written in capital letters
831: and their length mustn't exceed the 8+3 file name length limit. If you
832: don't want to rename all files to get capital letters, it is also
833: possible to store that folder on a FAT filesystem since those
834: filesystems are case-insensitive. </p>
835: <p>GEMDOS drive emulation is an easy way to share files between the
1.1.1.3 ! root 836: host system and the emulated Atari, but it is known to be incomplete
! 837: and
1.1 root 838: a little bit unstable, especially if you use it together with the ACSI
839: hard disk emulation. So if your programs complain that they could not
840: find/read/write files on the GEMDOS HD drive, you should try to copy
1.1.1.3 ! root 841: them to a floppy disk image or a real hard disk image!</p>
! 842: <p>Due to the way the GEMDOS drive emulation is implemented at the
! 843: moment, it is not possible to use a cartridge image together with
! 844: GEMDOS drive emulation. </p>
1.1 root 845: <p> Note that changing the HD-image or the GEMDOS HD-folder will reset
846: the emulated Atari since it is not possible to switch the hard disk
847: while the emulator is running. </p>
848: <p> May the fun without the price to be with you ;-) ! </p>
849: <h2>Appendix</h2>
850: <h3>Copying</h3>
851: <div class="backdropped">
852: <p>This program is free software; you can redistribute it and/or modify
1.1.1.3 ! root 853: it under the terms of the GNU General Public License as published by
! 854: the
1.1 root 855: Free Software Foundation; either version 2 of the License, or (at your
856: option) any later version. </p>
857: <p>This program is distributed in the hope that it will be useful, but <em>WITHOUT
858: ANY WARRANTY</em>; without even the implied warranty of <em>MERCHANTABILITY</em>
1.1.1.3 ! root 859: or <em>FITNESS FOR A PARTICULAR PURPOSE</em>. See the GNU General
! 860: Public
1.1 root 861: License for more details. </p>
862: <p>You should have received a copy of the GNU General Public License
863: along with this program; if not, write to Free Software Foundation,
864: Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA </p>
865: </div>
1.1.1.3 ! root 866: <p><a href="http://www.gnu.org/">The GNU Project and the Free Software
! 867: Foundation</a> | <a href="http://www.fsf.org/licenses/gpl.html">The
! 868: GNU General Public License</a></p>
1.1 root 869: <h3>Introduction to Emulation</h3>
870: <p>Emulation via software is an art and Hatari is an example of this.</p>
1.1.1.3 ! root 871: <p>Emulation is to make a computer behave like a (probably) completely
! 872: different machine on the lowest possible niveau.
! 873: This includes CPU and custom chip emulation allowing software written
! 874: for the emulated machine to be run without notice.
! 875: A good emulator will run most of the software intended for the emulated
! 876: platform without trouble.
1.1 root 877: </p>
878: <p>
1.1.1.3 ! root 879: The key to emulation is to simply do those things with a software
! 880: program, the emulator, that normally chips would perform.
! 881: So you have an CPU emulator that basically consists of a large loop
! 882: that does exactly what the real thing would do:
1.1 root 883: </p>
884: <ul>
1.1.1.3 ! root 885: <li>fetch an instruction from virtual memory</li>
! 886: <li>interpret this instruction</li>
! 887: <li>fetch operands from the emulated registers and memory</li>
! 888: <li>perform the operation like addition or changing the program
! 889: counter on a jump instruction</li>
! 890: <li>writes results back into the intended registers or memory
! 891: locations</li>
! 892: <li>increment of the program counter and loop</li>
1.1 root 893: </ul>
894: <p>
1.1.1.3 ! root 895: The typical von-Neumann CPU can be emulated very fast, stable and
! 896: error-free using such a simple loop system.
1.1 root 897: </p>
898: <p>
1.1.1.3 ! root 899: But in most cases the CPU emulation is the simplest part. Correct
! 900: emulation of the various custom chips and hardware
1.1 root 901: parts of the emulated system is much trickier.
902: </p>
903:
904: <h3>Software compatibility list</h3>
1.1.1.3 ! root 905: <p>This is a little compilation of what Atari software does work in
! 906: Hatari. It is by no means finished.</p>
1.1 root 907:
1.1.1.3 ! root 908: <table border="1" cellpadding="3">
! 909: <caption align="bottom">tested games</caption> <tbody>
1.1 root 910: <tr class="backdropped">
911: <td align="center">Game</td>
912: <td align="center">Working</td>
1.1.1.3 ! root 913: <td align="center">Sound</td>
! 914: <td align="center">Comment</td>
! 915: </tr>
! 916: <tr>
! 917: <td>Eliminator</td>
! 918: <td>yes</td>
! 919: <td>perfect</td>
! 920: <td> </td>
! 921: </tr>
! 922: <tr>
! 923: <td>Speedball</td>
! 924: <td>yes</td>
! 925: <td>perfect</td>
! 926: <td> </td>
! 927: </tr>
! 928: <tr>
! 929: <td>Xenon</td>
! 930: <td>yes</td>
! 931: <td>music ok - fx dodgy</td>
! 932: <td>bullets and explosions sound weired</td>
! 933: </tr>
! 934: <tr>
! 935: <td>Bubble Bobble</td>
! 936: <td>yes</td>
! 937: <td> </td>
! 938: <td> </td>
! 939: </tr>
! 940: <tr>
! 941: <td>F15 Strike Eagle 2</td>
! 942: <td>yes</td>
! 943: <td>ok</td>
! 944: <td>keyboard emulation seems to be dodgy</td>
1.1 root 945: </tr>
1.1.1.3 ! root 946: <tr>
! 947: <td>Rick Dangerous</td>
! 948: <td>yes</td>
! 949: <td>perfect</td>
! 950: <td> </td>
! 951: </tr>
! 952: <tr>
! 953: <td>Slayer</td>
! 954: <td>yes</td>
! 955: <td>ok</td>
! 956: <td>raster fx at highscore entry dodgy</td>
! 957: </tr>
! 958: <tr>
! 959: <td>Lethal Xcess</td>
! 960: <td>no</td>
! 961: <td> </td>
! 962: <td>crashes while loading, sync scrolling will not work properly</td>
! 963: </tr>
! 964: <tr>
! 965: <td>Star Goose</td>
! 966: <td>yes</td>
! 967: <td>music ok - bullet sound dodgy</td>
! 968: <td> </td>
! 969: </tr>
! 970: <tr>
! 971: <td>Xenon 2 - Megablast</td>
! 972: <td>yes</td>
! 973: <td>nearly perfect (including sampled intro)</td>
! 974: <td> </td>
! 975: </tr>
! 976: <tr>
! 977: <td>Metal Mutant</td>
! 978: <td>yes</td>
! 979: <td>seems ok</td>
! 980: <td>some color effects in the lower screen seem buggy</td>
! 981: </tr>
! 982: <tr>
! 983: <td>Defenders Of The Earth</td>
! 984: <td>yes</td>
! 985: <td> </td>
! 986: <td> </td>
! 987: </tr>
! 988: <tr>
! 989: <td>Nebulus</td>
! 990: <td>yes</td>
! 991: <td>music ok; snowball, balls and trapdoors dodgy</td>
! 992: <td>otherwise working to a playable extend</td>
! 993: </tr>
! 994: <tr>
! 995: <td>Leander</td>
! 996: <td>yes</td>
! 997: <td> </td>
! 998: <td> </td>
! 999: </tr>
! 1000: <tr>
! 1001: <td>Navy Seals</td>
! 1002: <td>yes</td>
! 1003: <td> </td>
! 1004: <td> </td>
! 1005: </tr>
! 1006: <tr>
! 1007: <td>Armalyte</td>
! 1008: <td>yes</td>
! 1009: <td> </td>
! 1010: <td> </td>
! 1011: </tr>
! 1012: <tr>
! 1013: <td>Wings Of Death</td>
! 1014: <td>yes</td>
! 1015: <td> </td>
! 1016: <td> </td>
! 1017: </tr>
! 1018: <tr>
! 1019: <td>Toki</td>
! 1020: <td>yes</td>
! 1021: <td> </td>
! 1022: <td> </td>
! 1023: </tr>
! 1024: <tr>
! 1025: <td>Alien World</td>
! 1026: <td>yes</td>
! 1027: <td> </td>
! 1028: <td>Only works with "--slowfdc"</td>
! 1029: </tr>
! 1030: <tr>
! 1031: <td>Skweek</td>
! 1032: <td>yes</td>
! 1033: <td> </td>
! 1034: <td>Does not work with cartridge / HD emulation</td>
! 1035: </tr>
! 1036: </tbody>
! 1037: </table>
! 1038:
! 1039: <br>
1.1.1.2 root 1040:
1.1.1.3 ! root 1041: <table border="1" cellpadding="3">
! 1042: <caption align="bottom">tested demos</caption> <tbody>
! 1043: <tr class="backdropped">
! 1044: <td align="center">Demo</td>
! 1045: <td align="center">Working</td>
! 1046: <td align="center">Sound</td>
! 1047: <td align="center">Comment</td>
! 1048: </tr>
! 1049: <tr>
! 1050: <td>Fantasia (by Dune)</td>
! 1051: <td>yes</td>
! 1052: <td> </td>
! 1053: <td>Only works with "--slowfdc"</td>
! 1054: </tr>
! 1055: <tr>
! 1056: <td>Oddstuff (by Dune/SectorOne)</td>
! 1057: <td>yes</td>
! 1058: <td> </td>
! 1059: <td>Only works with "--slowfdc".
! 1060: Enable "frameskip" to avoid the flicker.</td>
! 1061: </tr>
! 1062: <tr>
! 1063: <td>If pigs could fly (by Syndicate)</td>
! 1064: <td>yes</td>
! 1065: <td> </td>
! 1066: <td>Only works with "--slowfdc"</td>
! 1067: </tr>
! 1068: <tr>
! 1069: <td>LongScreen (by X-Troll)</td>
! 1070: <td>yes</td>
! 1071: <td> </td>
! 1072: <td>Only works with "--slowfdc"</td>
! 1073: </tr>
! 1074: <tr>
! 1075: <td>Overdose (by Aggression)</td>
! 1076: <td>yes</td>
! 1077: <td> </td>
! 1078: <td>Does not work with cartridge / HD emulation</td>
! 1079: </tr>
1.1 root 1080: </tbody>
1081: </table>
1082:
1.1.1.3 ! root 1083: <br>
! 1084:
! 1085: <table border="1" cellpadding="3">
! 1086: <caption align="bottom">tested applications</caption> <tbody>
1.1 root 1087: <tr class="backdropped">
1088: <td align="center">Application</td>
1089: <td align="center">Working</td>
1.1.1.3 ! root 1090: <td align="center">Comment</td>
! 1091: </tr>
! 1092: <tr>
! 1093: <td>DevPac 2.2</td>
! 1094: <td>yes</td>
! 1095: <td>MonST crashy</td>
! 1096: </tr>
! 1097: <tr>
! 1098: <td>Turbo Assembler</td>
! 1099: <td>yes</td>
! 1100: <td> </td>
! 1101: </tr>
! 1102: <tr>
! 1103: <td>GFABASIC 3.6TT</td>
! 1104: <td>yes</td>
! 1105: <td>MENU.PRG does not like harddisks. Use diskimages for
! 1106: compiling.</td>
! 1107: </tr>
! 1108: <tr>
! 1109: <td>ST Basic</td>
! 1110: <td>yes</td>
! 1111: <td> </td>
! 1112: </tr>
! 1113: <tr>
! 1114: <td>Neochrome</td>
! 1115: <td>yes</td>
! 1116: <td>rasters sometimes unstable</td>
! 1117: </tr>
! 1118: <tr>
! 1119: <td>Crackart</td>
! 1120: <td>yes</td>
! 1121: <td>Harddisk access does not work with GEMDOS emulation - fine
! 1122: with disk images</td>
! 1123: </tr>
! 1124: <tr>
! 1125: <td>Tempus</td>
! 1126: <td>yes</td>
! 1127: <td> </td>
! 1128: </tr>
! 1129: <tr>
! 1130: <td>Sagrotan</td>
! 1131: <td>yes</td>
! 1132: <td> </td>
! 1133: </tr>
! 1134: <tr>
! 1135: <td>SidSound Designer</td>
! 1136: <td>yes</td>
! 1137: <td> </td>
! 1138: </tr>
! 1139: <tr>
! 1140: <td>MusicMon 2</td>
! 1141: <td>yes</td>
! 1142: <td> </td>
! 1143: </tr>
! 1144: <tr>
! 1145: <td>Protracker</td>
! 1146: <td>yes</td>
! 1147: <td> </td>
! 1148: </tr>
! 1149: <tr>
! 1150: <td>Teradesk</td>
! 1151: <td>yes</td>
! 1152: <td> </td>
! 1153: </tr>
! 1154: <tr>
! 1155: <td>Qed</td>
! 1156: <td>yes</td>
! 1157: <td> </td>
! 1158: </tr>
! 1159: <tr>
! 1160: <td>Everest</td>
! 1161: <td>yes</td>
! 1162: <td> </td>
! 1163: </tr>
! 1164: <tr>
! 1165: <td>Speed Of Light</td>
! 1166: <td>yes</td>
! 1167: <td> </td>
1.1 root 1168: </tr>
1169: </tbody>
1170: </table>
1171:
1.1.1.3 ! root 1172: <br>
1.1 root 1173:
1.1.1.3 ! root 1174: <hr style="width: 100%; height: 2px;">
1.1 root 1175: <table border="0" width="100%">
1.1.1.3 ! root 1176: <tbody>
1.1 root 1177: <tr>
1.1.1.3 ! root 1178: <td align="left"><a href="http://validator.w3.org/check/referer"><img
! 1179: src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
! 1180: border="0" height="31" width="88"></a></td>
! 1181: <td align="right">
! 1182: <address><a href="mailto:[email protected]">Matthias Arndt</a>
! 1183: December 18 2004</address>
! 1184: </td>
1.1 root 1185: </tr>
1.1.1.3 ! root 1186: </tbody>
1.1 root 1187: </table>
1188: </body>
1189: </html>
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