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! 47:
1.1 root 48: <h1 align="center">Hatari User's Manual</h1>
1.1.1.5 ! root 49:
1.1.1.2 root 50: <p align="center">
1.1.1.5 ! root 51: Version 0.80
1.1.1.3 root 52: </p>
53: <p align="center">
1.1.1.5 ! root 54: Project initiator and main developer of Hatari: <strong>Thomas Huth</strong>
! 55: <br>
! 56: Manual written by: <strong>Matthias Arndt</strong>
1.1.1.2 root 57: </p>
58: <p align="center">
1.1.1.5 ! root 59: Hatari on the WWW: <strong><a href="http://hatari.sourceforge.net/"
! 60: target="_blank">http://hatari.sourceforge.net/</a></strong>
1.1.1.2 root 61: </p>
1.1 root 62:
1.1.1.5 ! root 63: <h2>Index</h2>
! 64: <ul>
! 65: <li><a href="#Introduction">Introduction</a>
! 66: <ul>
! 67: <li><a href="#General description">General description</a>
! 68: <li><a href="#Features">Features</a>
! 69: <li><a href="#Experimental STE hardware emulation:">Experimental STE hardware emulation</a>
! 70: <li><a href="#System requirements">System requirements</a>
! 71: </ul>
! 72: <li><a href="#Compiling and running">Compiling and running</a>
! 73: <ul>
! 74: <li><a href="#Compiling Hatari">Compiling Hatari</a>
! 75: <li><a href="#Installation of a TOS ROM">Installation of a TOS ROM</a>
! 76: <li><a href="#Installation of the binary">Installation of the binary</a>
! 77: <li><a href="#Running Hatari for the first time">Running Hatari for the first time</a>
! 78: </ul>
! 79: <li><a href="#Command line options">Command line options</a>
! 80: <li><a href="#Using the emulated system">Using the emulated system</a>
! 81: <ul>
! 82: <li><a href="#The GUI">The GUI</a>
! 83: <ul>
! 84: <li><a href="#The Main Menu">The Main Menu</a>
! 85: <li><a href="#The System Dialog">The System Dialog</a>
! 86: <li><a href="#The Disks Dialog">The Disks Dialog</a>
! 87: <li><a href="#The Memory Dialog">The Memory Dialog</a>
! 88: <li><a href="#The ROM Dialog">The ROM Dialog</a>
! 89: <li><a href="#The Joystick Dialog">The Joystick Dialog</a>
! 90: <li><a href="#The Screen Dialog">The Screen Dialog</a>
! 91: <li><a href="#The Keyboard Dialog">The Keyboard Dialog</a>
! 92: <li><a href="#The Sound Dialog">The Sound Dialog</a>
! 93: <li><a href="#The Devices Dialog">The Devices Dialog</a>
! 94: </ul>
! 95: <li><a href="#Keyboard shortcuts">Keyboard shortcuts</a>
! 96: <li><a href="#Emulated Atari ST keyboard">Emulated Atari ST keyboard</a>
! 97: <li><a href="#Emulated mouse">Emulated mouse</a>
! 98: <li><a href="#Emulated joystick">Emulated joystick</a>
! 99: <li><a href="#Emulated video">Emulated video</a>
! 100: <li><a href="#Emulated printer">Emulated printer</a>
! 101: <li><a href="#Emulated RS232">Emulated RS232</a>
! 102: </ul>
! 103: <li><a href="#Floppy disk images">Floppy disk images</a>
! 104: <li><a href="#Hard disk support">Hard disk support</a>
! 105: <li><a href="#Appendix">Appendix</a>
! 106: <ul>
! 107: <li><a href="#Copying">Copying</a>
! 108: <li><a href="#Introduction to Emulation">Introduction to Emulation</a>
! 109: <li><a href="#Software compatibility list">Software compatibility list</a>
! 110: <ul>
! 111: <li><a href="#ST games">ST games</a>
! 112: <li><a href="#ST demos">ST demos</a>
! 113: <li><a href="#ST applications">ST applications</a>
! 114: <li><a href="#STE games">STE games</a>
! 115: <li><a href="#STE demos">STE demos</a>
! 116: <li><a href="#STE applications">STE applications</a>
! 117: </ul>
! 118: </ul>
! 119: </ul>
! 120:
! 121:
! 122: <a name="Introduction"></a><h2>Introduction</h2>
1.1 root 123:
1.1.1.5 ! root 124: <a name="General description"></a><h3>General description</h3>
1.1 root 125: <p>
1.1.1.3 root 126: Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other
127: Systems which are supported by the SDL library.
1.1.1.4 root 128: The emulator is open source software and is distributed under the terms of the
129: GNU General Public License (GPL).
130: </p>
131: <p>
1.1.1.3 root 132: The Atari ST was a 16/32 bit computer system which was first released by Atari
1.1.1.4 root 133: in 1985. Using the Motorola 68000 CPU, it was a very popular computer having
134: quite a lot of CPU power at that time. See Appendix B for details on emulation
135: in general.
1.1.1.3 root 136: </p>
137: <p>
1.1.1.4 root 138: Unlike many other Atari ST emulators which try to give you a good
139: environment for running GEM applications, Hatari tries to emulate the hardware
140: of a ST as close as possible so that it is able to run most of the old ST games
141: and demos. Of course you can run normal GEM applications with Hatari, too.
1.1 root 142: </p>
143:
1.1.1.5 ! root 144: <a name="Features"></a><h3>Features</h3>
1.1 root 145: <ul>
1.1.1.2 root 146: <li>complete m68k emulation via UAE's CPU core</li>
1.1.1.4 root 147: <li>support for TOS 1.00, 1.02, 1.04, 1.06, 1.62, 2.05, 2.06 and EmuTOS</li>
1.1.1.2 root 148: <li>ST RAM size variable (512k, 1MB, 2MB and 4MB possible)</li>
1.1.1.3 root 149: <li>optional cartridge images for the ST ROM port</li>
1.1.1.2 root 150: <li>most of the ST specific hardware</li>
1.1 root 151: <li>ST Shifter with ST-High, ST-Medium and ST-Low resolutions,
1.1.1.3 root 152: overscan effects for lower border and partially in the upper, left and
153: right border too</li>
1.1.1.2 root 154: <li>512 colour ST palette</li>
1.1.1.5 ! root 155: <li>Blitter chip emulation (not very accurate)</li>
1.1.1.2 root 156: <li>PSG YM2149 emulation (soundchip) including STFM samples</li>
157: <li>Printer emulation on GEMDOS and Hardware level (print to file)</li>
158: <li>experimental support for RS232</li>
159: <li>extremely experimental MIDI support</li>
1.1 root 160: <li>Mega ST real time clock</li>
161: <li>many (but not all) raster effects </li>
1.1.1.3 root 162: <li>IKBD emulation (keyboard, mouse and joystick) with custom
163: keyboard mapping</li>
1.1 root 164: <li>joystick emulation via cursor keys and joystick emulation via a
1.1.1.2 root 165: connected PC joystick</li>
1.1.1.3 root 166: <li>FDC emulation using floppy disk images in standard formats (*.ST,
167: *.MSA
1.1.1.2 root 168: and *.DIM)</li>
1.1.1.4 root 169: <li>optional writeprotection for disk images</li>
1.1.1.5 ! root 170: <li>support for packed disk images (PkZip and Gzip)</li>
1.1.1.2 root 171: <li>partial ACSI emulation for harddisk support</li>
172: <li>GEMDOS interface driver to mount a directory as a harddrive</li>
173: <li>experimental support for memory snapshots</li>
174: <li>driver for extended VDI resolutions</li>
175: <li>recording of sound as .WAV and .YM files</li>
176: <li>screenshots in .BMP format</li>
177: <li>animation capturing</li>
1.1 root 178: <li>interlaced rendering of ST-Low and ST-Medium resolutions </li>
179: <li>scaling of ST-Low and ST-Medium to 800x600 resolution </li>
180: </ul>
1.1.1.5 ! root 181:
! 182: <a name="Experimental STE hardware emulation:"></a><h4>Experimental STE hardware emulation:</h4>
! 183: STE emulation is still considered as instable, but if you dare to use it,
! 184: there is support for most of the enhanced STE features:
! 185: <ul>
! 186: <li>horizontal and vertical hardware fine scrolling</li>
! 187: <li>split screen techniques / in-screen video address manipulations</li>
! 188: <li>4096 colors STE palette</li>
! 189: <li>DMA sample sound</li>
! 190: </ul>
! 191:
1.1 root 192: <p>
193: At the time of this writing there is neither a complete MMU emulation
1.1.1.5 ! root 194: nor support for TT or Falcon specific features.
1.1 root 195: </p>
1.1.1.5 ! root 196:
! 197:
! 198: <a name="System requirements"></a><h3>System requirements</h3>
! 199:
1.1 root 200: <p> Hatari currently has the following system requirements: </p>
201: <ul>
1.1.1.5 ! root 202: <li>a fast PC (>300MHz) </li>
1.1.1.3 root 203: <li>some sort of Unix (preferable <a href="http://www.linux.org/">GNU/Linux</a>)
204: </li>
1.1 root 205: <li>the SDL library (<a href="http://www.libsdl.org/">http://www.libsdl.org/</a>)</li>
1.1.1.3 root 206: <li>the zLib (<a href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>)
1.1.1.5 ! root 207: for support of ZIP-packed disk images (*.zip and *.gz)</li>
1.1 root 208: </ul>
1.1.1.5 ! root 209:
! 210: <p>
! 211: Certain versions of Hatari have successfully been tested by various people on
! 212: the following systems:
! 213: </p>
1.1 root 214: <ul>
1.1.1.2 root 215: <li>Linux/i86 with Kernel 2.6.6, AMD Athlon 600MHz</li>
216: <li>Linux/i86 with Kernel 2.4.x, AMD Athlon 600MHz </li>
1.1 root 217: <li>Linux/i86 with Kernel 2.2.18, Pentium MMX 200MHz </li>
1.1.1.2 root 218: <li>Linux/PPC with Kernel 2.4.x </li>
219: <li>BeOS/i86 </li>
1.1 root 220: <li>Apple PowerMac with Mac OS X </li>
221: <li>NetBSD 1.6 </li>
1.1.1.4 root 222: <li>NetBSD on a Digital Alpha</li>
1.1.1.3 root 223: <li>FreeBSD 4.1 on an i486 computer, FreeBSD 4.8 on a Pentium 4 and
224: FreeBSD 5.1 </li>
1.1.1.2 root 225: <li>OpenBSD 3.5 </li>
1.1.1.4 root 226: <li>Solaris 8 on a SUN UltraSparc 1</li>
1.1.1.2 root 227: <li>Zaurus SL-C760 PDA </li>
1.1 root 228: </ul>
1.1.1.5 ! root 229:
! 230: <a name="Compiling and running"></a><h2>Compiling and running</h2>
! 231:
! 232: <a name="Compiling Hatari"></a><h3>Compiling Hatari</h3>
! 233:
1.1 root 234: <p> First, you need the SDL library, you can get it at:
1.1.1.3 root 235: <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>. Most
236: distributions already ship a suitable version.
237: Make sure to install the appropriate header files as well often called
238: "libsdl-dev" or the like.
239: </p>
240: <p> Second, you need the zLib compression library. You can get it from <a
241: href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>
242: but the version shipped with your distribution will be sufficient in
243: most cases. Make sure to have the header files
1.1 root 244: for it installed as well.
245: </p>
246: <p>
247: Of course, you need the GNU C compiler and (GNU) Make, too!
248: </p>
1.1.1.2 root 249: <p> Change to the hatari/ directory and adapt the configuration file
250: <span class="file">Makefile.cnf</span> to suite your system.
251: Alternatively, you can use the supplied configure script to auto-detect
1.1.1.3 root 252: all parameters (type " <span class="commandline">./configure --help</span>"
253: to see the options of the script).
254: Don't forget to use some good CFLAGS for the compiler optimizations, e.g.
255: run <span class="commandline">configure</span> in the following way:
256: </p>
257: <p>
258: <kbd> CFLAGS="-O3 -fomit-frame-pointer" ./configure</kbd>
259: </p>
260: <p>
261: Then compile Hatari by typing <span class="commandline">make</span>.
262: If all
263: works fine, you'll get the executable <span class="commandline">hatari</span>
264: in the src/ subdirectory.
1.1.1.2 root 265: </p>
1.1.1.5 ! root 266:
! 267: <a name="Installation of a TOS ROM"></a><h3>Installation of a TOS ROM</h3>
! 268:
1.1.1.3 root 269: <p> Then you'll have to copy a TOS ROM to the data directory (the data
270: directory is specified
271: in the configuration file <span class="file">Makefile.cnf</span>) and
272: rename it to <span class="commandline">tos.img</span>, or use the
273: <span class="commandline">--tos</span> command line option to tell
274: Hatari where to find a TOS ROM.
1.1 root 275: Hatari needs a TOS ROM image because this contains the operating system
1.1.1.5 ! root 276: of the emulated Atari.</p>
! 277: <p> Sorry, it is not possible to ship an original ROM
! 278: image with the Hatari package since these images are still copyrighted.
! 279: But you can easily create an image with a real ST and one of those various
! 280: ROM-image programs for the ST (search for "TOSDUMP" with your
! 281: favourite internet search engine). If your old ST does not work anymore, you
! 282: can also try to search the internet directly for corresponding TOS ROM image,
! 283: but don't ask the Hatari team where to get one. </p>
! 284: <p> Another solution is EmuTOS, which is also shipped with the official
! 285: release versions of Hatari. EmuTOS is an open-source TOS clone. You can find
! 286: it at:
! 287: <a href="http://emutos.sourceforge.net/">http://emutos.sourceforge.net/</a>.
! 288: It is not the best solution for playing games or running other old software
! 289: due to compatibility issues, but it's free and compatible with Hatari. </p>
1.1 root 290: <p>If you do not specify a TOS image on the commandline nor can Hatari
291: find a suitable TOS image in the default dir, you'll get the chance to
292: select a TOS image file from the GUI. </p>
1.1.1.5 ! root 293:
! 294: <a name="Installation of the binary"></a><h3>Installation of the binary</h3>
! 295:
1.1.1.3 root 296: <p> Type <span class="commandline">make install</span> as root to do a
297: systemwide installation. In this case it is recommended
298: to set the DATADIR variable in Makefile.cnf to a proper value. <tt>/usr/local/share/hatari</tt>
299: is a good value in that case.</p>
300: <p>The Hatari executable should now be in your PATH and accessible from
301: anywhere.</p>
1.1 root 302: <p> When you finally have got a TOS image, try starting Hatari with the
1.1.1.3 root 303: option <span class="commandline">--help</span> to find out more about
304: its command line parameters. </p>
1.1.1.5 ! root 305:
! 306: <a name="Running Hatari for the first time"></a><h3>Running Hatari for the first time</h3>
! 307:
1.1.1.3 root 308: <p> Now type <span class="commandline">hatari</span> to run the
309: emulator for the first time. If all goes
310: well, you should now be presented with a window showing you the
311: familiar
312: little green desktop of the Atari ST. Press <span class="key">F12</span>
313: to turn on the GUI to
314: configure Hatari to suit your needs, press <span class="key">F11</span>
315: to toggle windowed and fullscreen mode. </p>
1.1.1.5 ! root 316:
! 317: <a name="Command line options"></a><h2>Command line options</h2>
! 318:
1.1 root 319: <p> Hatari ofcourse understands several command line options. </p>
1.1.1.3 root 320: <p> Type <span class="commandline">hatari --help</span> to list them
321: all. </p>
1.1 root 322: <p> The command line options in detail are as follows (in brackets the
323: long version): </p>
1.1.1.3 root 324: <table border="1" cellpadding="3">
1.1 root 325: <tbody>
326: <tr class="backdropped">
327: <td align="center">Option</td>
328: <td align="center">Purpose</td>
329: </tr>
330: <tr>
331: <td align="center">-h (--help)</td>
332: <td align="center">prints command line options and terminates</td>
333: </tr>
334: <tr>
335: <td align="center">-v (--version)</td>
336: <td align="center">prints version information and terminates</td>
337: </tr>
338: <tr>
339: <td align="center">-m (--mono)</td>
340: <td align="center">starts the emulated Atari ST in monochrome
341: resolution</td>
342: </tr>
343: <tr>
344: <td align="center">-f (--fullscreen)</td>
345: <td align="center">tries to use a fullscreen mode</td>
346: </tr>
347: <tr>
1.1.1.3 root 348: <td align="center">--window</td>
349: <td align="center">forces Hatari to use a windowed mode</td>
350: </tr>
351: <tr>
1.1 root 352: <td align="center">-j (--joystick)</td>
353: <td align="center">activates joystick emulation via cursor keys</td>
354: </tr>
355: <tr>
356: <td align="center">--nosound</td>
357: <td align="center">disables sound (makes emulation faster)</td>
358: </tr>
359: <tr>
360: <td align="center">--frameskip</td>
361: <td align="center">drops every second frame (accelerates
362: emulation)</td>
363: </tr>
364: <tr>
365: <td align="center">-D (--debug)</td>
366: <td align="center">activates the simple builtin debugger</td>
367: </tr>
368: <tr>
1.1.1.3 root 369: <td align="center">--slowfdc</td>
370: <td align="center">slows down FDC emulation (needed to make some
371: games and demos work)</td>
1.1.1.2 root 372: </tr>
373: <tr>
1.1 root 374: <td align="center">-d <dir> (--harddrive <dir>)</td>
375: <td align="center">emulates <dir> as a hard disk</td>
376: </tr>
377: <tr>
378: <td align="center">--hdimage <imagefile></td>
1.1.1.3 root 379: <td align="center">emulate hard disk with an image file<br>
380: </td>
381: </tr>
382: <tr>
383: <td style="text-align: center;">--cartridge <imagefile><br>
384: </td>
385: <td style="text-align: center;">sets imagefile as the cartridge
386: on the ROM port<br>
1.1.1.5 ! root 387: This currently does not work together with GEMDOS hard disk emulation!<br>
1.1.1.3 root 388: </td>
1.1 root 389: </tr>
390: <tr>
391: <td align="center">--tos <imagefile></td>
392: <td align="center">specify TOS ROM image to use</td>
393: </tr>
1.1.1.3 root 394: <tr>
395: <td align="center">--memsize x</td>
1.1 root 396: <td align="center">set amount of emulated RAM<br>
1.1.1.3 root 397: x=0 for 512K, x=1,x=2 or x=4 for 1,2 or 4 MB</td>
1.1 root 398: </tr>
399: <tr>
400: <td align="center">--cpulevel x</td>
1.1.1.5 ! root 401: <td align="center">specify CPU (680x0) to use
! 402: (works on TOS 2.06 only!!)</td>
1.1 root 403: </tr>
404: <tr>
405: <td align="center">--compatible</td>
406: <td align="center">use a more compatible but slower 68000 CPU mode</td>
407: </tr>
408: <tr>
409: <td align="center">--blitter</td>
1.1.1.5 ! root 410: <td align="center">enable blitter emulation (for ST mode only)</td>
1.1 root 411: </tr>
412: <tr>
413: <td align="center">--vdi</td>
414: <td align="center">use extended VDI resolution</td>
415: </tr>
1.1.1.3 root 416: <tr>
1.1.1.2 root 417: <td align="center">--printer</td>
418: <td align="center">enable experimental printer support</td>
419: </tr>
420: <tr>
421: <td align="center">--midi <filename></td>
1.1.1.3 root 422: <td align="center">enable experimental MIDI output to the
423: mentioned file</td>
1.1.1.2 root 424: </tr>
425: <tr>
426: <td align="center">--rs232 <filename></td>
1.1.1.3 root 427: <td align="center">enable experimental RS232 communication via
428: the mentioned file</td>
1.1.1.2 root 429: </tr>
430: <tr>
431: <td align="center">-c <filename> (--configfile)</td>
1.1.1.3 root 432: <td align="center">Use the mentioned file as configuration file
433: instead of ~/.hatari.cfg</td>
1.1.1.2 root 434: </tr>
1.1.1.5 ! root 435: <tr>
! 436: <td align="center">--machine <x></td>
! 437: <td align="center">Select machine type (x = st or ste)</td>
! 438: </tr>
1.1 root 439: </tbody>
440: </table>
1.1.1.5 ! root 441:
! 442: <a name="Using the emulated system"></a><h2>Using the emulated system</h2>
! 443:
1.1 root 444: <p> Once you've started Hatari succesfully, you can use the emulator as
445: an allmost complete Atari ST computer system. </p>
1.1.1.5 ! root 446:
! 447: <a name="The GUI"></a><h3>The GUI</h3>
! 448:
1.1.1.3 root 449: <p>Press <span class="key">F12</span> to enter the GUI. Navigate it
450: with the mouse.
1.1 root 451: The GUI is rather self explanatory.</p>
1.1.1.5 ! root 452:
! 453: <a name="The Main Menu"></a><h4>The Main Menu</h4>
! 454:
! 455: <div class="floatimage">
! 456: <img src="images/main.png" width="360" height="352" alt="Hatari's GUI - the main menu">
! 457: </div>
! 458:
! 459: <p>From the main menu, you can reach the other setup dialogs by clicking on
! 460: the appropriate buttons.</p>
! 461:
! 462: <p>You can load the current settings from a configuration file by clicking
! 463: on the <span class="button">Load config</span> button and you can save the
! 464: current settings to a configuration file with the <span class="button">Save
! 465: config</span> button.</p>
! 466:
1.1.1.3 root 467: <p>Click <span class="button">Okay</span> to go back to the emulated
1.1.1.5 ! root 468: ST. All changed options will be applied.</p>
1.1.1.3 root 469: <p>Check the <span class="button">Reset ST</span> option if you want
1.1.1.5 ! root 470: the emulated ST to perform a cold reset. This is equal to
! 471: switching the power off and on again on a real ST.
1.1.1.3 root 472: </p>
473: <p>Click <span class="button">Quit</span> to terminate Hatari and
474: return to the host OS.</p>
475: <p>Click <span class="button">Cancel</span> to abandon any changes
1.1.1.5 ! root 476: that you have made.</p>
! 477:
! 478: <a name="The System Dialog"></a><h4>The System Dialog</h4>
! 479:
! 480: <div class="floatimage">
! 481: <img src="images/system.png" width="360" height="368" alt="Hatari's GUI - the system dialog">
! 482: </div>
! 483:
! 484: <p>Select the CPU type to use here. For best Atari ST compatibility choose a
! 485: plain 68000.</p>
! 486: <p>Choose whether you want to emulate a normal ST or an STE.
! 487: <em>Note:</em> STE emulation is very incomplete. It may not work very well.</p>
! 488: <p>For STE emulation a STE compatible TOS image, e.q. version 1.06, 1.62 or 2.x, is strongly recommended.</p>
! 489: <p>Select the CPU clock you want to use. 8Mhz is ST standard and the most
! 490: compatible, 16MHz is for Mega STE emulation.</p>
! 491: <p>With the "Slower but more compatible CPU" option, you can enable
! 492: the emulation of 68k address errors and the CPU prefetch buffer. This is needed
! 493: for best compatibility, but it slows down emulation a little bit so you can
! 494: disable it if you don't need it.</p>
! 495: <p>You can also enable/disable Blitter emulation here. The Blitter is a custom
! 496: chip that accelerates some graphical operations. This switch only toggles the
! 497: Blitter in plain ST mode. In STE mode, the Blitter is always enabled (since all
! 498: STEs have been sold with a Blitter chip).</p>
! 499: <p>If you enable the "Real time clock emulation" switch, a RTC will
! 500: be emulated based on the time of the host computer. Note that you need at least
! 501: TOS 1.02 for proper RTC emulation, TOS 1.00 does not support this.</p>
! 502: <p>The Timer-D patch changes the Timer-D initialization from TOS. TOS uses
! 503: the MFP timer D as a baudrate generator for RS232. However, the TOS default
! 504: value slows down the emulation. The patch gives you a better performance.
! 505: It is normally save to enable the patch, but if you encounter a program that
! 506: does not work, you can try to disable the patch to see if it works then.</p>
! 507: <p>Select if you want to use slow FDC emulation. Slow is more compatible esp.
! 508: with games and demos that use custom loaders.</p>
1.1.1.3 root 509: <p><em>NOTE:</em> These parameters are very sensitive to the emulated
510: ST and it is strongly recommended to
1.1 root 511: reset the emulated ST after changing these options.</p>
1.1.1.5 ! root 512:
! 513: <a name="The Disks Dialog"></a><h4>The Disks Dialog</h4>
! 514:
! 515: <div class="image" align="center">
! 516: <img src="images/discs.png" width="768" height="534" alt="Hatari's GUI - the disks dialog">
! 517: </div>
! 518:
1.1.1.3 root 519: <p>Use the upper dialog to choose which floppy disks should be emulated
520: in the disk drives.</p>
1.1.1.5 ! root 521:
1.1.1.3 root 522: <p>You can use most standard Atari ST disk image files. See the chapter
523: "Floppy disk images"
1.1 root 524: for details.</p>
1.1.1.3 root 525: <p>Click on the button <span class="button">Browse</span> next to the
526: A: and B: option to go to the fileselector.
1.1.1.2 root 527: You may select and browse zipped disk images as well.</p>
1.1.1.5 ! root 528:
! 529: <p>
! 530: The fileselector looks like this:
! 531: </p>
! 532:
! 533: <div class="image" align="center">
! 534: <img src="images/fileselector.png" width="640" height="400" alt="Hatari's GUI - the fileselector">
! 535: </div>
! 536:
1.1.1.3 root 537: <p>Click on <span class="button">Eject</span> to eject a disk image
538: from the emulated drive. The emulated ST will act as if had no floppy
539: disk in its drive.</p>
540: <p>You can specify a default directory where Hatari will start to
541: browse the filesystem.</p>
542: <p>Check the "Auto insert B" option if you want Hatari to be smart and
543: insert the second disk
544: of a two disk game automatically. This option will insert the second
545: disk in drive B and some
546: games may not be able to find the disks there. In that rare case you
547: will need to insert the
1.1 root 548: second disk manually when prompted.</p>
1.1.1.2 root 549: <p>
550: <em>NOTE:</em> This option does not always work properly.
551: </p>
1.1.1.3 root 552: <p>If you need to create a new blank disk image, click on <span
553: class="button">Create disk image</span>.
554: Parameters for the new image can be set in the following dialog. Click
555: on <span class="create">create</span> to create the image or on <span
556: class="button">back</span> to get back to the
1.1.1.2 root 557: disk dialog.
558: </p>
559: <p>
1.1.1.3 root 560: After clicking <span class="button">create</span>, a fileselector
561: appears. You can browse the filesystem now. Select the target
562: directory, click beside File:
563: and type in a name for the new disk image. The name should terminate
564: with .st or .msa.
1.1.1.2 root 565: </p>
1.1.1.3 root 566: <p>Hatari can currently create plain .ST and .MSA disk images
567: exclusively.</p>
1.1.1.4 root 568: <p>You can choose if you want Hatari to writeprotect your disks. Atari ST virii can spread on disk images too so it is ok to
569: enable the write protection option. However you can't save highscores or games to your disk images then.</p>
1.1.1.2 root 570: <p>Use the lower dialog to change the harddisk settings.</p>
1.1.1.3 root 571: <p>You can select a harddrive image for harddrive emulation via image
572: file here or you may select
573: a directory of your local filesystem to be emulated as the ST's
574: harddrive.</p>
575: <p>Check "Boot from HD" if you want Hatari to execute the AUTO folder
576: on the harddrive.
577: This option is checked by default if you specify a harddrive image or a
578: directory via the command line.</p>
1.1.1.5 ! root 579:
! 580: <a name="The Memory Dialog"></a><h4>The Memory Dialog</h4>
! 581:
! 582: <div class="image" align="center">
! 583: <img src="images/memory.png" width="768" height="534" alt="Hatari's GUI - the memory dialog">
! 584: </div>
! 585:
1.1.1.3 root 586: <p>You can select the amount of RAM for the emulated ST here. Only
587: amounts that were valid on a real unmodified STFM can be selected.</p>
588: <p><em>Note:</em> This option is critical and you are strongly advised
589: to reset the emulated ST
1.1 root 590: when changing this option.</p>
1.1.1.2 root 591: <p>Here you will find the options to save memory snapshots as well.</p>
1.1.1.3 root 592: <p>Click on <span class="button">Save</span> to save a memory snapshot
593: to file. You can select a new filename here.</p>
594: <p>Click on <span class="button">Restore</span> to restore a memory
595: snapshot from a file. Use the fileselector to select the snapshot to be
596: restored.</p>
597: <p><em>NOTE:</em> Memory snapshots are not interchangeable between
598: different versions of Hatari. E.q. if you compile a newer Hatari, you
599: cannot load your old memory snapshots back.</p>
600:
1.1.1.5 ! root 601: <a name="The ROM Dialog"></a><h4>The ROM Dialog</h4>
! 602:
! 603: <div class="image" align="center">
! 604: <img src="images/tos.png" width="768" height="534" alt="Hatari's GUI - the ROM dialog">
! 605: </div>
! 606:
1.1.1.3 root 607: <p>Here you can select the TOS image to use. Click on <span
1.1.1.5 ! root 608: class="button">Browse</span> to select it via the fileselector.
1.1.1.3 root 609: You can also select an optional cartridge image to use. Click on <span
1.1.1.4 root 610: class="button">Browse</span> to select one via the fileselector. Click on <span
1.1.1.5 ! root 611: class="button">Eject</span> to disconnect the custom cartridge image.
! 612: </p>
1.1.1.4 root 613: <p>Keep in mind that any custom cartridge image will not work together with
1.1.1.5 ! root 614: GEMDOS hard disk emulation or the VDI extended resolution emulation
1.1.1.3 root 615: since some additional driver code will be used in the cartridge memory
616: space for these emulations.<br>
617: <p><em>Note:</em> These options are critical and you are strongly
618: advised to reset the emulated ST
1.1 root 619: when changing one of these option.</p>
1.1.1.5 ! root 620:
! 621: <a name="The Joystick Dialog"></a><h4>The Joystick Dialog</h4>
! 622:
! 623: <div class="floatimage">
! 624: <img src="images/joystick.png" width="320" height="288" alt="Hatari's GUI - the joystick dialog">
! 625: </div>
! 626:
! 627: <p>In this dialog, you can configure the emulated joysticks.
! 628: With the upper two arrows, you can choose the joystick which you want to
! 629: configure.</p>
1.1.1.3 root 630: <p>Joystick 1 is the normal ST joystick port and 99.9% of all ST games
1.1.1.5 ! root 631: use this port.
! 632: Joystick 0 emulates a joystick plugged into the ST mouse port
! 633: and is often used in games for two players.</p>
! 634: <p>With STE joypad A and B, you can enable the emulation of Jaguar joypads
! 635: which are plugged in the enhanced joystick ports of the Atari STE.
! 636: Only very few STE games support these joypads, so you often won't need this.</p>
! 637: <p>Finally, Hatari also emulates joysticks which were plugged on the parallel
! 638: port with a special adapter on a real ST. These were used in some few
! 639: multi-player games like "Gauntlet 2".</p>
! 640: <p>For each ST joystick, choose whether you want to disable it,
! 641: use the keyboard for emulation or use a real PC joystick.</p>
! 642: <p>For keyboard emulation, you can select the keys by pressing the
! 643: <span class="button">Define keys</span> button. You will be prompted to press
! 644: the keys for up, down, left, right and fire.</p>
! 645: <p>If you want to use a real PC joystick for the emulation, you should connect
! 646: it to your PC before you start Hatari. Then you can choose the joystick with
! 647: the two lower arrows.</p>
! 648: <p>Check the "Enable autofire" option if you are too lazy to pound
! 649: on the fire button in shoot'em-up games. However, this option only works with
! 650: certain games. In some other games, it gets worse if you enable this option.</p>
! 651: <p>See also the chapter "Emulated Joystick" for details.</p>
! 652:
! 653: <a name="The Screen Dialog"></a><h4>The Screen Dialog</h4>
! 654:
! 655: <div class="image" align="center">
! 656: <img src="images/screen.png" width="768" height="534" alt="Hatari's GUI - the screen dialog">
! 657: </div>
1.1 root 658:
659: <p>Here you control the video output of the emulated ST.</p>
660: <p>Check "Fullscreen" to run Hatari fullscreen, default is windowed.</p>
1.1.1.3 root 661: <p>Check "Interleaved mode" if you wish to have that old TV feeling in
662: Hatari. Every second line will be black.
1.1 root 663: This will only work in ST-MEDIUM or ST-LOW in scaled up resolutions.</p>
1.1.1.3 root 664: <p>Check "Frame Skip" to speed Hatari up if emulation is too slow. This
665: will only draw every second ST frame
666: instead of the default of drawing every ST frame. Uncheck if you have a
667: fast PC.</p>
668: <p>Check "Use Borders" if you wish to have the borders around the ST
669: screen.</p>
670: <p>"Force 8Bpp" will force SDL to use an 8bit video mode. You don't
671: need this for modern video cards.</p>
672: <p>You can select which sort of monitor to use. Check "Color" for games
673: and demos. If you check "Mono" here,
674: Hatari will emulate the good old SM124 and will not allow you to switch
675: to color modes from the running ST.
676: This toggle acts like a monitor switch with a color and monochrome
677: monitor connected.</p>
678: <p>"Zoom ST-Low res." will control if Hatari renders ST-LOW to a
679: 320x200 or 640x400 PC display (with borders turned off) or 384x267 or
680: 768x534.
1.1 root 681: Basically select this to toggle between a small or a large window.</p>
1.1.1.3 root 682: Extended GEM resolutions will emulate some sort of extended graphics
683: card in the emulated ST giving you larger resolutions and a higher
684: colordepth in GEM. Select a resolution and color depth. Check to
685: activate. It will disable all other video options mentioned above.
686: Uncheck to get back to a normal ST behaviour.<br>
687: <em>Note:</em> Using an extended resolution will only work with GEM
688: conformant applications. 99% of all games and demos will not run if you
689: activate any extended resolution here.<br>
690: <p>Click <span class="button">Capture Screen</span> to create a
691: screenshot in .BMP format to the current working directory or click <span
692: class="button">Record Animation</span> to record a sequence of single
693: screenshots. You can opt to only record new movie frames when the
694: screen content really changed.
1.1 root 695: </p>
1.1.1.5 ! root 696:
! 697: <a name="The Keyboard Dialog"></a><h4>The Keyboard Dialog</h4>
! 698:
! 699: <div class="floatimage">
! 700: <img src="images/keyboard.png" width="400" height="192" alt="Hatari's GUI - the keyboard dialog">
! 701: </div>
! 702:
! 703: <p>Here you can select the keyboard mapping to use. Two different mappings
! 704: called "Symbolic" and "Scancode" are predefined.</p>
! 705: <p>"Symbolic" tries to map the symbolic values of your PC keys
! 706: to the ST keys. It should be working pretty good on all systems as long
! 707: as your keyboard layout looks close to the standard english keyboard
! 708: layout. However, you might experience some problems with special keys like
! 709: brackets etc.</p>
! 710: <p>"Scancode" uses the scancode values of your PC keys for keyboard
! 711: mapping. This only works on certain architectures like Linux where the
! 712: scancodes are similar to the ST scancodes (e.g. it does not work on Mac OS X).
! 713: If it works on your system, this often gives better results than the symbolic
! 714: mapping. Note that you also need a TOS version with the right language
! 715: (e.g. use a French TOS if you are using a French keyboard).</p>
! 716: <p>You can also load a custom keyboard mapping file here if you wish. Please
! 717: note that the custom keyboard mapping will use the "symbolic" mapping
! 718: for all keys that are not defined by your map file. Have a look at the supplied
! 719: example mapfile to see how to create your own keyboard mapping.</p>
! 720:
! 721: <a name="The Sound Dialog"></a><h4>The Sound Dialog</h4>
! 722:
! 723: <div class="image" align="center">
! 724: <img src="images/sound.png" width="768" height="534" alt="Hatari's GUI - the sound dialog">
! 725: </div>
! 726:
1.1.1.2 root 727: <p>Here you can control the sound subsystem.</p>
1.1.1.3 root 728: <p>Check if you want emulated sound at all. Emulation is faster if
729: sound emulation is turned off.</p>
730: <p>3 frequencies from low to high quality are available. Experiment a
731: little bit to find out which fits best for your setup.
1.1 root 732: Medium quality will work ok in most cases.</p>
1.1.1.3 root 733: <p>You can select to record a piece of sound here. Check which format
734: to use and click the button. It is a toggle button so
1.1 root 735: you will need to return to the GUI to switch sound recording off again.</p>
1.1.1.5 ! root 736:
! 737: <a name="The Devices Dialog"></a><h4>The Devices Dialog</h4>
! 738:
1.1.1.3 root 739: <p>Check here if you want to enable experimental printer support. See
740: the chapter "Emulated printer" for details.</p>
1.1.1.5 ! root 741:
! 742: <div class="image" align="center">
! 743: <img src="images/devices.png" width="768" height="534" alt="Hatari's GUI - the device dialog">
! 744: </div>
! 745:
1.1.1.3 root 746: <p>As Hatari currently only supports printing to file, click on <span
747: class="button">Select</span> to select the file to print to. You can
748: enter a new filename as well.</p>
749: <p><em>NOTE:</em> As the printer emulation is not perfect yet,
750: activated printer support may interfere with the emulated sound.
751: This is due to the fact that the Atari ST uses some general I/O ports
752: of the soundchip for the printer port. The Hatari team suggests to
1.1.1.2 root 753: disable printing while using games and demos.
754: </p>
1.1.1.3 root 755: <p>Check the second checkmark if you want to enable experimental RS232
756: support. The RS232 device is configured according to the settings of
757: the emulated RS232 of the Atari ST. This means Hatari will
758: automatically use baudrate and handshaking as configured for the
759: emulated ST.</p>
760: <p>Select a suitable device file for input and output. Click on <span
761: class="button">Browse</span> to select.
1.1.1.2 root 762: A good choice is /dev/ttyS0 or /dev/ttyS1.
763: </p>
1.1.1.3 root 764: <p>You can enable MIDI as well. This currently works for outputting
765: MIDI data only. A good choice is /dev/midi00.</p>
766: <p>Click on <span class="button">Browse</span> to select a suitable
767: MIDI device file for output.</p>
1.1.1.2 root 768: <p>Your sound driver must support MIDI to make this work.</p>
769: <p><em>NOTE:</em> RS232 and MIDI emulation are very experimental, too.
770: Don't enable them unless you really need them!
771: </p>
1.1.1.5 ! root 772:
! 773: <a name="Keyboard shortcuts"></a><h3>Keyboard shortcuts</h3>
! 774:
1.1 root 775: <p> While the emulator is running, you can activate or toggle various
776: features via the following keyboard shortcuts. </p>
1.1.1.3 root 777: <table border="1" cellpadding="3">
1.1 root 778: <tbody>
779: <tr class="backdropped">
780: <td align="center">Shortcut</td>
781: <td align="center">Purpose</td>
782: </tr>
783: <tr>
1.1.1.2 root 784: <td align="center"><span class="key">ALTGR+a</span></td>
785: <td align="center">record animation</td>
786: </tr>
787: <tr>
1.1 root 788: <td align="center"><span class="key">ALTGR+g</span></td>
789: <td align="center">grabs a screenshot</td>
790: </tr>
791: <tr>
1.1.1.2 root 792: <td align="center"><span class="key">ALTGR+i</span></td>
1.1.1.3 root 793: <td align="center">boss key: leave full screen mode and iconify
794: window</td>
1.1.1.2 root 795: </tr>
796: <tr>
1.1 root 797: <td align="center"><span class="key">ALTGR+j</span></td>
798: <td align="center">activates joystick emulation via cursor keys</td>
799: </tr>
800: <tr>
801: <td align="center"><span class="key">ALTGR+m</span></td>
802: <td align="center">(un-)locks the mouse into the window</td>
803: </tr>
804: <tr>
805: <td align="center"><span class="key">ALTGR+r</span></td>
1.1.1.2 root 806: <td align="center">(warm) reset the ST</td>
1.1 root 807: </tr>
808: <tr>
809: <td align="center"><span class="key">ALTGR+c</span></td>
1.1.1.3 root 810: <td align="center">coldreset the ST (same as the original power
811: switch)</td>
1.1 root 812: </tr>
813: <tr>
1.1.1.2 root 814: <td align="center"><span class="key">ALTGR+s</span></td>
815: <td align="center">enable/disable sound</td>
816: </tr>
817: <tr>
1.1 root 818: <td align="center"><span class="key">ALTGR+q</span></td>
819: <td align="center">quit the emulator</td>
820: </tr>
821: <tr>
1.1.1.2 root 822: <td align="center"><span class="key">ALTGR+x</span></td>
823: <td align="center">toggle normal/max speed</td>
824: </tr>
825: <tr>
826: <td align="center"><span class="key">ALTGR+y</span></td>
827: <td align="center">enable/disable sound recording</td>
828: </tr>
829: <tr>
1.1.1.5 ! root 830: <td align="center"><span class="key">ALTGR+f or F11</span></td>
1.1 root 831: <td align="center">toggles fullscreen and windowed mode</td>
832: </tr>
833: <tr>
1.1.1.5 ! root 834: <td align="center"><span class="key">ALTGR+o or F12</span></td>
! 835: <td align="center">activate the GUI</td>
1.1 root 836: </tr>
837: <tr>
838: <td align="center"><span class="key">PAUSE</span></td>
1.1.1.5 ! root 839: <td align="center">will go to the debugger if Hatari was started with
! 840: the -D option</td>
1.1 root 841: </tr>
842: </tbody>
843: </table>
1.1.1.5 ! root 844:
! 845: <a name="Emulated Atari ST keyboard"></a><h3>Emulated Atari ST keyboard</h3>
! 846:
1.1 root 847: <p> All other keys on the keyboard act as the normal Atari ST keys so
848: pressing SPACE on your PC will result in an emulated press of the SPACE
849: key on the ST. The following keys have special meanings: </p>
1.1.1.3 root 850: <table border="1" cellpadding="3">
1.1 root 851: <tbody>
852: <tr class="backdropped">
853: <td align="center">Key</td>
854: <td align="center">Meaning</td>
855: </tr>
856: <tr>
857: <td align="center"><span class="key">Alt</span></td>
858: <td align="center">will act as the ST's ALTERNATE key</td>
859: </tr>
860: <tr>
861: <td align="center"><span class="key">left CTRL</span></td>
862: <td align="center">will act as the ST's CONTROL key</td>
863: </tr>
864: <tr>
1.1.1.2 root 865: <td align="center"><span class="key">Print Screen</span></td>
1.1 root 866: <td align="center">will emulate the ST's HELP key</td>
867: </tr>
868: <tr>
1.1.1.2 root 869: <td align="center"><span class="key">Scroll Lock</span></td>
1.1 root 870: <td align="center">will emulate the ST's UNDO key</td>
871: </tr>
1.1.1.2 root 872: <tr>
873: <td align="center"><span class="key">Page Up</span></td>
874: <td align="center">will emulate the ST's ( key in the keypad</td>
875: </tr>
876: <tr>
877: <td align="center"><span class="key">Page Down</span></td>
878: <td align="center">will emulate the ST's ) in the keypad</td>
879: </tr>
1.1 root 880: </tbody>
881: </table>
1.1.1.5 ! root 882:
! 883: <p> The <span class="key">right CTRL</span> key is used by default as the
! 884: fire button of the emulated joystick when you turn on joystick emulation
! 885: via keyboard. </p>
! 886: <p> The cursor keys will be used by default as the emulated ST joystick,
! 887: unless you are using joystick emulation via a real joystick or have disabled
! 888: joystick emulation completely. Then the cursor keys will act as the cursor
! 889: keys of the emulated Atari ST, of course.</p>
! 890:
! 891: <a name="Emulated mouse"></a><h3>Emulated mouse</h3>
! 892:
1.1 root 893: <p>For obvious reasons your PC mouse will act as the emulated Atari ST
894: mouse. In fullscreen mode it will act as expected, directly controlling
895: the ST mouse pointer. </p>
896: <p>However it is a little bit different in windowed mode. To make the
897: mouse work there as expected you need to grab it first or lock it into
1.1.1.3 root 898: the Hatari window. Do this by pressing the <span class="key">ALTGR+m</span>
899: hotkey combination.
1.1 root 900: Press it again to go back to normal mouse behaviour which allows you to
901: work in other X11 windows while Hatari is up and running. </p>
1.1.1.5 ! root 902:
! 903: <a name="Emulated joystick"></a><h3>Emulated joystick</h3>
! 904:
1.1 root 905: <p>The Atari ST joysticks are emulated ofcourse allowing you to play
906: your favourite games with Hatari. </p>
907: <p>The default mode is to use a connected PC joystick. You can use any
908: joystick that is supported by your kernel. If your joystick works with
909: other applications, it will likely work with Hatari as well. Make sure
910: it is calibrated and then off you go. Move the stick to point into the
911: desired direction. Please note that Hatari will not detect analogue
912: movement as the Atari ST only had digital joysticks. The first
1.1.1.3 root 913: firebutton will act as the normal firebutton on the Atari ST while the
914: second
915: firebutton will emulate a keypress of the <span class="key">SPACE</span>
916: key on the ST as many ST
917: games utilitze the SPACE bar for secondary game functions. (Xenon for
918: example)</p>
1.1 root 919: <p>If you do not have a PC joystick or joypad, then you do not need to
920: desperate. You can emulate one of the two Atari ST joysticks via the
921: cursor keys. Just activate it in the GUI. Then the cursor keys will act
922: as the joystick directions, the right CTRL key will act as the
923: firebutton. You can still use the cursor keys as the ST's
1.1.1.3 root 924: cursorkeys in this mode as long as you press <span class="key">SHIFT</span>
925: along with the cursorkeys. </p>
1.1.1.5 ! root 926:
! 927: <a name="Emulated video"></a><h3>Emulated video</h3>
! 928:
1.1.1.2 root 929: <p>Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.</p>
930: <p>Overscan effects and socalled "Border Removal" are possible too.</p>
1.1.1.3 root 931: <p>Due to the fact that these effects are achieved by using quirks and
932: glitches in the original chips to do things beyond their specification
933: emulation is a bit tricky for these and not all ST applications
934: utilizing these techniques will work properly in Hatari.
935: Especially socalled "Sync Scrolling", a special technique to emulate
936: the low byte of the video address, currently does not work properly in
937: Hatari.
938: </p>
939: <p>Beside that you can setup extended VDI modes. These only work with
940: GEM-compliant applications and they are equal to fitting a videocard
941: into your Mega ST.</p>
942: <p>Make sure to disable extended VDI modes for playing games as 99% of
943: all ST games will not be able to make use of higher resolutions.</p>
1.1.1.5 ! root 944:
! 945: <a name="Emulated printer"></a><h3>Emulated printer</h3>
! 946:
1.1.1.3 root 947: <p>Due to the fact that printer handling is very different between Unix
948: style machines and the Atari ST, emulation
1.1.1.2 root 949: of the printer is achieved by writing all printer output to a file.</p>
1.1.1.3 root 950: <p>The file will contain a sequence of data, the same that would appear
951: on the data pins of the Atari ST printer port.
952: That would include control characters and commands for graphic
953: printing. Clicking "Print desktop" on the GEM desktop would result
1.1.1.2 root 954: in a messy data dump in the printer output.</p>
1.1.1.3 root 955: <p>Printer emulation works best for plain text files or programs that
956: do not format the output for a specific printer.
957: The file contents can be used with your favourite text editor for
958: further processing and printing to a real printer.</p>
959: <p>To get real direct printing out of Hatari on a PostScript printer,
960: you may set up a GDOS printer with a PostScript driver on the emulated
961: Atari and set your printer device file as Hatari's printer output.<br>
962: <em>NOTE:</em> This has not been tested yet and the Hatari team cannot
963: guarantee that it will work.</p>
1.1.1.5 ! root 964:
! 965: <a name="Emulated RS232"></a><h3>Emulated RS232</h3>
! 966:
1.1.1.3 root 967: <p>Serial communications in Hatari is designed to directly use a serial
968: port on your PC.</p>
969: <p>Communications parameters are set automatically upon the settings of
970: the emulated ST. This means all you do is to set
971: the communication parameters like baudrate from your ST communications
972: software. Hatari will do the rest and handle
1.1.1.2 root 973: the serial input and output for you.</p>
1.1.1.5 ! root 974:
! 975: <a name="Floppy disk images"></a><h2>Floppy disk images</h2>
! 976:
1.1 root 977: <p>Hatari does not use floppy disks directly but disk images due to
978: differences between the floppy disk controllers of the ST and the PC.
1.1.1.3 root 979: Three types of disk images are currently supported: The raw "ST" type,
980: the similar "DIM" type and
1.1.1.2 root 981: the compressed "MSA" (Magic-Shadow-Archiver) type. </p>
1.1 root 982: <p> The raw type (file suffix should be "*.st") is simply a sector by
983: sector image of a real floppy disk. You can easily create such an image
1.1.1.3 root 984: with the <span class="commandline">dd</span> program which should
985: normally be pre-installed on every
986: Unix-like system. Simply type something like <span class="commandline">dd
987: if=/dev/fd0 of=myimage.st</span> to create a disk image. Of course you
988: need access to
1.1 root 989: /dev/fd0, and depending on your system and the type of floppy disk you
990: might have to use another device name here (for example I use
1.1.1.3 root 991: /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected
992: or
1.1 root 993: doesn't use a MSDOS compatible file system, this might fail. So be very
994: careful if you're not sure about the disk format. </p>
1.1.1.3 root 995: <p> The other possibility is to image the disk on a real Atari ST.
996: There
1.1 root 997: are programs like the Magic Shadow Archiver for this task. Hatari
1.1.1.3 root 998: supports this slightly compressed MSA disk images, too. Note that
999: Hatari
1000: only supports the "old" MSA format, there are some Magic Shadow
1001: Archiver
1.1 root 1002: clones (like Jay-MSA) that create better compressed but
1.1.1.2 root 1003: Hatari-incompatible disk images. However, if you have got such a MSA
1.1.1.3 root 1004: disk and want to use it with Hatari, you can still run the
1005: corresponding
1.1.1.2 root 1006: MSA program within Hatari to extract the incompatible disk image to a
1007: normal floppy disk image. </p>
1.1 root 1008: <p> While *.ST and *.MSA are more or less the "standard" types of Atari
1.1.1.2 root 1009: disk images, you might sometimes also find STT or ADF images on the
1.1.1.3 root 1010: internet. These currently do not work with Hatari. </p>
1011: <p>Hatari can now also utilize *.DIM images just as *.ST ones without
1012: any problems.
1.1.1.2 root 1013: Note that DIM images are nearly the same as the raw ST images
1.1.1.3 root 1014: (they only have an additional 32 bytes header), so you can easily
1015: transform
1.1.1.2 root 1016: the DIM images into ST images by stripping the header from the files.
1017: For example try something like:
1018: <span class="commandline">dd if=input.dim of=output.st bs=32 skip=1</span>
1019: </p>
1.1 root 1020: <p> If you've got a disk image that has been created with the old ST
1021: emulator PaCifiST (for DOS) or with early versions of the program
1022: Makedisk, and the disk image does not work with Hatari, then the disk
1.1.1.3 root 1023: probably suffers from the "PaCifiST bootsector bug" (Hatari will
1024: display a
1.1 root 1025: warning message then). In this case, the bootsector of the disk
1026: contains some illegal data, so that the disk even does not work on a
1027: real ST any more. However, if it is a .ST and not a .MSA disk, you can
1.1.1.3 root 1028: easily fix it by using a hex-editor to change the byte at offset $D
1029: (13)
1.1 root 1030: from 0 to 1 (don't forget to backup your disk image first, since you
1031: can also easily destroy your disk image when changing a wrong byte
1032: there). If the disk contains a bootsector program, you probably have to
1033: adjust the boot sector check sum, too (it can be found at offset $1FE +
1034: $1FF). </p>
1.1.1.2 root 1035: <p>Hatari supports disk images that are compressed with (Pk-)ZIP
1036: (file suffix must be ".zip") or GZip (file suffix must be ".st.gz" or
1.1.1.3 root 1037: ".msa.gz"), so you can archive your disk images into zip archives.
1.1.1.2 root 1038: You can also directly run the zip archives you may download from the
1039: net as long as the archive contains a disk image in .ST or .MSA format.</p>
1.1.1.3 root 1040: <p><em>Note:</em> Hatari does not save disk images back to *.ZIP files
1041: so
1.1.1.2 root 1042: your highscores and savegames are lost if you load the game from such
1043: a zipped disk image.</p>
1.1.1.5 ! root 1044:
! 1045: <a name="Hard disk support"></a><h2>Hard disk support</h2>
! 1046:
1.1 root 1047: <p>Hatari supports two ways of emulating a ST hard drive: The low-level
1048: ACSI hard disk emulation and a GEMDOS based drive emulation. </p>
1049: <p>To use the ACSI hard disk emulation, you need a hard disk image file
1.1.1.3 root 1050: with a pre-installed HD driver in it. So either try to image your old
1051: ST
1.1 root 1052: hard disk or grab one from the internet. There is a HD image on the
1053: Hatari web page for download. Perhaps we'll also provide a tool for
1054: creating HD images one day. </p>
1055: <p>With the GEMDOS based drive emulation, you can easily "mount" a
1056: folder from the host file system to a drive of the emulated Atari. To
1057: use the GEMDOS based drive emulation, you should use a folder on your
1.1.1.3 root 1058: hard disk that only contains files and folders with valid TOS
1059: filenames.
1.1 root 1060: That means that all files/folders should be written in capital letters
1061: and their length mustn't exceed the 8+3 file name length limit. If you
1062: don't want to rename all files to get capital letters, it is also
1063: possible to store that folder on a FAT filesystem since those
1064: filesystems are case-insensitive. </p>
1065: <p>GEMDOS drive emulation is an easy way to share files between the
1.1.1.3 root 1066: host system and the emulated Atari, but it is known to be incomplete
1067: and
1.1 root 1068: a little bit unstable, especially if you use it together with the ACSI
1069: hard disk emulation. So if your programs complain that they could not
1070: find/read/write files on the GEMDOS HD drive, you should try to copy
1.1.1.3 root 1071: them to a floppy disk image or a real hard disk image!</p>
1072: <p>Due to the way the GEMDOS drive emulation is implemented at the
1073: moment, it is not possible to use a cartridge image together with
1074: GEMDOS drive emulation. </p>
1.1 root 1075: <p> Note that changing the HD-image or the GEMDOS HD-folder will reset
1076: the emulated Atari since it is not possible to switch the hard disk
1077: while the emulator is running. </p>
1078: <p> May the fun without the price to be with you ;-) ! </p>
1.1.1.4 root 1079:
1.1.1.5 ! root 1080: <a name="Appendix"></a><h2>Appendix</h2>
! 1081:
! 1082: <a name="Copying"></a><h3>Copying</h3>
1.1.1.4 root 1083:
1.1 root 1084: <div class="backdropped">
1085: <p>This program is free software; you can redistribute it and/or modify
1.1.1.3 root 1086: it under the terms of the GNU General Public License as published by
1087: the
1.1 root 1088: Free Software Foundation; either version 2 of the License, or (at your
1089: option) any later version. </p>
1090: <p>This program is distributed in the hope that it will be useful, but <em>WITHOUT
1091: ANY WARRANTY</em>; without even the implied warranty of <em>MERCHANTABILITY</em>
1.1.1.3 root 1092: or <em>FITNESS FOR A PARTICULAR PURPOSE</em>. See the GNU General
1.1.1.4 root 1093: Public License for more details. </p>
1094: <p>
1095: You should have received a copy of the GNU General Public License
1096: along with this program; if not, write to the Free Software Foundation,
1097: Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
1098: </p>
1.1 root 1099: </div>
1.1.1.3 root 1100: <p><a href="http://www.gnu.org/">The GNU Project and the Free Software
1101: Foundation</a> | <a href="http://www.fsf.org/licenses/gpl.html">The
1102: GNU General Public License</a></p>
1.1.1.4 root 1103:
1.1.1.5 ! root 1104: <a name="Introduction to Emulation"></a><h3>Introduction to Emulation</h3>
! 1105:
1.1 root 1106: <p>Emulation via software is an art and Hatari is an example of this.</p>
1.1.1.3 root 1107: <p>Emulation is to make a computer behave like a (probably) completely
1108: different machine on the lowest possible niveau.
1109: This includes CPU and custom chip emulation allowing software written
1110: for the emulated machine to be run without notice.
1111: A good emulator will run most of the software intended for the emulated
1112: platform without trouble.
1.1 root 1113: </p>
1114: <p>
1.1.1.3 root 1115: The key to emulation is to simply do those things with a software
1116: program, the emulator, that normally chips would perform.
1117: So you have an CPU emulator that basically consists of a large loop
1118: that does exactly what the real thing would do:
1.1 root 1119: </p>
1120: <ul>
1.1.1.3 root 1121: <li>fetch an instruction from virtual memory</li>
1122: <li>interpret this instruction</li>
1123: <li>fetch operands from the emulated registers and memory</li>
1124: <li>perform the operation like addition or changing the program
1125: counter on a jump instruction</li>
1126: <li>writes results back into the intended registers or memory
1127: locations</li>
1128: <li>increment of the program counter and loop</li>
1.1 root 1129: </ul>
1130: <p>
1.1.1.3 root 1131: The typical von-Neumann CPU can be emulated very fast, stable and
1132: error-free using such a simple loop system.
1.1 root 1133: </p>
1134: <p>
1.1.1.3 root 1135: But in most cases the CPU emulation is the simplest part. Correct
1136: emulation of the various custom chips and hardware
1.1 root 1137: parts of the emulated system is much trickier.
1138: </p>
1139:
1.1.1.5 ! root 1140: <a name="Software compatibility list"></a><h3>Software compatibility list</h3>
! 1141:
1.1.1.3 root 1142: <p>This is a little compilation of what Atari software does work in
1143: Hatari. It is by no means finished.</p>
1.1 root 1144:
1.1.1.5 ! root 1145: <p>First is listed software (games, demos and applications) that work
! 1146: on normal STs, after them is listed STE only software that has been
! 1147: tested with the current STE hardware emulation.</p>
! 1148:
! 1149: <a name="ST games"></a><h4>ST games</h4>
! 1150:
1.1.1.3 root 1151: <table border="1" cellpadding="3">
1152: <caption align="bottom">tested games</caption> <tbody>
1.1 root 1153: <tr class="backdropped">
1154: <td align="center">Game</td>
1155: <td align="center">Working</td>
1.1.1.3 root 1156: <td align="center">Sound</td>
1157: <td align="center">Comment</td>
1158: </tr>
1159: <tr>
1160: <td>Eliminator</td>
1161: <td>yes</td>
1162: <td>perfect</td>
1163: <td> </td>
1164: </tr>
1165: <tr>
1166: <td>Speedball</td>
1167: <td>yes</td>
1168: <td>perfect</td>
1169: <td> </td>
1170: </tr>
1171: <tr>
1172: <td>Xenon</td>
1173: <td>yes</td>
1174: <td>music ok - fx dodgy</td>
1175: <td>bullets and explosions sound weired</td>
1176: </tr>
1177: <tr>
1178: <td>Bubble Bobble</td>
1179: <td>yes</td>
1180: <td> </td>
1181: <td> </td>
1182: </tr>
1183: <tr>
1184: <td>F15 Strike Eagle 2</td>
1185: <td>yes</td>
1186: <td>ok</td>
1187: <td>keyboard emulation seems to be dodgy</td>
1.1 root 1188: </tr>
1.1.1.3 root 1189: <tr>
1190: <td>Rick Dangerous</td>
1191: <td>yes</td>
1192: <td>perfect</td>
1193: <td> </td>
1194: </tr>
1195: <tr>
1196: <td>Slayer</td>
1197: <td>yes</td>
1198: <td>ok</td>
1199: <td>raster fx at highscore entry dodgy</td>
1200: </tr>
1201: <tr>
1202: <td>Lethal Xcess</td>
1203: <td>no</td>
1204: <td> </td>
1205: <td>crashes while loading, sync scrolling will not work properly</td>
1206: </tr>
1207: <tr>
1208: <td>Star Goose</td>
1209: <td>yes</td>
1210: <td>music ok - bullet sound dodgy</td>
1211: <td> </td>
1212: </tr>
1213: <tr>
1214: <td>Xenon 2 - Megablast</td>
1215: <td>yes</td>
1216: <td>nearly perfect (including sampled intro)</td>
1217: <td> </td>
1218: </tr>
1219: <tr>
1220: <td>Metal Mutant</td>
1221: <td>yes</td>
1222: <td>seems ok</td>
1223: <td>some color effects in the lower screen seem buggy</td>
1224: </tr>
1225: <tr>
1226: <td>Defenders Of The Earth</td>
1227: <td>yes</td>
1228: <td> </td>
1229: <td> </td>
1230: </tr>
1231: <tr>
1232: <td>Nebulus</td>
1233: <td>yes</td>
1234: <td>music ok; snowball, balls and trapdoors dodgy</td>
1235: <td>otherwise working to a playable extend</td>
1236: </tr>
1237: <tr>
1238: <td>Leander</td>
1239: <td>yes</td>
1240: <td> </td>
1241: <td> </td>
1242: </tr>
1243: <tr>
1244: <td>Navy Seals</td>
1245: <td>yes</td>
1246: <td> </td>
1247: <td> </td>
1248: </tr>
1249: <tr>
1250: <td>Armalyte</td>
1251: <td>yes</td>
1252: <td> </td>
1253: <td> </td>
1254: </tr>
1255: <tr>
1256: <td>Wings Of Death</td>
1257: <td>yes</td>
1258: <td> </td>
1.1.1.5 ! root 1259: <td>works in STE mode too</td>
1.1.1.3 root 1260: </tr>
1261: <tr>
1262: <td>Toki</td>
1263: <td>yes</td>
1264: <td> </td>
1265: <td> </td>
1266: </tr>
1267: <tr>
1268: <td>Alien World</td>
1269: <td>yes</td>
1270: <td> </td>
1271: <td>Only works with "--slowfdc"</td>
1272: </tr>
1273: <tr>
1274: <td>Skweek</td>
1275: <td>yes</td>
1276: <td> </td>
1277: <td>Does not work with cartridge / HD emulation</td>
1278: </tr>
1279: </tbody>
1280: </table>
1281:
1.1.1.5 ! root 1282: <a name="ST demos"></a><h4>ST demos</h4>
1.1.1.2 root 1283:
1.1.1.3 root 1284: <table border="1" cellpadding="3">
1285: <caption align="bottom">tested demos</caption> <tbody>
1286: <tr class="backdropped">
1287: <td align="center">Demo</td>
1288: <td align="center">Working</td>
1289: <td align="center">Sound</td>
1290: <td align="center">Comment</td>
1291: </tr>
1292: <tr>
1293: <td>Fantasia (by Dune)</td>
1294: <td>yes</td>
1295: <td> </td>
1296: <td>Only works with "--slowfdc"</td>
1297: </tr>
1298: <tr>
1299: <td>Oddstuff (by Dune/SectorOne)</td>
1300: <td>yes</td>
1301: <td> </td>
1302: <td>Only works with "--slowfdc".
1303: Enable "frameskip" to avoid the flicker.</td>
1304: </tr>
1305: <tr>
1306: <td>If pigs could fly (by Syndicate)</td>
1307: <td>yes</td>
1308: <td> </td>
1309: <td>Only works with "--slowfdc"</td>
1310: </tr>
1311: <tr>
1312: <td>LongScreen (by X-Troll)</td>
1313: <td>yes</td>
1314: <td> </td>
1315: <td>Only works with "--slowfdc"</td>
1316: </tr>
1317: <tr>
1318: <td>Overdose (by Aggression)</td>
1319: <td>yes</td>
1320: <td> </td>
1321: <td>Does not work with cartridge / HD emulation</td>
1322: </tr>
1.1.1.5 ! root 1323: <tr>
! 1324: <td>Virtual Escape (by Equinox)</td>
! 1325: <td>yes</td>
! 1326: <td> </td>
! 1327: <td> </td>
! 1328: </tr>
! 1329: <tr>
! 1330: <td>Posh (by Checkpoint)</td>
! 1331: <td>yes</td>
! 1332: <td> </td>
! 1333: <td> </td>
! 1334: </tr>
! 1335: <tr>
! 1336: <td>Flipo (by Oxygene)</td>
! 1337: <td>yes</td>
! 1338: <td> </td>
! 1339: <td> </td>
! 1340: </tr>
! 1341: <tr>
! 1342: <td>Syntax Terror (by DeltaForce)</td>
! 1343: <td>yes</td>
! 1344: <td> </td>
! 1345: <td> </td>
! 1346: </tr>
! 1347: <tr>
! 1348: <td>Sweety (by DHS)</td>
! 1349: <td>yes</td>
! 1350: <td> </td>
! 1351: <td>Does not work with HD emulation</td>
! 1352: </tr>
! 1353: <tr>
! 1354: <td>B.I.G-demo (musicdemo by Exceptions)</td>
! 1355: <td>partially</td>
! 1356: <td> </td>
! 1357: <td>Flickers and colors in 3 of the screens don't look right</td>
! 1358: </tr>
! 1359: <tr>
! 1360: <td>SoWatt (by CareBears)</td>
! 1361: <td>partially</td>
! 1362: <td> </td>
! 1363: <td>Colors and scrolling in the main menu are broken</td>
! 1364: </tr>
! 1365: <tr>
! 1366: <td>Punish your machine</td>
! 1367: <td>partially</td>
! 1368: <td> </td>
! 1369: <td>Colors and scrolling in the main menu are broken</td>
! 1370: </tr>
! 1371: <tr>
! 1372: <td>Froggies over the Fence<br>Oh no more Froggies</td>
! 1373: <td>No</td>
! 1374: <td> </td>
! 1375: <td>Stop when the main menu loads</td>
! 1376: </tr>
1.1 root 1377: </tbody>
1378: </table>
1379:
1.1.1.5 ! root 1380: <a name="ST applications"></a><h4>ST applications</h4>
1.1.1.3 root 1381:
1382: <table border="1" cellpadding="3">
1383: <caption align="bottom">tested applications</caption> <tbody>
1.1 root 1384: <tr class="backdropped">
1385: <td align="center">Application</td>
1386: <td align="center">Working</td>
1.1.1.3 root 1387: <td align="center">Comment</td>
1388: </tr>
1.1.1.5 ! root 1389: <tr class="backdropped">
! 1390: <td colspan="3" align="right"><i>Programming</i></td>
! 1391: </tr>
1.1.1.3 root 1392: <tr>
1393: <td>DevPac 2.2</td>
1394: <td>yes</td>
1395: <td>MonST crashy</td>
1396: </tr>
1397: <tr>
1398: <td>Turbo Assembler</td>
1399: <td>yes</td>
1.1.1.4 root 1400: <td>Due to a bug you need to have a proper disk image inserted into drive A. Works otherwise!</td>
1.1.1.3 root 1401: </tr>
1402: <tr>
1403: <td>GFABASIC 3.6TT</td>
1404: <td>yes</td>
1405: <td>MENU.PRG does not like harddisks. Use diskimages for
1406: compiling.</td>
1407: </tr>
1408: <tr>
1409: <td>ST Basic</td>
1410: <td>yes</td>
1411: <td> </td>
1412: </tr>
1413: <tr>
1.1.1.5 ! root 1414: <td>Orcs Resource editor</td>
! 1415: <td>yes</td>
! 1416: <td> </td>
! 1417: </tr>
! 1418: <tr class="backdropped">
! 1419: <td colspan="3" align="right"><i>Graphics</i></td>
! 1420: </tr>
! 1421: <tr>
! 1422: <td>Mgif</td>
! 1423: <td>yes</td>
! 1424: <td> </td>
! 1425: </tr>
! 1426: <tr>
1.1.1.3 root 1427: <td>Neochrome</td>
1428: <td>yes</td>
1429: <td>rasters sometimes unstable</td>
1430: </tr>
1431: <tr>
1432: <td>Crackart</td>
1433: <td>yes</td>
1434: <td>Harddisk access does not work with GEMDOS emulation - fine
1435: with disk images</td>
1436: </tr>
1437: <tr>
1.1.1.5 ! root 1438: <td>Speed Of Light</td>
! 1439: <td>yes</td>
! 1440: <td> </td>
! 1441: </tr>
! 1442: <tr class="backdropped">
! 1443: <td colspan="3" align="right"><i>Sound</i></td>
! 1444: </tr>
! 1445: <tr>
! 1446: <td>SidSound Designer</td>
! 1447: <td>yes</td>
! 1448: <td> </td>
! 1449: </tr>
! 1450: <tr>
! 1451: <td>MusicMon 2</td>
! 1452: <td>yes</td>
! 1453: <td> </td>
! 1454: </tr>
! 1455: <tr>
! 1456: <td>Protracker</td>
! 1457: <td>yes</td>
! 1458: <td> </td>
! 1459: </tr>
! 1460: <tr>
! 1461: <td>Accompanist<br>(Henry Cosh Sequencer)</td>
! 1462: <td>yes</td>
! 1463: <td>Program works, but couldn't get Hatari midi output to work</td>
! 1464: </tr>
! 1465: <tr>
! 1466: <td>Sequencer One</td>
! 1467: <td>yes</td>
! 1468: <td>Program and sample sounds work, but couldn't get Hatari midi
! 1469: output to work</td>
! 1470: </tr>
! 1471: <tr>
! 1472: <td>Cubase Lite</td>
! 1473: <td>yes</td>
! 1474: <td>Program works, but couldn't get Hatari midi output to work</td>
! 1475: </tr>
! 1476: <tr class="backdropped">
! 1477: <td colspan="3" align="right"><i>Text Editors</i></td>
! 1478: </tr>
! 1479: <tr>
1.1.1.3 root 1480: <td>Tempus</td>
1481: <td>yes</td>
1482: <td> </td>
1483: </tr>
1484: <tr>
1.1.1.5 ! root 1485: <td>Qed editor</td>
1.1.1.3 root 1486: <td>yes</td>
1487: <td> </td>
1488: </tr>
1489: <tr>
1.1.1.5 ! root 1490: <td>Everest editor</td>
1.1.1.3 root 1491: <td>yes</td>
1492: <td> </td>
1493: </tr>
1.1.1.5 ! root 1494: <tr class="backdropped">
! 1495: <td colspan="3" align="right"><i>Business applications</i></td>
! 1496: </tr>
1.1.1.3 root 1497: <tr>
1.1.1.5 ! root 1498: <td>Opus spreadsheet</td>
1.1.1.3 root 1499: <td>yes</td>
1500: <td> </td>
1501: </tr>
1502: <tr>
1.1.1.5 ! root 1503: <td>SBase database</td>
1.1.1.3 root 1504: <td>yes</td>
1505: <td> </td>
1506: </tr>
1.1.1.5 ! root 1507: <tr class="backdropped">
! 1508: <td colspan="3" align="right"><i>Communications</i></td>
! 1509: </tr>
1.1.1.3 root 1510: <tr>
1.1.1.5 ! root 1511: <td>CAB browser</td>
1.1.1.3 root 1512: <td>yes</td>
1513: <td> </td>
1514: </tr>
1515: <tr>
1.1.1.5 ! root 1516: <td>Kivi QWK Reader</td>
1.1.1.3 root 1517: <td>yes</td>
1518: <td> </td>
1519: </tr>
1.1.1.5 ! root 1520: <tr class="backdropped">
! 1521: <td colspan="3" align="right"><i>Desktops</i></td>
! 1522: </tr>
1.1.1.3 root 1523: <tr>
1.1.1.5 ! root 1524: <td>Teradesk desktop</td>
1.1.1.3 root 1525: <td>yes</td>
1526: <td> </td>
1527: </tr>
1528: <tr>
1.1.1.5 ! root 1529: <td>Thing desktop</td>
1.1.1.3 root 1530: <td>yes</td>
1531: <td> </td>
1.1 root 1532: </tr>
1.1.1.5 ! root 1533: <tr class="backdropped">
! 1534: <td colspan="3" align="right"><i>Others</i></td>
! 1535: </tr>
! 1536: <tr>
! 1537: <td>ST-Guide</td>
! 1538: <td>yes</td>
! 1539: <td> </td>
! 1540: </tr>
! 1541: <tr>
! 1542: <td>Sagrotan viruskiller</td>
! 1543: <td>yes</td>
! 1544: <td> </td>
! 1545: </tr>
! 1546: </tbody>
! 1547: </table>
! 1548:
! 1549: <a name="STE games"></a><h4>STE games</h4>
! 1550:
! 1551: <p>First are some STE games that do work with the STE features
! 1552: in Hatari. Most of these games work only on STE, but here are also some
! 1553: games which work (or have a version that works) also on ST, i.e. they
! 1554: are just STE enhanced. These are marked with '*'.</p>
! 1555: <table border="1" cellpadding="3">
! 1556: <caption align="bottom">tested STE games</caption> <tbody>
! 1557: <tr class="backdropped">
! 1558: <td align="center">Title</td>
! 1559: <td align="center">Working</td>
! 1560: <td align="center">Sound</td>
! 1561: <td align="center">Comment</td>
! 1562: </tr>
! 1563: <tr>
! 1564: <td>Alien Blast</td>
! 1565: <td>yes</td>
! 1566: <td> </td>
! 1567: <td> </td>
! 1568: </tr>
! 1569: <tr>
! 1570: <td>Astrodia*</td>
! 1571: <td>yes</td>
! 1572: <td> </td>
! 1573: <td>Blitter support doesn't work with EmuTOS, only real STE TOS</td>
! 1574: </tr>
! 1575: <tr>
! 1576: <td>Battletris+</td>
! 1577: <td>yes</td>
! 1578: <td> </td>
! 1579: <td> </td>
! 1580: </tr>
! 1581: <tr>
! 1582: <td>Blat!</td>
! 1583: <td>yes</td>
! 1584: <td> </td>
! 1585: <td> </td>
! 1586: </tr>
! 1587: <tr>
! 1588: <td>Bombaman</td>
! 1589: <td>yes</td>
! 1590: <td> </td>
! 1591: <td> </td>
! 1592: </tr>
! 1593: <tr>
! 1594: <td>Breakdance</td>
! 1595: <td>yes</td>
! 1596: <td> </td>
! 1597: <td><em>THE</em> ultimate scene game</td>
! 1598: </tr>
! 1599: <tr>
! 1600: <td>ChuChu Rocket</td>
! 1601: <td>yes</td>
! 1602: <td> </td>
! 1603: <td>needs to be run from disk image</td>
! 1604: </tr>
! 1605: <tr>
! 1606: <td>Dynabusters+</td>
! 1607: <td>yes</td>
! 1608: <td> </td>
! 1609: <td> </td>
! 1610: </tr>
! 1611: <tr>
! 1612: <td>H.E.R.O. 2</td>
! 1613: <td>yes</td>
! 1614: <td> </td>
! 1615: <td>Requires 4MB RAM</td>
! 1616: </tr>
! 1617: <tr>
! 1618: <td>Manga Puzzle</td>
! 1619: <td>yes</td>
! 1620: <td> </td>
! 1621: <td> </td>
! 1622: </tr>
! 1623: <tr>
! 1624: <td>Penta*</td>
! 1625: <td>yes</td>
! 1626: <td> </td>
! 1627: <td>Blitter, DMA audio and STE fadings do work properly</td>
! 1628: </tr>
! 1629: <tr>
! 1630: <td>No Limit II</td>
! 1631: <td>yes</td>
! 1632: <td> </td>
! 1633: <td> </td>
! 1634: </tr>
! 1635: <tr>
! 1636: <td>Obsession</td>
! 1637: <td>yes</td>
! 1638: <td> </td>
! 1639: <td>opens top & bottom border, but part from the right is not visible on screen</td>
! 1640: </tr>
! 1641: <tr>
! 1642: <td>Operation Garfield</td>
! 1643: <td>yes</td>
! 1644: <td> </td>
! 1645: <td> </td>
! 1646: </tr>
! 1647: <tr>
! 1648: <td>Pacman on E</td>
! 1649: <td>yes</td>
! 1650: <td> </td>
! 1651: <td> </td>
! 1652: </tr>
! 1653: <tr>
! 1654: <td>Power Up*</td>
! 1655: <td>yes</td>
! 1656: <td> </td>
! 1657: <td>Problems with music, but DMA sound effects work</td>
! 1658: </tr>
! 1659: <tr>
! 1660: <td>Roger</td>
! 1661: <td>partially</td>
! 1662: <td> </td>
! 1663: <td>Blitter timings inaccurate - game is too fast,
! 1664: needs to be run from disk image</td>
! 1665: </tr>
! 1666: <tr>
! 1667: <td>Skulls</td>
! 1668: <td>yes</td>
! 1669: <td> </td>
! 1670: <td>part from the right border is not visible on screen</td>
! 1671: </tr>
! 1672: <tr>
! 1673: <td>Starball*</td>
! 1674: <td>yes</td>
! 1675: <td> </td>
! 1676: <td> </td>
! 1677: </tr>
! 1678: <tr>
! 1679: <td>Stardust</td>
! 1680: <td>yes</td>
! 1681: <td> </td>
! 1682: <td> </td>
! 1683: </tr>
! 1684: <tr>
! 1685: <td>Stupid Balloon game</td>
! 1686: <td>yes</td>
! 1687: <td> </td>
! 1688: <td> </td>
! 1689: </tr>
! 1690: <tr>
! 1691: <td>Substation</td>
! 1692: <td>yes</td>
! 1693: <td> </td>
! 1694: <td> </td>
! 1695: </tr>
! 1696: <tr>
! 1697: <td>TomTar</td>
! 1698: <td>yes</td>
! 1699: <td> </td>
! 1700: <td> </td>
! 1701: </tr>
! 1702: <tr>
! 1703: <td>Utopos</td>
! 1704: <td>partially</td>
! 1705: <td> </td>
! 1706: <td>screen corrupted</td>
! 1707: </tr>
! 1708: <tr>
! 1709: <td>Ultimate Arena</td>
! 1710: <td>yes</td>
! 1711: <td> </td>
! 1712: <td> </td>
! 1713: </tr>
! 1714: <tr>
! 1715: <td>Wolfenstein 3D*</td>
! 1716: <td>yes</td>
! 1717: <td> </td>
! 1718: <td>STE DMA sound does work</td>
! 1719: </tr>
! 1720: <tr>
! 1721: <td>Zool</td>
! 1722: <td>partially</td>
! 1723: <td> </td>
! 1724: <td>screen corrupted, scrolling fails</td>
! 1725: </tr>
! 1726: </tbody>
! 1727: </table>
! 1728:
! 1729: <a name="STE demos"></a><h4>STE demos</h4>
! 1730:
! 1731: <p>Some tested STE demos and intros</p>
! 1732: <table border="1" cellpadding="3">
! 1733: <caption align="bottom">tested STE demos</caption> <tbody>
! 1734: <tr class="backdropped">
! 1735: <td align="center">Title</td>
! 1736: <td align="center">Working</td>
! 1737: <td align="center">Sound</td>
! 1738: <td align="center">Comment</td>
! 1739: </tr>
! 1740: <tr>
! 1741: <td>Aggression: Braindamage</td>
! 1742: <td>yes</td>
! 1743: <td> </td>
! 1744: <td>Colors in the last 2 screens don't look right</td>
! 1745: </tr>
! 1746: <tr>
! 1747: <td>Armada: Armada is Dead</td>
! 1748: <td>yes</td>
! 1749: <td> </td>
! 1750: <td>bottom border broken</td>
! 1751: </tr>
! 1752: <tr>
! 1753: <td>DHS: Tyranny & Massacre</td>
! 1754: <td>yes</td>
! 1755: <td> </td>
! 1756: <td> </td>
! 1757: </tr>
! 1758: <tr>
! 1759: <td>GGN: Alive</td>
! 1760: <td>yes</td>
! 1761: <td> </td>
! 1762: <td> </td>
! 1763: </tr>
! 1764: <tr>
! 1765: <td>Ice: Extacy</td>
! 1766: <td>yes</td>
! 1767: <td> </td>
! 1768: <td> </td>
! 1769: </tr>
! 1770: <tr>
! 1771: <td>Imagina: 1992 X-mas demo</td>
! 1772: <td>yes</td>
! 1773: <td> </td>
! 1774: <td>flickers without frameskip</td>
! 1775: </tr>
! 1776: <tr>
! 1777: <td>MJJ-Prod: 1st Step</td>
! 1778: <td>yes</td>
! 1779: <td> </td>
! 1780: <td> </td>
! 1781: </tr>
! 1782: <tr>
! 1783: <td>New Core: Beyond Deadline</td>
! 1784: <td>yes</td>
! 1785: <td> </td>
! 1786: <td> </td>
! 1787: </tr>
! 1788: <tr>
! 1789: <td>Omega: Grotesque</td>
! 1790: <td>yes</td>
! 1791: <td> </td>
! 1792: <td> </td>
! 1793: </tr>
! 1794: <tr>
! 1795: <td>Paradox: X-mas 1994 demo</td>
! 1796: <td>yes</td>
! 1797: <td> </td>
! 1798: <td> </td>
! 1799: </tr>
! 1800: <tr>
! 1801: <td>Reservoir Gods: Mind Rewind</td>
! 1802: <td>yes</td>
! 1803: <td> </td>
! 1804: <td>opens all borders</td>
! 1805: </tr>
! 1806: <tr>
! 1807: <td>Reservoir Gods: Grimey</td>
! 1808: <td>yes</td>
! 1809: <td> </td>
! 1810: <td> </td>
! 1811: </tr>
! 1812: <tr>
! 1813: <td>Syntax: Reanimation</td>
! 1814: <td>yes</td>
! 1815: <td> </td>
! 1816: <td> </td>
! 1817: </tr>
! 1818: <tr>
! 1819: <td>MJJ-Prod: Tribute To Rainbow Tos</td>
! 1820: <td>partially</td>
! 1821: <td> </td>
! 1822: <td>screen corrupted, Blittermania does not work but the code does not crash nor lockup</td>
! 1823: </tr>
! 1824: <tr>
! 1825: <td>Armada: RGBRuler demo</td>
! 1826: <td>partially</td>
! 1827: <td> </td>
! 1828: <td>doesn't look right</td>
! 1829: </tr>
! 1830: <tr>
! 1831: <td>New Core: Core Flakes</td>
! 1832: <td>partially</td>
! 1833: <td> </td>
! 1834: <td>doesn't look right</td>
! 1835: </tr>
! 1836: <tr>
! 1837: <td>Percy of Light: VGA slideshow</td>
! 1838: <td>partially</td>
! 1839: <td> </td>
! 1840: <td>doesn't look right</td>
! 1841: </tr>
! 1842: </tbody>
! 1843: </table>
! 1844:
! 1845: <a name="STE applications"></a><h4>STE applications</h4>
! 1846:
! 1847: <p>Finally some tested STE applications</p>
! 1848: <table border="1" cellpadding="3">
! 1849: <caption align="bottom">tested STE applications</caption> <tbody>
! 1850: <tr class="backdropped">
! 1851: <td align="center">Title</td>
! 1852: <td align="center">Working</td>
! 1853: <td align="center">Sound</td>
! 1854: <td align="center">Comment</td>
! 1855: </tr>
! 1856: <tr>
! 1857: <td>Octalyzer</td>
! 1858: <td>yes</td>
! 1859: <td> </td>
! 1860: <td>part from the right is not visible on screen</td>
! 1861: </tr>
! 1862: <tr>
! 1863: <td>Protracker STE</td>
! 1864: <td>yes</td>
! 1865: <td> </td>
! 1866: <td>garbage at screen bottom, 50KHz replay duff</td>
! 1867: </tr>
1.1 root 1868: </tbody>
1869: </table>
1870:
1.1.1.3 root 1871: <br>
1.1 root 1872:
1.1.1.3 root 1873: <hr style="width: 100%; height: 2px;">
1.1 root 1874: <table border="0" width="100%">
1.1.1.3 root 1875: <tbody>
1.1 root 1876: <tr>
1.1.1.3 root 1877: <td align="left"><a href="http://validator.w3.org/check/referer"><img
1878: src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
1879: border="0" height="31" width="88"></a></td>
1880: <td align="right">
1881: <address><a href="mailto:[email protected]">Matthias Arndt</a>
1.1.1.5 ! root 1882: August 31 2005</address>
1.1.1.3 root 1883: </td>
1.1 root 1884: </tr>
1.1.1.3 root 1885: </tbody>
1.1 root 1886: </table>
1887: </body>
1888: </html>
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