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                      6:  content="User's manual for the Atari ST emulator Hatari">
                      7:   <meta name="author" content="Matthias Arndt &lt;[email protected]&gt;">
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1.1.1.5   root       45: 
                     46: <body>
                     47: 
1.1       root       48: <h1 align="center">Hatari User's Manual</h1>
1.1.1.5   root       49: 
1.1.1.2   root       50: <p align="center">
1.1.1.6 ! root       51: Version 0.90
1.1.1.3   root       52: </p>
                     53: <p align="center">
1.1.1.5   root       54: Project initiator and main developer of Hatari: <strong>Thomas Huth</strong>
                     55: <br>
                     56: Manual written by: <strong>Matthias Arndt</strong>
1.1.1.2   root       57: </p>
                     58: <p align="center">
1.1.1.5   root       59: Hatari on the WWW: <strong><a href="http://hatari.sourceforge.net/"
                     60:  target="_blank">http://hatari.sourceforge.net/</a></strong>
1.1.1.2   root       61: </p>
1.1       root       62: 
1.1.1.5   root       63: <h2>Index</h2>
                     64: <ul>
                     65:   <li><a href="#Introduction">Introduction</a>
                     66:   <ul>
                     67:     <li><a href="#General description">General description</a>
                     68:     <li><a href="#Features">Features</a>
                     69:     <li><a href="#Experimental STE hardware emulation:">Experimental STE hardware emulation</a>
                     70:     <li><a href="#System requirements">System requirements</a>
                     71:   </ul>
                     72:   <li><a href="#Compiling and running">Compiling and running</a>
                     73:   <ul>
                     74:     <li><a href="#Compiling Hatari">Compiling Hatari</a>
                     75:     <li><a href="#Installation of a TOS ROM">Installation of a TOS ROM</a>
                     76:     <li><a href="#Installation of the binary">Installation of the binary</a>
                     77:     <li><a href="#Running Hatari for the first time">Running Hatari for the first time</a>
                     78:   </ul>
                     79:   <li><a href="#Command line options">Command line options</a>
                     80:   <li><a href="#Using the emulated system">Using the emulated system</a>
                     81:   <ul>
                     82:     <li><a href="#The GUI">The GUI</a>
                     83:     <ul>
                     84:       <li><a href="#The Main Menu">The Main Menu</a>
                     85:       <li><a href="#The System Dialog">The System Dialog</a>
                     86:       <li><a href="#The Disks Dialog">The Disks Dialog</a>
                     87:       <li><a href="#The Memory Dialog">The Memory Dialog</a>
                     88:       <li><a href="#The ROM Dialog">The ROM Dialog</a>
                     89:       <li><a href="#The Joystick Dialog">The Joystick Dialog</a>
                     90:       <li><a href="#The Screen Dialog">The Screen Dialog</a>
                     91:       <li><a href="#The Keyboard Dialog">The Keyboard Dialog</a>
                     92:       <li><a href="#The Sound Dialog">The Sound Dialog</a>
                     93:       <li><a href="#The Devices Dialog">The Devices Dialog</a>
                     94:     </ul>
                     95:     <li><a href="#Keyboard shortcuts">Keyboard shortcuts</a>
                     96:     <li><a href="#Emulated Atari ST keyboard">Emulated Atari ST keyboard</a>
                     97:     <li><a href="#Emulated mouse">Emulated mouse</a>
                     98:     <li><a href="#Emulated joystick">Emulated joystick</a>
                     99:     <li><a href="#Emulated video">Emulated video</a>
                    100:     <li><a href="#Emulated printer">Emulated printer</a>
                    101:     <li><a href="#Emulated RS232">Emulated RS232</a>
                    102:   </ul>
                    103:   <li><a href="#Floppy disk images">Floppy disk images</a>
                    104:   <li><a href="#Hard disk support">Hard disk support</a>
1.1.1.6 ! root      105:   <ul>
        !           106:     <li><a href="#ACSI hard disk emulation">ACSI hard disk emulation</a></li>
        !           107:     <li><a href="#GEMDOS based hard disk emulation">GEMDOS based hard disk emulation</a></li>
        !           108:   </ul>
1.1.1.5   root      109:   <li><a href="#Appendix">Appendix</a>
                    110:   <ul>
                    111:     <li><a href="#Copying">Copying</a>
                    112:     <li><a href="#Introduction to Emulation">Introduction to Emulation</a>
                    113:     <li><a href="#Software compatibility list">Software compatibility list</a>
                    114:     <ul>
                    115:       <li><a href="#ST games">ST games</a>
                    116:       <li><a href="#ST demos">ST demos</a>
                    117:       <li><a href="#ST applications">ST applications</a>
                    118:       <li><a href="#STE games">STE games</a>
                    119:       <li><a href="#STE demos">STE demos</a>
                    120:       <li><a href="#STE applications">STE applications</a>
1.1.1.6 ! root      121:       <li><a href="#68030 software">68030 software</a>
1.1.1.5   root      122:     </ul>
                    123:   </ul>
                    124: </ul>
                    125: 
                    126: 
                    127: <a name="Introduction"></a><h2>Introduction</h2>
1.1       root      128: 
1.1.1.5   root      129: <a name="General description"></a><h3>General description</h3>
1.1       root      130: <p>
1.1.1.3   root      131: Hatari is an Atari ST emulator for Linux, FreeBSD, BeOS and other
                    132: Systems which are supported by the SDL library.
1.1.1.4   root      133: The emulator is open source software and is distributed under the terms of the
                    134: GNU General Public License (GPL).
                    135: </p>
                    136: <p>
1.1.1.3   root      137: The Atari ST was a 16/32 bit computer system which was first released by Atari
1.1.1.4   root      138: in 1985. Using the Motorola 68000 CPU, it was a very popular computer having
                    139: quite a lot of CPU power at that time. See Appendix B for details on emulation
                    140: in general.
1.1.1.3   root      141: </p>
                    142: <p>
1.1.1.4   root      143: Unlike many other Atari ST emulators which try to give you a good
                    144: environment for running GEM applications, Hatari tries to emulate the hardware
                    145: of a ST as close as possible so that it is able to run most of the old ST games
                    146: and demos. Of course you can run normal GEM applications with Hatari, too.
1.1       root      147: </p>
                    148: 
1.1.1.5   root      149: <a name="Features"></a><h3>Features</h3>
1.1       root      150: <ul>
1.1.1.2   root      151:   <li>complete m68k emulation via UAE's CPU core</li>
1.1.1.4   root      152:   <li>support for TOS 1.00, 1.02, 1.04, 1.06, 1.62, 2.05, 2.06 and EmuTOS</li>
1.1.1.2   root      153:   <li>ST RAM size variable (512k, 1MB, 2MB and 4MB possible)</li>
1.1.1.3   root      154:   <li>optional cartridge images for the ST ROM port</li>
1.1.1.2   root      155:   <li>most of the ST specific hardware</li>
1.1       root      156:   <li>ST Shifter with ST-High, ST-Medium and ST-Low resolutions,
1.1.1.3   root      157: overscan effects for lower border and partially in the upper, left and
                    158: right border too</li>
1.1.1.6 ! root      159:   <li>512 color ST palette</li>
1.1.1.5   root      160:   <li>Blitter chip emulation (not very accurate)</li>
1.1.1.2   root      161:   <li>PSG YM2149 emulation (soundchip) including STFM samples</li>
                    162:   <li>Printer emulation on GEMDOS and Hardware level (print to file)</li>
                    163:   <li>experimental support for RS232</li>
                    164:   <li>extremely experimental MIDI support</li>
1.1       root      165:   <li>Mega ST real time clock</li>
                    166:   <li>many (but not all) raster effects </li>
1.1.1.3   root      167:   <li>IKBD emulation (keyboard, mouse and joystick) with custom
                    168: keyboard mapping</li>
1.1       root      169:   <li>joystick emulation via cursor keys and joystick emulation via a
1.1.1.2   root      170: connected PC joystick</li>
1.1.1.3   root      171:   <li>FDC emulation using floppy disk images in standard formats (*.ST,
                    172: *.MSA
1.1.1.2   root      173: and *.DIM)</li>
1.1.1.4   root      174:   <li>optional writeprotection for disk images</li>
1.1.1.5   root      175:   <li>support for packed disk images (PkZip and Gzip)</li>
1.1.1.2   root      176:   <li>partial ACSI emulation for harddisk support</li>
                    177:   <li>GEMDOS interface driver to mount a directory as a harddrive</li>
                    178:   <li>experimental support for memory snapshots</li>
                    179:   <li>driver for extended VDI resolutions</li>
                    180:   <li>recording of sound as .WAV and .YM files</li>
                    181:   <li>screenshots in .BMP format</li>
                    182:   <li>animation capturing</li>
1.1.1.6 ! root      183:   <li>scaling of ST-low resolution by factor two</li>
        !           184:   <li>interleaved lines rendering of ST-medium and (scaled) ST-low resolutions</li>
1.1       root      185: </ul>
1.1.1.5   root      186: 
                    187: <a name="Experimental STE hardware emulation:"></a><h4>Experimental STE hardware emulation:</h4>
1.1.1.6 ! root      188: STE emulation is still a little bit experimental, but basically
1.1.1.5   root      189: there is support for most of the enhanced STE features:
                    190: <ul>
                    191:   <li>horizontal and vertical hardware fine scrolling</li>
                    192:   <li>split screen techniques / in-screen video address manipulations</li>
1.1.1.6 ! root      193:   <li>(STE specific) right border opening</li>
1.1.1.5   root      194:   <li>4096 colors STE palette</li>
                    195:   <li>DMA sample sound</li>
                    196: </ul>
                    197: 
1.1       root      198: <p>
                    199: At the time of this writing there is neither a complete MMU emulation
1.1.1.5   root      200: nor support for TT or Falcon specific features.
1.1       root      201: </p>
1.1.1.5   root      202: 
                    203: 
                    204: <a name="System requirements"></a><h3>System requirements</h3>
                    205: 
1.1       root      206: <p> Hatari currently has the following system requirements: </p>
                    207: <ul>
1.1.1.5   root      208:   <li>a fast PC (&gt;300MHz) </li>
1.1.1.3   root      209:   <li>some sort of Unix (preferable <a href="http://www.linux.org/">GNU/Linux</a>)
                    210:   </li>
1.1       root      211:   <li>the SDL library (<a href="http://www.libsdl.org/">http://www.libsdl.org/</a>)</li>
1.1.1.3   root      212:   <li>the zLib (<a href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>)
1.1.1.5   root      213: for support of ZIP-packed disk images (*.zip and *.gz)</li>
1.1       root      214: </ul>
1.1.1.5   root      215: 
                    216: <p>
                    217: Certain versions of Hatari have successfully been tested by various people on
                    218: the following systems:
                    219: </p>
1.1       root      220: <ul>
1.1.1.2   root      221:   <li>Linux/i86 with Kernel 2.6.6, AMD Athlon 600MHz</li>
                    222:   <li>Linux/i86 with Kernel 2.4.x, AMD Athlon 600MHz </li>
1.1       root      223:   <li>Linux/i86 with Kernel 2.2.18, Pentium MMX 200MHz </li>
1.1.1.2   root      224:   <li>Linux/PPC with Kernel 2.4.x </li>
                    225:   <li>BeOS/i86 </li>
1.1       root      226:   <li>Apple PowerMac with Mac OS X </li>
                    227:   <li>NetBSD 1.6 </li>
1.1.1.4   root      228:   <li>NetBSD on a Digital Alpha</li>
1.1.1.3   root      229:   <li>FreeBSD 4.1 on an i486 computer, FreeBSD 4.8 on a Pentium 4 and
                    230: FreeBSD 5.1 </li>
1.1.1.2   root      231:   <li>OpenBSD 3.5 </li>
1.1.1.4   root      232:   <li>Solaris 8 on a SUN UltraSparc 1</li>
1.1.1.6 ! root      233:   <li>Zaurus SL-C760 PDA</li>
        !           234:   <li>Nokia N770 Linux Web Tablet</li>
1.1       root      235: </ul>
1.1.1.5   root      236: 
                    237: <a name="Compiling and running"></a><h2>Compiling and running</h2>
                    238: 
                    239: <a name="Compiling Hatari"></a><h3>Compiling Hatari</h3>
                    240: 
1.1       root      241: <p> First, you need the SDL library, you can get it at:
1.1.1.3   root      242: <a href="http://www.libsdl.org/">http://www.libsdl.org/</a>. Most
                    243: distributions already ship a suitable version.
                    244: Make sure to install the appropriate header files as well often called
                    245: "libsdl-dev" or the like.
                    246: </p>
                    247: <p> Second, you need the zLib compression library. You can get it from <a
                    248:  href="http://www.gzip.org/zlib/">http://www.gzip.org/zlib/</a>
                    249: but the version shipped with your distribution will be sufficient in
                    250: most cases. Make sure to have the header files
1.1       root      251: for it installed as well.
                    252: </p>
                    253: <p>
                    254: Of course, you need the GNU C compiler and (GNU) Make, too!
                    255: </p>
1.1.1.2   root      256: <p> Change to the hatari/ directory and adapt the configuration file
                    257: <span class="file">Makefile.cnf</span> to suite your system.
                    258: Alternatively, you can use the supplied configure script to auto-detect
1.1.1.3   root      259: all parameters (type " <span class="commandline">./configure --help</span>"
                    260: to see the options of the script).
                    261: Don't forget to use some good CFLAGS for the compiler optimizations, e.g.
                    262: run <span class="commandline">configure</span> in the following way:
                    263: </p>
                    264: <p>
                    265:  <kbd> CFLAGS="-O3 -fomit-frame-pointer" ./configure</kbd>
                    266: </p>
                    267: <p>
                    268: Then compile Hatari by typing <span class="commandline">make</span>.
                    269: If all
                    270: works fine, you'll get the executable <span class="commandline">hatari</span>
                    271: in the src/ subdirectory.
1.1.1.2   root      272: </p>
1.1.1.5   root      273: 
                    274: <a name="Installation of a TOS ROM"></a><h3>Installation of a TOS ROM</h3>
                    275: 
1.1.1.6 ! root      276: <p>
        !           277: Before you can start Hatari, you have to copy a TOS ROM image to the data
        !           278: directory (the data directory is specified
1.1.1.3   root      279: in the configuration file <span class="file">Makefile.cnf</span>) and
                    280: rename it to <span class="commandline">tos.img</span>, or use the
                    281: <span class="commandline">--tos</span> command line option to tell
                    282: Hatari where to find a TOS ROM.
1.1       root      283: Hatari needs a TOS ROM image because this contains the operating system
1.1.1.6 ! root      284: of the emulated Atari.
        !           285: </p>
        !           286: <p>
        !           287: Unfortunately it is not possible to ship an original ROM
1.1.1.5   root      288: image with the Hatari package since these images are still copyrighted.
                    289: But you can easily create an image with a real ST and one of those various
                    290: ROM-image programs for the ST (search for &quot;TOSDUMP&quot; with your
                    291: favourite internet search engine). If your old ST does not work anymore, you
                    292: can also try to search the internet directly for corresponding TOS ROM image,
                    293: but don't ask the Hatari team where to get one. </p>
                    294: <p> Another solution is EmuTOS, which is also shipped with the official
                    295: release versions of Hatari. EmuTOS is an open-source TOS clone. You can find
                    296: it at:
                    297: <a href="http://emutos.sourceforge.net/">http://emutos.sourceforge.net/</a>.
                    298: It is not the best solution for playing games or running other old software
                    299: due to compatibility issues, but it's free and compatible with Hatari. </p>
1.1       root      300: <p>If you do not specify a TOS image on the commandline nor can Hatari
                    301: find a suitable TOS image in the default dir, you'll get the chance to
                    302: select a TOS image file from the GUI. </p>
1.1.1.5   root      303: 
                    304: <a name="Installation of the binary"></a><h3>Installation of the binary</h3>
                    305: 
1.1.1.3   root      306: <p> Type <span class="commandline">make install</span> as root to do a
                    307: systemwide installation. In this case it is recommended
                    308: to set the DATADIR variable in Makefile.cnf to a proper value. <tt>/usr/local/share/hatari</tt>
                    309: is a good value in that case.</p>
                    310: <p>The Hatari executable should now be in your PATH and accessible from
                    311: anywhere.</p>
1.1       root      312: <p> When you finally have got a TOS image, try starting Hatari with the
1.1.1.3   root      313: option <span class="commandline">--help</span> to find out more about
                    314: its command line parameters. </p>
1.1.1.5   root      315: 
                    316: <a name="Running Hatari for the first time"></a><h3>Running Hatari for the first time</h3>
                    317: 
1.1.1.3   root      318: <p> Now type <span class="commandline">hatari</span> to run the
                    319: emulator for the first time. If all goes
                    320: well, you should now be presented with a window showing you the
                    321: familiar
                    322: little green desktop of the Atari ST. Press <span class="key">F12</span>
                    323: to turn on the GUI to
                    324: configure Hatari to suit your needs, press <span class="key">F11</span>
                    325: to toggle windowed and fullscreen mode. </p>
1.1.1.5   root      326: 
                    327: <a name="Command line options"></a><h2>Command line options</h2>
                    328: 
1.1.1.6 ! root      329: <p> Hatari of course understands several command line options. </p>
1.1.1.3   root      330: <p> Type <span class="commandline">hatari --help</span> to list them
                    331: all. </p>
1.1       root      332: <p> The command line options in detail are as follows (in brackets the
                    333: long version): </p>
1.1.1.3   root      334: <table border="1" cellpadding="3">
1.1       root      335:   <tbody>
                    336:     <tr class="backdropped">
                    337:       <td align="center">Option</td>
                    338:       <td align="center">Purpose</td>
                    339:     </tr>
                    340:     <tr>
                    341:       <td align="center">-h (--help)</td>
                    342:       <td align="center">prints command line options and terminates</td>
                    343:     </tr>
                    344:     <tr>
                    345:       <td align="center">-v (--version)</td>
                    346:       <td align="center">prints version information and terminates</td>
                    347:     </tr>
                    348:     <tr>
                    349:       <td align="center">-m (--mono)</td>
                    350:       <td align="center">starts the emulated Atari ST in monochrome
                    351: resolution</td>
                    352:     </tr>
                    353:     <tr>
                    354:       <td align="center">-f (--fullscreen)</td>
                    355:       <td align="center">tries to use a fullscreen mode</td>
                    356:     </tr>
                    357:     <tr>
1.1.1.3   root      358:       <td align="center">--window</td>
                    359:       <td align="center">forces Hatari to use a windowed mode</td>
                    360:     </tr>
                    361:     <tr>
1.1.1.6 ! root      362:       <td align="center">-j &lt;port&gt; (--joystick &lt;port&gt;)</td>
        !           363:       <td align="center">activates joystick emulation via cursor keys
        !           364: for given joystick "port" (0-5, see joystick dialog)</td>
1.1       root      365:     </tr>
                    366:     <tr>
                    367:       <td align="center">--nosound</td>
                    368:       <td align="center">disables sound (makes emulation faster)</td>
                    369:     </tr>
                    370:     <tr>
                    371:       <td align="center">--frameskip</td>
                    372:       <td align="center">drops every second frame (accelerates
                    373: emulation)</td>
                    374:     </tr>
                    375:     <tr>
                    376:       <td align="center">-D (--debug)</td>
                    377:       <td align="center">activates the simple builtin debugger</td>
                    378:     </tr>
                    379:     <tr>
1.1.1.3   root      380:       <td align="center">--slowfdc</td>
                    381:       <td align="center">slows down FDC emulation (needed to make some
                    382: games and demos work)</td>
1.1.1.2   root      383:     </tr>
                    384:     <tr>
1.1       root      385:       <td align="center">-d &lt;dir&gt; (--harddrive &lt;dir&gt;)</td>
                    386:       <td align="center">emulates &lt;dir&gt; as a hard disk</td>
                    387:     </tr>
                    388:     <tr>
                    389:       <td align="center">--hdimage &lt;imagefile&gt;</td>
1.1.1.3   root      390:       <td align="center">emulate hard disk with an image file<br>
                    391:       </td>
                    392:     </tr>
                    393:     <tr>
1.1.1.6 ! root      394:       <td align="center">--cartridge &lt;imagefile&gt;<br>
1.1.1.3   root      395:       </td>
1.1.1.6 ! root      396:       <td align="center">sets imagefile as the cartridge on the ROM port<br>
1.1.1.5   root      397: This currently does not work together with GEMDOS hard disk emulation!<br>
1.1.1.3   root      398:       </td>
1.1       root      399:     </tr>
                    400:     <tr>
                    401:       <td align="center">--tos &lt;imagefile&gt;</td>
                    402:       <td align="center">specify TOS ROM image to use</td>
                    403:     </tr>
1.1.1.3   root      404:     <tr>
1.1.1.6 ! root      405:       <td align="center">-s x (--memsize x)</td>
        !           406:       <td align="center">set amount of emulated RAM upto 14MB<br>
        !           407: x=0 for 512K, x=1,x=2 or x=4 for 1, 2 or 4 MB</td>
1.1       root      408:     </tr>
                    409:     <tr>
                    410:       <td align="center">--cpulevel x</td>
1.1.1.5   root      411:       <td align="center">specify CPU (680x0) to use
                    412:          (works on TOS 2.06 only!!)</td>
1.1       root      413:     </tr>
                    414:     <tr>
                    415:       <td align="center">--compatible</td>
                    416:       <td align="center">use a more compatible but slower 68000 CPU mode</td>
                    417:     </tr>
                    418:     <tr>
                    419:       <td align="center">--blitter</td>
1.1.1.5   root      420:       <td align="center">enable blitter emulation (for ST mode only)</td>
1.1       root      421:     </tr>
                    422:     <tr>
                    423:       <td align="center">--vdi</td>
                    424:       <td align="center">use extended VDI resolution</td>
                    425:     </tr>
1.1.1.3   root      426:     <tr>
1.1.1.2   root      427:       <td align="center">--printer</td>
                    428:       <td align="center">enable experimental printer support</td>
                    429:     </tr>
                    430:     <tr>
                    431:       <td align="center">--midi &lt;filename&gt;</td>
1.1.1.3   root      432:       <td align="center">enable experimental MIDI output to the
                    433: mentioned file</td>
1.1.1.2   root      434:     </tr>
                    435:     <tr>
                    436:       <td align="center">--rs232 &lt;filename&gt;</td>
1.1.1.3   root      437:       <td align="center">enable experimental RS232 communication via
                    438: the mentioned file</td>
1.1.1.2   root      439:     </tr>
                    440:     <tr>
                    441:       <td align="center">-c &lt;filename&gt; (--configfile)</td>
1.1.1.6 ! root      442:       <td align="center">Use the given file as configuration file
1.1.1.3   root      443: instead of ~/.hatari.cfg</td>
1.1.1.2   root      444:     </tr>
1.1.1.5   root      445:     <tr>
1.1.1.6 ! root      446:       <td align="center">-k &lt;filename&gt; (--keymap)</td>
        !           447:       <td align="center">Sets keyboard mapping to "From file" and<br>
        !           448: uses the given file as keyboard mapping file</td>
        !           449:     </tr>
        !           450:     <tr>
1.1.1.5   root      451:       <td align="center">--machine &lt;x&gt;</td>
1.1.1.6 ! root      452:       <td align="center">Select machine type (x = st, ste or tt)</td>
1.1.1.5   root      453:     </tr>
1.1       root      454:   </tbody>
                    455: </table>
1.1.1.5   root      456: 
                    457: <a name="Using the emulated system"></a><h2>Using the emulated system</h2>
                    458: 
1.1       root      459: <p> Once you've started Hatari succesfully, you can use the emulator as
                    460: an allmost complete Atari ST computer system. </p>
1.1.1.5   root      461: 
                    462: <a name="The GUI"></a><h3>The GUI</h3>
                    463: 
1.1.1.3   root      464: <p>Press <span class="key">F12</span> to enter the GUI. Navigate it
                    465: with the mouse.
1.1       root      466: The GUI is rather self explanatory.</p>
1.1.1.5   root      467: 
                    468: <a name="The Main Menu"></a><h4>The Main Menu</h4>
                    469: 
                    470: <div class="floatimage">
                    471: <img src="images/main.png" width="360" height="352" alt="Hatari's GUI - the main menu">
                    472: </div>
                    473: 
                    474: <p>From the main menu, you can reach the other setup dialogs by clicking on
                    475: the appropriate buttons.</p>
                    476: 
                    477: <p>You can load the current settings from a configuration file by clicking
                    478: on the <span class="button">Load config</span> button and you can save the
                    479: current settings to a configuration file with the <span class="button">Save
                    480: config</span> button.</p>
                    481: 
1.1.1.3   root      482: <p>Click <span class="button">Okay</span> to go back to the emulated
1.1.1.5   root      483: ST. All changed options will be applied.</p>
1.1.1.3   root      484: <p>Check the <span class="button">Reset ST</span> option if you want
1.1.1.5   root      485: the emulated ST to perform a cold reset. This is equal to
                    486: switching the power off and on again on a real ST.
1.1.1.3   root      487: </p>
                    488: <p>Click <span class="button">Quit</span> to terminate Hatari and
                    489: return to the host OS.</p>
                    490: <p>Click <span class="button">Cancel</span> to abandon any changes
1.1.1.5   root      491: that you have made.</p>
                    492: 
                    493: <a name="The System Dialog"></a><h4>The System Dialog</h4>
                    494: 
                    495: <div class="floatimage">
                    496: <img src="images/system.png" width="360" height="368" alt="Hatari's GUI - the system dialog">
                    497: </div>
                    498: 
                    499: <p>Select the CPU type to use here. For best Atari ST compatibility choose a
                    500:  plain 68000.</p>
                    501: <p>Choose whether you want to emulate a normal ST or an STE.
                    502:  <em>Note:</em> STE emulation is very incomplete. It may not work very well.</p>
1.1.1.6 ! root      503: <p>For STE emulation a STE compatible TOS image, e.q. version 1.06, 1.62 or
        !           504: 2.x, is strongly recommended. EmuTOS can also be used.</p>
1.1.1.5   root      505: <p>Select the CPU clock you want to use. 8Mhz is ST standard and the most
                    506:  compatible, 16MHz is for Mega STE emulation.</p>
                    507: <p>With the &quot;Slower but more compatible CPU&quot; option, you can enable
                    508:  the emulation of 68k address errors and the CPU prefetch buffer. This is needed
                    509:  for best compatibility, but it slows down emulation a little bit so you can
                    510:  disable it if you don't need it.</p>
                    511: <p>You can also enable/disable Blitter emulation here. The Blitter is a custom
                    512:  chip that accelerates some graphical operations. This switch only toggles the
                    513:  Blitter in plain ST mode. In STE mode, the Blitter is always enabled (since all
                    514:  STEs have been sold with a Blitter chip).</p>
                    515: <p>If you enable the &quot;Real time clock emulation&quot; switch, a RTC will
                    516:  be emulated based on the time of the host computer. Note that you need at least
                    517:  TOS 1.02 for proper RTC emulation, TOS 1.00 does not support this.</p>
                    518: <p>The Timer-D patch changes the Timer-D initialization from TOS. TOS uses
                    519:  the MFP timer D as a baudrate generator for RS232. However, the TOS default
                    520:  value slows down the emulation. The patch gives you a better performance.
                    521:  It is normally save to enable the patch, but if you encounter a program that
                    522:  does not work, you can try to disable the patch to see if it works then.</p>
                    523: <p>Select if you want to use slow FDC emulation. Slow is more compatible esp.
                    524:  with games and demos that use custom loaders.</p>
1.1.1.3   root      525: <p><em>NOTE:</em> These parameters are very sensitive to the emulated
                    526: ST and it is strongly recommended to
1.1       root      527: reset the emulated ST after changing these options.</p>
1.1.1.5   root      528: 
                    529: <a name="The Disks Dialog"></a><h4>The Disks Dialog</h4>
                    530: 
                    531: <div class="image" align="center">
                    532: <img src="images/discs.png" width="768" height="534" alt="Hatari's GUI - the disks dialog">
                    533: </div>
                    534: 
1.1.1.3   root      535: <p>Use the upper dialog to choose which floppy disks should be emulated
                    536: in the disk drives.</p>
1.1.1.5   root      537: 
1.1.1.3   root      538: <p>You can use most standard Atari ST disk image files. See the chapter
                    539: "Floppy disk images"
1.1       root      540: for details.</p>
1.1.1.3   root      541: <p>Click on the button <span class="button">Browse</span> next to the
                    542: A: and B: option to go to the fileselector.
1.1.1.2   root      543: You may select and browse zipped disk images as well.</p>
1.1.1.5   root      544: 
                    545: <p>
                    546: The fileselector looks like this:
                    547: </p>
                    548: 
                    549: <div class="image" align="center">
                    550: <img src="images/fileselector.png" width="640" height="400" alt="Hatari's GUI - the fileselector">
                    551: </div>
                    552: 
1.1.1.3   root      553: <p>Click on <span class="button">Eject</span> to eject a disk image
                    554: from the emulated drive. The emulated ST will act as if had no floppy
                    555: disk in its drive.</p>
                    556: <p>You can specify a default directory where Hatari will start to
                    557: browse the filesystem.</p>
1.1.1.2   root      558: <p>
1.1.1.6 ! root      559: Check the "Auto insert B" option if you want Hatari to be smart and
        !           560: insert the second disk of a two disk game automatically.
        !           561: Some games then use the second drive automatically.
        !           562: In the case that a game is not able to find the disk in the second drive,
        !           563: you have to insert the second disk in drive A: manually when prompted.
        !           564: <br>
        !           565: <em>NOTE:</em> This option only works properly if the file name of the
        !           566: first disks ends with an 'a' before the extension and the second disk name
        !           567: ends with a 'b'.
1.1.1.2   root      568: </p>
1.1.1.3   root      569: <p>If you need to create a new blank disk image, click on <span
                    570:  class="button">Create disk image</span>.
                    571: Parameters for the new image can be set in the following dialog. Click
                    572: on <span class="create">create</span> to create the image or on <span
                    573:  class="button">back</span> to get back to the
1.1.1.2   root      574: disk dialog.
                    575: </p>
                    576: <p>
1.1.1.3   root      577: After clicking <span class="button">create</span>, a fileselector
                    578: appears. You can browse the filesystem now. Select the target
                    579: directory, click beside File:
                    580: and type in a name for the new disk image. The name should terminate
                    581: with .st or .msa.
1.1.1.2   root      582: </p>
1.1.1.3   root      583: <p>Hatari can currently create plain .ST and .MSA disk images
                    584: exclusively.</p>
1.1.1.4   root      585: <p>You can choose if you want Hatari to writeprotect your disks. Atari ST virii can spread on disk images too so it is ok to
                    586: enable the write protection option. However you can't save highscores or games to your disk images then.</p>
1.1.1.2   root      587: <p>Use the lower dialog to change the harddisk settings.</p>
1.1.1.3   root      588: <p>You can select a harddrive image for harddrive emulation via image
                    589: file here or you may select
                    590: a directory of your local filesystem to be emulated as the ST's
                    591: harddrive.</p>
                    592: <p>Check "Boot from HD" if you want Hatari to execute the AUTO folder
                    593: on the harddrive.
                    594: This option is checked by default if you specify a harddrive image or a
                    595: directory via the command line.</p>
1.1.1.5   root      596: 
                    597: <a name="The Memory Dialog"></a><h4>The Memory Dialog</h4>
                    598: 
                    599: <div class="image" align="center">
                    600: <img src="images/memory.png" width="768" height="534" alt="Hatari's GUI - the memory dialog">
                    601: </div>
                    602: 
1.1.1.3   root      603: <p>You can select the amount of RAM for the emulated ST here. Only
                    604: amounts that were valid on a real unmodified STFM can be selected.</p>
                    605: <p><em>Note:</em> This option is critical and you are strongly advised
                    606: to reset the emulated ST
1.1       root      607: when changing this option.</p>
1.1.1.2   root      608: <p>Here you will find the options to save memory snapshots as well.</p>
1.1.1.3   root      609: <p>Click on <span class="button">Save</span> to save a memory snapshot
                    610: to file. You can select a new filename here.</p>
                    611: <p>Click on <span class="button">Restore</span> to restore a memory
                    612: snapshot from a file. Use the fileselector to select the snapshot to be
                    613: restored.</p>
                    614: <p><em>NOTE:</em> Memory snapshots are not interchangeable between
                    615: different versions of Hatari. E.q. if you compile a newer Hatari, you
                    616: cannot load your old memory snapshots back.</p>
                    617: 
1.1.1.5   root      618: <a name="The ROM Dialog"></a><h4>The ROM Dialog</h4>
                    619: 
                    620: <div class="image" align="center">
                    621: <img src="images/tos.png" width="768" height="534" alt="Hatari's GUI - the ROM dialog">
                    622: </div>
                    623: 
1.1.1.3   root      624: <p>Here you can select the TOS image to use. Click on <span
1.1.1.5   root      625:  class="button">Browse</span> to select it via the fileselector.
1.1.1.3   root      626: You can also select an optional cartridge image to use. Click on <span
1.1.1.4   root      627:  class="button">Browse</span> to select one via the fileselector. Click on <span
1.1.1.5   root      628:  class="button">Eject</span> to disconnect the custom cartridge image.
                    629: </p>
1.1.1.4   root      630: <p>Keep in mind that any custom cartridge image will not work together with
1.1.1.5   root      631: GEMDOS hard disk emulation or the VDI extended resolution emulation
1.1.1.3   root      632: since some additional driver code will be used in the cartridge memory
                    633: space for these emulations.<br>
                    634: <p><em>Note:</em> These options are critical and you are strongly
                    635: advised to reset the emulated ST
1.1       root      636: when changing one of these option.</p>
1.1.1.5   root      637: 
                    638: <a name="The Joystick Dialog"></a><h4>The Joystick Dialog</h4>
                    639: 
                    640: <div class="floatimage">
                    641: <img src="images/joystick.png" width="320" height="288" alt="Hatari's GUI - the joystick dialog">
                    642: </div>
                    643: 
                    644: <p>In this dialog, you can configure the emulated joysticks.
                    645: With the upper two arrows, you can choose the joystick which you want to
                    646: configure.</p>
1.1.1.3   root      647: <p>Joystick 1 is the normal ST joystick port and 99.9% of all ST games
1.1.1.5   root      648: use this port.
                    649: Joystick 0 emulates a joystick plugged into the ST mouse port
                    650: and is often used in games for two players.</p>
                    651: <p>With STE joypad A and B, you can enable the emulation of Jaguar joypads
                    652: which are plugged in the enhanced joystick ports of the Atari STE.
                    653: Only very few STE games support these joypads, so you often won't need this.</p>
                    654: <p>Finally, Hatari also emulates joysticks which were plugged on the parallel
                    655: port with a special adapter on a real ST. These were used in some few
                    656: multi-player games like &quot;Gauntlet 2&quot;.</p>
                    657: <p>For each ST joystick, choose whether you want to disable it,
                    658: use the keyboard for emulation or use a real PC joystick.</p>
                    659: <p>For keyboard emulation, you can select the keys by pressing the
                    660: <span class="button">Define keys</span> button. You will be prompted to press
                    661: the keys for up, down, left, right and fire.</p>
                    662: <p>If you want to use a real PC joystick for the emulation, you should connect
                    663: it to your PC before you start Hatari. Then you can choose the joystick with
                    664: the two lower arrows.</p>
                    665: <p>Check the &quot;Enable autofire&quot; option if you are too lazy to pound
                    666: on the fire button in shoot'em-up games. However, this option only works with
                    667: certain games. In some other games, it gets worse if you enable this option.</p>
                    668: <p>See also the chapter "Emulated Joystick" for details.</p>
                    669: 
                    670: <a name="The Screen Dialog"></a><h4>The Screen Dialog</h4>
                    671: 
                    672: <div class="image" align="center">
                    673: <img src="images/screen.png" width="768" height="534" alt="Hatari's GUI - the screen dialog">
                    674: </div>
1.1       root      675: 
                    676: <p>Here you control the video output of the emulated ST.</p>
                    677: <p>Check "Fullscreen" to run Hatari fullscreen, default is windowed.</p>
1.1.1.3   root      678: <p>Check "Interleaved mode" if you wish to have that old TV feeling in
                    679: Hatari. Every second line will be black.
1.1       root      680: This will only work in ST-MEDIUM or ST-LOW in scaled up resolutions.</p>
1.1.1.3   root      681: <p>Check "Frame Skip" to speed Hatari up if emulation is too slow. This
                    682: will only draw every second ST frame
                    683: instead of the default of drawing every ST frame. Uncheck if you have a
                    684: fast PC.</p>
                    685: <p>Check "Use Borders" if you wish to have the borders around the ST
                    686: screen.</p>
                    687: <p>"Force 8Bpp" will force SDL to use an 8bit video mode. You don't
                    688: need this for modern video cards.</p>
                    689: <p>You can select which sort of monitor to use. Check "Color" for games
                    690: and demos. If you check "Mono" here,
                    691: Hatari will emulate the good old SM124 and will not allow you to switch
                    692: to color modes from the running ST.
                    693: This toggle acts like a monitor switch with a color and monochrome
                    694: monitor connected.</p>
                    695: <p>"Zoom ST-Low res." will control if Hatari renders ST-LOW to a
1.1.1.6 ! root      696: 320x200 or 640x400 PC display (with borders turned off) or 384x276 or
        !           697: 768x552.
1.1       root      698: Basically select this to toggle between a small or a large window.</p>
1.1.1.3   root      699: Extended GEM resolutions will emulate some sort of extended graphics
                    700: card in the emulated ST giving you larger resolutions and a higher
                    701: colordepth in GEM. Select a resolution and color depth. Check to
                    702: activate. It will disable all other video options mentioned above.
                    703: Uncheck to get back to a normal ST behaviour.<br>
                    704: <em>Note:</em> Using an extended resolution will only work with GEM
                    705: conformant applications. 99% of all games and demos will not run if you
                    706: activate any extended resolution here.<br>
                    707: <p>Click <span class="button">Capture Screen</span> to create a
                    708: screenshot in .BMP format to the current working directory or click <span
                    709:  class="button">Record Animation</span> to record a sequence of single
                    710: screenshots. You can opt to only record new movie frames when the
                    711: screen content really changed.
1.1       root      712: </p>
1.1.1.5   root      713: 
                    714: <a name="The Keyboard Dialog"></a><h4>The Keyboard Dialog</h4>
                    715: 
                    716: <div class="floatimage">
                    717: <img src="images/keyboard.png" width="400" height="192" alt="Hatari's GUI - the keyboard dialog">
                    718: </div>
                    719: 
                    720: <p>Here you can select the keyboard mapping to use. Two different mappings
                    721:  called &quot;Symbolic&quot; and &quot;Scancode&quot; are predefined.</p>
                    722: <p>&quot;Symbolic&quot; tries to map the symbolic values of your PC keys
                    723:  to the ST keys. It should be working pretty good on all systems as long
                    724:  as your keyboard layout looks close to the standard english keyboard
                    725:  layout. However, you might experience some problems with special keys like
                    726:  brackets etc.</p>
                    727: <p>&quot;Scancode&quot; uses the scancode values of your PC keys for keyboard
                    728:  mapping. This only works on certain architectures like Linux where the
                    729:  scancodes are similar to the ST scancodes (e.g. it does not work on Mac OS X).
                    730:  If it works on your system, this often gives better results than the symbolic
                    731:  mapping. Note that you also need a TOS version with the right language
                    732:  (e.g. use a French TOS if you are using a French keyboard).</p>
                    733: <p>You can also load a custom keyboard mapping file here if you wish. Please
1.1.1.6 ! root      734:  note that the custom keyboard mapping will use the &quot;symbolic&quot;
        !           735:  mapping for all keys that are not defined by your map file. Have a look
        !           736:  at the supplied example mapfile (keymap-sample.txt) to see how to create
        !           737:  your own keyboard mapping.</p>
1.1.1.5   root      738: 
                    739: <a name="The Sound Dialog"></a><h4>The Sound Dialog</h4>
                    740: 
                    741: <div class="image" align="center">
                    742: <img src="images/sound.png" width="768" height="534" alt="Hatari's GUI - the sound dialog">
                    743: </div>
                    744: 
1.1.1.2   root      745: <p>Here you can control the sound subsystem.</p>
1.1.1.3   root      746: <p>Check if you want emulated sound at all. Emulation is faster if
                    747: sound emulation is turned off.</p>
                    748: <p>3 frequencies from low to high quality are available. Experiment a
                    749: little bit to find out which fits best for your setup.
1.1       root      750: Medium quality will work ok in most cases.</p>
1.1.1.3   root      751: <p>You can select to record a piece of sound here. Check which format
                    752: to use and click the button. It is a toggle button so
1.1       root      753: you will need to return to the GUI to switch sound recording off again.</p>
1.1.1.5   root      754: 
                    755: <a name="The Devices Dialog"></a><h4>The Devices Dialog</h4>
                    756: 
1.1.1.3   root      757: <p>Check here if you want to enable experimental printer support. See
                    758: the chapter "Emulated printer" for details.</p>
1.1.1.5   root      759: 
                    760: <div class="image" align="center">
                    761: <img src="images/devices.png" width="768" height="534" alt="Hatari's GUI - the device dialog">
                    762: </div>
                    763: 
1.1.1.3   root      764: <p>As Hatari currently only supports printing to file, click on <span
                    765:  class="button">Select</span> to select the file to print to. You can
                    766: enter a new filename as well.</p>
                    767: <p><em>NOTE:</em> As the printer emulation is not perfect yet,
                    768: activated printer support may interfere with the emulated sound.
                    769: This is due to the fact that the Atari ST uses some general I/O ports
                    770: of the soundchip for the printer port. The Hatari team suggests to
1.1.1.2   root      771: disable printing while using games and demos.
                    772: </p>
1.1.1.3   root      773: <p>Check the second checkmark if you want to enable experimental RS232
                    774: support. The RS232 device is configured according to the settings of
                    775: the emulated RS232 of the Atari ST. This means Hatari will
                    776: automatically use baudrate and handshaking as configured for the
                    777: emulated ST.</p>
                    778: <p>Select a suitable device file for input and output. Click on <span
                    779:  class="button">Browse</span> to select.
1.1.1.2   root      780: A good choice is /dev/ttyS0 or /dev/ttyS1.
                    781: </p>
1.1.1.3   root      782: <p>You can enable MIDI as well. This currently works for outputting
                    783: MIDI data only. A good choice is /dev/midi00.</p>
                    784: <p>Click on <span class="button">Browse</span> to select a suitable
                    785: MIDI device file for output.</p>
1.1.1.2   root      786: <p>Your sound driver must support MIDI to make this work.</p>
                    787: <p><em>NOTE:</em> RS232 and MIDI emulation are very experimental, too.
                    788: Don't enable them unless you really need them!
                    789: </p>
1.1.1.5   root      790: 
                    791: <a name="Keyboard shortcuts"></a><h3>Keyboard shortcuts</h3>
                    792: 
1.1       root      793: <p> While the emulator is running, you can activate or toggle various
1.1.1.6 ! root      794: features via Hatari keyboard shortcuts. Below are listed the default
        !           795: shortcut key bindings:</p>
1.1.1.3   root      796: <table border="1" cellpadding="3">
1.1       root      797:   <tbody>
                    798:     <tr class="backdropped">
                    799:       <td align="center">Shortcut</td>
                    800:       <td align="center">Purpose</td>
                    801:     </tr>
                    802:     <tr>
1.1.1.2   root      803:       <td align="center"><span class="key">ALTGR+a</span></td>
                    804:       <td align="center">record animation</td>
                    805:     </tr>
                    806:     <tr>
1.1       root      807:       <td align="center"><span class="key">ALTGR+g</span></td>
                    808:       <td align="center">grabs a screenshot</td>
                    809:     </tr>
                    810:     <tr>
1.1.1.2   root      811:       <td align="center"><span class="key">ALTGR+i</span></td>
1.1.1.3   root      812:       <td align="center">boss key: leave full screen mode and iconify
                    813: window</td>
1.1.1.2   root      814:     </tr>
                    815:     <tr>
1.1       root      816:       <td align="center"><span class="key">ALTGR+j</span></td>
1.1.1.6 ! root      817:       <td align="center">toggles joystick emulation via cursor keys
        !           818: between port 0, port 1 and being off from those ports</td>
1.1       root      819:     </tr>
                    820:     <tr>
                    821:       <td align="center"><span class="key">ALTGR+m</span></td>
                    822:       <td align="center">(un-)locks the mouse into the window</td>
                    823:     </tr>
                    824:     <tr>
                    825:       <td align="center"><span class="key">ALTGR+r</span></td>
1.1.1.2   root      826:       <td align="center">(warm) reset the ST</td>
1.1       root      827:     </tr>
                    828:     <tr>
                    829:       <td align="center"><span class="key">ALTGR+c</span></td>
1.1.1.3   root      830:       <td align="center">coldreset the ST (same as the original power
                    831: switch)</td>
1.1       root      832:     </tr>
                    833:     <tr>
1.1.1.2   root      834:       <td align="center"><span class="key">ALTGR+s</span></td>
                    835:       <td align="center">enable/disable sound</td>
                    836:     </tr>
                    837:     <tr>
1.1       root      838:       <td align="center"><span class="key">ALTGR+q</span></td>
                    839:       <td align="center">quit the emulator</td>
                    840:     </tr>
                    841:     <tr>
1.1.1.2   root      842:       <td align="center"><span class="key">ALTGR+x</span></td>
                    843:       <td align="center">toggle normal/max speed</td>
                    844:     </tr>
                    845:     <tr>
                    846:       <td align="center"><span class="key">ALTGR+y</span></td>
                    847:       <td align="center">enable/disable sound recording</td>
                    848:     </tr>
                    849:     <tr>
1.1.1.5   root      850:       <td align="center"><span class="key">ALTGR+f or F11</span></td>
1.1       root      851:       <td align="center">toggles fullscreen and windowed mode</td>
                    852:     </tr>
                    853:     <tr>
1.1.1.5   root      854:       <td align="center"><span class="key">ALTGR+o or F12</span></td>
                    855:       <td align="center">activate the GUI</td>
1.1       root      856:     </tr>
                    857:     <tr>
                    858:       <td align="center"><span class="key">PAUSE</span></td>
1.1.1.5   root      859:       <td align="center">will go to the debugger if Hatari was started with
                    860:            the -D option</td>
1.1       root      861:     </tr>
                    862:   </tbody>
                    863: </table>
1.1.1.5   root      864: 
1.1.1.6 ! root      865: <p>You can change the key bindings from the Hatari configuration file.
        !           866: The required key values you can see from the SDL_keysym.h include file
        !           867: (usually in /usr/include/SDL/).
        !           868: 
        !           869: 
1.1.1.5   root      870: <a name="Emulated Atari ST keyboard"></a><h3>Emulated Atari ST keyboard</h3>
                    871: 
1.1       root      872: <p> All other keys on the keyboard act as the normal Atari ST keys so
                    873: pressing SPACE on your PC will result in an emulated press of the SPACE
                    874: key on the ST. The following keys have special meanings: </p>
1.1.1.3   root      875: <table border="1" cellpadding="3">
1.1       root      876:   <tbody>
                    877:     <tr class="backdropped">
                    878:       <td align="center">Key</td>
                    879:       <td align="center">Meaning</td>
                    880:     </tr>
                    881:     <tr>
                    882:       <td align="center"><span class="key">Alt</span></td>
                    883:       <td align="center">will act as the ST's ALTERNATE key</td>
                    884:     </tr>
                    885:     <tr>
                    886:       <td align="center"><span class="key">left CTRL</span></td>
                    887:       <td align="center">will act as the ST's CONTROL key</td>
                    888:     </tr>
                    889:     <tr>
1.1.1.2   root      890:       <td align="center"><span class="key">Print Screen</span></td>
1.1       root      891:       <td align="center">will emulate the ST's HELP key</td>
                    892:     </tr>
                    893:     <tr>
1.1.1.2   root      894:       <td align="center"><span class="key">Scroll Lock</span></td>
1.1       root      895:       <td align="center">will emulate the ST's UNDO key</td>
                    896:     </tr>
1.1.1.2   root      897:     <tr>
                    898:       <td align="center"><span class="key">Page Up</span></td>
                    899:       <td align="center">will emulate the ST's ( key in the keypad</td>
                    900:     </tr>
                    901:     <tr>
                    902:       <td align="center"><span class="key">Page Down</span></td>
                    903:       <td align="center">will emulate the ST's ) in the keypad</td>
                    904:     </tr>
1.1       root      905:   </tbody>
                    906: </table>
1.1.1.5   root      907: 
                    908: <p> The <span class="key">right CTRL</span> key is used by default as the
                    909: fire button of the emulated joystick when you turn on joystick emulation
                    910: via keyboard. </p>
                    911: <p> The cursor keys will be used by default as the emulated ST joystick,
                    912: unless you are using joystick emulation via a real joystick or have disabled
                    913: joystick emulation completely. Then the cursor keys will act as the cursor
                    914: keys of the emulated Atari ST, of course.</p>
                    915: 
                    916: <a name="Emulated mouse"></a><h3>Emulated mouse</h3>
                    917: 
1.1       root      918: <p>For obvious reasons your PC mouse will act as the emulated Atari ST
                    919: mouse. In fullscreen mode it will act as expected, directly controlling
                    920: the ST mouse pointer. </p>
                    921: <p>However it is a little bit different in windowed mode. To make the
                    922: mouse work there as expected you need to grab it first or lock it into
1.1.1.3   root      923: the Hatari window. Do this by pressing the <span class="key">ALTGR+m</span>
                    924: hotkey combination.
1.1       root      925: Press it again to go back to normal mouse behaviour which allows you to
                    926: work in other X11 windows while Hatari is up and running. </p>
1.1.1.6 ! root      927: <p>Mouse scrollwheel will act as cursor up and down keys. </p>
1.1.1.5   root      928: 
                    929: <a name="Emulated joystick"></a><h3>Emulated joystick</h3>
                    930: 
1.1       root      931: <p>The Atari ST joysticks are emulated ofcourse allowing you to play
                    932: your favourite games with Hatari. </p>
                    933: <p>The default mode is to use a connected PC joystick. You can use any
                    934: joystick that is supported by your kernel. If your joystick works with
                    935: other applications, it will likely work with Hatari as well. Make sure
                    936: it is calibrated and then off you go. Move the stick to point into the
                    937: desired direction. Please note that Hatari will not detect analogue
                    938: movement as the Atari ST only had digital joysticks. The first
1.1.1.3   root      939: firebutton will act as the normal firebutton on the Atari ST while the
                    940: second
                    941: firebutton will emulate a keypress of the <span class="key">SPACE</span>
                    942: key on the ST as many ST
                    943: games utilitze the SPACE bar for secondary game functions. (Xenon for
                    944: example)</p>
1.1       root      945: <p>If you do not have a PC joystick or joypad, then you do not need to
                    946: desperate. You can emulate one of the two Atari ST joysticks via the
                    947: cursor keys. Just activate it in the GUI. Then the cursor keys will act
                    948: as the joystick directions, the right CTRL key will act as the
                    949: firebutton. You can still use the cursor keys as the ST's
1.1.1.3   root      950: cursorkeys in this mode as long as you press <span class="key">SHIFT</span>
                    951: along with the cursorkeys. </p>
1.1.1.5   root      952: 
                    953: <a name="Emulated video"></a><h3>Emulated video</h3>
                    954: 
1.1.1.2   root      955: <p>Hatari by default only handles ST modes, ST-LOW, ST-MED and ST-HIGH.</p>
                    956: <p>Overscan effects and socalled "Border Removal" are possible too.</p>
1.1.1.3   root      957: <p>Due to the fact that these effects are achieved by using quirks and
                    958: glitches in the original chips to do things beyond their specification
                    959: emulation is a bit tricky for these and not all ST applications
                    960: utilizing these techniques will work properly in Hatari.
                    961: Especially socalled "Sync Scrolling", a special technique to emulate
                    962: the low byte of the video address, currently does not work properly in
                    963: Hatari.
                    964: </p>
                    965: <p>Beside that you can setup extended VDI modes. These only work with
                    966: GEM-compliant applications and they are equal to fitting a videocard
                    967: into your Mega ST.</p>
                    968: <p>Make sure to disable extended VDI modes for playing games as 99% of
                    969: all ST games will not be able to make use of higher resolutions.</p>
1.1.1.5   root      970: 
                    971: <a name="Emulated printer"></a><h3>Emulated printer</h3>
                    972: 
1.1.1.3   root      973: <p>Due to the fact that printer handling is very different between Unix
                    974: style machines and the Atari ST, emulation
1.1.1.2   root      975: of the printer is achieved by writing all printer output to a file.</p>
1.1.1.3   root      976: <p>The file will contain a sequence of data, the same that would appear
                    977: on the data pins of the Atari ST printer port.
                    978: That would include control characters and commands for graphic
                    979: printing. Clicking "Print desktop" on the GEM desktop would result
1.1.1.2   root      980: in a messy data dump in the printer output.</p>
1.1.1.3   root      981: <p>Printer emulation works best for plain text files or programs that
                    982: do not format the output for a specific printer.
                    983: The file contents can be used with your favourite text editor for
                    984: further processing and printing to a real printer.</p>
                    985: <p>To get real direct printing out of Hatari on a PostScript printer,
                    986: you may set up a GDOS printer with a PostScript driver on the emulated
                    987: Atari and set your printer device file as Hatari's printer output.<br>
                    988: <em>NOTE:</em> This has not been tested yet and the Hatari team cannot
                    989: guarantee that it will work.</p>
1.1.1.5   root      990: 
                    991: <a name="Emulated RS232"></a><h3>Emulated RS232</h3>
                    992: 
1.1.1.3   root      993: <p>Serial communications in Hatari is designed to directly use a serial
                    994: port on your PC.</p>
                    995: <p>Communications parameters are set automatically upon the settings of
                    996: the emulated ST. This means all you do is to set
                    997: the communication parameters like baudrate from your ST communications
                    998: software. Hatari will do the rest and handle
1.1.1.2   root      999: the serial input and output for you.</p>
1.1.1.5   root     1000: 
                   1001: <a name="Floppy disk images"></a><h2>Floppy disk images</h2>
                   1002: 
1.1       root     1003: <p>Hatari does not use floppy disks directly but disk images due to
                   1004: differences between the floppy disk controllers of the ST and the PC.
1.1.1.3   root     1005: Three types of disk images are currently supported: The raw "ST" type,
                   1006: the similar "DIM" type and
1.1.1.2   root     1007: the compressed "MSA" (Magic-Shadow-Archiver) type. </p>
1.1       root     1008: <p> The raw type (file suffix should be "*.st") is simply a sector by
                   1009: sector image of a real floppy disk. You can easily create such an image
1.1.1.3   root     1010: with the <span class="commandline">dd</span> program which should
                   1011: normally be pre-installed on every
                   1012: Unix-like system. Simply type something like <span class="commandline">dd
                   1013: if=/dev/fd0 of=myimage.st</span> to create a disk image. Of course you
                   1014: need access to
1.1       root     1015: /dev/fd0, and depending on your system and the type of floppy disk you
                   1016: might have to use another device name here (for example I use
1.1.1.3   root     1017: /dev/fd0u720 for 720kB disks). However, if the disk is copy-protected
                   1018: or
1.1       root     1019: doesn't use a MSDOS compatible file system, this might fail. So be very
                   1020: careful if you're not sure about the disk format. </p>
1.1.1.3   root     1021: <p> The other possibility is to image the disk on a real Atari ST.
                   1022: There
1.1       root     1023: are programs like the Magic Shadow Archiver for this task. Hatari
1.1.1.3   root     1024: supports this slightly compressed MSA disk images, too. Note that
                   1025: Hatari
                   1026: only supports the "old" MSA format, there are some Magic Shadow
                   1027: Archiver
1.1       root     1028: clones (like Jay-MSA) that create better compressed but
1.1.1.2   root     1029: Hatari-incompatible disk images. However, if you have got such a MSA
1.1.1.3   root     1030: disk and want to use it with Hatari, you can still run the
                   1031: corresponding
1.1.1.2   root     1032: MSA program within Hatari to extract the incompatible disk image to a
                   1033: normal floppy disk image. </p>
1.1       root     1034: <p> While *.ST and *.MSA are more or less the "standard" types of Atari
1.1.1.2   root     1035: disk images, you might sometimes also find STT or ADF images on the
1.1.1.3   root     1036: internet. These currently do not work with Hatari. </p>
                   1037: <p>Hatari can now also utilize *.DIM images just as *.ST ones without
                   1038: any problems.
1.1.1.2   root     1039: Note that DIM images are nearly the same as the raw ST images
1.1.1.3   root     1040: (they only have an additional 32 bytes header), so you can easily
                   1041: transform
1.1.1.2   root     1042: the DIM images into ST images by stripping the header from the files.
                   1043: For example try something like:
                   1044: <span class="commandline">dd if=input.dim of=output.st bs=32 skip=1</span>
                   1045: </p>
1.1       root     1046: <p> If you've got a disk image that has been created with the old ST
                   1047: emulator PaCifiST (for DOS) or with early versions of the program
                   1048: Makedisk, and the disk image does not work with Hatari, then the disk
1.1.1.3   root     1049: probably suffers from the "PaCifiST bootsector bug" (Hatari will
                   1050: display a
1.1       root     1051: warning message then). In this case, the bootsector of the disk
                   1052: contains some illegal data, so that the disk even does not work on a
                   1053: real ST any more. However, if it is a .ST and not a .MSA disk, you can
1.1.1.3   root     1054: easily fix it by using a hex-editor to change the byte at offset $D
                   1055: (13)
1.1       root     1056: from 0 to 1 (don't forget to backup your disk image first, since you
                   1057: can also easily destroy your disk image when changing a wrong byte
                   1058: there). If the disk contains a bootsector program, you probably have to
                   1059: adjust the boot sector check sum, too (it can be found at offset $1FE +
                   1060: $1FF). </p>
1.1.1.2   root     1061: <p>Hatari supports disk images that are compressed with (Pk-)ZIP
                   1062: (file suffix must be ".zip") or GZip (file suffix must be ".st.gz" or
1.1.1.3   root     1063: ".msa.gz"), so you can archive your disk images into zip archives.
1.1.1.2   root     1064: You can also directly run the zip archives you may download from the
                   1065: net as long as the archive contains a disk image in .ST or .MSA format.</p>
1.1.1.3   root     1066: <p><em>Note:</em> Hatari does not save disk images back to *.ZIP files
                   1067: so
1.1.1.2   root     1068: your highscores and savegames are lost if you load the game from such
                   1069: a zipped disk image.</p>
1.1.1.5   root     1070: 
                   1071: <a name="Hard disk support"></a><h2>Hard disk support</h2>
                   1072: 
1.1       root     1073: <p>Hatari supports two ways of emulating a ST hard drive: The low-level
                   1074: ACSI hard disk emulation and a GEMDOS based drive emulation. </p>
1.1.1.6 ! root     1075: 
        !          1076: <a name="ACSI hard disk emulation"></a><h3>ACSI hard disk emulation</h3>
        !          1077: <p>
        !          1078: To use the ACSI hard disk emulation, you need a hard disk image file
1.1.1.3   root     1079: with a pre-installed HD driver in it. So either try to image your old
1.1.1.6 ! root     1080: ST hard disk or grab one from the internet (e.g. from the Hatari website).
        !          1081: Please note that AHDI 5.0 is the <em>only</em> hard disk driver that
        !          1082: is currently working and supported. Other hard disk drivers likely will not
        !          1083: work.
        !          1084: </p>
        !          1085: <p>
        !          1086: To create a new ACSI hard disk image, you can start with an empty image that
        !          1087: you have for example created with the following command:
        !          1088: <span class="commandline">dd if=/dev/zero of=hd.img bs=512 count=xxx</span>.
        !          1089: Then copy the complete AHDI 5.0 package to a floppy disk image, and enable
        !          1090: this floppy disk image and the fresh hard disk image in the emulator.
        !          1091: Start HDX.PRG from the floppy disk and format and partition the hard disk
        !          1092: with this tool. When you're finished, you have to restart the emulated system,
        !          1093: run AHDI.PRG from the floppy disk and HINSTALL.PRG afterwards.
        !          1094: With HINSTALL.PRG you can install the hard disk driver to the fresh HD image,
        !          1095: so you can directly boot from the hard disk image in the future.
        !          1096: </p>
        !          1097: 
        !          1098: <a name="GEMDOS based hard disk emulation"></a><h3>GEMDOS based hard disk emulation</h3>
1.1       root     1099: <p>With the GEMDOS based drive emulation, you can easily "mount" a
                   1100: folder from the host file system to a drive of the emulated Atari. To
                   1101: use the GEMDOS based drive emulation, you should use a folder on your
1.1.1.3   root     1102: hard disk that only contains files and folders with valid TOS
                   1103: filenames.
1.1       root     1104: That means that all files/folders should be written in capital letters
                   1105: and their length mustn't exceed the 8+3 file name length limit. If you
                   1106: don't want to rename all files to get capital letters, it is also
                   1107: possible to store that folder on a FAT filesystem since those
                   1108: filesystems are case-insensitive. </p>
                   1109: <p>GEMDOS drive emulation is an easy way to share files between the
1.1.1.3   root     1110: host system and the emulated Atari, but it is known to be incomplete
                   1111: and
1.1       root     1112: a little bit unstable, especially if you use it together with the ACSI
                   1113: hard disk emulation. So if your programs complain that they could not
                   1114: find/read/write files on the GEMDOS HD drive, you should try to copy
1.1.1.3   root     1115: them to a floppy disk image or a real hard disk image!</p>
                   1116: <p>Due to the way the GEMDOS drive emulation is implemented at the
                   1117: moment, it is not possible to use a cartridge image together with
                   1118: GEMDOS drive emulation. </p>
1.1       root     1119: <p> Note that changing the HD-image or the GEMDOS HD-folder will reset
                   1120: the emulated Atari since it is not possible to switch the hard disk
                   1121: while the emulator is running. </p>
1.1.1.6 ! root     1122: 
        !          1123: <p>
        !          1124: That's all for the moment.
        !          1125: May the fun without the price to be with you ;-) !
        !          1126: </p>
1.1.1.4   root     1127: 
1.1.1.5   root     1128: <a name="Appendix"></a><h2>Appendix</h2>
                   1129: 
                   1130: <a name="Copying"></a><h3>Copying</h3>
1.1.1.4   root     1131: 
1.1       root     1132: <div class="backdropped">
                   1133: <p>This program is free software; you can redistribute it and/or modify
1.1.1.3   root     1134: it under the terms of the GNU General Public License as published by
                   1135: the
1.1       root     1136: Free Software Foundation; either version 2 of the License, or (at your
                   1137: option) any later version. </p>
                   1138: <p>This program is distributed in the hope that it will be useful, but <em>WITHOUT
                   1139: ANY WARRANTY</em>; without even the implied warranty of <em>MERCHANTABILITY</em>
1.1.1.3   root     1140: or <em>FITNESS FOR A PARTICULAR PURPOSE</em>. See the GNU General
1.1.1.4   root     1141: Public License for more details. </p>
                   1142: <p>
                   1143: You should have received a copy of the GNU General Public License
                   1144: along with this program; if not, write to the Free Software Foundation,
                   1145: Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
                   1146: </p>
1.1       root     1147: </div>
1.1.1.3   root     1148: <p><a href="http://www.gnu.org/">The GNU Project and the Free Software
                   1149: Foundation</a> | <a href="http://www.fsf.org/licenses/gpl.html">The
                   1150: GNU General Public License</a></p>
1.1.1.4   root     1151: 
1.1.1.5   root     1152: <a name="Introduction to Emulation"></a><h3>Introduction to Emulation</h3>
                   1153: 
1.1       root     1154: <p>Emulation via software is an art and Hatari is an example of this.</p>
1.1.1.3   root     1155: <p>Emulation is to make a computer behave like a (probably) completely
                   1156: different machine on the lowest possible niveau.
                   1157: This includes CPU and custom chip emulation allowing software written
                   1158: for the emulated machine to be run without notice.
                   1159: A good emulator will run most of the software intended for the emulated
                   1160: platform without trouble.
1.1       root     1161: </p>
                   1162: <p>
1.1.1.3   root     1163: The key to emulation is to simply do those things with a software
                   1164: program, the emulator, that normally chips would perform.
                   1165: So you have an CPU emulator that basically consists of a large loop
                   1166: that does exactly what the real thing would do:
1.1       root     1167: </p>
                   1168: <ul>
1.1.1.3   root     1169:   <li>fetch an instruction from virtual memory</li>
                   1170:   <li>interpret this instruction</li>
                   1171:   <li>fetch operands from the emulated registers and memory</li>
                   1172:   <li>perform the operation like addition or changing the program
                   1173: counter on a jump instruction</li>
                   1174:   <li>writes results back into the intended registers or memory
                   1175: locations</li>
                   1176:   <li>increment of the program counter and loop</li>
1.1       root     1177: </ul>
                   1178: <p>
1.1.1.3   root     1179: The typical von-Neumann CPU can be emulated very fast, stable and
                   1180: error-free using such a simple loop system.
1.1       root     1181: </p>
                   1182: <p>
1.1.1.3   root     1183: But in most cases the CPU emulation is the simplest part. Correct
                   1184: emulation of the various custom chips and hardware
1.1       root     1185: parts of the emulated system is much trickier.
                   1186: </p>
                   1187: 
1.1.1.5   root     1188: <a name="Software compatibility list"></a><h3>Software compatibility list</h3>
                   1189: 
1.1.1.3   root     1190: <p>This is a little compilation of what Atari software does work in
                   1191: Hatari. It is by no means finished.</p>
1.1       root     1192: 
1.1.1.5   root     1193: <p>First is listed software (games, demos and applications) that work
                   1194: on normal STs, after them is listed STE only software that has been
                   1195: tested with the current STE hardware emulation.</p>
                   1196: 
                   1197: <a name="ST games"></a><h4>ST games</h4>
                   1198: 
1.1.1.3   root     1199: <table border="1" cellpadding="3">
                   1200:   <caption align="bottom">tested games</caption> <tbody>
1.1       root     1201:     <tr class="backdropped">
                   1202:       <td align="center">Game</td>
                   1203:       <td align="center">Working</td>
1.1.1.3   root     1204:       <td align="center">Sound</td>
                   1205:       <td align="center">Comment</td>
                   1206:     </tr>
                   1207:     <tr>
                   1208:       <td>Eliminator</td>
                   1209:       <td>yes</td>
                   1210:       <td>perfect</td>
                   1211:       <td>&nbsp;</td>
                   1212:     </tr>
                   1213:     <tr>
                   1214:       <td>Speedball</td>
                   1215:       <td>yes</td>
                   1216:       <td>perfect</td>
                   1217:       <td>&nbsp;</td>
                   1218:     </tr>
                   1219:     <tr>
                   1220:       <td>Xenon</td>
                   1221:       <td>yes</td>
                   1222:       <td>music ok - fx dodgy</td>
                   1223:       <td>bullets and explosions sound weired</td>
                   1224:     </tr>
                   1225:     <tr>
                   1226:       <td>Bubble Bobble</td>
                   1227:       <td>yes</td>
                   1228:       <td>&nbsp;</td>
                   1229:       <td>&nbsp;</td>
                   1230:     </tr>
                   1231:     <tr>
                   1232:       <td>F15 Strike Eagle 2</td>
                   1233:       <td>yes</td>
                   1234:       <td>ok</td>
                   1235:       <td>keyboard emulation seems to be dodgy</td>
1.1       root     1236:     </tr>
1.1.1.3   root     1237:     <tr>
                   1238:       <td>Rick Dangerous</td>
                   1239:       <td>yes</td>
                   1240:       <td>perfect</td>
                   1241:       <td>&nbsp;</td>
                   1242:     </tr>
                   1243:     <tr>
                   1244:       <td>Slayer</td>
                   1245:       <td>yes</td>
                   1246:       <td>ok</td>
                   1247:       <td>raster fx at highscore entry dodgy</td>
                   1248:     </tr>
                   1249:     <tr>
                   1250:       <td>Lethal Xcess</td>
                   1251:       <td>no</td>
                   1252:       <td>&nbsp;</td>
                   1253:       <td>crashes while loading, sync scrolling will not work properly</td>
                   1254:     </tr>
                   1255:     <tr>
                   1256:       <td>Star Goose</td>
                   1257:       <td>yes</td>
                   1258:       <td>music ok - bullet sound dodgy</td>
                   1259:       <td>&nbsp;</td>
                   1260:     </tr>
                   1261:     <tr>
                   1262:       <td>Xenon 2 - Megablast</td>
                   1263:       <td>yes</td>
                   1264:       <td>nearly perfect (including sampled intro)</td>
                   1265:       <td>&nbsp;</td>
                   1266:     </tr>
                   1267:     <tr>
                   1268:       <td>Metal Mutant</td>
                   1269:       <td>yes</td>
                   1270:       <td>seems ok</td>
                   1271:       <td>some color effects in the lower screen seem buggy</td>
                   1272:     </tr>
                   1273:     <tr>
                   1274:       <td>Defenders Of The Earth</td>
                   1275:       <td>yes</td>
                   1276:       <td>&nbsp;</td>
                   1277:       <td>&nbsp;</td>
                   1278:     </tr>
                   1279:     <tr>
                   1280:       <td>Nebulus</td>
                   1281:       <td>yes</td>
                   1282:       <td>music ok; snowball, balls and trapdoors dodgy</td>
                   1283:       <td>otherwise working to a playable extend</td>
                   1284:     </tr>
                   1285:     <tr>
                   1286:       <td>Leander</td>
                   1287:       <td>yes</td>
                   1288:       <td>&nbsp;</td>
                   1289:       <td>&nbsp;</td>
                   1290:     </tr>
                   1291:     <tr>
                   1292:       <td>Navy Seals</td>
                   1293:       <td>yes</td>
                   1294:       <td>&nbsp;</td>
                   1295:       <td>&nbsp;</td>
                   1296:     </tr>
                   1297:     <tr>
                   1298:       <td>Armalyte</td>
                   1299:       <td>yes</td>
                   1300:       <td>&nbsp;</td>
                   1301:       <td>&nbsp;</td>
                   1302:     </tr>
                   1303:     <tr>
                   1304:       <td>Wings Of Death</td>
                   1305:       <td>yes</td>
                   1306:       <td>&nbsp;</td>
1.1.1.5   root     1307:       <td>works in STE mode too</td>
1.1.1.3   root     1308:     </tr>
                   1309:     <tr>
                   1310:       <td>Toki</td>
                   1311:       <td>yes</td>
                   1312:       <td>&nbsp;</td>
                   1313:       <td>&nbsp;</td>
                   1314:     </tr>
                   1315:     <tr>
                   1316:       <td>Alien World</td>
                   1317:       <td>yes</td>
                   1318:       <td>&nbsp;</td>
                   1319:       <td>Only works with "--slowfdc"</td>
                   1320:     </tr>
                   1321:     <tr>
                   1322:       <td>Skweek</td>
                   1323:       <td>yes</td>
                   1324:       <td>&nbsp;</td>
                   1325:       <td>Does not work with cartridge / HD emulation</td>
                   1326:     </tr>
                   1327:   </tbody>
                   1328: </table>
                   1329: 
1.1.1.5   root     1330: <a name="ST demos"></a><h4>ST demos</h4>
1.1.1.2   root     1331: 
1.1.1.3   root     1332: <table border="1" cellpadding="3">
                   1333:   <caption align="bottom">tested demos</caption> <tbody>
                   1334:     <tr class="backdropped">
                   1335:       <td align="center">Demo</td>
                   1336:       <td align="center">Working</td>
                   1337:       <td align="center">Sound</td>
                   1338:       <td align="center">Comment</td>
                   1339:     </tr>
                   1340:     <tr>
1.1.1.6 ! root     1341:       <td>Fantasia (by Dune/Sector1)</td>
1.1.1.3   root     1342:       <td>yes</td>
                   1343:       <td>&nbsp;</td>
                   1344:       <td>Only works with "--slowfdc"</td>
                   1345:     </tr>
                   1346:     <tr>
1.1.1.6 ! root     1347:       <td>Oddstuff (by Dune/Sector1)</td>
1.1.1.3   root     1348:       <td>yes</td>
                   1349:       <td>&nbsp;</td>
                   1350:       <td>Only works with "--slowfdc".
                   1351:           Enable "frameskip" to avoid the flicker.</td>
                   1352:     </tr>
                   1353:     <tr>
                   1354:       <td>If pigs could fly (by Syndicate)</td>
                   1355:       <td>yes</td>
                   1356:       <td>&nbsp;</td>
                   1357:       <td>Only works with "--slowfdc"</td>
                   1358:     </tr>
                   1359:     <tr>
                   1360:       <td>LongScreen (by X-Troll)</td>
                   1361:       <td>yes</td>
                   1362:       <td>&nbsp;</td>
                   1363:       <td>Only works with "--slowfdc"</td>
                   1364:     </tr>
                   1365:     <tr>
                   1366:       <td>Overdose (by Aggression)</td>
                   1367:       <td>yes</td>
                   1368:       <td>&nbsp;</td>
                   1369:       <td>Does not work with cartridge / HD emulation</td>
                   1370:     </tr>
1.1.1.5   root     1371:     <tr>
                   1372:       <td>Virtual Escape (by Equinox)</td>
                   1373:       <td>yes</td>
                   1374:       <td>&nbsp;</td>
                   1375:       <td>&nbsp;</td>
                   1376:     </tr>
                   1377:     <tr>
                   1378:       <td>Posh (by Checkpoint)</td>
                   1379:       <td>yes</td>
                   1380:       <td>&nbsp;</td>
                   1381:       <td>&nbsp;</td>
                   1382:     </tr>
                   1383:     <tr>
                   1384:       <td>Flipo (by Oxygene)</td>
                   1385:       <td>yes</td>
                   1386:       <td>&nbsp;</td>
                   1387:       <td>&nbsp;</td>
                   1388:     </tr>
                   1389:     <tr>
                   1390:       <td>Syntax Terror (by DeltaForce)</td>
                   1391:       <td>yes</td>
                   1392:       <td>&nbsp;</td>
                   1393:       <td>&nbsp;</td>
                   1394:     </tr>
                   1395:     <tr>
1.1.1.6 ! root     1396:       <td>Hallucinations (by Reservoir Gods)</td>
        !          1397:       <td>yes</td>
        !          1398:       <td>&nbsp;</td>
        !          1399:       <td>&nbsp;</td>
        !          1400:     </tr>
        !          1401:     <tr>
1.1.1.5   root     1402:       <td>Sweety (by DHS)</td>
                   1403:       <td>yes</td>
                   1404:       <td>&nbsp;</td>
                   1405:       <td>Does not work with HD emulation</td>
                   1406:     </tr>
                   1407:     <tr>
1.1.1.6 ! root     1408:       <td>Popstars (chiptunes by YmRockerz)</td>
        !          1409:       <td>yes</td>
        !          1410:       <td>&nbsp;</td>
        !          1411:       <td>Sound works only with Hatari version &gt;0.80</td>
        !          1412:     </tr>
        !          1413:     <tr>
1.1.1.5   root     1414:       <td>B.I.G-demo (musicdemo by Exceptions)</td>
                   1415:       <td>partially</td>
                   1416:       <td>&nbsp;</td>
                   1417:       <td>Flickers and colors in 3 of the screens don't look right</td>
                   1418:     </tr>
                   1419:     <tr>
                   1420:       <td>SoWatt (by CareBears)</td>
                   1421:       <td>partially</td>
                   1422:       <td>&nbsp;</td>
                   1423:       <td>Colors and scrolling in the main menu are broken</td>
                   1424:     </tr>
                   1425:     <tr>
                   1426:       <td>Punish your machine</td>
                   1427:       <td>partially</td>
                   1428:       <td>&nbsp;</td>
                   1429:       <td>Colors and scrolling in the main menu are broken</td>
                   1430:     </tr>
                   1431:     <tr>
                   1432:       <td>Froggies over the Fence<br>Oh no more Froggies</td>
                   1433:       <td>No</td>
                   1434:       <td>&nbsp;</td>
                   1435:       <td>Stop when the main menu loads</td>
                   1436:     </tr>
1.1       root     1437:   </tbody>
                   1438: </table>
                   1439: 
1.1.1.5   root     1440: <a name="ST applications"></a><h4>ST applications</h4>
1.1.1.3   root     1441: 
1.1.1.6 ! root     1442: <p>Note that some applications can even crash at startup if their
        !          1443: configuration or data files are not writable.
        !          1444: 
1.1.1.3   root     1445: <table border="1" cellpadding="3">
                   1446:   <caption align="bottom">tested applications</caption> <tbody>
1.1       root     1447:     <tr class="backdropped">
                   1448:       <td align="center">Application</td>
                   1449:       <td align="center">Working</td>
1.1.1.3   root     1450:       <td align="center">Comment</td>
                   1451:     </tr>
1.1.1.5   root     1452:     <tr class="backdropped">
                   1453:       <td colspan="3" align="right"><i>Programming</i></td>
                   1454:     </tr>
1.1.1.3   root     1455:     <tr>
                   1456:       <td>DevPac 2.2</td>
                   1457:       <td>yes</td>
                   1458:       <td>MonST crashy</td>
                   1459:     </tr>
                   1460:     <tr>
                   1461:       <td>Turbo Assembler</td>
                   1462:       <td>yes</td>
1.1.1.4   root     1463:       <td>Due to a bug you need to have a proper disk image inserted into drive A. Works otherwise!</td>
1.1.1.3   root     1464:     </tr>
                   1465:     <tr>
                   1466:       <td>GFABASIC 3.6TT</td>
                   1467:       <td>yes</td>
                   1468:       <td>MENU.PRG does not like harddisks. Use diskimages for
                   1469: compiling.</td>
                   1470:     </tr>
                   1471:     <tr>
                   1472:       <td>ST Basic</td>
                   1473:       <td>yes</td>
                   1474:       <td>&nbsp;</td>
                   1475:     </tr>
                   1476:     <tr>
1.1.1.6 ! root     1477:       <td>Gulam shell</td>
        !          1478:       <td>yes</td>
        !          1479:       <td>&nbsp;</td>
        !          1480:     </tr>
        !          1481:     <tr>
1.1.1.5   root     1482:       <td>Orcs Resource editor</td>
                   1483:       <td>yes</td>
                   1484:       <td>&nbsp;</td>
                   1485:     </tr>
                   1486:     <tr class="backdropped">
                   1487:       <td colspan="3" align="right"><i>Graphics</i></td>
                   1488:     </tr>
                   1489:     <tr>
1.1.1.6 ! root     1490:       <td>Crackart</td>
        !          1491:       <td>yes</td>
        !          1492:       <td>Harddisk access does not work with GEMDOS emulation - fine
        !          1493: with disk images</td>
        !          1494:     </tr>
        !          1495:     <tr>
        !          1496:       <td>ImCon</td>
        !          1497:       <td>yes</td>
        !          1498:       <td>&nbsp;</td>
        !          1499:     </tr>
        !          1500:     <tr>
1.1.1.5   root     1501:       <td>Mgif</td>
                   1502:       <td>yes</td>
                   1503:       <td>&nbsp;</td>
                   1504:     </tr>
                   1505:     <tr>
1.1.1.3   root     1506:       <td>Neochrome</td>
                   1507:       <td>yes</td>
                   1508:       <td>rasters sometimes unstable</td>
                   1509:     </tr>
                   1510:     <tr>
1.1.1.6 ! root     1511:       <td>OCR</td>
1.1.1.3   root     1512:       <td>yes</td>
1.1.1.6 ! root     1513:       <td>Didn't try scanning</td>
1.1.1.3   root     1514:     </tr>
                   1515:     <tr>
1.1.1.5   root     1516:       <td>Speed Of Light</td>
                   1517:       <td>yes</td>
                   1518:       <td>&nbsp;</td>
                   1519:     </tr>
                   1520:     <tr class="backdropped">
                   1521:       <td colspan="3" align="right"><i>Sound</i></td>
                   1522:     </tr>
                   1523:     <tr>
1.1.1.6 ! root     1524:       <td>MusicMon 2</td>
1.1.1.5   root     1525:       <td>yes</td>
                   1526:       <td>&nbsp;</td>
                   1527:     </tr>
                   1528:     <tr>
1.1.1.6 ! root     1529:       <td>Noise Tracker</td>
1.1.1.5   root     1530:       <td>yes</td>
1.1.1.6 ! root     1531:       <td>Sound is very noisy, and didn't work with v0.80 (and earlier?)</td>
1.1.1.5   root     1532:     </tr>
                   1533:     <tr>
                   1534:       <td>Protracker</td>
                   1535:       <td>yes</td>
                   1536:       <td>&nbsp;</td>
                   1537:     </tr>
                   1538:     <tr>
1.1.1.6 ! root     1539:       <td>Quartet</td>
1.1.1.5   root     1540:       <td>yes</td>
1.1.1.6 ! root     1541:       <td>&nbsp;</td>
1.1.1.5   root     1542:     </tr>
                   1543:     <tr>
1.1.1.6 ! root     1544:       <td>SidSound Designer</td>
1.1.1.5   root     1545:       <td>yes</td>
1.1.1.6 ! root     1546:       <td>&nbsp;</td>
        !          1547:     </tr>
        !          1548:     <tr>
        !          1549:       <td>Accompanist<br>(Henry Cosh Sequencer)</td>
        !          1550:       <td>yes</td>
        !          1551:       <td>Program works, but couldn't get Hatari midi output to work</td>
1.1.1.5   root     1552:     </tr>
                   1553:     <tr>
                   1554:       <td>Cubase Lite</td>
                   1555:       <td>yes</td>
                   1556:       <td>Program works, but couldn't get Hatari midi output to work</td>
                   1557:     </tr>
1.1.1.6 ! root     1558:     <tr>
        !          1559:       <td>Sequencer One</td>
        !          1560:       <td>yes</td>
        !          1561:       <td>Program and sample sounds work, but couldn't get Hatari midi
        !          1562:       output to work</td>
        !          1563:     </tr>
1.1.1.5   root     1564:     <tr class="backdropped">
                   1565:       <td colspan="3" align="right"><i>Text Editors</i></td>
                   1566:     </tr>
                   1567:     <tr>
1.1.1.3   root     1568:       <td>Tempus</td>
                   1569:       <td>yes</td>
                   1570:       <td>&nbsp;</td>
                   1571:     </tr>
                   1572:     <tr>
1.1.1.5   root     1573:       <td>Qed editor</td>
1.1.1.3   root     1574:       <td>yes</td>
                   1575:       <td>&nbsp;</td>
                   1576:     </tr>
                   1577:     <tr>
1.1.1.5   root     1578:       <td>Everest editor</td>
1.1.1.3   root     1579:       <td>yes</td>
                   1580:       <td>&nbsp;</td>
                   1581:     </tr>
1.1.1.5   root     1582:     <tr class="backdropped">
                   1583:       <td colspan="3" align="right"><i>Business applications</i></td>
                   1584:     </tr>
1.1.1.3   root     1585:     <tr>
1.1.1.5   root     1586:       <td>Opus spreadsheet</td>
1.1.1.3   root     1587:       <td>yes</td>
                   1588:       <td>&nbsp;</td>
                   1589:     </tr>
                   1590:     <tr>
1.1.1.5   root     1591:       <td>SBase database</td>
1.1.1.3   root     1592:       <td>yes</td>
                   1593:       <td>&nbsp;</td>
                   1594:     </tr>
1.1.1.6 ! root     1595:     <tr>
        !          1596:       <td>Sheet spreadsheet</td>
        !          1597:       <td>yes</td>
        !          1598:       <td>&nbsp;</td>
        !          1599:     </tr>
        !          1600:     <tr>
        !          1601:       <td>Calamus SL (demo)</td>
        !          1602:       <td>yes</td>
        !          1603:       <td>Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1
        !          1604:       resolution...</td>
        !          1605:     </tr>
        !          1606:     <tr>
        !          1607:       <td>Outline Art 3 (demo)</td>
        !          1608:       <td>yes</td>
        !          1609:       <td>&nbsp;</td>
        !          1610:     </tr>
1.1.1.5   root     1611:     <tr class="backdropped">
                   1612:       <td colspan="3" align="right"><i>Communications</i></td>
                   1613:     </tr>
1.1.1.3   root     1614:     <tr>
1.1.1.5   root     1615:       <td>CAB browser</td>
1.1.1.3   root     1616:       <td>yes</td>
                   1617:       <td>&nbsp;</td>
                   1618:     </tr>
                   1619:     <tr>
1.1.1.6 ! root     1620:       <td>Connect</td>
        !          1621:       <td>yes</td>
        !          1622:       <td>&nbsp;</td>
        !          1623:     </tr>
        !          1624:     <tr>
1.1.1.5   root     1625:       <td>Kivi QWK Reader</td>
1.1.1.3   root     1626:       <td>yes</td>
                   1627:       <td>&nbsp;</td>
                   1628:     </tr>
1.1.1.5   root     1629:     <tr class="backdropped">
                   1630:       <td colspan="3" align="right"><i>Desktops</i></td>
                   1631:     </tr>
1.1.1.3   root     1632:     <tr>
1.1.1.5   root     1633:       <td>Teradesk desktop</td>
1.1.1.3   root     1634:       <td>yes</td>
                   1635:       <td>&nbsp;</td>
                   1636:     </tr>
                   1637:     <tr>
1.1.1.5   root     1638:       <td>Thing desktop</td>
1.1.1.3   root     1639:       <td>yes</td>
                   1640:       <td>&nbsp;</td>
1.1       root     1641:     </tr>
1.1.1.5   root     1642:     <tr class="backdropped">
1.1.1.6 ! root     1643:       <td colspan="3" align="right"><i>Science</i></td>
        !          1644:     </tr>
        !          1645:     <tr>
        !          1646:       <td>Euler</td>
        !          1647:       <td>yes</td>
        !          1648:       <td>&nbsp;</td>
        !          1649:     </tr>
        !          1650:     <tr>
        !          1651:       <td>Minidraft</td>
        !          1652:       <td>yes</td>
        !          1653:       <td>&nbsp;</td>
        !          1654:     </tr>
        !          1655:     <tr>
        !          1656:       <td>Molsys</td>
        !          1657:       <td>yes</td>
        !          1658:       <td>&nbsp;</td>
        !          1659:     </tr>
        !          1660:     <tr class="backdropped">
        !          1661:       <td colspan="3" align="right"><i>Utilities</i></td>
        !          1662:     </tr>
        !          1663:     <tr>
        !          1664:       <td>Revenge Document Displayer</td>
        !          1665:       <td>yes</td>
        !          1666:       <td>&nbsp;</td>
1.1.1.5   root     1667:     </tr>
                   1668:     <tr>
                   1669:       <td>ST-Guide</td>
                   1670:       <td>yes</td>
                   1671:       <td>&nbsp;</td>
                   1672:     </tr>
                   1673:     <tr>
1.1.1.6 ! root     1674:       <td>ST-Zip</td>
        !          1675:       <td>yes</td>
        !          1676:       <td>&nbsp;</td>
        !          1677:     </tr>
        !          1678:     <tr>
        !          1679:       <td>STCat</td>
        !          1680:       <td>yes</td>
        !          1681:       <td>&nbsp;</td>
        !          1682:     </tr>
        !          1683:     <tr>
        !          1684:       <td>Lharc Shell</td>
        !          1685:       <td>yes</td>
        !          1686:       <td>&nbsp;</td>
        !          1687:     </tr>
        !          1688:     <tr>
        !          1689:       <td>TwoInOne</td>
        !          1690:       <td>yes</td>
        !          1691:       <td>&nbsp;</td>
        !          1692:     </tr>
        !          1693:     <tr>
1.1.1.5   root     1694:       <td>Sagrotan viruskiller</td>
                   1695:       <td>yes</td>
                   1696:       <td>&nbsp;</td>
                   1697:     </tr>
1.1.1.6 ! root     1698:     <tr class="backdropped">
        !          1699:       <td colspan="3" align="right"><i>Others</i></td>
        !          1700:     </tr>
        !          1701:     <tr>
        !          1702:       <td>ZX Spectrum emulator</td>
        !          1703:       <td>yes</td>
        !          1704:       <td>Installer needs to be run from a floppy image and (HD)
        !          1705:       install directory needs to be already present. After installing,
        !          1706:       use unzip to get zero byte sized files from the original
        !          1707:       self-extracting zip files.  Both 68000 and 68030 versions work
        !          1708:       both in color and mono.</td>
        !          1709:     </tr>
1.1.1.5   root     1710:   </tbody>
                   1711: </table>
                   1712: 
                   1713: <a name="STE games"></a><h4>STE games</h4>
                   1714: 
                   1715: <p>First are some STE games that do work with the STE features
                   1716: in Hatari.  Most of these games work only on STE, but here are also some
                   1717: games which work (or have a version that works) also on ST, i.e. they
                   1718: are just STE enhanced.  These are marked with '*'.</p>
                   1719: <table border="1" cellpadding="3">
                   1720:   <caption align="bottom">tested STE games</caption> <tbody>
                   1721:     <tr class="backdropped">
                   1722:       <td align="center">Title</td>
                   1723:       <td align="center">Working</td>
                   1724:       <td align="center">Sound</td>
                   1725:       <td align="center">Comment</td>
                   1726:     </tr>
                   1727:     <tr>
                   1728:       <td>Alien Blast</td>
                   1729:       <td>yes</td>
                   1730:       <td>&nbsp;</td>
                   1731:       <td>&nbsp;</td>
                   1732:     </tr>
                   1733:     <tr>
                   1734:       <td>Astrodia*</td>
                   1735:       <td>yes</td>
                   1736:       <td>&nbsp;</td>
                   1737:       <td>Blitter support doesn't work with EmuTOS, only real STE TOS</td>
                   1738:     </tr>
                   1739:     <tr>
                   1740:       <td>Battletris+</td>
                   1741:       <td>yes</td>
                   1742:       <td>&nbsp;</td>
                   1743:       <td>&nbsp;</td>
                   1744:     </tr>
                   1745:     <tr>
                   1746:       <td>Blat!</td>
                   1747:       <td>yes</td>
                   1748:       <td>&nbsp;</td>
                   1749:       <td>&nbsp;</td>
                   1750:     </tr>
                   1751:     <tr>
                   1752:       <td>Bombaman</td>
                   1753:       <td>yes</td>
                   1754:       <td>&nbsp;</td>
                   1755:       <td>&nbsp;</td>
                   1756:     </tr>
                   1757:     <tr>
                   1758:       <td>Breakdance</td>
                   1759:       <td>yes</td>
                   1760:       <td>&nbsp;</td>
                   1761:       <td><em>THE</em> ultimate scene game</td>
                   1762:     </tr>
                   1763:     <tr>
1.1.1.6 ! root     1764:       <td>Chronicles of Omega*</td>
        !          1765:       <td>yes</td>
        !          1766:       <td>&nbsp;</td>
        !          1767:       <td>&nbsp;</td>
        !          1768:     </tr>
        !          1769:     <tr>
        !          1770:       <td>Chaos Engine (demo)</td>
        !          1771:       <td>yes</td>
        !          1772:       <td>&nbsp;</td>
        !          1773:       <td>&nbsp;</td>
        !          1774:     </tr>
        !          1775:     <tr>
1.1.1.5   root     1776:       <td>ChuChu Rocket</td>
                   1777:       <td>yes</td>
                   1778:       <td>&nbsp;</td>
                   1779:       <td>needs to be run from disk image</td>
                   1780:     </tr>
                   1781:     <tr>
                   1782:       <td>Dynabusters+</td>
                   1783:       <td>yes</td>
                   1784:       <td>&nbsp;</td>
                   1785:       <td>&nbsp;</td>
                   1786:     </tr>
                   1787:     <tr>
                   1788:       <td>H.E.R.O. 2</td>
                   1789:       <td>yes</td>
                   1790:       <td>&nbsp;</td>
                   1791:       <td>Requires 4MB RAM</td>
                   1792:     </tr>
                   1793:     <tr>
                   1794:       <td>Manga Puzzle</td>
                   1795:       <td>yes</td>
                   1796:       <td>&nbsp;</td>
                   1797:       <td>&nbsp;</td>
                   1798:     </tr>
                   1799:     <tr>
                   1800:       <td>Penta*</td>
                   1801:       <td>yes</td>
                   1802:       <td>&nbsp;</td>
                   1803:       <td>Blitter, DMA audio and STE fadings do work properly</td>
                   1804:     </tr>
                   1805:     <tr>
                   1806:       <td>No Limit II</td>
                   1807:       <td>yes</td>
                   1808:       <td>&nbsp;</td>
                   1809:       <td>&nbsp;</td>
                   1810:     </tr>
                   1811:     <tr>
1.1.1.6 ! root     1812:       <td>Obsession (demo)</td>
1.1.1.5   root     1813:       <td>yes</td>
                   1814:       <td>&nbsp;</td>
1.1.1.6 ! root     1815:       <td>opens top, right and bottom borders</td>
1.1.1.5   root     1816:     </tr>
                   1817:     <tr>
                   1818:       <td>Operation Garfield</td>
                   1819:       <td>yes</td>
                   1820:       <td>&nbsp;</td>
                   1821:       <td>&nbsp;</td>
                   1822:     </tr>
                   1823:     <tr>
                   1824:       <td>Pacman on E</td>
                   1825:       <td>yes</td>
                   1826:       <td>&nbsp;</td>
                   1827:       <td>&nbsp;</td>
                   1828:     </tr>
                   1829:     <tr>
1.1.1.6 ! root     1830:       <td>Pooz*</td>
        !          1831:       <td>yes</td>
        !          1832:       <td>&nbsp;</td>
        !          1833:       <td>Uses STE DMA, blitter and palette</td>
        !          1834:     </tr>
        !          1835:     <tr>
1.1.1.5   root     1836:       <td>Power Up*</td>
                   1837:       <td>yes</td>
                   1838:       <td>&nbsp;</td>
                   1839:       <td>Problems with music, but DMA sound effects work</td>
                   1840:     </tr>
                   1841:     <tr>
                   1842:       <td>Roger</td>
                   1843:       <td>partially</td>
                   1844:       <td>&nbsp;</td>
                   1845:       <td>Blitter timings inaccurate - game is too fast,
                   1846:           needs to be run from disk image</td>
                   1847:     </tr>
                   1848:     <tr>
                   1849:       <td>Skulls</td>
                   1850:       <td>yes</td>
                   1851:       <td>&nbsp;</td>
1.1.1.6 ! root     1852:       <td>Opens right border</td>
1.1.1.5   root     1853:     </tr>
                   1854:     <tr>
                   1855:       <td>Starball*</td>
                   1856:       <td>yes</td>
                   1857:       <td>&nbsp;</td>
1.1.1.6 ! root     1858:       <td>Uses DMA sound</td>
1.1.1.5   root     1859:     </tr>
                   1860:     <tr>
1.1.1.6 ! root     1861:       <td>Stardust (demo)</td>
1.1.1.5   root     1862:       <td>yes</td>
                   1863:       <td>&nbsp;</td>
                   1864:       <td>&nbsp;</td>
                   1865:     </tr>
                   1866:     <tr>
                   1867:       <td>Stupid Balloon game</td>
                   1868:       <td>yes</td>
                   1869:       <td>&nbsp;</td>
                   1870:       <td>&nbsp;</td>
                   1871:     </tr>
                   1872:     <tr>
1.1.1.6 ! root     1873:       <td>Substation (demo)</td>
1.1.1.5   root     1874:       <td>yes</td>
                   1875:       <td>&nbsp;</td>
                   1876:       <td>&nbsp;</td>
                   1877:     </tr>
                   1878:     <tr>
                   1879:       <td>TomTar</td>
                   1880:       <td>yes</td>
                   1881:       <td>&nbsp;</td>
                   1882:       <td>&nbsp;</td>
                   1883:     </tr>
                   1884:     <tr>
1.1.1.6 ! root     1885:       <td>Utopos (demo)</td>
1.1.1.5   root     1886:       <td>partially</td>
                   1887:       <td>&nbsp;</td>
                   1888:       <td>screen corrupted</td>
                   1889:     </tr>
                   1890:     <tr>
                   1891:       <td>Ultimate Arena</td>
                   1892:       <td>yes</td>
                   1893:       <td>&nbsp;</td>
                   1894:       <td>&nbsp;</td>
                   1895:     </tr>
                   1896:     <tr>
                   1897:       <td>Wolfenstein 3D*</td>
                   1898:       <td>yes</td>
                   1899:       <td>&nbsp;</td>
1.1.1.6 ! root     1900:       <td>v0.8 needs to be run from a disk image, STE DMA sound</td>
1.1.1.5   root     1901:     </tr>
                   1902:     <tr>
1.1.1.6 ! root     1903:       <td>Zool (demo)</td>
1.1.1.5   root     1904:       <td>partially</td>
                   1905:       <td>&nbsp;</td>
                   1906:       <td>screen corrupted, scrolling fails</td>
                   1907:     </tr>
                   1908:   </tbody>
                   1909: </table>
                   1910: 
                   1911: <a name="STE demos"></a><h4>STE demos</h4>
                   1912: 
                   1913: <p>Some tested STE demos and intros</p>
                   1914: <table border="1" cellpadding="3">
                   1915:   <caption align="bottom">tested STE demos</caption> <tbody>
                   1916:     <tr class="backdropped">
                   1917:       <td align="center">Title</td>
                   1918:       <td align="center">Working</td>
                   1919:       <td align="center">Sound</td>
                   1920:       <td align="center">Comment</td>
                   1921:     </tr>
                   1922:     <tr>
                   1923:       <td>Aggression: Braindamage</td>
                   1924:       <td>yes</td>
                   1925:       <td>&nbsp;</td>
                   1926:       <td>Colors in the last 2 screens don't look right</td>
                   1927:     </tr>
                   1928:     <tr>
                   1929:       <td>Armada: Armada is Dead</td>
                   1930:       <td>yes</td>
                   1931:       <td>&nbsp;</td>
                   1932:       <td>bottom border broken</td>
                   1933:     </tr>
                   1934:     <tr>
1.1.1.6 ! root     1935:       <td>T. Barker: Fantasia</td>
        !          1936:       <td>yes</td>
        !          1937:       <td>&nbsp;</td>
        !          1938:       <td>For any other than TOS 1.6, you need to use fantfix.prg first</td>
        !          1939:     </tr>
        !          1940:     <tr>
        !          1941:       <td>T. Barker: TT-Wars STE</td>
        !          1942:       <td>yes</td>
        !          1943:       <td>&nbsp;</td>
        !          1944:       <td>&nbsp;</td>
        !          1945:     </tr>
        !          1946:     <tr>
1.1.1.5   root     1947:       <td>DHS: Tyranny &amp; Massacre</td>
                   1948:       <td>yes</td>
                   1949:       <td>&nbsp;</td>
                   1950:       <td>&nbsp;</td>
                   1951:     </tr>
                   1952:     <tr>
                   1953:       <td>GGN: Alive</td>
                   1954:       <td>yes</td>
                   1955:       <td>&nbsp;</td>
                   1956:       <td>&nbsp;</td>
                   1957:     </tr>
                   1958:     <tr>
                   1959:       <td>Ice: Extacy</td>
                   1960:       <td>yes</td>
                   1961:       <td>&nbsp;</td>
                   1962:       <td>&nbsp;</td>
                   1963:     </tr>
                   1964:     <tr>
                   1965:       <td>Imagina: 1992 X-mas demo</td>
                   1966:       <td>yes</td>
                   1967:       <td>&nbsp;</td>
                   1968:       <td>flickers without frameskip</td>
                   1969:     </tr>
                   1970:     <tr>
                   1971:       <td>MJJ-Prod: 1st Step</td>
                   1972:       <td>yes</td>
                   1973:       <td>&nbsp;</td>
                   1974:       <td>&nbsp;</td>
                   1975:     </tr>
                   1976:     <tr>
                   1977:       <td>New Core: Beyond Deadline</td>
                   1978:       <td>yes</td>
                   1979:       <td>&nbsp;</td>
                   1980:       <td>&nbsp;</td>
                   1981:     </tr>
                   1982:     <tr>
1.1.1.6 ! root     1983:       <td>N.L.C: Techno Drugs</td>
        !          1984:       <td>yes</td>
        !          1985:       <td>&nbsp;</td>
        !          1986:       <td>&nbsp;</td>
        !          1987:     </tr>
        !          1988:     <tr>
1.1.1.5   root     1989:       <td>Omega: Grotesque</td>
                   1990:       <td>yes</td>
                   1991:       <td>&nbsp;</td>
                   1992:       <td>&nbsp;</td>
                   1993:     </tr>
                   1994:     <tr>
                   1995:       <td>Paradox: X-mas 1994 demo</td>
1.1.1.6 ! root     1996:       <td>Partially</td>
1.1.1.5   root     1997:       <td>&nbsp;</td>
1.1.1.6 ! root     1998:       <td>Fullscreen scroller doesn't work</td>
        !          1999:     </tr>
        !          2000:     <tr>
        !          2001:       <td>Paradox: Pacemaker</td>
        !          2002:       <td>yes</td>
1.1.1.5   root     2003:       <td>&nbsp;</td>
1.1.1.6 ! root     2004:       <td>The end screen doesn't look quite correct and when returning
        !          2005:       to desktop, the screen is corrupted. Otherwise this is perfect.
        !          2006:       With EmuTOS, stops in the middle.</td>
1.1.1.5   root     2007:     </tr>
                   2008:     <tr>
                   2009:       <td>Reservoir Gods: Mind Rewind</td>
                   2010:       <td>yes</td>
                   2011:       <td>&nbsp;</td>
1.1.1.6 ! root     2012:       <td>Opens all borders</td>
1.1.1.5   root     2013:     </tr>
                   2014:     <tr>
                   2015:       <td>Reservoir Gods: Grimey</td>
                   2016:       <td>yes</td>
                   2017:       <td>&nbsp;</td>
                   2018:       <td>&nbsp;</td>
                   2019:     </tr>
                   2020:     <tr>
                   2021:       <td>Syntax: Reanimation</td>
                   2022:       <td>yes</td>
                   2023:       <td>&nbsp;</td>
                   2024:       <td>&nbsp;</td>
                   2025:     </tr>
                   2026:     <tr>
                   2027:       <td>MJJ-Prod: Tribute To Rainbow Tos</td>
                   2028:       <td>partially</td>
                   2029:       <td>&nbsp;</td>
1.1.1.6 ! root     2030:       <td>screen corrupted, Blittermania does not work but the code
        !          2031:           does not crash nor lockup</td>
        !          2032:     </tr>
        !          2033:     <tr>
        !          2034:       <td>MJJ-Prod: Badger Badger</td>
        !          2035:       <td>yes</td>
        !          2036:       <td>&nbsp;</td>
        !          2037:       <td>&nbsp;</td>
1.1.1.5   root     2038:     </tr>
                   2039:     <tr>
                   2040:       <td>Armada: RGBRuler demo</td>
                   2041:       <td>partially</td>
                   2042:       <td>&nbsp;</td>
                   2043:       <td>doesn't look right</td>
                   2044:     </tr>
                   2045:     <tr>
                   2046:       <td>New Core: Core Flakes</td>
                   2047:       <td>partially</td>
                   2048:       <td>&nbsp;</td>
                   2049:       <td>doesn't look right</td>
                   2050:     </tr>
                   2051:     <tr>
                   2052:       <td>Percy of Light: VGA slideshow</td>
                   2053:       <td>partially</td>
                   2054:       <td>&nbsp;</td>
                   2055:       <td>doesn't look right</td>
                   2056:     </tr>    
1.1.1.6 ! root     2057:     <tr>
        !          2058:       <td>GGN: The Sierpinski overdose 4K</td>
        !          2059:       <td>no</td>
        !          2060:       <td>&nbsp;</td>
        !          2061:       <td>Hatari doesn't have required blitter support</td>
        !          2062:     </tr>
1.1.1.5   root     2063:   </tbody>
                   2064: </table>
                   2065: 
                   2066: <a name="STE applications"></a><h4>STE applications</h4>
                   2067: 
1.1.1.6 ! root     2068: <p>Finally some STE only or STE enhanced applications</p>
1.1.1.5   root     2069: <table border="1" cellpadding="3">
                   2070:   <caption align="bottom">tested STE applications</caption> <tbody>
                   2071:     <tr class="backdropped">
                   2072:       <td align="center">Title</td>
                   2073:       <td align="center">Working</td>
                   2074:       <td align="center">Sound</td>
                   2075:       <td align="center">Comment</td>
                   2076:     </tr>
                   2077:     <tr>
1.1.1.6 ! root     2078:       <td>MaxYMiser DMA</td>
        !          2079:       <td>yes</td>
        !          2080:       <td>&nbsp;</td>
        !          2081:       <td>&nbsp;</td>
        !          2082:     </tr> 
        !          2083:     <tr>
1.1.1.5   root     2084:       <td>Octalyzer</td>
                   2085:       <td>yes</td>
                   2086:       <td>&nbsp;</td>
1.1.1.6 ! root     2087:       <td>opens right and bottom borders, doesn't work with EmuTOS</td>
1.1.1.5   root     2088:     </tr>
                   2089:     <tr>
                   2090:       <td>Protracker STE</td>
                   2091:       <td>yes</td>
                   2092:       <td>&nbsp;</td>
                   2093:       <td>garbage at screen bottom, 50KHz replay duff</td>
                   2094:     </tr> 
1.1       root     2095:   </tbody>
                   2096: </table>
                   2097: 
1.1.1.3   root     2098: <br>
1.1       root     2099: 
1.1.1.6 ! root     2100: <a name="68030 software"></a><h4>68030 software</h4>
        !          2101: 
        !          2102: <p>Here're listed some Atari programs that don't work on STs/STEs because
        !          2103: they require 68030 CPU, but work in Hatari TT-emulation when using
        !          2104: ST-resolution</p>
        !          2105: <table border="1" cellpadding="3">
        !          2106:   <caption align="bottom">68030 software</caption> <tbody>
        !          2107:     <tr class="backdropped">
        !          2108:       <td align="center">Title</td>
        !          2109:       <td align="center">Working</td>
        !          2110:       <td align="center">Sound</td>
        !          2111:       <td align="center">Comment</td>
        !          2112:     </tr>
        !          2113:     <tr>
        !          2114:       <td>TT/Falcon bytetros (ray//.tSCc)</td>
        !          2115:       <td>yes</td>
        !          2116:       <td>&nbsp;</td>
        !          2117:       <td>glasstro, bragg256, 256mbrot, yabt</td>
        !          2118:     </tr> 
        !          2119:     <tr>
        !          2120:       <td>Movie player</td>
        !          2121:       <td>yes</td>
        !          2122:       <td>&nbsp;</td>
        !          2123:       <td>68030 version</td>
        !          2124:     </tr>
        !          2125:   </tbody>
        !          2126: </table>
        !          2127: 
        !          2128: <p>(Naturally these work also on TTs and Falcons)</p>
        !          2129: 
        !          2130: <br>
        !          2131: 
1.1.1.3   root     2132: <hr style="width: 100%; height: 2px;">
1.1       root     2133: <table border="0" width="100%">
1.1.1.3   root     2134:   <tbody>
1.1       root     2135:     <tr>
1.1.1.3   root     2136:       <td align="left"><a href="http://validator.w3.org/check/referer"><img
                   2137:  src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"
                   2138:  border="0" height="31" width="88"></a></td>
                   2139:       <td align="right">
                   2140:       <address><a href="mailto:[email protected]">Matthias Arndt</a>
1.1.1.6 ! root     2141: November 30 2005</address>
1.1.1.3   root     2142:       </td>
1.1       root     2143:     </tr>
1.1.1.3   root     2144:   </tbody>
1.1       root     2145: </table>
                   2146: </body>
                   2147: </html>

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