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1.1 root 1:
2: Hatari
3: --------
4: TO-DO list
5:
6:
7: If you think that you can help with one of the TO-DO list items, please get in
8: touch with us:
9:
10: - Improve FDC emulation (e.g. read-track and write-track commands do not work
11: right yet).
12:
13: - Improve support for .DIM disk images (support also disks that have been
14: imaged with the "Get sectors: used" option).
15:
16: - Add support for .STT disk images (created with the STEEM disk image program).
17:
1.1.1.2 ! root 18: - Add support for Pasti .STX disk images. (See http://pasti.fxatari.com/)
1.1 root 19:
1.1.1.2 ! root 20: - Improve PSG sound emulation (it sounds not very accurate with some games
! 21: and demos compared to a real ST).
! 22: Check if one of the other open-source PSG emulators could be used as a
! 23: good replacement (STSoundLibrary by Leonard, STonX, Castaway CE, SC68,
! 24: STsndplay or psgplay by NoCrew, ...).
1.1 root 25:
26: - Fix IKBD emulation (e.g. some games like "Big Run" have problems with the
27: joystick fire button).
28:
29: - Add proper emulation of IO registers wait-state cycles emulation.
30:
31: - Add accurate cycles emulation for DIVU and DIVS instructions
32: (see: http://pasti.fxatari.com/68kdocs/div68kCycleAccurate.c).
33:
34: - Upgrade the CPU core of Hatari to the latest WinUAE or E-UAE CPU core.
35:
36: - Fix MFP emulation (e.g. "Froggies over the fence" does not work yet).
37:
38: - Improve MIDI emulation (MIDI-Input, support for ALSA on Linux, ...).
39:
40: - Get the games/demos working that are marked as non-working in the manual.
41:
42: - Add TT and/or Falcon emulation ;-)
1.1.1.2 ! root 43:
! 44: - Add proper Blitter timing emulation.
! 45:
! 46: - Check if Blitter can generate an interrupt and if so add its emulation.
! 47:
! 48: - Fix the problems with horizontal STE scrolling (Zool, Mind Rewind demo, ...)
! 49:
! 50: - Add x3 and x4 zooming routines for ST-Low resolution.
! 51:
! 52: - Include some fancy zooming routines like 2xSaI or Super-Eagle.
! 53:
! 54: - Add support for hardware accelerated zooming with SDL YUV overlays or
! 55: OpenGL.
! 56:
! 57: - Improve shifter emulation (full screen effects, sync scrolling, ...)
! 58:
! 59: - Improve the built-in debugger.
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