|
|
1.1.1.2 root 1: /* Screen Conversion, High Res to 640x1Bit */
1.1 root 2:
1.1.1.2 root 3: /* This file is not needed at the moment since the SDL does not support
4: 1 bit per pixel screens */
5:
6: #if 0
1.1.1.3 ! root 7: static void ConvertHighRes_640x1Bit(void)
1.1 root 8: {
1.1.1.2 root 9: /* Copy palette to bitmap (2 colours) */
1.1 root 10: /* if (HBLPalettes[0]==0x777) {
11: ScreenBMP.Colours[0].rgbRed = ScreenBMP.Colours[0].rgbGreen = ScreenBMP.Colours[0].rgbBlue = 0xff;
12: ScreenBMP.Colours[1].rgbRed = ScreenBMP.Colours[1].rgbGreen = ScreenBMP.Colours[1].rgbBlue = 0x00;
13: }
14: else {
15: ScreenBMP.Colours[0].rgbRed = ScreenBMP.Colours[0].rgbGreen = ScreenBMP.Colours[0].rgbBlue = 0x00;
16: ScreenBMP.Colours[1].rgbRed = ScreenBMP.Colours[1].rgbGreen = ScreenBMP.Colours[1].rgbBlue = 0xff;
17: }
18: */
1.1.1.2 root 19: /* Simply copy ST screen, as same format! */
1.1 root 20: memcpy(pPCScreenDest,pSTScreen,(640/8)*400);
21:
22: bScreenContentsChanged = TRUE;
23: }
1.1.1.2 root 24: #endif
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.