Annotation of hatari/src/convert/macros.h, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari - macros.h
                      3:   
                      4:   Lookup tables and macros for screen conversion routines.
                      5: 
                      6:   This file is distributed under the GNU Public License, version 2 or at your
                      7:   option any later version. Read the file gpl.txt for details.
                      8: */
                      9: 
                     10: #ifndef HATARI_CONVERTMACROS_H
                     11: #define HATARI_CONVERTMACROS_H
                     12: 
                     13: /* For palette we don't go from colour '0' as the whole background
                     14:  * would change, so go from this value
                     15:  */
                     16: #define  BASECOLOUR       0x0A
                     17: #define  BASECOLOUR_LONG  0x0A0A0A0A
                     18: 
                     19: /* Remap tables to convert from plane format to byte-per-pixel
                     20:  * (Upper is for 4-Planes so if shifted by 2)
                     21:  */
1.1.1.2 ! root       22: static const Uint32 Remap_2_Planes[256] = {
1.1       root       23:   0x00000000,  0x01000000,  0x00010000,  0x01010000,  0x00000100,  0x01000100,  0x00010100,  0x01010100,
                     24:   0x00000001,  0x01000001,  0x00010001,  0x01010001,  0x00000101,  0x01000101,  0x00010101,  0x01010101,
                     25:   0x02000000,  0x03000000,  0x02010000,  0x03010000,  0x02000100,  0x03000100,  0x02010100,  0x03010100,
                     26:   0x02000001,  0x03000001,  0x02010001,  0x03010001,  0x02000101,  0x03000101,  0x02010101,  0x03010101,
                     27:   0x00020000,  0x01020000,  0x00030000,  0x01030000,  0x00020100,  0x01020100,  0x00030100,  0x01030100,
                     28:   0x00020001,  0x01020001,  0x00030001,  0x01030001,  0x00020101,  0x01020101,  0x00030101,  0x01030101,
                     29:   0x02020000,  0x03020000,  0x02030000,  0x03030000,  0x02020100,  0x03020100,  0x02030100,  0x03030100,
                     30:   0x02020001,  0x03020001,  0x02030001,  0x03030001,  0x02020101,  0x03020101,  0x02030101,  0x03030101,
                     31:   0x00000200,  0x01000200,  0x00010200,  0x01010200,  0x00000300,  0x01000300,  0x00010300,  0x01010300,
                     32:   0x00000201,  0x01000201,  0x00010201,  0x01010201,  0x00000301,  0x01000301,  0x00010301,  0x01010301,
                     33:   0x02000200,  0x03000200,  0x02010200,  0x03010200,  0x02000300,  0x03000300,  0x02010300,  0x03010300,
                     34:   0x02000201,  0x03000201,  0x02010201,  0x03010201,  0x02000301,  0x03000301,  0x02010301,  0x03010301,
                     35:   0x00020200,  0x01020200,  0x00030200,  0x01030200,  0x00020300,  0x01020300,  0x00030300,  0x01030300,
                     36:   0x00020201,  0x01020201,  0x00030201,  0x01030201,  0x00020301,  0x01020301,  0x00030301,  0x01030301,
                     37:   0x02020200,  0x03020200,  0x02030200,  0x03030200,  0x02020300,  0x03020300,  0x02030300,  0x03030300,
                     38:   0x02020201,  0x03020201,  0x02030201,  0x03030201,  0x02020301,  0x03020301,  0x02030301,  0x03030301,
                     39:   0x00000002,  0x01000002,  0x00010002,  0x01010002,  0x00000102,  0x01000102,  0x00010102,  0x01010102,
                     40:   0x00000003,  0x01000003,  0x00010003,  0x01010003,  0x00000103,  0x01000103,  0x00010103,  0x01010103,
                     41:   0x02000002,  0x03000002,  0x02010002,  0x03010002,  0x02000102,  0x03000102,  0x02010102,  0x03010102,
                     42:   0x02000003,  0x03000003,  0x02010003,  0x03010003,  0x02000103,  0x03000103,  0x02010103,  0x03010103,
                     43:   0x00020002,  0x01020002,  0x00030002,  0x01030002,  0x00020102,  0x01020102,  0x00030102,  0x01030102,
                     44:   0x00020003,  0x01020003,  0x00030003,  0x01030003,  0x00020103,  0x01020103,  0x00030103,  0x01030103,
                     45:   0x02020002,  0x03020002,  0x02030002,  0x03030002,  0x02020102,  0x03020102,  0x02030102,  0x03030102,
                     46:   0x02020003,  0x03020003,  0x02030003,  0x03030003,  0x02020103,  0x03020103,  0x02030103,  0x03030103,
                     47:   0x00000202,  0x01000202,  0x00010202,  0x01010202,  0x00000302,  0x01000302,  0x00010302,  0x01010302,
                     48:   0x00000203,  0x01000203,  0x00010203,  0x01010203,  0x00000303,  0x01000303,  0x00010303,  0x01010303,
                     49:   0x02000202,  0x03000202,  0x02010202,  0x03010202,  0x02000302,  0x03000302,  0x02010302,  0x03010302,
                     50:   0x02000203,  0x03000203,  0x02010203,  0x03010203,  0x02000303,  0x03000303,  0x02010303,  0x03010303,
                     51:   0x00020202,  0x01020202,  0x00030202,  0x01030202,  0x00020302,  0x01020302,  0x00030302,  0x01030302,
                     52:   0x00020203,  0x01020203,  0x00030203,  0x01030203,  0x00020303,  0x01020303,  0x00030303,  0x01030303,
                     53:   0x02020202,  0x03020202,  0x02030202,  0x03030202,  0x02020302,  0x03020302,  0x02030302,  0x03030302,
                     54:   0x02020203,  0x03020203,  0x02030203,  0x03030203,  0x02020303,  0x03020303,  0x02030303,  0x03030303,
                     55: };
                     56: 
1.1.1.2 ! root       57: static const Uint32 Remap_2_Planes_Upper[256] = {
1.1       root       58:   0x00000000,  0x04000000,  0x00040000,  0x04040000,  0x00000400,  0x04000400,  0x00040400,  0x04040400,
                     59:   0x00000004,  0x04000004,  0x00040004,  0x04040004,  0x00000404,  0x04000404,  0x00040404,  0x04040404,
                     60:   0x08000000,  0x0C000000,  0x08040000,  0x0C040000,  0x08000400,  0x0C000400,  0x08040400,  0x0C040400,
                     61:   0x08000004,  0x0C000004,  0x08040004,  0x0C040004,  0x08000404,  0x0C000404,  0x08040404,  0x0C040404,
                     62:   0x00080000,  0x04080000,  0x000C0000,  0x040C0000,  0x00080400,  0x04080400,  0x000C0400,  0x040C0400,
                     63:   0x00080004,  0x04080004,  0x000C0004,  0x040C0004,  0x00080404,  0x04080404,  0x000C0404,  0x040C0404,
                     64:   0x08080000,  0x0C080000,  0x080C0000,  0x0C0C0000,  0x08080400,  0x0C080400,  0x080C0400,  0x0C0C0400,
                     65:   0x08080004,  0x0C080004,  0x080C0004,  0x0C0C0004,  0x08080404,  0x0C080404,  0x080C0404,  0x0C0C0404,
                     66:   0x00000800,  0x04000800,  0x00040800,  0x04040800,  0x00000C00,  0x04000C00,  0x00040C00,  0x04040C00,
                     67:   0x00000804,  0x04000804,  0x00040804,  0x04040804,  0x00000C04,  0x04000C04,  0x00040C04,  0x04040C04,
                     68:   0x08000800,  0x0C000800,  0x08040800,  0x0C040800,  0x08000C00,  0x0C000C00,  0x08040C00,  0x0C040C00,
                     69:   0x08000804,  0x0C000804,  0x08040804,  0x0C040804,  0x08000C04,  0x0C000C04,  0x08040C04,  0x0C040C04,
                     70:   0x00080800,  0x04080800,  0x000C0800,  0x040C0800,  0x00080C00,  0x04080C00,  0x000C0C00,  0x040C0C00,
                     71:   0x00080804,  0x04080804,  0x000C0804,  0x040C0804,  0x00080C04,  0x04080C04,  0x000C0C04,  0x040C0C04,
                     72:   0x08080800,  0x0C080800,  0x080C0800,  0x0C0C0800,  0x08080C00,  0x0C080C00,  0x080C0C00,  0x0C0C0C00,
                     73:   0x08080804,  0x0C080804,  0x080C0804,  0x0C0C0804,  0x08080C04,  0x0C080C04,  0x080C0C04,  0x0C0C0C04,
                     74:   0x00000008,  0x04000008,  0x00040008,  0x04040008,  0x00000408,  0x04000408,  0x00040408,  0x04040408,
                     75:   0x0000000C,  0x0400000C,  0x0004000C,  0x0404000C,  0x0000040C,  0x0400040C,  0x0004040C,  0x0404040C,
                     76:   0x08000008,  0x0C000008,  0x08040008,  0x0C040008,  0x08000408,  0x0C000408,  0x08040408,  0x0C040408,
                     77:   0x0800000C,  0x0C00000C,  0x0804000C,  0x0C04000C,  0x0800040C,  0x0C00040C,  0x0804040C,  0x0C04040C,
                     78:   0x00080008,  0x04080008,  0x000C0008,  0x040C0008,  0x00080408,  0x04080408,  0x000C0408,  0x040C0408,
                     79:   0x0008000C,  0x0408000C,  0x000C000C,  0x040C000C,  0x0008040C,  0x0408040C,  0x000C040C,  0x040C040C,
                     80:   0x08080008,  0x0C080008,  0x080C0008,  0x0C0C0008,  0x08080408,  0x0C080408,  0x080C0408,  0x0C0C0408,
                     81:   0x0808000C,  0x0C08000C,  0x080C000C,  0x0C0C000C,  0x0808040C,  0x0C08040C,  0x080C040C,  0x0C0C040C,
                     82:   0x00000808,  0x04000808,  0x00040808,  0x04040808,  0x00000C08,  0x04000C08,  0x00040C08,  0x04040C08,
                     83:   0x0000080C,  0x0400080C,  0x0004080C,  0x0404080C,  0x00000C0C,  0x04000C0C,  0x00040C0C,  0x04040C0C,
                     84:   0x08000808,  0x0C000808,  0x08040808,  0x0C040808,  0x08000C08,  0x0C000C08,  0x08040C08,  0x0C040C08,
                     85:   0x0800080C,  0x0C00080C,  0x0804080C,  0x0C04080C,  0x08000C0C,  0x0C000C0C,  0x08040C0C,  0x0C040C0C,
                     86:   0x00080808,  0x04080808,  0x000C0808,  0x040C0808,  0x00080C08,  0x04080C08,  0x000C0C08,  0x040C0C08,
                     87:   0x0008080C,  0x0408080C,  0x000C080C,  0x040C080C,  0x00080C0C,  0x04080C0C,  0x000C0C0C,  0x040C0C0C,
                     88:   0x08080808,  0x0C080808,  0x080C0808,  0x0C0C0808,  0x08080C08,  0x0C080C08,  0x080C0C08,  0x0C0C0C08,
                     89:   0x0808080C,  0x0C08080C,  0x080C080C,  0x0C0C080C,  0x08080C0C,  0x0C080C0C,  0x080C0C0C,  0x0C0C0C0C,
                     90: };
                     91: 
1.1.1.2 ! root       92: static const Uint32 Remap_1_Plane[16] = {
1.1       root       93:   0x00000000+BASECOLOUR_LONG,  0x01000000+BASECOLOUR_LONG,  0x00010000+BASECOLOUR_LONG,  0x01010000+BASECOLOUR_LONG,  0x00000100+BASECOLOUR_LONG,  0x01000100+BASECOLOUR_LONG,  0x00010100+BASECOLOUR_LONG,  0x01010100+BASECOLOUR_LONG,
                     94:   0x00000001+BASECOLOUR_LONG,  0x01000001+BASECOLOUR_LONG,  0x00010001+BASECOLOUR_LONG,  0x01010001+BASECOLOUR_LONG,  0x00000101+BASECOLOUR_LONG,  0x01000101+BASECOLOUR_LONG,  0x00010101+BASECOLOUR_LONG,  0x01010101+BASECOLOUR_LONG,
                     95: };
                     96: 
                     97: 
                     98: #define LOW_BUILD_PIXELS_0 \
                     99: { \
                    100:  ebx &= 0x0f0f0f0f; \
                    101:  ecx &= 0x0f0f0f0f; \
                    102:  eax = (ebx >> 12) | ebx; \
                    103:  edx = (ecx >> 12) | ecx; \
                    104:  ecx = Remap_2_Planes_Upper[edx & 0x00ff]; \
                    105:  ecx +=      Remap_2_Planes[eax & 0x00ff]; \
                    106: }
                    107: 
                    108: #define LOW_BUILD_PIXELS_1 \
                    109: { \
                    110:  ecx = Remap_2_Planes_Upper[(edx >> 8) & 0x00ff]; \
                    111:  ecx +=      Remap_2_Planes[(eax >> 8) & 0x00ff]; \
                    112: }
                    113: 
                    114: #define LOW_BUILD_PIXELS_2 \
                    115: { \
                    116:  ebx = (*edi     & 0xf0f0f0f0) >> 4; \
                    117:  ecx = (*(edi+1) & 0xf0f0f0f0) >> 4; \
                    118:  eax = (ebx >> 12) | ebx; \
                    119:  edx = (ecx >> 12) | ecx; \
                    120:  ecx = Remap_2_Planes_Upper[edx & 0x00ff]; \
                    121:  ecx +=      Remap_2_Planes[eax & 0x00ff]; \
                    122: }
                    123: 
                    124: #define LOW_BUILD_PIXELS_3 \
                    125: { \
                    126:  ecx = Remap_2_Planes_Upper[(edx >> 8) & 0x00ff]; \
                    127:  ecx +=      Remap_2_Planes[(eax >> 8) & 0x00ff]; \
                    128: }
                    129: 
                    130: 
                    131: #define MED_BUILD_PIXELS_0 \
                    132: { \
                    133:  ebx &= 0x0f0f0f0f; \
                    134:  eax = (ebx >> 12) | ebx; \
                    135:  ecx = Remap_2_Planes[eax & 0x000000ff]; \
                    136: }
                    137: 
                    138: #define MED_BUILD_PIXELS_1 \
                    139: { \
                    140:  ecx = Remap_2_Planes[(eax >> 8) & 0x000000ff]; \
                    141: }
                    142: 
                    143: #define MED_BUILD_PIXELS_2 \
                    144: { \
                    145:  ebx = (*edi & 0xf0f0f0f0) >> 4; \
                    146:  eax = (ebx >> 12) | ebx; \
                    147:  ecx = Remap_2_Planes[eax & 0x000000ff]; \
                    148: }
                    149: 
                    150: #define MED_BUILD_PIXELS_3 \
                    151: { \
                    152:  ecx = Remap_2_Planes[(eax >> 8) & 0x000000ff]; \
                    153: }
                    154: 
                    155: 
                    156: /* Routines to create 'ecx' pixels - MUST be called in this order */
                    157: #define HIGH_BUILD_PIXELS_0 \
                    158: { \
                    159:  eax = (ebx & 0x0000000f); \
                    160: }
                    161: 
                    162: #define HIGH_BUILD_PIXELS_1 \
                    163: { \
                    164:  eax = (ebx >> 4) & 0x0000000f;\
                    165: }
                    166: 
                    167: #define HIGH_BUILD_PIXELS_2 \
                    168: { \
                    169:  eax = (ebx >> 8) & 0x0000000f;\
                    170: }
                    171: 
                    172: #define HIGH_BUILD_PIXELS_3 \
                    173: { \
                    174:  eax = (ebx >> 12) & 0x0000000f;\
                    175: }
                    176: 
                    177: 
                    178: /* Plot Low Resolution (320xH) 16-Bit pixels */
                    179: #define PLOT_LOW_320_16BIT(offset)  \
                    180: { \
                    181:  esi[offset]   = (Uint16)STRGBPalette[ecx & 0x00ff]; \
                    182:  esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x00ff]; \
                    183:  esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x00ff]; \
                    184:  esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x00ff]; \
                    185: }
                    186: 
                    187: /* Plot Low Resolution (320xH) 8-Bit pixels */
                    188: #define PLOT_LOW_320_8BIT(offset) \
                    189: { \
                    190:   esi[offset] = SDL_SwapLE32(ecx + BASECOLOUR_LONG); \
                    191: }
                    192: 
                    193: /* Plot Low Resolution (640xH) 8-Bit pixels */
                    194: #define PLOT_LOW_640_8BIT(offset) \
                    195: { \
                    196:   ebpp = ecx + BASECOLOUR_LONG; \
                    197:   ecx = ((ebpp & 0x0000ff00) << 8) | (ebpp & 0x000000ff); \
                    198:   esi[offset]   = SDL_SwapLE32((ecx << 8) | ecx); \
                    199:   ecx = ((ebpp & 0x00ff0000) >> 8) | (ebpp & 0xff000000); \
                    200:   esi[offset+1] = SDL_SwapLE32((ecx >> 8) | ecx); \
                    201: }
                    202: 
                    203: /* Plot Low Resolution (640xH) 8-Bit pixels (double on Y) */
                    204: #define PLOT_LOW_640_8BIT_DOUBLE_Y(offset)     \
                    205: { \
                    206:   ebpp = ecx + BASECOLOUR_LONG; \
                    207:   ecx = ((ebpp & 0x0000ff00) << 8) | (ebpp & 0x000000ff); \
                    208:   esi[offset+PCScreenBytesPerLine/4] = \
                    209:   esi[offset]   = SDL_SwapLE32((ecx << 8) | ecx); \
                    210:   ecx = ((ebpp & 0x00ff0000) >> 8) | (ebpp & 0xff000000); \
                    211:   esi[offset+1+PCScreenBytesPerLine/4] = \
                    212:   esi[offset+1] = SDL_SwapLE32((ecx >> 8) | ecx); \
                    213: }
                    214: 
                    215: /* Plot Low Resolution (640xH) 16-Bit pixels */
                    216: #define PLOT_LOW_640_16BIT(offset) \
                    217: { \
                    218:  esi[offset]   = STRGBPalette[ecx & 0x000000ff]; \
                    219:  esi[offset+1] = STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    220:  esi[offset+2] = STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    221:  esi[offset+3] = STRGBPalette[(ecx >> 24) & 0x000000ff]; \
                    222: } 
                    223: 
                    224: /* Plot Low Resolution (640xH) 16-Bit pixels (Double on Y) */
                    225: #define PLOT_LOW_640_16BIT_DOUBLE_Y(offset) \
                    226: { \
                    227:  ebx = STRGBPalette[ecx & 0x000000ff]; \
                    228:  esi[offset]   = esi[offset+PCScreenBytesPerLine/4]   = ebx; \
                    229:  ebx = STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    230:  esi[offset+1] = esi[offset+1+PCScreenBytesPerLine/4] = ebx; \
                    231:  ebx = STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    232:  esi[offset+2] = esi[offset+2+PCScreenBytesPerLine/4] = ebx; \
                    233:  ebx = STRGBPalette[(ecx >> 24) & 0x000000ff]; \
                    234:  esi[offset+3] = esi[offset+3+PCScreenBytesPerLine/4] = ebx; \
                    235: }
                    236: 
                    237: 
                    238: /* Plot Medium Resolution (640xH) 8-Bit pixels */
                    239: #define PLOT_MED_640_8BIT(offset) \
                    240: { \
                    241:   esi[offset] = SDL_SwapLE32(ecx + BASECOLOUR_LONG); \
                    242: }
                    243: 
                    244: /* Plot Medium Resolution (640xH) 8-Bit pixels (Double on Y) */
                    245: #define PLOT_MED_640_8BIT_DOUBLE_Y(offset) \
                    246: { \
                    247:   esi[offset] = esi[offset+PCScreenBytesPerLine/4] =\
                    248:   SDL_SwapLE32(ecx + BASECOLOUR_LONG); \
                    249: }
                    250: 
                    251: /* Plot Medium Resolution(640xH) 16-Bit pixels */
                    252: #define PLOT_MED_640_16BIT(offset) \
                    253: { \
                    254:  esi[offset]   = (Uint16)STRGBPalette[ecx & 0x000000ff]; \
                    255:  esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    256:  esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    257:  esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x000000ff]; \
                    258: }
                    259: 
                    260: /* Plot Medium Resolution(640xH) 16-Bit pixels (Double on Y) */
                    261: #define PLOT_MED_640_16BIT_DOUBLE_Y(offset) \
                    262: { \
                    263:  esi[offset+PCScreenBytesPerLine/2]   =\
                    264:  esi[offset]   = (Uint16)STRGBPalette[ecx & 0x000000ff]; \
                    265:  esi[offset+1+PCScreenBytesPerLine/2] =\
                    266:  esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    267:  esi[offset+2+PCScreenBytesPerLine/2] =\
                    268:  esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    269:  esi[offset+3+PCScreenBytesPerLine/2] =\
                    270:  esi[offset+3] = (Uint16)STRGBPalette[(ecx >> 24) & 0x000000ff]; \
                    271: }
                    272: 
                    273: 
                    274: /* Plot High Resolution (640xH) 8-Bit pixels */
                    275: #define PLOT_HIGH_640_8BIT(offset) \
                    276: { \
                    277:  esi[offset] = SDL_SwapLE32(Remap_1_Plane[eax]); \
                    278: }
                    279: 
                    280: 
                    281: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
                    282: #define PLOT_SPEC512_LEFT_LOW_320_16BIT(offset)        \
                    283: { \
                    284:  esi[offset] = (Uint16)STRGBPalette[ecx & 0x000000ff]; \
                    285: }
                    286: 
                    287: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
                    288: #define PLOT_SPEC512_MID_320_16BIT PLOT_MED_640_16BIT
                    289: 
                    290: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
                    291: #define PLOT_SPEC512_END_LOW_320_16BIT(offset) \
                    292: { \
                    293:  esi[offset]   = (Uint16)STRGBPalette[ecx & 0x000000ff]; \
                    294:  esi[offset+1] = (Uint16)STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    295:  esi[offset+2] = (Uint16)STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    296: }
                    297: 
                    298: 
                    299: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */
                    300: #define PLOT_SPEC512_LEFT_LOW_640_16BIT(offset)        \
                    301: { \
                    302:   esi[offset] = STRGBPalette[ecx & 0x000000ff]; \
                    303: }
                    304: 
                    305: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */
                    306: #define PLOT_SPEC512_MID_640_16BIT PLOT_LOW_640_16BIT
                    307: 
                    308: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels */
                    309: #define PLOT_SPEC512_END_LOW_640_16BIT(offset) \
                    310: { \
                    311:   esi[offset]   = STRGBPalette[ecx & 0x000000ff]; \
                    312:   esi[offset+1] = STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    313:   esi[offset+2] = STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    314: }
                    315: 
                    316: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */
                    317: #define PLOT_SPEC512_LEFT_LOW_640_16BIT_DOUBLE_Y(offset)       \
                    318: { \
                    319:   esi[offset+PCScreenBytesPerLine/4] = \
                    320:   esi[offset] = STRGBPalette[ecx & 0x000000ff]; \
                    321: }
                    322: 
                    323: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */
                    324: #define PLOT_SPEC512_MID_640_16BIT_DOUBLE_Y PLOT_LOW_640_16BIT_DOUBLE_Y
                    325: 
                    326: /* Plot Spectrum512 Resolution (640xH) 16-Bit pixels (Double on Y) */
                    327: #define PLOT_SPEC512_END_LOW_640_16BIT_DOUBLE_Y(offset)        \
                    328: { \
                    329:   ebx = STRGBPalette[ecx & 0x000000ff]; \
                    330:   esi[offset]   = esi[offset+PCScreenBytesPerLine/4]   = ebx; \
                    331:   ebx = STRGBPalette[(ecx >> 8) & 0x000000ff]; \
                    332:   esi[offset+1] = esi[offset+1+PCScreenBytesPerLine/4] = ebx; \
                    333:   ebx = STRGBPalette[(ecx >> 16) & 0x000000ff]; \
                    334:   esi[offset+2] = esi[offset+2+PCScreenBytesPerLine/4] = ebx; \
                    335: }
                    336: 
                    337: #endif /* HATARI_CONVERTMACROS_H */

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