--- hatari/src/convert/vdi2.c 2019/04/01 07:09:16 1.1 +++ hatari/src/convert/vdi2.c 2019/04/09 08:53:31 1.1.1.8 @@ -1,115 +1,70 @@ -// Screen Conversion, VDI Res to 2Colour(1-Bit and 8-Bit) - -void ConvertVDIRes_2Colour_1Bit(void) -{ -fprintf(stderr,"FIXME: Screen Conversion, VDI Res to 2Colour(1-Bit and 8-Bit)\n"); - // Copy palette to bitmap (2 colours) -/* FIXME */ /* - if (HBLPalettes[0]==0x777) { - ScreenBMP.Colours[0].rgbRed = ScreenBMP.Colours[0].rgbGreen = ScreenBMP.Colours[0].rgbBlue = 0xff; - ScreenBMP.Colours[1].rgbRed = ScreenBMP.Colours[1].rgbGreen = ScreenBMP.Colours[1].rgbBlue = 0x00; - } - else { - ScreenBMP.Colours[0].rgbRed = ScreenBMP.Colours[0].rgbGreen = ScreenBMP.Colours[0].rgbBlue = 0x00; - ScreenBMP.Colours[1].rgbRed = ScreenBMP.Colours[1].rgbGreen = ScreenBMP.Colours[1].rgbBlue = 0xff; - } -*/ - // Simply copy ST screen, as same format! - memcpy(pPCScreenDest,pSTScreen,(VDIWidth/8)*VDIHeight); - - bScreenContentsChanged = TRUE; -} - -void ConvertVDIRes_2Colour_YLoop(void); -void Line_ConvertVDIRes_2Colour(void); + Hatari - vdi2.c -void ConvertVDIRes_2Colour(void) -{ -fprintf(stderr,"FIXME: Screen Conversion, VDI Res to 2Colour(1-Bit and 8-Bit)\n");/* FIXME */ -/* - __asm { - push ebp - push edi - push esi - push ebx - - xor edx,edx // Clear index for loop - - mov eax,0 - mov [ScrY],eax // Starting line in ST screen - - // Get screen addresses, 'edi'-ST screen, 'ebp'-Previous ST screen, 'esi'-PC screen - mov edi,[pSTScreen] // ST format screen 4-plane 16 colours - mov ebp,[pSTScreenCopy] // Previous ST format screen - mov esi,[pPCScreenDest] // PC format screen, byte per pixel 256 colours + This file is distributed under the GNU General Public License, version 2 + or at your option any later version. Read the file gpl.txt for details. - jmp ConvertVDIRes_2Colour_YLoop - } + Screen Conversion, monochrome VDI resolution */ -} -/* -NAKED void ConvertVDIRes_2Colour_YLoop(void) -{ - __asm { - // Get screen addresses, 'edi'-ST screen, 'ebp'-Previous ST screen, 'esi'-PC screen - mov esi,[pPCScreenDest] // PC format screen, byte per pixel 256 colours - jmp Line_ConvertVDIRes_2Colour // 0 palette same, can do check tests - } -} -NAKED void Line_ConvertVDIRes_2Colour(void) -{ - __asm { - mov eax,[VDIWidth] // Amount to draw across - shr eax,4 // in 16-pixels(4 bytes) - mov [ScrX],eax -x_loop: - // Do 16 pixels at one time - mov bx,[edi] - // Full update? or just test changes? - test [ScrUpdateFlag],0xe0000000 - jne copy_word // Force - // Does differ? - cmp bx,[ebp] - je next_word // Pixels are same as last frame, so ignore - -copy_word: - mov [bScreenContentsChanged],TRUE - - // Plot in 'wrong-order', as ebx is 68000 endian - HIGH_BUILD_PIXELS_0 // Generate 'ecx' as pixels [4,5,6,7] - PLOT_HIGH_640_8BIT(4) - HIGH_BUILD_PIXELS_1 // Generate 'ecx' as pixels [0,1,2,3] - PLOT_HIGH_640_8BIT(0) - HIGH_BUILD_PIXELS_2 // Generate 'ecx' as pixels [12,13,14,15] - PLOT_HIGH_640_8BIT(12) - HIGH_BUILD_PIXELS_3 // Generate 'ecx' as pixels [8,9,10,11] - PLOT_HIGH_640_8BIT(8) - -next_word: - add esi,16 // Next PC pixels - add edi,2 // Next ST pixels - add ebp,2 // Next ST copy pixels - - dec [ScrX] - jne x_loop // Loop on X - - mov eax,[pPCScreenDest] - add eax,[PCScreenBytesPerLine] // Offset to next line - mov [pPCScreenDest],eax - - inc [ScrY] - mov eax,[VDIHeight] - cmp [ScrY],eax - jne ConvertVDIRes_2Colour_YLoop // And on Y - - pop ebx - pop esi - pop edi - pop ebp - ret - } +static void ConvertVDIRes_2Colour(void) +{ + Uint16 *edi, *ebp; + Uint32 *esi; + Uint16 eax, ebx; + int y, x, update; + + edi = (Uint16 *)pSTScreen; /* ST format screen */ + ebp = (Uint16 *)pSTScreenCopy; /* Previous ST format screen */ + update = ScrUpdateFlag & PALETTEMASK_UPDATEMASK; + + for (y = 0; y < VDIHeight; y++) + { + + esi = (Uint32 *)pPCScreenDest; /* PC format screen, byte per pixel 256 colors */ + + x = VDIWidth >> 4; /* Amount to draw across in 16-pixels (4 bytes) */ + + do /* x-loop */ + { + /* Do 16 pixels at one time */ + ebx = *edi; + + if (update || ebx != *ebp) /* Does differ? */ + { + bScreenContentsChanged = true; + +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + /* Plot in 'right-order' on big endian systems */ + HIGH_BUILD_PIXELS_0 ; /* Generate pixels [12,13,14,15] */ + PLOT_HIGH_640_8BIT(3) ; + HIGH_BUILD_PIXELS_1 ; /* Generate pixels [8,9,10,11] */ + PLOT_HIGH_640_8BIT(2) ; + HIGH_BUILD_PIXELS_2 ; /* Generate pixels [4,5,6,7] */ + PLOT_HIGH_640_8BIT(1) ; + HIGH_BUILD_PIXELS_3 ; /* Generate pixels [0,1,2,3] */ + PLOT_HIGH_640_8BIT(0) ; +#else + /* Plot in 'wrong-order', as ebx is 68000 endian */ + HIGH_BUILD_PIXELS_0 ; /* Generate pixels [4,5,6,7] */ + PLOT_HIGH_640_8BIT(1) ; + HIGH_BUILD_PIXELS_1 ; /* Generate pixels [0,1,2,3] */ + PLOT_HIGH_640_8BIT(0) ; + HIGH_BUILD_PIXELS_2 ; /* Generate pixels [12,13,14,15] */ + PLOT_HIGH_640_8BIT(3) ; + HIGH_BUILD_PIXELS_3 ; /* Generate pixels [8,9,10,11] */ + PLOT_HIGH_640_8BIT(2) ; +#endif + } + + esi += 4; /* Next PC pixels */ + edi += 1; /* Next ST pixels */ + ebp += 1; /* Next ST copy pixels */ + } + while (--x); /* Loop on X */ + + /* Offset to next line */ + pPCScreenDest = (((Uint8 *)pPCScreenDest) + PCScreenBytesPerLine); + } } -*/