Annotation of hatari/src/falcon/crossbar.c, revision 1.1.1.1

1.1       root        1: /*
                      2:   Hatari - Crossbar.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   Falcon Crossbar (Matrice) emulation.
                      8:   input device:        
                      9:                - DSP transmit (SSI)
                     10:                - external DSP connector
                     11:                - ADC (micro + PSG chip)
                     12:                - DMA playback
                     13: 
                     14:   output device:
                     15:                - external DSP connector
                     16:                - DSP receive (SSI)
                     17:                - DAC (headphone, loudspeaker and monitor sound)
                     18:                - DMA record
                     19: 
                     20:   There are 3 possible clocks :
                     21:                - internal clock 25,175 MHz (Ste compatible)
                     22:                - internal clock 32 MHz
                     23:                - external clock (DSP external port, up to 32 Mhz)
                     24: 
                     25:   Transfers between 2 devices can use handshaking or continuous mode 
                     26: 
                     27:   Hardware I/O registers:
                     28:     $FF8900 (byte) : Sound DMA control
                     29:     $FF8901 (byte) : Sound DMA control
                     30:     $FF8903 (byte) : Frame Start Hi
                     31:     $FF8905 (byte) : Frame Start Mi
                     32:     $FF8907 (byte) : Frame Start Lo
                     33:     $FF8909 (byte) : Frame Count Hi
                     34:     $FF890B (byte) : Frame Count Mi
                     35:     $FF890D (byte) : Frame Count Lo
                     36:     $FF890F (byte) : Frame End Hi
                     37:     $FF8911 (byte) : Frame End Mi
                     38:     $FF8913 (byte) : Frame End Lo
                     39:     $FF8920 (byte) : Sound Mode Control
                     40:     $FF8921 (byte) : Sound Mode Control
                     41:     $FF8930 (word) : DMA Crossbar Input Select Controller
                     42:     $FF8932 (word) : DMA Crossbar Output Select Controller
                     43:     $FF8934 (byte) : External Sync Frequency Divider
                     44:     $FF8935 (byte) : Internal Sync Frequency Divider
                     45:     $FF8936 (byte) : Record Track select
                     46:     $FF8937 (byte) : Codec Input Source
                     47:     $FF8938 (byte) : Codec ADC Input
                     48:     $FF8939 (byte) : Gain Settings Per Channel
                     49:     $FF893A (byte) : Attenuation Settings Per Channel
                     50:     $FF893C (word) : Codec Status
                     51:     $FF8940 (word) : GPIO Data Direction
                     52:     $FF8942 (word) : GPIO Data
                     53: 
                     54: 
                     55:     Crossbar schematics:
                     56:     
                     57:        - one receiving device can be connected to only one source device
                     58:        - one source device can be connected to multiple receiving device
                     59: 
                     60:                            Source devices
                     61:                                                CROSSBAR
                     62:                              EXT INPUT ---O------O------O-----O
                     63:                               CHANNEL     |      |      |     |
                     64:                                           |      |      |     |
                     65:                                  DSP   ---O------O------O-----O
                     66:                               TRANSMIT    |      |      |     |
                     67:                                           |      |      |     |
                     68:    Mic L -----|                  DMA   ---O------O------O-----O
                     69:           /---|XOR ----|\     PLAYBACK    |      |      |     |      
                     70:    PSG --|             | \                |      |      |     |
                     71:           \---|        | /-------X--------O------O------O-----O
                     72:    Mic R -----|XOR ----|/        |        |      |      |     |
                     73:                        ADC       |        |      DMA    DSP   EXT OUTPUT      Receiving Devices
                     74:                                  |        |    RECEIVE CHANNEL
                     75:                                  |        |
                     76:                               -----------------
                     77:                                \      +      /
                     78:                                 \-----------/
                     79:                                       |
                     80:                                       |
                     81:                                     -----
                     82:                                     \   / DAC
                     83:                                      \ /
                     84:                                       |
                     85:                                       |
                     86:                                 Output to:
                     87:                                    - header, 
                     88:                                    - internal speaker, 
                     89:                                    - monitor speaker   
                     90: */
                     91: 
                     92: const char crossbar_fileid[] = "Hatari Crossbar.c : " __DATE__ " " __TIME__;
                     93: 
                     94: #include "main.h"
                     95: #include "audio.h"
                     96: #include "configuration.h"
                     97: #include "cycInt.h"
                     98: #include "ioMem.h"
                     99: #include "log.h"
                    100: #include "memorySnapShot.h"
                    101: #include "mfp.h"
                    102: #include "sound.h"
                    103: #include "crossbar.h"
                    104: #include "microphone.h"
                    105: #include "stMemory.h"
                    106: #include "dsp.h"
                    107: 
                    108: 
                    109: #define DACBUFFER_SIZE    2048
                    110: #define DECIMAL_PRECISION 65536
                    111: 
                    112: 
                    113: /* Crossbar internal functions */
                    114: static double Crossbar_DetectSampleRate(Uint16 clock);
                    115: static void Crossbar_Recalculate_Clocks_Cycles(void);
                    116: static void Crossbar_Start_InterruptHandler_25Mhz(void);
                    117: static void Crossbar_Start_InterruptHandler_32Mhz(void);
                    118: 
                    119: /* Dma_Play sound functions */
                    120: static void Crossbar_setDmaPlay_Settings(void);
                    121: static void Crossbar_Process_DMAPlay_Transfer(void);
                    122: 
                    123: /* Dma_Record sound functions */
                    124: static void Crossbar_setDmaRecord_Settings(void);
                    125: void Crossbar_SendDataToDmaRecord(Sint16 value);
                    126: static void Crossbar_Process_DMARecord_HandshakeMode(void);
                    127: 
                    128: /* Dsp Xmit functions */
                    129: static void Crossbar_SendDataToDspReceive(Uint32 value, Uint16 frame);
                    130: static void Crossbar_Process_DSPXmit_Transfer(void);
                    131: 
                    132: /* DAC functions */
                    133: static void Crossbar_SendDataToDAC(Sint16 value, Uint16 sample_pos);
                    134: 
                    135: /* ADC functions */
                    136: static void Crossbar_Process_ADCXmit_Transfer(void);
                    137: 
                    138: /* external data used by the MFP */
                    139: Uint16 nCbar_DmaSoundControl;
                    140: 
                    141: /* internal datas */
                    142: 
                    143: /* dB = 20log(gain)  :  gain = antilog(dB/20)                                  */
                    144: /* Table gain values = (int)(powf(10.0, dB/20.0)*65536.0 + 0.5)  1.5dB steps   */
                    145: 
                    146: /* Values for Codec's ADC volume control (* DECIMAL_PRECISION) */
                    147: /* PSG must be amplified by 2.66.. before mixing with crossbar */
                    148: /* The ADC table values are multiplied by 2'2/3 and divided    */
                    149: /* by 4 (later multplied by 4) eg 43691 = 65536 * 2.66.. / 4.0 */
                    150: static const Uint16 Crossbar_ADC_volume_table[16] =
                    151: {
                    152:        3276,   3894,   4628,   5500,   6537,   7769,   9234,   10975,
                    153:        13043,  15502,  18424,  21897,  26025,  30931,  36761,  43691
                    154: };
                    155: 
                    156: /* Values for Codec's DAC volume control (* DECIMAL_PRECISION) */
                    157: static const Uint16 Crossbar_DAC_volume_table[16] =
                    158: {
                    159:        65535,  55142,  46396,  39037,  32846,  27636,  23253,  19565,
                    160:        16462,  13851,  11654,  9806,   8250,   6942,   5841,   4915
                    161: };
                    162: 
                    163: static const double Ste_SampleRates[4] =
                    164: {
                    165:        6258.0,
                    166:        12517.0,
                    167:        25033.0,
                    168:        50066.0
                    169: };
                    170: 
                    171: static const double Falcon_SampleRates_25Mhz[15] =
                    172: {
                    173:        49170.0,
                    174:        32780.0,
                    175:        24585.0,
                    176:        19668.0,
                    177:        16390.0,
                    178:        14049.0,
                    179:        12292.0,
                    180:        10927.0,
                    181:         9834.0,
                    182:         8940.0,
                    183:         8195.0,
                    184:         7565.0,
                    185:         7024.0,
                    186:         6556.0,
                    187:         6146.0
                    188: };
                    189: 
                    190: static const double Falcon_SampleRates_32Mhz[15] =
                    191: {
                    192:        62500.0,
                    193:        41666.0,
                    194:        31250.0,
                    195:        25000.0,
                    196:        20833.0,
                    197:        17857.0,
                    198:        15624.0,
                    199:        13889.0,
                    200:        12500.0,
                    201:        11363.0,
                    202:        10416.0,
                    203:        9615.0,
                    204:        8928.0,
                    205:        8333.0,
                    206:        7812.0
                    207: };
                    208: 
                    209: struct dma_s {
                    210:        Uint32 frameStartAddr;          /* Sound frame start */
                    211:        Uint32 frameEndAddr;            /* Sound frame end */
                    212:        Uint32 frameCounter;            /* Counter in current sound frame */
                    213:        Uint32 frameLen;                /* Length of the frame */
                    214:        Uint32 isRunning;               /* Is Playing / Recording ? */
                    215:        Uint32 loopMode;                /* Loop mode enabled ? */
                    216:        Uint32 currentFrame;            /* Current Frame Played / Recorded (in stereo, 2 frames = 1 track) */
                    217:        Uint32 timerA_int;              /* Timer A interrupt at end of Play / Record ? */
                    218:        Uint32 mfp15_int;               /* MFP-15 interrupt at end of Play / Record ? */
                    219:        Uint32 isConnectedToCodec;
                    220:        Uint32 isConnectedToDsp;
                    221:        Uint32 isConnectedToDspInHandShakeMode;
                    222:        Uint32 isConnectedToDma;
                    223:        Uint32 handshakeMode_Frame;     /* state of the frame in handshake mode */
                    224: };
                    225: 
                    226: struct crossbar_s {
                    227:        Uint32 dmaSelected;             /* 1 = DMA Record; 0 = DMA Play */
                    228:        Uint32 playTracks;              /* number of tracks played */
                    229:        Uint32 recordTracks;            /* number of tracks recorded */
                    230:        Uint16 track_monitored;         /* track monitored by the DAC */
                    231:        Uint32 is16Bits;                /* 0 = 8 bits; 1 = 16 bits */
                    232:        Uint32 isStereo;                /* 0 = mono; 1 = stereo */
                    233:        Uint32 steFreq;                 /* from 0 (6258 Hz) to 3 (50066 Hz) */
                    234:        Uint32 isInSteFreqMode;         /* 0 = Falcon frequency mode ; 1 = Ste frequency mode */
                    235:        Uint32 int_freq_divider;        /* internal frequency divider */
                    236:        Uint32 isDacMuted;              /* 0 = DAC is running; 1 = DAC is muted */
                    237:        Uint32 dspXmit_freq;            /* 0 = 25 Mhz ; 1 = external clock ; 2 = 32 Mhz */
                    238:        Uint32 dmaPlay_freq;            /* 0 = 25 Mhz ; 1 = external clock ; 2 = 32 Mhz */
                    239:        Uint16 codecInputSource;        /* codec input source */
                    240:        Uint16 codecAdcInput;           /* codec ADC input */
                    241:        Uint16 gainSettingLeft;         /* Left channel gain for ADC */
                    242:        Uint16 gainSettingRight;        /* Right channel gain for ADC */
                    243:        Uint16 attenuationSettingLeft;  /* Left channel attenuation for DAC */
                    244:        Uint16 attenuationSettingRight; /* Right channel attenuation for DAC */
                    245:        Uint16 microphone_ADC_is_started;
                    246:        
                    247:        Uint32 clock25_cycles;          /* cycles for 25 Mzh interrupt */
                    248:        Uint32 clock25_cycles_decimal;  /* decimal part of cycles counter for 25 Mzh interrupt (*DECIMAL_PRECISION) */
                    249:        Uint32 clock25_cycles_counter;  /* Cycle counter for 25 Mhz interrupts */
                    250:        Uint32 pendingCyclesOver25;     /* Number of delayed cycles for the interrupt */
                    251:        Uint32 clock32_cycles;          /* cycles for 32 Mzh interrupt */
                    252:        Uint32 clock32_cycles_decimal;  /* decimal part of cycles counter for 32 Mzh interrupt (*DECIMAL_PRECISION) */
                    253:        Uint32 clock32_cycles_counter;  /* Cycle counter for 32 Mhz interrupts */
                    254:        Uint32 pendingCyclesOver32;     /* Number of delayed cycles for the interrupt */
                    255:        Uint32 frequence_ratio;         /* Ratio between host computer's sound frequency and hatari's sound frequency */
                    256:        Uint32 frequence_ratio2;        /* Ratio between hatari's sound frequency and host computer's sound frequency */
                    257:        
                    258:        Uint32 dmaPlay_CurrentFrameStart;   /* current DmaPlay Frame start ($ff8903 $ff8905 $ff8907) */
                    259:        Uint32 dmaPlay_CurrentFrameCount;   /* current DmaRecord Frame start ($ff8903 $ff8905 $ff8907) */
                    260:        Uint32 dmaPlay_CurrentFrameEnd;     /* current DmaRecord Frame start ($ff8903 $ff8905 $ff8907) */
                    261:        Uint32 dmaRecord_CurrentFrameStart; /* current DmaPlay Frame end ($ff890f $ff8911 $ff8913) */
                    262:        Uint32 dmaRecord_CurrentFrameCount; /* current DmaRecord Frame start ($ff8903 $ff8905 $ff8907) */
                    263:        Uint32 dmaRecord_CurrentFrameEnd;   /* current DmaRecord Frame end ($ff890f $ff8911 $ff8913) */
                    264:        Uint32 adc_dac_readBufferPosition;  /* read position for direct adc->dac transfer */
                    265:        Uint32 adc_dac_readBufferPosition_decimal; /* decimal part of read position for direct adc->dac transfer */
                    266: };
                    267: 
                    268: struct codec_s {
                    269:        Sint16 buffer_left[DACBUFFER_SIZE];
                    270:        Sint16 buffer_right[DACBUFFER_SIZE];
                    271:        Uint32 readPosition;
                    272:        Uint32 readPosition_decimal;
                    273:        Uint32 writePosition;
                    274:        Uint32 isConnectedToCodec;
                    275:        Uint32 isConnectedToDsp;
                    276:        Uint32 isConnectedToDma;
                    277:        Uint32 wordCount;
                    278: };
                    279: 
                    280: struct dsp_s {
                    281:        Uint32 isTristated;             /* 0 = DSP is not tristated; 1 = DSP is tristated */
                    282:        Uint32 isInHandshakeMode;       /* 0 = not in hanshake mode; 1 = in hanshake mode */
                    283:        Uint32 isConnectedToCodec;
                    284:        Uint32 isConnectedToDsp;
                    285:        Uint32 isConnectedToDma;
                    286:        Uint32 wordCount;               /* count number of words received from DSP transmitter (for TX frame computing) */
                    287: };
                    288: 
                    289: static struct crossbar_s crossbar;
                    290: static struct dma_s dmaPlay;
                    291: static struct dma_s dmaRecord;
                    292: static struct codec_s dac;
                    293: static struct codec_s adc;
                    294: static struct dsp_s dspXmit;
                    295: static struct dsp_s dspReceive;
                    296: 
                    297: /**
                    298:  * Reset Crossbar variables.
                    299:  */
                    300: void Crossbar_Reset(bool bCold)
                    301: {
                    302:        nCbar_DmaSoundControl = 0;
                    303: 
                    304:        if (bCold)
                    305:        {
                    306:        }
                    307:        
                    308:        /* Stop DMA sound playing / record */
                    309:        IoMem_WriteByte(0xff8901,0);
                    310:        dmaPlay.isRunning = 0;
                    311:        dmaPlay.loopMode = 0;
                    312:        dmaPlay.currentFrame = 0;
                    313:        dmaPlay.isConnectedToDspInHandShakeMode = 0;
                    314:        dmaPlay.handshakeMode_Frame = 0;
                    315:        dmaRecord.isRunning = 0;
                    316:        dmaRecord.loopMode = 0;
                    317:        dmaRecord.currentFrame = 0;
                    318:        dmaRecord.isConnectedToDspInHandShakeMode = 0;
                    319:        dmaRecord.handshakeMode_Frame = 0;
                    320: 
                    321:        /* DAC inits */
                    322:        memset(dac.buffer_left, 0, sizeof(dac.buffer_left));
                    323:        memset(dac.buffer_right, 0, sizeof(dac.buffer_right));
                    324:        dac.readPosition = 0;
                    325:        dac.readPosition_decimal = 0;
                    326:        dac.writePosition = 0;
                    327: 
                    328:        /* ADC inits */
                    329:        memset(adc.buffer_left, 0, sizeof(dac.buffer_left));
                    330:        memset(adc.buffer_right, 0, sizeof(dac.buffer_right));
                    331:        adc.readPosition = 0;
                    332:        adc.readPosition_decimal = 0;
                    333:        adc.writePosition = 0;
                    334: 
                    335:        /* DSP inits */
                    336:        dspXmit.wordCount = 0;
                    337: 
                    338:        /* Crossbar inits */
                    339:        crossbar.clock25_cycles = 160;
                    340:        crossbar.clock25_cycles_decimal = 0;
                    341:        crossbar.clock25_cycles_counter = 0;
                    342:        crossbar.pendingCyclesOver25 = 0;
                    343:        crossbar.clock32_cycles = 160;
                    344:        crossbar.clock32_cycles_decimal = 0;
                    345:        crossbar.clock32_cycles_counter = 0;
                    346:        crossbar.pendingCyclesOver32 = 0;
                    347:        crossbar.frequence_ratio = 0;
                    348:        crossbar.frequence_ratio2 = 0;
                    349: 
                    350:        crossbar.dmaSelected = 0;
                    351:        crossbar.track_monitored = 0;
                    352:        crossbar.isInSteFreqMode = 1;
                    353:        crossbar.int_freq_divider = 0;
                    354:        crossbar.steFreq = 3;
                    355:        crossbar.playTracks = 1;
                    356:        crossbar.is16Bits = 0;
                    357:        crossbar.isStereo = 1;
                    358:        crossbar.codecInputSource = 3;
                    359:        crossbar.codecAdcInput = 3;
                    360:        crossbar.gainSettingLeft = 3276;
                    361:        crossbar.gainSettingRight = 3276;
                    362:        crossbar.attenuationSettingLeft = 65535;
                    363:        crossbar.attenuationSettingRight = 65535;
                    364:        crossbar.adc_dac_readBufferPosition = 0;
                    365:        crossbar.adc_dac_readBufferPosition_decimal = 0;
                    366: 
                    367:        /* Start 25 Mhz and 32 Mhz Clocks */
                    368:        Crossbar_Recalculate_Clocks_Cycles();
                    369:        Crossbar_Start_InterruptHandler_25Mhz();
                    370:        Crossbar_Start_InterruptHandler_32Mhz();
                    371: 
                    372:        /* Start Microphone jack emulation */
                    373:        if (crossbar.microphone_ADC_is_started == 0) { 
                    374:                crossbar.microphone_ADC_is_started = Microphone_Start((int)nAudioFrequency);
                    375:        }
                    376: 
                    377:        /* Initialize Crossbar values after reboot */
                    378:        IoMem_WriteByte(0xff8900,0x05);
                    379:        IoMem_WriteByte(0xff8903,0xff);
                    380:        IoMem_WriteByte(0xff8905,0xff);
                    381:        IoMem_WriteByte(0xff8907,0xfe);
                    382:        IoMem_WriteByte(0xff8909,0xff);
                    383:        IoMem_WriteByte(0xff890b,0xff);
                    384:        IoMem_WriteByte(0xff890d,0xfe);
                    385:        IoMem_WriteByte(0xff890f,0xff);
                    386:        IoMem_WriteByte(0xff8911,0xff);
                    387:        IoMem_WriteByte(0xff8913,0xfe);
                    388:        IoMem_WriteWord(0xff893c,0x2401);
                    389: }
                    390: 
                    391: /**
                    392:  * Save/Restore snapshot of local variables ('MemorySnapShot_Store' handles type)
                    393:  */
                    394: void Crossbar_MemorySnapShot_Capture(bool bSave)
                    395: {
                    396:        /* Save/Restore details */
                    397:        MemorySnapShot_Store(&nCbar_DmaSoundControl, sizeof(nCbar_DmaSoundControl));
                    398:        MemorySnapShot_Store(&dmaPlay, sizeof(dmaPlay));
                    399:        MemorySnapShot_Store(&dmaRecord, sizeof(dmaRecord));
                    400:        MemorySnapShot_Store(&crossbar, sizeof(crossbar));
                    401:        MemorySnapShot_Store(&dac, sizeof(dac));
                    402:        MemorySnapShot_Store(&adc, sizeof(adc));
                    403:        MemorySnapShot_Store(&dspXmit, sizeof(dspXmit));
                    404:        MemorySnapShot_Store(&dspReceive, sizeof(dspReceive));
                    405: }
                    406: 
                    407: 
                    408: /*----------------------------------------------------------------------*/
                    409: /*     Hardware I/O functions                                          */
                    410: /*----------------------------------------------------------------------*/
                    411: 
                    412: /**
                    413:  * Write byte to buffer interrupts (0xff8900).
                    414:  */
                    415: void Crossbar_BufferInter_WriteByte(void)
                    416: {
                    417:        Uint8 dmaCtrl = IoMem_ReadByte(0xff8900);
                    418: 
                    419:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8900 (Sound DMA control) write: 0x%02x\n", dmaCtrl);
                    420: 
                    421:        dmaPlay.timerA_int   = (dmaCtrl & 0x4) >> 2;
                    422:        dmaPlay.mfp15_int    = (dmaCtrl & 0x1);
                    423:        dmaRecord.timerA_int = (dmaCtrl & 0x8) >> 3;
                    424:        dmaRecord.mfp15_int  = (dmaCtrl & 0x2) >> 1;
                    425: }
                    426: 
                    427: /**
                    428:  * Write byte from DMA control register (0xff8901).
                    429:  */
                    430: void Crossbar_DmaCtrlReg_WriteByte(void)
                    431: {
                    432:        Uint8 sndCtrl = IoMem_ReadByte(0xff8901);
                    433: 
                    434:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8901 (additional Sound DMA control) write: 0x%02x\n", sndCtrl);
                    435: 
                    436:        crossbar.dmaSelected = (sndCtrl & 0x80) >> 7;
                    437: 
                    438:        /* DMA Play mode */
                    439:        if ((dmaPlay.isRunning == 0) && (sndCtrl & CROSSBAR_SNDCTRL_PLAY))
                    440:        {
                    441:                /* Turning on DMA Play sound emulation */
                    442:                dmaPlay.isRunning = 1;
                    443:                nCbar_DmaSoundControl = sndCtrl;
                    444:                dmaPlay.loopMode = (sndCtrl & 0x2) >> 1;
                    445:                Crossbar_setDmaPlay_Settings();
                    446:        }
                    447:        else if (dmaPlay.isRunning && ((sndCtrl & CROSSBAR_SNDCTRL_PLAY) == 0))
                    448:        {
                    449:                /* Create samples up until this point with current values */
                    450:                Sound_Update();
                    451: 
                    452:                /* Turning off DMA play sound emulation */
                    453:                dmaPlay.isRunning = 0;
                    454:                dmaPlay.loopMode = 0;
                    455:                nCbar_DmaSoundControl = sndCtrl;
                    456:                memset(dac.buffer_left, 0, sizeof(dac.buffer_left));
                    457:                memset(dac.buffer_right, 0, sizeof(dac.buffer_right));
                    458:        }
                    459: 
                    460:        /* DMA Record mode */
                    461:        if ((dmaRecord.isRunning == 0) && (sndCtrl & CROSSBAR_SNDCTRL_RECORD))
                    462:        {
                    463:                /* Turning on DMA record sound emulation */
                    464:                dmaRecord.isRunning = 1;
                    465:                dmaRecord.loopMode = (sndCtrl & 0x20) >> 5;
                    466:                nCbar_DmaSoundControl = sndCtrl;
                    467:                Crossbar_setDmaRecord_Settings();
                    468:        }
                    469:        else if (dmaRecord.isRunning && ((sndCtrl & CROSSBAR_SNDCTRL_RECORD) == 0))
                    470:        {
                    471:                /* Turning off DMA record sound emulation */
                    472:                nCbar_DmaSoundControl = sndCtrl;
                    473:                dmaRecord.isRunning = 0;
                    474:                dmaRecord.loopMode = 0;
                    475:        }
                    476: }
                    477: 
                    478: 
                    479: /**
                    480:  * Read byte from sound frame start high register (0xff8903).
                    481:  */
                    482: void Crossbar_FrameStartHigh_ReadByte(void)
                    483: {
                    484:        if (crossbar.dmaSelected == 0) {
                    485:                /* DMA Play selected */
                    486:                IoMem_WriteByte(0xff8903, crossbar.dmaPlay_CurrentFrameStart >> 16);
                    487:        }
                    488:        else {
                    489:                /* DMA Record selected */
                    490:                IoMem_WriteByte(0xff8903, crossbar.dmaRecord_CurrentFrameStart >> 16);
                    491:        }
                    492: }
                    493: 
                    494: /**
                    495:  * Write byte to sound frame start high register (0xff8903).
                    496:  */
                    497: void Crossbar_FrameStartHigh_WriteByte(void)
                    498: {
                    499:        Uint32 addr;
                    500: 
                    501:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8903 (Sound frame start high) write: 0x%02x\n", IoMem_ReadByte(0xff8903));
                    502: 
                    503:        addr = (IoMem_ReadByte(0xff8903) << 16) + (IoMem_ReadByte(0xff8905) << 8) + IoMem_ReadByte(0xff8907);
                    504: 
                    505:        if (crossbar.dmaSelected == 0) {
                    506:                /* DMA Play selected */
                    507:                crossbar.dmaPlay_CurrentFrameStart = addr & ~1;
                    508:        }
                    509:        else {
                    510:                /* DMA Record selected */
                    511:                crossbar.dmaRecord_CurrentFrameStart = addr & ~1;
                    512:        }
                    513: }
                    514: 
                    515: /**
                    516:  * Read byte from sound frame start medium register (0xff8905).
                    517:  */
                    518: void Crossbar_FrameStartMed_ReadByte(void)
                    519: {
                    520:        if (crossbar.dmaSelected == 0) {
                    521:                /* DMA Play selected */
                    522:                IoMem_WriteByte(0xff8905, crossbar.dmaPlay_CurrentFrameStart >> 8);
                    523:        }
                    524:        else {
                    525:                /* DMA Record selected */
                    526:                IoMem_WriteByte(0xff8905, crossbar.dmaRecord_CurrentFrameStart >> 8);
                    527:        }
                    528: }
                    529: 
                    530: /**
                    531:  * Write byte to sound frame start medium register (0xff8905).
                    532:  */
                    533: void Crossbar_FrameStartMed_WriteByte(void)
                    534: {
                    535:        Uint32 addr;
                    536: 
                    537:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8905 (Sound frame start med) write: 0x%02x\n", IoMem_ReadByte(0xff8905));
                    538: 
                    539:        addr = (IoMem_ReadByte(0xff8903) << 16) + (IoMem_ReadByte(0xff8905) << 8) + IoMem_ReadByte(0xff8907);
                    540: 
                    541:        if (crossbar.dmaSelected == 0) {
                    542:                /* DMA Play selected */
                    543:                crossbar.dmaPlay_CurrentFrameStart = addr & ~1;
                    544:        }
                    545:        else {
                    546:                /* DMA Record selected */
                    547:                crossbar.dmaRecord_CurrentFrameStart = addr & ~1;
                    548:        }
                    549: }
                    550: 
                    551: /**
                    552:  * Read byte from sound frame start low register (0xff8907).
                    553:  */
                    554: void Crossbar_FrameStartLow_ReadByte(void)
                    555: {
                    556:        if (crossbar.dmaSelected == 0) {
                    557:                /* DMA Play selected */
                    558:                IoMem_WriteByte(0xff8907, crossbar.dmaPlay_CurrentFrameStart);
                    559:        }
                    560:        else {
                    561:                /* DMA Record selected */
                    562:                IoMem_WriteByte(0xff8907, crossbar.dmaRecord_CurrentFrameStart);
                    563:        }
                    564: }
                    565: 
                    566: /**
                    567:  * Write byte to sound frame start low register (0xff8907).
                    568:  */
                    569: void Crossbar_FrameStartLow_WriteByte(void)
                    570: {
                    571:        Uint32 addr;
                    572: 
                    573:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8907 (Sound frame start low) write: 0x%02x\n", IoMem_ReadByte(0xff8907));
                    574: 
                    575:        addr = (IoMem_ReadByte(0xff8903) << 16) + (IoMem_ReadByte(0xff8905) << 8) + IoMem_ReadByte(0xff8907);
                    576: 
                    577:        if (crossbar.dmaSelected == 0) {
                    578:                /* DMA Play selected */
                    579:                crossbar.dmaPlay_CurrentFrameStart = addr & ~1;
                    580:        }
                    581:        else {
                    582:                /* DMA Record selected */
                    583:                crossbar.dmaRecord_CurrentFrameStart = addr & ~1;
                    584:        }
                    585: }
                    586: 
                    587: /*-----------------------------------------------------------------------*/
                    588: 
                    589: /**
                    590:  * Read byte from sound frame count high register (0xff8909).
                    591:  */
                    592: void Crossbar_FrameCountHigh_ReadByte(void)
                    593: {
                    594:        if (crossbar.dmaSelected == 0) {
                    595:                /* DMA Play selected */
                    596:                IoMem_WriteByte(0xff8909, (dmaPlay.frameStartAddr + dmaPlay.frameCounter) >> 16);
                    597:        }
                    598:        else {
                    599:                /* DMA Record selected */
                    600:                IoMem_WriteByte(0xff8909, (dmaRecord.frameStartAddr + dmaRecord.frameCounter) >> 16);
                    601:        }
                    602: }
                    603: 
                    604: /**
                    605:  * Write byte to sound frame count high register (0xff8909).
                    606:  */
                    607: void Crossbar_FrameCountHigh_WriteByte(void)
                    608: {
                    609:        Uint32 addr;
                    610: 
                    611:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8909 (Sound frame count high) write: 0x%02x\n", IoMem_ReadByte(0xff8909));
                    612: 
                    613:        /* Compute frameCounter current address */
                    614:        addr = (IoMem_ReadByte(0xff8909) << 16) + (IoMem_ReadByte(0xff890b) << 8) + IoMem_ReadByte(0xff890d);
                    615: 
                    616:        if (crossbar.dmaSelected == 0) {
                    617:                /* DMA Play selected */
                    618:                crossbar.dmaPlay_CurrentFrameCount = addr;
                    619:        }
                    620:        else {
                    621:                /* DMA Record selected */
                    622:                crossbar.dmaRecord_CurrentFrameCount = addr;
                    623:        }
                    624: }
                    625: 
                    626: /**
                    627:  * Read byte from sound frame count medium register (0xff890b).
                    628:  */
                    629: void Crossbar_FrameCountMed_ReadByte(void)
                    630: {
                    631:        if (crossbar.dmaSelected == 0) {
                    632:                /* DMA Play selected */
                    633:                IoMem_WriteByte(0xff890b, (dmaPlay.frameStartAddr + dmaPlay.frameCounter) >> 8);
                    634:        }
                    635:        else {
                    636:                /* DMA Record selected */
                    637:                IoMem_WriteByte(0xff890b, (dmaRecord.frameStartAddr + dmaRecord.frameCounter) >> 8);
                    638:        }
                    639: }
                    640: 
                    641: /**
                    642:  * Write byte to sound frame count medium register (0xff890b).
                    643:  */
                    644: void Crossbar_FrameCountMed_WriteByte(void)
                    645: {
                    646:        Uint32 addr;
                    647: 
                    648:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff890b (Sound frame count med) write: 0x%02x\n", IoMem_ReadByte(0xff890b));
                    649: 
                    650:        /* Compute frameCounter current address */
                    651:        addr = (IoMem_ReadByte(0xff8909) << 16) + (IoMem_ReadByte(0xff890b) << 8) + IoMem_ReadByte(0xff890d);
                    652: 
                    653:        if (crossbar.dmaSelected == 0) {
                    654:                /* DMA Play selected */
                    655:                crossbar.dmaPlay_CurrentFrameCount = addr;
                    656:        }
                    657:        else {
                    658:                /* DMA Record selected */
                    659:                crossbar.dmaRecord_CurrentFrameCount = addr;
                    660:        }
                    661: }
                    662: 
                    663: /**
                    664:  * Read byte from sound frame count low register (0xff890d).
                    665:  */
                    666: void Crossbar_FrameCountLow_ReadByte(void)
                    667: {
                    668:        if (crossbar.dmaSelected == 0) {
                    669:                /* DMA Play selected */
                    670:                IoMem_WriteByte(0xff890d, (dmaPlay.frameStartAddr + dmaPlay.frameCounter));
                    671:        }
                    672:        else {
                    673:                /* DMA Record selected */
                    674:                IoMem_WriteByte(0xff890d, (dmaRecord.frameStartAddr + dmaRecord.frameCounter));
                    675:        }
                    676: }
                    677: 
                    678: /**
                    679:  * Write byte to sound frame count low register (0xff890d).
                    680:  */
                    681: void Crossbar_FrameCountLow_WriteByte(void)
                    682: {
                    683:        Uint32 addr;
                    684: 
                    685:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff890d (Sound frame count low) write: 0x%02x\n", IoMem_ReadByte(0xff890d));
                    686: 
                    687:        /* Compute frameCounter current address */
                    688:        addr = (IoMem_ReadByte(0xff8909) << 16) + (IoMem_ReadByte(0xff890b) << 8) + IoMem_ReadByte(0xff890d);
                    689: 
                    690:        if (crossbar.dmaSelected == 0) {
                    691:                /* DMA Play selected */
                    692:                crossbar.dmaPlay_CurrentFrameCount = addr;
                    693:        }
                    694:        else {
                    695:                /* DMA Record selected */
                    696:                crossbar.dmaRecord_CurrentFrameCount = addr;
                    697:        }
                    698: }
                    699: 
                    700: /*-----------------------------------------------------------------------*/
                    701: 
                    702: /**
                    703:  * Read byte from sound frame end high register (0xff890f).
                    704:  */
                    705: void Crossbar_FrameEndHigh_ReadByte(void)
                    706: {
                    707:        if (crossbar.dmaSelected == 0) {
                    708:                /* DMA Play selected */
                    709:                IoMem_WriteByte(0xff890f, crossbar.dmaPlay_CurrentFrameEnd >> 16);
                    710:        }
                    711:        else {
                    712:                /* DMA Record selected */
                    713:                IoMem_WriteByte(0xff890f, crossbar.dmaRecord_CurrentFrameEnd >> 16);
                    714:        }
                    715: }
                    716: 
                    717: /**
                    718:  * Write byte to sound frame end high register (0xff890f).
                    719:  */
                    720: void Crossbar_FrameEndHigh_WriteByte(void)
                    721: {
                    722:        Uint32 addr;
                    723: 
                    724:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff890f (Sound frame end high) write: 0x%02x\n", IoMem_ReadByte(0xff890f));
                    725: 
                    726:        addr = (IoMem_ReadByte(0xff890f) << 16) + (IoMem_ReadByte(0xff8911) << 8) + IoMem_ReadByte(0xff8913);
                    727: 
                    728:        if (crossbar.dmaSelected == 0) {
                    729:                /* DMA Play selected */
                    730:                crossbar.dmaPlay_CurrentFrameEnd = addr & ~1;
                    731:        }
                    732:        else {
                    733:                /* DMA Record selected */
                    734:                crossbar.dmaRecord_CurrentFrameEnd = addr & ~1;
                    735:        }
                    736: }
                    737: 
                    738: /**
                    739:  * Read byte from sound frame end medium register (0xff8911).
                    740:  */
                    741: void Crossbar_FrameEndMed_ReadByte(void)
                    742: {
                    743:        if (crossbar.dmaSelected == 0) {
                    744:                /* DMA Play selected */
                    745:                IoMem_WriteByte(0xff8911, crossbar.dmaPlay_CurrentFrameEnd >> 8);
                    746:        }
                    747:        else {
                    748:                /* DMA Record selected */
                    749:                IoMem_WriteByte(0xff8911, crossbar.dmaRecord_CurrentFrameEnd >> 8);
                    750:        }
                    751: }
                    752: 
                    753: /**
                    754:  * Write byte to sound frame end medium register (0xff8911).
                    755:  */
                    756: void Crossbar_FrameEndMed_WriteByte(void)
                    757: {
                    758:        Uint32 addr;
                    759: 
                    760:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8911 (Sound frame end med) write: 0x%02x\n", IoMem_ReadByte(0xff8911));
                    761: 
                    762:        addr = (IoMem_ReadByte(0xff890f) << 16) + (IoMem_ReadByte(0xff8911) << 8) + IoMem_ReadByte(0xff8913);
                    763: 
                    764:        if (crossbar.dmaSelected == 0) {
                    765:                /* DMA Play selected */
                    766:                crossbar.dmaPlay_CurrentFrameEnd = addr & ~1;
                    767:        }
                    768:        else {
                    769:                /* DMA Record selected */
                    770:                crossbar.dmaRecord_CurrentFrameEnd = addr & ~1;
                    771:        }
                    772: }
                    773: 
                    774: /**
                    775:  * Read byte from sound frame end low register (0xff8913).
                    776:  */
                    777: void Crossbar_FrameEndLow_ReadByte(void)
                    778: {
                    779:        if (crossbar.dmaSelected == 0) {
                    780:                /* DMA Play selected */
                    781:                IoMem_WriteByte(0xff8913, crossbar.dmaPlay_CurrentFrameEnd);
                    782:        }
                    783:        else {
                    784:                /* DMA Record selected */
                    785:                IoMem_WriteByte(0xff8913, crossbar.dmaRecord_CurrentFrameEnd);
                    786:        }
                    787: }
                    788: 
                    789: /**
                    790:  * Write byte to sound frame end low register (0xff8913).
                    791:  */
                    792: void Crossbar_FrameEndLow_WriteByte(void)
                    793: {
                    794:        Uint32 addr;
                    795: 
                    796:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8913 (Sound frame end low) write: 0x%02x\n", IoMem_ReadByte(0xff8913));
                    797: 
                    798:        addr = (IoMem_ReadByte(0xff890f) << 16) + (IoMem_ReadByte(0xff8911) << 8) + IoMem_ReadByte(0xff8913);
                    799: 
                    800:        if (crossbar.dmaSelected == 0) {
                    801:                /* DMA Play selected */
                    802:                crossbar.dmaPlay_CurrentFrameEnd = addr & ~1;
                    803:        }
                    804:        else {
                    805:                /* DMA Record selected */
                    806:                crossbar.dmaRecord_CurrentFrameEnd = addr & ~1;
                    807:        }
                    808: }
                    809: 
                    810: /*-----------------------------------------------------------------------*/
                    811: /**
                    812:  * Write byte to DMA track control (0xff8920).
                    813:  */
                    814: void Crossbar_DmaTrckCtrl_WriteByte(void)
                    815: {
                    816:        Uint8 sndCtrl = IoMem_ReadByte(0xff8920);
                    817: 
                    818:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8920 (sound mode control) write: 0x%02x\n", sndCtrl);
                    819: 
                    820:        crossbar.playTracks = (sndCtrl & 3) + 1;
                    821:        crossbar.track_monitored = (sndCtrl & 30) >> 4;
                    822: }
                    823: 
                    824: /**
                    825:  * Write word to sound mode register (0xff8921).
                    826:  */
                    827: void Crossbar_SoundModeCtrl_WriteByte(void)
                    828: {
                    829:        Uint8 sndCtrl = IoMem_ReadByte(0xff8921);
                    830: 
                    831:        LOG_TRACE(TRACE_CROSSBAR, "crossbar : $ff8921 (additional sound mode control) write: 0x%02x\n", sndCtrl);
                    832: 
                    833:        crossbar.is16Bits = (sndCtrl & 0x40) >> 6;
                    834:        crossbar.isStereo = 1 - ((sndCtrl & 0x80) >> 7);
                    835:        crossbar.steFreq = sndCtrl & 0x3;
                    836: 
                    837:        Crossbar_Recalculate_Clocks_Cycles();
                    838: }
                    839: 
                    840: /**
                    841:  * Write word to Falcon Crossbar source controller (0xff8930).
                    842:        Source: A/D Convertor                 BIT 15 14 13 12
                    843:        00 - 25.175Mhz clock -------------------------+--+
                    844:        01 - External clock --------------------------+--+
                    845:        10 - 32Mhz clock (Don't use) -----------------+--'
                    846: 
                    847:        Source: External Input                BIT 11 10  9  8
                    848:        0 - DSP IN, 1 - All others ----------------'  |  |  |
                    849:        00 - 25.175Mhz clock -------------------------+--+  |
                    850:        01 - External clock --------------------------+--+  |
                    851:        10 - 32Mhz clock -----------------------------+--'  |
                    852:        0 - Handshake on, 1 - Handshake off ----------------'
                    853: 
                    854:        Source: DSP-XMIT                      BIT  7  6  5  4
                    855:        0 - Tristate and disconnect DSP -----------+  |  |  |
                    856:            (Only for external SSI use)            |  |  |  |
                    857:        1 - Connect DSP to multiplexer ------------'  |  |  |
                    858:        00 - 25.175Mhz clock -------------------------+--+  |
                    859:        01 - External clock --------------------------+--+  |
                    860:        10 - 32Mhz clock -----------------------------+--'  |
                    861:        0 - Handshake on, 1 - Handshake off ----------------'
                    862: 
                    863:        Source: DMA-PLAYBACK                  BIT  3  2  1  0
                    864:        0 - Handshaking on, dest DSP-REC ----------+  |  |  |
                    865:        1 - Destination is not DSP-REC ------------'  |  |  |
                    866:        00 - 25.175Mhz clock -------------------------+--+  |
                    867:        01 - External clock --------------------------+--+  |
                    868:        10 - 32Mhz clock -----------------------------+--'  |
                    869:        0 - Handshake on, 1 - Handshake off ----------------'
                    870:  */
                    871: void Crossbar_SrcControler_WriteWord(void)
                    872: {
                    873:        Uint16 nCbSrc = IoMem_ReadWord(0xff8930);
                    874: 
                    875:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8930 (source device) write: 0x%04x\n", nCbSrc);
                    876: 
                    877:        dspXmit.isTristated = 1 - ((nCbSrc >> 7) & 0x1);
                    878:        dspXmit.isInHandshakeMode = 1 - ((nCbSrc >> 4) & 0x1);
                    879:        
                    880:        crossbar.dspXmit_freq = (nCbSrc >> 5) & 0x3;
                    881:        crossbar.dmaPlay_freq = (nCbSrc >> 1) & 0x3;
                    882: 
                    883:        dmaPlay.isConnectedToDspInHandShakeMode = ((nCbSrc & 9) == 0 ? 1 : 0);                                
                    884: }
                    885: 
                    886: /**
                    887:  * Write word to Falcon Crossbar destination controller (0xff8932).
                    888:        Source: D/A Convertor                 BIT 15 14 13 12
                    889:        00 - DMA output ------------------------------+--+  |
                    890:        01 - DSP output ------------------------------+--+  |
                    891:        10 - External input --------------------------+--+  |
                    892:        11 - ADC input -------------------------------+--'  |
                    893:        0 - Handshake on, 1 - Handshake off ----------------'
                    894: 
                    895:        Source: External OutPut               BIT 11 10  9  8
                    896:        0 - DSP OUT, 1 - All others ---------------'  |  |  |
                    897:        00 - DMA output ------------------------------+--+  |
                    898:        01 - DSP output ------------------------------+--+  |
                    899:        10 - External input --------------------------+--+  |
                    900:        11 - ADC input -------------------------------+--'  |
                    901:        0 - Handshake on, 1 - Handshake off ----------------'
                    902: 
                    903:        Source: DSP-RECEIVE                   BIT  7  6  5  4
                    904:        0 - Tristate and disconnect DSP -----------+  |  |  |
                    905:            (Only for external SSI use)            |  |  |  |
                    906:        1 - Connect DSP to multiplexer ------------'  |  |  |
                    907:        00 - DMA output ------------------------------+--+  |
                    908:        01 - DSP output ------------------------------+--+  |
                    909:        10 - External input --------------------------+--+  |
                    910:        11 - ADC input -------------------------------+--'  |
                    911:        0 - Handshake on, 1 - Handshake off ----------------'
                    912: 
                    913:        Source: DMA-RECORD                    BIT  3  2  1  0
                    914:        0 - Handshaking on, dest DSP-XMIT ---------+  |  |  |
                    915:        1 - All -----------------------------------'  |  |  |
                    916:        00 - DMA output ------------------------------+--+  |
                    917:        01 - DSP output ------------------------------+--+  |
                    918:        10 - External input --------------------------+--+  |
                    919:        11 - ADC input -------------------------------+--'  |
                    920:        0 - Handshake on, 1 - Handshake off ----------------'
                    921:  */
                    922: void Crossbar_DstControler_WriteWord(void)
                    923: {
                    924:        Uint16 destCtrl = IoMem_ReadWord(0xff8932);
                    925: 
                    926:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8932 (destination device) write: 0x%04x\n", destCtrl);
                    927: 
                    928:        dspReceive.isTristated = 1 - ((destCtrl & 0x80) >> 7);
                    929:        dspReceive.isInHandshakeMode = 1 - ((destCtrl & 0x10) >> 4);
                    930: 
                    931:        /* destinations devices connexions */
                    932:        dspReceive.isConnectedToCodec = (destCtrl & 0x60) == 0x60 ? 1 : 0;
                    933:        dspReceive.isConnectedToDsp   = (destCtrl & 0x60) == 0x20 ? 1 : 0;
                    934:        dspReceive.isConnectedToDma   = (destCtrl & 0x60) == 0x00 ? 1 : 0;
                    935: 
                    936:        dmaRecord.isConnectedToCodec = (destCtrl & 0x6) == 0x6 ? 1 : 0;
                    937:        dmaRecord.isConnectedToDsp   = (destCtrl & 0x6) == 0x2 ? 1 : 0;
                    938:        dmaRecord.isConnectedToDma   = (destCtrl & 0x6) == 0x0 ? 1 : 0;
                    939: 
                    940:        dac.isConnectedToCodec = (destCtrl & 0x6000) == 0x6000 ? 1 : 0;
                    941:        dac.isConnectedToDsp   = (destCtrl & 0x6000) == 0x2000 ? 1 : 0;
                    942:        dac.isConnectedToDma   = (destCtrl & 0x6000) == 0x0000 ? 1 : 0;
                    943: 
                    944:        /* sources devices connexions */
                    945:        dspXmit.isConnectedToCodec = (destCtrl & 0x6000) == 0x2000 ? 1 : 0;
                    946:        dspXmit.isConnectedToDsp   = (destCtrl & 0x60) == 0x20 ? 1 : 0;
                    947:        dspXmit.isConnectedToDma   = (destCtrl & 0x6) == 0x2 ? 1 : 0;
                    948: 
                    949:        dmaPlay.isConnectedToCodec = (destCtrl & 0x6000) == 0x0000 ? 1 : 0;
                    950:        dmaPlay.isConnectedToDsp   = (destCtrl & 0x60) == 0x00 ? 1 : 0;
                    951:        dmaPlay.isConnectedToDma   = (destCtrl & 0x6) == 0x0 ? 1 : 0;
                    952: 
                    953:        adc.isConnectedToCodec = (destCtrl & 0x6000) == 0x6000 ? 1 : 0;
                    954:        adc.isConnectedToDsp   = (destCtrl & 0x60) == 0x60 ? 1 : 0;
                    955:        adc.isConnectedToDma   = (destCtrl & 0x6) == 0x6 ? 1 : 0;
                    956: 
                    957:        dmaPlay.isConnectedToDspInHandShakeMode = ((destCtrl & 7) == 2 ? 1 : 0);
                    958:        dmaRecord.isConnectedToDspInHandShakeMode = ((destCtrl & 0xf) == 2 ? 1 : 0);
                    959: }
                    960: 
                    961: /**
                    962:  * Write byte to external clock divider register (0xff8934).
                    963:  */
                    964: void Crossbar_FreqDivExt_WriteByte(void)
                    965: {
                    966:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8934 (ext. clock divider) write: 0x%02x\n", IoMem_ReadByte(0xff8934));
                    967: }
                    968: 
                    969: /**
                    970:  * Write byte to internal clock divider register (0xff8935).
                    971:  */
                    972: void Crossbar_FreqDivInt_WriteByte(void)
                    973: {
                    974:        Uint8 clkDiv = IoMem_ReadByte(0xff8935);
                    975: 
                    976:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8935 (int. clock divider) write: 0x%02x\n", clkDiv);
                    977: 
                    978:        crossbar.int_freq_divider = clkDiv & 0xf;
                    979:        Crossbar_Recalculate_Clocks_Cycles();
                    980: }
                    981: 
                    982: /**
                    983:  * Write byte to record track select register (0xff8936).
                    984:  *     0 = Record 1 track
                    985:  *     1 = Record 2 tracks
                    986:  *     2 = Record 3 tracks
                    987:  *     3 = Record 4 tracks
                    988:  */
                    989: void Crossbar_TrackRecSelect_WriteByte(void)
                    990: {
                    991:        Uint8 recTrack = IoMem_ReadByte(0xff8936);
                    992: 
                    993:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8936 (record track select) write: 0x%02x\n", recTrack);
                    994: 
                    995:        crossbar.recordTracks = recTrack & 3;
                    996: }
                    997: 
                    998: /**
                    999:  * Write byte to CODEC input source from 16 bit adder (0xff8937).
                   1000:  *     Bit 1 : source = multiplexer
                   1001:  *     Bit 0 : source = A/D convertor 
                   1002:  */
                   1003: void Crossbar_CodecInput_WriteByte(void)
                   1004: {
                   1005:        Uint8 inputSource = IoMem_ReadByte(0xff8937);
                   1006: 
                   1007:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8937 (CODEC input) write: 0x%02x\n", IoMem_ReadByte(0xff8937));
                   1008: 
                   1009:        crossbar.codecInputSource = inputSource & 3;
                   1010: }
                   1011: 
                   1012: /**
                   1013:  * Write byte to A/D converter input for L+R channel (0xff8938).
                   1014:  *     Bit 1 :  Left (0 = Microphone ; 1 = PSG soundchip)
                   1015:  *     Bit 0 : Right (0 = Microphone ; 1 = PSG soundchip)
                   1016:  */
                   1017: void Crossbar_AdcInput_WriteByte(void)
                   1018: {
                   1019:        Uint8 input = IoMem_ReadByte(0xff8938);
                   1020: 
                   1021:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8938 (ADC input) write: 0x%02x\n", IoMem_ReadByte(0xff8938));
                   1022: 
                   1023:        crossbar.codecAdcInput = input & 3;
                   1024: }
                   1025: 
                   1026: /**
                   1027:  * Write byte to input amplifier register (amplification for ADC device) (0xff8939).
                   1028:  *     Bits LLLLRRRR
                   1029:  *     Amplification is in +1.5 dB steps
                   1030:  */
                   1031: void Crossbar_InputAmp_WriteByte(void)
                   1032: {
                   1033:        Uint8 amplification = IoMem_ReadByte(0xff8939);
                   1034: 
                   1035:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff8939 (CODEC channel amplification) write: 0x%02x\n", IoMem_ReadByte(0xff8939));
                   1036: 
                   1037:        crossbar.gainSettingLeft = Crossbar_ADC_volume_table[amplification >> 4];
                   1038:        crossbar.gainSettingRight = Crossbar_ADC_volume_table[amplification & 0xf];
                   1039: }
                   1040: 
                   1041: /**
                   1042:  * Write byte to channel reduction register (attenuation for DAC device) (0xff893a).
                   1043:  *     Bits LLLLRRRR
                   1044:  *     Reduction is in -1.5 dB steps
                   1045:  */
                   1046: void Crossbar_OutputReduct_WriteByte(void)
                   1047: {
                   1048:        Uint8 reduction = IoMem_ReadByte(0xff893a);
                   1049: 
                   1050:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff893a (CODEC channel attenuation) write: 0x%02x\n", IoMem_ReadByte(0xff893a));
                   1051: 
                   1052:        crossbar.attenuationSettingLeft = Crossbar_DAC_volume_table[reduction >> 4];
                   1053:        crossbar.attenuationSettingRight = Crossbar_DAC_volume_table[reduction & 0xf];
                   1054: }
                   1055: 
                   1056: /**
                   1057:  * Write word to CODEC status register (0xff893c).
                   1058:  *     Bit 1 :  Left Channel Overflow (0/1)
                   1059:  *     Bit 0 : Right Channel Overflow (0/1)
                   1060:  */
                   1061: void Crossbar_CodecStatus_WriteWord(void)
                   1062: {
                   1063:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : $ff893c (CODEC status) write: 0x%04x\n", IoMem_ReadWord(0xff893c));
                   1064: }
                   1065: 
                   1066: 
                   1067: 
                   1068: /*----------------------------------------------------------------------*/
                   1069: /*------------------------- Crossbar functions -------------------------*/
                   1070: /*----------------------------------------------------------------------*/
                   1071: 
                   1072: /**
                   1073:  * Recalculates internal clocks 25 Mhz and 32 Mhz cycles
                   1074:  */
                   1075: static void Crossbar_Recalculate_Clocks_Cycles(void)
                   1076: {
                   1077:        double cyclesClk;
                   1078: 
                   1079:        crossbar.clock25_cycles_counter = 0;
                   1080:        crossbar.clock32_cycles_counter = 0;
                   1081: 
                   1082:        /* Calculate 25 Mhz clock cycles */
                   1083:        cyclesClk = ((double)CPU_FREQ / Crossbar_DetectSampleRate(25)) / (double)(crossbar.playTracks) / 2.0;
                   1084:        crossbar.clock25_cycles = (int)(cyclesClk);
                   1085:        crossbar.clock25_cycles_decimal = (int)((cyclesClk - (double)(crossbar.clock25_cycles)) * (double)DECIMAL_PRECISION);
                   1086: 
                   1087:        /* Calculate 32 Mhz clock cycles */
                   1088:        cyclesClk = ((double)CPU_FREQ / Crossbar_DetectSampleRate(32)) / (double)(crossbar.playTracks) / 2.0;
                   1089:        crossbar.clock32_cycles = (int)(cyclesClk);
                   1090:        crossbar.clock32_cycles_decimal = (int)((cyclesClk - (double)(crossbar.clock32_cycles)) * (double)DECIMAL_PRECISION);
                   1091: 
                   1092:        /* Recalculate ratio between host's sound frequency and hatari's sound frequency */
                   1093:        crossbar.frequence_ratio = (Uint32)((Crossbar_DetectSampleRate(25) / (double)nAudioFrequency) * (double)DECIMAL_PRECISION);
                   1094: 
                   1095:        /* Recalculate ratio between hatari's sound frequency and host's sound frequency */
                   1096:        crossbar.frequence_ratio2 = (Uint32)(((double)nAudioFrequency / Crossbar_DetectSampleRate(25)) * (double)DECIMAL_PRECISION);
                   1097:        
                   1098:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : Recalculate_clock_Cycles\n");
                   1099:        LOG_TRACE(TRACE_CROSSBAR, "           clock25 : %d\n", crossbar.clock25_cycles);
                   1100:        LOG_TRACE(TRACE_CROSSBAR, "           clock32 : %d\n", crossbar.clock32_cycles);
                   1101: 
                   1102:        /* Verify if the new frequency doesn't mute the DAC */
                   1103:        crossbar.isDacMuted = 0;
                   1104:        if ((crossbar.int_freq_divider == 0) && (crossbar.steFreq == 0))
                   1105:                crossbar.isDacMuted = 1;
                   1106: 
                   1107:        if ((crossbar.int_freq_divider == 6) || (crossbar.int_freq_divider == 8) || 
                   1108:            (crossbar.int_freq_divider == 10) || (crossbar.int_freq_divider >= 12)) {
                   1109:                crossbar.isDacMuted = 1;
                   1110:        }
                   1111: }
                   1112: 
                   1113: /**
                   1114:  * Detect sample rate frequency
                   1115:  *    clock : value of the internal clock (25 or 32).
                   1116:  */
                   1117: static double Crossbar_DetectSampleRate(Uint16 clock)
                   1118: {
                   1119:        /* Ste compatible sound */
                   1120:        if (crossbar.int_freq_divider == 0) {
                   1121:                crossbar.isInSteFreqMode = 1;
                   1122:                return Ste_SampleRates[crossbar.steFreq];
                   1123:        }
                   1124: 
                   1125:        crossbar.isInSteFreqMode = 0;
                   1126: 
                   1127:        /* 25 Mhz internal clock */
                   1128:        if (clock == 25)
                   1129:                return Falcon_SampleRates_25Mhz[crossbar.int_freq_divider - 1];
                   1130: 
                   1131:        /* 32 Mhz internal clock */
                   1132:        return Falcon_SampleRates_32Mhz[crossbar.int_freq_divider - 1];
                   1133: }
                   1134: 
                   1135: /**
                   1136:  * Start internal 25 Mhz clock interrupt.
                   1137:  */
                   1138: static void Crossbar_Start_InterruptHandler_25Mhz(void)
                   1139: {
                   1140:        Uint32 cycles_25;
                   1141:        
                   1142:        cycles_25 = crossbar.clock25_cycles;
                   1143:        crossbar.clock25_cycles_counter += crossbar.clock25_cycles_decimal;
                   1144:        
                   1145:        if (crossbar.clock25_cycles_counter >= DECIMAL_PRECISION) {
                   1146:                crossbar.clock25_cycles_counter -= DECIMAL_PRECISION;
                   1147:                cycles_25 ++;
                   1148:        }
                   1149: 
                   1150:        if (crossbar.pendingCyclesOver25 >= cycles_25) {
                   1151:                crossbar.pendingCyclesOver25 -= cycles_25;
                   1152:                cycles_25 = 0;
                   1153:        }
                   1154:        else {
                   1155:                cycles_25 -= crossbar.pendingCyclesOver25;
                   1156:                crossbar.pendingCyclesOver25 = 0;
                   1157:        }
                   1158: 
                   1159:        CycInt_AddRelativeInterrupt(cycles_25, INT_CPU_CYCLE, INTERRUPT_CROSSBAR_25MHZ);
                   1160: }
                   1161: 
                   1162: /**
                   1163:  * Start internal 32 Mhz clock interrupt.
                   1164:  */
                   1165: static void Crossbar_Start_InterruptHandler_32Mhz(void)
                   1166: {
                   1167:        Uint32 cycles_32;
                   1168:        
                   1169:        cycles_32 = crossbar.clock32_cycles;
                   1170:        crossbar.clock32_cycles_counter += crossbar.clock32_cycles_decimal;
                   1171: 
                   1172:        if (crossbar.clock32_cycles_counter >= DECIMAL_PRECISION) {
                   1173:                crossbar.clock32_cycles_counter -= DECIMAL_PRECISION;
                   1174:                cycles_32 ++;
                   1175:        }
                   1176: 
                   1177:        if (crossbar.pendingCyclesOver32 >= cycles_32){
                   1178:                crossbar.pendingCyclesOver32 -= cycles_32;
                   1179:                cycles_32 = 0;
                   1180:        }
                   1181:        else {
                   1182:                cycles_32 -= crossbar.pendingCyclesOver32;
                   1183:                crossbar.pendingCyclesOver32 = 0;
                   1184:        }
                   1185: 
                   1186:        CycInt_AddRelativeInterrupt(cycles_32, INT_CPU_CYCLE, INTERRUPT_CROSSBAR_32MHZ);
                   1187: }
                   1188: 
                   1189: 
                   1190: /**
                   1191:  * Execute transfers for internal 25 Mhz clock.
                   1192:  */
                   1193: void Crossbar_InterruptHandler_25Mhz(void)
                   1194: {
                   1195:        /* How many cycle was this sound interrupt delayed (>= 0) */
                   1196:        crossbar.pendingCyclesOver25 += -INT_CONVERT_FROM_INTERNAL ( PendingInterruptCount , INT_CPU_CYCLE );
                   1197: 
                   1198:        /* Remove this interrupt from list and re-order */
                   1199:        CycInt_AcknowledgeInterrupt();
                   1200: 
                   1201:        /* If transfer mode is in Ste mode, use only this clock for all the transfers */
                   1202:        if (crossbar.isInSteFreqMode) {
                   1203:                Crossbar_Process_DSPXmit_Transfer();
                   1204:                Crossbar_Process_DMAPlay_Transfer();
                   1205:                Crossbar_Process_ADCXmit_Transfer();
                   1206:                
                   1207:                /* Restart the 25 Mhz clock interrupt */
                   1208:                Crossbar_Start_InterruptHandler_25Mhz();
                   1209:                return;
                   1210:        }
                   1211: 
                   1212:        Crossbar_Process_ADCXmit_Transfer();
                   1213:                
                   1214:        /* DSP Play transfer ? */
                   1215:        if (crossbar.dspXmit_freq == CROSSBAR_FREQ_25MHZ) {
                   1216:                Crossbar_Process_DSPXmit_Transfer();
                   1217:        }
                   1218:        
                   1219:        /* DMA Play transfer ? */
                   1220:        if (crossbar.dmaPlay_freq == CROSSBAR_FREQ_25MHZ) {
                   1221:                Crossbar_Process_DMAPlay_Transfer();
                   1222:        }
                   1223: 
                   1224:        /* Restart the 25 Mhz clock interrupt */
                   1225:        Crossbar_Start_InterruptHandler_25Mhz();
                   1226: }
                   1227: 
                   1228: /**
                   1229:  * Execute transfers for internal 32 Mhz clock.
                   1230:  */
                   1231: void Crossbar_InterruptHandler_32Mhz(void)
                   1232: {
                   1233:        /* How many cycle was this sound interrupt delayed (>= 0) */
                   1234:        crossbar.pendingCyclesOver32 += -INT_CONVERT_FROM_INTERNAL ( PendingInterruptCount , INT_CPU_CYCLE );
                   1235: 
                   1236:        /* Remove this interrupt from list and re-order */
                   1237:        CycInt_AcknowledgeInterrupt();
                   1238: 
                   1239:        /* If transfer mode is in Ste mode, don't use this clock for all the transfers */
                   1240:        if (crossbar.isInSteFreqMode) {
                   1241:                /* Restart the 32 Mhz clock interrupt */
                   1242:                Crossbar_Start_InterruptHandler_32Mhz();
                   1243:                return;
                   1244:        }
                   1245:        
                   1246:        /* DSP Play transfer ? */
                   1247:        if (crossbar.dspXmit_freq == CROSSBAR_FREQ_32MHZ) {
                   1248:                Crossbar_Process_DSPXmit_Transfer();
                   1249:        }
                   1250:        
                   1251:        /* DMA Play transfer ? */
                   1252:        if (crossbar.dmaPlay_freq == CROSSBAR_FREQ_32MHZ) {
                   1253:                Crossbar_Process_DMAPlay_Transfer();
                   1254:        }
                   1255: 
                   1256:        /* Restart the 32 Mhz clock interrupt */
                   1257:        Crossbar_Start_InterruptHandler_32Mhz();
                   1258: }
                   1259: 
                   1260: 
                   1261: /*----------------------------------------------------------------------*/
                   1262: /*--------------------- DSP Xmit processing ----------------------------*/
                   1263: /*----------------------------------------------------------------------*/
                   1264: 
                   1265: /**
                   1266:  * Process DSP xmit to crossbar transfer
                   1267:  */
                   1268: static void Crossbar_Process_DSPXmit_Transfer(void)
                   1269: {
                   1270:        Uint16 frame=0;
                   1271:        Sint32 data;
                   1272: 
                   1273:        /* Is DSP Xmit connected to DMA Record in handshake mode ? */
                   1274:        if (dmaRecord.isConnectedToDspInHandShakeMode) {
                   1275:                Crossbar_Process_DMARecord_HandshakeMode();
                   1276:                return;
                   1277:        }
                   1278: 
                   1279:        /* Is DSP Xmit connected to something ? */
                   1280:        if (!dspXmit.isConnectedToCodec && !dspXmit.isConnectedToDma && !dspXmit.isConnectedToDsp)
                   1281:                return;
                   1282: 
                   1283:        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : DSP --> Crossbar transfer\n");
                   1284: 
                   1285:        if (dspXmit.wordCount == 0) {
                   1286:                frame = 1;
                   1287:        }
                   1288: 
                   1289:        /* Send the frame status to the DSP SSI Xmit */
                   1290:        DSP_SsiReceive_SC2(frame);
                   1291: 
                   1292:        /* Send the clock to the DSP SSI Xmit */
                   1293:        DSP_SsiReceive_SCK();
                   1294: 
                   1295:        /* read data from DSP Xmit */
                   1296:        data = DSP_SsiReadTxValue();
                   1297: 
                   1298:        /* Send DSP data to the DAC ? */
                   1299:        if (dspXmit.isConnectedToCodec) {
                   1300:                Crossbar_SendDataToDAC(data, dspXmit.wordCount);
                   1301:        }
                   1302: 
                   1303:        /* Send DSP data to the DMA record ? */
                   1304:        if (dspXmit.isConnectedToDma) {
                   1305:                Crossbar_SendDataToDmaRecord(data);
                   1306:        }
                   1307: 
                   1308:        /* Send DSP data to the DSP in ? */
                   1309:        if (dspXmit.isConnectedToDsp) {
                   1310:                Crossbar_SendDataToDspReceive(data, frame);
                   1311:        }
                   1312: 
                   1313:        /* increase dspXmit.wordCount for next sample */
                   1314:        dspXmit.wordCount++;
                   1315:        if (dspXmit.wordCount >= (crossbar.playTracks * 2)) {
                   1316:                dspXmit.wordCount = 0;
                   1317:        }
                   1318: }
                   1319: 
                   1320: /*----------------------------------------------------------------------*/
                   1321: /*--------------------- DSP Receive processing -------------------------*/
                   1322: /*----------------------------------------------------------------------*/
                   1323: 
                   1324: /**
                   1325:  * Transmit data from crossbar to DSP receive.
                   1326:  */
                   1327: static void Crossbar_SendDataToDspReceive(Uint32 value, Uint16 frame)
                   1328: {
                   1329:        /* Verify that DSP IN is not tristated */
                   1330:        if (dspReceive.isTristated) {
                   1331:                return;
                   1332:        }
                   1333: 
                   1334:        /* Send sample to DSP receive */
                   1335:        DSP_SsiWriteRxValue(value);
                   1336: 
                   1337:        /* Send the frame status to the DSP SSI receive */
                   1338:        /* only in non hanshake mode */
                   1339:        if (dmaPlay.handshakeMode_Frame == 0) {
                   1340:                DSP_SsiReceive_SC1(frame);
                   1341:        }
                   1342: 
                   1343:        dmaPlay.handshakeMode_Frame = 0;
                   1344:        
                   1345:        /* Send the clock to the DSP SSI receive */
                   1346:        DSP_SsiReceive_SC0();
                   1347: }
                   1348: 
                   1349: /*----------------------------------------------------------------------*/
                   1350: /*--------------------- DMA PLAY sound processing ----------------------*/
                   1351: /*----------------------------------------------------------------------*/
                   1352: 
                   1353: /**
                   1354:  * Set DMA Play sound start frame buffer, stop frame buffer, frame length
                   1355:  */
                   1356: static void Crossbar_setDmaPlay_Settings(void)
                   1357: {
                   1358:        /* DMA setings */
                   1359:        dmaPlay.frameStartAddr = crossbar.dmaPlay_CurrentFrameStart;
                   1360:        dmaPlay.frameEndAddr = crossbar.dmaPlay_CurrentFrameEnd;
                   1361:        dmaPlay.frameLen = dmaPlay.frameEndAddr - dmaPlay.frameStartAddr;
                   1362: //     dmaPlay.frameCounter = crossbar.dmaPlay_CurrentFrameCount - crossbar.dmaPlay_CurrentFrameStart;
                   1363:        dmaPlay.frameCounter = 0;
                   1364: 
                   1365:        if (dmaPlay.frameEndAddr <= dmaPlay.frameStartAddr)
                   1366:        {
                   1367:                Log_Printf(LOG_WARN, "crossbar DMA Play: Illegal buffer size (from 0x%06x to 0x%06x)\n",
                   1368:                          dmaPlay.frameStartAddr, dmaPlay.frameEndAddr);
                   1369:        }
                   1370: }
                   1371: 
                   1372: /**
                   1373:  * Process DMA Play transfer to crossbar
                   1374:  */
                   1375: static void Crossbar_Process_DMAPlay_Transfer(void)
                   1376: {
                   1377:        Sint16 value, eightBits;
                   1378:        Sint8  *pFrameStart;
                   1379:        Uint8  dmaCtrlReg;
                   1380:        
                   1381:        /* if DMA play is not running, return */
                   1382:        if (dmaPlay.isRunning == 0)
                   1383:                return;
                   1384:        
                   1385:        /* if handshake mode */
                   1386:        if (dmaPlay.isConnectedToDspInHandShakeMode) {
                   1387:                if (dmaPlay.handshakeMode_Frame == 0) {
                   1388:                        return;
                   1389:                }
                   1390:        }
                   1391: 
                   1392:        pFrameStart = (Sint8 *)&STRam[dmaPlay.frameStartAddr];
                   1393: 
                   1394:        /* 16 bits stereo mode ? */
                   1395:        if (crossbar.is16Bits) {
                   1396:                eightBits = 1;
                   1397:                value = (Sint16)do_get_mem_word(&pFrameStart[dmaPlay.frameCounter]);
                   1398:                dmaPlay.frameCounter += 2;
                   1399:        }
                   1400:        /* 8 bits stereo ? */
                   1401:        else if (crossbar.isStereo) {
                   1402:                eightBits = 64;
                   1403:                value = (Sint16) pFrameStart[dmaPlay.frameCounter];
                   1404:                dmaPlay.frameCounter ++;
                   1405:        }
                   1406:        /* 8 bits mono */
                   1407:        else {
                   1408:                eightBits = 64;
                   1409:                value = (Sint16) pFrameStart[dmaPlay.frameCounter];
                   1410:                if ((dmaPlay.currentFrame & 1) == 0) {
                   1411:                        dmaPlay.frameCounter ++;
                   1412: 
                   1413:                }
                   1414:        }
                   1415:        
                   1416:        /* Send sample to the DMA record ? */
                   1417:        if (dmaPlay.isConnectedToDma) {
                   1418:                LOG_TRACE(TRACE_CROSSBAR, "Crossbar : DMA Play --> DMA record\n");
                   1419:                Crossbar_SendDataToDmaRecord(value);
                   1420:        }
                   1421: 
                   1422:        /* Send sample to the DAC ? */
                   1423:        if (dmaPlay.isConnectedToCodec) {
                   1424:                LOG_TRACE(TRACE_CROSSBAR, "Crossbar : DMA Play --> DAC\n");
                   1425:                Crossbar_SendDataToDAC(value * eightBits, dmaPlay.currentFrame);
                   1426:        }
                   1427: 
                   1428:        /* Send sample to the DSP in ? */
                   1429:        if (dmaPlay.isConnectedToDsp) {
                   1430:                LOG_TRACE(TRACE_CROSSBAR, "Crossbar : DMA Play --> DSP record\n");
                   1431:                /* New frame ? */
                   1432:                if (dmaPlay.currentFrame == 0) {
                   1433:                        Crossbar_SendDataToDspReceive(value, 1);
                   1434:                }
                   1435:                else {
                   1436:                        Crossbar_SendDataToDspReceive(value, 0);
                   1437:                }
                   1438:        }
                   1439: 
                   1440:        /* increase dmaPlay.currentFrame for next sample */
                   1441:        dmaPlay.currentFrame ++;
                   1442:        if (dmaPlay.currentFrame >= (crossbar.playTracks * 2)) {
                   1443:                dmaPlay.currentFrame = 0;
                   1444:        }
                   1445: 
                   1446:        /* Check if end-of-frame has been reached and raise interrupts if needed. */
                   1447:        if (dmaPlay.frameCounter >= dmaPlay.frameLen)
                   1448:        {
                   1449:                /* Update sound */
                   1450:                //Sound_Update();
                   1451:                
                   1452:                /* Send a MFP15_Int (I7) at end of replay buffer if enabled */
                   1453:                if (dmaPlay.mfp15_int) {
                   1454:                        MFP_InputOnChannel(MFP_TIMER_GPIP7_BIT, MFP_IERA, &MFP_IPRA);
                   1455:                        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : MFP15 (IT7) interrupt from DMA play\n");
                   1456:                }
                   1457: 
                   1458:                /* Send a TimerA_Int at end of replay buffer if enabled */
                   1459:                if (dmaPlay.timerA_int) {
                   1460:                        if (MFP_TACR == 0x08) {       /* Is timer A in Event Count mode? */
                   1461:                                MFP_TimerA_EventCount_Interrupt();
                   1462:                                LOG_TRACE(TRACE_CROSSBAR, "Crossbar : MFP Timer A interrupt from DMA play\n");
                   1463:                        }
                   1464:                }
                   1465: 
                   1466:                if (dmaPlay.loopMode) {
                   1467:                        Crossbar_setDmaPlay_Settings();
                   1468:                } 
                   1469:                else {
                   1470:                        dmaCtrlReg = IoMem_ReadByte(0xff8901) & 0xfe;
                   1471:                        IoMem_bput(0xff8901, dmaCtrlReg);
                   1472:                }
                   1473:        }
                   1474: }
                   1475: 
                   1476: /**
                   1477:  * Function called when DmaPlay is in handshake mode */
                   1478: void Crossbar_DmaPlayInHandShakeMode(void)
                   1479: {
                   1480:        dmaPlay.handshakeMode_Frame = 1;
                   1481: }
                   1482: 
                   1483: /*----------------------------------------------------------------------*/
                   1484: /*--------------------- DMA Record processing --------------------------*/
                   1485: /*----------------------------------------------------------------------*/
                   1486: 
                   1487: /**
                   1488:  * Set DMA Record sound start frame buffer, stop frame buffer, frame length
                   1489:  */
                   1490: static void Crossbar_setDmaRecord_Settings(void)
                   1491: {
                   1492:        /* DMA setings */
                   1493:        dmaRecord.frameStartAddr = crossbar.dmaRecord_CurrentFrameStart;
                   1494:        dmaRecord.frameEndAddr = crossbar.dmaRecord_CurrentFrameEnd;
                   1495:        dmaRecord.frameLen = dmaRecord.frameEndAddr - dmaRecord.frameStartAddr;
                   1496: //     dmaRecord.frameCounter = crossbar.dmaRecord_CurrentFrameCount - crossbar.dmaRecord_CurrentFrameStart;
                   1497:        dmaRecord.frameCounter = 0;
                   1498: 
                   1499:        if (dmaRecord.frameEndAddr <= dmaRecord.frameStartAddr) {
                   1500:                Log_Printf(LOG_WARN, "crossbar DMA Record: Illegal buffer size (from 0x%06x to 0x%06x)\n",
                   1501:                          dmaRecord.frameStartAddr, dmaRecord.frameEndAddr);
                   1502:        }
                   1503: }
                   1504: 
                   1505: /**
                   1506:  * DMA Record processing
                   1507:  */
                   1508: void Crossbar_SendDataToDmaRecord(Sint16 value)
                   1509: {
                   1510:        Sint8  *pFrameStart;
                   1511:        Uint8  dmaCtrlReg;
                   1512: 
                   1513:        if (dmaRecord.isRunning == 0) {
                   1514:                return;
                   1515:        }
                   1516:        
                   1517:        pFrameStart = (Sint8 *)&STRam[dmaRecord.frameStartAddr];
                   1518: 
                   1519:        /* 16 bits stereo mode ? */
                   1520:        if (crossbar.is16Bits) {
                   1521:                do_put_mem_word(&pFrameStart[dmaRecord.frameCounter], value);
                   1522:                dmaRecord.frameCounter += 2;
                   1523:        }
                   1524:        /* 8 bits stereo ? */
                   1525:        else if (crossbar.isStereo) {
                   1526:                do_put_mem_word(&pFrameStart[dmaRecord.frameCounter], value);
                   1527:                dmaRecord.frameCounter += 2;
                   1528: //             pFrameStart[dmaRecord.frameCounter] = (Uint8)value;
                   1529: //             dmaRecord.frameCounter ++;
                   1530:        }
                   1531:        /* 8 bits mono */
                   1532:        else {
                   1533:                pFrameStart[dmaRecord.frameCounter] = (Uint8)value;
                   1534:                dmaRecord.frameCounter ++;
                   1535:        }
                   1536: 
                   1537:        /* Check if end-of-frame has been reached and raise interrupts if needed. */
                   1538:        if (dmaRecord.frameCounter >= dmaRecord.frameLen)
                   1539:        {
                   1540:                /* Send a MFP15_Int (I7) at end of record buffer if enabled */
                   1541:                if (dmaRecord.mfp15_int) {
                   1542:                        MFP_InputOnChannel(MFP_TIMER_GPIP7_BIT, MFP_IERA, &MFP_IPRA);
                   1543:                        LOG_TRACE(TRACE_CROSSBAR, "Crossbar : MFP15 (IT7) interrupt from DMA record\n");
                   1544:                }
                   1545:        
                   1546:                /* Send a TimerA_Int at end of record buffer if enabled */
                   1547:                if (dmaRecord.timerA_int) {
                   1548:                        if (MFP_TACR == 0x08)       /* Is timer A in Event Count mode? */
                   1549:                                MFP_TimerA_EventCount_Interrupt();
                   1550:                                LOG_TRACE(TRACE_CROSSBAR, "Crossbar : MFP Timer A interrupt from DMA record\n");
                   1551:                }
                   1552: 
                   1553:                if (dmaRecord.loopMode) {
                   1554:                        Crossbar_setDmaRecord_Settings();
                   1555:                }
                   1556:                else {
                   1557:                        dmaCtrlReg = IoMem_ReadByte(0xff8901) & 0xef;
                   1558:                        IoMem_bput(0xff8901, dmaCtrlReg);
                   1559:                }
                   1560:        }
                   1561: }
                   1562: 
                   1563: 
                   1564: /**
                   1565:  * Process DMA Record connected to DSP Xmit in HandShake mode.
                   1566:  * In this special case, DMA Record is the "master" and Dsp Xmit is the "slave".
                   1567:  */
                   1568: static void Crossbar_Process_DMARecord_HandshakeMode(void)
                   1569: {
                   1570:        Sint16 data;
                   1571: 
                   1572:        /* If DMA record is activated and is running */
                   1573:        if (dmaRecord.isRunning == 0) {
                   1574:                return;
                   1575:        }
                   1576: 
                   1577:        /* If DSP frame is activated (SC2 pin of the SSI port) */
                   1578:        if (dmaRecord.handshakeMode_Frame == 0) {
                   1579:                return;
                   1580:        }
                   1581: 
                   1582:        /* Send the clock to the DSP SSI Xmit */
                   1583:        DSP_SsiReceive_SCK();
                   1584: 
                   1585:        /* read data from DSP Xmit */
                   1586:        data = DSP_SsiReadTxValue();
                   1587:        dmaRecord.handshakeMode_Frame = 0;
                   1588:                
                   1589:        Crossbar_SendDataToDmaRecord(data);
                   1590: }
                   1591: 
                   1592: /**
                   1593:  * Get the frame value from DSP SSI (handshake mode only)
                   1594:  */
                   1595: void Crossbar_DmaRecordInHandShakeMode_Frame(Uint32 frame)
                   1596: {
                   1597:        dmaRecord.handshakeMode_Frame = frame;
                   1598: }
                   1599: 
                   1600: 
                   1601: /*----------------------------------------------------------------------*/
                   1602: /*-------------------------- ADC processing ----------------------------*/
                   1603: /*----------------------------------------------------------------------*/
                   1604: 
                   1605: /**
                   1606:  * Get datas recorded by the microphone and convert them into falcon internal frequency
                   1607:  *    - micro_bufferL : left track recorded by the microphone
                   1608:  *    - micro_bufferR : right track recorded by the microphone
                   1609:  *    - microBuffer_size : buffers size
                   1610:  */
                   1611: void Crossbar_GetMicrophoneDatas(Sint16 *micro_bufferL, Sint16 *micro_bufferR, Uint32 microBuffer_size)
                   1612: {
                   1613:        Uint32 i, size, bufferIndex, indexPos, intPart;
                   1614: 
                   1615:        size = (microBuffer_size * crossbar.frequence_ratio) >> 16;
                   1616:        bufferIndex = 0;
                   1617:        indexPos = 0;
                   1618:        
                   1619:        for (i = 0; i < size; i++) {
                   1620:                adc.writePosition = (adc.writePosition + 1) % DACBUFFER_SIZE;
                   1621: 
                   1622:                adc.buffer_left[adc.writePosition] = micro_bufferL[bufferIndex];
                   1623:                adc.buffer_right[adc.writePosition] = micro_bufferR[bufferIndex]; 
                   1624: 
                   1625:                indexPos += crossbar.frequence_ratio2;
                   1626:                if (indexPos >= DECIMAL_PRECISION) {
                   1627:                        intPart = indexPos >> 16;
                   1628:                        bufferIndex += intPart; 
                   1629:                        indexPos -= intPart * DECIMAL_PRECISION;
                   1630:                }
                   1631:        }
                   1632: }
                   1633: 
                   1634: /**
                   1635:  * Process ADC transfer to crossbar
                   1636:  */
                   1637: static void Crossbar_Process_ADCXmit_Transfer(void)
                   1638: {
                   1639:        Sint16 sample;
                   1640:        Uint16 frame;
                   1641:        
                   1642:        /* swap from left to right channel or right to left channel */
                   1643:        adc.wordCount = 1 - adc.wordCount;
                   1644:                
                   1645:        /* Left Channel */
                   1646:        if (adc.wordCount == 0) {
                   1647:                sample = adc.buffer_left[adc.readPosition];
                   1648:                frame = 1;
                   1649:        }
                   1650:        else {
                   1651:                sample = adc.buffer_right[adc.readPosition];
                   1652:                adc.readPosition = (adc.readPosition + 1) % DACBUFFER_SIZE;
                   1653:                frame = 0;
                   1654:        }
                   1655:        
                   1656:        /* Send sample to DSP receive ? */
                   1657:        if (adc.isConnectedToDsp) {
                   1658:                Crossbar_SendDataToDspReceive(sample, frame);
                   1659:        }
                   1660:        
                   1661:        /* Send sample to DMA record ? */
                   1662:        if (adc.isConnectedToDma) {
                   1663:                Crossbar_SendDataToDmaRecord(sample);
                   1664:        }
                   1665: 
                   1666:        /* Send sample to DAC ? */
                   1667:        if (adc.isConnectedToCodec) {
                   1668:                Crossbar_SendDataToDAC(sample, adc.wordCount);
                   1669:        }
                   1670: }
                   1671: 
                   1672: 
                   1673: /*----------------------------------------------------------------------*/
                   1674: /*-------------------------- DAC processing ----------------------------*/
                   1675: /*----------------------------------------------------------------------*/
                   1676: 
                   1677: /**
                   1678:  * Put sample from crossbar into the DAC buffer.
                   1679:  *    - value : sample value to play
                   1680:  *    - sample_pos : position of the sample in the track (used to play the monitored track)
                   1681:  */
                   1682: static void Crossbar_SendDataToDAC(Sint16 value, Uint16 sample_pos)
                   1683: {
                   1684:        Uint16 track = crossbar.track_monitored * 2;
                   1685: 
                   1686:        if (sample_pos == track) {
                   1687:                /* Left channel */
                   1688:                dac.buffer_left[dac.writePosition] = value;
                   1689:        }
                   1690:        else if (sample_pos == track + 1) {
                   1691:                /* Right channel */
                   1692:                dac.buffer_right[dac.writePosition] = value;
                   1693:                dac.writePosition = (dac.writePosition + 1) % (DACBUFFER_SIZE);
                   1694:        }
                   1695: }
                   1696: 
                   1697: /**
                   1698:  * Mix PSG sound with microphone sound in ADC. 
                   1699:  * Also mix ADC sound sample with the crossbar DAC samples.
                   1700:  * (Called by sound.c)
                   1701:  */
                   1702: void Crossbar_GenerateSamples(int nMixBufIdx, int nSamplesToGenerate)
                   1703: {
                   1704:        int i, nBufIdx;
                   1705:        Uint32 intPart;
                   1706:        Sint16 adc_leftData, adc_rightData, dac_LeftData, dac_RightData;
                   1707:        
                   1708:        if (crossbar.isDacMuted) {
                   1709:                /* Output sound = 0 */
                   1710:                for (i = 0; i < nSamplesToGenerate; i++) {
                   1711:                        nBufIdx = (nMixBufIdx + i) % MIXBUFFER_SIZE;
                   1712:                        MixBuffer[nBufIdx][0] = 0;
                   1713:                        MixBuffer[nBufIdx][1] = 0;
                   1714:                }
                   1715: 
                   1716:                /* Counters are refreshed for when DAC becomes unmuted */
                   1717:                dac.readPosition = dac.writePosition;
                   1718:                dac.readPosition_decimal = 0;
                   1719:                crossbar.adc_dac_readBufferPosition = adc.writePosition;
                   1720:                return;
                   1721:        }
                   1722: 
                   1723:        for (i = 0; i < nSamplesToGenerate; i++)
                   1724:        {
                   1725:                nBufIdx = (nMixBufIdx + i) % MIXBUFFER_SIZE;
                   1726: 
                   1727:                /* ADC mixing (PSG sound or microphone sound for left and right channels) */
                   1728:                switch (crossbar.codecAdcInput) {
                   1729:                        case 0:
                   1730:                        default: /* Just here to remove compiler's warnings */
                   1731:                                /* Microphone sound for left and right channels */
                   1732:                                adc_leftData = adc.buffer_left[crossbar.adc_dac_readBufferPosition];
                   1733:                                adc_rightData = adc.buffer_right[crossbar.adc_dac_readBufferPosition];
                   1734:                                break;
                   1735:                        case 1:
                   1736:                                /* Microphone sound for left channel, PSG sound for right channel */
                   1737:                                adc_leftData = adc.buffer_left[crossbar.adc_dac_readBufferPosition];
                   1738:                                adc_rightData = MixBuffer[nBufIdx][1];
                   1739:                                break;
                   1740:                        case 2:
                   1741:                                /* PSG sound for left channel, microphone sound for right channel */
                   1742:                                adc_leftData = MixBuffer[nBufIdx][0];
                   1743:                                adc_rightData = adc.buffer_right[crossbar.adc_dac_readBufferPosition];
                   1744:                                break;
                   1745:                        case 3:
                   1746:                                /* PSG sound for left and right channels */
                   1747:                                adc_leftData = MixBuffer[nBufIdx][0];
                   1748:                                adc_rightData = MixBuffer[nBufIdx][1];
                   1749:                                break;
                   1750:                }
                   1751: 
                   1752:                /* DAC mixing (direct ADC + crossbar) */
                   1753:                switch (crossbar.codecInputSource) {
                   1754:                        case 0:
                   1755:                        default: /* Just here to remove compiler's warnings */
                   1756:                                /* No sound */
                   1757:                                dac_LeftData  = 0;
                   1758:                                dac_RightData = 0;
                   1759:                                break;
                   1760:                        case 1:
                   1761:                                /* direct ADC->DAC sound only ADC*4/65536 */
                   1762:                                dac_LeftData = (adc_leftData * crossbar.gainSettingLeft) >> 14;
                   1763:                                dac_RightData = (adc_rightData * crossbar.gainSettingRight) >> 14;
                   1764:                                break;
                   1765:                        case 2:
                   1766:                                /* Crossbar->DAC sound only */
                   1767:                                dac_LeftData = dac.buffer_left[dac.readPosition];
                   1768:                                dac_RightData = dac.buffer_right[dac.readPosition];
                   1769:                                break;
                   1770:                        case 3:
                   1771:                                /* Mixing Direct ADC sound with Crossbar->DMA sound */
                   1772:                                dac_LeftData = ((adc_leftData * crossbar.gainSettingLeft) >> 14) +
                   1773:                                                dac.buffer_left[dac.readPosition];
                   1774:                                dac_RightData = ((adc_rightData  * crossbar.gainSettingRight) >> 14) +
                   1775:                                                dac.buffer_right[dac.readPosition];
                   1776:                                break;
                   1777:                }
                   1778:                        
                   1779:                MixBuffer[nBufIdx][0] = (dac_LeftData * crossbar.attenuationSettingLeft) >> 16;
                   1780:                MixBuffer[nBufIdx][1] = (dac_RightData * crossbar.attenuationSettingRight) >> 16;
                   1781: 
                   1782:                /* Upgrade dac's buffer read pointer */ 
                   1783:                dac.readPosition_decimal += crossbar.frequence_ratio;
                   1784:                if (dac.readPosition_decimal >= DECIMAL_PRECISION) {
                   1785:                        intPart = (dac.readPosition_decimal >> 16);
                   1786:                        dac.readPosition = (dac.readPosition + intPart) % DACBUFFER_SIZE;
                   1787:                        dac.readPosition_decimal -= intPart * DECIMAL_PRECISION;
                   1788:                }
                   1789:                
                   1790:                /* Upgrade adc->dac's buffer read pointer */ 
                   1791:                crossbar.adc_dac_readBufferPosition_decimal += crossbar.frequence_ratio;
                   1792:                if (crossbar.adc_dac_readBufferPosition_decimal >= DECIMAL_PRECISION) {
                   1793:                        intPart = (crossbar.adc_dac_readBufferPosition_decimal >> 16);
                   1794:                        crossbar.adc_dac_readBufferPosition = (crossbar.adc_dac_readBufferPosition + intPart) % DACBUFFER_SIZE;
                   1795:                        crossbar.adc_dac_readBufferPosition_decimal -= intPart * DECIMAL_PRECISION;
                   1796:                }
                   1797:        }
                   1798: }

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