|
|
1.1 root 1: /* SDLMain.m - main entry point for our Cocoa-ized SDL app
2: Initial Version: Darrell Walisser <[email protected]>
3: Non-NIB-Code & other changes: Max Horn <[email protected]>
4:
5: Feel free to customize this file to suit your needs
6: */
7:
8: #import <Cocoa/Cocoa.h>
9:
10: @interface SDLMain : NSObject
11: {
12: IBOutlet NSMenuItem *beginCaptureAnim;
13: IBOutlet NSMenuItem *endCaptureAnim;
14: IBOutlet NSMenuItem *beginCaptureSound;
15: IBOutlet NSMenuItem *endCaptureSound;
16: }
17: - (IBAction)prefsMenu:(id)sender;
18: - (IBAction)warmReset:(id)sender;
19: - (IBAction)coldReset:(id)sender;
20: - (IBAction)insertDiskA:(id)sender;
21: - (IBAction)insertDiskB:(id)sender;
22: - (IBAction)help:(id)sender;
23: - (IBAction)captureScreen:(id)sender;
24: - (IBAction)captureAnimation:(id)sender;
25: - (IBAction)endCaptureAnimation:(id)sender;
26: - (IBAction)captureSound:(id)sender;
27: - (IBAction)endCaptureSound:(id)sender;
28: - (IBAction)saveMemorySnap:(id)sender;
29: - (IBAction)restoreMemorySnap:(id)sender;
30: - (IBAction)doFullScreen:(id)sender;
31: - (BOOL)validateMenuItem:(NSMenuItem*)item;
32:
33:
34: @end
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.