Annotation of hatari/src/gui-sdl/dlgJoystick.c, revision 1.1

1.1     ! root        1: /*
        !             2:   Hatari - dlgJoystick.c
        !             3: 
        !             4:   This file is distributed under the GNU Public License, version 2 or at
        !             5:   your option any later version. Read the file gpl.txt for details.
        !             6: */
        !             7: char DlgJoystick_rcsid[] = "Hatari $Id: dlgJoystick.c,v 1.2 2004/04/19 08:53:48 thothy Exp $";
        !             8: 
        !             9: #include "main.h"
        !            10: #include "configuration.h"
        !            11: #include "dialog.h"
        !            12: #include "sdlgui.h"
        !            13: 
        !            14: 
        !            15: #define DLGJOY_J1CURSOR    4
        !            16: #define DLGJOY_J1AUTOFIRE  5
        !            17: #define DLGJOY_J0CURSOR    8
        !            18: #define DLGJOY_J0AUTOFIRE  9
        !            19: #define DLGJOY_EXIT        10
        !            20: 
        !            21: 
        !            22: /* The joysticks dialog: */
        !            23: static SGOBJ joystickdlg[] =
        !            24: {
        !            25:   { SGBOX, 0, 0, 0,0, 30,19, NULL },
        !            26:   { SGTEXT, 0, 0, 7,1, 15,1, "Joysticks setup" },
        !            27:   { SGBOX, 0, 0, 1,3, 28,6, NULL },
        !            28:   { SGTEXT, 0, 0, 2,4, 11,1, "Joystick 1:" },
        !            29:   { SGCHECKBOX, 0, 0, 5,6, 22,1, "Use cursor emulation" },
        !            30:   { SGCHECKBOX, 0, 0, 5,7, 17,1, "Enable autofire" },
        !            31:   { SGBOX, 0, 0, 1,10, 28,6, NULL },
        !            32:   { SGTEXT, 0, 0, 2,11, 11,1, "Joystick 0:" },
        !            33:   { SGCHECKBOX, 0, 0, 5,13, 22,1, "Use cursor emulation" },
        !            34:   { SGCHECKBOX, 0, 0, 5,14, 17,1, "Enable autofire" },
        !            35:   { SGBUTTON, 0, 0, 5,17, 20,1, "Back to main menu" },
        !            36:   { -1, 0, 0, 0,0, 0,0, NULL }
        !            37: };
        !            38: 
        !            39: 
        !            40: /*-----------------------------------------------------------------------*/
        !            41: /*
        !            42:   Show and process the joystick dialog.
        !            43: */
        !            44: void Dialog_JoyDlg(void)
        !            45: {
        !            46:   int but;
        !            47: 
        !            48:   SDLGui_CenterDlg(joystickdlg);
        !            49: 
        !            50:   /* Set up dialog from actual values: */
        !            51: 
        !            52:   if( DialogParams.Joysticks.Joy[1].bCursorEmulation )
        !            53:     joystickdlg[DLGJOY_J1CURSOR].state |= SG_SELECTED;
        !            54:   else
        !            55:     joystickdlg[DLGJOY_J1CURSOR].state &= ~SG_SELECTED;
        !            56: 
        !            57:   if( DialogParams.Joysticks.Joy[1].bEnableAutoFire )
        !            58:     joystickdlg[DLGJOY_J1AUTOFIRE].state |= SG_SELECTED;
        !            59:   else
        !            60:     joystickdlg[DLGJOY_J1AUTOFIRE].state &= ~SG_SELECTED;
        !            61: 
        !            62:   if( DialogParams.Joysticks.Joy[0].bCursorEmulation )
        !            63:     joystickdlg[DLGJOY_J0CURSOR].state |= SG_SELECTED;
        !            64:   else
        !            65:     joystickdlg[DLGJOY_J0CURSOR].state &= ~SG_SELECTED;
        !            66: 
        !            67:   if( DialogParams.Joysticks.Joy[0].bEnableAutoFire )
        !            68:     joystickdlg[DLGJOY_J0AUTOFIRE].state |= SG_SELECTED;
        !            69:   else
        !            70:     joystickdlg[DLGJOY_J0AUTOFIRE].state &= ~SG_SELECTED;
        !            71: 
        !            72:   do
        !            73:   {
        !            74:     but = SDLGui_DoDialog(joystickdlg);
        !            75:   }
        !            76:   while( but!=DLGJOY_EXIT && !bQuitProgram );
        !            77: 
        !            78:   /* Read values from dialog */
        !            79:   DialogParams.Joysticks.Joy[1].bCursorEmulation = (joystickdlg[DLGJOY_J1CURSOR].state & SG_SELECTED);
        !            80:   DialogParams.Joysticks.Joy[1].bEnableAutoFire = (joystickdlg[DLGJOY_J1AUTOFIRE].state & SG_SELECTED);
        !            81:   DialogParams.Joysticks.Joy[0].bCursorEmulation = (joystickdlg[DLGJOY_J0CURSOR].state & SG_SELECTED);
        !            82:   DialogParams.Joysticks.Joy[0].bEnableAutoFire = (joystickdlg[DLGJOY_J0AUTOFIRE].state & SG_SELECTED);
        !            83: }

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