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1.1 root 1: /*
2: Hatari - dlgMain.c
3:
4: This file is distributed under the GNU Public License, version 2 or at
5: your option any later version. Read the file gpl.txt for details.
6:
7: The main dialog.
8: */
1.1.1.8 ! root 9: const char DlgMain_fileid[] = "Hatari dlgMain.c : " __DATE__ " " __TIME__;
1.1 root 10:
11: #include "main.h"
12: #include "configuration.h"
13: #include "dialog.h"
14: #include "sdlgui.h"
15: #include "screen.h"
16:
17:
18: #define MAINDLG_ABOUT 2
1.1.1.4 root 19: #define MAINDLG_DISKS 3
1.1.1.2 root 20: #define MAINDLG_ROM 4
1.1 root 21: #define MAINDLG_SCREEN 5
22: #define MAINDLG_SOUND 6
23: #define MAINDLG_CPU 7
24: #define MAINDLG_MEMORY 8
25: #define MAINDLG_JOY 9
26: #define MAINDLG_KEYBD 10
27: #define MAINDLG_DEVICES 11
28: #define MAINDLG_LOADCFG 12
29: #define MAINDLG_SAVECFG 13
30: #define MAINDLG_NORESET 14
31: #define MAINDLG_RESET 15
32: #define MAINDLG_OK 16
33: #define MAINDLG_CANCEL 17
34: #define MAINDLG_QUIT 18
35:
36:
37: /* The main dialog: */
38: static SGOBJ maindlg[] =
39: {
1.1.1.6 root 40: { SGBOX, 0, 0, 0,0, 36,22, NULL },
41: { SGTEXT, 0, 0, 10,1, 16,1, "Hatari main menu" },
42: { SGBUTTON, 0, 0, 4,4, 12,1, "About" },
43: { SGBUTTON, 0, 0, 4,6, 12,1, "Disks" },
44: { SGBUTTON, 0, 0, 4,8, 12,1, "ROM" },
45: { SGBUTTON, 0, 0, 4,10, 12,1, "Screen" },
46: { SGBUTTON, 0, 0, 4,12, 12,1, "Sound" },
47: { SGBUTTON, 0, 0, 20,4, 12,1, "System" },
48: { SGBUTTON, 0, 0, 20,6, 12,1, "Memory" },
49: { SGBUTTON, 0, 0, 20,8, 12,1, "Joysticks" },
50: { SGBUTTON, 0, 0, 20,10, 12,1, "Keyboard" },
51: { SGBUTTON, 0, 0, 20,12, 12,1, "Devices" },
52: { SGBUTTON, 0, 0, 3,15, 14,1, "Load config." },
53: { SGBUTTON, 0, 0, 19,15, 14,1, "Save config." },
54: { SGRADIOBUT, 0, 0, 2,18, 10,1, "No Reset" },
55: { SGRADIOBUT, 0, 0, 2,20, 10,1, "Reset ST" },
56: { SGBUTTON, SG_DEFAULT, 0, 14,18, 8,3, "Okay" },
57: { SGBUTTON, SG_CANCEL, 0, 25,20, 8,1, "Cancel" },
58: { SGBUTTON, 0, 0, 25,18, 8,1, "Quit" },
59: { -1, 0, 0, 0,0, 0,0, NULL }
1.1 root 60: };
61:
62:
63: /*-----------------------------------------------------------------------*/
64: /*
65: This functions sets up the actual font and then displays the main dialog.
66: */
1.1.1.8 ! root 67: int Dialog_MainDlg(bool *bReset, bool *bLoadedSnapshot)
1.1 root 68: {
1.1.1.6 root 69: int retbut;
1.1.1.7 root 70: bool bOldMouseVisibility;
1.1.1.6 root 71: int nOldMouseX, nOldMouseY;
72:
1.1.1.8 ! root 73: *bReset = false;
! 74: *bLoadedSnapshot = false;
! 75:
1.1.1.6 root 76: if (SDLGui_SetScreen(sdlscrn))
1.1.1.8 ! root 77: return false;
1.1.1.6 root 78:
79: SDL_GetMouseState(&nOldMouseX, &nOldMouseY);
80: bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY);
81: SDL_ShowCursor(SDL_ENABLE);
82:
83: SDLGui_CenterDlg(maindlg);
84:
85: maindlg[MAINDLG_NORESET].state |= SG_SELECTED;
86: maindlg[MAINDLG_RESET].state &= ~SG_SELECTED;
87:
88: do
89: {
90: retbut = SDLGui_DoDialog(maindlg, NULL);
91: switch (retbut)
92: {
93: case MAINDLG_ABOUT:
94: Dialog_AboutDlg();
95: break;
96: case MAINDLG_DISKS:
97: Dialog_DiskDlg();
98: break;
99: case MAINDLG_ROM:
100: DlgRom_Main();
101: break;
102: case MAINDLG_SCREEN:
103: Dialog_ScreenDlg();
104: break;
105: case MAINDLG_SOUND:
106: Dialog_SoundDlg();
107: break;
108: case MAINDLG_CPU:
109: Dialog_SystemDlg();
110: break;
111: case MAINDLG_MEMORY:
1.1.1.8 ! root 112: if (Dialog_MemDlg())
! 113: {
! 114: /* Memory snapshot has been loaded - leave GUI immediately */
! 115: *bLoadedSnapshot = true;
! 116: return true;
! 117: }
1.1.1.6 root 118: break;
119: case MAINDLG_JOY:
120: Dialog_JoyDlg();
121: break;
122: case MAINDLG_KEYBD:
123: Dialog_KeyboardDlg();
124: break;
125: case MAINDLG_DEVICES:
126: Dialog_DeviceDlg();
127: break;
128: case MAINDLG_LOADCFG:
1.1.1.7 root 129: Configuration_Load(NULL);
1.1.1.6 root 130: break;
131: case MAINDLG_SAVECFG:
1.1.1.7 root 132: Configuration_Save();
1.1.1.6 root 133: break;
134: case MAINDLG_QUIT:
1.1.1.8 ! root 135: bQuitProgram = true;
1.1.1.6 root 136: break;
137: }
138: }
139: while (retbut != MAINDLG_OK && retbut != MAINDLG_CANCEL && retbut != SDLGUI_QUIT
140: && retbut != SDLGUI_ERROR && !bQuitProgram);
141:
142:
143: if (maindlg[MAINDLG_RESET].state & SG_SELECTED)
1.1.1.8 ! root 144: *bReset = true;
1.1 root 145:
1.1.1.6 root 146: SDL_ShowCursor(bOldMouseVisibility);
147: Main_WarpMouse(nOldMouseX, nOldMouseY);
1.1.1.2 root 148:
1.1.1.6 root 149: return (retbut == MAINDLG_OK);
1.1 root 150: }
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