Annotation of hatari/src/gui-sdl/dlgMemory.c, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari - dlgMemory.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.2 ! root        7: char DlgMemory_rcsid[] = "Hatari $Id: dlgMemory.c,v 1.7 2005/02/13 16:18:52 thothy Exp $";
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "dialog.h"
                     11: #include "sdlgui.h"
                     12: #include "memorySnapShot.h"
                     13: #include "file.h"
                     14: #include "screen.h"
                     15: 
                     16: 
                     17: #define DLGMEM_512KB    4
                     18: #define DLGMEM_1MB      5
                     19: #define DLGMEM_2MB      6
                     20: #define DLGMEM_4MB      7
                     21: #define DLGMEM_FILENAME 11
                     22: #define DLGMEM_SAVE     12
                     23: #define DLGMEM_RESTORE  13
                     24: #define DLGMEM_EXIT     14
                     25: 
                     26: 
                     27: static char dlgSnapShotName[36+1];
                     28: 
                     29: 
                     30: /* The memory dialog: */
                     31: static SGOBJ memorydlg[] =
                     32: {
                     33:   { SGBOX, 0, 0, 0,0, 40,21, NULL },
                     34: 
                     35:   { SGBOX, 0, 0, 1,1, 38,7, NULL },
                     36:   { SGTEXT, 0, 0, 15,2, 12,1, "Memory setup" },
                     37:   { SGTEXT, 0, 0, 4,4, 12,1, "ST-RAM size:" },
                     38:   { SGRADIOBUT, 0, 0, 19,4, 8,1, "512 kB" },
                     39:   { SGRADIOBUT, 0, 0, 30,4, 6,1, "1 MB" },
                     40:   { SGRADIOBUT, 0, 0, 19,6, 6,1, "2 MB" },
                     41:   { SGRADIOBUT, 0, 0, 30,6, 6,1, "4 MB" },
                     42: 
                     43:   { SGBOX, 0, 0, 1,9, 38,8, NULL },
                     44:   { SGTEXT, 0, 0, 12,10, 17,1, "Memory state save" },
                     45:   { SGTEXT, 0, 0, 2,12, 20,1, "Snap-shot file name:" },
                     46:   { SGTEXT, 0, 0, 2,13, 36,1, dlgSnapShotName },
                     47:   { SGBUTTON, 0, 0, 8,15, 10,1, "Save" },
                     48:   { SGBUTTON, 0, 0, 22,15, 10,1, "Restore" },
                     49: 
                     50:   { SGBUTTON, 0, 0, 10,19, 20,1, "Back to main menu" },
                     51:   { -1, 0, 0, 0,0, 0,0, NULL }
                     52: };
                     53: 
                     54: 
                     55: /*-----------------------------------------------------------------------*/
                     56: /*
                     57:   Show and process the memory dialog.
                     58: */
                     59: void Dialog_MemDlg(void)
                     60: {
                     61:   int but;
                     62:   char *tmpname;
                     63: 
                     64:   /* Allocate memory for tmpname: */
1.1.1.2 ! root       65:   tmpname = malloc(FILENAME_MAX);
        !            66:   if (!tmpname)
        !            67:   {
        !            68:     perror("Dialog_MemDlg");
        !            69:     return;
        !            70:   }
1.1       root       71: 
                     72:   SDLGui_CenterDlg(memorydlg);
                     73: 
                     74:   memorydlg[DLGMEM_512KB].state &= ~SG_SELECTED;
                     75:   memorydlg[DLGMEM_1MB].state &= ~SG_SELECTED;
                     76:   memorydlg[DLGMEM_2MB].state &= ~SG_SELECTED;
                     77:   memorydlg[DLGMEM_4MB].state &= ~SG_SELECTED;
                     78:   if( DialogParams.Memory.nMemorySize == MEMORY_SIZE_512Kb )
                     79:     memorydlg[DLGMEM_512KB].state |= SG_SELECTED;
                     80:   else if( DialogParams.Memory.nMemorySize == MEMORY_SIZE_1Mb )
                     81:     memorydlg[DLGMEM_1MB].state |= SG_SELECTED;
                     82:   else if( DialogParams.Memory.nMemorySize == MEMORY_SIZE_2Mb )
                     83:     memorydlg[DLGMEM_2MB].state |= SG_SELECTED;
                     84:   else
                     85:     memorydlg[DLGMEM_4MB].state |= SG_SELECTED;
                     86: 
                     87:   File_ShrinkName(dlgSnapShotName, DialogParams.Memory.szMemoryCaptureFileName, memorydlg[DLGMEM_FILENAME].w);
                     88: 
                     89:   do
                     90:   {
1.1.1.2 ! root       91:     but = SDLGui_DoDialog(memorydlg, NULL);
1.1       root       92: 
                     93:     switch(but)
                     94:     {
                     95:      case DLGMEM_SAVE:                  /* Save memory snap-shot */
                     96:         strcpy(tmpname, DialogParams.Memory.szMemoryCaptureFileName);
                     97:         if( SDLGui_FileSelect(tmpname, NULL, TRUE) )  /* Choose file name */
                     98:         {
                     99:           if( !File_DoesFileNameEndWithSlash(tmpname) )
                    100:           {
                    101:             strcpy(DialogParams.Memory.szMemoryCaptureFileName, tmpname);
                    102:             File_ShrinkName(dlgSnapShotName, tmpname, memorydlg[DLGMEM_FILENAME].w);
                    103:             MemorySnapShot_Capture(DialogParams.Memory.szMemoryCaptureFileName);
                    104:           }
                    105:         }
                    106:         break;
                    107:      case DLGMEM_RESTORE:               /* Load memory snap-shot */
                    108:         strcpy(tmpname, DialogParams.Memory.szMemoryCaptureFileName);
                    109:         if( SDLGui_FileSelect(tmpname, NULL, FALSE) )  /* Choose file name */
                    110:         {
                    111:           if( !File_DoesFileNameEndWithSlash(tmpname) )
                    112:           {
                    113:             strcpy(DialogParams.Memory.szMemoryCaptureFileName, tmpname);
                    114:             File_ShrinkName(dlgSnapShotName, tmpname, memorydlg[DLGMEM_FILENAME].w);
                    115:             MemorySnapShot_Restore(DialogParams.Memory.szMemoryCaptureFileName);
                    116:           }
                    117:         }
                    118:         break;
                    119:     }
                    120:   }
1.1.1.2 ! root      121:   while (but != DLGMEM_EXIT && but != SDLGUI_QUIT && !bQuitProgram );
1.1       root      122: 
                    123:   if( memorydlg[DLGMEM_512KB].state & SG_SELECTED )
                    124:     DialogParams.Memory.nMemorySize = MEMORY_SIZE_512Kb;
                    125:   else if( memorydlg[DLGMEM_1MB].state & SG_SELECTED )
                    126:     DialogParams.Memory.nMemorySize = MEMORY_SIZE_1Mb;
                    127:   else if( memorydlg[DLGMEM_2MB].state & SG_SELECTED )
                    128:     DialogParams.Memory.nMemorySize = MEMORY_SIZE_2Mb;
                    129:   else
                    130:     DialogParams.Memory.nMemorySize = MEMORY_SIZE_4Mb;
                    131: 
1.1.1.2 ! root      132:   free(tmpname);
1.1       root      133: }

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