Annotation of hatari/src/gui-sdl/dlgScreen.c, revision 1.1.1.1

1.1       root        1: /*
                      2:   Hatari - dlgScreen.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
                      7: char DlgScreen_rcsid[] = "Hatari $Id: dlgScreen.c,v 1.3 2004/06/11 12:48:49 thothy Exp $";
                      8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: #include "screen.h"
                     14: #include "screenSnapShot.h"
                     15: 
                     16: 
                     17: #define DLGSCRN_FULLSCRN   3
                     18: #define DLGSCRN_INTERLACE  4
                     19: #define DLGSCRN_FRAMESKIP  5
                     20: #define DLGSCRN_OVERSCAN   6
                     21: #define DLGSCRN_8BPP       7
                     22: #define DLGSCRN_COLOR      9
                     23: #define DLGSCRN_MONO       10
                     24: #define DLGSCRN_LOW320     12
                     25: #define DLGSCRN_LOW640     13
                     26: /*#define DLGSCRN_LOW800   14*/  /* 800x600 resolution button is not used anymore */
                     27: #define DLGSCRN_ONCHANGE   16
                     28: #define DLGSCRN_FPSPOPUP   18
                     29: #define DLGSCRN_CAPTURE    19
                     30: #define DLGSCRN_RECANIM    20
                     31: #define DLGSCRN_EXIT       21
                     32: 
                     33: 
                     34: /* The screen dialog: */
                     35: static SGOBJ screendlg[] =
                     36: {
                     37:   { SGBOX, 0, 0, 0,0, 40,25, NULL },
                     38:   { SGBOX, 0, 0, 1,1, 38,13, NULL },
                     39:   { SGTEXT, 0, 0, 13,2, 14,1, "Screen options" },
                     40:   { SGCHECKBOX, 0, 0, 4,4, 12,1, "Fullscreen" },
                     41:   { SGCHECKBOX, 0, 0, 4,5, 23,1, "Interlaced mode" },
                     42:   { SGCHECKBOX, 0, 0, 4,6, 10,1, "Frame skip" },
                     43:   { SGCHECKBOX, 0, 0, 4,7, 13,1, "Use borders" },
                     44:   { SGCHECKBOX, 0, 0, 4,8, 13,1, "Force 8 bpp" },
                     45:   { SGTEXT, 0, 0, 4,10, 8,1, "Monitor:" },
                     46:   { SGRADIOBUT, 0, 0, 18,10, 7,1, "Color" },
                     47:   { SGRADIOBUT, 0, 0, 28,10, 6,1, "Mono" },
                     48:   { SGTEXT, 0, 0, 4,12, 12,1, "ST-Low mode:" },
                     49:   { SGRADIOBUT, 0, 0, 18,12, 8,1, "Normal" },
                     50:   { SGRADIOBUT, 0, 0, 28,12, 8,1, "Zoomed" },
                     51: /* { SGRADIOBUT, 0, 0, 27,12, 9,1, "800x600" },*/ /* 800x600 resolution button is not used anymore */
                     52:   { SGBOX, 0, 0, 1,15, 38,7, NULL },
                     53:   { SGTEXT, 0, 0, 13,16, 14,1, "Screen capture" },
                     54:   { SGCHECKBOX, 0, 0, 3,18, 27,1, "Only when display changes" },
                     55:   { SGTEXT, 0, 0, 31,18, 4,1, ""/*"FPS:"*/ },
                     56:   { SGTEXT/*SGPOPUP*/, 0, 0, 36,18, 3,1, ""/*"25"*/ },
                     57:   { SGBUTTON, 0, 0, 3,20, 16,1, "Capture screen" },
                     58:   { SGBUTTON, 0, 0, 20,20, 18,1, NULL },
                     59:   { SGBUTTON, 0, 0, 10,23, 20,1, "Back to main menu" },
                     60:   { -1, 0, 0, 0,0, 0,0, NULL }
                     61: };
                     62: 
                     63: 
                     64: /*-----------------------------------------------------------------------*/
                     65: /*
                     66:   Show and process the screen dialog.
                     67: */
                     68: void Dialog_ScreenDlg(void)
                     69: {
                     70:   int but, i;
                     71: 
                     72:   SDLGui_CenterDlg(screendlg);
                     73: 
                     74:   /* Set up dialog from actual values: */
                     75: 
                     76:   if( DialogParams.Screen.bFullScreen )
                     77:     screendlg[DLGSCRN_FULLSCRN].state |= SG_SELECTED;
                     78:   else
                     79:     screendlg[DLGSCRN_FULLSCRN].state &= ~SG_SELECTED;
                     80: 
                     81:   if( DialogParams.Screen.bInterlacedScreen )
                     82:     screendlg[DLGSCRN_INTERLACE].state |= SG_SELECTED;
                     83:   else
                     84:     screendlg[DLGSCRN_INTERLACE].state &= ~SG_SELECTED;
                     85: 
                     86:   if( DialogParams.Screen.bFrameSkip )
                     87:     screendlg[DLGSCRN_FRAMESKIP].state |= SG_SELECTED;
                     88:   else
                     89:     screendlg[DLGSCRN_FRAMESKIP].state &= ~SG_SELECTED;
                     90: 
                     91:   if( DialogParams.Screen.bAllowOverscan )
                     92:     screendlg[DLGSCRN_OVERSCAN].state |= SG_SELECTED;
                     93:   else
                     94:     screendlg[DLGSCRN_OVERSCAN].state &= ~SG_SELECTED;
                     95: 
                     96: 
                     97:   if( DialogParams.Screen.bUseHighRes )
                     98:   {
                     99:     screendlg[DLGSCRN_COLOR].state &= ~SG_SELECTED;
                    100:     screendlg[DLGSCRN_MONO].state |= SG_SELECTED;
                    101:   }
                    102:   else
                    103:   {
                    104:     screendlg[DLGSCRN_COLOR].state |= SG_SELECTED;
                    105:     screendlg[DLGSCRN_MONO].state &= ~SG_SELECTED;
                    106:   }
                    107: 
                    108:   for(i=0; i<2; i++)
                    109:     screendlg[DLGSCRN_LOW320 + i].state &= ~SG_SELECTED;
                    110: 
                    111:   if(DialogParams.Screen.ChosenDisplayMode <= DISPLAYMODE_16COL_FULL)
                    112:   {
                    113:     screendlg[DLGSCRN_8BPP].state |= SG_SELECTED;
                    114:     screendlg[DLGSCRN_LOW320 + DialogParams.Screen.ChosenDisplayMode].state |= SG_SELECTED;
                    115:   }
                    116:   else
                    117:   {
                    118:     screendlg[DLGSCRN_8BPP].state &= ~SG_SELECTED;
                    119:     screendlg[DLGSCRN_LOW320 + DialogParams.Screen.ChosenDisplayMode
                    120:               - DISPLAYMODE_HICOL_LOWRES].state |= SG_SELECTED;
                    121:   }
                    122: 
                    123:   if( DialogParams.Screen.bCaptureChange )
                    124:     screendlg[DLGSCRN_ONCHANGE].state |= SG_SELECTED;
                    125:   else
                    126:     screendlg[DLGSCRN_ONCHANGE].state &= ~SG_SELECTED;
                    127: 
                    128:   if( ScreenSnapShot_AreWeRecording() )
                    129:     screendlg[DLGSCRN_RECANIM].txt = "Stop recording";
                    130:   else
                    131:     screendlg[DLGSCRN_RECANIM].txt = "Record animation";
                    132: 
                    133:   /* The screen dialog main loop */
                    134:   do
                    135:   {
                    136:     but = SDLGui_DoDialog(screendlg);
                    137:     switch( but )
                    138:     {
                    139:       case DLGSCRN_FPSPOPUP:
                    140:         fprintf(stderr,"Sorry, popup menus don't work yet\n");
                    141:         break;
                    142:       case DLGSCRN_CAPTURE:
                    143:         SDL_UpdateRect(sdlscrn, 0,0,0,0);
                    144:         ScreenSnapShot_SaveScreen();
                    145:         break;
                    146:       case DLGSCRN_RECANIM:
                    147:         if( ScreenSnapShot_AreWeRecording() )
                    148:         {
                    149:           screendlg[DLGSCRN_RECANIM].txt = "Record animation";
                    150:           ScreenSnapShot_EndRecording();
                    151:         }
                    152:         else
                    153:         {
                    154:           screendlg[DLGSCRN_RECANIM].txt = "Stop recording";
                    155:           DialogParams.Screen.bCaptureChange = (screendlg[DLGSCRN_ONCHANGE].state & SG_SELECTED);
                    156:           ScreenSnapShot_BeginRecording(DialogParams.Screen.bCaptureChange, 25);
                    157:         }
                    158:         break;
                    159:     }
                    160:   }
                    161:   while(but!=DLGSCRN_EXIT && !bQuitProgram);
                    162: 
                    163:   /* Read values from dialog */
                    164:   DialogParams.Screen.bFullScreen = (screendlg[DLGSCRN_FULLSCRN].state & SG_SELECTED);
                    165:   DialogParams.Screen.bInterlacedScreen = (screendlg[DLGSCRN_INTERLACE].state & SG_SELECTED);
                    166:   DialogParams.Screen.bFrameSkip = (screendlg[DLGSCRN_FRAMESKIP].state & SG_SELECTED);
                    167:   DialogParams.Screen.bAllowOverscan = (screendlg[DLGSCRN_OVERSCAN].state & SG_SELECTED);
                    168:   DialogParams.Screen.bUseHighRes = (screendlg[DLGSCRN_MONO].state & SG_SELECTED);
                    169:   DialogParams.Screen.bCaptureChange = (screendlg[DLGSCRN_ONCHANGE].state & SG_SELECTED);
                    170: 
                    171:   for(i=0; i<2; i++)
                    172:   {
                    173:     if(screendlg[DLGSCRN_LOW320 + i].state & SG_SELECTED)
                    174:     {
                    175:       DialogParams.Screen.ChosenDisplayMode = DISPLAYMODE_16COL_LOWRES + i
                    176:         + ((screendlg[DLGSCRN_8BPP].state&SG_SELECTED) ? 0 : DISPLAYMODE_HICOL_LOWRES);
                    177:       break;
                    178:     }
                    179:   }
                    180: 
                    181: }

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