Annotation of hatari/src/gui-sdl/dlgSound.c, revision 1.1.1.3

1.1       root        1: /*
                      2:   Hatari - dlgSound.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.3 ! root        7: const char DlgSound_rcsid[] = "Hatari $Id: dlgSound.c,v 1.6 2006/02/08 22:46:10 eerot Exp $";
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: #include "file.h"
                     14: #include "sound.h"
                     15: 
                     16: 
                     17: #define DLGSOUND_ENABLE     3
                     18: #define DLGSOUND_LOW        5
                     19: #define DLGSOUND_MEDIUM     6
                     20: #define DLGSOUND_HIGH       7
                     21: #define DLGSOUND_RECNAME    11
                     22: #define DLGSOUND_RECBROWSE  12
                     23: #define DLGSOUND_RECORD     13
                     24: #define DLGSOUND_EXIT       14
                     25: 
                     26: 
                     27: static char dlgRecordName[35];
                     28: 
                     29: 
                     30: /* The sound dialog: */
                     31: SGOBJ sounddlg[] =
                     32: {
                     33:   { SGBOX, 0, 0, 0,0, 38,24, NULL },
                     34:   { SGBOX, 0, 0, 1,1, 36,11, NULL },
                     35:   { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
                     36:   { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
                     37:   { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
                     38:   { SGRADIOBUT, 0, 0, 12,8, 15,1, "Low (11kHz)" },
                     39:   { SGRADIOBUT, 0, 0, 12,9, 19,1, "Medium (22kHz)" },
                     40:   { SGRADIOBUT, 0, 0, 12,10, 14,1, "High (44kHz)" },
                     41:   { SGBOX, 0, 0, 1,13, 36,8, NULL },
                     42:   { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
                     43:   { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
                     44:   { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
                     45:   { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
                     46:   { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
                     47:   { SGBUTTON, 0, 0, 10,22, 20,1, "Back to main menu" },
                     48:   { -1, 0, 0, 0,0, 0,0, NULL }
                     49: };
                     50: 
                     51: 
                     52: /*-----------------------------------------------------------------------*/
                     53: /*
                     54:   Show and process the sound dialog.
                     55: */
                     56: void Dialog_SoundDlg(void)
                     57: {
                     58:   int but;
                     59:   char *tmpname;
                     60: 
                     61:   /* Allocate memory for tmpname: */
1.1.1.2   root       62:   tmpname = malloc(FILENAME_MAX);
                     63:   if (!tmpname)
                     64:   {
                     65:     perror("Dialog_SoundDlg");
                     66:     return;
                     67:   }
1.1       root       68: 
                     69:   SDLGui_CenterDlg(sounddlg);
                     70: 
                     71:   /* Set up dialog from actual values: */
                     72: 
                     73:   if( DialogParams.Sound.bEnableSound )
                     74:     sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
                     75:   else
                     76:     sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
                     77: 
                     78:   sounddlg[DLGSOUND_LOW].state &= ~SG_SELECTED;
                     79:   sounddlg[DLGSOUND_MEDIUM].state &= ~SG_SELECTED;
                     80:   sounddlg[DLGSOUND_HIGH].state &= ~SG_SELECTED;
                     81:   if(DialogParams.Sound.nPlaybackQuality == PLAYBACK_LOW)
                     82:     sounddlg[DLGSOUND_LOW].state |= SG_SELECTED;
                     83:   else if(DialogParams.Sound.nPlaybackQuality == PLAYBACK_MEDIUM)
                     84:     sounddlg[DLGSOUND_MEDIUM].state |= SG_SELECTED;
                     85:   else
                     86:     sounddlg[DLGSOUND_HIGH].state |= SG_SELECTED;
                     87: 
                     88:   File_ShrinkName(dlgRecordName, DialogParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
                     89: 
                     90:   if( Sound_AreWeRecording() )
                     91:     sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
                     92:   else
                     93:     sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                     94: 
                     95:   /* The sound dialog main loop */
                     96:   do
                     97:   {
1.1.1.2   root       98:     but = SDLGui_DoDialog(sounddlg, NULL);
1.1       root       99:     switch(but)
                    100:     {
                    101:       case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
                    102:         strcpy(tmpname, DialogParams.Sound.szYMCaptureFileName);
                    103:         if( SDLGui_FileSelect(tmpname, NULL, TRUE) )
                    104:         {
                    105:           if( !File_DoesFileNameEndWithSlash(tmpname) )
                    106:           {
                    107:             strcpy(DialogParams.Sound.szYMCaptureFileName, tmpname);
                    108:             File_ShrinkName(dlgRecordName, tmpname, sounddlg[DLGSOUND_RECNAME].w);
                    109:           }
                    110:         }
                    111:         break;
                    112:       case  DLGSOUND_RECORD:
                    113:         if(Sound_AreWeRecording())
                    114:         {
                    115:           sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                    116:           Sound_EndRecording();
                    117:         }
                    118:         else
                    119:         {
                    120:           /* make sure that we have a valid file name... */
                    121:           if(strlen(DialogParams.Sound.szYMCaptureFileName) < 4)
                    122:           {
                    123:             strcpy(DialogParams.Sound.szYMCaptureFileName, "./hatari.wav");
                    124:           }
                    125:           sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
                    126:           Sound_BeginRecording(DialogParams.Sound.szYMCaptureFileName);
                    127:         }
                    128:         break;
                    129:     }
                    130:   }
1.1.1.2   root      131:   while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT && !bQuitProgram );
1.1       root      132: 
                    133:   /* Read values from dialog */
                    134:   DialogParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
                    135:   if( sounddlg[DLGSOUND_LOW].state & SG_SELECTED )
                    136:     DialogParams.Sound.nPlaybackQuality = PLAYBACK_LOW;
                    137:   else if( sounddlg[DLGSOUND_MEDIUM].state & SG_SELECTED )
                    138:     DialogParams.Sound.nPlaybackQuality = PLAYBACK_MEDIUM;
                    139:   else
                    140:     DialogParams.Sound.nPlaybackQuality = PLAYBACK_HIGH;
                    141: 
1.1.1.2   root      142:   free(tmpname);
1.1       root      143: }

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