Annotation of hatari/src/gui-sdl/dlgSound.c, revision 1.1.1.4

1.1       root        1: /*
                      2:   Hatari - dlgSound.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.4 ! root        7: const char DlgSound_rcsid[] = "Hatari $Id: dlgSound.c,v 1.10 2008/02/23 22:16:07 thothy Exp $";
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: #include "file.h"
                     14: #include "sound.h"
                     15: 
                     16: 
                     17: #define DLGSOUND_ENABLE     3
                     18: #define DLGSOUND_LOW        5
                     19: #define DLGSOUND_MEDIUM     6
                     20: #define DLGSOUND_HIGH       7
                     21: #define DLGSOUND_RECNAME    11
                     22: #define DLGSOUND_RECBROWSE  12
                     23: #define DLGSOUND_RECORD     13
                     24: #define DLGSOUND_EXIT       14
                     25: 
                     26: 
                     27: static char dlgRecordName[35];
                     28: 
                     29: 
                     30: /* The sound dialog: */
1.1.1.4 ! root       31: static SGOBJ sounddlg[] =
1.1       root       32: {
1.1.1.4 ! root       33:        { SGBOX, 0, 0, 0,0, 38,24, NULL },
        !            34:        { SGBOX, 0, 0, 1,1, 36,11, NULL },
        !            35:        { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
        !            36:        { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
        !            37:        { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
        !            38:        { SGRADIOBUT, 0, 0, 12,8, 15,1, "Low (11kHz)" },
        !            39:        { SGRADIOBUT, 0, 0, 12,9, 19,1, "Medium (22kHz)" },
        !            40:        { SGRADIOBUT, 0, 0, 12,10, 14,1, "High (44kHz)" },
        !            41:        { SGBOX, 0, 0, 1,13, 36,8, NULL },
        !            42:        { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
        !            43:        { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
        !            44:        { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
        !            45:        { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
        !            46:        { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
        !            47:        { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" },
        !            48:        { -1, 0, 0, 0,0, 0,0, NULL }
1.1       root       49: };
                     50: 
                     51: 
                     52: /*-----------------------------------------------------------------------*/
                     53: /*
                     54:   Show and process the sound dialog.
                     55: */
                     56: void Dialog_SoundDlg(void)
                     57: {
1.1.1.4 ! root       58:        int but;
1.1       root       59: 
1.1.1.4 ! root       60:        SDLGui_CenterDlg(sounddlg);
1.1       root       61: 
1.1.1.4 ! root       62:        /* Set up dialog from actual values: */
        !            63: 
        !            64:        if (DialogParams.Sound.bEnableSound)
        !            65:                sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
        !            66:        else
        !            67:                sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
        !            68: 
        !            69:        sounddlg[DLGSOUND_LOW].state &= ~SG_SELECTED;
        !            70:        sounddlg[DLGSOUND_MEDIUM].state &= ~SG_SELECTED;
        !            71:        sounddlg[DLGSOUND_HIGH].state &= ~SG_SELECTED;
        !            72:        if (DialogParams.Sound.nPlaybackQuality == PLAYBACK_LOW)
        !            73:                sounddlg[DLGSOUND_LOW].state |= SG_SELECTED;
        !            74:        else if (DialogParams.Sound.nPlaybackQuality == PLAYBACK_MEDIUM)
        !            75:                sounddlg[DLGSOUND_MEDIUM].state |= SG_SELECTED;
        !            76:        else
        !            77:                sounddlg[DLGSOUND_HIGH].state |= SG_SELECTED;
        !            78: 
        !            79:        File_ShrinkName(dlgRecordName, DialogParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
        !            80: 
        !            81:        if ( Sound_AreWeRecording() )
        !            82:                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
        !            83:        else
        !            84:                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
        !            85: 
        !            86:        /* The sound dialog main loop */
        !            87:        do
        !            88:        {
        !            89:                but = SDLGui_DoDialog(sounddlg, NULL);
        !            90:                switch (but)
        !            91:                {
        !            92:                 case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
        !            93:                        SDLGui_FileConfSelect(dlgRecordName,
        !            94:                                              DialogParams.Sound.szYMCaptureFileName,
        !            95:                                              sounddlg[DLGSOUND_RECNAME].w,
        !            96:                                              TRUE);
        !            97:                        break;
        !            98:                 case  DLGSOUND_RECORD:
        !            99:                        if (Sound_AreWeRecording())
        !           100:                        {
        !           101:                                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
        !           102:                                Sound_EndRecording();
        !           103:                        }
        !           104:                        else
        !           105:                        {
        !           106:                                /* make sure that we have a valid file name... */
        !           107:                                if (strlen(DialogParams.Sound.szYMCaptureFileName) < 4)
        !           108:                                {
        !           109:                                        strcpy(DialogParams.Sound.szYMCaptureFileName, "./hatari.wav");
        !           110:                                }
        !           111:                                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
        !           112:                                Sound_BeginRecording(DialogParams.Sound.szYMCaptureFileName);
        !           113:                        }
        !           114:                        break;
        !           115:                }
        !           116:        }
        !           117:        while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
        !           118:                && but != SDLGUI_ERROR && !bQuitProgram );
        !           119: 
        !           120:        /* Read values from dialog */
        !           121:        DialogParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
        !           122:        if (sounddlg[DLGSOUND_LOW].state & SG_SELECTED)
        !           123:                DialogParams.Sound.nPlaybackQuality = PLAYBACK_LOW;
        !           124:        else if (sounddlg[DLGSOUND_MEDIUM].state & SG_SELECTED)
        !           125:                DialogParams.Sound.nPlaybackQuality = PLAYBACK_MEDIUM;
        !           126:        else
        !           127:                DialogParams.Sound.nPlaybackQuality = PLAYBACK_HIGH;
1.1       root      128: }

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