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1.1 root 1: /*
2: Hatari - dlgSound.c
3:
4: This file is distributed under the GNU Public License, version 2 or at
5: your option any later version. Read the file gpl.txt for details.
6: */
1.1.1.6 ! root 7: const char DlgSound_rcsid[] = "Hatari $Id: dlgSound.c,v 1.11 2008-06-08 16:07:42 eerot Exp $";
1.1 root 8:
9: #include "main.h"
10: #include "configuration.h"
11: #include "dialog.h"
12: #include "sdlgui.h"
13: #include "file.h"
14: #include "sound.h"
15:
16:
17: #define DLGSOUND_ENABLE 3
18: #define DLGSOUND_LOW 5
19: #define DLGSOUND_MEDIUM 6
20: #define DLGSOUND_HIGH 7
21: #define DLGSOUND_RECNAME 11
22: #define DLGSOUND_RECBROWSE 12
23: #define DLGSOUND_RECORD 13
24: #define DLGSOUND_EXIT 14
25:
26:
27: static char dlgRecordName[35];
28:
29:
30: /* The sound dialog: */
1.1.1.4 root 31: static SGOBJ sounddlg[] =
1.1 root 32: {
1.1.1.4 root 33: { SGBOX, 0, 0, 0,0, 38,24, NULL },
34: { SGBOX, 0, 0, 1,1, 36,11, NULL },
35: { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
36: { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
37: { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
38: { SGRADIOBUT, 0, 0, 12,8, 15,1, "Low (11kHz)" },
39: { SGRADIOBUT, 0, 0, 12,9, 19,1, "Medium (22kHz)" },
40: { SGRADIOBUT, 0, 0, 12,10, 14,1, "High (44kHz)" },
41: { SGBOX, 0, 0, 1,13, 36,8, NULL },
42: { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
43: { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
44: { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
45: { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
46: { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
47: { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" },
48: { -1, 0, 0, 0,0, 0,0, NULL }
1.1 root 49: };
50:
51:
52: /*-----------------------------------------------------------------------*/
53: /*
54: Show and process the sound dialog.
55: */
56: void Dialog_SoundDlg(void)
57: {
1.1.1.4 root 58: int but;
1.1 root 59:
1.1.1.4 root 60: SDLGui_CenterDlg(sounddlg);
1.1 root 61:
1.1.1.4 root 62: /* Set up dialog from actual values: */
63:
1.1.1.5 root 64: if (ConfigureParams.Sound.bEnableSound)
1.1.1.4 root 65: sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
66: else
67: sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
68:
69: sounddlg[DLGSOUND_LOW].state &= ~SG_SELECTED;
70: sounddlg[DLGSOUND_MEDIUM].state &= ~SG_SELECTED;
71: sounddlg[DLGSOUND_HIGH].state &= ~SG_SELECTED;
1.1.1.5 root 72: if (ConfigureParams.Sound.nPlaybackQuality == PLAYBACK_LOW)
1.1.1.4 root 73: sounddlg[DLGSOUND_LOW].state |= SG_SELECTED;
1.1.1.5 root 74: else if (ConfigureParams.Sound.nPlaybackQuality == PLAYBACK_MEDIUM)
1.1.1.4 root 75: sounddlg[DLGSOUND_MEDIUM].state |= SG_SELECTED;
76: else
77: sounddlg[DLGSOUND_HIGH].state |= SG_SELECTED;
78:
1.1.1.5 root 79: File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
1.1.1.4 root 80:
81: if ( Sound_AreWeRecording() )
82: sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
83: else
84: sounddlg[DLGSOUND_RECORD].txt = "Record sound";
85:
86: /* The sound dialog main loop */
87: do
88: {
89: but = SDLGui_DoDialog(sounddlg, NULL);
90: switch (but)
91: {
92: case DLGSOUND_RECBROWSE: /* Choose a new record file */
93: SDLGui_FileConfSelect(dlgRecordName,
1.1.1.5 root 94: ConfigureParams.Sound.szYMCaptureFileName,
1.1.1.4 root 95: sounddlg[DLGSOUND_RECNAME].w,
96: TRUE);
97: break;
98: case DLGSOUND_RECORD:
99: if (Sound_AreWeRecording())
100: {
101: sounddlg[DLGSOUND_RECORD].txt = "Record sound";
102: Sound_EndRecording();
103: }
104: else
105: {
106: /* make sure that we have a valid file name... */
1.1.1.5 root 107: if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4)
1.1.1.4 root 108: {
1.1.1.5 root 109: strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav");
1.1.1.4 root 110: }
111: sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
1.1.1.5 root 112: Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
1.1.1.4 root 113: }
114: break;
115: }
116: }
117: while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
118: && but != SDLGUI_ERROR && !bQuitProgram );
119:
120: /* Read values from dialog */
1.1.1.5 root 121: ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
1.1.1.4 root 122: if (sounddlg[DLGSOUND_LOW].state & SG_SELECTED)
1.1.1.5 root 123: ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_LOW;
1.1.1.4 root 124: else if (sounddlg[DLGSOUND_MEDIUM].state & SG_SELECTED)
1.1.1.5 root 125: ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_MEDIUM;
1.1.1.4 root 126: else
1.1.1.5 root 127: ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_HIGH;
1.1 root 128: }
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