Annotation of hatari/src/gui-sdl/dlgSound.c, revision 1.1.1.6

1.1       root        1: /*
                      2:   Hatari - dlgSound.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.6 ! root        7: const char DlgSound_rcsid[] = "Hatari $Id: dlgSound.c,v 1.11 2008-06-08 16:07:42 eerot Exp $";
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: #include "file.h"
                     14: #include "sound.h"
                     15: 
                     16: 
                     17: #define DLGSOUND_ENABLE     3
                     18: #define DLGSOUND_LOW        5
                     19: #define DLGSOUND_MEDIUM     6
                     20: #define DLGSOUND_HIGH       7
                     21: #define DLGSOUND_RECNAME    11
                     22: #define DLGSOUND_RECBROWSE  12
                     23: #define DLGSOUND_RECORD     13
                     24: #define DLGSOUND_EXIT       14
                     25: 
                     26: 
                     27: static char dlgRecordName[35];
                     28: 
                     29: 
                     30: /* The sound dialog: */
1.1.1.4   root       31: static SGOBJ sounddlg[] =
1.1       root       32: {
1.1.1.4   root       33:        { SGBOX, 0, 0, 0,0, 38,24, NULL },
                     34:        { SGBOX, 0, 0, 1,1, 36,11, NULL },
                     35:        { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
                     36:        { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
                     37:        { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
                     38:        { SGRADIOBUT, 0, 0, 12,8, 15,1, "Low (11kHz)" },
                     39:        { SGRADIOBUT, 0, 0, 12,9, 19,1, "Medium (22kHz)" },
                     40:        { SGRADIOBUT, 0, 0, 12,10, 14,1, "High (44kHz)" },
                     41:        { SGBOX, 0, 0, 1,13, 36,8, NULL },
                     42:        { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
                     43:        { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
                     44:        { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
                     45:        { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
                     46:        { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
                     47:        { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" },
                     48:        { -1, 0, 0, 0,0, 0,0, NULL }
1.1       root       49: };
                     50: 
                     51: 
                     52: /*-----------------------------------------------------------------------*/
                     53: /*
                     54:   Show and process the sound dialog.
                     55: */
                     56: void Dialog_SoundDlg(void)
                     57: {
1.1.1.4   root       58:        int but;
1.1       root       59: 
1.1.1.4   root       60:        SDLGui_CenterDlg(sounddlg);
1.1       root       61: 
1.1.1.4   root       62:        /* Set up dialog from actual values: */
                     63: 
1.1.1.5   root       64:        if (ConfigureParams.Sound.bEnableSound)
1.1.1.4   root       65:                sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
                     66:        else
                     67:                sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
                     68: 
                     69:        sounddlg[DLGSOUND_LOW].state &= ~SG_SELECTED;
                     70:        sounddlg[DLGSOUND_MEDIUM].state &= ~SG_SELECTED;
                     71:        sounddlg[DLGSOUND_HIGH].state &= ~SG_SELECTED;
1.1.1.5   root       72:        if (ConfigureParams.Sound.nPlaybackQuality == PLAYBACK_LOW)
1.1.1.4   root       73:                sounddlg[DLGSOUND_LOW].state |= SG_SELECTED;
1.1.1.5   root       74:        else if (ConfigureParams.Sound.nPlaybackQuality == PLAYBACK_MEDIUM)
1.1.1.4   root       75:                sounddlg[DLGSOUND_MEDIUM].state |= SG_SELECTED;
                     76:        else
                     77:                sounddlg[DLGSOUND_HIGH].state |= SG_SELECTED;
                     78: 
1.1.1.5   root       79:        File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
1.1.1.4   root       80: 
                     81:        if ( Sound_AreWeRecording() )
                     82:                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
                     83:        else
                     84:                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                     85: 
                     86:        /* The sound dialog main loop */
                     87:        do
                     88:        {
                     89:                but = SDLGui_DoDialog(sounddlg, NULL);
                     90:                switch (but)
                     91:                {
                     92:                 case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
                     93:                        SDLGui_FileConfSelect(dlgRecordName,
1.1.1.5   root       94:                                              ConfigureParams.Sound.szYMCaptureFileName,
1.1.1.4   root       95:                                              sounddlg[DLGSOUND_RECNAME].w,
                     96:                                              TRUE);
                     97:                        break;
                     98:                 case  DLGSOUND_RECORD:
                     99:                        if (Sound_AreWeRecording())
                    100:                        {
                    101:                                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                    102:                                Sound_EndRecording();
                    103:                        }
                    104:                        else
                    105:                        {
                    106:                                /* make sure that we have a valid file name... */
1.1.1.5   root      107:                                if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4)
1.1.1.4   root      108:                                {
1.1.1.5   root      109:                                        strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav");
1.1.1.4   root      110:                                }
                    111:                                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
1.1.1.5   root      112:                                Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
1.1.1.4   root      113:                        }
                    114:                        break;
                    115:                }
                    116:        }
                    117:        while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
                    118:                && but != SDLGUI_ERROR && !bQuitProgram );
                    119: 
                    120:        /* Read values from dialog */
1.1.1.5   root      121:        ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
1.1.1.4   root      122:        if (sounddlg[DLGSOUND_LOW].state & SG_SELECTED)
1.1.1.5   root      123:                ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_LOW;
1.1.1.4   root      124:        else if (sounddlg[DLGSOUND_MEDIUM].state & SG_SELECTED)
1.1.1.5   root      125:                ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_MEDIUM;
1.1.1.4   root      126:        else
1.1.1.5   root      127:                ConfigureParams.Sound.nPlaybackQuality = PLAYBACK_HIGH;
1.1       root      128: }

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.