Annotation of hatari/src/gui-sdl/dlgSound.c, revision 1.1.1.7

1.1       root        1: /*
                      2:   Hatari - dlgSound.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.7 ! root        7: const char DlgSound_fileid[] = "Hatari dlgSound.c : " __DATE__ " " __TIME__;
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: #include "file.h"
                     14: #include "sound.h"
                     15: 
                     16: 
                     17: #define DLGSOUND_ENABLE     3
1.1.1.7 ! root       18: #define DLGSOUND_11KHZ      5
        !            19: #define DLGSOUND_12KHZ      6
        !            20: #define DLGSOUND_16KHZ      7
        !            21: #define DLGSOUND_22KHZ      8
        !            22: #define DLGSOUND_25KHZ      9
        !            23: #define DLGSOUND_32KHZ      10
        !            24: #define DLGSOUND_44KHZ      11
        !            25: #define DLGSOUND_48KHZ      12
        !            26: #define DLGSOUND_50KHZ      13
        !            27: #define DLGSOUND_RECNAME    17
        !            28: #define DLGSOUND_RECBROWSE  18
        !            29: #define DLGSOUND_RECORD     19
        !            30: #define DLGSOUND_EXIT       20
1.1       root       31: 
                     32: 
                     33: static char dlgRecordName[35];
                     34: 
                     35: 
                     36: /* The sound dialog: */
1.1.1.4   root       37: static SGOBJ sounddlg[] =
1.1       root       38: {
1.1.1.4   root       39:        { SGBOX, 0, 0, 0,0, 38,24, NULL },
                     40:        { SGBOX, 0, 0, 1,1, 36,11, NULL },
                     41:        { SGTEXT, 0, 0, 13,2, 13,1, "Sound options" },
                     42:        { SGCHECKBOX, 0, 0, 12,4, 14,1, "Enable sound" },
1.1.1.7 ! root       43: 
1.1.1.4   root       44:        { SGTEXT, 0, 0, 11,6, 14,1, "Playback quality:" },
1.1.1.7 ! root       45:        { SGRADIOBUT, 0, 0, 2,8, 10,1, "11025 Hz" },
        !            46:        { SGRADIOBUT, 0, 0, 2,9, 10,1, "12517 Hz" },
        !            47:        { SGRADIOBUT, 0, 0, 2,10, 10,1, "16000 Hz" },
        !            48:        { SGRADIOBUT, 0, 0, 14,8, 10,1, "22050 Hz" },
        !            49:        { SGRADIOBUT, 0, 0, 14,9, 10,1, "25033 Hz" },
        !            50:        { SGRADIOBUT, 0, 0, 14,10, 10,1, "32000 Hz" },
        !            51:        { SGRADIOBUT, 0, 0, 26,8, 10,1, "44100 Hz" },
        !            52:        { SGRADIOBUT, 0, 0, 26,9, 10,1, "48000 Hz" },
        !            53:        { SGRADIOBUT, 0, 0, 26,10, 10,1, "50066 Hz" },
        !            54: 
1.1.1.4   root       55:        { SGBOX, 0, 0, 1,13, 36,8, NULL },
                     56:        { SGTEXT, 0, 0, 13,14, 14,1, "Capture YM/WAV" },
                     57:        { SGTEXT, 0, 0, 2,16, 26,1, "File name (*.wav or *.ym):" },
                     58:        { SGTEXT, 0, 0, 2,17, 34,1, dlgRecordName },
                     59:        { SGBUTTON, 0, 0, 30,16, 6,1, "Browse" },
                     60:        { SGBUTTON, 0, 0, 12,19, 16,1, NULL },
                     61:        { SGBUTTON, SG_DEFAULT, 0, 10,22, 20,1, "Back to main menu" },
                     62:        { -1, 0, 0, 0,0, 0,0, NULL }
1.1       root       63: };
                     64: 
                     65: 
1.1.1.7 ! root       66: static const int nSoundFreqs[] =
        !            67: {
        !            68:        11025,
        !            69:        12517,
        !            70:        16000,
        !            71:        22050,
        !            72:        25033,
        !            73:        32000,
        !            74:        44100,
        !            75:        48000,
        !            76:        50066
        !            77: };
        !            78: 
        !            79: 
1.1       root       80: /*-----------------------------------------------------------------------*/
                     81: /*
                     82:   Show and process the sound dialog.
                     83: */
                     84: void Dialog_SoundDlg(void)
                     85: {
1.1.1.7 ! root       86:        int but, i;
1.1       root       87: 
1.1.1.4   root       88:        SDLGui_CenterDlg(sounddlg);
1.1       root       89: 
1.1.1.4   root       90:        /* Set up dialog from actual values: */
                     91: 
1.1.1.5   root       92:        if (ConfigureParams.Sound.bEnableSound)
1.1.1.4   root       93:                sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
                     94:        else
                     95:                sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;
                     96: 
1.1.1.7 ! root       97:        for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
        !            98:                sounddlg[i].state &= ~SG_SELECTED;
        !            99: 
        !           100:        for (i = 0; i < DLGSOUND_50KHZ-DLGSOUND_11KHZ; i++)
        !           101:        {
        !           102:                if (ConfigureParams.Sound.nPlaybackFreq > nSoundFreqs[i]-500
        !           103:                    && ConfigureParams.Sound.nPlaybackFreq < nSoundFreqs[i]+500)
        !           104:                {
        !           105:                        sounddlg[DLGSOUND_11KHZ + i].state |= SG_SELECTED;
        !           106:                        break;
        !           107:                }
        !           108:        }
1.1.1.4   root      109: 
1.1.1.5   root      110:        File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);
1.1.1.4   root      111: 
                    112:        if ( Sound_AreWeRecording() )
                    113:                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
                    114:        else
                    115:                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                    116: 
                    117:        /* The sound dialog main loop */
                    118:        do
                    119:        {
                    120:                but = SDLGui_DoDialog(sounddlg, NULL);
                    121:                switch (but)
                    122:                {
                    123:                 case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
                    124:                        SDLGui_FileConfSelect(dlgRecordName,
1.1.1.5   root      125:                                              ConfigureParams.Sound.szYMCaptureFileName,
1.1.1.4   root      126:                                              sounddlg[DLGSOUND_RECNAME].w,
1.1.1.7 ! root      127:                                              true);
1.1.1.4   root      128:                        break;
                    129:                 case  DLGSOUND_RECORD:
                    130:                        if (Sound_AreWeRecording())
                    131:                        {
                    132:                                sounddlg[DLGSOUND_RECORD].txt = "Record sound";
                    133:                                Sound_EndRecording();
                    134:                        }
                    135:                        else
                    136:                        {
                    137:                                /* make sure that we have a valid file name... */
1.1.1.5   root      138:                                if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4)
1.1.1.4   root      139:                                {
1.1.1.5   root      140:                                        strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav");
1.1.1.4   root      141:                                }
                    142:                                sounddlg[DLGSOUND_RECORD].txt = "Stop recording";
1.1.1.5   root      143:                                Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
1.1.1.4   root      144:                        }
                    145:                        break;
                    146:                }
                    147:        }
                    148:        while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
                    149:                && but != SDLGUI_ERROR && !bQuitProgram );
                    150: 
                    151:        /* Read values from dialog */
1.1.1.5   root      152:        ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);
1.1.1.7 ! root      153: 
        !           154:        for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
        !           155:        {
        !           156:                if (sounddlg[i].state & SG_SELECTED)
        !           157:                {
        !           158:                        ConfigureParams.Sound.nPlaybackFreq = nSoundFreqs[i-DLGSOUND_11KHZ];
        !           159:                        break;
        !           160:                }
        !           161:        }
1.1       root      162: }

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