File:  [HATARI the Atari ST Emulator] / hatari / src / gui-sdl / dlgSound.c
Revision 1.1.1.14 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 9 08:57:07 2019 UTC (7 years, 1 month ago) by root
Branches: hatari, MAIN
CVS tags: hatari02210, hatari02200, hatari02100, hatari02000, HEAD
hatari 2.0.0

/*
  Hatari - dlgSound.c

  This file is distributed under the GNU General Public License, version 2
  or at your option any later version. Read the file gpl.txt for details.
*/
const char DlgSound_fileid[] = "Hatari dlgSound.c : " __DATE__ " " __TIME__;

#include "main.h"
#include "configuration.h"
#include "dialog.h"
#include "sdlgui.h"
#include "file.h"
#include "sound.h"


#define DLGSOUND_ENABLE     3
#define DLGSOUND_SYNC       4
#define DLGSOUND_11KHZ      6
#define DLGSOUND_12KHZ      7
#define DLGSOUND_16KHZ      8
#define DLGSOUND_22KHZ      9
#define DLGSOUND_25KHZ      10
#define DLGSOUND_32KHZ      11
#define DLGSOUND_44KHZ      12
#define DLGSOUND_48KHZ      13
#define DLGSOUND_50KHZ      14
#define DLGSOUND_MODEL      16
#define DLGSOUND_TABLE      17
#define DLGSOUND_LINEAR     18
#define DLGSOUND_RECNAME    22
#define DLGSOUND_RECBROWSE  23
#define DLGSOUND_RECORD     24
#define DLGSOUND_EXIT       25


static char dlgRecordName[35];


/* The sound dialog: */
static SGOBJ sounddlg[] =
{
	{ SGBOX,      0,0,  0, 0, 40,25, NULL },
	{ SGBOX,      0,0,  1, 1, 38,13, NULL },
	{ SGTEXT,     0,0,  4, 2,  5,1, "SOUND" },
	{ SGCHECKBOX, 0,0, 13, 2,  9,1, "_Enabled" },
	{ SGCHECKBOX, 0,0, 25, 2, 13,1, "Syn_chronize" },

	{ SGTEXT,     0,0,  4, 4, 17,1, "Playback quality:" },
	{ SGRADIOBUT, 0,0,  2, 6, 10,1, "11_025 Hz" },
	{ SGRADIOBUT, 0,0,  2, 7, 10,1, "_12517 Hz" },
	{ SGRADIOBUT, 0,0,  2, 8, 10,1, "1_6000 Hz" },
	{ SGRADIOBUT, 0,0, 15, 6, 10,1, "_22050 Hz" },
	{ SGRADIOBUT, 0,0, 15, 7, 10,1, "25033 _Hz" },
	{ SGRADIOBUT, 0,0, 15, 8, 10,1, "_32000 Hz" },
	{ SGRADIOBUT, 0,0, 28, 6, 10,1, "_44100 Hz" },
	{ SGRADIOBUT, 0,0, 28, 7, 10,1, "4_8000 Hz" },
	{ SGRADIOBUT, 0,0, 28, 8, 10,1, "_50066 Hz" },

	{ SGTEXT,     0,0,  4,10, 10,1, "YM voices mixing:" },
	{ SGRADIOBUT, 0,0,  2,12, 12,1, "_Math model" },
	{ SGRADIOBUT, 0,0, 15,12, 10,1, "_ST table" },
	{ SGRADIOBUT, 0,0, 28,12,  8,1, "_Linear" },

	{ SGBOX,      0,0,  1,15, 38,7, NULL },
	{ SGTEXT,     0,0, 13,16, 14,1, "Capture YM/WAV" },
	{ SGTEXT,     0,0,  2,17, 26,1, "File name (*.wav / *.ym):" },
	{ SGTEXT,     0,0,  2,18, 34,1, dlgRecordName },
	{ SGBUTTON,   0,0, 28,17,  8,1, " _Browse " },
	{ SGBUTTON,   0,0, 12,20, 16,1, NULL }, /* text set later, see below */

	{ SGBUTTON, SG_DEFAULT, 0, 10,23, 20,1, "Back to main menu" },
	{ SGSTOP, 0, 0, 0,0, 0,0, NULL }
};

#define RECORD_START "_Record sound"
#define RECORD_STOP  "Stop _recording"

static const int nSoundFreqs[] =
{
	11025,
	12517,
	16000,
	22050,
	25033,
	32000,
	44100,
	48000,
	50066
};


/*-----------------------------------------------------------------------*/
/**
 * Show and process the sound dialog.
 */
void Dialog_SoundDlg(void)
{
	int but, i;

	SDLGui_CenterDlg(sounddlg);

	/* Set up dialog from actual values: */

	if (ConfigureParams.Sound.bEnableSound)
		sounddlg[DLGSOUND_ENABLE].state |= SG_SELECTED;
	else
		sounddlg[DLGSOUND_ENABLE].state &= ~SG_SELECTED;

	if (ConfigureParams.Sound.bEnableSoundSync)
		sounddlg[DLGSOUND_SYNC].state |= SG_SELECTED;
	else
		sounddlg[DLGSOUND_SYNC].state &= ~SG_SELECTED;

	for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
		sounddlg[i].state &= ~SG_SELECTED;

	for (i = 0; i <= DLGSOUND_50KHZ-DLGSOUND_11KHZ; i++)
	{
		if (ConfigureParams.Sound.nPlaybackFreq > nSoundFreqs[i]-500
		    && ConfigureParams.Sound.nPlaybackFreq < nSoundFreqs[i]+500)
		{
			sounddlg[DLGSOUND_11KHZ + i].state |= SG_SELECTED;
			break;
		}
	}

	sounddlg[DLGSOUND_MODEL].state &= ~SG_SELECTED;
	sounddlg[DLGSOUND_TABLE].state &= ~SG_SELECTED;
	sounddlg[DLGSOUND_LINEAR].state &= ~SG_SELECTED;
	if (ConfigureParams.Sound.YmVolumeMixing == YM_MODEL_MIXING)
		sounddlg[DLGSOUND_MODEL].state |= SG_SELECTED;
	else
	if (ConfigureParams.Sound.YmVolumeMixing == YM_TABLE_MIXING)
		sounddlg[DLGSOUND_TABLE].state |= SG_SELECTED;
	else
		sounddlg[DLGSOUND_LINEAR].state |= SG_SELECTED;

	File_ShrinkName(dlgRecordName, ConfigureParams.Sound.szYMCaptureFileName, sounddlg[DLGSOUND_RECNAME].w);

	if ( Sound_AreWeRecording() )
		sounddlg[DLGSOUND_RECORD].txt = RECORD_STOP;
	else
		sounddlg[DLGSOUND_RECORD].txt = RECORD_START;

	/* The sound dialog main loop */
	do
	{
		but = SDLGui_DoDialog(sounddlg, NULL, false);
		switch (but)
		{
		 case DLGSOUND_RECBROWSE:                    /* Choose a new record file */
			SDLGui_FileConfSelect("Capture file:", dlgRecordName,
			                      ConfigureParams.Sound.szYMCaptureFileName,
			                      sounddlg[DLGSOUND_RECNAME].w,
			                      true);
			break;
		 case  DLGSOUND_RECORD:
			if (Sound_AreWeRecording())
			{
				sounddlg[DLGSOUND_RECORD].txt = RECORD_START;
				Sound_EndRecording();
			}
			else
			{
				/* make sure that we have a valid file name... */
				if (strlen(ConfigureParams.Sound.szYMCaptureFileName) < 4)
				{
					strcpy(ConfigureParams.Sound.szYMCaptureFileName, "./hatari.wav");
				}
				sounddlg[DLGSOUND_RECORD].txt =  RECORD_STOP;
				Sound_BeginRecording(ConfigureParams.Sound.szYMCaptureFileName);
			}
			break;
		}
	}
	while (but != DLGSOUND_EXIT && but != SDLGUI_QUIT
	        && but != SDLGUI_ERROR && !bQuitProgram );

	/* Read values from dialog */
	ConfigureParams.Sound.bEnableSound = (sounddlg[DLGSOUND_ENABLE].state & SG_SELECTED);

	ConfigureParams.Sound.bEnableSoundSync = (sounddlg[DLGSOUND_SYNC].state & SG_SELECTED);

	for (i = DLGSOUND_11KHZ; i <= DLGSOUND_50KHZ; i++)
	{
		if (sounddlg[i].state & SG_SELECTED)
		{
			ConfigureParams.Sound.nPlaybackFreq = nSoundFreqs[i-DLGSOUND_11KHZ];
			break;
		}
	}

	if (sounddlg[DLGSOUND_MODEL].state & SG_SELECTED)
		ConfigureParams.Sound.YmVolumeMixing = YM_MODEL_MIXING;
	else
	if (sounddlg[DLGSOUND_TABLE].state & SG_SELECTED)
		ConfigureParams.Sound.YmVolumeMixing = YM_TABLE_MIXING;
	else
		ConfigureParams.Sound.YmVolumeMixing = YM_LINEAR_MIXING;
}

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