Annotation of hatari/src/gui-sdl/dlgSystem.c, revision 1.1.1.3

1.1       root        1: /*
                      2:   Hatari - dlgSystem.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
                      6: */
1.1.1.3 ! root        7: const char DlgSystem_rcsid[] = "Hatari $Id: dlgSystem.c,v 1.7 2006/02/08 22:46:10 eerot Exp $";
1.1       root        8: 
                      9: #include "main.h"
                     10: #include "configuration.h"
                     11: #include "dialog.h"
                     12: #include "sdlgui.h"
                     13: 
                     14: 
1.1.1.2   root       15: #define DLGSYS_68000    4
                     16: #define DLGSYS_68010    5
                     17: #define DLGSYS_68020    6
                     18: #define DLGSYS_68030    7
                     19: #define DLGSYS_68040    8
                     20: #define DLGSYS_ST       11
                     21: #define DLGSYS_STE      12
                     22: #define DLGSYS_8MHZ     14
                     23: #define DLGSYS_16MHZ    15
                     24: #define DLGSYS_32MHZ    16
                     25: #define DLGSYS_PREFETCH 17
                     26: #define DLGSYS_BLITTER  18
                     27: #define DLGSYS_RTC      19
                     28: #define DLGSYS_TIMERD   20
                     29: #define DLGSYS_SLOWFDC  21
1.1       root       30: 
                     31: 
                     32: /* The "System" dialog: */
                     33: static SGOBJ systemdlg[] =
                     34: {
1.1.1.2   root       35:        { SGBOX, 0, 0, 0,0, 36,23, NULL },
                     36:        { SGTEXT, 0, 0, 11,1, 14,1, "System options" },
                     37: 
                     38:        { SGBOX, 0, 0, 2,3, 16,9, NULL },
                     39:        { SGTEXT, 0, 0, 3,4, 8,1, "CPU type:" },
                     40:        { SGRADIOBUT, 0, 0, 6,6, 7,1, "68000" },
                     41:        { SGRADIOBUT, 0, 0, 6,7, 7,1, "68010" },
                     42:        { SGRADIOBUT, 0, 0, 6,8, 7,1, "68020" },
                     43:        { SGRADIOBUT, 0, 0, 6,9, 11,1, "68020+FPU" },
                     44:        { SGRADIOBUT, 0, 0, 6,10, 7,1, "68040" },
                     45: 
                     46:        { SGBOX, 0, 0, 19,3, 15,9, NULL },
                     47:        { SGTEXT, 0, 0, 20,4, 13,1, "Machine type:" },
                     48:        { SGRADIOBUT, 0, 0, 23,6, 7,1, "ST" },
                     49:        { SGRADIOBUT, 0, 0, 23,7, 7,1, "STE" },
                     50: 
                     51:        { SGTEXT, 0, 0, 2,13, 15,1, "CPU clock (MHz):" },
                     52:        { SGRADIOBUT, 0, 0, 19,13, 3,1, "8" },
                     53:        { SGRADIOBUT, 0, 0, 24,13, 4,1, "16" },
                     54:        { SGRADIOBUT, 0, 0, 30,13, 4,1, "32" },
                     55: 
                     56:        { SGCHECKBOX, 0, 0, 2,15, 32,1, "Slower but more compatible CPU" },
                     57:        { SGCHECKBOX, 0, 0, 2,16, 20,1, "Blitter emulation" },
                     58:        { SGCHECKBOX, 0, 0, 2,17, 27,1, "Real time clock emulation" },
                     59:        { SGCHECKBOX, 0, 0, 2,18, 15,1, "Patch Timer-D" },
                     60:        { SGCHECKBOX, 0, 0, 2,19, 25,1, "Slow down FDC emulation" },
                     61: 
                     62:        { SGTEXT, 0, 0, 20, 9, 13,1, "(STE mode is" },
                     63:        { SGTEXT, 0, 0, 20,10, 13,1, " incomplete!)" },
                     64: 
                     65:        { SGBUTTON, 0, 0, 8,21, 20,1, "Back to main menu" },
                     66:        { -1, 0, 0, 0,0, 0,0, NULL }
1.1       root       67: };
                     68: 
                     69: 
                     70: /*-----------------------------------------------------------------------*/
                     71: /*
                     72:   Show and process the "System" dialog.
                     73: */
                     74: void Dialog_SystemDlg(void)
                     75: {
1.1.1.2   root       76:        int i;
1.1       root       77: 
1.1.1.2   root       78:        SDLGui_CenterDlg(systemdlg);
1.1       root       79: 
1.1.1.2   root       80:        /* Set up dialog from actual values: */
1.1       root       81: 
1.1.1.2   root       82:        for (i = DLGSYS_68000; i <= DLGSYS_68040; i++)
                     83:        {
                     84:                systemdlg[i].state &= ~SG_SELECTED;
                     85:        }
                     86:        systemdlg[DLGSYS_68000+DialogParams.System.nCpuLevel].state |= SG_SELECTED;
                     87: 
                     88:        for (i = DLGSYS_ST; i <= DLGSYS_STE; i++)
                     89:        {
                     90:                systemdlg[i].state &= ~SG_SELECTED;
                     91:        }
                     92:        systemdlg[DLGSYS_ST + DialogParams.System.nMachineType].state |= SG_SELECTED;
                     93: 
                     94:        for (i = DLGSYS_8MHZ; i <= DLGSYS_16MHZ; i++)
                     95:        {
                     96:                systemdlg[i].state &= ~SG_SELECTED;
                     97:        }
                     98:        if (DialogParams.System.nCpuFreq == 32)
                     99:          systemdlg[DLGSYS_32MHZ].state |= SG_SELECTED;
                    100:        else if (DialogParams.System.nCpuFreq == 16)
                    101:          systemdlg[DLGSYS_16MHZ].state |= SG_SELECTED;
                    102:        else
                    103:          systemdlg[DLGSYS_8MHZ].state |= SG_SELECTED;
                    104: 
                    105:        if (DialogParams.System.bCompatibleCpu)
                    106:                systemdlg[DLGSYS_PREFETCH].state |= SG_SELECTED;
                    107:        else
                    108:                systemdlg[DLGSYS_PREFETCH].state &= ~SG_SELECTED;
                    109: 
                    110:        if (DialogParams.System.bBlitter)
                    111:                systemdlg[DLGSYS_BLITTER].state |= SG_SELECTED;
                    112:        else
                    113:                systemdlg[DLGSYS_BLITTER].state &= ~SG_SELECTED;
                    114: 
                    115:        if (DialogParams.System.bRealTimeClock)
                    116:                systemdlg[DLGSYS_RTC].state |= SG_SELECTED;
                    117:        else
                    118:                systemdlg[DLGSYS_RTC].state &= ~SG_SELECTED;
                    119: 
                    120:        if (DialogParams.System.bPatchTimerD)
                    121:                systemdlg[DLGSYS_TIMERD].state |= SG_SELECTED;
                    122:        else
                    123:                systemdlg[DLGSYS_TIMERD].state &= ~SG_SELECTED;
                    124: 
                    125:        if (DialogParams.System.bSlowFDC)
                    126:                systemdlg[DLGSYS_SLOWFDC].state |= SG_SELECTED;
                    127:        else
                    128:                systemdlg[DLGSYS_SLOWFDC].state &= ~SG_SELECTED;
                    129: 
                    130:        /* Show the dialog: */
                    131:        SDLGui_DoDialog(systemdlg, NULL);
                    132: 
                    133:        /* Read values from dialog: */
                    134: 
                    135:        for (i = DLGSYS_68000; i <= DLGSYS_68040; i++)
                    136:        {
                    137:                if (systemdlg[i].state&SG_SELECTED)
                    138:                {
                    139:                        DialogParams.System.nCpuLevel = i-DLGSYS_68000;
                    140:                        break;
                    141:                }
                    142:        }
                    143: 
                    144:        for (i = DLGSYS_ST; i <= DLGSYS_STE; i++)
                    145:        {
                    146:                if (systemdlg[i].state&SG_SELECTED)
                    147:                {
                    148:                        DialogParams.System.nMachineType = i-DLGSYS_ST;
                    149:                        break;
                    150:                }
                    151:        }
                    152: 
                    153:        if (systemdlg[DLGSYS_32MHZ].state & SG_SELECTED)
                    154:                DialogParams.System.nCpuFreq = 32;
                    155:        else if (systemdlg[DLGSYS_16MHZ].state & SG_SELECTED)
                    156:                DialogParams.System.nCpuFreq = 16;
                    157:        else
                    158:                DialogParams.System.nCpuFreq = 8;
                    159: 
                    160:        DialogParams.System.bCompatibleCpu = (systemdlg[DLGSYS_PREFETCH].state & SG_SELECTED);
                    161:        DialogParams.System.bBlitter = (systemdlg[DLGSYS_BLITTER].state & SG_SELECTED);
                    162:        DialogParams.System.bRealTimeClock = (systemdlg[DLGSYS_RTC].state & SG_SELECTED);
                    163:        DialogParams.System.bPatchTimerD = (systemdlg[DLGSYS_TIMERD].state & SG_SELECTED);
                    164:        DialogParams.System.bSlowFDC = (systemdlg[DLGSYS_SLOWFDC].state & SG_SELECTED);
1.1       root      165: }

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