Annotation of hatari/src/ikbd.c, revision 1.1.1.1

1.1       root        1: /*
                      2:   Hatari
                      3: 
                      4:   The keyboard processor(6301) handles any joystick/mouse task and sends bytes to the ACIA(6850)
                      5:   When a byte arrives in the ACIA (which takes just over 7000 CPU cycles) an MFP interrupt is flagged.
                      6:   The CPU can now read the byte from the ACIA by reading address $fffc02.
                      7:   An annoying bug can be found in Dungeon Master. This, when run, turns off the mouse input - but of course
                      8:   then you are unable to play the game! A bodge flag has been added so we need to be told twice to turn off
                      9:   the mouse input(although I think this causes errors in other games...)
                     10:   Also, the ACIA_CYCLES time is very important for games such as Carrier Command. The keyboard handler
                     11:   in this game has a bug in it, which corrupts its own registers if more than one byte is queued up. This
                     12:   value was found by a test program on a real ST and has correctly emulated the behaviour.
                     13: */
                     14: 
                     15: #include "main.h"
                     16: #include "debug.h"
                     17: #include "decode.h"
                     18: #include "gemdos.h"
                     19: #include "ikbd.h"
                     20: #include "int.h"
                     21: #include "joy.h"
                     22: #include "m68000.h"
                     23: #include "memAlloc.h"
                     24: #include "memorySnapShot.h"
                     25: #include "mfp.h"
                     26: #include "misc.h"
                     27: #include "screen.h"
                     28: #include "video.h"
                     29: #include "vdi.h"
                     30: 
                     31: #define DBL_CLICK_HISTORY  0x07     /* Number of frames since last click to see if need to send one or two clicks */
                     32: #define ACIA_CYCLES    7200         /* Cycles(Multiple of 4) between sent to ACIA from keyboard along serial line - 500Hz/64, (approx' 6920-7200cycles from test program) */
                     33: 
                     34: #define IKBD_RESET_CYCLES  400000   /* Cycles after RESET before complete */
                     35: 
                     36: #define ABS_X_ONRESET    0          /* Initial XY for absolute mouse position after RESET command */
                     37: #define ABS_Y_ONRESET    0
                     38: #define ABS_MAX_X_ONRESET  320      /* Initial absolute mouse limits after RESET command */
                     39: #define ABS_MAY_Y_ONRESET  200      /* These values are never actually used as user MUST call 'IKBD_Cmd_AbsMouseMode' before ever using them */
                     40: 
                     41: #define ABS_PREVBUTTONS    (0x02|0x8)  /* Don't report any buttons up on first call to 'IKBD_Cmd_ReadAbsMousePos' */
                     42: 
                     43: #define SCALE_MOUSE_INPUT           /* Scale mouse so correct aspect ratio when in 320x200, 640x200, 640x400 */
                     44: 
                     45: /* Keyboard state */
                     46: KEYBOARD Keyboard;
                     47: 
                     48: /* Keyboard processor */
                     49: KEYBOARD_PROCESSOR KeyboardProcessor;   /* Keyboard processor details */
                     50: BOOL DoubleClickPattern[] = {           /* Pattern of mouse button up/down in ST frames(run off a Windows double-click message) */
                     51:  BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,0,0,0,0,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE };
                     52: BOOL bMouseDisabled,bJoystickDisabled,bDuringResetCriticalTime;
                     53: 
                     54: /* ACIA */
                     55: unsigned char ACIAControlRegister = 0;
                     56: unsigned char ACIAStatusRegister = ACIA_STATUS_REGISTER__TX_BUFFER_EMPTY;  /* Pass when read 0xfffc00 */
                     57: unsigned char ACIAByte;                 /* When a byte has arrived at the ACIA(from the keyboard) it is stored here */
                     58: BOOL bByteInTransitToACIA = FALSE;      /* Is a byte being sent to the ACIA from the keyboard? */
                     59: 
                     60: /*
                     61:   6850 ACIA (Asynchronous Communications Inferface Apdater)
                     62:   Page 41, ST Internals. Also ST Update Magazine, February 1989 (I glad I kept that!)
                     63: 
                     64:   Pins:-
                     65:     Vss
                     66:     RX DATA Receive Data
                     67:     RX CLK Receive Clock
                     68:     TX CLK Transmitter Clock
                     69:     RTS Request To Send
                     70:     TX DATA Transmitter Data
                     71:     IRQ Interrupt Request
                     72:     CS 0,1,2 Chip Select
                     73:     RS Register Select
                     74:     Vcc Voltage
                     75:     R/W Read/Write
                     76:     E Enable
                     77:     D0-D7 Data
                     78:     DCD Data Carrier Detect
                     79:     CTS Clear To Send
                     80: 
                     81:   Registers:-
                     82:     0xfffc00 Keyboard ACIA Control (write)/Status(read)
                     83:     0xfffc02 Keyboard ACIA Data
                     84:     0xfffc04 MIDI ACIA Control (write)/Status(read)
                     85:     0xfffc06 MIDI ACIA Data
                     86: 
                     87:   Control Register (0xfffc00 write):-
                     88:     Bits 0,1 - These bits determine by which factor the transmitter and receiver
                     89:       clock will be divided. These bits also are joined with a master reset
                     90:       function. The 6850 has no separate reset line, so it must be
                     91:       accomplished though software.
                     92:         0 0    RXCLK/TXCLK without division
                     93:         0 1    RXCLK/TXCLK by 16 (MIDI)
                     94:         1 0    RXCLK/TXCLK by 64 (Keyboard)
                     95:         1 1    Master RESET
                     96:     Bits 2,3,4 - These so-called Word Select bits tell whether 7 or 8 data-bits are
                     97:       involved; whether 1 or 2 stop-bits are transferred; and the type of parity
                     98:     Bits 5,6 - These Transmitter Control bits set the RTS output pin, and allow or prevent
                     99:       an interrupt through the ACIA when the send register is emptied. Also, BREAK signals
                    100:       can be sent over the serial output by this line. A BREAK signal is nothing more than
                    101:       a long seqence of null bits
                    102:         0 0    RTS low, transmitter IRQ disabled
                    103:         0 1    RTS low, transmitter IRQ enabled
                    104:         1 0    RTS high, transmitter IRQ disabled
                    105:         1 1    RTS low, transmitter IRQ disabled, BREAK sent
                    106:     Bit 7 - The Receiver Interrupt Enable bit determines whether the receiver interrupt
                    107:       will be on. An interrupt can be caused by the DCD line chaning from low to high, or
                    108:       by the receiver data buffer filling. Besides that, an interrupt can occur from an
                    109:       OVERRUN ( a received character isn't properly read from the processior).
                    110:         0 Interrupt disabled
                    111:         1 Interrupt enabled
                    112: 
                    113:   Status Register (0xfffc00 read):-
                    114:     Bit 0 - When this bit is high, the RX data register is full. The byte must be read
                    115:       before a new character is received (otherwise an OVERRUN happens)
                    116:     Bit 1 - This bit reflects the status of the TX data buffer. An empty register
                    117:       set the bit.
                    118:     Bit 2 - A low-high change in pin DCD sets bit 2. If the receiver interrupt is allowable, the IRQ
                    119:       is cancelled. The bit is cleared when the status register and the receiver register are
                    120:       read. This also cancels the IRQ. Bit 2 register remains highis the signal on the DCD pin
                    121:       is still high; Bit 2 register low if DCD becomes low.
                    122:     Bit 3 - This line shows the status of CTS. This signal cannot be altered by a mater reset,
                    123:       or by ACIA programming.
                    124:     Bit 4 - Shows 'Frame Errors'. Frame errors are when no stop-bit is recognized in receiver
                    125:       switching. It can be set with every new character.
                    126:     Bit 5 - This bit display the previously mentioned OVERRUN condition. Bit 5 is reset when the
                    127:       RX buffer is read.
                    128:     Bit 6 - This bit recognizes whether the parity of a received character is correct. The bit is
                    129:       set on an error.
                    130:     Bit 7 - This signals the state of the IRQ pins; this bit make it possible to switch several
                    131:       IRQ lines on one interrupt input. In cases where an interrupt is program-generated, bit 7
                    132:       can tell which IC cut off the interrupt.
                    133:         
                    134:   ST ACIA:-
                    135:     Note CTS,DCD and RTS are not connected! Phew!
                    136:     The keyboard ACIA are address 0xfffc000 and 0xfffc02.
                    137:     Default parameters are :- 8-bit word, 1 stopbit, no parity, 77812.5 baud; 500KHz/64 (keyboard clock div)
                    138:     Default MIDI parameters are are above but :- 31250 baud; 500KHz/16 (MIDI clock div)
                    139: */
                    140: 
                    141: // List of possible keyboard commands, others are seen as NOPs by keyboard processor
                    142: IKBD_COMMAND_PARAMS KeyboardCommands[] = {
                    143:   // Known messages, counts include command byte
                    144:   0x80,2,  IKBD_Cmd_Reset,
                    145:   0x07,2,  IKBD_Cmd_MouseAction,
                    146:   0x08,1,  IKBD_Cmd_RelMouseMode,
                    147:   0x09,5,  IKBD_Cmd_AbsMouseMode,
                    148:   0x0A,3,  IKBD_Cmd_MouseCursorKeycodes,
                    149:   0x0B,3,  IKBD_Cmd_SetMouseThreshold,
                    150:   0x0C,3,  IKBD_Cmd_SetMouseScale,
                    151:   0x0D,1,  IKBD_Cmd_ReadAbsMousePos,
                    152:   0x0E,6,  IKBD_Cmd_SetInternalMousePos,
                    153:   0x0F,1,  IKBD_Cmd_SetYAxisDown,
                    154:   0x10,1,  IKBD_Cmd_SetYAxisUp,
                    155:   0x11,1,  IKBD_Cmd_StartKeyboardTransfer,
                    156:   0x12,1,  IKBD_Cmd_TurnMouseOff,
                    157:   0x13,1,  IKBD_Cmd_StopKeyboardTransfer,
                    158:   0x14,1,  IKBD_Cmd_ReturnJoystickAuto,
                    159:   0x15,1,  IKBD_Cmd_StopJoystick,
                    160:   0x16,1,  IKBD_Cmd_ReturnJoystick,
                    161:   0x17,2,  IKBD_Cmd_SetJoystickDuration,
                    162:   0x18,1,  IKBD_Cmd_SetJoystickFireDuration,
                    163:   0x19,7,  IKBD_Cmd_SetCursorForJoystick,
                    164:   0x1A,1,  IKBD_Cmd_DisableJoysticks,
                    165:   0x1B,7,  IKBD_Cmd_SetClock,
                    166:   0x1C,1,  IKBD_Cmd_ReadClock,
                    167:   0x20,4,  IKBD_Cmd_LoadMemory,
                    168:   0x21,3,  IKBD_Cmd_ReadMemory,
                    169:   0x22,3,  IKBD_Cmd_Execute,
                    170: 
                    171:   // Report message (top bit set) - ignore for now...
                    172:   0x88,1,  IKBD_Cmd_NullFunction,
                    173:   0x89,1,  IKBD_Cmd_NullFunction,
                    174:   0x8A,1,  IKBD_Cmd_NullFunction,
                    175:   0x8B,1,  IKBD_Cmd_NullFunction,
                    176:   0x8C,1,  IKBD_Cmd_NullFunction,
                    177:   0x8F,1,  IKBD_Cmd_NullFunction,
                    178:   0x90,1,  IKBD_Cmd_NullFunction,
                    179:   0x92,1,  IKBD_Cmd_NullFunction,
                    180:   0x94,1,  IKBD_Cmd_NullFunction,
                    181:   0x95,1,  IKBD_Cmd_NullFunction,
                    182:   0x99,1,  IKBD_Cmd_NullFunction,
                    183: 
                    184:   0xFF  // Term
                    185: };
                    186: 
                    187: //-----------------------------------------------------------------------
                    188: /*
                    189:   Reset the IKBD processor
                    190: */
                    191: void IKBD_Reset(BOOL bCold)
                    192: {
                    193:   // Reset internal keyboard processor details
                    194:   if (bCold)
                    195:     KeyboardProcessor.bReset = FALSE;
                    196:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    197:   KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                    198: 
                    199:   KeyboardProcessor.Rel.X =  KeyboardProcessor.Rel.Y = 0;
                    200:   KeyboardProcessor.Rel.PrevX = KeyboardProcessor.Rel.PrevY = 0;
                    201:   KeyboardProcessor.Abs.X = ABS_X_ONRESET;  KeyboardProcessor.Abs.Y = ABS_Y_ONRESET;
                    202:   KeyboardProcessor.Abs.MaxX = ABS_MAX_X_ONRESET;  KeyboardProcessor.Abs.MaxY = ABS_MAY_Y_ONRESET;
                    203:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    204: 
                    205:   KeyboardProcessor.Mouse.DeltaX = KeyboardProcessor.Mouse.DeltaY = 0;
                    206:   KeyboardProcessor.Mouse.XScale = KeyboardProcessor.Mouse.YScale = 0;
                    207:   KeyboardProcessor.Mouse.XThreshold = KeyboardProcessor.Mouse.YThreshold = 1;
                    208:   KeyboardProcessor.Mouse.YAxis = 1;          // Y origin at top
                    209:   KeyboardProcessor.Mouse.Action = 0;
                    210: 
                    211:   KeyboardProcessor.Joy.PrevJoyData[0] = KeyboardProcessor.Joy.PrevJoyData[1] = 0;
                    212: 
                    213:   // Reset our ACIA status
                    214:   bByteInTransitToACIA = FALSE;
                    215:   ACIAControlRegister = 0;
                    216:   ACIAStatusRegister = ACIA_STATUS_REGISTER__TX_BUFFER_EMPTY;
                    217:   // And our keyboard states and clear key state table
                    218:   Keyboard.BufferHead = Keyboard.BufferTail = 0;
                    219:   Keyboard.nBytesInInputBuffer = 0;
                    220:   Memory_Clear(Keyboard.KeyStates,sizeof(Keyboard.KeyStates));
                    221:   Keyboard.bLButtonDown = BUTTON_NULL;
                    222:   Keyboard.bRButtonDown = BUTTON_NULL;
                    223:   Keyboard.bOldLButtonDown = Keyboard.bOldRButtonDown = BUTTON_NULL;
                    224:   Keyboard.LButtonDblClk = Keyboard.RButtonDblClk = 0;
                    225:   Keyboard.LButtonHistory = Keyboard.RButtonHistory = 0;
                    226: 
                    227:   // Store BOOL for when disable mouse or joystick - do emulate hardware 'quirk' where
                    228:   // if disable both with 'x' time of a RESET command they are ignored!
                    229:   bMouseDisabled = bJoystickDisabled = bDuringResetCriticalTime = FALSE;
                    230: }
                    231: 
                    232: //-----------------------------------------------------------------------
                    233: /*
                    234:   Save/Restore snapshot of local variables('MemorySnapShot_Store' handles type)
                    235: */
                    236: void IKBD_MemorySnapShot_Capture(BOOL bSave)
                    237: {
                    238:   // Save/Restore details
                    239:   MemorySnapShot_Store(&Keyboard,sizeof(Keyboard));
                    240:   MemorySnapShot_Store(&KeyboardProcessor,sizeof(KeyboardProcessor));
                    241:   MemorySnapShot_Store(&ACIAControlRegister,sizeof(ACIAControlRegister));
                    242:   MemorySnapShot_Store(&ACIAStatusRegister,sizeof(ACIAStatusRegister));
                    243:   MemorySnapShot_Store(&ACIAByte,sizeof(ACIAByte));
                    244:   MemorySnapShot_Store(&bByteInTransitToACIA,sizeof(bByteInTransitToACIA));
                    245: }
                    246: 
                    247: //-----------------------------------------------------------------------
                    248: /*
                    249:   Calculate out 'delta' that mouse has moved by each frame, and add this to our internal keyboard position
                    250: */
                    251: void IKBD_UpdateInternalMousePosition(void)
                    252: {
                    253:   BOOL bHalveX=FALSE,bHalveY=FALSE;
                    254: 
                    255: #ifdef SCALE_MOUSE_INPUT
                    256:   // According to chosen resolution, halve XY axis to give smoother mouse movement!
                    257:   // When using VDI or mono leave mouse as is
                    258:   if (!bUseVDIRes) {
                    259:     if (STRes==ST_LOW_RES) {
                    260:       bHalveX = bHalveY = TRUE;
                    261:     }
                    262:     if ( (STRes==ST_MEDIUM_RES) || (STRes==ST_LOWMEDIUM_MIX_RES) ) {
                    263:       bHalveY = TRUE;
                    264:     }
                    265:   }
                    266: 
                    267:   if (bHalveX)
                    268:     KeyboardProcessor.Mouse.DeltaX = (KeyboardProcessor.Rel.X-KeyboardProcessor.Rel.PrevX)>>1;
                    269:   else
                    270:     KeyboardProcessor.Mouse.DeltaX = KeyboardProcessor.Rel.X-KeyboardProcessor.Rel.PrevX;
                    271:   if (bHalveY)
                    272:     KeyboardProcessor.Mouse.DeltaY = (KeyboardProcessor.Rel.Y-KeyboardProcessor.Rel.PrevY)>>1;
                    273:   else
                    274:     KeyboardProcessor.Mouse.DeltaY = KeyboardProcessor.Rel.Y-KeyboardProcessor.Rel.PrevY;
                    275: #else
                    276:   KeyboardProcessor.Mouse.DeltaX = KeyboardProcessor.Rel.X-KeyboardProcessor.Rel.PrevX;
                    277:   KeyboardProcessor.Mouse.DeltaY = KeyboardProcessor.Rel.Y-KeyboardProcessor.Rel.PrevY;
                    278: #endif
                    279:         /* Accellerating mouse in ST-Low - is this a good idea? */
                    280:         if(!bUseHighRes) {  KeyboardProcessor.Mouse.DeltaX*=2; KeyboardProcessor.Mouse.DeltaY*=2;  }
                    281: 
                    282:   /* Retain fraction for next time around!?? */
                    283:   if (bHalveX)
                    284:     KeyboardProcessor.Rel.PrevX = KeyboardProcessor.Rel.X&~0x1;
                    285:   else
                    286:     KeyboardProcessor.Rel.PrevX = KeyboardProcessor.Rel.X;
                    287:   if (bHalveY)
                    288:     KeyboardProcessor.Rel.PrevY = KeyboardProcessor.Rel.Y&~0x1;
                    289:   else
                    290:     KeyboardProcessor.Rel.PrevY = KeyboardProcessor.Rel.Y;
                    291: 
                    292:   // Update internal mouse coords - Y axis moves according to YAxis setting(up/down)
                    293:   // Limit to Max X/Y(inclusive)
                    294:   KeyboardProcessor.Abs.X += KeyboardProcessor.Mouse.DeltaX;
                    295:   if (KeyboardProcessor.Abs.X<0)
                    296:     KeyboardProcessor.Abs.X = 0;
                    297:   if (KeyboardProcessor.Abs.X>KeyboardProcessor.Abs.MaxX)
                    298:     KeyboardProcessor.Abs.X = KeyboardProcessor.Abs.MaxX;
                    299:   KeyboardProcessor.Abs.Y += KeyboardProcessor.Mouse.DeltaY*KeyboardProcessor.Mouse.YAxis;  // Needed '+' for Falcon...
                    300:   if (KeyboardProcessor.Abs.Y<0)
                    301:     KeyboardProcessor.Abs.Y = 0;
                    302:   if (KeyboardProcessor.Abs.Y>KeyboardProcessor.Abs.MaxY)
                    303:     KeyboardProcessor.Abs.Y = KeyboardProcessor.Abs.MaxY;
                    304: }
                    305: 
                    306: //-----------------------------------------------------------------------
                    307: /*
                    308:   When running in maximum speed the emulation will not see 'double-clicks' of the mouse
                    309:   as it is running so fast. In this case, we check for a Windows double-click and pass
                    310:   the 'up'/'down' messages in emulation time to simulate the double-click effect!
                    311: */
                    312: void IKBD_CheckForDoubleClicks(void)
                    313: {
                    314:   // OK, our Window responds to double-clicks but this sends the WM_xxxxx messages:-
                    315:   // WM_LBUTTONDOWN,WM_LBUTTONUP,WM_LBUTTONDBLCLK,WM_LBUTTONUP. When running emulation
                    316:   // in normal speed we simply interpret the WM_LBUTTONDBLCLK as a WM_LBUTTONDOWN and
                    317:   // all runs well. Things get a little complicated when running max speed as a normal
                    318:   // double-click is a load of 1's, followed by 0's, 1's and 0's - But the ST does
                    319:   // not see this as a double click as the space in 'ST' time between changes is so great.
                    320:   // Now, when we see a WM_LBUTTONDBLCLK in max speed we actually send the down/up/down/up
                    321:   // in ST time. To get this correct(and not send three clicks) we look in a history buffer
                    322:   // and start at an index which gives the correct number of clicks! Phew!
                    323: 
                    324:   // Handle double clicks!!!
                    325:   if (Keyboard.LButtonDblClk) {
                    326:     if (Keyboard.LButtonDblClk==1) {          /* First pressed! */
                    327:       if ((Keyboard.LButtonHistory&0x3f)==0)  /* If not pressed button in long time do full dbl-click pattern */
                    328:         Keyboard.LButtonDblClk = 1;
                    329:       else {
                    330:         Keyboard.LButtonDblClk = 4;           /* Otherwise, check where to begin to give 1111000011110000 pattern */
                    331:         if ((Keyboard.LButtonHistory&0x7)==0) 
                    332:           Keyboard.LButtonDblClk = 8;
                    333:         else if ((Keyboard.LButtonHistory&0x3)==0) 
                    334:           Keyboard.LButtonDblClk = 7;
                    335:         else if ((Keyboard.LButtonHistory&0x1)==0) 
                    336:           Keyboard.LButtonDblClk = 6;
                    337:       }
                    338:     }
                    339: 
                    340:     Keyboard.bLButtonDown = DoubleClickPattern[Keyboard.LButtonDblClk];
                    341:     Keyboard.LButtonDblClk++;
                    342:     if (Keyboard.LButtonDblClk>=13) {         /* Check for end of sequence */
                    343:       Keyboard.LButtonDblClk = 0;
                    344:       Keyboard.bLButtonDown = FALSE;
                    345:     }
                    346:   }
                    347:   if (Keyboard.RButtonDblClk) {
                    348:     if (Keyboard.RButtonDblClk==1) {          /* First pressed! */
                    349:       if ((Keyboard.RButtonHistory&0x3f)==0)  /* If not pressed button in long time do full dbl-click pattern */
                    350:         Keyboard.RButtonDblClk = 1;
                    351:       else {
                    352:         Keyboard.RButtonDblClk = 4;           /* Otherwise, check where to begin to give 1111000011110000 pattern */
                    353:         if ((Keyboard.RButtonHistory&0x7)==0) 
                    354:           Keyboard.RButtonDblClk = 8;
                    355:         else if ((Keyboard.RButtonHistory&0x3)==0) 
                    356:           Keyboard.RButtonDblClk = 7;
                    357:         else if ((Keyboard.RButtonHistory&0x1)==0) 
                    358:           Keyboard.RButtonDblClk = 6;
                    359:       }
                    360:     }
                    361: 
                    362:     Keyboard.bRButtonDown = DoubleClickPattern[Keyboard.RButtonDblClk];
                    363:     Keyboard.RButtonDblClk++;
                    364:     if (Keyboard.RButtonDblClk>=13) {         /* Check for end of sequence */
                    365:       Keyboard.RButtonDblClk = 0;
                    366:       Keyboard.bRButtonDown = FALSE;
                    367:     }
                    368:   }
                    369: 
                    370:   // Store presses into history
                    371:   Keyboard.LButtonHistory = (Keyboard.LButtonHistory<<1);
                    372:   if (Keyboard.bLButtonDown)
                    373:     Keyboard.LButtonHistory |= 0x1;
                    374:   Keyboard.RButtonHistory = (Keyboard.RButtonHistory<<1);
                    375:   if (Keyboard.bRButtonDown)
                    376:     Keyboard.RButtonHistory |= 0x1;
                    377: }
                    378: 
                    379: //-----------------------------------------------------------------------
                    380: /*
                    381:   Convert button to BOOL value
                    382: */
                    383: BOOL IKBD_ButtonBool(int Button)
                    384: {
                    385:   // Button pressed?
                    386:   if (Button)
                    387:     return(TRUE);
                    388:   return(FALSE);
                    389: }
                    390: 
                    391: //-----------------------------------------------------------------------
                    392: /*
                    393:   Return TRUE if buttons match, use this as buttons are a mask and not BOOLean
                    394: */
                    395: BOOL IKBD_ButtonsEqual(int Button1,int Button2)
                    396: {
                    397:   // Return BOOL compare
                    398:   return(IKBD_ButtonBool(Button1)==IKBD_ButtonBool(Button2));
                    399: }
                    400: 
                    401: //-----------------------------------------------------------------------
                    402: /*
                    403:   According to if the mouse if enabled or not the joystick 1 fire button/right mouse button
                    404:   will become the same button, ie pressing one will also press the other and vise-versa
                    405: */
                    406: void IKBD_DuplicateMouseFireButtons(void)
                    407: {
                    408:   // If mouse is off then joystick fire button goes to joystick
                    409:   if (KeyboardProcessor.MouseMode==AUTOMODE_OFF) {
                    410:     // If pressed right mouse button, should go to joystick 1
                    411:     if (Keyboard.bRButtonDown&BUTTON_MOUSE)
                    412:       KeyboardProcessor.Joy.JoyData[1] |= 0x80;
                    413:     // And left mouse button, should go to joystick 0
                    414:     if (Keyboard.bLButtonDown&BUTTON_MOUSE)
                    415:       KeyboardProcessor.Joy.JoyData[0] |= 0x80;
                    416:   }
                    417:   // If mouse if on, joystick 1 fire button goes to mouse not to the joystick
                    418:   else {
                    419:     // Is fire button pressed?
                    420:     if (KeyboardProcessor.Joy.JoyData[1]&0x80) {
                    421:       KeyboardProcessor.Joy.JoyData[1] &= 0x7f;  // Clear fire button bit
                    422:       Keyboard.bRButtonDown |= BUTTON_JOYSTICK;  // Mimick on mouse right button
                    423:     }
                    424:     else
                    425:       Keyboard.bRButtonDown &= ~BUTTON_JOYSTICK;
                    426:   }
                    427: }
                    428: 
                    429: //-----------------------------------------------------------------------
                    430: /*
                    431:   Send 'relative' mouse position
                    432: */
                    433: void IKBD_SendRelMousePacket(void)
                    434: {
                    435:   int ByteRelX,ByteRelY;
                    436:   unsigned char Header;
                    437: 
                    438:   if ( (KeyboardProcessor.Mouse.DeltaX!=0) || (KeyboardProcessor.Mouse.DeltaY!=0)
                    439:    || (!IKBD_ButtonsEqual(Keyboard.bOldLButtonDown,Keyboard.bLButtonDown)) || (!IKBD_ButtonsEqual(Keyboard.bOldRButtonDown,Keyboard.bRButtonDown)) ) {
                    440:     // Send packet to keyboard process
                    441:     while(TRUE) {
                    442:       ByteRelX = KeyboardProcessor.Mouse.DeltaX;
                    443:       if (ByteRelX>127)  ByteRelX = 127;
                    444:       if (ByteRelX<-128)  ByteRelX = -128;
                    445:       ByteRelY = KeyboardProcessor.Mouse.DeltaY;
                    446:       if (ByteRelY>127)  ByteRelY = 127;
                    447:       if (ByteRelY<-128)  ByteRelY = -128;
                    448: 
                    449:       Header = 0xf8;
                    450:       if (Keyboard.bLButtonDown)
                    451:         Header |= 0x02;
                    452:       if (Keyboard.bRButtonDown)
                    453:         Header |= 0x01;
                    454:       IKBD_AddKeyToKeyboardBuffer(Header);
                    455:       IKBD_AddKeyToKeyboardBuffer(ByteRelX);
                    456:       IKBD_AddKeyToKeyboardBuffer(ByteRelY*KeyboardProcessor.Mouse.YAxis);
                    457: 
                    458:       KeyboardProcessor.Mouse.DeltaX -= ByteRelX;
                    459:       KeyboardProcessor.Mouse.DeltaY -= ByteRelY;
                    460: 
                    461:       if ( (KeyboardProcessor.Mouse.DeltaX==0) && (KeyboardProcessor.Mouse.DeltaY==0) )
                    462:         break;
                    463: 
                    464:       // Store buttons for next time around
                    465:       Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    466:       Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    467:     }
                    468:   }
                    469: }
                    470: 
                    471: //-----------------------------------------------------------------------
                    472: /*
                    473:   Send 'joysticks' bit masks
                    474: */
                    475: void IKBD_SelAutoJoysticks(void)
                    476: {
                    477:   unsigned char JoyData;
                    478: 
                    479:   // Did joystick 0/mouse change?
                    480:   JoyData = KeyboardProcessor.Joy.JoyData[0];
                    481:   if (JoyData!=KeyboardProcessor.Joy.PrevJoyData[0]) {
                    482:     IKBD_AddKeyToKeyboardBuffer(0xFE);    // Joystick 0/Mouse
                    483:     IKBD_AddKeyToKeyboardBuffer(JoyData);
                    484: 
                    485:     KeyboardProcessor.Joy.PrevJoyData[0] = JoyData;
                    486:   }
                    487: 
                    488:   // Did joystick 1(default) change?
                    489:   JoyData = KeyboardProcessor.Joy.JoyData[1];
                    490:   if (JoyData!=KeyboardProcessor.Joy.PrevJoyData[1]) {
                    491:     IKBD_AddKeyToKeyboardBuffer(0xFF);    // Joystick 1
                    492:     IKBD_AddKeyToKeyboardBuffer(JoyData);
                    493: 
                    494:     KeyboardProcessor.Joy.PrevJoyData[1] = JoyData;
                    495:   }
                    496: }
                    497: 
                    498: /*-----------------------------------------------------------------------*/
                    499: /*
                    500:   Send packets which are generated from the mouse action settings
                    501:   If relative mode is on, still generate these packets
                    502: */
                    503: void IKBD_SendOnMouseAction(void)
                    504: {
                    505:   BOOL bReportPosition = FALSE;
                    506: 
                    507:   /* Report buttons as keys? Do in relative/absolute mode */
                    508:   if (KeyboardProcessor.Mouse.Action&0x4) {
                    509:     /* Left button? */
                    510:     if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) )
                    511:       IKBD_AddKeyToKeyboardBuffer(0x74);    /* Left */
                    512:     else if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) )
                    513:       IKBD_AddKeyToKeyboardBuffer(0x74|0x80);
                    514:     /* Right button? */
                    515:     if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) )
                    516:       IKBD_AddKeyToKeyboardBuffer(0x75);    /* Right */
                    517:     else if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) )
                    518:       IKBD_AddKeyToKeyboardBuffer(0x75|0x80);
                    519: 
                    520:     /* Ignore bottom two bits, so return now */
                    521:     return;
                    522:   }
                    523: 
                    524:   /* Check MouseAction - report position on press/release */
                    525:   /* MUST do this before update relative positions as buttons get reset */
                    526:   if (KeyboardProcessor.Mouse.Action&0x3) {
                    527:     /* Check for 'press'? */
                    528:     if (KeyboardProcessor.Mouse.Action&0x1) {
                    529:       /* Did 'press' mouse buttons? */
                    530:       if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) ) {
                    531:         bReportPosition = TRUE;
                    532:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x04;
                    533:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x02;
                    534:       }
                    535:       if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) ) {
                    536:         bReportPosition = TRUE;
                    537:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x01;
                    538:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x08;
                    539:       }
                    540:     }
                    541:     /* Check for 'release'? */
                    542:     if (KeyboardProcessor.Mouse.Action&0x2) {
                    543:       /* Did 'release' mouse buttons? */
                    544:       if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) ) {
                    545:         bReportPosition = TRUE;
                    546:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x08;
                    547:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x01;
                    548:       }
                    549:       if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) ) {
                    550:         bReportPosition = TRUE;
                    551:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x02;
                    552:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x04;
                    553:       }
                    554:     }
                    555: 
                    556:     /* Do need to report? */
                    557:     if (bReportPosition) {
                    558:       /* Only report if mouse in absolute mode */
                    559:       if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSEABS) {
                    560: #ifdef DEBUG_OUTPUT_IKBD
                    561:         Debug_IKBD("Report ABS on MouseAction\n");
                    562: #endif
                    563:         IKBD_Cmd_ReadAbsMousePos();
                    564:       }
                    565:     }
                    566:   }
                    567: }
                    568: 
                    569: //-----------------------------------------------------------------------
                    570: /*
                    571:   Send mouse movements as cursor keys
                    572: */
                    573: void IKBD_SendCursorMousePacket(void)
                    574: {
                    575:   int i=0;
                    576: 
                    577:   // Run each 'Delta' as cursor presses
                    578:   // Limit to '10' loops as Windows cursor is a VERY poor quality. Eg, a single mouse movement
                    579:   // on and ST gives delta's of '1', mostly, but Windows goes as high as 20+!
                    580:   while ( (i<10) && ((KeyboardProcessor.Mouse.DeltaX!=0) || (KeyboardProcessor.Mouse.DeltaY!=0)
                    581:    || (!IKBD_ButtonsEqual(Keyboard.bOldLButtonDown,Keyboard.bLButtonDown)) || (!IKBD_ButtonsEqual(Keyboard.bOldRButtonDown,Keyboard.bRButtonDown))) ) {
                    582:     // Left?
                    583:     if (KeyboardProcessor.Mouse.DeltaX<0) {
                    584:       IKBD_AddKeyToKeyboardBuffer(75);    // Left cursor
                    585:       IKBD_AddKeyToKeyboardBuffer(75|0x80);
                    586:       KeyboardProcessor.Mouse.DeltaX++;
                    587:     }
                    588:     // Right?
                    589:     if (KeyboardProcessor.Mouse.DeltaX>0) {
                    590:       IKBD_AddKeyToKeyboardBuffer(77);    // Right cursor
                    591:       IKBD_AddKeyToKeyboardBuffer(77|0x80);
                    592:       KeyboardProcessor.Mouse.DeltaX--;
                    593:     }
                    594:     // Up?
                    595:     if (KeyboardProcessor.Mouse.DeltaY<0) {
                    596:       IKBD_AddKeyToKeyboardBuffer(72);    // Up cursor
                    597:       IKBD_AddKeyToKeyboardBuffer(72|0x80);
                    598:       KeyboardProcessor.Mouse.DeltaY++;
                    599:     }
                    600:     // Down?
                    601:     if (KeyboardProcessor.Mouse.DeltaY>0) {
                    602:       IKBD_AddKeyToKeyboardBuffer(80);    // Down cursor
                    603:       IKBD_AddKeyToKeyboardBuffer(80|0x80);
                    604:       KeyboardProcessor.Mouse.DeltaY--;
                    605:     }
                    606: 
                    607:     // Left button?
                    608:     if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) )
                    609:       IKBD_AddKeyToKeyboardBuffer(0x74);    // Left
                    610:     else if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) )
                    611:       IKBD_AddKeyToKeyboardBuffer(0x74|0x80);
                    612:     // Right button?
                    613:     if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) )
                    614:       IKBD_AddKeyToKeyboardBuffer(0x75);    // Right
                    615:     else if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) )
                    616:       IKBD_AddKeyToKeyboardBuffer(0x75|0x80);
                    617: 
                    618:     Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    619:     Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    620: 
                    621:     // Count, so exit if try too many times!
                    622:     i++;
                    623:   }
                    624: }
                    625: 
                    626: //-----------------------------------------------------------------------
                    627: /*
                    628:   Return packets from keyboard for auto, rel mouse, joystick etc...
                    629: */
                    630: void IKBD_SendAutoKeyboardCommands(void)
                    631: {
                    632:   /* Ignore anything until we've redirected our GEM handlers */
                    633: //FM  if (!bInitGemDOS)
                    634: //FIXME    return;
                    635: 
                    636:   /* Don't do anything until processor is first reset */
                    637:   if (!KeyboardProcessor.bReset)
                    638:     return;
                    639: 
                    640:   /* Read joysticks for this frame */
                    641:   /* If mouse is on, joystick 0 is not connected */
                    642:   KeyboardProcessor.Joy.JoyData[0] = (KeyboardProcessor.MouseMode==AUTOMODE_OFF) ? Joy_GetStickData(0):0x00;
                    643:   KeyboardProcessor.Joy.JoyData[1] = Joy_GetStickData(1);
                    644: 
                    645:   /* Check for double-clicks in maximum speed mode */
                    646:   IKBD_CheckForDoubleClicks();
                    647: 
                    648:   /* Handle Joystick/Mouse fire buttons */
                    649:   IKBD_DuplicateMouseFireButtons();
                    650:   
                    651:   /* Send any packets which are to be reported by mouse action */
                    652:   IKBD_SendOnMouseAction();
                    653: 
                    654:   /* Update internal mouse absolute position by find 'delta' of mouse movement */
                    655:   IKBD_UpdateInternalMousePosition();
                    656: 
                    657:   /* Send automatic joystick packets */
                    658:   if (KeyboardProcessor.JoystickMode==AUTOMODE_JOYSTICK)
                    659:     IKBD_SelAutoJoysticks();
                    660:   /* Send automatic relative mouse positions(absolute are not send automatically) */
                    661:   if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSEREL)
                    662:     IKBD_SendRelMousePacket();
                    663:   /* Send cursor key directions for movements */
                    664:   else if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSECURSOR)
                    665:     IKBD_SendCursorMousePacket();
                    666: 
                    667:   /* Store buttons for next time around */
                    668:   Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    669:   Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    670: 
                    671:   /* Send joystick button '2' as 'Space bar' key - MUST do here so does not get mixed up in middle of joystick packets! */
                    672:   if (JoystickSpaceBar) {
                    673:     /* As we simulating space bar? */
                    674:     if (JoystickSpaceBar==JOYSTICK_SPACE_DOWN) {
                    675:       IKBD_PressSTKey(57,TRUE);         // Press
                    676:       JoystickSpaceBar = JOYSTICK_SPACE_UP;
                    677:     }
                    678:     else { //if (JoystickSpaceBar==JOYSTICK_SPACE_UP) {
                    679:       IKBD_PressSTKey(57,FALSE);        // Release
                    680:       JoystickSpaceBar = FALSE;         // Complete
                    681:     }
                    682:   }
                    683: }
                    684: 
                    685: //-----------------------------------------------------------------------
                    686: /*
                    687:   On ST if disable Mouse AND Joystick with a set time of a RESET command they are
                    688:   actually turned back on! (A number of games do this so can get mouse and joystick
                    689:   packets at the same time)
                    690: */
                    691: void IKBD_CheckResetDisableBug(void)
                    692: {
                    693:   /* Have disabled BOTH mouse and joystick? */
                    694:   if (bMouseDisabled && bJoystickDisabled) {
                    695:     /* And in critical time? */
                    696:     if (bDuringResetCriticalTime) {
                    697:       /* Emulate relative mouse and joystick reports being turned back on */
                    698:       KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    699:       KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                    700: #ifdef DEBUG_OUTPUT_IKBD
                    701:       Debug_IKBD("IKBD Mouse+Joystick disabled during RESET. Revert.\n");
                    702:       Debugger_TabIKBD_AddListViewItem("( Mouse+Joystick disabled during RESET. Revert. )");
                    703: #endif
                    704:     }
                    705:   }
                    706: }
                    707: 
                    708: //-----------------------------------------------------------------------
                    709: /*
                    710:   Start timer after keyboard RESET command to emulate 'quirk'
                    711:   If some IKBD commands are sent during time after a RESET they may be ignored
                    712: */
                    713: void IKBD_InterruptHandler_ResetTimer(void)
                    714: {
                    715:   // Remove this interrupt from list and re-order
                    716:   Int_AcknowledgeInterrupt();
                    717: 
                    718:   // Critical timer is over
                    719:   bDuringResetCriticalTime = FALSE;
                    720: }
                    721: 
                    722: 
                    723: 
                    724: //-----------------------------------------------------------------------
                    725: /*
                    726:   List of keyboard commands
                    727: */
                    728: 
                    729: 
                    730: //-----------------------------------------------------------------------
                    731: /*
                    732:   Blank function for some keyboard commands - this can be used to find errors
                    733: */
                    734: void IKBD_Cmd_NullFunction(void)
                    735: {
                    736: #ifdef DEBUG_OUTPUT_IKBD
                    737:   Debug_IKBD("IKBD_Cmd_NullFunction\n");
                    738:   Debugger_TabIKBD_AddListViewItem("( NullFunction )");
                    739: #endif
                    740: }
                    741: 
                    742: //-----------------------------------------------------------------------
                    743: /*
                    744:   RESET
                    745: 
                    746:   0x80
                    747:   0x01
                    748: 
                    749:   Performs self test and checks for stuck (closed) keys, if OK returns 0xF0. Otherwise
                    750:   returns break codes for keys
                    751: */
                    752: void IKBD_Cmd_Reset(void)
                    753: {
                    754:   /* Check for error series of bytes, eg 0x80,0x01 */
                    755:   if (Keyboard.InputBuffer[1]==0x01) {
                    756: #ifdef DEBUG_OUTPUT_IKBD
                    757:     Debug_IKBD("KEYBOARD ON\n");
                    758: #endif
                    759:     KeyboardProcessor.bReset = TRUE;      /* Turn processor on; can now process commands */
                    760: 
                    761:     /* Set defaults */
                    762:     KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    763:     KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                    764:     KeyboardProcessor.Abs.X = ABS_X_ONRESET;  KeyboardProcessor.Abs.Y = ABS_Y_ONRESET;
                    765:     KeyboardProcessor.Abs.MaxX = ABS_MAX_X_ONRESET;  KeyboardProcessor.Abs.MaxY = ABS_MAY_Y_ONRESET;
                    766:     KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    767: 
                    768:     IKBD_AddKeyToKeyboardBuffer(0xF0);    /* Assume OK, return correct code */
                    769: 
                    770:     /* Start timer - some commands are send during this time they may be ignored(see real ST!) */
                    771:     Int_AddRelativeInterrupt(IKBD_RESET_CYCLES,INTERRUPT_IKBD_RESETTIMER);
                    772:     /* Set this 'critical' flag, gets reset when timer expires */
                    773:     bMouseDisabled = bJoystickDisabled = FALSE;
                    774:     bDuringResetCriticalTime = TRUE;
                    775:   }
                    776:   /* else if not 0x80,0x01 just ignore */
                    777: #ifdef DEBUG_OUTPUT_IKBD
                    778:   Debug_IKBD("IKBD_Cmd_Reset\n");
                    779:   Debugger_TabIKBD_AddListViewItem("RESET");
                    780: #endif
                    781: }
                    782: 
                    783: //-----------------------------------------------------------------------
                    784: /*
                    785:   SET MOUSE BUTTON ACTION
                    786: 
                    787:   0x07
                    788:   %00000mss  ; mouse button action
                    789:         ;  (m is presumed =1 when in MOUSE KEYCODE mode)
                    790:         ; mss=0xy, mouse button press or release causes mouse
                    791:         ;  position report
                    792:         ;  where y=1, mouse key press causes absolute report
                    793:         ;  and x=1, mouse key release causes absolute report
                    794:         ; mss=100, mouse buttons act like keys 
                    795: */
                    796: void IKBD_Cmd_MouseAction(void)
                    797: {
                    798:   KeyboardProcessor.Mouse.Action = Keyboard.InputBuffer[1];
                    799:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    800: #ifdef DEBUG_OUTPUT_IKBD
                    801:   Debug_IKBD("IKBD_Cmd_MouseAction %d\n",(unsigned int)KeyboardProcessor.Mouse.Action);
                    802:   Debugger_TabIKBD_AddListViewItem("MouseAction %d",(unsigned int)KeyboardProcessor.Mouse.Action);
                    803: #endif
                    804: }
                    805: 
                    806: //-----------------------------------------------------------------------
                    807: /*
                    808:   SET RELATIVE MOUSE POSITION REPORTING
                    809: 
                    810:   0x08
                    811: */
                    812: void IKBD_Cmd_RelMouseMode(void)
                    813: {
                    814:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    815: #ifdef DEBUG_OUTPUT_IKBD
                    816:   Debug_IKBD("IKBD_Cmd_RelMouseMode\n");
                    817:   Debugger_TabIKBD_AddListViewItem("RelMouseMode");
                    818: #endif
                    819: }
                    820: 
                    821: //-----------------------------------------------------------------------
                    822: /*
                    823:   SET ABSOLUTE MOUSE POSITIONING
                    824: 
                    825:   0x09
                    826:   XMSB      ;X maximum (in scaled mouse clicks)
                    827:   XLSB
                    828:   YMSB      ;Y maximum (in scaled mouse clicks)
                    829:   YLSB
                    830: */
                    831: void IKBD_Cmd_AbsMouseMode(void)
                    832: {
                    833:   /* These maximums are 'inclusive' */
                    834:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEABS;
                    835:   KeyboardProcessor.Abs.MaxX = (((unsigned int)Keyboard.InputBuffer[1])<<8) | (unsigned int)Keyboard.InputBuffer[2];
                    836:   KeyboardProcessor.Abs.MaxY = (((unsigned int)Keyboard.InputBuffer[3])<<8) | (unsigned int)Keyboard.InputBuffer[4];
                    837: #ifdef DEBUG_OUTPUT_IKBD
                    838:   Debug_IKBD("IKBD_Cmd_AbsMouseMode %d,%d\n",KeyboardProcessor.Abs.MaxX,KeyboardProcessor.Abs.MaxY);
                    839:   Debugger_TabIKBD_AddListViewItem("AbsMouseMode %d,%d",KeyboardProcessor.Abs.MaxX,KeyboardProcessor.Abs.MaxY);
                    840: #endif
                    841: }
                    842: 
                    843: //-----------------------------------------------------------------------
                    844: /*
                    845:   SET MOUSE KEYCODE MODE
                    846: 
                    847:   0x0A
                    848:   deltax      ; distance in X clicks to return (LEFT) or (RIGHT)
                    849:   deltay      ; distance in Y clicks to return (UP) or (DOWN)
                    850: */
                    851: void IKBD_Cmd_MouseCursorKeycodes(void)
                    852: {
                    853:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSECURSOR;
                    854:   KeyboardProcessor.Mouse.KeyCodeDeltaX = Keyboard.InputBuffer[1];
                    855:   KeyboardProcessor.Mouse.KeyCodeDeltaY = Keyboard.InputBuffer[2];  
                    856: #ifdef DEBUG_OUTPUT_IKBD
                    857:   Debug_IKBD("IKBD_Cmd_MouseCursorKeycodes %d,%d\n",(int)KeyboardProcessor.Mouse.KeyCodeDeltaX,(int)KeyboardProcessor.Mouse.KeyCodeDeltaY);
                    858:   Debugger_TabIKBD_AddListViewItem("MouseCursorKeycodes %d,%d",(int)KeyboardProcessor.Mouse.KeyCodeDeltaX,(int)KeyboardProcessor.Mouse.KeyCodeDeltaY);
                    859: #endif
                    860: }
                    861: 
                    862: //-----------------------------------------------------------------------
                    863: /*
                    864:   SET MOUSE THRESHOLD
                    865: 
                    866:   0x0B
                    867:   X      ; x threshold in mouse ticks (positive integers)
                    868:   Y      ; y threshold in mouse ticks (positive integers)
                    869: */
                    870: void IKBD_Cmd_SetMouseThreshold(void)
                    871: {
                    872:   KeyboardProcessor.Mouse.XThreshold = (unsigned int)Keyboard.InputBuffer[1];
                    873:   KeyboardProcessor.Mouse.YThreshold = (unsigned int)Keyboard.InputBuffer[2];
                    874: #ifdef DEBUG_OUTPUT_IKBD
                    875:   Debug_IKBD("IKBD_Cmd_SetMouseThreshold %d,%d\n",KeyboardProcessor.Mouse.XThreshold,KeyboardProcessor.Mouse.YThreshold);
                    876:   Debugger_TabIKBD_AddListViewItem("SetMouseThreshold %d,%d",KeyboardProcessor.Mouse.XThreshold,KeyboardProcessor.Mouse.YThreshold);
                    877: #endif
                    878: }
                    879: 
                    880: //-----------------------------------------------------------------------
                    881: /*
                    882:   SET MOUSE SCALE
                    883: 
                    884:   0x0C
                    885:   X      ; horizontal mouse ticks per internel X
                    886:   Y      ; vertical mouse ticks per internel Y
                    887: */
                    888: void IKBD_Cmd_SetMouseScale(void)
                    889: {
                    890:   KeyboardProcessor.Mouse.XScale = (unsigned int)Keyboard.InputBuffer[1];
                    891:   KeyboardProcessor.Mouse.YScale = (unsigned int)Keyboard.InputBuffer[2];
                    892: #ifdef DEBUG_OUTPUT_IKBD
                    893:   Debug_IKBD("IKBD_Cmd_SetMouseScale %d,%d\n",KeyboardProcessor.Mouse.XScale,KeyboardProcessor.Mouse.YScale);
                    894:   Debugger_TabIKBD_AddListViewItem("SetMouseScale %d,%d",KeyboardProcessor.Mouse.XScale,KeyboardProcessor.Mouse.YScale);
                    895: #endif
                    896: }
                    897: 
                    898: /*-----------------------------------------------------------------------*/
                    899: /*
                    900:   INTERROGATE MOUSE POSITION
                    901: 
                    902:   0x0D
                    903:     Returns:  0xF7  ; absolute mouse position header
                    904:       BUTTONS
                    905:         0000dcba
                    906:         where a is right button down since last interrogation
                    907:         b is right button up since last
                    908:         c is left button down since last
                    909:         d is left button up since last
                    910:       XMSB      ; X coordinate
                    911:       XLSB
                    912:       YMSB      ; Y coordinate
                    913:       YLSB
                    914: */
                    915: void IKBD_Cmd_ReadAbsMousePos(void)
                    916: {
                    917:   unsigned char Buttons,PrevButtons;
                    918: 
                    919:   /* Test buttons */
                    920:   Buttons = 0;
                    921:   /* Set buttons to show if up/down */
                    922:   if (Keyboard.bRButtonDown)
                    923:     Buttons |= 0x01;
                    924:   else
                    925:     Buttons |= 0x02;
                    926:   if (Keyboard.bLButtonDown)
                    927:     Buttons |= 0x04;
                    928:   else
                    929:     Buttons |= 0x08;
                    930:   /* Mask off it didn't send last time */
                    931:   PrevButtons = KeyboardProcessor.Abs.PrevReadAbsMouseButtons;
                    932:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = Buttons;
                    933:   Buttons &= ~PrevButtons;
                    934: 
                    935:   /* And send packet */
                    936:   IKBD_AddKeyToKeyboardBuffer(0xf7);
                    937:   IKBD_AddKeyToKeyboardBuffer(Buttons);
                    938:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.X>>8);
                    939:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.X&0xff);
                    940:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.Y>>8);
                    941:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.Y&0xff);
                    942: 
                    943: #ifdef DEBUG_OUTPUT_IKBD
                    944:   Debug_IKBD("IKBD_Cmd_ReadAbsMousePos %d,%d 0x%X\n",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y,Buttons);
                    945:   Debugger_TabIKBD_AddListViewItem("ReadAbsMousePos %d,%d 0x%X",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y,Buttons);
                    946: #endif
                    947: }
                    948: 
                    949: /*-----------------------------------------------------------------------*/
                    950: /*
                    951:   LOAD MOUSE POSITION
                    952: 
                    953:   0x0E
                    954:   0x00      ; filler
                    955:   XMSB      ; X coordinate
                    956:   XLSB      ; (in scaled coordinate system)
                    957:   YMSB      ; Y coordinate
                    958:   YLSB
                    959: */
                    960: void IKBD_Cmd_SetInternalMousePos(void)
                    961: {  
                    962:   /* Setting these do not clip internal position(this happens on next update) */
                    963:   KeyboardProcessor.Abs.X = (((unsigned int)Keyboard.InputBuffer[2])<<8) | (unsigned int)Keyboard.InputBuffer[3];
                    964:   KeyboardProcessor.Abs.Y = (((unsigned int)Keyboard.InputBuffer[4])<<8) | (unsigned int)Keyboard.InputBuffer[5];
                    965: #ifdef DEBUG_OUTPUT_IKBD
                    966:   Debug_IKBD("IKBD_Cmd_SetInternalMousePos %d,%d\n",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y);
                    967:   Debugger_TabIKBD_AddListViewItem("SetInternalMousePos %d,%d",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y);
                    968: #endif
                    969: }
                    970: 
                    971: //-----------------------------------------------------------------------
                    972: /*
                    973:   SET Y=0 AT BOTTOM
                    974: 
                    975:   0x0F
                    976: */
                    977: void IKBD_Cmd_SetYAxisDown(void)
                    978: {
                    979:   KeyboardProcessor.Mouse.YAxis = -1;
                    980: #ifdef DEBUG_OUTPUT_IKBD
                    981:   Debug_IKBD("IKBD_Cmd_SetYAxisDown\n");
                    982:   Debugger_TabIKBD_AddListViewItem("SetYAxisDown");
                    983: #endif
                    984: }
                    985: 
                    986: //-----------------------------------------------------------------------
                    987: /*
                    988:   SET Y=0 AT TOP
                    989: 
                    990:   0x10
                    991: */
                    992: void IKBD_Cmd_SetYAxisUp(void)
                    993: {
                    994:   KeyboardProcessor.Mouse.YAxis = 1;
                    995: #ifdef DEBUG_OUTPUT_IKBD
                    996:   Debug_IKBD("IKBD_Cmd_SetYAxisUp\n");
                    997:   Debugger_TabIKBD_AddListViewItem("SetYAxisUp");
                    998: #endif
                    999: }
                   1000: 
                   1001: //-----------------------------------------------------------------------
                   1002: /*
                   1003:   RESUME
                   1004: 
                   1005:   0x11
                   1006: */
                   1007: void IKBD_Cmd_StartKeyboardTransfer(void)
                   1008: {
                   1009: #ifdef DEBUG_OUTPUT_IKBD
                   1010:   Debug_IKBD("IKBD_Cmd_StartKeyboardTransfer\n");
                   1011:   Debugger_TabIKBD_AddListViewItem("StartKeyboardTransfer");
                   1012: #endif
                   1013: }
                   1014: 
                   1015: //-----------------------------------------------------------------------
                   1016: /*
                   1017:   DISABLE MOUSE
                   1018: 
                   1019:   0x12
                   1020: */
                   1021: void IKBD_Cmd_TurnMouseOff(void)
                   1022: {
                   1023:   KeyboardProcessor.MouseMode = AUTOMODE_OFF;
                   1024:   bMouseDisabled = TRUE;
                   1025: #ifdef DEBUG_OUTPUT_IKBD
                   1026:   Debug_IKBD("IKBD_Cmd_TurnMouseOff\n");
                   1027:   Debugger_TabIKBD_AddListViewItem("TurnMouseOff");
                   1028: #endif
                   1029: 
                   1030:   IKBD_CheckResetDisableBug();
                   1031: }
                   1032: 
                   1033: //-----------------------------------------------------------------------
                   1034: /*
                   1035:   PAUSE OUTPUT
                   1036: 
                   1037:   0x13
                   1038: */
                   1039: void IKBD_Cmd_StopKeyboardTransfer(void)
                   1040: {
                   1041: #ifdef DEBUG_OUTPUT_IKBD
                   1042:   Debug_IKBD("IKBD_Cmd_StopKeyboardTransfer\n");
                   1043:   Debugger_TabIKBD_AddListViewItem("StopKeyboardTransfer");
                   1044: #endif
                   1045: }
                   1046: 
                   1047: //-----------------------------------------------------------------------
                   1048: /*
                   1049:   SET JOYSTICK EVENT REPORTING
                   1050: 
                   1051:   0x14
                   1052: */
                   1053: void IKBD_Cmd_ReturnJoystickAuto(void)
                   1054: {
                   1055:  KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                   1056:  KeyboardProcessor.MouseMode = AUTOMODE_OFF;
                   1057:  /* Again, if try to disable mouse within time of a reset it isn't disabled! */
                   1058:  if (bDuringResetCriticalTime)
                   1059:    KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                   1060: #ifdef DEBUG_OUTPUT_IKBD
                   1061:  Debug_IKBD("IKBD_Cmd_ReturnJoystickAuto\n");
                   1062: #endif
                   1063: }
                   1064: 
                   1065: //-----------------------------------------------------------------------
                   1066: /*
                   1067:   SET JOYSTICK INTERROGATION MODE
                   1068: 
                   1069:   0x15
                   1070: */
                   1071: void IKBD_Cmd_StopJoystick(void)
                   1072: {
                   1073:   KeyboardProcessor.JoystickMode = AUTOMODE_OFF;
                   1074: //  Debug_IKBD("IKBD_Cmd_StopJoystick\n");
                   1075: }
                   1076: 
                   1077: //-----------------------------------------------------------------------
                   1078: /*
                   1079:   JOYSTICK INTERROGATE
                   1080: 
                   1081:   0x16
                   1082: */
                   1083: void IKBD_Cmd_ReturnJoystick(void)
                   1084: {
                   1085:   IKBD_AddKeyToKeyboardBuffer(0xFD);
                   1086:   IKBD_AddKeyToKeyboardBuffer(Joy_GetStickData(0));
                   1087:   IKBD_AddKeyToKeyboardBuffer(Joy_GetStickData(1));
                   1088: #ifdef DEBUG_OUTPUT_IKBD
                   1089:   Debug_IKBD("IKBD_Cmd_ReturnJoystick\n");
                   1090:   Debugger_TabIKBD_AddListViewItem("ReturnJoystick");
                   1091: #endif
                   1092: }
                   1093: 
                   1094: //-----------------------------------------------------------------------
                   1095: /*
                   1096:   SET JOYSTICK MONITORING
                   1097: 
                   1098:   0x17
                   1099:   rate      ; time between samples in hundreths of a second
                   1100:     Returns: (in packets of two as long as in mode)
                   1101:       %000000xy  where y is JOYSTICK1 Fire button
                   1102:           and x is JOYSTICK0 Fire button
                   1103:       %nnnnmmmm  where m is JOYSTICK1 state
                   1104:           and n is JOYSTICK0 state
                   1105: */
                   1106: void IKBD_Cmd_SetJoystickDuration(void)
                   1107: {
                   1108: #ifdef DEBUG_OUTPUT_IKBD
                   1109:   Debug_IKBD("IKBD_Cmd_SetJoystickDuration\n");
                   1110:   Debugger_TabIKBD_AddListViewItem("SetJoystickDuration");
                   1111: #endif
                   1112: }
                   1113: 
                   1114: //-----------------------------------------------------------------------
                   1115: /*
                   1116:   SET FIRE BUTTON MONITORING
                   1117: 
                   1118:   0x18
                   1119:     Returns: (as long as in mode)
                   1120:       %bbbbbbbb  ; state of the JOYSTICK1 fire button packed
                   1121:             ; 8 bits per byte, the first sample if the MSB
                   1122: */
                   1123: void IKBD_Cmd_SetJoystickFireDuration(void)
                   1124: {
                   1125: #ifdef DEBUG_OUTPUT_IKBD
                   1126:   Debug_IKBD("IKBD_Cmd_SetJoystickFireDuration\n");
                   1127:   Debugger_TabIKBD_AddListViewItem("SetJoystickFireDuration");
                   1128: #endif
                   1129: }
                   1130: 
                   1131: //-----------------------------------------------------------------------
                   1132: /*
                   1133:   SET JOYSTICK KEYCODE MODE
                   1134: 
                   1135:   0x19
                   1136:   RX        ; length of time (in tenths of seconds) until
                   1137:           ; horizontal velocity breakpoint is reached
                   1138:   RY        ; length of time (in tenths of seconds) until
                   1139:           ; vertical velocity breakpoint is reached
                   1140:   TX        ; length (in tenths of seconds) of joystick closure
                   1141:           ; until horizontal cursor key is generated before RX
                   1142:           ; has elapsed
                   1143:   TY        ; length (in tenths of seconds) of joystick closure
                   1144:           ; until vertical cursor key is generated before RY
                   1145:           ; has elapsed
                   1146:   VX        ; length (in tenths of seconds) of joystick closure
                   1147:           ; until horizontal cursor keystokes are generated after RX
                   1148:           ; has elapsed
                   1149:   VY        ; length (in tenths of seconds) of joystick closure
                   1150:           ; until vertical cursor keystokes are generated after RY
                   1151:           ; has elapsed
                   1152: */
                   1153: void IKBD_Cmd_SetCursorForJoystick(void)
                   1154: {
                   1155: #ifdef DEBUG_OUTPUT_IKBD
                   1156:   Debug_IKBD("IKBD_Cmd_SetCursorForJoystick\n");
                   1157:   Debugger_TabIKBD_AddListViewItem("SetCursorForJoystick");
                   1158: #endif
                   1159: }
                   1160: 
                   1161: //-----------------------------------------------------------------------
                   1162: /*
                   1163:   DISABLE JOYSTICKS
                   1164: 
                   1165:   0x1A
                   1166: */
                   1167: void IKBD_Cmd_DisableJoysticks(void)
                   1168: {
                   1169:   KeyboardProcessor.JoystickMode = AUTOMODE_OFF;
                   1170:   bJoystickDisabled = TRUE;
                   1171: #ifdef DEBUG_OUTPUT_IKBD
                   1172:   Debug_IKBD("IKBD_Cmd_DisableJoysticks\n");
                   1173:   Debugger_TabIKBD_AddListViewItem("DisableJoysticks");
                   1174: #endif
                   1175: 
                   1176:   IKBD_CheckResetDisableBug();
                   1177: }
                   1178: 
                   1179: //-----------------------------------------------------------------------
                   1180: /*
                   1181:   TIME-OF-DAY CLOCK SET
                   1182: 
                   1183:   0x1B
                   1184:   YY        ; year (2 least significant digits)
                   1185:   MM        ; month
                   1186:   DD        ; day
                   1187:   hh        ; hour
                   1188:   mm        ; minute
                   1189:   ss        ; second
                   1190: */
                   1191: void IKBD_Cmd_SetClock(void)
                   1192: {
                   1193: #ifdef DEBUG_OUTPUT_IKBD
                   1194:   Debug_IKBD("IKBD_Cmd_SetClock\n");
                   1195:   Debugger_TabIKBD_AddListViewItem("SetClock");
                   1196: #endif
                   1197: }
                   1198: 
                   1199: //-----------------------------------------------------------------------
                   1200: /*
                   1201:   INTERROGATE TIME-OF-DAT CLOCK
                   1202: 
                   1203:   0x1C
                   1204:     Returns:
                   1205:       0xFC  ; time-of-day event header
                   1206:       YY    ; year (2 least significant digits)
                   1207:       MM    ; month
                   1208:       DD    ; day
                   1209:       hh    ; hour
                   1210:       mm    ; minute
                   1211:       ss    ; second
                   1212: */
                   1213: void IKBD_Cmd_ReadClock(void)
                   1214: {
                   1215: /* FIXME */
                   1216: /*
                   1217:   SYSTEMTIME SystemTime;
                   1218: 
                   1219:   // Get windows time
                   1220:   GetSystemTime(&SystemTime);
                   1221: 
                   1222:   // Return packet
                   1223:   IKBD_AddKeyToKeyboardBuffer(0xFC);
                   1224:   // Return time-of-day clock as yy-mm-dd-hh-mm-ss as BCD
                   1225:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wYear%100));  // yy - year(2 least significant digits)
                   1226:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wMonth));     // mm - Month
                   1227:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wDay));       // dd - Day
                   1228:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wHour));      // hh - Hour
                   1229:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wMinute));    // mm - Minute
                   1230:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime.wSecond));    // ss - Second
                   1231: */
                   1232: #ifdef DEBUG_OUTPUT_IKBD
                   1233:   Debug_IKBD("IKBD_Cmd_ReadClock\n");
                   1234:   Debugger_TabIKBD_AddListViewItem("ReadClock");
                   1235: #endif
                   1236: }
                   1237: 
                   1238: //-----------------------------------------------------------------------
                   1239: /*
                   1240:   MEMORY LOAD
                   1241: 
                   1242:   0x20
                   1243:   ADRMSB      ; address in controller
                   1244:   ADRLSB      ; memory to be loaded
                   1245:   NUM        ; number of bytes (0-128)
                   1246:   { data }
                   1247: */
                   1248: void IKBD_Cmd_LoadMemory(void)
                   1249: {
                   1250: #ifdef DEBUG_OUTPUT_IKBD
                   1251:   Debug_IKBD("IKBD_Cmd_LoadMemory\n");
                   1252:   Debugger_TabIKBD_AddListViewItem("LoadMemory");
                   1253: #endif
                   1254: }
                   1255: 
                   1256: //-----------------------------------------------------------------------
                   1257: /*
                   1258:   MEMORY READ
                   1259: 
                   1260:   0x21
                   1261:   ADRMSB        ; address in controller
                   1262:   ADRLSB        ; memory to be read
                   1263:     Returns:
                   1264:       0xF6    ; status header
                   1265:       0x20    ; memory access
                   1266:       { data }  ; 6 data bytes starting at ADR
                   1267: */
                   1268: void IKBD_Cmd_ReadMemory(void)
                   1269: {
                   1270: #ifdef DEBUG_OUTPUT_IKBD
                   1271:   Debug_IKBD("IKBD_Cmd_ReadMemory\n");
                   1272:   Debugger_TabIKBD_AddListViewItem("ReadMemory");
                   1273: #endif
                   1274: }
                   1275: 
                   1276: //-----------------------------------------------------------------------
                   1277: /*
                   1278:   CONTROLLER EXECUTE
                   1279: 
                   1280:   0x22
                   1281:   ADRMSB      ; address of subroutine in
                   1282:   ADRLSB      ; controller memory to be called
                   1283: */
                   1284: void IKBD_Cmd_Execute(void)
                   1285: {
                   1286: #ifdef DEBUG_OUTPUT_IKBD
                   1287:   Debug_IKBD("IKBD_Cmd_Execute\n");
                   1288:   Debugger_TabIKBD_AddListViewItem("Execute");
                   1289: #endif
                   1290: }
                   1291: 
                   1292: 
                   1293: //-----------------------------------------------------------------------
                   1294: /*
                   1295:   Send data to keyboard processor via ACIA by writing to address 0xfffc02.
                   1296:   For our emulation we bypass the ACIA (I've yet to see anything check for this)
                   1297:   and add the byte directly into the keyboard input buffer.
                   1298: */
                   1299: void IKBD_RunKeyboardCommand(void)
                   1300: {
                   1301:   int i=0;
                   1302: 
                   1303:   // Write into our keyboard input buffer
                   1304:   Keyboard.InputBuffer[Keyboard.nBytesInInputBuffer++] = ACIAByte;
                   1305: 
                   1306:   // Now check bytes to see if we have a valid/in-valid command string set
                   1307:   while(KeyboardCommands[i].Command!=0xff) {
                   1308:     // Found command?
                   1309:     if (KeyboardCommands[i].Command==Keyboard.InputBuffer[0]) {
                   1310:       // Is string complete, then can execute?
                   1311:       if (KeyboardCommands[i].NumParameters==Keyboard.nBytesInInputBuffer) {
                   1312:         CALL_VAR(KeyboardCommands[i].pCallFunction);
                   1313:         Keyboard.nBytesInInputBuffer = 0;
                   1314:       }
                   1315: 
                   1316:       return;
                   1317:     }
                   1318:     
                   1319:     i++;
                   1320:   }
                   1321: 
                   1322:   // Command not known, reset buffer(IKBD assumes a NOP)
                   1323:   Keyboard.nBytesInInputBuffer = 0;
                   1324: }
                   1325: 
                   1326: //-----------------------------------------------------------------------
                   1327: /*
                   1328:   Send byte to our keyboard processor, and execute
                   1329: */
                   1330: void IKBD_SendByteToKeyboardProcessor(unsigned short bl)
                   1331: {
                   1332:  ACIAByte = bl;      /* Store byte to pass */
                   1333:  IKBD_RunKeyboardCommand();  /* And send */
                   1334: }
                   1335: 
                   1336: //-----------------------------------------------------------------------
                   1337: /*
                   1338:   The byte stored in the ACIA 'ACIAByte' has been read by the CPU by reading from
                   1339:   address $fffc02. We clear the status flag and set the GPIP register to signal read.
                   1340: */
                   1341: unsigned short IKBD_GetByteFromACIA(void)
                   1342: {
                   1343:   // ACIA is now reset
                   1344:   ACIAStatusRegister &= ~ACIA_STATUS_REGISTER__RX_BUFFER_FULL;
                   1345:   ACIAStatusRegister &= ~ACIA_STATUS_REGISTER__INTERRUPT_REQUEST;
                   1346:   ACIAStatusRegister &= ~ACIA_STATUS_REGISTER__OVERRUN_ERROR;
                   1347: 
                   1348:   // GPIP I4 - General Purpose Pin Keyboard/MIDI interrupt
                   1349:   MFP_GPIP |= 0x10;
                   1350:   return ACIAByte;  /* Return byte from keyboard */
                   1351: }
                   1352: 
                   1353: //-----------------------------------------------------------------------
                   1354: /*
                   1355:   Byte received in the ACIA from the keyboard processor. Store byte for read from $fffc02
                   1356:   and clear the GPIP I4 register. This register will be remain low until byte has been
                   1357:   read from ACIA.
                   1358: */
                   1359: void IKBD_InterruptHandler_ACIA(void)
                   1360: {
                   1361:   // Remove this interrupt from list and re-order
                   1362:   Int_AcknowledgeInterrupt();
                   1363: 
                   1364:   // Copy keyboard byte, ready for read from $fffc02
                   1365:   ACIAByte = Keyboard.Buffer[Keyboard.BufferHead++];
                   1366:   Keyboard.BufferHead &= KEYBOARD_BUFFER_MASK;
                   1367:   
                   1368:   // Did we get an over-run? Ie byte has arrived from keyboard processor BEFORE CPU has read previous one from ACIA
                   1369:   if (ACIAStatusRegister&ACIA_STATUS_REGISTER__RX_BUFFER_FULL)
                   1370:     ACIAStatusRegister |= ACIA_STATUS_REGISTER__OVERRUN_ERROR;  // Set over-run
                   1371: 
                   1372:   // ACIA buffer is now full
                   1373:   ACIAStatusRegister |= ACIA_STATUS_REGISTER__RX_BUFFER_FULL;
                   1374:   // Signal interrupt pending
                   1375:   ACIAStatusRegister |= ACIA_STATUS_REGISTER__INTERRUPT_REQUEST;
                   1376:   // GPIP I4 - General Purpose Pin Keyboard/MIDI interrupt
                   1377:   // NOTE: GPIP will remain low(0) until keyboard data is read from $fffc02.
                   1378:   MFP_GPIP &= ~0x10;
                   1379: 
                   1380:   // Acknowledge in MFP circuit, pass bit,enable,pending
                   1381:   MFP_InputOnChannel(MFP_KEYBOARD_BIT,MFP_IERB,&MFP_IPRB);
                   1382: 
                   1383:   // Clear flag so can allow another byte to be sent along serial line
                   1384:   bByteInTransitToACIA = FALSE;
                   1385:   // If another key is waiting, start sending from keyboard processor now
                   1386:   if (Keyboard.BufferHead!=Keyboard.BufferTail)
                   1387:     IKBD_SendByteToACIA();
                   1388: }
                   1389: 
                   1390: 
                   1391: //-----------------------------------------------------------------------
                   1392: /*
                   1393:   Send a byte from the keyboard buffer to the ACIA. On a real ST this takes some time to send
                   1394:   so we must be as accurate in the timing as possible - bytes do not appear to the 68000 instantly!
                   1395:   We do this via an internal interrupt - neat!
                   1396: */
                   1397: void IKBD_SendByteToACIA(void)
                   1398: {
                   1399:   // Transmit byte from keyboard processor to ACIA. This takes approx ACIA_CYCLES CPU clock cycles to complete
                   1400:   if (!bByteInTransitToACIA) {
                   1401:     // Send byte to ACIA
                   1402:     Int_AddRelativeInterrupt(ACIA_CYCLES,INTERRUPT_IKBD_ACIA);
                   1403:     // Set flag so only transmit one byte at a time
                   1404:     bByteInTransitToACIA = TRUE;
                   1405:   }
                   1406: }
                   1407: 
                   1408: //-----------------------------------------------------------------------
                   1409: /*
                   1410:   Add characer our internal keyboard buffer. These bytes are then sent one at a time to the ACIA.
                   1411:   This is done via a delay to mimick the STs internal workings, as this is needed for games such
                   1412:   as Carrier Command.
                   1413: */
                   1414: void IKBD_AddKeyToKeyboardBuffer(unsigned char Data)
                   1415: {
                   1416:   // Is keyboard initialised yet? Ignore any bytes until it is
                   1417:   if (!KeyboardProcessor.bReset)
                   1418:     return;
                   1419: 
                   1420:   // Check we have space to add byte
                   1421:   if (Keyboard.BufferHead!=((Keyboard.BufferTail+1)&KEYBOARD_BUFFER_MASK)) {
                   1422:     // Add byte to our buffer
                   1423:     Keyboard.Buffer[Keyboard.BufferTail++] = Data;
                   1424:     Keyboard.BufferTail &= KEYBOARD_BUFFER_MASK;
                   1425:     
                   1426:     // We have character ready to transmit from the ACIA - see if can send it now
                   1427:     IKBD_SendByteToACIA();
                   1428:   }
                   1429: }
                   1430: 
                   1431: //-----------------------------------------------------------------------
                   1432: /*
                   1433:   When press/release key under Windows, execute this function
                   1434: */
                   1435: void IKBD_PressSTKey(unsigned char ScanCode,BOOL bPress)
                   1436: {
                   1437:   // Ignore anything until we've redirected our GEM handlers
                   1438: //FM  if (!bInitGemDOS)
                   1439: //FIXME    return;
                   1440:   if (!bPress)
                   1441:     ScanCode |= 0x80;    /* Set top bit if released key */
                   1442:   IKBD_AddKeyToKeyboardBuffer(ScanCode);  /* And send to keyboard processor */
                   1443: }

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