Annotation of hatari/src/ikbd.c, revision 1.1.1.8

1.1       root        1: /*
1.1.1.6   root        2:   Hatari - ikbd.c
                      3: 
                      4:   This file is distributed under the GNU Public License, version 2 or at
                      5:   your option any later version. Read the file gpl.txt for details.
1.1       root        6: 
                      7:   The keyboard processor(6301) handles any joystick/mouse task and sends bytes to the ACIA(6850)
                      8:   When a byte arrives in the ACIA (which takes just over 7000 CPU cycles) an MFP interrupt is flagged.
                      9:   The CPU can now read the byte from the ACIA by reading address $fffc02.
                     10:   An annoying bug can be found in Dungeon Master. This, when run, turns off the mouse input - but of course
                     11:   then you are unable to play the game! A bodge flag has been added so we need to be told twice to turn off
                     12:   the mouse input(although I think this causes errors in other games...)
                     13:   Also, the ACIA_CYCLES time is very important for games such as Carrier Command. The keyboard handler
                     14:   in this game has a bug in it, which corrupts its own registers if more than one byte is queued up. This
                     15:   value was found by a test program on a real ST and has correctly emulated the behaviour.
                     16: */
1.1.1.8 ! root       17: char IKBD_rcsid[] = "Hatari $Id: ikbd.c,v 1.19 2004/04/23 15:33:58 thothy Exp $";
1.1.1.6   root       18: 
                     19: #include <time.h>
1.1       root       20: 
                     21: #include "main.h"
                     22: #include "debug.h"
                     23: #include "gemdos.h"
                     24: #include "ikbd.h"
                     25: #include "int.h"
                     26: #include "joy.h"
                     27: #include "m68000.h"
                     28: #include "memAlloc.h"
                     29: #include "memorySnapShot.h"
                     30: #include "mfp.h"
                     31: #include "misc.h"
                     32: #include "screen.h"
                     33: #include "video.h"
                     34: #include "vdi.h"
                     35: 
                     36: #define DBL_CLICK_HISTORY  0x07     /* Number of frames since last click to see if need to send one or two clicks */
                     37: #define ACIA_CYCLES    7200         /* Cycles(Multiple of 4) between sent to ACIA from keyboard along serial line - 500Hz/64, (approx' 6920-7200cycles from test program) */
                     38: 
                     39: #define IKBD_RESET_CYCLES  400000   /* Cycles after RESET before complete */
                     40: 
                     41: #define ABS_X_ONRESET    0          /* Initial XY for absolute mouse position after RESET command */
                     42: #define ABS_Y_ONRESET    0
                     43: #define ABS_MAX_X_ONRESET  320      /* Initial absolute mouse limits after RESET command */
                     44: #define ABS_MAY_Y_ONRESET  200      /* These values are never actually used as user MUST call 'IKBD_Cmd_AbsMouseMode' before ever using them */
                     45: 
                     46: #define ABS_PREVBUTTONS    (0x02|0x8)  /* Don't report any buttons up on first call to 'IKBD_Cmd_ReadAbsMousePos' */
                     47: 
                     48: 
                     49: /* Keyboard state */
                     50: KEYBOARD Keyboard;
                     51: 
                     52: /* Keyboard processor */
                     53: KEYBOARD_PROCESSOR KeyboardProcessor;   /* Keyboard processor details */
1.1.1.2   root       54: BOOL DoubleClickPattern[] = {           /* Pattern of mouse button up/down in ST frames (run off a double-click message) */
                     55:  BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,
                     56:  0,0,0,0,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE,BUTTON_MOUSE };
1.1.1.6   root       57: 
                     58: BOOL bMouseDisabled, bJoystickDisabled;
1.1.1.7   root       59: BOOL bDuringResetCriticalTime, bBothMouseAndJoy;
1.1       root       60: 
                     61: /* ACIA */
                     62: unsigned char ACIAControlRegister = 0;
                     63: unsigned char ACIAStatusRegister = ACIA_STATUS_REGISTER__TX_BUFFER_EMPTY;  /* Pass when read 0xfffc00 */
                     64: unsigned char ACIAByte;                 /* When a byte has arrived at the ACIA(from the keyboard) it is stored here */
                     65: BOOL bByteInTransitToACIA = FALSE;      /* Is a byte being sent to the ACIA from the keyboard? */
                     66: 
                     67: /*
                     68:   6850 ACIA (Asynchronous Communications Inferface Apdater)
                     69:   Page 41, ST Internals. Also ST Update Magazine, February 1989 (I glad I kept that!)
                     70: 
                     71:   Pins:-
                     72:     Vss
                     73:     RX DATA Receive Data
                     74:     RX CLK Receive Clock
                     75:     TX CLK Transmitter Clock
                     76:     RTS Request To Send
                     77:     TX DATA Transmitter Data
                     78:     IRQ Interrupt Request
                     79:     CS 0,1,2 Chip Select
                     80:     RS Register Select
                     81:     Vcc Voltage
                     82:     R/W Read/Write
                     83:     E Enable
                     84:     D0-D7 Data
                     85:     DCD Data Carrier Detect
                     86:     CTS Clear To Send
                     87: 
                     88:   Registers:-
                     89:     0xfffc00 Keyboard ACIA Control (write)/Status(read)
                     90:     0xfffc02 Keyboard ACIA Data
                     91:     0xfffc04 MIDI ACIA Control (write)/Status(read)
                     92:     0xfffc06 MIDI ACIA Data
                     93: 
                     94:   Control Register (0xfffc00 write):-
                     95:     Bits 0,1 - These bits determine by which factor the transmitter and receiver
                     96:       clock will be divided. These bits also are joined with a master reset
                     97:       function. The 6850 has no separate reset line, so it must be
                     98:       accomplished though software.
                     99:         0 0    RXCLK/TXCLK without division
                    100:         0 1    RXCLK/TXCLK by 16 (MIDI)
                    101:         1 0    RXCLK/TXCLK by 64 (Keyboard)
                    102:         1 1    Master RESET
                    103:     Bits 2,3,4 - These so-called Word Select bits tell whether 7 or 8 data-bits are
                    104:       involved; whether 1 or 2 stop-bits are transferred; and the type of parity
                    105:     Bits 5,6 - These Transmitter Control bits set the RTS output pin, and allow or prevent
                    106:       an interrupt through the ACIA when the send register is emptied. Also, BREAK signals
                    107:       can be sent over the serial output by this line. A BREAK signal is nothing more than
                    108:       a long seqence of null bits
                    109:         0 0    RTS low, transmitter IRQ disabled
                    110:         0 1    RTS low, transmitter IRQ enabled
                    111:         1 0    RTS high, transmitter IRQ disabled
                    112:         1 1    RTS low, transmitter IRQ disabled, BREAK sent
                    113:     Bit 7 - The Receiver Interrupt Enable bit determines whether the receiver interrupt
                    114:       will be on. An interrupt can be caused by the DCD line chaning from low to high, or
                    115:       by the receiver data buffer filling. Besides that, an interrupt can occur from an
                    116:       OVERRUN ( a received character isn't properly read from the processior).
                    117:         0 Interrupt disabled
                    118:         1 Interrupt enabled
                    119: 
                    120:   Status Register (0xfffc00 read):-
                    121:     Bit 0 - When this bit is high, the RX data register is full. The byte must be read
                    122:       before a new character is received (otherwise an OVERRUN happens)
                    123:     Bit 1 - This bit reflects the status of the TX data buffer. An empty register
                    124:       set the bit.
                    125:     Bit 2 - A low-high change in pin DCD sets bit 2. If the receiver interrupt is allowable, the IRQ
                    126:       is cancelled. The bit is cleared when the status register and the receiver register are
                    127:       read. This also cancels the IRQ. Bit 2 register remains highis the signal on the DCD pin
                    128:       is still high; Bit 2 register low if DCD becomes low.
                    129:     Bit 3 - This line shows the status of CTS. This signal cannot be altered by a mater reset,
                    130:       or by ACIA programming.
                    131:     Bit 4 - Shows 'Frame Errors'. Frame errors are when no stop-bit is recognized in receiver
                    132:       switching. It can be set with every new character.
                    133:     Bit 5 - This bit display the previously mentioned OVERRUN condition. Bit 5 is reset when the
                    134:       RX buffer is read.
                    135:     Bit 6 - This bit recognizes whether the parity of a received character is correct. The bit is
                    136:       set on an error.
                    137:     Bit 7 - This signals the state of the IRQ pins; this bit make it possible to switch several
                    138:       IRQ lines on one interrupt input. In cases where an interrupt is program-generated, bit 7
                    139:       can tell which IC cut off the interrupt.
1.1.1.7   root      140: 
1.1       root      141:   ST ACIA:-
                    142:     Note CTS,DCD and RTS are not connected! Phew!
                    143:     The keyboard ACIA are address 0xfffc000 and 0xfffc02.
                    144:     Default parameters are :- 8-bit word, 1 stopbit, no parity, 77812.5 baud; 500KHz/64 (keyboard clock div)
                    145:     Default MIDI parameters are are above but :- 31250 baud; 500KHz/16 (MIDI clock div)
                    146: */
                    147: 
1.1.1.2   root      148: /* List of possible keyboard commands, others are seen as NOPs by keyboard processor */
1.1       root      149: IKBD_COMMAND_PARAMS KeyboardCommands[] = {
1.1.1.2   root      150:   /* Known messages, counts include command byte */
1.1.1.5   root      151:   { 0x80,2,  IKBD_Cmd_Reset },
                    152:   { 0x07,2,  IKBD_Cmd_MouseAction },
                    153:   { 0x08,1,  IKBD_Cmd_RelMouseMode },
                    154:   { 0x09,5,  IKBD_Cmd_AbsMouseMode },
                    155:   { 0x0A,3,  IKBD_Cmd_MouseCursorKeycodes },
                    156:   { 0x0B,3,  IKBD_Cmd_SetMouseThreshold },
                    157:   { 0x0C,3,  IKBD_Cmd_SetMouseScale },
                    158:   { 0x0D,1,  IKBD_Cmd_ReadAbsMousePos },
                    159:   { 0x0E,6,  IKBD_Cmd_SetInternalMousePos },
                    160:   { 0x0F,1,  IKBD_Cmd_SetYAxisDown },
                    161:   { 0x10,1,  IKBD_Cmd_SetYAxisUp },
                    162:   { 0x11,1,  IKBD_Cmd_StartKeyboardTransfer },
                    163:   { 0x12,1,  IKBD_Cmd_TurnMouseOff },
                    164:   { 0x13,1,  IKBD_Cmd_StopKeyboardTransfer },
                    165:   { 0x14,1,  IKBD_Cmd_ReturnJoystickAuto },
                    166:   { 0x15,1,  IKBD_Cmd_StopJoystick },
                    167:   { 0x16,1,  IKBD_Cmd_ReturnJoystick },
                    168:   { 0x17,2,  IKBD_Cmd_SetJoystickDuration },
                    169:   { 0x18,1,  IKBD_Cmd_SetJoystickFireDuration },
                    170:   { 0x19,7,  IKBD_Cmd_SetCursorForJoystick },
                    171:   { 0x1A,1,  IKBD_Cmd_DisableJoysticks },
                    172:   { 0x1B,7,  IKBD_Cmd_SetClock },
                    173:   { 0x1C,1,  IKBD_Cmd_ReadClock },
                    174:   { 0x20,4,  IKBD_Cmd_LoadMemory },
                    175:   { 0x21,3,  IKBD_Cmd_ReadMemory },
                    176:   { 0x22,3,  IKBD_Cmd_Execute },
1.1       root      177: 
1.1.1.2   root      178:   /* Report message (top bit set) - ignore for now... */
1.1.1.5   root      179:   { 0x88,1,  IKBD_Cmd_NullFunction },
                    180:   { 0x89,1,  IKBD_Cmd_NullFunction },
                    181:   { 0x8A,1,  IKBD_Cmd_NullFunction },
                    182:   { 0x8B,1,  IKBD_Cmd_NullFunction },
                    183:   { 0x8C,1,  IKBD_Cmd_NullFunction },
                    184:   { 0x8F,1,  IKBD_Cmd_NullFunction },
                    185:   { 0x90,1,  IKBD_Cmd_NullFunction },
                    186:   { 0x92,1,  IKBD_Cmd_NullFunction },
                    187:   { 0x94,1,  IKBD_Cmd_NullFunction },
                    188:   { 0x95,1,  IKBD_Cmd_NullFunction },
                    189:   { 0x99,1,  IKBD_Cmd_NullFunction },
1.1       root      190: 
1.1.1.5   root      191:   { 0xFF,0,  NULL }  /* Term */
1.1       root      192: };
                    193: 
1.1.1.2   root      194: 
                    195: /*-----------------------------------------------------------------------*/
1.1       root      196: /*
                    197:   Reset the IKBD processor
                    198: */
                    199: void IKBD_Reset(BOOL bCold)
                    200: {
1.1.1.2   root      201:   /* Reset internal keyboard processor details */
1.1       root      202:   if (bCold)
                    203:     KeyboardProcessor.bReset = FALSE;
                    204:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    205:   KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                    206: 
                    207:   KeyboardProcessor.Abs.X = ABS_X_ONRESET;  KeyboardProcessor.Abs.Y = ABS_Y_ONRESET;
                    208:   KeyboardProcessor.Abs.MaxX = ABS_MAX_X_ONRESET;  KeyboardProcessor.Abs.MaxY = ABS_MAY_Y_ONRESET;
                    209:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    210: 
                    211:   KeyboardProcessor.Mouse.DeltaX = KeyboardProcessor.Mouse.DeltaY = 0;
                    212:   KeyboardProcessor.Mouse.XScale = KeyboardProcessor.Mouse.YScale = 0;
                    213:   KeyboardProcessor.Mouse.XThreshold = KeyboardProcessor.Mouse.YThreshold = 1;
1.1.1.2   root      214:   KeyboardProcessor.Mouse.YAxis = 1;          /* Y origin at top */
1.1       root      215:   KeyboardProcessor.Mouse.Action = 0;
                    216: 
                    217:   KeyboardProcessor.Joy.PrevJoyData[0] = KeyboardProcessor.Joy.PrevJoyData[1] = 0;
                    218: 
1.1.1.2   root      219:   /* Reset our ACIA status */
1.1       root      220:   bByteInTransitToACIA = FALSE;
                    221:   ACIAControlRegister = 0;
                    222:   ACIAStatusRegister = ACIA_STATUS_REGISTER__TX_BUFFER_EMPTY;
1.1.1.2   root      223:   /* And our keyboard states and clear key state table */
1.1       root      224:   Keyboard.BufferHead = Keyboard.BufferTail = 0;
                    225:   Keyboard.nBytesInInputBuffer = 0;
                    226:   Memory_Clear(Keyboard.KeyStates,sizeof(Keyboard.KeyStates));
                    227:   Keyboard.bLButtonDown = BUTTON_NULL;
                    228:   Keyboard.bRButtonDown = BUTTON_NULL;
                    229:   Keyboard.bOldLButtonDown = Keyboard.bOldRButtonDown = BUTTON_NULL;
                    230:   Keyboard.LButtonDblClk = Keyboard.RButtonDblClk = 0;
                    231:   Keyboard.LButtonHistory = Keyboard.RButtonHistory = 0;
                    232: 
1.1.1.6   root      233:   /* Store BOOL for when disable mouse or joystick */
                    234:   bMouseDisabled = bJoystickDisabled = FALSE;
                    235:   /* do emulate hardware 'quirk' where if disable both with 'x' time of a RESET
                    236:    * command they are ignored! */
1.1.1.7   root      237:   bDuringResetCriticalTime = bBothMouseAndJoy = FALSE;
1.1       root      238: }
                    239: 
1.1.1.2   root      240: 
                    241: /*-----------------------------------------------------------------------*/
1.1       root      242: /*
                    243:   Save/Restore snapshot of local variables('MemorySnapShot_Store' handles type)
                    244: */
                    245: void IKBD_MemorySnapShot_Capture(BOOL bSave)
                    246: {
1.1.1.2   root      247:   /* Save/Restore details */
1.1       root      248:   MemorySnapShot_Store(&Keyboard,sizeof(Keyboard));
                    249:   MemorySnapShot_Store(&KeyboardProcessor,sizeof(KeyboardProcessor));
                    250:   MemorySnapShot_Store(&ACIAControlRegister,sizeof(ACIAControlRegister));
                    251:   MemorySnapShot_Store(&ACIAStatusRegister,sizeof(ACIAStatusRegister));
                    252:   MemorySnapShot_Store(&ACIAByte,sizeof(ACIAByte));
                    253:   MemorySnapShot_Store(&bByteInTransitToACIA,sizeof(bByteInTransitToACIA));
                    254: }
                    255: 
1.1.1.2   root      256: 
                    257: /*-----------------------------------------------------------------------*/
1.1       root      258: /*
                    259:   Calculate out 'delta' that mouse has moved by each frame, and add this to our internal keyboard position
                    260: */
1.1.1.8 ! root      261: static void IKBD_UpdateInternalMousePosition(void)
1.1       root      262: {
                    263: 
1.1.1.4   root      264:   KeyboardProcessor.Mouse.DeltaX = KeyboardProcessor.Mouse.dx;
                    265:   KeyboardProcessor.Mouse.DeltaY = KeyboardProcessor.Mouse.dy;
                    266:   KeyboardProcessor.Mouse.dx = 0;
                    267:   KeyboardProcessor.Mouse.dy = 0;
1.1       root      268: 
1.1.1.2   root      269:   /* Update internal mouse coords - Y axis moves according to YAxis setting(up/down) */
                    270:   /* Limit to Max X/Y(inclusive) */
1.1       root      271:   KeyboardProcessor.Abs.X += KeyboardProcessor.Mouse.DeltaX;
                    272:   if (KeyboardProcessor.Abs.X<0)
                    273:     KeyboardProcessor.Abs.X = 0;
                    274:   if (KeyboardProcessor.Abs.X>KeyboardProcessor.Abs.MaxX)
                    275:     KeyboardProcessor.Abs.X = KeyboardProcessor.Abs.MaxX;
1.1.1.4   root      276: 
1.1.1.2   root      277:   KeyboardProcessor.Abs.Y += KeyboardProcessor.Mouse.DeltaY*KeyboardProcessor.Mouse.YAxis;  /* Needed '+' for Falcon... */
1.1       root      278:   if (KeyboardProcessor.Abs.Y<0)
                    279:     KeyboardProcessor.Abs.Y = 0;
                    280:   if (KeyboardProcessor.Abs.Y>KeyboardProcessor.Abs.MaxY)
                    281:     KeyboardProcessor.Abs.Y = KeyboardProcessor.Abs.MaxY;
1.1.1.4   root      282: 
1.1       root      283: }
                    284: 
1.1.1.2   root      285: 
                    286: /*-----------------------------------------------------------------------*/
1.1       root      287: /*
                    288:   When running in maximum speed the emulation will not see 'double-clicks' of the mouse
                    289:   as it is running so fast. In this case, we check for a Windows double-click and pass
                    290:   the 'up'/'down' messages in emulation time to simulate the double-click effect!
                    291: */
1.1.1.8 ! root      292: static void IKBD_CheckForDoubleClicks(void)
1.1       root      293: {
1.1.1.3   root      294:   /*
                    295:     Things get a little complicated when running max speed as a normal
                    296:     double-click is a load of 1's, followed by 0's, 1's and 0's - But the ST does
                    297:     not see this as a double click as the space in 'ST' time between changes is so great.
                    298:     Now, when we see a real double-click in max speed we actually send the down/up/down/up
                    299:     in ST time. To get this correct(and not send three clicks) we look in a history buffer
                    300:     and start at an index which gives the correct number of clicks! Phew!
                    301:   */
1.1       root      302: 
1.1.1.2   root      303:   /* Handle double clicks!!! */
1.1       root      304:   if (Keyboard.LButtonDblClk) {
                    305:     if (Keyboard.LButtonDblClk==1) {          /* First pressed! */
                    306:       if ((Keyboard.LButtonHistory&0x3f)==0)  /* If not pressed button in long time do full dbl-click pattern */
                    307:         Keyboard.LButtonDblClk = 1;
                    308:       else {
                    309:         Keyboard.LButtonDblClk = 4;           /* Otherwise, check where to begin to give 1111000011110000 pattern */
1.1.1.7   root      310:         if ((Keyboard.LButtonHistory&0x7)==0)
1.1       root      311:           Keyboard.LButtonDblClk = 8;
1.1.1.7   root      312:         else if ((Keyboard.LButtonHistory&0x3)==0)
1.1       root      313:           Keyboard.LButtonDblClk = 7;
1.1.1.7   root      314:         else if ((Keyboard.LButtonHistory&0x1)==0)
1.1       root      315:           Keyboard.LButtonDblClk = 6;
                    316:       }
                    317:     }
                    318: 
                    319:     Keyboard.bLButtonDown = DoubleClickPattern[Keyboard.LButtonDblClk];
                    320:     Keyboard.LButtonDblClk++;
                    321:     if (Keyboard.LButtonDblClk>=13) {         /* Check for end of sequence */
                    322:       Keyboard.LButtonDblClk = 0;
                    323:       Keyboard.bLButtonDown = FALSE;
                    324:     }
                    325:   }
                    326:   if (Keyboard.RButtonDblClk) {
                    327:     if (Keyboard.RButtonDblClk==1) {          /* First pressed! */
                    328:       if ((Keyboard.RButtonHistory&0x3f)==0)  /* If not pressed button in long time do full dbl-click pattern */
                    329:         Keyboard.RButtonDblClk = 1;
                    330:       else {
                    331:         Keyboard.RButtonDblClk = 4;           /* Otherwise, check where to begin to give 1111000011110000 pattern */
1.1.1.7   root      332:         if ((Keyboard.RButtonHistory&0x7)==0)
1.1       root      333:           Keyboard.RButtonDblClk = 8;
1.1.1.7   root      334:         else if ((Keyboard.RButtonHistory&0x3)==0)
1.1       root      335:           Keyboard.RButtonDblClk = 7;
1.1.1.7   root      336:         else if ((Keyboard.RButtonHistory&0x1)==0)
1.1       root      337:           Keyboard.RButtonDblClk = 6;
                    338:       }
                    339:     }
                    340: 
                    341:     Keyboard.bRButtonDown = DoubleClickPattern[Keyboard.RButtonDblClk];
                    342:     Keyboard.RButtonDblClk++;
                    343:     if (Keyboard.RButtonDblClk>=13) {         /* Check for end of sequence */
                    344:       Keyboard.RButtonDblClk = 0;
                    345:       Keyboard.bRButtonDown = FALSE;
                    346:     }
                    347:   }
                    348: 
1.1.1.2   root      349:   /* Store presses into history */
1.1       root      350:   Keyboard.LButtonHistory = (Keyboard.LButtonHistory<<1);
                    351:   if (Keyboard.bLButtonDown)
                    352:     Keyboard.LButtonHistory |= 0x1;
                    353:   Keyboard.RButtonHistory = (Keyboard.RButtonHistory<<1);
                    354:   if (Keyboard.bRButtonDown)
                    355:     Keyboard.RButtonHistory |= 0x1;
                    356: }
                    357: 
1.1.1.2   root      358: 
                    359: /*-----------------------------------------------------------------------*/
1.1       root      360: /*
                    361:   Convert button to BOOL value
                    362: */
1.1.1.8 ! root      363: static BOOL IKBD_ButtonBool(int Button)
1.1       root      364: {
1.1.1.2   root      365:   /* Button pressed? */
1.1       root      366:   if (Button)
                    367:     return(TRUE);
                    368:   return(FALSE);
                    369: }
                    370: 
1.1.1.2   root      371: 
                    372: /*-----------------------------------------------------------------------*/
1.1       root      373: /*
                    374:   Return TRUE if buttons match, use this as buttons are a mask and not BOOLean
                    375: */
1.1.1.8 ! root      376: static BOOL IKBD_ButtonsEqual(int Button1,int Button2)
1.1       root      377: {
1.1.1.2   root      378:   /* Return BOOL compare */
1.1       root      379:   return(IKBD_ButtonBool(Button1)==IKBD_ButtonBool(Button2));
                    380: }
                    381: 
1.1.1.2   root      382: 
                    383: /*-----------------------------------------------------------------------*/
1.1       root      384: /*
                    385:   According to if the mouse if enabled or not the joystick 1 fire button/right mouse button
                    386:   will become the same button, ie pressing one will also press the other and vise-versa
                    387: */
1.1.1.8 ! root      388: static void IKBD_DuplicateMouseFireButtons(void)
1.1       root      389: {
1.1.1.6   root      390:   /* Don't duplicate fire button when program tries to use both! */
1.1.1.7   root      391:   if(bBothMouseAndJoy)  return;
1.1.1.6   root      392: 
1.1.1.2   root      393:   /* If mouse is off then joystick fire button goes to joystick */
1.1.1.6   root      394:   if (KeyboardProcessor.MouseMode==AUTOMODE_OFF)
                    395:   {
1.1.1.2   root      396:     /* If pressed right mouse button, should go to joystick 1 */
1.1       root      397:     if (Keyboard.bRButtonDown&BUTTON_MOUSE)
                    398:       KeyboardProcessor.Joy.JoyData[1] |= 0x80;
1.1.1.2   root      399:     /* And left mouse button, should go to joystick 0 */
1.1       root      400:     if (Keyboard.bLButtonDown&BUTTON_MOUSE)
                    401:       KeyboardProcessor.Joy.JoyData[0] |= 0x80;
                    402:   }
1.1.1.2   root      403:   /* If mouse if on, joystick 1 fire button goes to mouse not to the joystick */
1.1.1.6   root      404:   else
                    405:   {
1.1.1.2   root      406:     /* Is fire button pressed? */
1.1.1.6   root      407:     if (KeyboardProcessor.Joy.JoyData[1]&0x80)
                    408:     {
1.1.1.2   root      409:       KeyboardProcessor.Joy.JoyData[1] &= 0x7f;  /* Clear fire button bit */
                    410:       Keyboard.bRButtonDown |= BUTTON_JOYSTICK;  /* Mimick on mouse right button */
1.1       root      411:     }
                    412:     else
                    413:       Keyboard.bRButtonDown &= ~BUTTON_JOYSTICK;
                    414:   }
                    415: }
                    416: 
1.1.1.2   root      417: 
                    418: /*-----------------------------------------------------------------------*/
1.1       root      419: /*
                    420:   Send 'relative' mouse position
                    421: */
1.1.1.8 ! root      422: static void IKBD_SendRelMousePacket(void)
1.1       root      423: {
                    424:   int ByteRelX,ByteRelY;
                    425:   unsigned char Header;
                    426: 
                    427:   if ( (KeyboardProcessor.Mouse.DeltaX!=0) || (KeyboardProcessor.Mouse.DeltaY!=0)
                    428:    || (!IKBD_ButtonsEqual(Keyboard.bOldLButtonDown,Keyboard.bLButtonDown)) || (!IKBD_ButtonsEqual(Keyboard.bOldRButtonDown,Keyboard.bRButtonDown)) ) {
1.1.1.2   root      429:     /* Send packet to keyboard process */
1.1       root      430:     while(TRUE) {
                    431:       ByteRelX = KeyboardProcessor.Mouse.DeltaX;
                    432:       if (ByteRelX>127)  ByteRelX = 127;
                    433:       if (ByteRelX<-128)  ByteRelX = -128;
                    434:       ByteRelY = KeyboardProcessor.Mouse.DeltaY;
                    435:       if (ByteRelY>127)  ByteRelY = 127;
                    436:       if (ByteRelY<-128)  ByteRelY = -128;
                    437: 
                    438:       Header = 0xf8;
                    439:       if (Keyboard.bLButtonDown)
                    440:         Header |= 0x02;
                    441:       if (Keyboard.bRButtonDown)
                    442:         Header |= 0x01;
                    443:       IKBD_AddKeyToKeyboardBuffer(Header);
                    444:       IKBD_AddKeyToKeyboardBuffer(ByteRelX);
                    445:       IKBD_AddKeyToKeyboardBuffer(ByteRelY*KeyboardProcessor.Mouse.YAxis);
                    446: 
                    447:       KeyboardProcessor.Mouse.DeltaX -= ByteRelX;
                    448:       KeyboardProcessor.Mouse.DeltaY -= ByteRelY;
                    449: 
                    450:       if ( (KeyboardProcessor.Mouse.DeltaX==0) && (KeyboardProcessor.Mouse.DeltaY==0) )
                    451:         break;
                    452: 
1.1.1.2   root      453:       /* Store buttons for next time around */
1.1       root      454:       Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    455:       Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    456:     }
                    457:   }
                    458: }
                    459: 
1.1.1.2   root      460: 
                    461: /*-----------------------------------------------------------------------*/
1.1       root      462: /*
                    463:   Send 'joysticks' bit masks
                    464: */
1.1.1.8 ! root      465: static void IKBD_SelAutoJoysticks(void)
1.1       root      466: {
                    467:   unsigned char JoyData;
                    468: 
1.1.1.2   root      469:   /* Did joystick 0/mouse change? */
1.1       root      470:   JoyData = KeyboardProcessor.Joy.JoyData[0];
                    471:   if (JoyData!=KeyboardProcessor.Joy.PrevJoyData[0]) {
1.1.1.2   root      472:     IKBD_AddKeyToKeyboardBuffer(0xFE);    /* Joystick 0/Mouse */
1.1       root      473:     IKBD_AddKeyToKeyboardBuffer(JoyData);
                    474: 
                    475:     KeyboardProcessor.Joy.PrevJoyData[0] = JoyData;
                    476:   }
                    477: 
1.1.1.2   root      478:   /* Did joystick 1(default) change? */
1.1       root      479:   JoyData = KeyboardProcessor.Joy.JoyData[1];
                    480:   if (JoyData!=KeyboardProcessor.Joy.PrevJoyData[1]) {
1.1.1.2   root      481:     IKBD_AddKeyToKeyboardBuffer(0xFF);    /* Joystick 1 */
1.1       root      482:     IKBD_AddKeyToKeyboardBuffer(JoyData);
                    483: 
                    484:     KeyboardProcessor.Joy.PrevJoyData[1] = JoyData;
                    485:   }
                    486: }
                    487: 
                    488: /*-----------------------------------------------------------------------*/
                    489: /*
                    490:   Send packets which are generated from the mouse action settings
                    491:   If relative mode is on, still generate these packets
                    492: */
1.1.1.8 ! root      493: static void IKBD_SendOnMouseAction(void)
1.1       root      494: {
                    495:   BOOL bReportPosition = FALSE;
                    496: 
                    497:   /* Report buttons as keys? Do in relative/absolute mode */
                    498:   if (KeyboardProcessor.Mouse.Action&0x4) {
                    499:     /* Left button? */
                    500:     if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) )
                    501:       IKBD_AddKeyToKeyboardBuffer(0x74);    /* Left */
                    502:     else if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) )
                    503:       IKBD_AddKeyToKeyboardBuffer(0x74|0x80);
                    504:     /* Right button? */
                    505:     if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) )
                    506:       IKBD_AddKeyToKeyboardBuffer(0x75);    /* Right */
                    507:     else if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) )
                    508:       IKBD_AddKeyToKeyboardBuffer(0x75|0x80);
                    509: 
                    510:     /* Ignore bottom two bits, so return now */
                    511:     return;
                    512:   }
                    513: 
                    514:   /* Check MouseAction - report position on press/release */
                    515:   /* MUST do this before update relative positions as buttons get reset */
                    516:   if (KeyboardProcessor.Mouse.Action&0x3) {
                    517:     /* Check for 'press'? */
                    518:     if (KeyboardProcessor.Mouse.Action&0x1) {
                    519:       /* Did 'press' mouse buttons? */
                    520:       if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) ) {
                    521:         bReportPosition = TRUE;
                    522:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x04;
                    523:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x02;
                    524:       }
                    525:       if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) ) {
                    526:         bReportPosition = TRUE;
                    527:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x01;
                    528:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x08;
                    529:       }
                    530:     }
                    531:     /* Check for 'release'? */
                    532:     if (KeyboardProcessor.Mouse.Action&0x2) {
                    533:       /* Did 'release' mouse buttons? */
                    534:       if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) ) {
                    535:         bReportPosition = TRUE;
                    536:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x08;
                    537:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x01;
                    538:       }
                    539:       if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) ) {
                    540:         bReportPosition = TRUE;
                    541:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons &= ~0x02;
                    542:         KeyboardProcessor.Abs.PrevReadAbsMouseButtons |= 0x04;
                    543:       }
                    544:     }
                    545: 
                    546:     /* Do need to report? */
                    547:     if (bReportPosition) {
                    548:       /* Only report if mouse in absolute mode */
                    549:       if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSEABS) {
                    550: #ifdef DEBUG_OUTPUT_IKBD
                    551:         Debug_IKBD("Report ABS on MouseAction\n");
                    552: #endif
                    553:         IKBD_Cmd_ReadAbsMousePos();
                    554:       }
                    555:     }
                    556:   }
                    557: }
                    558: 
1.1.1.2   root      559: 
                    560: /*-----------------------------------------------------------------------*/
1.1       root      561: /*
                    562:   Send mouse movements as cursor keys
                    563: */
1.1.1.8 ! root      564: static void IKBD_SendCursorMousePacket(void)
1.1       root      565: {
                    566:   int i=0;
                    567: 
1.1.1.2   root      568:   /* Run each 'Delta' as cursor presses */
                    569:   /* Limit to '10' loops as Windows cursor is a VERY poor quality. Eg, a single mouse movement */
                    570:   /* on and ST gives delta's of '1', mostly, but Windows goes as high as 20+! */
1.1       root      571:   while ( (i<10) && ((KeyboardProcessor.Mouse.DeltaX!=0) || (KeyboardProcessor.Mouse.DeltaY!=0)
                    572:    || (!IKBD_ButtonsEqual(Keyboard.bOldLButtonDown,Keyboard.bLButtonDown)) || (!IKBD_ButtonsEqual(Keyboard.bOldRButtonDown,Keyboard.bRButtonDown))) ) {
1.1.1.2   root      573:     /* Left? */
1.1       root      574:     if (KeyboardProcessor.Mouse.DeltaX<0) {
1.1.1.2   root      575:       IKBD_AddKeyToKeyboardBuffer(75);    /* Left cursor */
1.1       root      576:       IKBD_AddKeyToKeyboardBuffer(75|0x80);
                    577:       KeyboardProcessor.Mouse.DeltaX++;
                    578:     }
1.1.1.2   root      579:     /* Right? */
1.1       root      580:     if (KeyboardProcessor.Mouse.DeltaX>0) {
1.1.1.2   root      581:       IKBD_AddKeyToKeyboardBuffer(77);    /* Right cursor */
1.1       root      582:       IKBD_AddKeyToKeyboardBuffer(77|0x80);
                    583:       KeyboardProcessor.Mouse.DeltaX--;
                    584:     }
1.1.1.2   root      585:     /* Up? */
1.1       root      586:     if (KeyboardProcessor.Mouse.DeltaY<0) {
1.1.1.2   root      587:       IKBD_AddKeyToKeyboardBuffer(72);    /* Up cursor */
1.1       root      588:       IKBD_AddKeyToKeyboardBuffer(72|0x80);
                    589:       KeyboardProcessor.Mouse.DeltaY++;
                    590:     }
1.1.1.2   root      591:     /* Down? */
1.1       root      592:     if (KeyboardProcessor.Mouse.DeltaY>0) {
1.1.1.2   root      593:       IKBD_AddKeyToKeyboardBuffer(80);    /* Down cursor */
1.1       root      594:       IKBD_AddKeyToKeyboardBuffer(80|0x80);
                    595:       KeyboardProcessor.Mouse.DeltaY--;
                    596:     }
                    597: 
1.1.1.2   root      598:     /* Left button? */
1.1       root      599:     if ( (IKBD_ButtonBool(Keyboard.bLButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldLButtonDown))) )
1.1.1.2   root      600:       IKBD_AddKeyToKeyboardBuffer(0x74);    /* Left */
1.1       root      601:     else if ( (IKBD_ButtonBool(Keyboard.bOldLButtonDown) && (!IKBD_ButtonBool(Keyboard.bLButtonDown))) )
                    602:       IKBD_AddKeyToKeyboardBuffer(0x74|0x80);
1.1.1.2   root      603:     /* Right button? */
1.1       root      604:     if ( (IKBD_ButtonBool(Keyboard.bRButtonDown) && (!IKBD_ButtonBool(Keyboard.bOldRButtonDown))) )
1.1.1.2   root      605:       IKBD_AddKeyToKeyboardBuffer(0x75);    /* Right */
1.1       root      606:     else if ( (IKBD_ButtonBool(Keyboard.bOldRButtonDown) && (!IKBD_ButtonBool(Keyboard.bRButtonDown))) )
                    607:       IKBD_AddKeyToKeyboardBuffer(0x75|0x80);
                    608: 
                    609:     Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    610:     Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    611: 
1.1.1.2   root      612:     /* Count, so exit if try too many times! */
1.1       root      613:     i++;
                    614:   }
                    615: }
                    616: 
1.1.1.2   root      617: 
                    618: /*-----------------------------------------------------------------------*/
1.1       root      619: /*
                    620:   Return packets from keyboard for auto, rel mouse, joystick etc...
                    621: */
                    622: void IKBD_SendAutoKeyboardCommands(void)
                    623: {
                    624:   /* Ignore anything until we've redirected our GEM handlers */
1.1.1.3   root      625:   if (!bInitGemDOS)
                    626:     return;
1.1.1.2   root      627: 
1.1       root      628:   /* Don't do anything until processor is first reset */
                    629:   if (!KeyboardProcessor.bReset)
                    630:     return;
                    631: 
                    632:   /* Read joysticks for this frame */
                    633:   KeyboardProcessor.Joy.JoyData[1] = Joy_GetStickData(1);
1.1.1.7   root      634:   /* If mouse is on, joystick 0 is not connected */
                    635:   if (KeyboardProcessor.MouseMode==AUTOMODE_OFF
                    636:       || (bBothMouseAndJoy && KeyboardProcessor.MouseMode==AUTOMODE_MOUSEREL))
                    637:     KeyboardProcessor.Joy.JoyData[0] = Joy_GetStickData(0);
                    638:   else
                    639:     KeyboardProcessor.Joy.JoyData[0] = 0x00;
1.1       root      640: 
                    641:   /* Check for double-clicks in maximum speed mode */
                    642:   IKBD_CheckForDoubleClicks();
                    643: 
                    644:   /* Handle Joystick/Mouse fire buttons */
                    645:   IKBD_DuplicateMouseFireButtons();
1.1.1.7   root      646: 
1.1       root      647:   /* Send any packets which are to be reported by mouse action */
                    648:   IKBD_SendOnMouseAction();
                    649: 
                    650:   /* Update internal mouse absolute position by find 'delta' of mouse movement */
                    651:   IKBD_UpdateInternalMousePosition();
                    652: 
                    653:   /* Send automatic joystick packets */
                    654:   if (KeyboardProcessor.JoystickMode==AUTOMODE_JOYSTICK)
                    655:     IKBD_SelAutoJoysticks();
                    656:   /* Send automatic relative mouse positions(absolute are not send automatically) */
                    657:   if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSEREL)
                    658:     IKBD_SendRelMousePacket();
                    659:   /* Send cursor key directions for movements */
                    660:   else if (KeyboardProcessor.MouseMode==AUTOMODE_MOUSECURSOR)
                    661:     IKBD_SendCursorMousePacket();
                    662: 
                    663:   /* Store buttons for next time around */
                    664:   Keyboard.bOldLButtonDown = Keyboard.bLButtonDown;
                    665:   Keyboard.bOldRButtonDown = Keyboard.bRButtonDown;
                    666: 
                    667:   /* Send joystick button '2' as 'Space bar' key - MUST do here so does not get mixed up in middle of joystick packets! */
                    668:   if (JoystickSpaceBar) {
                    669:     /* As we simulating space bar? */
                    670:     if (JoystickSpaceBar==JOYSTICK_SPACE_DOWN) {
1.1.1.2   root      671:       IKBD_PressSTKey(57,TRUE);         /* Press */
1.1       root      672:       JoystickSpaceBar = JOYSTICK_SPACE_UP;
                    673:     }
                    674:     else { //if (JoystickSpaceBar==JOYSTICK_SPACE_UP) {
1.1.1.2   root      675:       IKBD_PressSTKey(57,FALSE);        /* Release */
                    676:       JoystickSpaceBar = FALSE;         /* Complete */
1.1       root      677:     }
                    678:   }
                    679: }
                    680: 
1.1.1.2   root      681: 
                    682: /*-----------------------------------------------------------------------*/
1.1       root      683: /*
                    684:   On ST if disable Mouse AND Joystick with a set time of a RESET command they are
                    685:   actually turned back on! (A number of games do this so can get mouse and joystick
                    686:   packets at the same time)
                    687: */
1.1.1.8 ! root      688: static void IKBD_CheckResetDisableBug(void)
1.1       root      689: {
                    690:   /* Have disabled BOTH mouse and joystick? */
1.1.1.6   root      691:   if (bMouseDisabled && bJoystickDisabled)
                    692:   {
1.1       root      693:     /* And in critical time? */
1.1.1.6   root      694:     if (bDuringResetCriticalTime)
                    695:     {
1.1       root      696:       /* Emulate relative mouse and joystick reports being turned back on */
                    697:       KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    698:       KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
1.1.1.7   root      699:       bBothMouseAndJoy = TRUE;
1.1.1.6   root      700: 
1.1       root      701: #ifdef DEBUG_OUTPUT_IKBD
                    702:       Debug_IKBD("IKBD Mouse+Joystick disabled during RESET. Revert.\n");
                    703:       Debugger_TabIKBD_AddListViewItem("( Mouse+Joystick disabled during RESET. Revert. )");
                    704: #endif
                    705:     }
                    706:   }
                    707: }
                    708: 
1.1.1.2   root      709: 
                    710: /*-----------------------------------------------------------------------*/
1.1       root      711: /*
                    712:   Start timer after keyboard RESET command to emulate 'quirk'
                    713:   If some IKBD commands are sent during time after a RESET they may be ignored
                    714: */
                    715: void IKBD_InterruptHandler_ResetTimer(void)
                    716: {
1.1.1.2   root      717:   /* Remove this interrupt from list and re-order */
1.1       root      718:   Int_AcknowledgeInterrupt();
                    719: 
1.1.1.2   root      720:   /* Critical timer is over */
1.1       root      721:   bDuringResetCriticalTime = FALSE;
                    722: }
                    723: 
                    724: 
                    725: 
1.1.1.2   root      726: /*-----------------------------------------------------------------------*/
1.1       root      727: /*
                    728:   List of keyboard commands
                    729: */
                    730: 
                    731: 
1.1.1.2   root      732: /*-----------------------------------------------------------------------*/
1.1       root      733: /*
                    734:   Blank function for some keyboard commands - this can be used to find errors
                    735: */
                    736: void IKBD_Cmd_NullFunction(void)
                    737: {
                    738: #ifdef DEBUG_OUTPUT_IKBD
                    739:   Debug_IKBD("IKBD_Cmd_NullFunction\n");
                    740:   Debugger_TabIKBD_AddListViewItem("( NullFunction )");
                    741: #endif
                    742: }
                    743: 
1.1.1.2   root      744: 
                    745: /*-----------------------------------------------------------------------*/
1.1       root      746: /*
                    747:   RESET
                    748: 
                    749:   0x80
                    750:   0x01
                    751: 
                    752:   Performs self test and checks for stuck (closed) keys, if OK returns 0xF0. Otherwise
                    753:   returns break codes for keys
                    754: */
                    755: void IKBD_Cmd_Reset(void)
                    756: {
                    757:   /* Check for error series of bytes, eg 0x80,0x01 */
                    758:   if (Keyboard.InputBuffer[1]==0x01) {
                    759: #ifdef DEBUG_OUTPUT_IKBD
                    760:     Debug_IKBD("KEYBOARD ON\n");
                    761: #endif
                    762:     KeyboardProcessor.bReset = TRUE;      /* Turn processor on; can now process commands */
                    763: 
                    764:     /* Set defaults */
                    765:     KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    766:     KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                    767:     KeyboardProcessor.Abs.X = ABS_X_ONRESET;  KeyboardProcessor.Abs.Y = ABS_Y_ONRESET;
                    768:     KeyboardProcessor.Abs.MaxX = ABS_MAX_X_ONRESET;  KeyboardProcessor.Abs.MaxY = ABS_MAY_Y_ONRESET;
                    769:     KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    770: 
                    771:     IKBD_AddKeyToKeyboardBuffer(0xF0);    /* Assume OK, return correct code */
                    772: 
                    773:     /* Start timer - some commands are send during this time they may be ignored(see real ST!) */
                    774:     Int_AddRelativeInterrupt(IKBD_RESET_CYCLES,INTERRUPT_IKBD_RESETTIMER);
                    775:     /* Set this 'critical' flag, gets reset when timer expires */
                    776:     bMouseDisabled = bJoystickDisabled = FALSE;
                    777:     bDuringResetCriticalTime = TRUE;
1.1.1.7   root      778:     bBothMouseAndJoy = FALSE;
1.1       root      779:   }
                    780:   /* else if not 0x80,0x01 just ignore */
                    781: #ifdef DEBUG_OUTPUT_IKBD
                    782:   Debug_IKBD("IKBD_Cmd_Reset\n");
                    783:   Debugger_TabIKBD_AddListViewItem("RESET");
                    784: #endif
                    785: }
                    786: 
1.1.1.2   root      787: 
                    788: /*-----------------------------------------------------------------------*/
1.1       root      789: /*
                    790:   SET MOUSE BUTTON ACTION
                    791: 
                    792:   0x07
                    793:   %00000mss  ; mouse button action
                    794:         ;  (m is presumed =1 when in MOUSE KEYCODE mode)
                    795:         ; mss=0xy, mouse button press or release causes mouse
                    796:         ;  position report
                    797:         ;  where y=1, mouse key press causes absolute report
                    798:         ;  and x=1, mouse key release causes absolute report
1.1.1.7   root      799:         ; mss=100, mouse buttons act like keys
1.1       root      800: */
                    801: void IKBD_Cmd_MouseAction(void)
                    802: {
                    803:   KeyboardProcessor.Mouse.Action = Keyboard.InputBuffer[1];
                    804:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = ABS_PREVBUTTONS;
                    805: #ifdef DEBUG_OUTPUT_IKBD
                    806:   Debug_IKBD("IKBD_Cmd_MouseAction %d\n",(unsigned int)KeyboardProcessor.Mouse.Action);
                    807:   Debugger_TabIKBD_AddListViewItem("MouseAction %d",(unsigned int)KeyboardProcessor.Mouse.Action);
                    808: #endif
                    809: }
                    810: 
1.1.1.2   root      811: 
                    812: /*-----------------------------------------------------------------------*/
1.1       root      813: /*
                    814:   SET RELATIVE MOUSE POSITION REPORTING
                    815: 
                    816:   0x08
                    817: */
                    818: void IKBD_Cmd_RelMouseMode(void)
                    819: {
                    820:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
                    821: #ifdef DEBUG_OUTPUT_IKBD
                    822:   Debug_IKBD("IKBD_Cmd_RelMouseMode\n");
                    823:   Debugger_TabIKBD_AddListViewItem("RelMouseMode");
                    824: #endif
                    825: }
                    826: 
1.1.1.2   root      827: 
                    828: /*-----------------------------------------------------------------------*/
1.1       root      829: /*
                    830:   SET ABSOLUTE MOUSE POSITIONING
                    831: 
                    832:   0x09
                    833:   XMSB      ;X maximum (in scaled mouse clicks)
                    834:   XLSB
                    835:   YMSB      ;Y maximum (in scaled mouse clicks)
                    836:   YLSB
                    837: */
                    838: void IKBD_Cmd_AbsMouseMode(void)
                    839: {
                    840:   /* These maximums are 'inclusive' */
                    841:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSEABS;
                    842:   KeyboardProcessor.Abs.MaxX = (((unsigned int)Keyboard.InputBuffer[1])<<8) | (unsigned int)Keyboard.InputBuffer[2];
                    843:   KeyboardProcessor.Abs.MaxY = (((unsigned int)Keyboard.InputBuffer[3])<<8) | (unsigned int)Keyboard.InputBuffer[4];
                    844: #ifdef DEBUG_OUTPUT_IKBD
                    845:   Debug_IKBD("IKBD_Cmd_AbsMouseMode %d,%d\n",KeyboardProcessor.Abs.MaxX,KeyboardProcessor.Abs.MaxY);
                    846:   Debugger_TabIKBD_AddListViewItem("AbsMouseMode %d,%d",KeyboardProcessor.Abs.MaxX,KeyboardProcessor.Abs.MaxY);
                    847: #endif
                    848: }
                    849: 
1.1.1.2   root      850: 
                    851: /*-----------------------------------------------------------------------*/
1.1       root      852: /*
                    853:   SET MOUSE KEYCODE MODE
                    854: 
                    855:   0x0A
                    856:   deltax      ; distance in X clicks to return (LEFT) or (RIGHT)
                    857:   deltay      ; distance in Y clicks to return (UP) or (DOWN)
                    858: */
                    859: void IKBD_Cmd_MouseCursorKeycodes(void)
                    860: {
                    861:   KeyboardProcessor.MouseMode = AUTOMODE_MOUSECURSOR;
                    862:   KeyboardProcessor.Mouse.KeyCodeDeltaX = Keyboard.InputBuffer[1];
1.1.1.7   root      863:   KeyboardProcessor.Mouse.KeyCodeDeltaY = Keyboard.InputBuffer[2];
1.1       root      864: #ifdef DEBUG_OUTPUT_IKBD
                    865:   Debug_IKBD("IKBD_Cmd_MouseCursorKeycodes %d,%d\n",(int)KeyboardProcessor.Mouse.KeyCodeDeltaX,(int)KeyboardProcessor.Mouse.KeyCodeDeltaY);
                    866:   Debugger_TabIKBD_AddListViewItem("MouseCursorKeycodes %d,%d",(int)KeyboardProcessor.Mouse.KeyCodeDeltaX,(int)KeyboardProcessor.Mouse.KeyCodeDeltaY);
                    867: #endif
                    868: }
                    869: 
1.1.1.2   root      870: 
                    871: /*-----------------------------------------------------------------------*/
1.1       root      872: /*
                    873:   SET MOUSE THRESHOLD
                    874: 
                    875:   0x0B
                    876:   X      ; x threshold in mouse ticks (positive integers)
                    877:   Y      ; y threshold in mouse ticks (positive integers)
                    878: */
                    879: void IKBD_Cmd_SetMouseThreshold(void)
                    880: {
                    881:   KeyboardProcessor.Mouse.XThreshold = (unsigned int)Keyboard.InputBuffer[1];
                    882:   KeyboardProcessor.Mouse.YThreshold = (unsigned int)Keyboard.InputBuffer[2];
                    883: #ifdef DEBUG_OUTPUT_IKBD
                    884:   Debug_IKBD("IKBD_Cmd_SetMouseThreshold %d,%d\n",KeyboardProcessor.Mouse.XThreshold,KeyboardProcessor.Mouse.YThreshold);
                    885:   Debugger_TabIKBD_AddListViewItem("SetMouseThreshold %d,%d",KeyboardProcessor.Mouse.XThreshold,KeyboardProcessor.Mouse.YThreshold);
                    886: #endif
                    887: }
                    888: 
1.1.1.2   root      889: 
                    890: /*-----------------------------------------------------------------------*/
1.1       root      891: /*
                    892:   SET MOUSE SCALE
                    893: 
                    894:   0x0C
                    895:   X      ; horizontal mouse ticks per internel X
                    896:   Y      ; vertical mouse ticks per internel Y
                    897: */
                    898: void IKBD_Cmd_SetMouseScale(void)
                    899: {
                    900:   KeyboardProcessor.Mouse.XScale = (unsigned int)Keyboard.InputBuffer[1];
                    901:   KeyboardProcessor.Mouse.YScale = (unsigned int)Keyboard.InputBuffer[2];
                    902: #ifdef DEBUG_OUTPUT_IKBD
                    903:   Debug_IKBD("IKBD_Cmd_SetMouseScale %d,%d\n",KeyboardProcessor.Mouse.XScale,KeyboardProcessor.Mouse.YScale);
                    904:   Debugger_TabIKBD_AddListViewItem("SetMouseScale %d,%d",KeyboardProcessor.Mouse.XScale,KeyboardProcessor.Mouse.YScale);
                    905: #endif
                    906: }
                    907: 
                    908: /*-----------------------------------------------------------------------*/
                    909: /*
                    910:   INTERROGATE MOUSE POSITION
                    911: 
                    912:   0x0D
                    913:     Returns:  0xF7  ; absolute mouse position header
                    914:       BUTTONS
                    915:         0000dcba
                    916:         where a is right button down since last interrogation
                    917:         b is right button up since last
                    918:         c is left button down since last
                    919:         d is left button up since last
                    920:       XMSB      ; X coordinate
                    921:       XLSB
                    922:       YMSB      ; Y coordinate
                    923:       YLSB
                    924: */
                    925: void IKBD_Cmd_ReadAbsMousePos(void)
                    926: {
                    927:   unsigned char Buttons,PrevButtons;
                    928: 
                    929:   /* Test buttons */
                    930:   Buttons = 0;
                    931:   /* Set buttons to show if up/down */
                    932:   if (Keyboard.bRButtonDown)
                    933:     Buttons |= 0x01;
                    934:   else
                    935:     Buttons |= 0x02;
                    936:   if (Keyboard.bLButtonDown)
                    937:     Buttons |= 0x04;
                    938:   else
                    939:     Buttons |= 0x08;
                    940:   /* Mask off it didn't send last time */
                    941:   PrevButtons = KeyboardProcessor.Abs.PrevReadAbsMouseButtons;
                    942:   KeyboardProcessor.Abs.PrevReadAbsMouseButtons = Buttons;
                    943:   Buttons &= ~PrevButtons;
                    944: 
                    945:   /* And send packet */
                    946:   IKBD_AddKeyToKeyboardBuffer(0xf7);
                    947:   IKBD_AddKeyToKeyboardBuffer(Buttons);
                    948:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.X>>8);
                    949:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.X&0xff);
                    950:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.Y>>8);
                    951:   IKBD_AddKeyToKeyboardBuffer((unsigned int)KeyboardProcessor.Abs.Y&0xff);
                    952: 
                    953: #ifdef DEBUG_OUTPUT_IKBD
                    954:   Debug_IKBD("IKBD_Cmd_ReadAbsMousePos %d,%d 0x%X\n",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y,Buttons);
                    955:   Debugger_TabIKBD_AddListViewItem("ReadAbsMousePos %d,%d 0x%X",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y,Buttons);
                    956: #endif
                    957: }
                    958: 
                    959: /*-----------------------------------------------------------------------*/
                    960: /*
                    961:   LOAD MOUSE POSITION
                    962: 
                    963:   0x0E
                    964:   0x00      ; filler
                    965:   XMSB      ; X coordinate
                    966:   XLSB      ; (in scaled coordinate system)
                    967:   YMSB      ; Y coordinate
                    968:   YLSB
                    969: */
                    970: void IKBD_Cmd_SetInternalMousePos(void)
1.1.1.7   root      971: {
1.1       root      972:   /* Setting these do not clip internal position(this happens on next update) */
                    973:   KeyboardProcessor.Abs.X = (((unsigned int)Keyboard.InputBuffer[2])<<8) | (unsigned int)Keyboard.InputBuffer[3];
                    974:   KeyboardProcessor.Abs.Y = (((unsigned int)Keyboard.InputBuffer[4])<<8) | (unsigned int)Keyboard.InputBuffer[5];
                    975: #ifdef DEBUG_OUTPUT_IKBD
                    976:   Debug_IKBD("IKBD_Cmd_SetInternalMousePos %d,%d\n",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y);
                    977:   Debugger_TabIKBD_AddListViewItem("SetInternalMousePos %d,%d",KeyboardProcessor.Abs.X,KeyboardProcessor.Abs.Y);
                    978: #endif
                    979: }
                    980: 
1.1.1.2   root      981: 
                    982: /*-----------------------------------------------------------------------*/
1.1       root      983: /*
                    984:   SET Y=0 AT BOTTOM
                    985: 
                    986:   0x0F
                    987: */
                    988: void IKBD_Cmd_SetYAxisDown(void)
                    989: {
                    990:   KeyboardProcessor.Mouse.YAxis = -1;
                    991: #ifdef DEBUG_OUTPUT_IKBD
                    992:   Debug_IKBD("IKBD_Cmd_SetYAxisDown\n");
                    993:   Debugger_TabIKBD_AddListViewItem("SetYAxisDown");
                    994: #endif
                    995: }
                    996: 
1.1.1.2   root      997: 
                    998: /*-----------------------------------------------------------------------*/
1.1       root      999: /*
                   1000:   SET Y=0 AT TOP
                   1001: 
                   1002:   0x10
                   1003: */
                   1004: void IKBD_Cmd_SetYAxisUp(void)
                   1005: {
                   1006:   KeyboardProcessor.Mouse.YAxis = 1;
                   1007: #ifdef DEBUG_OUTPUT_IKBD
                   1008:   Debug_IKBD("IKBD_Cmd_SetYAxisUp\n");
                   1009:   Debugger_TabIKBD_AddListViewItem("SetYAxisUp");
                   1010: #endif
                   1011: }
                   1012: 
1.1.1.2   root     1013: 
                   1014: /*-----------------------------------------------------------------------*/
1.1       root     1015: /*
                   1016:   RESUME
                   1017: 
                   1018:   0x11
                   1019: */
                   1020: void IKBD_Cmd_StartKeyboardTransfer(void)
                   1021: {
                   1022: #ifdef DEBUG_OUTPUT_IKBD
                   1023:   Debug_IKBD("IKBD_Cmd_StartKeyboardTransfer\n");
                   1024:   Debugger_TabIKBD_AddListViewItem("StartKeyboardTransfer");
                   1025: #endif
                   1026: }
                   1027: 
1.1.1.2   root     1028: 
                   1029: /*-----------------------------------------------------------------------*/
1.1       root     1030: /*
                   1031:   DISABLE MOUSE
                   1032: 
                   1033:   0x12
                   1034: */
                   1035: void IKBD_Cmd_TurnMouseOff(void)
                   1036: {
                   1037:   KeyboardProcessor.MouseMode = AUTOMODE_OFF;
                   1038:   bMouseDisabled = TRUE;
                   1039: #ifdef DEBUG_OUTPUT_IKBD
                   1040:   Debug_IKBD("IKBD_Cmd_TurnMouseOff\n");
                   1041:   Debugger_TabIKBD_AddListViewItem("TurnMouseOff");
                   1042: #endif
                   1043: 
                   1044:   IKBD_CheckResetDisableBug();
                   1045: }
                   1046: 
1.1.1.2   root     1047: 
                   1048: /*-----------------------------------------------------------------------*/
1.1       root     1049: /*
                   1050:   PAUSE OUTPUT
                   1051: 
                   1052:   0x13
                   1053: */
                   1054: void IKBD_Cmd_StopKeyboardTransfer(void)
                   1055: {
                   1056: #ifdef DEBUG_OUTPUT_IKBD
                   1057:   Debug_IKBD("IKBD_Cmd_StopKeyboardTransfer\n");
                   1058:   Debugger_TabIKBD_AddListViewItem("StopKeyboardTransfer");
                   1059: #endif
                   1060: }
                   1061: 
1.1.1.2   root     1062: 
                   1063: /*-----------------------------------------------------------------------*/
1.1       root     1064: /*
                   1065:   SET JOYSTICK EVENT REPORTING
                   1066: 
                   1067:   0x14
                   1068: */
                   1069: void IKBD_Cmd_ReturnJoystickAuto(void)
                   1070: {
1.1.1.6   root     1071:   KeyboardProcessor.JoystickMode = AUTOMODE_JOYSTICK;
                   1072:   KeyboardProcessor.MouseMode = AUTOMODE_OFF;
                   1073: 
                   1074:   /* Again, if try to disable mouse within time of a reset it isn't disabled! */
                   1075:   if (bDuringResetCriticalTime)
                   1076:   {
                   1077:     KeyboardProcessor.MouseMode = AUTOMODE_MOUSEREL;
1.1.1.7   root     1078:     bBothMouseAndJoy = TRUE;
1.1.1.6   root     1079:   }
                   1080: 
1.1       root     1081: #ifdef DEBUG_OUTPUT_IKBD
1.1.1.6   root     1082:   Debug_IKBD("IKBD_Cmd_ReturnJoystickAuto\n");
1.1       root     1083: #endif
                   1084: }
                   1085: 
1.1.1.2   root     1086: 
                   1087: /*-----------------------------------------------------------------------*/
1.1       root     1088: /*
                   1089:   SET JOYSTICK INTERROGATION MODE
                   1090: 
                   1091:   0x15
                   1092: */
                   1093: void IKBD_Cmd_StopJoystick(void)
                   1094: {
                   1095:   KeyboardProcessor.JoystickMode = AUTOMODE_OFF;
                   1096: //  Debug_IKBD("IKBD_Cmd_StopJoystick\n");
                   1097: }
                   1098: 
1.1.1.2   root     1099: 
                   1100: /*-----------------------------------------------------------------------*/
1.1       root     1101: /*
                   1102:   JOYSTICK INTERROGATE
                   1103: 
                   1104:   0x16
                   1105: */
                   1106: void IKBD_Cmd_ReturnJoystick(void)
                   1107: {
                   1108:   IKBD_AddKeyToKeyboardBuffer(0xFD);
                   1109:   IKBD_AddKeyToKeyboardBuffer(Joy_GetStickData(0));
                   1110:   IKBD_AddKeyToKeyboardBuffer(Joy_GetStickData(1));
                   1111: #ifdef DEBUG_OUTPUT_IKBD
                   1112:   Debug_IKBD("IKBD_Cmd_ReturnJoystick\n");
                   1113:   Debugger_TabIKBD_AddListViewItem("ReturnJoystick");
                   1114: #endif
                   1115: }
                   1116: 
1.1.1.2   root     1117: 
                   1118: /*-----------------------------------------------------------------------*/
1.1       root     1119: /*
                   1120:   SET JOYSTICK MONITORING
                   1121: 
                   1122:   0x17
                   1123:   rate      ; time between samples in hundreths of a second
                   1124:     Returns: (in packets of two as long as in mode)
                   1125:       %000000xy  where y is JOYSTICK1 Fire button
                   1126:           and x is JOYSTICK0 Fire button
                   1127:       %nnnnmmmm  where m is JOYSTICK1 state
                   1128:           and n is JOYSTICK0 state
                   1129: */
                   1130: void IKBD_Cmd_SetJoystickDuration(void)
                   1131: {
                   1132: #ifdef DEBUG_OUTPUT_IKBD
                   1133:   Debug_IKBD("IKBD_Cmd_SetJoystickDuration\n");
                   1134:   Debugger_TabIKBD_AddListViewItem("SetJoystickDuration");
                   1135: #endif
                   1136: }
                   1137: 
1.1.1.2   root     1138: 
                   1139: /*-----------------------------------------------------------------------*/
1.1       root     1140: /*
                   1141:   SET FIRE BUTTON MONITORING
                   1142: 
                   1143:   0x18
                   1144:     Returns: (as long as in mode)
                   1145:       %bbbbbbbb  ; state of the JOYSTICK1 fire button packed
                   1146:             ; 8 bits per byte, the first sample if the MSB
                   1147: */
                   1148: void IKBD_Cmd_SetJoystickFireDuration(void)
                   1149: {
                   1150: #ifdef DEBUG_OUTPUT_IKBD
                   1151:   Debug_IKBD("IKBD_Cmd_SetJoystickFireDuration\n");
                   1152:   Debugger_TabIKBD_AddListViewItem("SetJoystickFireDuration");
                   1153: #endif
                   1154: }
                   1155: 
1.1.1.2   root     1156: 
                   1157: /*-----------------------------------------------------------------------*/
1.1       root     1158: /*
                   1159:   SET JOYSTICK KEYCODE MODE
                   1160: 
                   1161:   0x19
                   1162:   RX        ; length of time (in tenths of seconds) until
                   1163:           ; horizontal velocity breakpoint is reached
                   1164:   RY        ; length of time (in tenths of seconds) until
                   1165:           ; vertical velocity breakpoint is reached
                   1166:   TX        ; length (in tenths of seconds) of joystick closure
                   1167:           ; until horizontal cursor key is generated before RX
                   1168:           ; has elapsed
                   1169:   TY        ; length (in tenths of seconds) of joystick closure
                   1170:           ; until vertical cursor key is generated before RY
                   1171:           ; has elapsed
                   1172:   VX        ; length (in tenths of seconds) of joystick closure
                   1173:           ; until horizontal cursor keystokes are generated after RX
                   1174:           ; has elapsed
                   1175:   VY        ; length (in tenths of seconds) of joystick closure
                   1176:           ; until vertical cursor keystokes are generated after RY
                   1177:           ; has elapsed
                   1178: */
                   1179: void IKBD_Cmd_SetCursorForJoystick(void)
                   1180: {
                   1181: #ifdef DEBUG_OUTPUT_IKBD
                   1182:   Debug_IKBD("IKBD_Cmd_SetCursorForJoystick\n");
                   1183:   Debugger_TabIKBD_AddListViewItem("SetCursorForJoystick");
                   1184: #endif
                   1185: }
                   1186: 
1.1.1.2   root     1187: 
                   1188: /*-----------------------------------------------------------------------*/
1.1       root     1189: /*
                   1190:   DISABLE JOYSTICKS
                   1191: 
                   1192:   0x1A
                   1193: */
                   1194: void IKBD_Cmd_DisableJoysticks(void)
                   1195: {
                   1196:   KeyboardProcessor.JoystickMode = AUTOMODE_OFF;
                   1197:   bJoystickDisabled = TRUE;
                   1198: #ifdef DEBUG_OUTPUT_IKBD
                   1199:   Debug_IKBD("IKBD_Cmd_DisableJoysticks\n");
                   1200:   Debugger_TabIKBD_AddListViewItem("DisableJoysticks");
                   1201: #endif
                   1202: 
                   1203:   IKBD_CheckResetDisableBug();
                   1204: }
                   1205: 
1.1.1.2   root     1206: 
                   1207: /*-----------------------------------------------------------------------*/
1.1       root     1208: /*
                   1209:   TIME-OF-DAY CLOCK SET
                   1210: 
                   1211:   0x1B
                   1212:   YY        ; year (2 least significant digits)
                   1213:   MM        ; month
                   1214:   DD        ; day
                   1215:   hh        ; hour
                   1216:   mm        ; minute
                   1217:   ss        ; second
                   1218: */
                   1219: void IKBD_Cmd_SetClock(void)
                   1220: {
                   1221: #ifdef DEBUG_OUTPUT_IKBD
                   1222:   Debug_IKBD("IKBD_Cmd_SetClock\n");
                   1223:   Debugger_TabIKBD_AddListViewItem("SetClock");
                   1224: #endif
                   1225: }
                   1226: 
1.1.1.2   root     1227: 
                   1228: /*-----------------------------------------------------------------------*/
1.1       root     1229: /*
                   1230:   INTERROGATE TIME-OF-DAT CLOCK
                   1231: 
                   1232:   0x1C
                   1233:     Returns:
                   1234:       0xFC  ; time-of-day event header
                   1235:       YY    ; year (2 least significant digits)
1.1.1.7   root     1236:       There seems to be a problem with the bcd conversion of the year
                   1237:       when year/10 >= 10. So the bcd conversion keeps the part > 10.
                   1238:       If you put year%100 here (as says the doc), and put a real bcd
                   1239:       conversion function in misc.c, then you end up with year 2031
                   1240:       instead of 2003...
                   1241: 
1.1       root     1242:       MM    ; month
                   1243:       DD    ; day
                   1244:       hh    ; hour
                   1245:       mm    ; minute
                   1246:       ss    ; second
                   1247: */
                   1248: void IKBD_Cmd_ReadClock(void)
                   1249: {
1.1.1.6   root     1250:   struct tm *SystemTime;
                   1251:   time_t nTimeTicks;
1.1       root     1252: 
1.1.1.6   root     1253:   /* Get system time */
                   1254:   nTimeTicks = time(NULL);
                   1255:   SystemTime = localtime(&nTimeTicks);
1.1       root     1256: 
1.1.1.6   root     1257:   /* Return packet */
1.1       root     1258:   IKBD_AddKeyToKeyboardBuffer(0xFC);
1.1.1.6   root     1259:   /* Return time-of-day clock as yy-mm-dd-hh-mm-ss as BCD */
1.1.1.7   root     1260:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_year)); /* yy - year (2 least significant digits) */
1.1.1.6   root     1261:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_mon+1));    /* mm - Month */
                   1262:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_mday));     /* dd - Day */
                   1263:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_hour));     /* hh - Hour */
                   1264:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_min));      /* mm - Minute */
                   1265:   IKBD_AddKeyToKeyboardBuffer(Misc_ConvertToBCD(SystemTime->tm_sec));      /* ss - Second */
1.1       root     1266: #ifdef DEBUG_OUTPUT_IKBD
                   1267:   Debug_IKBD("IKBD_Cmd_ReadClock\n");
                   1268:   Debugger_TabIKBD_AddListViewItem("ReadClock");
                   1269: #endif
                   1270: }
                   1271: 
1.1.1.2   root     1272: 
                   1273: /*-----------------------------------------------------------------------*/
1.1       root     1274: /*
                   1275:   MEMORY LOAD
                   1276: 
                   1277:   0x20
                   1278:   ADRMSB      ; address in controller
                   1279:   ADRLSB      ; memory to be loaded
                   1280:   NUM        ; number of bytes (0-128)
                   1281:   { data }
                   1282: */
                   1283: void IKBD_Cmd_LoadMemory(void)
                   1284: {
                   1285: #ifdef DEBUG_OUTPUT_IKBD
                   1286:   Debug_IKBD("IKBD_Cmd_LoadMemory\n");
                   1287:   Debugger_TabIKBD_AddListViewItem("LoadMemory");
                   1288: #endif
                   1289: }
                   1290: 
1.1.1.2   root     1291: 
                   1292: /*-----------------------------------------------------------------------*/
1.1       root     1293: /*
                   1294:   MEMORY READ
                   1295: 
                   1296:   0x21
                   1297:   ADRMSB        ; address in controller
                   1298:   ADRLSB        ; memory to be read
                   1299:     Returns:
                   1300:       0xF6    ; status header
                   1301:       0x20    ; memory access
                   1302:       { data }  ; 6 data bytes starting at ADR
                   1303: */
                   1304: void IKBD_Cmd_ReadMemory(void)
                   1305: {
                   1306: #ifdef DEBUG_OUTPUT_IKBD
                   1307:   Debug_IKBD("IKBD_Cmd_ReadMemory\n");
                   1308:   Debugger_TabIKBD_AddListViewItem("ReadMemory");
                   1309: #endif
                   1310: }
                   1311: 
1.1.1.2   root     1312: 
                   1313: /*-----------------------------------------------------------------------*/
1.1       root     1314: /*
                   1315:   CONTROLLER EXECUTE
                   1316: 
                   1317:   0x22
                   1318:   ADRMSB      ; address of subroutine in
                   1319:   ADRLSB      ; controller memory to be called
                   1320: */
                   1321: void IKBD_Cmd_Execute(void)
                   1322: {
                   1323: #ifdef DEBUG_OUTPUT_IKBD
                   1324:   Debug_IKBD("IKBD_Cmd_Execute\n");
                   1325:   Debugger_TabIKBD_AddListViewItem("Execute");
                   1326: #endif
                   1327: }
                   1328: 
                   1329: 
1.1.1.2   root     1330: /*-----------------------------------------------------------------------*/
1.1       root     1331: /*
                   1332:   Send data to keyboard processor via ACIA by writing to address 0xfffc02.
                   1333:   For our emulation we bypass the ACIA (I've yet to see anything check for this)
                   1334:   and add the byte directly into the keyboard input buffer.
                   1335: */
1.1.1.7   root     1336: static void IKBD_RunKeyboardCommand(unsigned short ACIAByte)
1.1       root     1337: {
                   1338:   int i=0;
                   1339: 
1.1.1.2   root     1340:   /* Write into our keyboard input buffer */
1.1       root     1341:   Keyboard.InputBuffer[Keyboard.nBytesInInputBuffer++] = ACIAByte;
                   1342: 
1.1.1.2   root     1343:   /* Now check bytes to see if we have a valid/in-valid command string set */
1.1       root     1344:   while(KeyboardCommands[i].Command!=0xff) {
1.1.1.2   root     1345:     /* Found command? */
1.1       root     1346:     if (KeyboardCommands[i].Command==Keyboard.InputBuffer[0]) {
1.1.1.2   root     1347:       /* Is string complete, then can execute? */
1.1       root     1348:       if (KeyboardCommands[i].NumParameters==Keyboard.nBytesInInputBuffer) {
                   1349:         CALL_VAR(KeyboardCommands[i].pCallFunction);
                   1350:         Keyboard.nBytesInInputBuffer = 0;
                   1351:       }
                   1352: 
                   1353:       return;
                   1354:     }
1.1.1.7   root     1355: 
1.1       root     1356:     i++;
                   1357:   }
                   1358: 
1.1.1.2   root     1359:   /* Command not known, reset buffer(IKBD assumes a NOP) */
1.1       root     1360:   Keyboard.nBytesInInputBuffer = 0;
                   1361: }
                   1362: 
1.1.1.2   root     1363: 
                   1364: /*-----------------------------------------------------------------------*/
1.1       root     1365: /*
                   1366:   Send byte to our keyboard processor, and execute
                   1367: */
                   1368: void IKBD_SendByteToKeyboardProcessor(unsigned short bl)
                   1369: {
1.1.1.7   root     1370:   IKBD_RunKeyboardCommand(bl);  /* And send */
1.1       root     1371: }
                   1372: 
1.1.1.2   root     1373: 
                   1374: /*-----------------------------------------------------------------------*/
1.1       root     1375: /*
                   1376:   The byte stored in the ACIA 'ACIAByte' has been read by the CPU by reading from
                   1377:   address $fffc02. We clear the status flag and set the GPIP register to signal read.
                   1378: */
                   1379: unsigned short IKBD_GetByteFromACIA(void)
                   1380: {
1.1.1.2   root     1381:   /* ACIA is now reset */
1.1.1.7   root     1382:   ACIAStatusRegister &= ~(ACIA_STATUS_REGISTER__RX_BUFFER_FULL | ACIA_STATUS_REGISTER__INTERRUPT_REQUEST | ACIA_STATUS_REGISTER__OVERRUN_ERROR);
1.1       root     1383: 
1.1.1.2   root     1384:   /* GPIP I4 - General Purpose Pin Keyboard/MIDI interrupt */
1.1       root     1385:   MFP_GPIP |= 0x10;
                   1386:   return ACIAByte;  /* Return byte from keyboard */
                   1387: }
                   1388: 
1.1.1.2   root     1389: 
                   1390: /*-----------------------------------------------------------------------*/
1.1       root     1391: /*
                   1392:   Byte received in the ACIA from the keyboard processor. Store byte for read from $fffc02
                   1393:   and clear the GPIP I4 register. This register will be remain low until byte has been
                   1394:   read from ACIA.
                   1395: */
                   1396: void IKBD_InterruptHandler_ACIA(void)
                   1397: {
1.1.1.2   root     1398:   /* Remove this interrupt from list and re-order */
1.1       root     1399:   Int_AcknowledgeInterrupt();
                   1400: 
1.1.1.2   root     1401:   /* Copy keyboard byte, ready for read from $fffc02 */
1.1       root     1402:   ACIAByte = Keyboard.Buffer[Keyboard.BufferHead++];
                   1403:   Keyboard.BufferHead &= KEYBOARD_BUFFER_MASK;
1.1.1.7   root     1404: 
1.1.1.2   root     1405:   /* Did we get an over-run? Ie byte has arrived from keyboard processor BEFORE CPU has read previous one from ACIA */
1.1       root     1406:   if (ACIAStatusRegister&ACIA_STATUS_REGISTER__RX_BUFFER_FULL)
1.1.1.2   root     1407:     ACIAStatusRegister |= ACIA_STATUS_REGISTER__OVERRUN_ERROR;  /* Set over-run */
1.1       root     1408: 
1.1.1.2   root     1409:   /* ACIA buffer is now full */
1.1       root     1410:   ACIAStatusRegister |= ACIA_STATUS_REGISTER__RX_BUFFER_FULL;
1.1.1.2   root     1411:   /* Signal interrupt pending */
1.1       root     1412:   ACIAStatusRegister |= ACIA_STATUS_REGISTER__INTERRUPT_REQUEST;
1.1.1.2   root     1413:   /* GPIP I4 - General Purpose Pin Keyboard/MIDI interrupt */
                   1414:   /* NOTE: GPIP will remain low(0) until keyboard data is read from $fffc02. */
1.1       root     1415:   MFP_GPIP &= ~0x10;
                   1416: 
1.1.1.2   root     1417:   /* Acknowledge in MFP circuit, pass bit,enable,pending */
1.1.1.8 ! root     1418:   MFP_InputOnChannel(MFP_ACIA_BIT, MFP_IERB, &MFP_IPRB);
1.1       root     1419: 
1.1.1.2   root     1420:   /* Clear flag so can allow another byte to be sent along serial line */
1.1       root     1421:   bByteInTransitToACIA = FALSE;
1.1.1.2   root     1422:   /* If another key is waiting, start sending from keyboard processor now */
1.1       root     1423:   if (Keyboard.BufferHead!=Keyboard.BufferTail)
                   1424:     IKBD_SendByteToACIA();
                   1425: }
                   1426: 
                   1427: 
1.1.1.2   root     1428: /*-----------------------------------------------------------------------*/
1.1       root     1429: /*
                   1430:   Send a byte from the keyboard buffer to the ACIA. On a real ST this takes some time to send
                   1431:   so we must be as accurate in the timing as possible - bytes do not appear to the 68000 instantly!
                   1432:   We do this via an internal interrupt - neat!
                   1433: */
                   1434: void IKBD_SendByteToACIA(void)
                   1435: {
1.1.1.2   root     1436:   /* Transmit byte from keyboard processor to ACIA. This takes approx ACIA_CYCLES CPU clock cycles to complete */
1.1       root     1437:   if (!bByteInTransitToACIA) {
1.1.1.2   root     1438:     /* Send byte to ACIA */
1.1       root     1439:     Int_AddRelativeInterrupt(ACIA_CYCLES,INTERRUPT_IKBD_ACIA);
1.1.1.2   root     1440:     /* Set flag so only transmit one byte at a time */
1.1       root     1441:     bByteInTransitToACIA = TRUE;
                   1442:   }
                   1443: }
                   1444: 
1.1.1.2   root     1445: 
                   1446: /*-----------------------------------------------------------------------*/
1.1       root     1447: /*
                   1448:   Add characer our internal keyboard buffer. These bytes are then sent one at a time to the ACIA.
                   1449:   This is done via a delay to mimick the STs internal workings, as this is needed for games such
                   1450:   as Carrier Command.
                   1451: */
                   1452: void IKBD_AddKeyToKeyboardBuffer(unsigned char Data)
                   1453: {
1.1.1.2   root     1454:   /* Is keyboard initialised yet? Ignore any bytes until it is */
1.1       root     1455:   if (!KeyboardProcessor.bReset)
                   1456:     return;
                   1457: 
1.1.1.2   root     1458:   /* Check we have space to add byte */
1.1       root     1459:   if (Keyboard.BufferHead!=((Keyboard.BufferTail+1)&KEYBOARD_BUFFER_MASK)) {
1.1.1.2   root     1460:     /* Add byte to our buffer */
1.1       root     1461:     Keyboard.Buffer[Keyboard.BufferTail++] = Data;
                   1462:     Keyboard.BufferTail &= KEYBOARD_BUFFER_MASK;
1.1.1.7   root     1463: 
1.1.1.2   root     1464:     /* We have character ready to transmit from the ACIA - see if can send it now */
1.1       root     1465:     IKBD_SendByteToACIA();
                   1466:   }
                   1467: }
                   1468: 
1.1.1.2   root     1469: 
                   1470: /*-----------------------------------------------------------------------*/
1.1       root     1471: /*
                   1472:   When press/release key under Windows, execute this function
                   1473: */
                   1474: void IKBD_PressSTKey(unsigned char ScanCode,BOOL bPress)
                   1475: {
1.1.1.2   root     1476:   /* Ignore anything until we've redirected our GEM handlers */
1.1.1.3   root     1477:   if (!bInitGemDOS)
                   1478:     return;
1.1       root     1479:   if (!bPress)
                   1480:     ScanCode |= 0x80;    /* Set top bit if released key */
                   1481:   IKBD_AddKeyToKeyboardBuffer(ScanCode);  /* And send to keyboard processor */
                   1482: }

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