Annotation of hatari/src/includes/pixel_convert.h, revision 1.1

1.1     ! root        1: /*
        !             2:   Hatari - pixel_convert.h
        !             3: 
        !             4:   Functions to convert pixels from different bit depths to 24 bits RGB or BGR.
        !             5:   Used to save png screenshot and to record avi.
        !             6: 
        !             7:   This file is distributed under the GNU Public License, version 2 or at your
        !             8:   option any later version. Read the file gpl.txt for details.
        !             9: */
        !            10: 
        !            11: 
        !            12: /*----------------------------------------------------------------------*/
        !            13: /* Convert pixels to 24-bit RGB (3 bytes per pixel)                    */
        !            14: /*----------------------------------------------------------------------*/
        !            15: 
        !            16: /**
        !            17:  * Unpack 8-bit data with RGB palette to 24-bit RGB pixels
        !            18:  */
        !            19: static inline void PixelConvert_8to24Bits(Uint8 *dst, Uint8 *src, int w, SDL_Color *colors)
        !            20: {
        !            21:        int x;
        !            22:        for (x = 0; x < w; x++, src++) {
        !            23:                *dst++ = colors[*src].r;
        !            24:                *dst++ = colors[*src].g;
        !            25:                *dst++ = colors[*src].b;
        !            26:        }
        !            27: }
        !            28: 
        !            29: /**
        !            30:  * Unpack 16-bit RGB pixels to 24-bit RGB pixels
        !            31:  */
        !            32: static inline void PixelConvert_16to24Bits(Uint8 *dst, Uint16 *src, int w, SDL_PixelFormat *fmt)
        !            33: {
        !            34:        int x;
        !            35:        for (x = 0; x < w; x++, src++) {
        !            36:                *dst++ = (((*src & fmt->Rmask) >> fmt->Rshift) << fmt->Rloss);
        !            37:                *dst++ = (((*src & fmt->Gmask) >> fmt->Gshift) << fmt->Gloss);
        !            38:                *dst++ = (((*src & fmt->Bmask) >> fmt->Bshift) << fmt->Bloss);
        !            39:        }
        !            40: }
        !            41: 
        !            42: /**
        !            43:  *  unpack 32-bit RGBA pixels to 24-bit RGB pixels
        !            44:  */
        !            45: static inline void PixelConvert_32to24Bits(Uint8 *dst, Uint32 *src, int w, SDL_PixelFormat *fmt)
        !            46: {
        !            47:        int x;
        !            48:        for (x = 0; x < w; x++, src++)
        !            49:        {
        !            50:                *dst++ = (((*src & fmt->Rmask) >> fmt->Rshift) << fmt->Rloss);
        !            51:                *dst++ = (((*src & fmt->Gmask) >> fmt->Gshift) << fmt->Gloss);
        !            52:                *dst++ = (((*src & fmt->Bmask) >> fmt->Bshift) << fmt->Bloss);
        !            53:        }
        !            54: }
        !            55: 
        !            56: 
        !            57: 
        !            58: /*----------------------------------------------------------------------*/
        !            59: /* Convert pixels to 24-bit BGR (3 bytes per pixel, used in BMP format)        */
        !            60: /*----------------------------------------------------------------------*/
        !            61: 
        !            62: /**
        !            63:  * Unpack 8-bit data with RGB palette to 24-bit BGR pixels
        !            64:  */
        !            65: static inline void PixelConvert_8to24Bits_BGR(Uint8 *dst, Uint8 *src, int w, SDL_Color *colors)
        !            66: {
        !            67:        int x;
        !            68:        for (x = 0; x < w; x++, src++) {
        !            69:                *dst++ = colors[*src].b;
        !            70:                *dst++ = colors[*src].g;
        !            71:                *dst++ = colors[*src].r;
        !            72:        }
        !            73: }
        !            74: 
        !            75: /**
        !            76:  * Unpack 16-bit RGB pixels to 24-bit BGR pixels
        !            77:  */
        !            78: static inline void PixelConvert_16to24Bits_BGR(Uint8 *dst, Uint16 *src, int w, SDL_PixelFormat *fmt)
        !            79: {
        !            80:        int x;
        !            81:        for (x = 0; x < w; x++, src++) {
        !            82:                *dst++ = (((*src & fmt->Bmask) >> fmt->Bshift) << fmt->Bloss);
        !            83:                *dst++ = (((*src & fmt->Gmask) >> fmt->Gshift) << fmt->Gloss);
        !            84:                *dst++ = (((*src & fmt->Rmask) >> fmt->Rshift) << fmt->Rloss);
        !            85:        }
        !            86: }
        !            87: 
        !            88: /**
        !            89:  *  unpack 24-bit RGB pixels to 24-bit BGR pixels
        !            90:  */
        !            91: static inline void PixelConvert_24to24Bits_BGR(Uint8 *dst, Uint8 *src, int w)
        !            92: {
        !            93:        int x;
        !            94:        for (x = 0; x < w; x++, src += 3) {
        !            95: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
        !            96:                *dst++ = src[2];        /* B */
        !            97:                *dst++ = src[1];        /* G */
        !            98:                *dst++ = src[0];        /* R */
        !            99: #else
        !           100:                *dst++ = src[0];        /* B */
        !           101:                *dst++ = src[1];        /* G */
        !           102:                *dst++ = src[2];        /* R */
        !           103: #endif
        !           104:        }
        !           105: }
        !           106: 
        !           107: /**
        !           108:  *  unpack 32-bit RGBA pixels to 24-bit BGR pixels
        !           109:  */
        !           110: static inline void PixelConvert_32to24Bits_BGR(Uint8 *dst, Uint32 *src, int w, SDL_PixelFormat *fmt)
        !           111: {
        !           112:        int x;
        !           113:        for (x = 0; x < w; x++, src++)
        !           114:        {
        !           115:                *dst++ = (((*src & fmt->Bmask) >> fmt->Bshift) << fmt->Bloss);
        !           116:                *dst++ = (((*src & fmt->Gmask) >> fmt->Gshift) << fmt->Gloss);
        !           117:                *dst++ = (((*src & fmt->Rmask) >> fmt->Rshift) << fmt->Rloss);
        !           118:        }
        !           119: }

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