--- hatari/src/includes/screen.h 2019/04/01 07:12:13 1.1.1.8 +++ hatari/src/includes/screen.h 2019/04/01 07:13:05 1.1.1.10 @@ -11,15 +11,32 @@ #include /* for SDL_Surface */ +/* Assumes 32 pixels left+right */ +#define SCREENBYTES_LEFT 16 /* Bytes for left border in ST screen */ +#define SCREENBYTES_MIDDLE 160 /* Middle (320 pixels) */ +#define SCREENBYTES_RIGHT 16 /* right border */ +#define SCREENBYTES_LINE (SCREENBYTES_LEFT+SCREENBYTES_MIDDLE+SCREENBYTES_RIGHT) +#define SCREENBYTES_MONOLINE 80 /* Byte per line in ST-high resolution */ + +/* Overscan values */ +#define OVERSCAN_LEFT (SCREENBYTES_LEFT*2) /* Number of pixels in each border */ +#define OVERSCAN_RIGHT (SCREENBYTES_RIGHT*2) +#define OVERSCAN_TOP 29 +#define OVERSCAN_BOTTOM 47 + +/* Number of visible screen lines including top/bottom borders */ +#define NUM_VISIBLE_LINES (OVERSCAN_TOP+200+OVERSCAN_BOTTOM) + + /* Frame buffer, used to store details in screen conversion */ typedef struct { - unsigned short int HBLPalettes[(NUM_VISIBLE_LINES+1)*16]; /* 1x16 colour palette per screen line, +1 line as may write after line 200 */ - unsigned long HBLPaletteMasks[NUM_VISIBLE_LINES+1]; /* Bit mask of palette colours changes, top bit set is resolution change */ - unsigned char *pSTScreen; /* Copy of screen built up during frame(copy each line on HBL to simulate monitor raster) */ - unsigned char *pSTScreenCopy; /* Previous frames copy of above */ - int OverscanModeCopy; /* Previous screen overscan mode */ - BOOL bFullUpdate; /* Set TRUE to cause full update on next draw */ + Uint16 HBLPalettes[(NUM_VISIBLE_LINES+1)*16]; /* 1x16 colour palette per screen line, +1 line as may write after line 200 */ + Uint32 HBLPaletteMasks[NUM_VISIBLE_LINES+1]; /* Bit mask of palette colours changes, top bit set is resolution change */ + Uint8 *pSTScreen; /* Copy of screen built up during frame (copy each line on HBL to simulate monitor raster) */ + Uint8 *pSTScreenCopy; /* Previous frames copy of above */ + int OverscanModeCopy; /* Previous screen overscan mode */ + BOOL bFullUpdate; /* Set TRUE to cause full update on next draw */ } FRAMEBUFFER; /* Number of frame buffers (1 or 2) - should be 2 for supporting screen flipping */ @@ -72,35 +89,24 @@ enum }; -/* For palette we don't go from colour '0' as the whole background would change, so go from this value */ -#define BASECOLOUR 0x0A -#define BASECOLOUR_LONG 0x0A0A0A0A - -extern FRAMEBUFFER *pFrameBuffer; -extern unsigned char *pSTScreen,*pSTScreenCopy; -extern unsigned char *pPCScreenDest; -extern int STScreenStartHorizLine,STScreenEndHorizLine; -extern int PCScreenBytesPerLine,STScreenWidthBytes,STScreenLeftSkipBytes; +extern BOOL bGrabMouse; extern BOOL bInFullScreen; -extern BOOL bScreenContentsChanged; extern int STRes,PrevSTRes; -extern int STScreenLineOffset[NUM_VISIBLE_LINES]; -extern unsigned long STRGBPalette[16]; -extern unsigned long ST2RGB[2048]; +extern int STScreenStartHorizLine; +extern int STScreenLeftSkipBytes; +extern FRAMEBUFFER *pFrameBuffer; +extern Uint8 *pSTScreen; extern SDL_Surface *sdlscrn; -extern BOOL bGrabMouse; +extern Uint32 STRGBPalette[16]; +extern Uint32 ST2RGB[4096]; extern void Screen_Init(void); extern void Screen_UnInit(void); extern void Screen_Reset(void); -extern void Screen_SetScreenLineOffsets(void); extern void Screen_SetFullUpdate(void); extern void Screen_EnterFullScreen(void); extern void Screen_ReturnFromFullScreen(void); -extern void Screen_ClearScreen(void); extern void Screen_DidResolutionChange(void); -extern void Screen_Blit(BOOL bSwapScreen); -extern void Screen_DrawFrame(BOOL bForceFlip); extern void Screen_Draw(void); #endif /* ifndef HATARI_SCREEN_H */