Annotation of hatari/src/screen.c, revision 1.1.1.16

1.1       root        1: /*
1.1.1.6   root        2:   Hatari - screen.c
1.1       root        3: 
1.1.1.6   root        4:   This file is distributed under the GNU Public License, version 2 or at your
                      5:   option any later version. Read the file gpl.txt for details.
                      6: 
                      7:   This code converts a 1/2/4 plane ST format screen to either 8 or 16-bit PC
1.1.1.11  root        8:   format. An awful lot of processing is needed to do this conversion - we
1.1.1.6   root        9:   cannot simply change palettes on  interrupts as it is possible with DOS.
                     10:   The main code processes the palette/resolution mask tables to find exactly
                     11:   which lines need to updating and the conversion routines themselves only
                     12:   update 16-pixel blocks which differ from the previous frame - this gives a
                     13:   large performance increase.
                     14:   Each conversion routine can convert any part of the source ST screen (which
                     15:   includes the overscan border, usually set to colour zero) so they can be used
                     16:   for both window and full-screen mode.
                     17:   Note that in Hi-Resolution we have no overscan and just two colors so we can
                     18:   optimise things further. Also when running in maximum speed we make sure we
                     19:   only convert the screen every 50 times a second - inbetween frames are not
                     20:   processed.
1.1       root       21: */
1.1.1.15  root       22: 
                     23: /*
                     24:  Changes:
                     25:   - 2008/06/01 [NP]
                     26:     Although it seems possible to display 47 lines in the bottom border
                     27:     with a second 60/50 Hz switch, most programs consider there are 45
                     28:     visible lines in the bottom border, which gives a total of 274 lines
                     29:     for a screen. This fixes garbage that could appear in the last two
                     30:     lines when displaying 47 lines (Digiworld 2 by ICE, Tyranny by DHS).
                     31:   - 2008/08/09 [ET] Add statusbar
                     32:   - 2008-11-20 [ET] Move event selection to main.c
                     33: */
                     34: 
                     35: 
1.1.1.16! root       36: const char Screen_rcsid[] = "Hatari $Id: screen.c,v 1.98 2008-11-20 21:46:08 eerot Exp $";
1.1       root       37: 
                     38: #include <SDL.h>
1.1.1.11  root       39: #include <SDL_endian.h>
1.1       root       40: 
                     41: #include "main.h"
1.1.1.7   root       42: #include "configuration.h"
1.1       root       43: #include "ikbd.h"
1.1.1.13  root       44: #include "log.h"
1.1       root       45: #include "m68000.h"
1.1.1.13  root       46: #include "paths.h"
1.1       root       47: #include "screen.h"
1.1.1.15  root       48: #include "control.h"
1.1.1.11  root       49: #include "convert/routines.h"
1.1       root       50: #include "sound.h"
                     51: #include "spec512.h"
1.1.1.15  root       52: #include "statusbar.h"
1.1       root       53: #include "vdi.h"
                     54: #include "video.h"
1.1.1.13  root       55: #include "falcon/videl.h"
                     56: #include "falcon/hostscreen.h"
1.1       root       57: 
                     58: 
1.1.1.13  root       59: /* extern for several purposes */
                     60: SDL_Surface *sdlscrn = NULL;                /* The SDL screen surface */
                     61: int nScreenZoomX, nScreenZoomY;             /* Zooming factors, used for scaling mouse motions */
                     62: int nBorderPixelsLeft, nBorderPixelsRight;  /* Pixels in left and right border */
1.1.1.15  root       63: int nBorderPixelsTop, nBorderPixelsBottom;  /* Lines in top and bottom border */
1.1.1.13  root       64: 
                     65: /* extern for shortcuts and falcon/hostscreen.c */
1.1.1.15  root       66: bool bGrabMouse = FALSE;      /* Grab the mouse cursor in the window */
                     67: bool bInFullScreen = FALSE;   /* TRUE if in full screen */
1.1.1.13  root       68: 
                     69: /* extern for spec512.c */
1.1.1.11  root       70: int STScreenLeftSkipBytes;
                     71: int STScreenStartHorizLine;   /* Start lines to be converted */
                     72: Uint32 STRGBPalette[16];      /* Palette buffer used in conversion routines */
                     73: Uint32 ST2RGB[4096];          /* Table to convert ST 0x777 / STe 0xfff palette to PC format RGB551 (2 pixels each entry) */
1.1.1.13  root       74: 
                     75: /* extern for video.c */
1.1.1.11  root       76: Uint8 *pSTScreen;
                     77: FRAMEBUFFER *pFrameBuffer;    /* Pointer into current 'FrameBuffer' */
                     78: 
                     79: static FRAMEBUFFER FrameBuffers[NUM_FRAMEBUFFERS]; /* Store frame buffer details to tell how to update */
                     80: static Uint8 *pSTScreenCopy;                       /* Keep track of current and previous ST screen data */
                     81: static Uint8 *pPCScreenDest;                       /* Destination PC buffer */
                     82: static int STScreenEndHorizLine;                   /* End lines to be converted */
                     83: static int PCScreenBytesPerLine;
                     84: static int STScreenWidthBytes;
1.1.1.15  root       85: static SDL_Rect STScreenRect;                      /* screen size without statusbar */
1.1       root       86: 
1.1.1.11  root       87: static int STScreenLineOffset[NUM_VISIBLE_LINES];  /* Offsets for ST screen lines eg, 0,160,320... */
                     88: static Uint16 HBLPalette[16], PrevHBLPalette[16];  /* Current palette for line, also copy of first line */
1.1       root       89: 
1.1.1.13  root       90: static void (*ScreenDrawFunctionsNormal[3])(void); /* Screen draw functions */
1.1.1.12  root       91: static void (*ScreenDrawFunctionsVDI[3])(void) =
1.1.1.10  root       92: {
1.1.1.13  root       93:        ConvertVDIRes_16Colour,
                     94:        ConvertVDIRes_4Colour,
                     95:        ConvertVDIRes_2Colour
1.1.1.10  root       96: };
                     97: 
1.1.1.15  root       98: static bool bScreenContentsChanged;     /* TRUE if buffer changed and requires blitting */
                     99: static bool bScrDoubleY;                /* TRUE if double on Y */
1.1.1.11  root      100: static int ScrUpdateFlag;               /* Bit mask of how to update screen */
                    101: 
1.1.1.10  root      102: 
                    103: /*-----------------------------------------------------------------------*/
1.1.1.13  root      104: /**
                    105:  * Create ST 0x777 / STe 0xfff color format to 16 or 32 bits per pixel
                    106:  * conversion table. Called each time when changed resolution or to/from
                    107:  * fullscreen mode.
                    108:  */
1.1.1.10  root      109: static void Screen_SetupRGBTable(void)
                    110: {
1.1.1.13  root      111:        Uint16 STColor;
                    112:        Uint32 RGBColor;
                    113:        int r, g, b;
                    114:        int rr, gg, bb;
                    115: 
                    116:        /* Do Red, Green and Blue for all 16*16*16 = 4096 STe colors */
                    117:        for (r = 0; r < 16; r++)
                    118:        {
                    119:                for (g = 0; g < 16; g++)
                    120:                {
                    121:                        for (b = 0; b < 16; b++)
                    122:                        {
                    123:                                /* STe 0xfff format */
                    124:                                STColor = (r<<8) | (g<<4) | (b);
                    125:                                rr = ((r & 0x7) << 5) | ((r & 0x8) << 1);
                    126:                                gg = ((g & 0x7) << 5) | ((g & 0x8) << 1);
                    127:                                bb = ((b & 0x7) << 5) | ((b & 0x8) << 1);
                    128:                                RGBColor = SDL_MapRGB(sdlscrn->format, rr, gg, bb);
                    129:                                if (sdlscrn->format->BitsPerPixel <= 16)
                    130:                                {
                    131:                                        /* As longs, for speed (write two pixels at once) */
                    132:                                        ST2RGB[STColor] = (RGBColor<<16) | RGBColor;
                    133:                                }
                    134:                                else
                    135:                                {
                    136:                                        ST2RGB[STColor] = RGBColor;
                    137:                                }
                    138:                        }
                    139:                }
                    140:        }
1.1.1.10  root      141: }
                    142: 
1.1.1.13  root      143: 
1.1.1.10  root      144: /*-----------------------------------------------------------------------*/
1.1.1.13  root      145: /**
                    146:  * Create new palette for display.
                    147:  */
1.1.1.10  root      148: static void Screen_CreatePalette(void)
                    149: {
                    150: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root      151:        static const int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
1.1.1.10  root      152: #endif
1.1.1.13  root      153:        SDL_Color sdlColors[16];
                    154:        int i, j;
1.1.1.10  root      155: 
1.1.1.13  root      156:        if (bUseHighRes)
                    157:        {
                    158:                /* Colors for monochrome screen mode emulation */
                    159:                if (HBLPalettes[0])
                    160:                {
                    161:                        sdlColors[0].r = sdlColors[0].g = sdlColors[0].b = 255;
                    162:                        sdlColors[1].r = sdlColors[1].g = sdlColors[1].b = 0;
                    163:                }
                    164:                else
                    165:                {
                    166:                        sdlColors[0].r = sdlColors[0].g = sdlColors[0].b = 0;
                    167:                        sdlColors[1].r = sdlColors[1].g = sdlColors[1].b = 255;
                    168:                }
                    169:                SDL_SetColors(sdlscrn, sdlColors, 10, 2);
                    170:                /*SDL_SetColors(sdlscrn, sdlColors, 0, 2);*/
                    171:        }
                    172:        else
                    173:        {
                    174:                int r, g, b;
                    175:                /* Colors for STe color screen mode emulation */
                    176:                for (i = 0; i < 16; i++)
                    177:                {
1.1.1.11  root      178: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root      179:                        j = endiantable[i];
1.1.1.11  root      180: #else
1.1.1.13  root      181:                        j = i;
1.1.1.11  root      182: #endif
1.1.1.13  root      183:                        /* normalize all to 0x1e0 */
                    184:                        r = HBLPalettes[i] >> 3;
                    185:                        g = HBLPalettes[i] << 1;
                    186:                        b = HBLPalettes[i] << 5;
                    187:                        /* move top bit of 0x1e0 to lowest in 0xf0 */
                    188:                        sdlColors[j].r = (r & 0xe0) | ((r & 0x100) >> 4);
                    189:                        sdlColors[j].g = (g & 0xe0) | ((g & 0x100) >> 4);
                    190:                        sdlColors[j].b = (b & 0xe0) | ((b & 0x100) >> 4);
                    191:                }
                    192:                SDL_SetColors(sdlscrn, sdlColors, 10, 16);
                    193:        }
1.1.1.10  root      194: }
                    195: 
                    196: 
                    197: /*-----------------------------------------------------------------------*/
1.1.1.13  root      198: /**
                    199:  * Create 8-Bit palette for display if needed.
                    200:  */
1.1.1.10  root      201: static void Screen_Handle8BitPalettes(void)
                    202: {
1.1.1.15  root      203:        bool bPaletteChanged=FALSE;
1.1.1.13  root      204:        int i;
1.1.1.10  root      205: 
1.1.1.13  root      206:        /* Do need to check for 8-Bit palette change? Ie, update whole screen */
                    207:        /* VDI screens and monochrome modes are ALL 8-Bit at the moment! */
                    208:        if (sdlscrn->format->BitsPerPixel == 8)
                    209:        {
                    210:                /* If using HiRes palette update with full update flag */
                    211:                if (!bUseHighRes)
                    212:                {
                    213:                        /* Check if palette of 16 colours changed from previous frame */
                    214:                        for (i = 0; i < 16 && !bPaletteChanged; i++)
                    215:                        {
                    216:                                /* Check with first line palette (stored in 'Screen_ComparePaletteMask') */
                    217:                                if (HBLPalettes[i] != PrevHBLPalette[i])
                    218:                                        bPaletteChanged = TRUE;
                    219:                        }
                    220:                }
                    221: 
                    222:                /* Did palette change or do we require a full update? */
                    223:                if (bPaletteChanged || pFrameBuffer->bFullUpdate)
                    224:                {
                    225:                        /* Create palette, for Full-Screen of Window */
                    226:                        Screen_CreatePalette();
                    227:                        /* Make sure update whole screen */
                    228:                        pFrameBuffer->bFullUpdate = TRUE;
                    229:                }
                    230:        }
1.1.1.10  root      231: 
1.1.1.13  root      232:        /* Copy old palette for 8-Bit compare as this routine writes over it */
                    233:        memcpy(PrevHBLPalette,HBLPalettes, sizeof(Uint16)*16);
1.1.1.10  root      234: }
                    235: 
1.1       root      236: 
                    237: /*-----------------------------------------------------------------------*/
1.1.1.13  root      238: /**
                    239:  * Set screen draw functions.
                    240:  */
                    241: static void Screen_SetDrawFunctions(int nBitCount)
1.1.1.10  root      242: {
1.1.1.14  root      243:        if (nBitCount == 8)
1.1.1.13  root      244:        {
                    245:                /* Low color */
                    246:                if (ConfigureParams.Screen.bZoomLowRes)
                    247:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x8Bit;
                    248:                else
                    249:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x8Bit;
                    250:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x8Bit;
                    251:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    252:        }
                    253:        else if (nBitCount <= 16)
                    254:        {
                    255:                /* High color */
                    256:                if (ConfigureParams.Screen.bZoomLowRes)
                    257:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x16Bit;
                    258:                else
                    259:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x16Bit;
                    260:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x16Bit;
                    261:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    262:        }
                    263:        else /* Assume 32 bit drawing functions */
                    264:        {
                    265:                /* True color */
                    266:                if (ConfigureParams.Screen.bZoomLowRes)
                    267:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x32Bit;
                    268:                else
                    269:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x32Bit;
                    270:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x32Bit;
                    271:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    272:        }
1.1.1.10  root      273: }
                    274: 
                    275: 
                    276: /*-----------------------------------------------------------------------*/
1.1.1.13  root      277: /**
                    278:  * Set amount of border pixels for windowed and full-screen mode and
                    279:  * store Y offset for each horizontal line in our source ST screen for
                    280:  * reference in tje convert functions.
                    281:  */
                    282: static void Screen_SetSTScreenOffsets(void)
1.1.1.7   root      283: {
1.1.1.13  root      284:        int i;
1.1.1.7   root      285: 
1.1.1.13  root      286:        /* Determine border pixels */
                    287:        if (bInFullScreen)
                    288:        {
1.1.1.15  root      289:                nBorderPixelsTop = ConfigureParams.Screen.nFullScreenBorderPixelsTop;
1.1.1.13  root      290:                nBorderPixelsLeft = ConfigureParams.Screen.nFullScreenBorderPixelsLeft;
                    291:                nBorderPixelsRight = ConfigureParams.Screen.nFullScreenBorderPixelsRight;
                    292:                nBorderPixelsBottom = ConfigureParams.Screen.nFullScreenBorderPixelsBottom;
                    293:        }
                    294:        else
                    295:        {
1.1.1.15  root      296:                nBorderPixelsTop = ConfigureParams.Screen.nWindowBorderPixelsTop;
1.1.1.13  root      297:                nBorderPixelsLeft = ConfigureParams.Screen.nWindowBorderPixelsLeft;
                    298:                nBorderPixelsRight = ConfigureParams.Screen.nWindowBorderPixelsRight;
                    299:                nBorderPixelsBottom = ConfigureParams.Screen.nWindowBorderPixelsBottom;
                    300:        }
1.1.1.15  root      301:        /* All screen widths need to be aligned to 16-bits.
                    302:         * 
                    303:         * TODO: Change VDI_Limit() to generic function and check
                    304:         * the limits when config values are set or changed (after 1.1).
                    305:         */
                    306:        nBorderPixelsTop = VDI_Limit(nBorderPixelsTop, 1, 0, OVERSCAN_TOP);
                    307:        nBorderPixelsLeft = VDI_Limit(nBorderPixelsLeft, 16, 0, 48);
                    308:        nBorderPixelsRight = VDI_Limit(nBorderPixelsRight, 16, 0, 48);
                    309:        nBorderPixelsBottom = VDI_Limit(nBorderPixelsBottom, 1, 0, MAX_OVERSCAN_BOTTOM);
1.1.1.13  root      310: 
                    311:        /* Store offset to each horizontal line */
                    312:        for (i = 0; i < NUM_VISIBLE_LINES; i++)
                    313:        {
                    314:                STScreenLineOffset[i] = i * SCREENBYTES_LINE;
                    315:        }
1.1.1.7   root      316: }
                    317: 
1.1.1.8   root      318: 
1.1.1.7   root      319: /*-----------------------------------------------------------------------*/
1.1.1.13  root      320: /**
                    321:  * Initialize SDL screen surface / set resolution.
                    322:  */
                    323: static void Screen_SetResolution(void)
1.1.1.11  root      324: {
1.1.1.13  root      325:        int Width, Height, BitCount;
                    326:        unsigned int sdlVideoFlags;
                    327: 
                    328:        Screen_SetSTScreenOffsets();  
1.1.1.11  root      329: 
1.1.1.13  root      330:        /* Determine which resolution to use */
                    331:        if (bUseVDIRes)
                    332:        {
                    333:                Width = VDIWidth;
                    334:                Height = VDIHeight;
                    335:        }
                    336:        else
                    337:        {
                    338:                if (STRes == ST_LOW_RES && !ConfigureParams.Screen.bZoomLowRes)
                    339:                {
                    340:                        Width = 320;
                    341:                        Height = 200;
                    342:                }
                    343:                else    /* else use 640x400 */
                    344:                {
                    345:                        Width = 640;
                    346:                        Height = 400;
                    347:                }
                    348: 
                    349:                /* Adjust width/height for overscan borders, if mono or VDI we have no overscan */
                    350:                if (ConfigureParams.Screen.bAllowOverscan && !bUseHighRes)
                    351:                {
                    352:                        int nZoom = ((Width == 640) ? 2 : 1);
                    353:                        /* Add in overscan borders (if 640x200 bitmap is double on Y) */
                    354:                        Width += (nBorderPixelsLeft+nBorderPixelsRight) * nZoom;
1.1.1.15  root      355:                        Height += (nBorderPixelsTop+nBorderPixelsBottom) * nZoom;
1.1.1.13  root      356:                }
                    357:        }
                    358: 
                    359:        /* Bits per pixel */
1.1.1.14  root      360:        if (STRes == ST_HIGH_RES || bUseVDIRes)
1.1.1.13  root      361:        {
                    362:                BitCount = 8;
                    363:        }
                    364:        else
                    365:        {
                    366:                BitCount = ConfigureParams.Screen.nForceBpp;
                    367:        }
                    368: 
                    369:        /* Set zoom factors, used for scaling mouse motions */
                    370:        if (STRes == ST_LOW_RES && ConfigureParams.Screen.bZoomLowRes && !bUseVDIRes)
                    371:        {
                    372:                nScreenZoomX = 2;
                    373:                nScreenZoomY = 2;
                    374:        }
                    375:        else if (STRes == ST_MEDIUM_RES && !bUseVDIRes)
                    376:        {
                    377:                nScreenZoomX = 1;
                    378:                nScreenZoomY = 2;
                    379:        }
                    380:        else
                    381:        {
                    382:                nScreenZoomX = 1;
                    383:                nScreenZoomY = 1;
                    384:        }
                    385: 
                    386:        /* SDL Video attributes: */
                    387:        if (bInFullScreen)
                    388:        {
                    389:                sdlVideoFlags  = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_HWPALETTE/*|SDL_DOUBLEBUF*/;
                    390:                /* SDL_DOUBLEBUF is a good idea, but the GUI doesn't work with double buffered
                    391:                 * screens yet, so double buffering is currently disabled. */
                    392:        }
                    393:        else
                    394:        {
                    395:                sdlVideoFlags  = SDL_SWSURFACE|SDL_HWPALETTE;
                    396:        }
1.1.1.15  root      397:        Height += Statusbar_SetHeight(Width, Height);
1.1.1.13  root      398: 
                    399:        /* Check if we really have to change the video mode: */
                    400:        if (!sdlscrn || sdlscrn->w != Width || sdlscrn->h != Height
                    401:            || sdlscrn->format->BitsPerPixel != BitCount
                    402:            || (sdlscrn->flags&SDL_FULLSCREEN) != (sdlVideoFlags&SDL_FULLSCREEN))
                    403:        {
1.1.1.15  root      404:                if (bInFullScreen)
                    405:                {
                    406:                        /* unhide the Hatari WM window for fullscreen */
                    407:                        Control_ReparentWindow(Width, Height, bInFullScreen);
                    408:                }
                    409:                
1.1.1.13  root      410:                /* Set new video mode */
                    411:                //fprintf(stderr,"Requesting video mode %i %i %i\n", Width, Height, BitCount);
                    412:                sdlscrn = SDL_SetVideoMode(Width, Height, BitCount, sdlVideoFlags);
                    413:                //fprintf(stderr,"Got video mode %i %i %i\n", sdlscrn->w, sdlscrn->h, sdlscrn->format->BitsPerPixel);
1.1.1.15  root      414: 
                    415:                /* By default ConfigureParams.Screen.nForceBpp and therefore
                    416:                 * BitCount is zero which means "SDL color depth autodetection".
                    417:                 * In this case the SDL_SetVideoMode() call might return
                    418:                 * a 24 bpp resolution
                    419:                 */
1.1.1.13  root      420:                if (sdlscrn && sdlscrn->format->BitsPerPixel == 24)
                    421:                {
                    422:                        fprintf(stderr, "Unsupported color depth 24, trying 32 bpp instead...\n");
                    423:                        sdlscrn = SDL_SetVideoMode(Width, Height, 32, sdlVideoFlags);
                    424:                }
1.1.1.15  root      425: 
1.1.1.13  root      426:                /* Exit if we can not open a screen */
                    427:                if (!sdlscrn)
                    428:                {
                    429:                        fprintf(stderr, "Could not set video mode:\n %s\n", SDL_GetError() );
                    430:                        SDL_Quit();
                    431:                        exit(-2);
                    432:                }
                    433: 
1.1.1.15  root      434:                if (!bInFullScreen)
                    435:                {
                    436:                        /* re-embed the new Hatari SDL window */
                    437:                        Control_ReparentWindow(Width, Height, bInFullScreen);
                    438:                }
                    439:                
1.1.1.13  root      440:                /* Re-init screen palette: */
1.1.1.14  root      441:                if (sdlscrn->format->BitsPerPixel == 8)
1.1.1.13  root      442:                        Screen_Handle8BitPalettes();    /* Initialize new 8 bit palette */
                    443:                else
                    444:                        Screen_SetupRGBTable();         /* Create color convertion table */
                    445: 
1.1.1.15  root      446:                Statusbar_Init(sdlscrn);
                    447:                
                    448:                /* screen area without the statusbar */
                    449:                STScreenRect.x = 0;
                    450:                STScreenRect.y = 0;
                    451:                STScreenRect.w = sdlscrn->w;
                    452:                STScreenRect.h = sdlscrn->h - Statusbar_GetHeight();
                    453:                
1.1.1.13  root      454:                /* Un-grab mouse pointer in windowed mode: */
                    455:                if (!bGrabMouse)
                    456:                        SDL_WM_GrabInput(SDL_GRAB_OFF);
                    457:        }
                    458: 
                    459:        /* Set drawing functions */
                    460:        Screen_SetDrawFunctions(sdlscrn->format->BitsPerPixel);
                    461: 
                    462:        Screen_SetFullUpdate();           /* Cause full update of screen */
1.1.1.11  root      463: }
                    464: 
                    465: 
                    466: /*-----------------------------------------------------------------------*/
1.1.1.13  root      467: /**
                    468:  * Init Screen bitmap and buffers/tables needed for ST to PC screen conversion
                    469:  */
1.1       root      470: void Screen_Init(void)
                    471: {
1.1.1.13  root      472:        int i;
                    473:        SDL_Surface *pIconSurf;
                    474:        char sIconFileName[FILENAME_MAX];
                    475: 
                    476:        /* Clear frame buffer structures and set current pointer */
                    477:        memset(FrameBuffers, 0, NUM_FRAMEBUFFERS * sizeof(FRAMEBUFFER));
                    478: 
                    479:        /* Allocate previous screen check workspace. We are going to double-buffer a double-buffered screen. Oh. */
                    480:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
                    481:        {
                    482:                FrameBuffers[i].pSTScreen = malloc(((MAX_VDI_WIDTH*MAX_VDI_PLANES)/8)*MAX_VDI_HEIGHT);
                    483:                FrameBuffers[i].pSTScreenCopy = malloc(((MAX_VDI_WIDTH*MAX_VDI_PLANES)/8)*MAX_VDI_HEIGHT);
                    484:                if (!FrameBuffers[i].pSTScreen || !FrameBuffers[i].pSTScreenCopy)
                    485:                {
                    486:                        fprintf(stderr, "Failed to allocate frame buffer memory.\n");
                    487:                        exit(-1);
                    488:                }
                    489:        }
                    490:        pFrameBuffer = &FrameBuffers[0];
                    491: 
                    492:        /* Load and set icon */
                    493:        snprintf(sIconFileName, sizeof(sIconFileName), "%s%chatari-icon.bmp",
                    494:                 Paths_GetDataDir(), PATHSEP);
                    495:        pIconSurf = SDL_LoadBMP(sIconFileName);
                    496:        if (pIconSurf)
                    497:        {
                    498:                SDL_SetColorKey(pIconSurf, SDL_SRCCOLORKEY, SDL_MapRGB(pIconSurf->format, 255, 255, 255));
                    499:                SDL_WM_SetIcon(pIconSurf, NULL);
                    500:                SDL_FreeSurface(pIconSurf);
                    501:        }
                    502: 
                    503:        /* Set initial window resolution */
                    504:        bInFullScreen = ConfigureParams.Screen.bFullScreen;
                    505:        Screen_SetResolution();
                    506: 
                    507:        Video_SetScreenRasters();                       /* Set rasters ready for first screen */
                    508: 
                    509:        /* Configure some SDL stuff: */
                    510:        SDL_WM_SetCaption(PROG_NAME, "Hatari");
                    511:        SDL_ShowCursor(SDL_DISABLE);
1.1       root      512: }
                    513: 
1.1.1.2   root      514: 
1.1       root      515: /*-----------------------------------------------------------------------*/
1.1.1.13  root      516: /**
                    517:  * Free screen bitmap and allocated resources
                    518:  */
1.1       root      519: void Screen_UnInit(void)
                    520: {
1.1.1.13  root      521:        int i;
1.1       root      522: 
1.1.1.13  root      523:        /* Free memory used for copies */
                    524:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
                    525:        {
                    526:                free(FrameBuffers[i].pSTScreen);
                    527:                free(FrameBuffers[i].pSTScreenCopy);
                    528:        }
1.1       root      529: }
                    530: 
1.1.1.2   root      531: 
1.1       root      532: /*-----------------------------------------------------------------------*/
1.1.1.13  root      533: /**
                    534:  * Reset screen
                    535:  */
1.1       root      536: void Screen_Reset(void)
                    537: {
1.1.1.13  root      538:        /* On re-boot, always correct ST resolution for monitor, eg Colour/Mono */
                    539:        if (bUseVDIRes)
                    540:        {
                    541:                STRes = VDIRes;
                    542:        }
                    543:        else
                    544:        {
                    545:                if (bUseHighRes)
                    546:                {
                    547:                        STRes = ST_HIGH_RES;
                    548:                        TTRes = TT_HIGH_RES;
                    549:                }
                    550:                else
                    551:                {
                    552:                        STRes = ST_LOW_RES;
                    553:                        TTRes = TT_MEDIUM_RES;
                    554:                }
                    555:        }
                    556:        /* Cause full update */
                    557:        Screen_ModeChanged();
1.1       root      558: }
                    559: 
                    560: 
                    561: /*-----------------------------------------------------------------------*/
1.1.1.13  root      562: /**
                    563:  * Set flags so screen will be TOTALLY re-drawn (clears whole of full-screen)
                    564:  * next time around
                    565:  */
1.1       root      566: void Screen_SetFullUpdate(void)
                    567: {
1.1.1.13  root      568:        int i;
1.1       root      569: 
1.1.1.13  root      570:        /* Update frame buffers */
                    571:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
                    572:                FrameBuffers[i].bFullUpdate = TRUE;
1.1       root      573: }
                    574: 
1.1.1.5   root      575: 
1.1       root      576: /*-----------------------------------------------------------------------*/
1.1.1.13  root      577: /**
                    578:  * Clear Window display memory
                    579:  */
1.1.1.11  root      580: static void Screen_ClearScreen(void)
                    581: {
1.1.1.15  root      582:        SDL_FillRect(sdlscrn, &STScreenRect, SDL_MapRGB(sdlscrn->format, 0, 0, 0));
1.1.1.11  root      583: }
                    584: 
                    585: /*-----------------------------------------------------------------------*/
1.1.1.13  root      586: /**
                    587:  * Enter Full screen mode
                    588:  */
1.1       root      589: void Screen_EnterFullScreen(void)
                    590: {
1.1.1.13  root      591:        if (!bInFullScreen)
                    592:        {
1.1.1.15  root      593:                Main_PauseEmulation(FALSE);         /* Hold things... */
1.1.1.13  root      594:                bInFullScreen = TRUE;
1.1.1.2   root      595: 
1.1.1.13  root      596:                if ((ConfigureParams.System.nMachineType == MACHINE_FALCON
                    597:                     || ConfigureParams.System.nMachineType == MACHINE_TT) && !bUseVDIRes)
                    598:                {
                    599:                        HostScreen_toggleFullScreen();
                    600:                }
                    601:                else
                    602:                {
                    603:                        Screen_SetResolution();
                    604:                        Screen_ClearScreen();       /* Black out screen bitmap as will be invalid when return */
                    605:                }
1.1       root      606: 
1.1.1.13  root      607:                SDL_Delay(20);                  /* To give monitor time to change to new resolution */
                    608:                Main_UnPauseEmulation();        /* And off we go... */
1.1.1.2   root      609: 
1.1.1.13  root      610:                SDL_WM_GrabInput(SDL_GRAB_ON);  /* Grab mouse pointer in fullscreen */
                    611:        }
1.1       root      612: }
                    613: 
1.1.1.2   root      614: 
1.1       root      615: /*-----------------------------------------------------------------------*/
1.1.1.13  root      616: /**
                    617:  * Return from Full screen mode back to a window
                    618:  */
1.1       root      619: void Screen_ReturnFromFullScreen(void)
                    620: {
1.1.1.13  root      621:        if (bInFullScreen)
                    622:        {
1.1.1.15  root      623:                Main_PauseEmulation(FALSE);        /* Hold things... */
1.1.1.13  root      624:                bInFullScreen = FALSE;
                    625: 
                    626:                if ((ConfigureParams.System.nMachineType == MACHINE_FALCON
                    627:                     || ConfigureParams.System.nMachineType == MACHINE_TT) && !bUseVDIRes)
                    628:                {
                    629:                        HostScreen_toggleFullScreen();
                    630:                        if (!bGrabMouse)
                    631:                                SDL_WM_GrabInput(SDL_GRAB_OFF); /* Un-grab mouse pointer in windowed mode */
                    632:                }
                    633:                else
                    634:                {
                    635:                        Screen_SetResolution();
                    636:                }
                    637:                SDL_Delay(20);                /* To give monitor time to switch resolution */
                    638:                Main_UnPauseEmulation();      /* And off we go... */
                    639:        }
                    640: }
1.1.1.2   root      641: 
                    642: 
1.1.1.13  root      643: /*-----------------------------------------------------------------------*/
                    644: /**
                    645:  * Have we changed between low/med/high res?
                    646:  */
                    647: static void Screen_DidResolutionChange(int new_res)
                    648: {
                    649:        if (new_res != STRes)
                    650:        {
                    651:                STRes = new_res;
                    652:                Screen_ModeChanged();
                    653:        }
                    654:        else
                    655:        {
                    656:                /* Did change overscan mode? Causes full update */
                    657:                if (pFrameBuffer->OverscanModeCopy != OverscanMode)
                    658:                        pFrameBuffer->bFullUpdate = TRUE;
                    659:        }
1.1       root      660: }
                    661: 
1.1.1.5   root      662: 
1.1.1.2   root      663: /*-----------------------------------------------------------------------*/
1.1.1.13  root      664: /**
                    665:  * Force things associated with changing between low/medium/high res.
                    666:  */
                    667: void Screen_ModeChanged(void)
1.1       root      668: {
1.1.1.13  root      669:        if (!sdlscrn)
                    670:        {
                    671:                /* screen not yet initialized */
                    672:                return;
                    673:        }
                    674:        /* Don't run this function if Videl emulation is running! */
                    675:        if (ConfigureParams.System.nMachineType == MACHINE_FALCON && !bUseVDIRes)
                    676:        {
                    677:                VIDEL_ZoomModeChanged();
                    678:                return;
                    679:        }
                    680:        else if (ConfigureParams.System.nMachineType == MACHINE_TT && !bUseVDIRes)
                    681:        {
                    682:                int width, height, bpp;
                    683:                Video_GetTTRes(&width, &height, &bpp);
                    684:                HostScreen_setWindowSize(width, height, 8);
                    685:                return;
                    686:        }
                    687:        /* Set new display mode, if differs from current */
                    688:        Screen_SetResolution();
                    689:        Screen_SetFullUpdate();
1.1       root      690: }
                    691: 
1.1.1.2   root      692: 
                    693: /*-----------------------------------------------------------------------*/
1.1.1.13  root      694: /**
                    695:  * Compare current resolution on line with previous, and set 'UpdateLine' accordingly
                    696:  * Return if swap between low/medium resolution
                    697:  */
1.1.1.15  root      698: static bool Screen_CompareResolution(int y, int *pUpdateLine, int oldres)
1.1       root      699: {
1.1.1.13  root      700:        /* Check if wrote to resolution register */
                    701:        if (HBLPaletteMasks[y]&PALETTEMASK_RESOLUTION)  /* See 'Intercept_ShifterMode_WriteByte' */
                    702:        {
                    703:                int newres = (HBLPaletteMasks[y]>>16)&ST_MEDIUM_RES_BIT;
                    704:                /* Did resolution change? */
                    705:                if (newres != (int)((pFrameBuffer->HBLPaletteMasks[y]>>16)&ST_MEDIUM_RES_BIT))
                    706:                        *pUpdateLine |= PALETTEMASK_UPDATERES;
                    707:                else
                    708:                        *pUpdateLine &= ~PALETTEMASK_UPDATERES;
                    709:                /* Have used any low/medium res mix? */
                    710:                return (newres != (oldres&ST_MEDIUM_RES_BIT));
                    711:        }
                    712:        return FALSE;
1.1       root      713: }
                    714: 
1.1.1.7   root      715: 
1.1.1.2   root      716: /*-----------------------------------------------------------------------*/
1.1.1.13  root      717: /**
                    718:  * Check to see if palette changes cause screen update and keep 'HBLPalette[]' up-to-date
                    719:  */
1.1.1.8   root      720: static void Screen_ComparePalette(int y, int *pUpdateLine)
1.1       root      721: {
1.1.1.15  root      722:        bool bPaletteChanged = FALSE;
1.1.1.13  root      723:        int i;
1.1       root      724: 
1.1.1.13  root      725:        /* Did write to palette in this or previous frame? */
                    726:        if (((HBLPaletteMasks[y]|pFrameBuffer->HBLPaletteMasks[y])&PALETTEMASK_PALETTE)!=0)
                    727:        {
                    728:                /* Check and update ones which changed */
                    729:                for (i = 0; i < 16; i++)
                    730:                {
                    731:                        if (HBLPaletteMasks[y]&(1<<i))        /* Update changes in ST palette */
                    732:                                HBLPalette[i] = HBLPalettes[(y*16)+i];
                    733:                }
                    734:                /* Now check with same palette from previous frame for any differences(may be changing palette back) */
                    735:                for (i = 0; (i < 16) && (!bPaletteChanged); i++)
                    736:                {
                    737:                        if (HBLPalette[i]!=pFrameBuffer->HBLPalettes[(y*16)+i])
                    738:                                bPaletteChanged = TRUE;
                    739:                }
                    740:                if (bPaletteChanged)
                    741:                        *pUpdateLine |= PALETTEMASK_UPDATEPAL;
                    742:                else
                    743:                        *pUpdateLine &= ~PALETTEMASK_UPDATEPAL;
                    744:        }
1.1       root      745: }
                    746: 
1.1.1.7   root      747: 
1.1.1.2   root      748: /*-----------------------------------------------------------------------*/
1.1.1.13  root      749: /**
                    750:  * Check for differences in Palette and Resolution from Mask table and update
                    751:  * and store off which lines need updating and create full-screen palette.
                    752:  * (It is very important for these routines to check for colour changes with
                    753:  * the previous screen so only the very minimum parts are updated).
                    754:  * Return new STRes value.
                    755:  */
                    756: static int Screen_ComparePaletteMask(int res)
1.1       root      757: {
1.1.1.15  root      758:        bool bLowMedMix = FALSE;
1.1.1.13  root      759:        int LineUpdate = 0;
                    760:        int y;
                    761: 
                    762:        /* Set for monochrome? */
                    763:        if (bUseHighRes)
                    764:        {
                    765:                OverscanMode = OVERSCANMODE_NONE;
                    766: 
                    767:                /* Just copy mono colours, 0x777 checked also in convert/vdi2.c */
                    768:                if (HBLPalettes[0] & 0x777)
                    769:                {
                    770:                        HBLPalettes[0] = 0x777;
                    771:                        HBLPalettes[1] = 0x000;
                    772:                }
                    773:                else
                    774:                {
                    775:                        HBLPalettes[0] = 0x000;
                    776:                        HBLPalettes[1] = 0x777;
                    777:                }
                    778: 
                    779:                /* Colors changed? */
                    780:                if (HBLPalettes[0] != PrevHBLPalette[0])
                    781:                        pFrameBuffer->bFullUpdate = TRUE;
                    782: 
                    783:                /* Set bit to flag 'full update' */
                    784:                if (pFrameBuffer->bFullUpdate)
                    785:                        ScrUpdateFlag = PALETTEMASK_UPDATEFULL;
                    786:                else
                    787:                        ScrUpdateFlag = 0x00000000;
                    788:        }
                    789: 
                    790:        /* Use VDI resolution? */
                    791:        if (bUseVDIRes)
                    792:        {
                    793:                /* Force to VDI resolution screen, without overscan */
                    794:                res = VDIRes;
                    795: 
                    796:                /* Colors changed? */
                    797:                if (HBLPalettes[0] != PrevHBLPalette[0])
                    798:                        pFrameBuffer->bFullUpdate = TRUE;
                    799: 
                    800:                /* Set bit to flag 'full update' */
                    801:                if (pFrameBuffer->bFullUpdate)
                    802:                        ScrUpdateFlag = PALETTEMASK_UPDATEFULL;
                    803:                else
                    804:                        ScrUpdateFlag = 0x00000000;
                    805:        }
                    806:        /* Are in Mono? Force to monochrome and no overscan */
                    807:        else if (bUseHighRes)
                    808:        {
                    809:                /* Force to standard hi-resolution screen, without overscan */
                    810:                res = ST_HIGH_RES;
                    811:        }
                    812:        else    /* Full colour */
                    813:        {
                    814:                /* Get resolution */
                    815:                //res = (HBLPaletteMasks[0]>>16)&ST_RES_MASK;
                    816:                /* [NP] keep only low/med bit (could be hires in case of overscan on the 1st line) */
                    817:                res = (HBLPaletteMasks[0]>>16)&ST_MEDIUM_RES_BIT;
                    818: 
                    819:                /* Do all lines - first is tagged as full-update */
                    820:                for (y = 0; y < NUM_VISIBLE_LINES; y++)
                    821:                {
                    822:                        /* Find any resolution/palette change and update palette/mask buffer */
                    823:                        /* ( LineUpdate has top two bits set to say if line needs updating due to palette or resolution change ) */
                    824:                        bLowMedMix |= Screen_CompareResolution(y, &LineUpdate, res);
                    825:                        Screen_ComparePalette(y,&LineUpdate);
                    826:                        HBLPaletteMasks[y] = (HBLPaletteMasks[y]&(~PALETTEMASK_UPDATEMASK)) | LineUpdate;
                    827:                        /* Copy palette and mask for next frame */
                    828:                        memcpy(&pFrameBuffer->HBLPalettes[y*16],HBLPalette,sizeof(short int)*16);
                    829:                        pFrameBuffer->HBLPaletteMasks[y] = HBLPaletteMasks[y];
                    830:                }
                    831:                /* Did mix/have medium resolution? */
                    832:                if (bLowMedMix || (res & ST_MEDIUM_RES_BIT))
                    833:                        res = ST_MEDIUM_RES;
                    834:        }
                    835: 
                    836:        return res;
                    837: }
                    838: 
                    839: 
                    840: /*-----------------------------------------------------------------------*/
                    841: /**
                    842:  * Update Palette Mask to show 'full-update' required. This is usually done after a resolution change
                    843:  * or when going between a Window and full-screen display
                    844:  */
1.1.1.8   root      845: static void Screen_SetFullUpdateMask(void)
1.1       root      846: {
1.1.1.13  root      847:        int y;
1.1       root      848: 
1.1.1.13  root      849:        for (y = 0; y < NUM_VISIBLE_LINES; y++)
                    850:                HBLPaletteMasks[y] |= PALETTEMASK_UPDATEFULL;
1.1       root      851: }
                    852: 
1.1.1.7   root      853: 
1.1.1.2   root      854: /*-----------------------------------------------------------------------*/
1.1.1.13  root      855: /**
                    856:  * Set details for ST screen conversion.
                    857:  */
1.1.1.10  root      858: static void Screen_SetConvertDetails(void)
1.1       root      859: {
1.1.1.13  root      860:        pSTScreen = pFrameBuffer->pSTScreen;          /* Source in ST memory */
                    861:        pSTScreenCopy = pFrameBuffer->pSTScreenCopy;  /* Previous ST screen */
                    862:        pPCScreenDest = sdlscrn->pixels;              /* Destination PC screen */
                    863: 
                    864:        PCScreenBytesPerLine = sdlscrn->pitch;        /* Bytes per line */
                    865:        pHBLPalettes = pFrameBuffer->HBLPalettes;     /* HBL palettes pointer */
                    866:        /* Not in TV-Mode? Then double up on Y: */
1.1.1.15  root      867:        bScrDoubleY = !(ConfigureParams.Screen.nMonitorType == MONITOR_TYPE_TV);
1.1.1.13  root      868: 
                    869:        if (bUseVDIRes)
                    870:        {
                    871:                /* Select screen draw for standard or VDI display */
                    872:                STScreenLeftSkipBytes = 0;
                    873:                STScreenWidthBytes = VDIWidth * VDIPlanes / 8;
                    874:                STScreenStartHorizLine = 0;
                    875:                STScreenEndHorizLine = VDIHeight;
                    876:        }
                    877:        else
                    878:        {
                    879:                if (ConfigureParams.Screen.bAllowOverscan)  /* Use borders? */
                    880:                {
                    881:                        /* Always draw to WHOLE screen including ALL borders */
                    882:                        STScreenLeftSkipBytes = 0;              /* Number of bytes to skip on ST screen for left (border) */
                    883: 
                    884:                        if (bUseHighRes)
                    885:                        {
                    886:                                pFrameBuffer->OverscanModeCopy = OverscanMode = OVERSCANMODE_NONE;
1.1.1.15  root      887:                                STScreenStartHorizLine = 0;
1.1.1.13  root      888:                                STScreenEndHorizLine = 400;
                    889:                        }
                    890:                        else
                    891:                        {
                    892:                                STScreenWidthBytes = SCREENBYTES_LINE;  /* Number of horizontal bytes in our ST screen */
1.1.1.15  root      893:                                STScreenStartHorizLine = OVERSCAN_TOP - nBorderPixelsTop;
                    894:                                STScreenEndHorizLine = OVERSCAN_TOP + 200 + nBorderPixelsBottom;
1.1.1.13  root      895:                        }
                    896:                }
                    897:                else
                    898:                {
                    899:                        /* Only draw main area and centre on Y */
                    900:                        STScreenLeftSkipBytes = SCREENBYTES_LEFT;
                    901:                        STScreenWidthBytes = SCREENBYTES_MIDDLE;
                    902:                        STScreenStartHorizLine = OVERSCAN_TOP;
                    903:                        STScreenEndHorizLine = OVERSCAN_TOP + (bUseHighRes ? 400 : 200);
                    904:                }
                    905:        }
1.1       root      906: }
                    907: 
1.1.1.2   root      908: 
                    909: /*-----------------------------------------------------------------------*/
1.1.1.13  root      910: /**
                    911:  * Lock full-screen for drawing
                    912:  */
1.1.1.15  root      913: static bool Screen_Lock(void)
1.1       root      914: {
1.1.1.13  root      915:        if (SDL_MUSTLOCK(sdlscrn))
                    916:        {
                    917:                if (SDL_LockSurface(sdlscrn))
                    918:                {
                    919:                        Screen_ReturnFromFullScreen();   /* All OK? If not need to jump back to a window */
                    920:                        return(FALSE);
                    921:                }
                    922:        }
1.1.1.2   root      923: 
1.1.1.13  root      924:        return TRUE;
1.1       root      925: }
                    926: 
1.1.1.2   root      927: /*-----------------------------------------------------------------------*/
1.1.1.13  root      928: /**
                    929:  * UnLock full-screen
                    930:  */
1.1.1.8   root      931: static void Screen_UnLock(void)
1.1       root      932: {
1.1.1.13  root      933:        if ( SDL_MUSTLOCK(sdlscrn) )
                    934:                SDL_UnlockSurface(sdlscrn);
1.1       root      935: }
                    936: 
1.1.1.2   root      937: 
                    938: /*-----------------------------------------------------------------------*/
1.1.1.13  root      939: /**
                    940:  * Swap ST Buffers, used for full-screen where have double-buffering
                    941:  */
1.1.1.11  root      942: static void Screen_SwapSTBuffers(void)
                    943: {
                    944: #if NUM_FRAMEBUFFERS > 1
1.1.1.13  root      945:        if (sdlscrn->flags & SDL_DOUBLEBUF)
                    946:        {
                    947:                if (pFrameBuffer==&FrameBuffers[0])
                    948:                        pFrameBuffer = &FrameBuffers[1];
                    949:                else
                    950:                        pFrameBuffer = &FrameBuffers[0];
                    951:        }
1.1.1.11  root      952: #endif
                    953: }
                    954: 
                    955: 
                    956: /*-----------------------------------------------------------------------*/
1.1.1.13  root      957: /**
                    958:  * Blit our converted ST screen to window/full-screen
                    959:  */
1.1.1.15  root      960: static void Screen_Blit(void)
1.1       root      961: {
1.1.1.13  root      962:        unsigned char *pTmpScreen;
                    963: 
                    964:        /* Blit to full screen or window? */
                    965:        if (bInFullScreen)
                    966:        {
                    967:                Screen_SwapSTBuffers();
                    968:                /* Swap screen */
1.1.1.15  root      969:                SDL_Flip(sdlscrn);
1.1.1.13  root      970:        }
                    971:        else
                    972:        {
1.1.1.15  root      973:                SDL_UpdateRects(sdlscrn, 1, &STScreenRect);
1.1.1.13  root      974:        }
                    975: 
                    976:        /* Swap copy/raster buffers in screen. */
                    977:        pTmpScreen = pFrameBuffer->pSTScreenCopy;
                    978:        pFrameBuffer->pSTScreenCopy = pFrameBuffer->pSTScreen;
                    979:        pFrameBuffer->pSTScreen = pTmpScreen;
1.1       root      980: }
                    981: 
1.1.1.3   root      982: 
1.1.1.2   root      983: /*-----------------------------------------------------------------------*/
1.1.1.13  root      984: /**
                    985:  * Draw ST screen to window/full-screen framebuffer
1.1.1.15  root      986:  * @param  bForceFlip  Force screen update, even if contents did not change
                    987:  * @return  TRUE if screen contents changed
1.1.1.13  root      988:  */
1.1.1.15  root      989: static bool Screen_DrawFrame(bool bForceFlip)
1.1       root      990: {
1.1.1.13  root      991:        int new_res;
                    992:        void (*pDrawFunction)(void);
1.1.1.15  root      993:        static bool bPrevFrameWasSpec512 = FALSE;
1.1.1.13  root      994: 
                    995:        /* Scan palette/resolution masks for each line and build up palette/difference tables */
                    996:        new_res = Screen_ComparePaletteMask(STRes);
                    997:        /* Do require palette? Check if changed and update */
                    998:        Screen_Handle8BitPalettes();
                    999:        /* Did we change resolution this frame - allocate new screen if did so */
                   1000:        Screen_DidResolutionChange(new_res);
                   1001:        /* Is need full-update, tag as such */
                   1002:        if (pFrameBuffer->bFullUpdate)
                   1003:                Screen_SetFullUpdateMask();
                   1004: 
1.1.1.15  root     1005:        /* restore area potentially left under overlay led
                   1006:         * and saved by Statusbar_OverlayBackup()
                   1007:         */
                   1008:        Statusbar_OverlayRestore(sdlscrn);
                   1009:        
1.1.1.13  root     1010:        /* Lock screen ready for drawing */
                   1011:        if (Screen_Lock())
                   1012:        {
                   1013:                bScreenContentsChanged = FALSE;      /* Did change (ie needs blit?) */
1.1.1.15  root     1014: 
1.1.1.13  root     1015:                /* Set details */
                   1016:                Screen_SetConvertDetails();
1.1.1.15  root     1017:                
1.1.1.13  root     1018:                /* Clear screen on full update to clear out borders and also interleaved lines */
                   1019:                if (pFrameBuffer->bFullUpdate && !bUseVDIRes)
                   1020:                        Screen_ClearScreen();
1.1.1.15  root     1021:                
1.1.1.13  root     1022:                /* Call drawing for full-screen */
                   1023:                if (bUseVDIRes)
                   1024:                {
                   1025:                        pDrawFunction = ScreenDrawFunctionsVDI[VDIRes];
                   1026:                }
                   1027:                else
                   1028:                {
                   1029:                        pDrawFunction = ScreenDrawFunctionsNormal[STRes];
                   1030:                        /* Check if is Spec512 image */
                   1031:                        if (Spec512_IsImage())
                   1032:                        {
                   1033:                                bPrevFrameWasSpec512 = TRUE;
                   1034:                                /* What mode were we in? Keep to 320xH or 640xH */
                   1035:                                if (pDrawFunction==ConvertLowRes_320x16Bit)
                   1036:                                        pDrawFunction = ConvertSpec512_320x16Bit;
                   1037:                                else if (pDrawFunction==ConvertLowRes_640x16Bit)
                   1038:                                        pDrawFunction = ConvertSpec512_640x16Bit;
                   1039:                                else if (pDrawFunction==ConvertLowRes_320x32Bit)
                   1040:                                        pDrawFunction = ConvertSpec512_320x32Bit;
                   1041:                                else if (pDrawFunction==ConvertLowRes_640x32Bit)
                   1042:                                        pDrawFunction = ConvertSpec512_640x32Bit;
                   1043:                        }
                   1044:                        else if (bPrevFrameWasSpec512)
                   1045:                        {
                   1046:                                /* If we switch back from Spec512 mode to normal
                   1047:                                 * screen rendering, we have to make sure to do
                   1048:                                 * a full update of the screen. */
                   1049:                                Screen_SetFullUpdateMask();
                   1050:                                bPrevFrameWasSpec512 = FALSE;
                   1051:                        }
                   1052:                }
                   1053: 
                   1054:                if (pDrawFunction)
1.1.1.15  root     1055:                        CALL_VAR(pDrawFunction);
                   1056: 
                   1057:                /* Unlock screen */
                   1058:                Screen_UnLock();
1.1.1.13  root     1059: 
1.1.1.15  root     1060:                /* draw statusbar or overlay led(s) after unlock */
                   1061:                Statusbar_OverlayBackup(sdlscrn);
                   1062:                Statusbar_Update(sdlscrn);
                   1063:                
1.1.1.13  root     1064:                /* Clear flags, remember type of overscan as if change need screen full update */
                   1065:                pFrameBuffer->bFullUpdate = FALSE;
                   1066:                pFrameBuffer->OverscanModeCopy = OverscanMode;
                   1067: 
                   1068:                /* And show to user */
                   1069:                if (bScreenContentsChanged || bForceFlip)
1.1.1.15  root     1070:                {
                   1071:                        Screen_Blit();
                   1072:                }
1.1.1.13  root     1073: 
1.1.1.15  root     1074:                return bScreenContentsChanged;
1.1.1.13  root     1075:        }
1.1.1.15  root     1076: 
                   1077:        return false;
1.1       root     1078: }
                   1079: 
1.1.1.9   root     1080: 
1.1.1.2   root     1081: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1082: /**
                   1083:  * Draw ST screen to window/full-screen
                   1084:  */
1.1.1.15  root     1085: bool Screen_Draw(void)
1.1       root     1086: {
1.1.1.13  root     1087:        if (!bQuitProgram && VideoBase)
                   1088:        {
                   1089:                /* And draw (if screen contents changed) */
1.1.1.15  root     1090:                return Screen_DrawFrame(false);
1.1.1.13  root     1091:        }
1.1.1.15  root     1092: 
                   1093:        return false;
1.1       root     1094: }
1.1.1.11  root     1095: 
                   1096: 
                   1097: /* -------------- screen conversion routines --------------------------------
                   1098:   Screen conversion routines. We have a number of routines to convert ST screen
                   1099:   to PC format. We split these into Low, Medium and High each with 8/16-bit
                   1100:   versions. To gain extra speed, as almost half of the processing time can be
                   1101:   spent in these routines, we check for any changes from the previously
                   1102:   displayed frame. AdjustLinePaletteRemap() sets a flag to tell the routines
                   1103:   if we need to totally update a line (ie full update, or palette/res change)
                   1104:   or if we just can do a difference check.
                   1105:   We convert each screen 16 pixels at a time by use of a couple of look-up
                   1106:   tables. These tables convert from 2-plane format to bbp and then we can add
                   1107:   two of these together to get 4-planes. This keeps the tables small and thus
                   1108:   improves speed. We then look these bbp values up as an RGB/Index value to
                   1109:   copy to the screen.
                   1110: */
                   1111: 
                   1112: 
1.1.1.13  root     1113: /*-----------------------------------------------------------------------*/
                   1114: /**
1.1.1.11  root     1115:  * Update the STRGBPalette[] array with current colours for this raster line.
                   1116:  *
                   1117:  * Return 'ScrUpdateFlag', 0x80000000=Full update, 0x40000000=Update
                   1118:  * as palette changed
                   1119:  */
                   1120: static int AdjustLinePaletteRemap(int y)
                   1121: {
                   1122: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root     1123:        static const int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
1.1.1.11  root     1124: #endif
1.1.1.13  root     1125:        Uint16 *actHBLPal;
                   1126:        int i;
1.1.1.11  root     1127: 
1.1.1.13  root     1128:        /* Copy palette and convert to RGB in display format */
                   1129:        actHBLPal = pHBLPalettes + (y<<4);    /* offset in palette */
                   1130:        for (i=0; i<16; i++)
                   1131:        {
1.1.1.11  root     1132: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root     1133:                STRGBPalette[endiantable[i]] = ST2RGB[*actHBLPal++];
1.1.1.11  root     1134: #else
1.1.1.13  root     1135:                STRGBPalette[i] = ST2RGB[*actHBLPal++];
1.1.1.11  root     1136: #endif
1.1.1.13  root     1137:        }
                   1138:        ScrUpdateFlag = HBLPaletteMasks[y];
                   1139:        return ScrUpdateFlag;
1.1.1.11  root     1140: }
                   1141: 
                   1142: 
1.1.1.13  root     1143: /*-----------------------------------------------------------------------*/
                   1144: /**
1.1.1.11  root     1145:  * Run updates to palette(STRGBPalette[]) until get to screen line
                   1146:  * we are to convert from
                   1147:  */
                   1148: static void Convert_StartFrame(void)
                   1149: {
1.1.1.13  root     1150:        int y = 0;
                   1151:        /* Get #lines before conversion starts */
                   1152:        int lines = STScreenStartHorizLine;
                   1153:        while (lines--)
                   1154:                AdjustLinePaletteRemap(y++);     /* Update palette */
1.1.1.11  root     1155: }
                   1156: 
                   1157: /* lookup tables and conversion macros */
                   1158: #include "convert/macros.h"
                   1159: 
                   1160: /* Conversion routines */
1.1.1.13  root     1161: 
                   1162: #include "convert/low320x8.c"     /* LowRes To 320xH x 8-bit color */
                   1163: #include "convert/low640x8.c"     /* LowRes To 640xH x 8-bit color */
                   1164: #include "convert/med640x8.c"     /* MediumRes To 640xH x 8-bit color */
                   1165: #include "convert/high640x8.c"    /* HighRes To 640xH x 8-bit color */
                   1166: 
                   1167: #include "convert/low320x16.c"    /* LowRes To 320xH x 16-bit color */
                   1168: #include "convert/low640x16.c"    /* LowRes To 640xH x 16-bit color */
                   1169: #include "convert/med640x16.c"    /* MediumRes To 640xH x 16-bit color */
                   1170: #include "convert/spec320x16.c"   /* Spectrum 512 To 320xH x 16-bit color */
                   1171: #include "convert/spec640x16.c"   /* Spectrum 512 To 640xH x 16-bit color */
                   1172: 
                   1173: #include "convert/low320x32.c"    /* LowRes To 320xH x 32-bit color */
                   1174: #include "convert/low640x32.c"    /* LowRes To 640xH x 32-bit color */
                   1175: #include "convert/med640x32.c"    /* MediumRes To 640xH x 32-bit color */
                   1176: #include "convert/spec320x32.c"   /* Spectrum 512 To 320xH x 32-bit color */
                   1177: #include "convert/spec640x32.c"   /* Spectrum 512 To 640xH x 32-bit color */
                   1178: 
                   1179: #include "convert/vdi16.c"        /* VDI x 16 color */
                   1180: #include "convert/vdi4.c"         /* VDI x 4 color */
                   1181: #include "convert/vdi2.c"         /* VDI x 2 color */

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