Annotation of hatari/src/screen.c, revision 1.1.1.20

1.1       root        1: /*
1.1.1.6   root        2:   Hatari - screen.c
1.1       root        3: 
1.1.1.6   root        4:   This file is distributed under the GNU Public License, version 2 or at your
                      5:   option any later version. Read the file gpl.txt for details.
                      6: 
1.1.1.17  root        7:   This code converts a 1/2/4 plane ST format screen to either 8, 16 or 32-bit PC
1.1.1.11  root        8:   format. An awful lot of processing is needed to do this conversion - we
1.1.1.6   root        9:   cannot simply change palettes on  interrupts as it is possible with DOS.
                     10:   The main code processes the palette/resolution mask tables to find exactly
                     11:   which lines need to updating and the conversion routines themselves only
                     12:   update 16-pixel blocks which differ from the previous frame - this gives a
                     13:   large performance increase.
                     14:   Each conversion routine can convert any part of the source ST screen (which
                     15:   includes the overscan border, usually set to colour zero) so they can be used
                     16:   for both window and full-screen mode.
                     17:   Note that in Hi-Resolution we have no overscan and just two colors so we can
1.1.1.17  root       18:   optimise things further.
                     19:   In color mode it seems possible to display 47 lines in the bottom border
                     20:   with a second 60/50 Hz switch, but most programs consider there are 45
                     21:   visible lines in the bottom border only, which gives a total of 274 lines
                     22:   for a screen. So not displaying the last two lines fixes garbage that could
                     23:   appear in the last two lines when displaying 47 lines (Digiworld 2 by ICE,
                     24:   Tyranny by DHS).
1.1       root       25: */
1.1.1.15  root       26: 
1.1.1.17  root       27: const char Screen_fileid[] = "Hatari screen.c : " __DATE__ " " __TIME__;
1.1       root       28: 
                     29: #include <SDL.h>
1.1.1.11  root       30: #include <SDL_endian.h>
1.1       root       31: 
                     32: #include "main.h"
1.1.1.7   root       33: #include "configuration.h"
1.1       root       34: #include "ikbd.h"
1.1.1.13  root       35: #include "log.h"
1.1       root       36: #include "m68000.h"
1.1.1.13  root       37: #include "paths.h"
1.1       root       38: #include "screen.h"
1.1.1.15  root       39: #include "control.h"
1.1.1.11  root       40: #include "convert/routines.h"
1.1.1.18  root       41: #include "resolution.h"
1.1       root       42: #include "sound.h"
                     43: #include "spec512.h"
1.1.1.15  root       44: #include "statusbar.h"
1.1       root       45: #include "vdi.h"
                     46: #include "video.h"
1.1.1.13  root       47: #include "falcon/videl.h"
                     48: #include "falcon/hostscreen.h"
1.1       root       49: 
                     50: 
1.1.1.13  root       51: /* extern for several purposes */
                     52: SDL_Surface *sdlscrn = NULL;                /* The SDL screen surface */
                     53: int nScreenZoomX, nScreenZoomY;             /* Zooming factors, used for scaling mouse motions */
                     54: int nBorderPixelsLeft, nBorderPixelsRight;  /* Pixels in left and right border */
1.1.1.15  root       55: int nBorderPixelsTop, nBorderPixelsBottom;  /* Lines in top and bottom border */
1.1.1.13  root       56: 
                     57: /* extern for shortcuts and falcon/hostscreen.c */
1.1.1.17  root       58: bool bGrabMouse = false;      /* Grab the mouse cursor in the window */
                     59: bool bInFullScreen = false;   /* true if in full screen */
1.1.1.13  root       60: 
                     61: /* extern for spec512.c */
1.1.1.11  root       62: int STScreenLeftSkipBytes;
                     63: int STScreenStartHorizLine;   /* Start lines to be converted */
                     64: Uint32 STRGBPalette[16];      /* Palette buffer used in conversion routines */
                     65: Uint32 ST2RGB[4096];          /* Table to convert ST 0x777 / STe 0xfff palette to PC format RGB551 (2 pixels each entry) */
1.1.1.13  root       66: 
                     67: /* extern for video.c */
1.1.1.11  root       68: Uint8 *pSTScreen;
                     69: FRAMEBUFFER *pFrameBuffer;    /* Pointer into current 'FrameBuffer' */
                     70: 
                     71: static FRAMEBUFFER FrameBuffers[NUM_FRAMEBUFFERS]; /* Store frame buffer details to tell how to update */
                     72: static Uint8 *pSTScreenCopy;                       /* Keep track of current and previous ST screen data */
                     73: static Uint8 *pPCScreenDest;                       /* Destination PC buffer */
                     74: static int STScreenEndHorizLine;                   /* End lines to be converted */
                     75: static int PCScreenBytesPerLine;
                     76: static int STScreenWidthBytes;
1.1.1.20! root       77: static int PCScreenOffsetX;                        /* how many pixels to skip from left when drawing */
        !            78: static int PCScreenOffsetY;                        /* how many pixels to skip from top when drawing */
1.1.1.15  root       79: static SDL_Rect STScreenRect;                      /* screen size without statusbar */
1.1       root       80: 
1.1.1.11  root       81: static int STScreenLineOffset[NUM_VISIBLE_LINES];  /* Offsets for ST screen lines eg, 0,160,320... */
                     82: static Uint16 HBLPalette[16], PrevHBLPalette[16];  /* Current palette for line, also copy of first line */
1.1       root       83: 
1.1.1.13  root       84: static void (*ScreenDrawFunctionsNormal[3])(void); /* Screen draw functions */
1.1.1.12  root       85: static void (*ScreenDrawFunctionsVDI[3])(void) =
1.1.1.10  root       86: {
1.1.1.13  root       87:        ConvertVDIRes_16Colour,
                     88:        ConvertVDIRes_4Colour,
                     89:        ConvertVDIRes_2Colour
1.1.1.10  root       90: };
                     91: 
1.1.1.17  root       92: static bool bScreenContentsChanged;     /* true if buffer changed and requires blitting */
                     93: static bool bScrDoubleY;                /* true if double on Y */
1.1.1.11  root       94: static int ScrUpdateFlag;               /* Bit mask of how to update screen */
                     95: 
1.1.1.10  root       96: 
1.1.1.18  root       97: static bool Screen_DrawFrame(bool bForceFlip);
                     98: 
                     99: 
1.1.1.10  root      100: /*-----------------------------------------------------------------------*/
1.1.1.13  root      101: /**
                    102:  * Create ST 0x777 / STe 0xfff color format to 16 or 32 bits per pixel
                    103:  * conversion table. Called each time when changed resolution or to/from
                    104:  * fullscreen mode.
                    105:  */
1.1.1.10  root      106: static void Screen_SetupRGBTable(void)
                    107: {
1.1.1.13  root      108:        Uint16 STColor;
                    109:        Uint32 RGBColor;
                    110:        int r, g, b;
                    111:        int rr, gg, bb;
                    112: 
                    113:        /* Do Red, Green and Blue for all 16*16*16 = 4096 STe colors */
                    114:        for (r = 0; r < 16; r++)
                    115:        {
                    116:                for (g = 0; g < 16; g++)
                    117:                {
                    118:                        for (b = 0; b < 16; b++)
                    119:                        {
                    120:                                /* STe 0xfff format */
                    121:                                STColor = (r<<8) | (g<<4) | (b);
1.1.1.20! root      122:                                rr = ((r & 0x7) << 1) | ((r & 0x8) >> 3);
        !           123:                                rr |= rr << 4;
        !           124:                                gg = ((g & 0x7) << 1) | ((g & 0x8) >> 3);
        !           125:                                gg |= gg << 4;
        !           126:                                bb = ((b & 0x7) << 1) | ((b & 0x8) >> 3);
        !           127:                                bb |= bb << 4;
1.1.1.13  root      128:                                RGBColor = SDL_MapRGB(sdlscrn->format, rr, gg, bb);
                    129:                                if (sdlscrn->format->BitsPerPixel <= 16)
                    130:                                {
                    131:                                        /* As longs, for speed (write two pixels at once) */
                    132:                                        ST2RGB[STColor] = (RGBColor<<16) | RGBColor;
                    133:                                }
                    134:                                else
                    135:                                {
                    136:                                        ST2RGB[STColor] = RGBColor;
                    137:                                }
                    138:                        }
                    139:                }
                    140:        }
1.1.1.10  root      141: }
                    142: 
1.1.1.13  root      143: 
1.1.1.10  root      144: /*-----------------------------------------------------------------------*/
1.1.1.13  root      145: /**
                    146:  * Create new palette for display.
                    147:  */
1.1.1.10  root      148: static void Screen_CreatePalette(void)
                    149: {
                    150: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root      151:        static const int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
1.1.1.10  root      152: #endif
1.1.1.13  root      153:        SDL_Color sdlColors[16];
                    154:        int i, j;
1.1.1.10  root      155: 
1.1.1.13  root      156:        if (bUseHighRes)
                    157:        {
                    158:                /* Colors for monochrome screen mode emulation */
                    159:                if (HBLPalettes[0])
                    160:                {
                    161:                        sdlColors[0].r = sdlColors[0].g = sdlColors[0].b = 255;
                    162:                        sdlColors[1].r = sdlColors[1].g = sdlColors[1].b = 0;
                    163:                }
                    164:                else
                    165:                {
                    166:                        sdlColors[0].r = sdlColors[0].g = sdlColors[0].b = 0;
                    167:                        sdlColors[1].r = sdlColors[1].g = sdlColors[1].b = 255;
                    168:                }
                    169:                SDL_SetColors(sdlscrn, sdlColors, 10, 2);
                    170:                /*SDL_SetColors(sdlscrn, sdlColors, 0, 2);*/
                    171:        }
                    172:        else
                    173:        {
                    174:                int r, g, b;
                    175:                /* Colors for STe color screen mode emulation */
                    176:                for (i = 0; i < 16; i++)
                    177:                {
1.1.1.11  root      178: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root      179:                        j = endiantable[i];
1.1.1.11  root      180: #else
1.1.1.13  root      181:                        j = i;
1.1.1.11  root      182: #endif
1.1.1.13  root      183:                        /* normalize all to 0x1e0 */
                    184:                        r = HBLPalettes[i] >> 3;
                    185:                        g = HBLPalettes[i] << 1;
                    186:                        b = HBLPalettes[i] << 5;
                    187:                        /* move top bit of 0x1e0 to lowest in 0xf0 */
1.1.1.20! root      188:                        r = (r & 0xe0) | ((r & 0x100) >> 4);
        !           189:                        g = (g & 0xe0) | ((g & 0x100) >> 4);
        !           190:                        b = (b & 0xe0) | ((b & 0x100) >> 4);
        !           191:                        /* Set color in table */
        !           192:                        sdlColors[j].r = r | (r >> 4);
        !           193:                        sdlColors[j].g = g | (g >> 4);
        !           194:                        sdlColors[j].b = b | (b >> 4);
1.1.1.13  root      195:                }
                    196:                SDL_SetColors(sdlscrn, sdlColors, 10, 16);
                    197:        }
1.1.1.10  root      198: }
                    199: 
                    200: 
                    201: /*-----------------------------------------------------------------------*/
1.1.1.13  root      202: /**
                    203:  * Create 8-Bit palette for display if needed.
                    204:  */
1.1.1.10  root      205: static void Screen_Handle8BitPalettes(void)
                    206: {
1.1.1.17  root      207:        bool bPaletteChanged = false;
1.1.1.13  root      208:        int i;
1.1.1.10  root      209: 
1.1.1.13  root      210:        /* Do need to check for 8-Bit palette change? Ie, update whole screen */
                    211:        /* VDI screens and monochrome modes are ALL 8-Bit at the moment! */
                    212:        if (sdlscrn->format->BitsPerPixel == 8)
                    213:        {
                    214:                /* If using HiRes palette update with full update flag */
                    215:                if (!bUseHighRes)
                    216:                {
                    217:                        /* Check if palette of 16 colours changed from previous frame */
                    218:                        for (i = 0; i < 16 && !bPaletteChanged; i++)
                    219:                        {
                    220:                                /* Check with first line palette (stored in 'Screen_ComparePaletteMask') */
                    221:                                if (HBLPalettes[i] != PrevHBLPalette[i])
1.1.1.17  root      222:                                        bPaletteChanged = true;
1.1.1.13  root      223:                        }
                    224:                }
                    225: 
                    226:                /* Did palette change or do we require a full update? */
                    227:                if (bPaletteChanged || pFrameBuffer->bFullUpdate)
                    228:                {
                    229:                        /* Create palette, for Full-Screen of Window */
                    230:                        Screen_CreatePalette();
                    231:                        /* Make sure update whole screen */
1.1.1.17  root      232:                        pFrameBuffer->bFullUpdate = true;
1.1.1.13  root      233:                }
                    234:        }
1.1.1.10  root      235: 
1.1.1.13  root      236:        /* Copy old palette for 8-Bit compare as this routine writes over it */
                    237:        memcpy(PrevHBLPalette,HBLPalettes, sizeof(Uint16)*16);
1.1.1.10  root      238: }
                    239: 
1.1       root      240: 
                    241: /*-----------------------------------------------------------------------*/
1.1.1.13  root      242: /**
                    243:  * Set screen draw functions.
                    244:  */
1.1.1.18  root      245: static void Screen_SetDrawFunctions(int nBitCount, bool bDoubleLowRes)
1.1.1.10  root      246: {
1.1.1.14  root      247:        if (nBitCount == 8)
1.1.1.13  root      248:        {
                    249:                /* Low color */
1.1.1.18  root      250:                if (bDoubleLowRes)
1.1.1.13  root      251:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x8Bit;
                    252:                else
                    253:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x8Bit;
                    254:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x8Bit;
                    255:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    256:        }
                    257:        else if (nBitCount <= 16)
                    258:        {
                    259:                /* High color */
1.1.1.18  root      260:                if (bDoubleLowRes)
1.1.1.13  root      261:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x16Bit;
                    262:                else
                    263:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x16Bit;
                    264:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x16Bit;
                    265:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    266:        }
                    267:        else /* Assume 32 bit drawing functions */
                    268:        {
                    269:                /* True color */
1.1.1.18  root      270:                if (bDoubleLowRes)
1.1.1.13  root      271:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_640x32Bit;
                    272:                else
                    273:                        ScreenDrawFunctionsNormal[ST_LOW_RES] = ConvertLowRes_320x32Bit;
                    274:                ScreenDrawFunctionsNormal[ST_MEDIUM_RES] = ConvertMediumRes_640x32Bit;
                    275:                ScreenDrawFunctionsNormal[ST_HIGH_RES] = ConvertHighRes_640x8Bit;
                    276:        }
1.1.1.10  root      277: }
                    278: 
                    279: 
                    280: /*-----------------------------------------------------------------------*/
1.1.1.13  root      281: /**
1.1.1.18  root      282:  * Set amount of border pixels
1.1.1.13  root      283:  */
1.1.1.18  root      284: static void Screen_SetBorderPixels(int leftX, int leftY)
1.1.1.7   root      285: {
1.1.1.18  root      286:        /* All screen widths need to be aligned to 16-bits.
                    287:         * 
                    288:         * TODO: Change VDI_Limit() to generic function and check
                    289:         * the limits when config values are set or changed
                    290:         */
                    291:        nBorderPixelsLeft = VDI_Limit(leftX/2, 16, 0, 48);
                    292:        nBorderPixelsRight = nBorderPixelsLeft;
1.1.1.7   root      293: 
1.1.1.18  root      294:        /* assertain assumption of code below */
                    295:        assert(OVERSCAN_TOP < MAX_OVERSCAN_BOTTOM);
                    296:        
                    297:        if (leftY > 2*OVERSCAN_TOP)
1.1.1.13  root      298:        {
1.1.1.18  root      299:                nBorderPixelsTop = OVERSCAN_TOP;
                    300:                if (leftY >= OVERSCAN_TOP + MAX_OVERSCAN_BOTTOM)
                    301:                        nBorderPixelsBottom = MAX_OVERSCAN_BOTTOM;
                    302:                else
                    303:                        nBorderPixelsBottom = leftY - OVERSCAN_TOP;
1.1.1.13  root      304:        }
                    305:        else
                    306:        {
1.1.1.18  root      307:                if (leftY > 0)
                    308:                        nBorderPixelsTop = nBorderPixelsBottom = leftY/2;
                    309:                else
                    310:                        nBorderPixelsTop = nBorderPixelsBottom = 0;
1.1.1.13  root      311:        }
1.1.1.18  root      312: }
                    313: 
                    314: /*-----------------------------------------------------------------------*/
                    315: /**
                    316:  * store Y offset for each horizontal line in our source ST screen for
                    317:  * reference in the convert functions.
                    318:  */
                    319: static void Screen_SetSTScreenOffsets(void)
                    320: {
                    321:        int i;
1.1.1.13  root      322: 
1.1.1.18  root      323:        /* Store offset to each horizontal line, uses
                    324:         * nBorderPixels* variables.
                    325:         */
1.1.1.13  root      326:        for (i = 0; i < NUM_VISIBLE_LINES; i++)
                    327:        {
                    328:                STScreenLineOffset[i] = i * SCREENBYTES_LINE;
                    329:        }
1.1.1.7   root      330: }
                    331: 
1.1.1.8   root      332: 
1.1.1.7   root      333: /*-----------------------------------------------------------------------*/
1.1.1.13  root      334: /**
                    335:  * Initialize SDL screen surface / set resolution.
                    336:  */
                    337: static void Screen_SetResolution(void)
1.1.1.11  root      338: {
1.1.1.18  root      339:        int Width, Height, nZoom, SBarHeight, BitCount, maxW, maxH;
                    340:        Uint32 sdlVideoFlags;
                    341:        bool bDoubleLowRes = false;
1.1.1.13  root      342: 
                    343:        /* Bits per pixel */
1.1.1.14  root      344:        if (STRes == ST_HIGH_RES || bUseVDIRes)
1.1.1.13  root      345:        {
                    346:                BitCount = 8;
                    347:        }
                    348:        else
                    349:        {
                    350:                BitCount = ConfigureParams.Screen.nForceBpp;
                    351:        }
                    352: 
1.1.1.18  root      353:        nBorderPixelsTop = nBorderPixelsBottom = 0;
                    354:        nBorderPixelsLeft = nBorderPixelsRight = 0;
                    355: 
                    356:        nScreenZoomX = 1;
                    357:        nScreenZoomY = 1;
                    358: 
                    359:        /* Determine which resolution to use */
                    360:        if (bUseVDIRes)
1.1.1.13  root      361:        {
1.1.1.18  root      362:                Width = VDIWidth;
                    363:                Height = VDIHeight;
1.1.1.13  root      364:        }
                    365:        else
                    366:        {
1.1.1.18  root      367:                if (STRes == ST_LOW_RES)
                    368:                {
                    369:                        Width = 320;
                    370:                        Height = 200;
                    371:                        nZoom = 1;
                    372:                }
                    373:                else    /* else use 640x400, also for med-rez */
                    374:                {
                    375:                        Width = 640;
                    376:                        Height = 400;
                    377:                        nZoom = 2;
                    378:                }
                    379: 
                    380:                /* Statusbar height for doubled screen size */
                    381:                SBarHeight = Statusbar_GetHeightForSize(640, 400);
                    382: 
                    383:                Resolution_GetLimits(&maxW, &maxH, &BitCount);
                    384:                
                    385:                /* Zoom if necessary, factors used for scaling mouse motions */
                    386:                if (STRes == ST_LOW_RES &&
                    387:                    2*Width <= maxW && 2*Height+SBarHeight <= maxH)
                    388:                {
                    389:                        nZoom = 2;
                    390:                        Width *= 2;
                    391:                        Height *= 2;
                    392:                        nScreenZoomX = 2;
                    393:                        nScreenZoomY = 2;
                    394:                        bDoubleLowRes = true;
                    395:                }
                    396:                else if (STRes == ST_MEDIUM_RES)
                    397:                {
                    398:                        /* med-rez conversion functions want always
                    399:                         * to double vertically, they don't support
                    400:                         * skipping that (only leaving doubled lines
                    401:                         * black for the TV mode).
                    402:                         */
                    403:                        nScreenZoomX = 1;
                    404:                        nScreenZoomY = 2;
                    405:                }
                    406: 
                    407:                /* Adjust width/height for overscan borders, if mono or VDI we have no overscan */
                    408:                if (ConfigureParams.Screen.bAllowOverscan && !bUseHighRes)
                    409:                {
                    410:                        int leftX = maxW - Width;
                    411:                        int leftY = maxH - (Height + Statusbar_GetHeightForSize(Width, Height));
                    412: 
                    413:                        Screen_SetBorderPixels(leftX/nZoom, leftY/nZoom);
                    414:                        Width += (nBorderPixelsRight + nBorderPixelsLeft)*nZoom;
                    415:                        Height += (nBorderPixelsTop + nBorderPixelsBottom)*nZoom;
                    416:                }
1.1.1.13  root      417:        }
1.1.1.18  root      418:        
                    419:        Screen_SetSTScreenOffsets();  
                    420:        Height += Statusbar_SetHeight(Width, Height);
1.1.1.13  root      421: 
1.1.1.20! root      422:        PCScreenOffsetX = PCScreenOffsetY = 0;
        !           423: 
1.1.1.13  root      424:        /* SDL Video attributes: */
                    425:        if (bInFullScreen)
                    426:        {
1.1.1.20! root      427:                if (ConfigureParams.Screen.bKeepResolutionST)
        !           428:                {
        !           429:                        /* use desktop resolution */
        !           430:                        Resolution_GetDesktopSize(&maxW, &maxH);
        !           431:                        SBarHeight = Statusbar_GetHeightForSize(maxW, maxH);
        !           432:                        /* re-calculate statusbar height for this resolution */
        !           433:                        Statusbar_SetHeight(maxW, maxH-SBarHeight);
        !           434:                        /* center Atari screen to resolution */
        !           435:                        PCScreenOffsetY = (maxH - Height)/2;
        !           436:                        PCScreenOffsetX = (maxW - Width)/2;
        !           437:                        /* and select desktop resolution */
        !           438:                        Height = maxH;
        !           439:                        Width = maxW;
        !           440:                }
1.1.1.13  root      441:                sdlVideoFlags  = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_HWPALETTE/*|SDL_DOUBLEBUF*/;
1.1.1.18  root      442:                /* SDL_DOUBLEBUF helps avoiding tearing and can be faster on suitable HW,
                    443:                 * but it doesn't work with partial screen updates done by the ST screen
                    444:                 * update code or the Hatari GUI, so double buffering is disabled.
                    445:                 */
1.1.1.13  root      446:        }
                    447:        else
                    448:        {
                    449:                sdlVideoFlags  = SDL_SWSURFACE|SDL_HWPALETTE;
                    450:        }
                    451: 
                    452:        /* Check if we really have to change the video mode: */
                    453:        if (!sdlscrn || sdlscrn->w != Width || sdlscrn->h != Height
1.1.1.18  root      454:            || (BitCount && sdlscrn->format->BitsPerPixel != BitCount)
1.1.1.13  root      455:            || (sdlscrn->flags&SDL_FULLSCREEN) != (sdlVideoFlags&SDL_FULLSCREEN))
                    456:        {
1.1.1.18  root      457: #ifdef _MUDFLAP
                    458:                if (sdlscrn) {
                    459:                        __mf_unregister(sdlscrn->pixels, sdlscrn->pitch*sdlscrn->h, __MF_TYPE_GUESS);
                    460:                }
                    461: #endif
1.1.1.15  root      462:                if (bInFullScreen)
                    463:                {
                    464:                        /* unhide the Hatari WM window for fullscreen */
                    465:                        Control_ReparentWindow(Width, Height, bInFullScreen);
                    466:                }
                    467:                
1.1.1.13  root      468:                /* Set new video mode */
                    469:                //fprintf(stderr,"Requesting video mode %i %i %i\n", Width, Height, BitCount);
                    470:                sdlscrn = SDL_SetVideoMode(Width, Height, BitCount, sdlVideoFlags);
                    471:                //fprintf(stderr,"Got video mode %i %i %i\n", sdlscrn->w, sdlscrn->h, sdlscrn->format->BitsPerPixel);
1.1.1.15  root      472: 
                    473:                /* By default ConfigureParams.Screen.nForceBpp and therefore
                    474:                 * BitCount is zero which means "SDL color depth autodetection".
                    475:                 * In this case the SDL_SetVideoMode() call might return
                    476:                 * a 24 bpp resolution
                    477:                 */
1.1.1.13  root      478:                if (sdlscrn && sdlscrn->format->BitsPerPixel == 24)
                    479:                {
                    480:                        fprintf(stderr, "Unsupported color depth 24, trying 32 bpp instead...\n");
                    481:                        sdlscrn = SDL_SetVideoMode(Width, Height, 32, sdlVideoFlags);
                    482:                }
1.1.1.15  root      483: 
1.1.1.13  root      484:                /* Exit if we can not open a screen */
                    485:                if (!sdlscrn)
                    486:                {
                    487:                        fprintf(stderr, "Could not set video mode:\n %s\n", SDL_GetError() );
                    488:                        SDL_Quit();
                    489:                        exit(-2);
                    490:                }
1.1.1.18  root      491: #ifdef _MUDFLAP
                    492:                __mf_register(sdlscrn->pixels, sdlscrn->pitch*sdlscrn->h, __MF_TYPE_GUESS, "SDL pixels");
                    493: #endif
1.1.1.13  root      494: 
1.1.1.15  root      495:                if (!bInFullScreen)
                    496:                {
                    497:                        /* re-embed the new Hatari SDL window */
                    498:                        Control_ReparentWindow(Width, Height, bInFullScreen);
                    499:                }
                    500:                
1.1.1.13  root      501:                /* Re-init screen palette: */
1.1.1.14  root      502:                if (sdlscrn->format->BitsPerPixel == 8)
1.1.1.13  root      503:                        Screen_Handle8BitPalettes();    /* Initialize new 8 bit palette */
                    504:                else
                    505:                        Screen_SetupRGBTable();         /* Create color convertion table */
                    506: 
1.1.1.15  root      507:                Statusbar_Init(sdlscrn);
                    508:                
                    509:                /* screen area without the statusbar */
                    510:                STScreenRect.x = 0;
                    511:                STScreenRect.y = 0;
                    512:                STScreenRect.w = sdlscrn->w;
                    513:                STScreenRect.h = sdlscrn->h - Statusbar_GetHeight();
1.1.1.13  root      514:        }
                    515: 
                    516:        /* Set drawing functions */
1.1.1.18  root      517:        Screen_SetDrawFunctions(sdlscrn->format->BitsPerPixel, bDoubleLowRes);
1.1.1.13  root      518: 
                    519:        Screen_SetFullUpdate();           /* Cause full update of screen */
1.1.1.11  root      520: }
                    521: 
                    522: 
                    523: /*-----------------------------------------------------------------------*/
1.1.1.13  root      524: /**
                    525:  * Init Screen bitmap and buffers/tables needed for ST to PC screen conversion
                    526:  */
1.1       root      527: void Screen_Init(void)
                    528: {
1.1.1.13  root      529:        int i;
                    530:        SDL_Surface *pIconSurf;
                    531:        char sIconFileName[FILENAME_MAX];
                    532: 
                    533:        /* Clear frame buffer structures and set current pointer */
                    534:        memset(FrameBuffers, 0, NUM_FRAMEBUFFERS * sizeof(FRAMEBUFFER));
                    535: 
                    536:        /* Allocate previous screen check workspace. We are going to double-buffer a double-buffered screen. Oh. */
                    537:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
                    538:        {
                    539:                FrameBuffers[i].pSTScreen = malloc(((MAX_VDI_WIDTH*MAX_VDI_PLANES)/8)*MAX_VDI_HEIGHT);
                    540:                FrameBuffers[i].pSTScreenCopy = malloc(((MAX_VDI_WIDTH*MAX_VDI_PLANES)/8)*MAX_VDI_HEIGHT);
                    541:                if (!FrameBuffers[i].pSTScreen || !FrameBuffers[i].pSTScreenCopy)
                    542:                {
                    543:                        fprintf(stderr, "Failed to allocate frame buffer memory.\n");
                    544:                        exit(-1);
                    545:                }
                    546:        }
                    547:        pFrameBuffer = &FrameBuffers[0];
                    548: 
                    549:        /* Load and set icon */
                    550:        snprintf(sIconFileName, sizeof(sIconFileName), "%s%chatari-icon.bmp",
                    551:                 Paths_GetDataDir(), PATHSEP);
                    552:        pIconSurf = SDL_LoadBMP(sIconFileName);
                    553:        if (pIconSurf)
                    554:        {
                    555:                SDL_SetColorKey(pIconSurf, SDL_SRCCOLORKEY, SDL_MapRGB(pIconSurf->format, 255, 255, 255));
                    556:                SDL_WM_SetIcon(pIconSurf, NULL);
                    557:                SDL_FreeSurface(pIconSurf);
                    558:        }
                    559: 
                    560:        /* Set initial window resolution */
                    561:        bInFullScreen = ConfigureParams.Screen.bFullScreen;
                    562:        Screen_SetResolution();
                    563: 
1.1.1.17  root      564:        if (bGrabMouse)
                    565:                SDL_WM_GrabInput(SDL_GRAB_ON);
                    566: 
1.1.1.13  root      567:        Video_SetScreenRasters();                       /* Set rasters ready for first screen */
                    568: 
                    569:        /* Configure some SDL stuff: */
                    570:        SDL_ShowCursor(SDL_DISABLE);
1.1       root      571: }
                    572: 
1.1.1.2   root      573: 
1.1       root      574: /*-----------------------------------------------------------------------*/
1.1.1.13  root      575: /**
                    576:  * Free screen bitmap and allocated resources
                    577:  */
1.1       root      578: void Screen_UnInit(void)
                    579: {
1.1.1.13  root      580:        int i;
1.1       root      581: 
1.1.1.13  root      582:        /* Free memory used for copies */
                    583:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
                    584:        {
                    585:                free(FrameBuffers[i].pSTScreen);
                    586:                free(FrameBuffers[i].pSTScreenCopy);
                    587:        }
1.1       root      588: }
                    589: 
1.1.1.2   root      590: 
1.1       root      591: /*-----------------------------------------------------------------------*/
1.1.1.13  root      592: /**
                    593:  * Reset screen
                    594:  */
1.1       root      595: void Screen_Reset(void)
                    596: {
1.1.1.13  root      597:        /* On re-boot, always correct ST resolution for monitor, eg Colour/Mono */
                    598:        if (bUseVDIRes)
                    599:        {
                    600:                STRes = VDIRes;
                    601:        }
                    602:        else
                    603:        {
                    604:                if (bUseHighRes)
                    605:                {
                    606:                        STRes = ST_HIGH_RES;
                    607:                        TTRes = TT_HIGH_RES;
                    608:                }
                    609:                else
                    610:                {
                    611:                        STRes = ST_LOW_RES;
                    612:                        TTRes = TT_MEDIUM_RES;
                    613:                }
                    614:        }
                    615:        /* Cause full update */
                    616:        Screen_ModeChanged();
1.1       root      617: }
                    618: 
                    619: 
                    620: /*-----------------------------------------------------------------------*/
1.1.1.13  root      621: /**
                    622:  * Set flags so screen will be TOTALLY re-drawn (clears whole of full-screen)
                    623:  * next time around
                    624:  */
1.1       root      625: void Screen_SetFullUpdate(void)
                    626: {
1.1.1.13  root      627:        int i;
1.1       root      628: 
1.1.1.13  root      629:        /* Update frame buffers */
                    630:        for (i = 0; i < NUM_FRAMEBUFFERS; i++)
1.1.1.17  root      631:                FrameBuffers[i].bFullUpdate = true;
1.1       root      632: }
                    633: 
1.1.1.5   root      634: 
1.1       root      635: /*-----------------------------------------------------------------------*/
1.1.1.13  root      636: /**
                    637:  * Clear Window display memory
                    638:  */
1.1.1.11  root      639: static void Screen_ClearScreen(void)
                    640: {
1.1.1.15  root      641:        SDL_FillRect(sdlscrn, &STScreenRect, SDL_MapRGB(sdlscrn->format, 0, 0, 0));
1.1.1.11  root      642: }
                    643: 
1.1.1.18  root      644: 
                    645: /*-----------------------------------------------------------------------*/
                    646: /**
                    647:  * Return true if (falcon/tt) hostscreen functions need to be used
                    648:  * instead of the (st/ste) functions here.
                    649:  */
                    650: static bool Screen_UseHostScreen(void)
                    651: {
                    652:        return ((ConfigureParams.System.nMachineType == MACHINE_FALCON
                    653:                 || ConfigureParams.System.nMachineType == MACHINE_TT)
                    654:                && !bUseVDIRes);
                    655: }
                    656: 
                    657: /*-----------------------------------------------------------------------*/
                    658: /**
                    659:  * Force screen redraw.  Does the right thing regardless of whether
                    660:  * we're in ST/STe, Falcon or TT mode.  Needed when switching modes
                    661:  * while emulation is paused.
                    662:  */
                    663: static void Screen_Refresh(void)
                    664: {
                    665:        if (!bUseVDIRes)
                    666:        {
                    667:                if (ConfigureParams.System.nMachineType == MACHINE_FALCON)
                    668:                {
                    669:                        VIDEL_renderScreen();
                    670:                        return;
                    671:                }
                    672:                else if (ConfigureParams.System.nMachineType == MACHINE_TT)
                    673:                {
                    674:                        Video_RenderTTScreen();
                    675:                        return;
                    676:                }
                    677:        }
                    678:        Screen_DrawFrame(true);
                    679: }
                    680: 
                    681: 
1.1.1.11  root      682: /*-----------------------------------------------------------------------*/
1.1.1.13  root      683: /**
                    684:  * Enter Full screen mode
                    685:  */
1.1       root      686: void Screen_EnterFullScreen(void)
                    687: {
1.1.1.18  root      688:        bool bWasRunning;
                    689: 
1.1.1.13  root      690:        if (!bInFullScreen)
                    691:        {
1.1.1.18  root      692:                /* Hold things... */
                    693:                bWasRunning = Main_PauseEmulation(false);
1.1.1.17  root      694:                bInFullScreen = true;
1.1.1.2   root      695: 
1.1.1.18  root      696:                if (Screen_UseHostScreen())
1.1.1.13  root      697:                {
                    698:                        HostScreen_toggleFullScreen();
                    699:                }
                    700:                else
                    701:                {
                    702:                        Screen_SetResolution();
                    703:                        Screen_ClearScreen();       /* Black out screen bitmap as will be invalid when return */
                    704:                }
1.1       root      705: 
1.1.1.13  root      706:                SDL_Delay(20);                  /* To give monitor time to change to new resolution */
1.1.1.18  root      707:                
                    708:                if (bWasRunning)
                    709:                {
                    710:                        /* And off we go... */
                    711:                        Main_UnPauseEmulation();
                    712:                }
                    713:                else
                    714:                {
                    715:                        Screen_Refresh();
                    716:                }
1.1.1.13  root      717:                SDL_WM_GrabInput(SDL_GRAB_ON);  /* Grab mouse pointer in fullscreen */
                    718:        }
1.1       root      719: }
                    720: 
1.1.1.2   root      721: 
1.1       root      722: /*-----------------------------------------------------------------------*/
1.1.1.13  root      723: /**
                    724:  * Return from Full screen mode back to a window
                    725:  */
1.1       root      726: void Screen_ReturnFromFullScreen(void)
                    727: {
1.1.1.18  root      728:        bool bWasRunning;
                    729: 
1.1.1.13  root      730:        if (bInFullScreen)
                    731:        {
1.1.1.18  root      732:                /* Hold things... */
                    733:                bWasRunning = Main_PauseEmulation(false);
1.1.1.17  root      734:                bInFullScreen = false;
1.1.1.13  root      735: 
1.1.1.18  root      736:                if (Screen_UseHostScreen())
1.1.1.13  root      737:                {
                    738:                        HostScreen_toggleFullScreen();
                    739:                }
                    740:                else
                    741:                {
                    742:                        Screen_SetResolution();
                    743:                }
                    744:                SDL_Delay(20);                /* To give monitor time to switch resolution */
1.1.1.18  root      745: 
                    746:                if (bWasRunning)
                    747:                {
                    748:                        /* And off we go... */
                    749:                        Main_UnPauseEmulation();
                    750:                }
                    751:                else
                    752:                {
                    753:                        Screen_Refresh();
                    754:                }
1.1.1.17  root      755: 
                    756:                if (!bGrabMouse)
1.1.1.18  root      757:                {
1.1.1.17  root      758:                        /* Un-grab mouse pointer in windowed mode */
                    759:                        SDL_WM_GrabInput(SDL_GRAB_OFF);
1.1.1.18  root      760:                }
1.1.1.13  root      761:        }
                    762: }
1.1.1.2   root      763: 
                    764: 
1.1.1.13  root      765: /*-----------------------------------------------------------------------*/
                    766: /**
                    767:  * Have we changed between low/med/high res?
                    768:  */
                    769: static void Screen_DidResolutionChange(int new_res)
                    770: {
                    771:        if (new_res != STRes)
                    772:        {
                    773:                STRes = new_res;
                    774:                Screen_ModeChanged();
                    775:        }
                    776:        else
                    777:        {
                    778:                /* Did change overscan mode? Causes full update */
                    779:                if (pFrameBuffer->OverscanModeCopy != OverscanMode)
1.1.1.17  root      780:                        pFrameBuffer->bFullUpdate = true;
1.1.1.13  root      781:        }
1.1       root      782: }
                    783: 
1.1.1.5   root      784: 
1.1.1.2   root      785: /*-----------------------------------------------------------------------*/
1.1.1.13  root      786: /**
                    787:  * Force things associated with changing between low/medium/high res.
                    788:  */
                    789: void Screen_ModeChanged(void)
1.1       root      790: {
1.1.1.13  root      791:        if (!sdlscrn)
                    792:        {
                    793:                /* screen not yet initialized */
                    794:                return;
                    795:        }
                    796:        /* Don't run this function if Videl emulation is running! */
                    797:        if (ConfigureParams.System.nMachineType == MACHINE_FALCON && !bUseVDIRes)
                    798:        {
                    799:                VIDEL_ZoomModeChanged();
                    800:        }
                    801:        else if (ConfigureParams.System.nMachineType == MACHINE_TT && !bUseVDIRes)
                    802:        {
                    803:                int width, height, bpp;
                    804:                Video_GetTTRes(&width, &height, &bpp);
                    805:                HostScreen_setWindowSize(width, height, 8);
                    806:        }
1.1.1.17  root      807:        else
                    808:        {
                    809:                /* Set new display mode, if differs from current */
                    810:                Screen_SetResolution();
                    811:                Screen_SetFullUpdate();
                    812:        }
                    813:        if (bInFullScreen || bGrabMouse)
                    814:                SDL_WM_GrabInput(SDL_GRAB_ON);
                    815:        else
                    816:                SDL_WM_GrabInput(SDL_GRAB_OFF);
1.1       root      817: }
                    818: 
1.1.1.2   root      819: 
                    820: /*-----------------------------------------------------------------------*/
1.1.1.13  root      821: /**
                    822:  * Compare current resolution on line with previous, and set 'UpdateLine' accordingly
                    823:  * Return if swap between low/medium resolution
                    824:  */
1.1.1.15  root      825: static bool Screen_CompareResolution(int y, int *pUpdateLine, int oldres)
1.1       root      826: {
1.1.1.13  root      827:        /* Check if wrote to resolution register */
                    828:        if (HBLPaletteMasks[y]&PALETTEMASK_RESOLUTION)  /* See 'Intercept_ShifterMode_WriteByte' */
                    829:        {
                    830:                int newres = (HBLPaletteMasks[y]>>16)&ST_MEDIUM_RES_BIT;
                    831:                /* Did resolution change? */
                    832:                if (newres != (int)((pFrameBuffer->HBLPaletteMasks[y]>>16)&ST_MEDIUM_RES_BIT))
                    833:                        *pUpdateLine |= PALETTEMASK_UPDATERES;
                    834:                else
                    835:                        *pUpdateLine &= ~PALETTEMASK_UPDATERES;
                    836:                /* Have used any low/medium res mix? */
                    837:                return (newres != (oldres&ST_MEDIUM_RES_BIT));
                    838:        }
1.1.1.17  root      839:        return false;
1.1       root      840: }
                    841: 
1.1.1.7   root      842: 
1.1.1.2   root      843: /*-----------------------------------------------------------------------*/
1.1.1.13  root      844: /**
                    845:  * Check to see if palette changes cause screen update and keep 'HBLPalette[]' up-to-date
                    846:  */
1.1.1.8   root      847: static void Screen_ComparePalette(int y, int *pUpdateLine)
1.1       root      848: {
1.1.1.17  root      849:        bool bPaletteChanged = false;
1.1.1.13  root      850:        int i;
1.1       root      851: 
1.1.1.13  root      852:        /* Did write to palette in this or previous frame? */
                    853:        if (((HBLPaletteMasks[y]|pFrameBuffer->HBLPaletteMasks[y])&PALETTEMASK_PALETTE)!=0)
                    854:        {
                    855:                /* Check and update ones which changed */
                    856:                for (i = 0; i < 16; i++)
                    857:                {
                    858:                        if (HBLPaletteMasks[y]&(1<<i))        /* Update changes in ST palette */
                    859:                                HBLPalette[i] = HBLPalettes[(y*16)+i];
                    860:                }
                    861:                /* Now check with same palette from previous frame for any differences(may be changing palette back) */
                    862:                for (i = 0; (i < 16) && (!bPaletteChanged); i++)
                    863:                {
                    864:                        if (HBLPalette[i]!=pFrameBuffer->HBLPalettes[(y*16)+i])
1.1.1.17  root      865:                                bPaletteChanged = true;
1.1.1.13  root      866:                }
                    867:                if (bPaletteChanged)
                    868:                        *pUpdateLine |= PALETTEMASK_UPDATEPAL;
                    869:                else
                    870:                        *pUpdateLine &= ~PALETTEMASK_UPDATEPAL;
                    871:        }
1.1       root      872: }
                    873: 
1.1.1.7   root      874: 
1.1.1.2   root      875: /*-----------------------------------------------------------------------*/
1.1.1.13  root      876: /**
                    877:  * Check for differences in Palette and Resolution from Mask table and update
                    878:  * and store off which lines need updating and create full-screen palette.
                    879:  * (It is very important for these routines to check for colour changes with
                    880:  * the previous screen so only the very minimum parts are updated).
                    881:  * Return new STRes value.
                    882:  */
                    883: static int Screen_ComparePaletteMask(int res)
1.1       root      884: {
1.1.1.17  root      885:        bool bLowMedMix = false;
1.1.1.13  root      886:        int LineUpdate = 0;
                    887:        int y;
                    888: 
                    889:        /* Set for monochrome? */
                    890:        if (bUseHighRes)
                    891:        {
                    892:                OverscanMode = OVERSCANMODE_NONE;
                    893: 
                    894:                /* Just copy mono colours, 0x777 checked also in convert/vdi2.c */
                    895:                if (HBLPalettes[0] & 0x777)
                    896:                {
                    897:                        HBLPalettes[0] = 0x777;
                    898:                        HBLPalettes[1] = 0x000;
                    899:                }
                    900:                else
                    901:                {
                    902:                        HBLPalettes[0] = 0x000;
                    903:                        HBLPalettes[1] = 0x777;
                    904:                }
                    905: 
                    906:                /* Colors changed? */
                    907:                if (HBLPalettes[0] != PrevHBLPalette[0])
1.1.1.17  root      908:                        pFrameBuffer->bFullUpdate = true;
1.1.1.13  root      909: 
                    910:                /* Set bit to flag 'full update' */
                    911:                if (pFrameBuffer->bFullUpdate)
                    912:                        ScrUpdateFlag = PALETTEMASK_UPDATEFULL;
                    913:                else
                    914:                        ScrUpdateFlag = 0x00000000;
                    915:        }
                    916: 
                    917:        /* Use VDI resolution? */
                    918:        if (bUseVDIRes)
                    919:        {
                    920:                /* Force to VDI resolution screen, without overscan */
                    921:                res = VDIRes;
                    922: 
                    923:                /* Colors changed? */
                    924:                if (HBLPalettes[0] != PrevHBLPalette[0])
1.1.1.17  root      925:                        pFrameBuffer->bFullUpdate = true;
1.1.1.13  root      926: 
                    927:                /* Set bit to flag 'full update' */
                    928:                if (pFrameBuffer->bFullUpdate)
                    929:                        ScrUpdateFlag = PALETTEMASK_UPDATEFULL;
                    930:                else
                    931:                        ScrUpdateFlag = 0x00000000;
                    932:        }
                    933:        /* Are in Mono? Force to monochrome and no overscan */
                    934:        else if (bUseHighRes)
                    935:        {
                    936:                /* Force to standard hi-resolution screen, without overscan */
                    937:                res = ST_HIGH_RES;
                    938:        }
                    939:        else    /* Full colour */
                    940:        {
                    941:                /* Get resolution */
                    942:                //res = (HBLPaletteMasks[0]>>16)&ST_RES_MASK;
                    943:                /* [NP] keep only low/med bit (could be hires in case of overscan on the 1st line) */
                    944:                res = (HBLPaletteMasks[0]>>16)&ST_MEDIUM_RES_BIT;
                    945: 
                    946:                /* Do all lines - first is tagged as full-update */
                    947:                for (y = 0; y < NUM_VISIBLE_LINES; y++)
                    948:                {
                    949:                        /* Find any resolution/palette change and update palette/mask buffer */
                    950:                        /* ( LineUpdate has top two bits set to say if line needs updating due to palette or resolution change ) */
                    951:                        bLowMedMix |= Screen_CompareResolution(y, &LineUpdate, res);
                    952:                        Screen_ComparePalette(y,&LineUpdate);
                    953:                        HBLPaletteMasks[y] = (HBLPaletteMasks[y]&(~PALETTEMASK_UPDATEMASK)) | LineUpdate;
                    954:                        /* Copy palette and mask for next frame */
                    955:                        memcpy(&pFrameBuffer->HBLPalettes[y*16],HBLPalette,sizeof(short int)*16);
                    956:                        pFrameBuffer->HBLPaletteMasks[y] = HBLPaletteMasks[y];
                    957:                }
                    958:                /* Did mix/have medium resolution? */
                    959:                if (bLowMedMix || (res & ST_MEDIUM_RES_BIT))
                    960:                        res = ST_MEDIUM_RES;
                    961:        }
                    962: 
                    963:        return res;
                    964: }
                    965: 
                    966: 
                    967: /*-----------------------------------------------------------------------*/
                    968: /**
                    969:  * Update Palette Mask to show 'full-update' required. This is usually done after a resolution change
                    970:  * or when going between a Window and full-screen display
                    971:  */
1.1.1.8   root      972: static void Screen_SetFullUpdateMask(void)
1.1       root      973: {
1.1.1.13  root      974:        int y;
1.1       root      975: 
1.1.1.13  root      976:        for (y = 0; y < NUM_VISIBLE_LINES; y++)
                    977:                HBLPaletteMasks[y] |= PALETTEMASK_UPDATEFULL;
1.1       root      978: }
                    979: 
1.1.1.7   root      980: 
1.1.1.2   root      981: /*-----------------------------------------------------------------------*/
1.1.1.13  root      982: /**
                    983:  * Set details for ST screen conversion.
                    984:  */
1.1.1.10  root      985: static void Screen_SetConvertDetails(void)
1.1       root      986: {
1.1.1.13  root      987:        pSTScreen = pFrameBuffer->pSTScreen;          /* Source in ST memory */
                    988:        pSTScreenCopy = pFrameBuffer->pSTScreenCopy;  /* Previous ST screen */
                    989:        pPCScreenDest = sdlscrn->pixels;              /* Destination PC screen */
                    990: 
                    991:        PCScreenBytesPerLine = sdlscrn->pitch;        /* Bytes per line */
1.1.1.20! root      992: 
        !           993:        /* Center to available framebuffer */
        !           994:        pPCScreenDest += PCScreenOffsetY * PCScreenBytesPerLine + PCScreenOffsetX * (sdlscrn->format->BitsPerPixel/8);
        !           995: 
1.1.1.13  root      996:        pHBLPalettes = pFrameBuffer->HBLPalettes;     /* HBL palettes pointer */
                    997:        /* Not in TV-Mode? Then double up on Y: */
1.1.1.15  root      998:        bScrDoubleY = !(ConfigureParams.Screen.nMonitorType == MONITOR_TYPE_TV);
1.1.1.13  root      999: 
                   1000:        if (bUseVDIRes)
                   1001:        {
                   1002:                /* Select screen draw for standard or VDI display */
                   1003:                STScreenLeftSkipBytes = 0;
                   1004:                STScreenWidthBytes = VDIWidth * VDIPlanes / 8;
                   1005:                STScreenStartHorizLine = 0;
                   1006:                STScreenEndHorizLine = VDIHeight;
                   1007:        }
                   1008:        else
                   1009:        {
                   1010:                if (ConfigureParams.Screen.bAllowOverscan)  /* Use borders? */
                   1011:                {
                   1012:                        /* Always draw to WHOLE screen including ALL borders */
                   1013:                        STScreenLeftSkipBytes = 0;              /* Number of bytes to skip on ST screen for left (border) */
                   1014: 
                   1015:                        if (bUseHighRes)
                   1016:                        {
                   1017:                                pFrameBuffer->OverscanModeCopy = OverscanMode = OVERSCANMODE_NONE;
1.1.1.15  root     1018:                                STScreenStartHorizLine = 0;
1.1.1.13  root     1019:                                STScreenEndHorizLine = 400;
                   1020:                        }
                   1021:                        else
                   1022:                        {
                   1023:                                STScreenWidthBytes = SCREENBYTES_LINE;  /* Number of horizontal bytes in our ST screen */
1.1.1.15  root     1024:                                STScreenStartHorizLine = OVERSCAN_TOP - nBorderPixelsTop;
                   1025:                                STScreenEndHorizLine = OVERSCAN_TOP + 200 + nBorderPixelsBottom;
1.1.1.13  root     1026:                        }
                   1027:                }
                   1028:                else
                   1029:                {
                   1030:                        /* Only draw main area and centre on Y */
                   1031:                        STScreenLeftSkipBytes = SCREENBYTES_LEFT;
                   1032:                        STScreenWidthBytes = SCREENBYTES_MIDDLE;
                   1033:                        STScreenStartHorizLine = OVERSCAN_TOP;
                   1034:                        STScreenEndHorizLine = OVERSCAN_TOP + (bUseHighRes ? 400 : 200);
                   1035:                }
                   1036:        }
1.1       root     1037: }
                   1038: 
1.1.1.2   root     1039: 
                   1040: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1041: /**
                   1042:  * Lock full-screen for drawing
                   1043:  */
1.1.1.15  root     1044: static bool Screen_Lock(void)
1.1       root     1045: {
1.1.1.13  root     1046:        if (SDL_MUSTLOCK(sdlscrn))
                   1047:        {
                   1048:                if (SDL_LockSurface(sdlscrn))
                   1049:                {
                   1050:                        Screen_ReturnFromFullScreen();   /* All OK? If not need to jump back to a window */
1.1.1.17  root     1051:                        return false;
1.1.1.13  root     1052:                }
                   1053:        }
1.1.1.2   root     1054: 
1.1.1.17  root     1055:        return true;
1.1       root     1056: }
                   1057: 
1.1.1.2   root     1058: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1059: /**
                   1060:  * UnLock full-screen
                   1061:  */
1.1.1.8   root     1062: static void Screen_UnLock(void)
1.1       root     1063: {
1.1.1.13  root     1064:        if ( SDL_MUSTLOCK(sdlscrn) )
                   1065:                SDL_UnlockSurface(sdlscrn);
1.1       root     1066: }
                   1067: 
1.1.1.2   root     1068: 
                   1069: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1070: /**
                   1071:  * Blit our converted ST screen to window/full-screen
                   1072:  */
1.1.1.15  root     1073: static void Screen_Blit(void)
1.1       root     1074: {
1.1.1.13  root     1075:        unsigned char *pTmpScreen;
                   1076: 
1.1.1.18  root     1077: #if 0  /* double buffering cannot be used with partial screen updates */
                   1078: # if NUM_FRAMEBUFFERS > 1
                   1079:        if (bInFullScreen && (sdlscrn->flags & SDL_DOUBLEBUF))
1.1.1.13  root     1080:        {
                   1081:                /* Swap screen */
1.1.1.18  root     1082:                if (pFrameBuffer==&FrameBuffers[0])
                   1083:                        pFrameBuffer = &FrameBuffers[1];
                   1084:                else
                   1085:                        pFrameBuffer = &FrameBuffers[0];
1.1.1.15  root     1086:                SDL_Flip(sdlscrn);
1.1.1.13  root     1087:        }
                   1088:        else
1.1.1.18  root     1089: # endif
                   1090: #endif
1.1.1.13  root     1091:        {
1.1.1.15  root     1092:                SDL_UpdateRects(sdlscrn, 1, &STScreenRect);
1.1.1.13  root     1093:        }
                   1094: 
                   1095:        /* Swap copy/raster buffers in screen. */
                   1096:        pTmpScreen = pFrameBuffer->pSTScreenCopy;
                   1097:        pFrameBuffer->pSTScreenCopy = pFrameBuffer->pSTScreen;
                   1098:        pFrameBuffer->pSTScreen = pTmpScreen;
1.1       root     1099: }
                   1100: 
1.1.1.3   root     1101: 
1.1.1.2   root     1102: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1103: /**
                   1104:  * Draw ST screen to window/full-screen framebuffer
1.1.1.15  root     1105:  * @param  bForceFlip  Force screen update, even if contents did not change
1.1.1.17  root     1106:  * @return  true if screen contents changed
1.1.1.13  root     1107:  */
1.1.1.15  root     1108: static bool Screen_DrawFrame(bool bForceFlip)
1.1       root     1109: {
1.1.1.13  root     1110:        int new_res;
                   1111:        void (*pDrawFunction)(void);
1.1.1.17  root     1112:        static bool bPrevFrameWasSpec512 = false;
1.1.1.13  root     1113: 
                   1114:        /* Scan palette/resolution masks for each line and build up palette/difference tables */
                   1115:        new_res = Screen_ComparePaletteMask(STRes);
                   1116:        /* Do require palette? Check if changed and update */
                   1117:        Screen_Handle8BitPalettes();
                   1118:        /* Did we change resolution this frame - allocate new screen if did so */
                   1119:        Screen_DidResolutionChange(new_res);
                   1120:        /* Is need full-update, tag as such */
                   1121:        if (pFrameBuffer->bFullUpdate)
                   1122:                Screen_SetFullUpdateMask();
                   1123: 
1.1.1.15  root     1124:        /* restore area potentially left under overlay led
                   1125:         * and saved by Statusbar_OverlayBackup()
                   1126:         */
                   1127:        Statusbar_OverlayRestore(sdlscrn);
                   1128:        
1.1.1.13  root     1129:        /* Lock screen ready for drawing */
                   1130:        if (Screen_Lock())
                   1131:        {
1.1.1.17  root     1132:                bScreenContentsChanged = false;      /* Did change (ie needs blit?) */
1.1.1.15  root     1133: 
1.1.1.13  root     1134:                /* Set details */
                   1135:                Screen_SetConvertDetails();
1.1.1.15  root     1136:                
1.1.1.13  root     1137:                /* Clear screen on full update to clear out borders and also interleaved lines */
                   1138:                if (pFrameBuffer->bFullUpdate && !bUseVDIRes)
                   1139:                        Screen_ClearScreen();
1.1.1.15  root     1140:                
1.1.1.13  root     1141:                /* Call drawing for full-screen */
                   1142:                if (bUseVDIRes)
                   1143:                {
                   1144:                        pDrawFunction = ScreenDrawFunctionsVDI[VDIRes];
                   1145:                }
                   1146:                else
                   1147:                {
                   1148:                        pDrawFunction = ScreenDrawFunctionsNormal[STRes];
                   1149:                        /* Check if is Spec512 image */
                   1150:                        if (Spec512_IsImage())
                   1151:                        {
1.1.1.17  root     1152:                                bPrevFrameWasSpec512 = true;
1.1.1.13  root     1153:                                /* What mode were we in? Keep to 320xH or 640xH */
                   1154:                                if (pDrawFunction==ConvertLowRes_320x16Bit)
1.1.1.19  root     1155:                                        pDrawFunction = ConvertLowRes_320x16Bit_Spec;
1.1.1.13  root     1156:                                else if (pDrawFunction==ConvertLowRes_640x16Bit)
1.1.1.19  root     1157:                                        pDrawFunction = ConvertLowRes_640x16Bit_Spec;
1.1.1.13  root     1158:                                else if (pDrawFunction==ConvertLowRes_320x32Bit)
1.1.1.19  root     1159:                                        pDrawFunction = ConvertLowRes_320x32Bit_Spec;
1.1.1.13  root     1160:                                else if (pDrawFunction==ConvertLowRes_640x32Bit)
1.1.1.19  root     1161:                                        pDrawFunction = ConvertLowRes_640x32Bit_Spec;
                   1162:                                else if (pDrawFunction==ConvertMediumRes_640x32Bit)
                   1163:                                        pDrawFunction = ConvertMediumRes_640x32Bit_Spec;
                   1164:                                else if (pDrawFunction==ConvertMediumRes_640x16Bit)
                   1165:                                        pDrawFunction = ConvertMediumRes_640x16Bit_Spec;
1.1.1.13  root     1166:                        }
                   1167:                        else if (bPrevFrameWasSpec512)
                   1168:                        {
                   1169:                                /* If we switch back from Spec512 mode to normal
                   1170:                                 * screen rendering, we have to make sure to do
                   1171:                                 * a full update of the screen. */
                   1172:                                Screen_SetFullUpdateMask();
1.1.1.17  root     1173:                                bPrevFrameWasSpec512 = false;
1.1.1.13  root     1174:                        }
                   1175:                }
                   1176: 
                   1177:                if (pDrawFunction)
1.1.1.15  root     1178:                        CALL_VAR(pDrawFunction);
                   1179: 
                   1180:                /* Unlock screen */
                   1181:                Screen_UnLock();
1.1.1.13  root     1182: 
1.1.1.15  root     1183:                /* draw statusbar or overlay led(s) after unlock */
                   1184:                Statusbar_OverlayBackup(sdlscrn);
                   1185:                Statusbar_Update(sdlscrn);
                   1186:                
1.1.1.13  root     1187:                /* Clear flags, remember type of overscan as if change need screen full update */
1.1.1.17  root     1188:                pFrameBuffer->bFullUpdate = false;
1.1.1.13  root     1189:                pFrameBuffer->OverscanModeCopy = OverscanMode;
                   1190: 
                   1191:                /* And show to user */
                   1192:                if (bScreenContentsChanged || bForceFlip)
1.1.1.15  root     1193:                {
                   1194:                        Screen_Blit();
                   1195:                }
1.1.1.13  root     1196: 
1.1.1.15  root     1197:                return bScreenContentsChanged;
1.1.1.13  root     1198:        }
1.1.1.15  root     1199: 
                   1200:        return false;
1.1       root     1201: }
                   1202: 
1.1.1.9   root     1203: 
1.1.1.2   root     1204: /*-----------------------------------------------------------------------*/
1.1.1.13  root     1205: /**
                   1206:  * Draw ST screen to window/full-screen
                   1207:  */
1.1.1.15  root     1208: bool Screen_Draw(void)
1.1       root     1209: {
1.1.1.13  root     1210:        if (!bQuitProgram && VideoBase)
                   1211:        {
                   1212:                /* And draw (if screen contents changed) */
1.1.1.15  root     1213:                return Screen_DrawFrame(false);
1.1.1.13  root     1214:        }
1.1.1.15  root     1215: 
                   1216:        return false;
1.1       root     1217: }
1.1.1.11  root     1218: 
                   1219: 
                   1220: /* -------------- screen conversion routines --------------------------------
                   1221:   Screen conversion routines. We have a number of routines to convert ST screen
                   1222:   to PC format. We split these into Low, Medium and High each with 8/16-bit
                   1223:   versions. To gain extra speed, as almost half of the processing time can be
                   1224:   spent in these routines, we check for any changes from the previously
                   1225:   displayed frame. AdjustLinePaletteRemap() sets a flag to tell the routines
                   1226:   if we need to totally update a line (ie full update, or palette/res change)
                   1227:   or if we just can do a difference check.
                   1228:   We convert each screen 16 pixels at a time by use of a couple of look-up
                   1229:   tables. These tables convert from 2-plane format to bbp and then we can add
                   1230:   two of these together to get 4-planes. This keeps the tables small and thus
                   1231:   improves speed. We then look these bbp values up as an RGB/Index value to
                   1232:   copy to the screen.
                   1233: */
                   1234: 
                   1235: 
1.1.1.13  root     1236: /*-----------------------------------------------------------------------*/
                   1237: /**
1.1.1.11  root     1238:  * Update the STRGBPalette[] array with current colours for this raster line.
                   1239:  *
                   1240:  * Return 'ScrUpdateFlag', 0x80000000=Full update, 0x40000000=Update
                   1241:  * as palette changed
                   1242:  */
                   1243: static int AdjustLinePaletteRemap(int y)
                   1244: {
                   1245: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root     1246:        static const int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
1.1.1.11  root     1247: #endif
1.1.1.13  root     1248:        Uint16 *actHBLPal;
                   1249:        int i;
1.1.1.11  root     1250: 
1.1.1.13  root     1251:        /* Copy palette and convert to RGB in display format */
                   1252:        actHBLPal = pHBLPalettes + (y<<4);    /* offset in palette */
                   1253:        for (i=0; i<16; i++)
                   1254:        {
1.1.1.11  root     1255: #if SDL_BYTEORDER == SDL_BIG_ENDIAN
1.1.1.13  root     1256:                STRGBPalette[endiantable[i]] = ST2RGB[*actHBLPal++];
1.1.1.11  root     1257: #else
1.1.1.13  root     1258:                STRGBPalette[i] = ST2RGB[*actHBLPal++];
1.1.1.11  root     1259: #endif
1.1.1.13  root     1260:        }
                   1261:        ScrUpdateFlag = HBLPaletteMasks[y];
                   1262:        return ScrUpdateFlag;
1.1.1.11  root     1263: }
                   1264: 
                   1265: 
1.1.1.13  root     1266: /*-----------------------------------------------------------------------*/
                   1267: /**
1.1.1.11  root     1268:  * Run updates to palette(STRGBPalette[]) until get to screen line
                   1269:  * we are to convert from
                   1270:  */
                   1271: static void Convert_StartFrame(void)
                   1272: {
1.1.1.13  root     1273:        int y = 0;
                   1274:        /* Get #lines before conversion starts */
                   1275:        int lines = STScreenStartHorizLine;
                   1276:        while (lines--)
                   1277:                AdjustLinePaletteRemap(y++);     /* Update palette */
1.1.1.11  root     1278: }
                   1279: 
                   1280: /* lookup tables and conversion macros */
                   1281: #include "convert/macros.h"
                   1282: 
                   1283: /* Conversion routines */
1.1.1.13  root     1284: 
1.1.1.19  root     1285: #include "convert/low320x8.c"          /* LowRes To 320xH x 8-bit color */
                   1286: #include "convert/low640x8.c"          /* LowRes To 640xH x 8-bit color */
                   1287: #include "convert/med640x8.c"          /* MediumRes To 640xH x 8-bit color */
                   1288: #include "convert/high640x8.c"         /* HighRes To 640xH x 8-bit color */
                   1289: 
                   1290: #include "convert/low320x16.c"         /* LowRes To 320xH x 16-bit color */
                   1291: #include "convert/low640x16.c"         /* LowRes To 640xH x 16-bit color */
                   1292: #include "convert/med640x16.c"         /* MediumRes To 640xH x 16-bit color */
                   1293: #include "convert/low320x16_spec.c"    /* LowRes Spectrum 512 To 320xH x 16-bit color */
                   1294: #include "convert/low640x16_spec.c"    /* LowRes Spectrum 512 To 640xH x 16-bit color */
                   1295: #include "convert/med640x16_spec.c"    /* MediumRes Spectrum 512 To 640xH x 16-bit color */
                   1296: 
                   1297: #include "convert/low320x32.c"         /* LowRes To 320xH x 32-bit color */
                   1298: #include "convert/low640x32.c"         /* LowRes To 640xH x 32-bit color */
                   1299: #include "convert/med640x32.c"         /* MediumRes To 640xH x 32-bit color */
                   1300: #include "convert/low320x32_spec.c"    /* LowRes Spectrum 512 To 320xH x 32-bit color */
                   1301: #include "convert/low640x32_spec.c"    /* LowRes Spectrum 512 To 640xH x 32-bit color */
                   1302: #include "convert/med640x32_spec.c"    /* MediumRes Spectrum 512 To 640xH x 32-bit color */
                   1303: 
                   1304: #include "convert/vdi16.c"             /* VDI x 16 color */
                   1305: #include "convert/vdi4.c"              /* VDI x 4 color */
                   1306: #include "convert/vdi2.c"              /* VDI x 2 color */

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