Annotation of hatari/src/screenConvert.c, revision 1.1.1.1

1.1       root        1: /*
                      2:   Hatari
                      3: 
                      4:   Screen conversion routines. We have a number of routines to convert ST screen to PC format.
                      5:   We split these into Low,Medium and High each with 8/16-bit versions. To gain extra speed,
                      6:   as almost half of the processing time can be spent in these routines, we check for any
                      7:   changes from the previously displayed frame. AdjustLinePaletteRemap() sets a flag to
                      8:   tell the routines if we need to totally update a line(ie full update, or palette/res change)
                      9:   or if we just can do a difference check. To see how much of the screen updates each frame, simply
                     10:   enable 'TEST_SCREEN_UPDATE'
                     11:   We convert each screen 16 pixels at a time by use of a couple of look-up tables. These tables
                     12:   convert from 2-plane format to bbp and then we can add two of these together to get 4-planes. This
                     13:   keeps the tables small and thus improves speed. We then look these bbp values up as an RGB/Index value
                     14:   to copy to the screen.
                     15: */
                     16: 
                     17: #include "main.h"
                     18: #include "screen.h"
                     19: #include "screenConvert.h"
                     20: #include "spec512.h"
                     21: #include "vdi.h"
                     22: #include "video.h"
                     23: 
                     24: //#define  TEST_SCREEN_UPDATE    /* Enable to see partial screen update */
                     25: 
                     26: int ScrX,ScrY;                   /* Locals */
                     27: int ScrUpdateFlag;               /* Bit mask of how to update screen */
                     28: BOOL bScrDoubleY;                /* TRUE if double on Y */
                     29: unsigned long PixelWorkspace[4];  /* Workspace to store pixels to so can print in right order for Spec512 */
                     30: 
                     31: /* Remap tables to convert from plane format to byte-per-pixel (Upper is for 4-Planes so if shifted by 2) */
                     32: unsigned long Remap_2_Planes[256] = {
                     33:   0x00000000,  0x01000000,  0x00010000,  0x01010000,  0x00000100,  0x01000100,  0x00010100,  0x01010100,
                     34:   0x00000001,  0x01000001,  0x00010001,  0x01010001,  0x00000101,  0x01000101,  0x00010101,  0x01010101,
                     35:   0x02000000,  0x03000000,  0x02010000,  0x03010000,  0x02000100,  0x03000100,  0x02010100,  0x03010100,
                     36:   0x02000001,  0x03000001,  0x02010001,  0x03010001,  0x02000101,  0x03000101,  0x02010101,  0x03010101,
                     37:   0x00020000,  0x01020000,  0x00030000,  0x01030000,  0x00020100,  0x01020100,  0x00030100,  0x01030100,
                     38:   0x00020001,  0x01020001,  0x00030001,  0x01030001,  0x00020101,  0x01020101,  0x00030101,  0x01030101,
                     39:   0x02020000,  0x03020000,  0x02030000,  0x03030000,  0x02020100,  0x03020100,  0x02030100,  0x03030100,
                     40:   0x02020001,  0x03020001,  0x02030001,  0x03030001,  0x02020101,  0x03020101,  0x02030101,  0x03030101,
                     41:   0x00000200,  0x01000200,  0x00010200,  0x01010200,  0x00000300,  0x01000300,  0x00010300,  0x01010300,
                     42:   0x00000201,  0x01000201,  0x00010201,  0x01010201,  0x00000301,  0x01000301,  0x00010301,  0x01010301,
                     43:   0x02000200,  0x03000200,  0x02010200,  0x03010200,  0x02000300,  0x03000300,  0x02010300,  0x03010300,
                     44:   0x02000201,  0x03000201,  0x02010201,  0x03010201,  0x02000301,  0x03000301,  0x02010301,  0x03010301,
                     45:   0x00020200,  0x01020200,  0x00030200,  0x01030200,  0x00020300,  0x01020300,  0x00030300,  0x01030300,
                     46:   0x00020201,  0x01020201,  0x00030201,  0x01030201,  0x00020301,  0x01020301,  0x00030301,  0x01030301,
                     47:   0x02020200,  0x03020200,  0x02030200,  0x03030200,  0x02020300,  0x03020300,  0x02030300,  0x03030300,
                     48:   0x02020201,  0x03020201,  0x02030201,  0x03030201,  0x02020301,  0x03020301,  0x02030301,  0x03030301,
                     49:   0x00000002,  0x01000002,  0x00010002,  0x01010002,  0x00000102,  0x01000102,  0x00010102,  0x01010102,
                     50:   0x00000003,  0x01000003,  0x00010003,  0x01010003,  0x00000103,  0x01000103,  0x00010103,  0x01010103,
                     51:   0x02000002,  0x03000002,  0x02010002,  0x03010002,  0x02000102,  0x03000102,  0x02010102,  0x03010102,
                     52:   0x02000003,  0x03000003,  0x02010003,  0x03010003,  0x02000103,  0x03000103,  0x02010103,  0x03010103,
                     53:   0x00020002,  0x01020002,  0x00030002,  0x01030002,  0x00020102,  0x01020102,  0x00030102,  0x01030102,
                     54:   0x00020003,  0x01020003,  0x00030003,  0x01030003,  0x00020103,  0x01020103,  0x00030103,  0x01030103,
                     55:   0x02020002,  0x03020002,  0x02030002,  0x03030002,  0x02020102,  0x03020102,  0x02030102,  0x03030102,
                     56:   0x02020003,  0x03020003,  0x02030003,  0x03030003,  0x02020103,  0x03020103,  0x02030103,  0x03030103,
                     57:   0x00000202,  0x01000202,  0x00010202,  0x01010202,  0x00000302,  0x01000302,  0x00010302,  0x01010302,
                     58:   0x00000203,  0x01000203,  0x00010203,  0x01010203,  0x00000303,  0x01000303,  0x00010303,  0x01010303,
                     59:   0x02000202,  0x03000202,  0x02010202,  0x03010202,  0x02000302,  0x03000302,  0x02010302,  0x03010302,
                     60:   0x02000203,  0x03000203,  0x02010203,  0x03010203,  0x02000303,  0x03000303,  0x02010303,  0x03010303,
                     61:   0x00020202,  0x01020202,  0x00030202,  0x01030202,  0x00020302,  0x01020302,  0x00030302,  0x01030302,
                     62:   0x00020203,  0x01020203,  0x00030203,  0x01030203,  0x00020303,  0x01020303,  0x00030303,  0x01030303,
                     63:   0x02020202,  0x03020202,  0x02030202,  0x03030202,  0x02020302,  0x03020302,  0x02030302,  0x03030302,
                     64:   0x02020203,  0x03020203,  0x02030203,  0x03030203,  0x02020303,  0x03020303,  0x02030303,  0x03030303,
                     65: };
                     66: unsigned long Remap_2_Planes_Upper[256] = {
                     67:   0x00000000,  0x04000000,  0x00040000,  0x04040000,  0x00000400,  0x04000400,  0x00040400,  0x04040400,
                     68:   0x00000004,  0x04000004,  0x00040004,  0x04040004,  0x00000404,  0x04000404,  0x00040404,  0x04040404,
                     69:   0x08000000,  0x0C000000,  0x08040000,  0x0C040000,  0x08000400,  0x0C000400,  0x08040400,  0x0C040400,
                     70:   0x08000004,  0x0C000004,  0x08040004,  0x0C040004,  0x08000404,  0x0C000404,  0x08040404,  0x0C040404,
                     71:   0x00080000,  0x04080000,  0x000C0000,  0x040C0000,  0x00080400,  0x04080400,  0x000C0400,  0x040C0400,
                     72:   0x00080004,  0x04080004,  0x000C0004,  0x040C0004,  0x00080404,  0x04080404,  0x000C0404,  0x040C0404,
                     73:   0x08080000,  0x0C080000,  0x080C0000,  0x0C0C0000,  0x08080400,  0x0C080400,  0x080C0400,  0x0C0C0400,
                     74:   0x08080004,  0x0C080004,  0x080C0004,  0x0C0C0004,  0x08080404,  0x0C080404,  0x080C0404,  0x0C0C0404,
                     75:   0x00000800,  0x04000800,  0x00040800,  0x04040800,  0x00000C00,  0x04000C00,  0x00040C00,  0x04040C00,
                     76:   0x00000804,  0x04000804,  0x00040804,  0x04040804,  0x00000C04,  0x04000C04,  0x00040C04,  0x04040C04,
                     77:   0x08000800,  0x0C000800,  0x08040800,  0x0C040800,  0x08000C00,  0x0C000C00,  0x08040C00,  0x0C040C00,
                     78:   0x08000804,  0x0C000804,  0x08040804,  0x0C040804,  0x08000C04,  0x0C000C04,  0x08040C04,  0x0C040C04,
                     79:   0x00080800,  0x04080800,  0x000C0800,  0x040C0800,  0x00080C00,  0x04080C00,  0x000C0C00,  0x040C0C00,
                     80:   0x00080804,  0x04080804,  0x000C0804,  0x040C0804,  0x00080C04,  0x04080C04,  0x000C0C04,  0x040C0C04,
                     81:   0x08080800,  0x0C080800,  0x080C0800,  0x0C0C0800,  0x08080C00,  0x0C080C00,  0x080C0C00,  0x0C0C0C00,
                     82:   0x08080804,  0x0C080804,  0x080C0804,  0x0C0C0804,  0x08080C04,  0x0C080C04,  0x080C0C04,  0x0C0C0C04,
                     83:   0x00000008,  0x04000008,  0x00040008,  0x04040008,  0x00000408,  0x04000408,  0x00040408,  0x04040408,
                     84:   0x0000000C,  0x0400000C,  0x0004000C,  0x0404000C,  0x0000040C,  0x0400040C,  0x0004040C,  0x0404040C,
                     85:   0x08000008,  0x0C000008,  0x08040008,  0x0C040008,  0x08000408,  0x0C000408,  0x08040408,  0x0C040408,
                     86:   0x0800000C,  0x0C00000C,  0x0804000C,  0x0C04000C,  0x0800040C,  0x0C00040C,  0x0804040C,  0x0C04040C,
                     87:   0x00080008,  0x04080008,  0x000C0008,  0x040C0008,  0x00080408,  0x04080408,  0x000C0408,  0x040C0408,
                     88:   0x0008000C,  0x0408000C,  0x000C000C,  0x040C000C,  0x0008040C,  0x0408040C,  0x000C040C,  0x040C040C,
                     89:   0x08080008,  0x0C080008,  0x080C0008,  0x0C0C0008,  0x08080408,  0x0C080408,  0x080C0408,  0x0C0C0408,
                     90:   0x0808000C,  0x0C08000C,  0x080C000C,  0x0C0C000C,  0x0808040C,  0x0C08040C,  0x080C040C,  0x0C0C040C,
                     91:   0x00000808,  0x04000808,  0x00040808,  0x04040808,  0x00000C08,  0x04000C08,  0x00040C08,  0x04040C08,
                     92:   0x0000080C,  0x0400080C,  0x0004080C,  0x0404080C,  0x00000C0C,  0x04000C0C,  0x00040C0C,  0x04040C0C,
                     93:   0x08000808,  0x0C000808,  0x08040808,  0x0C040808,  0x08000C08,  0x0C000C08,  0x08040C08,  0x0C040C08,
                     94:   0x0800080C,  0x0C00080C,  0x0804080C,  0x0C04080C,  0x08000C0C,  0x0C000C0C,  0x08040C0C,  0x0C040C0C,
                     95:   0x00080808,  0x04080808,  0x000C0808,  0x040C0808,  0x00080C08,  0x04080C08,  0x000C0C08,  0x040C0C08,
                     96:   0x0008080C,  0x0408080C,  0x000C080C,  0x040C080C,  0x00080C0C,  0x04080C0C,  0x000C0C0C,  0x040C0C0C,
                     97:   0x08080808,  0x0C080808,  0x080C0808,  0x0C0C0808,  0x08080C08,  0x0C080C08,  0x080C0C08,  0x0C0C0C08,
                     98:   0x0808080C,  0x0C08080C,  0x080C080C,  0x0C0C080C,  0x08080C0C,  0x0C080C0C,  0x080C0C0C,  0x0C0C0C0C,
                     99: };
                    100: unsigned long Remap_1_Plane[16] = {
                    101:   0x00000000+BASECOLOUR_LONG,  0x01000000+BASECOLOUR_LONG,  0x00010000+BASECOLOUR_LONG,  0x01010000+BASECOLOUR_LONG,  0x00000100+BASECOLOUR_LONG,  0x01000100+BASECOLOUR_LONG,  0x00010100+BASECOLOUR_LONG,  0x01010100+BASECOLOUR_LONG,
                    102:   0x00000001+BASECOLOUR_LONG,  0x01000001+BASECOLOUR_LONG,  0x00010001+BASECOLOUR_LONG,  0x01010001+BASECOLOUR_LONG,  0x00000101+BASECOLOUR_LONG,  0x01000101+BASECOLOUR_LONG,  0x00010101+BASECOLOUR_LONG,  0x01010101+BASECOLOUR_LONG,
                    103: };
                    104: 
                    105: //-----------------------------------------------------------------------
                    106: /*
                    107:   Update the STRGBPalette[] array with current colours for this raster line.
                    108:   Corrupt any registers, except edx,edi,esi,ebp
                    109: 
                    110:   Return 'ScrUpdateFlag' in 'eax', 0x80000000=Full update, 0x40000000=Update as palette changed
                    111: */
                    112: int AdjustLinePaletteRemapBIGENDIAN(void)
                    113: {
                    114:  unsigned short *actHBLPal;
                    115:  int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
                    116:  int i;
                    117:  int v;
                    118:  /* Copy palette and convert to RGB in display format */
                    119:  actHBLPal = pHBLPalettes + (ScrY<<4);    /* offset in palette */
                    120:  for(i=0; i<16; i++)
                    121:   {
                    122:    v=*actHBLPal;
                    123:    actHBLPal+=1;
                    124:    v=v&0x777;
                    125:    STRGBPalette[endiantable[i]] = ST2RGB[v];
                    126:   }
                    127:  ScrUpdateFlag = *(short *)&HBLPaletteMasks[ScrY];
                    128:  return ScrUpdateFlag;
                    129: }
                    130: 
                    131: int AdjustLinePaletteRemap(void)
                    132: {
                    133:  unsigned short *actHBLPal;
                    134:  int i;
                    135:  int v;
                    136:  /* Copy palette and convert to RGB in display format */
                    137:  actHBLPal = pHBLPalettes + (ScrY<<4);    /* offset in palette */
                    138:  for(i=0; i<16; i++)
                    139:   {
                    140:    v=*actHBLPal;
                    141:    actHBLPal+=1;
                    142:    v=v&0x777;
                    143:    STRGBPalette[i] = ST2RGB[v];
                    144:   }
                    145:  ScrUpdateFlag = *(short *)&HBLPaletteMasks[ScrY];
                    146:  return ScrUpdateFlag;
                    147: /*
                    148:   __asm {
                    149:     push  ebx
                    150:     push  ecx
                    151:     push  edx
                    152: 
                    153:     // Copy palette and convert to RGB in display format
                    154:     mov    eax,[ScrY]        // Y
                    155:     shl    eax,5          // 16 x short int's to get offset into palette
                    156:     mov    ebx,[pHBLPalettes]
                    157:     add    ebx,eax
                    158:     mov    edx,OFFSET [STRGBPalette]    // Copy for use in conversion(as no registers free, need copy)
                    159:     mov    ecx,16
                    160: palette_loop:
                    161:     mov    ax,[ebx]
                    162:     add    ebx,2
                    163:     and    eax,0x777        // Colour&0x777
                    164:     mov    eax,ST2RGB[eax*4]      // Convert to PC's RGB
                    165:     mov    [edx],eax        // Store as long's for speed
                    166:     add    edx,4
                    167:     dec    ecx
                    168:     jne    palette_loop
                    169: 
                    170:     // Get mask, if top bit is set we need to update
                    171:     mov    eax,[ScrY]
                    172:     mov    eax,DWORD PTR HBLPaletteMasks[eax*4]  // Current mask
                    173:     mov    [ScrUpdateFlag],eax      // Store for pixel conversion
                    174: 
                    175:     pop    edx
                    176:     pop    ecx
                    177:     pop    ebx
                    178:     ret
                    179:   }
                    180: */
                    181: }
                    182: 
                    183: //-----------------------------------------------------------------------
                    184: /*
                    185:   Run updates to palette(STRGBPalette[]) until get to screen line we are to convert from
                    186: */
                    187: void Convert_StartFrame(void)
                    188: {
                    189:  int ecx;
                    190:  ecx=STScreenStartHorizLine;            /* Get #lines before conversion starts */
                    191:  if( ecx==0 )  return;
                    192:  ScrY=0;
                    193:  do
                    194:   {
                    195:    AdjustLinePaletteRemap();            /* Update palette */
                    196:    ++ScrY;
                    197:    --ecx;
                    198:   }
                    199:  while( ecx );
                    200: }
                    201: 
                    202: 
                    203: 
                    204: 
                    205: 
                    206: #define LOW_BUILD_PIXELS_0 \
                    207: { \
                    208:  ebx &= 0x0f0f0f0f; \
                    209:  ecx &= 0x0f0f0f0f; \
                    210:  eax = ebx >> 12; \
                    211:  eax |= ebx; \
                    212:  edx = ecx >> 12; \
                    213:  edx |= ecx; \
                    214:  ebx = edx; \
                    215:  ebx &= 0x00ff; \
                    216:  ecx = Remap_2_Planes_Upper[ebx]; \
                    217:  ebx = eax; \
                    218:  ebx &= 0x00ff; \
                    219:  ecx += Remap_2_Planes[ebx]; \
                    220: }
                    221: /*
                    222:   __asm  and    ebx,0x0f0f0f0f \
                    223:   __asm  and    ecx,0x0f0f0f0f \
                    224:   __asm  mov    eax,ebx \
                    225:   __asm  shr    eax,12 \
                    226:   __asm  or    eax,ebx \
                    227:   __asm  mov    edx,ecx \
                    228:   __asm  shr    edx,12 \
                    229:   __asm  or    edx,ecx \
                    230:   __asm  mov    ebx,edx \
                    231:   __asm  and    ebx,0x000000ff \
                    232:   __asm  mov    ecx,Remap_2_Planes_Upper[ebx*4] \
                    233:   __asm  mov    ebx,eax \
                    234:   __asm  and    ebx,0x000000ff \
                    235:   __asm  add    ecx,Remap_2_Planes[ebx*4]
                    236: */
                    237: 
                    238: 
                    239: #define LOW_BUILD_PIXELS_1 \
                    240: { \
                    241:  ebx = edx; \
                    242:  ebx = ebx >> 8; \
                    243:  ebx &= 0x00ff; \
                    244:  ecx = Remap_2_Planes_Upper[ebx]; \
                    245:  ebx = eax; \
                    246:  ebx = ebx >> 8; \
                    247:  ebx &= 0x00ff; \
                    248:  ecx += Remap_2_Planes[ebx]; \
                    249: }
                    250: /*
                    251:   __asm  mov    ebx,edx \
                    252:   __asm  shr    ebx,8 \
                    253:   __asm  and    ebx,0x000000ff \
                    254:   __asm  mov    ecx,Remap_2_Planes_Upper[ebx*4] \
                    255:   __asm  mov    ebx,eax \
                    256:   __asm  shr    ebx,8 \
                    257:   __asm  and    ebx,0x000000ff \
                    258:   __asm  add    ecx,Remap_2_Planes[ebx*4]
                    259: */
                    260: 
                    261: 
                    262: #define LOW_BUILD_PIXELS_2 \
                    263: { \
                    264:  ebx = *edi; \
                    265:  ecx = *(edi+1); \
                    266:  ebx &= 0xf0f0f0f0; \
                    267:  ecx &= 0xf0f0f0f0; \
                    268:  ebx = ebx >> 4; \
                    269:  eax = ebx; \
                    270:  ebx = ebx >> 12; \
                    271:  eax |= ebx; \
                    272:  ecx = ecx >> 4; \
                    273:  edx = ecx; \
                    274:  ecx = ecx >> 12; \
                    275:  edx |= ecx; \
                    276:  ebx = edx; \
                    277:  ebx &= 0x00ff; \
                    278:  ecx = Remap_2_Planes_Upper[ebx]; \
                    279:  ebx = eax; \
                    280:  ebx &= 0x00ff; \
                    281:  ecx += Remap_2_Planes[ebx]; \
                    282: }
                    283: /*
                    284:   __asm  mov    ebx,[edi] \
                    285:   __asm  mov    ecx,4[edi] \
                    286:   __asm  and    ebx,0xf0f0f0f0 \
                    287:   __asm  and    ecx,0xf0f0f0f0 \
                    288:   __asm  shr    ebx,4 \
                    289:   __asm  mov    eax,ebx \
                    290:   __asm  shr    ebx,12 \
                    291:   __asm  or    eax,ebx \
                    292:   __asm  shr    ecx,4 \
                    293:   __asm  mov    edx,ecx \
                    294:   __asm  shr    ecx,12 \
                    295:   __asm  or    edx,ecx \
                    296:   __asm  mov    ebx,edx \
                    297:   __asm  and    ebx,0x000000ff \
                    298:   __asm  mov    ecx,Remap_2_Planes_Upper[ebx*4] \
                    299:   __asm  mov    ebx,eax \
                    300:   __asm  and    ebx,0x000000ff \
                    301:   __asm  add    ecx,Remap_2_Planes[ebx*4]
                    302: */
                    303: 
                    304: 
                    305: #define LOW_BUILD_PIXELS_3 \
                    306: { \
                    307:  ebx = edx; \
                    308:  ebx = ebx >> 8; \
                    309:  ebx &= 0x00ff; \
                    310:  ecx = Remap_2_Planes_Upper[ebx]; \
                    311:  ebx = eax; \
                    312:  ebx = ebx >> 8; \
                    313:  ebx &= 0x00ff; \
                    314:  ecx += Remap_2_Planes[ebx]; \
                    315: }
                    316: /*
                    317:   __asm  mov    ebx,edx \
                    318:   __asm  shr    ebx,8 \
                    319:   __asm  and    ebx,0x000000ff \
                    320:   __asm  mov    ecx,Remap_2_Planes_Upper[ebx*4] \
                    321:   __asm  mov    ebx,eax \
                    322:   __asm  shr    ebx,8 \
                    323:   __asm  and    ebx,0x000000ff \
                    324:   __asm  add    ecx,Remap_2_Planes[ebx*4]
                    325: */
                    326: 
                    327: 
                    328: /* Plot Low Resolution(320xH) 16-Bit pixels */
                    329: #define PLOT_LOW_320_16BIT(offset)  \
                    330: { \
                    331:  ebx = ecx; \
                    332:  ebx &= 0x00ff; \
                    333:  ecx = ecx >> 8; \
                    334:  ebx = STRGBPalette[ebx]; \
                    335:  esi[offset] = (unsigned short) ebx; \
                    336:  ebx = ecx; \
                    337:  ebx &= 0x00ff; \
                    338:  ecx = ecx >> 8; \
                    339:  ebx = STRGBPalette[ebx]; \
                    340:  esi[offset+1] = (unsigned short) ebx; \
                    341:  ebx = ecx; \
                    342:  ebx &= 0x00ff; \
                    343:  ecx = ecx >> 8; \
                    344:  ebx = STRGBPalette[ebx]; \
                    345:  esi[offset+2] = (unsigned short) ebx; \
                    346:  ebx = ecx; \
                    347:  ebx &= 0x00ff; \
                    348:  ebx = STRGBPalette[ebx]; \
                    349:  esi[offset+3] = (unsigned short) ebx; \
                    350: }
                    351: /*
                    352:   __asm  mov    ebx,ecx \
                    353:   __asm  and    ebx,0x000000ff \
                    354:   __asm  shr    ecx,8 \
                    355:   __asm  mov    ebx,DWORD PTR STRGBPalette[ebx*4] \
                    356:   __asm  mov    offset[esi],bx \
                    357:   __asm  mov    ebx,ecx \
                    358:   __asm  and    ebx,0x000000ff \
                    359:   __asm  shr    ecx,8 \
                    360:   __asm  mov    ebx,DWORD PTR STRGBPalette[ebx*4] \
                    361:   __asm  mov    offset[esi+2],bx \
                    362:   __asm  mov    ebx,ecx \
                    363:   __asm  and    ebx,0x000000ff \
                    364:   __asm  shr    ecx,8 \
                    365:   __asm  mov    ebx,DWORD PTR STRGBPalette[ebx*4] \
                    366:   __asm  mov    offset[esi+4],bx \
                    367:   __asm  mov    ebx,ecx \
                    368:   __asm  and    ebx,0x000000ff \
                    369:   __asm  mov    ebx,DWORD PTR STRGBPalette[ebx*4] \
                    370:   __asm  mov    offset[esi+6],bx
                    371: */
                    372: 
                    373: 
                    374: 
                    375: /* Conversion routines */
                    376: #include "convert/low320x16.c"    /* LowRes To 320xH x 16-bit colour */
                    377: #include "convert/low640x16.c"    /* LowRes To 640xH x 16-bit colour */
                    378: #include "convert/med640x16.c"    /* MediumRes To 640xH x 16-bit colour */
                    379: #include "convert/low320x8.c"     /* LowRes To 320xH x 8-bit colour */
                    380: #include "convert/low640x8.c"     /* LowRes To 640xH x 8-bit colour */
                    381: #include "convert/med640x8.c"     /* MediumRes To 640xH x 8-bit colour */
                    382: #include "convert/high640x8.c"    /* HighRes To 640xH x 8-bit colour */
                    383: #include "convert/high640x1.c"    /* HighRes To 640xH x 1-bit colour */
                    384: #include "convert/spec320x16.c"   /* Spectrum 512 To 320xH x 16-bit colour */
                    385: #include "convert/spec640x16.c"   /* Spectrum 512 To 640xH x 16-bit colour */
                    386: 
                    387: #include "convert/vdi16.c"        /* VDI x 16 colour */
                    388: #include "convert/vdi4.c"         /* VDI x 4 colour */
                    389: #include "convert/vdi2.c"         /* VDI x 2 colour */

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