Annotation of hatari/src/screenConvert.c, revision 1.1.1.2

1.1       root        1: /*
                      2:   Hatari
                      3: 
                      4:   Screen conversion routines. We have a number of routines to convert ST screen to PC format.
                      5:   We split these into Low,Medium and High each with 8/16-bit versions. To gain extra speed,
                      6:   as almost half of the processing time can be spent in these routines, we check for any
                      7:   changes from the previously displayed frame. AdjustLinePaletteRemap() sets a flag to
                      8:   tell the routines if we need to totally update a line(ie full update, or palette/res change)
                      9:   or if we just can do a difference check. To see how much of the screen updates each frame, simply
                     10:   enable 'TEST_SCREEN_UPDATE'
                     11:   We convert each screen 16 pixels at a time by use of a couple of look-up tables. These tables
                     12:   convert from 2-plane format to bbp and then we can add two of these together to get 4-planes. This
                     13:   keeps the tables small and thus improves speed. We then look these bbp values up as an RGB/Index value
                     14:   to copy to the screen.
                     15: */
                     16: 
1.1.1.2 ! root       17: #include <SDL.h>
        !            18: 
        !            19: /*#include <endian.h>*/
        !            20: /*#include <machine/endian.h>*/
        !            21: 
1.1       root       22: #include "main.h"
                     23: #include "screen.h"
                     24: #include "screenConvert.h"
                     25: #include "spec512.h"
                     26: #include "vdi.h"
                     27: #include "video.h"
                     28: 
                     29: //#define  TEST_SCREEN_UPDATE    /* Enable to see partial screen update */
                     30: 
                     31: int ScrX,ScrY;                   /* Locals */
                     32: int ScrUpdateFlag;               /* Bit mask of how to update screen */
                     33: BOOL bScrDoubleY;                /* TRUE if double on Y */
                     34: unsigned long PixelWorkspace[4];  /* Workspace to store pixels to so can print in right order for Spec512 */
                     35: 
                     36: /* Remap tables to convert from plane format to byte-per-pixel (Upper is for 4-Planes so if shifted by 2) */
                     37: unsigned long Remap_2_Planes[256] = {
                     38:   0x00000000,  0x01000000,  0x00010000,  0x01010000,  0x00000100,  0x01000100,  0x00010100,  0x01010100,
                     39:   0x00000001,  0x01000001,  0x00010001,  0x01010001,  0x00000101,  0x01000101,  0x00010101,  0x01010101,
                     40:   0x02000000,  0x03000000,  0x02010000,  0x03010000,  0x02000100,  0x03000100,  0x02010100,  0x03010100,
                     41:   0x02000001,  0x03000001,  0x02010001,  0x03010001,  0x02000101,  0x03000101,  0x02010101,  0x03010101,
                     42:   0x00020000,  0x01020000,  0x00030000,  0x01030000,  0x00020100,  0x01020100,  0x00030100,  0x01030100,
                     43:   0x00020001,  0x01020001,  0x00030001,  0x01030001,  0x00020101,  0x01020101,  0x00030101,  0x01030101,
                     44:   0x02020000,  0x03020000,  0x02030000,  0x03030000,  0x02020100,  0x03020100,  0x02030100,  0x03030100,
                     45:   0x02020001,  0x03020001,  0x02030001,  0x03030001,  0x02020101,  0x03020101,  0x02030101,  0x03030101,
                     46:   0x00000200,  0x01000200,  0x00010200,  0x01010200,  0x00000300,  0x01000300,  0x00010300,  0x01010300,
                     47:   0x00000201,  0x01000201,  0x00010201,  0x01010201,  0x00000301,  0x01000301,  0x00010301,  0x01010301,
                     48:   0x02000200,  0x03000200,  0x02010200,  0x03010200,  0x02000300,  0x03000300,  0x02010300,  0x03010300,
                     49:   0x02000201,  0x03000201,  0x02010201,  0x03010201,  0x02000301,  0x03000301,  0x02010301,  0x03010301,
                     50:   0x00020200,  0x01020200,  0x00030200,  0x01030200,  0x00020300,  0x01020300,  0x00030300,  0x01030300,
                     51:   0x00020201,  0x01020201,  0x00030201,  0x01030201,  0x00020301,  0x01020301,  0x00030301,  0x01030301,
                     52:   0x02020200,  0x03020200,  0x02030200,  0x03030200,  0x02020300,  0x03020300,  0x02030300,  0x03030300,
                     53:   0x02020201,  0x03020201,  0x02030201,  0x03030201,  0x02020301,  0x03020301,  0x02030301,  0x03030301,
                     54:   0x00000002,  0x01000002,  0x00010002,  0x01010002,  0x00000102,  0x01000102,  0x00010102,  0x01010102,
                     55:   0x00000003,  0x01000003,  0x00010003,  0x01010003,  0x00000103,  0x01000103,  0x00010103,  0x01010103,
                     56:   0x02000002,  0x03000002,  0x02010002,  0x03010002,  0x02000102,  0x03000102,  0x02010102,  0x03010102,
                     57:   0x02000003,  0x03000003,  0x02010003,  0x03010003,  0x02000103,  0x03000103,  0x02010103,  0x03010103,
                     58:   0x00020002,  0x01020002,  0x00030002,  0x01030002,  0x00020102,  0x01020102,  0x00030102,  0x01030102,
                     59:   0x00020003,  0x01020003,  0x00030003,  0x01030003,  0x00020103,  0x01020103,  0x00030103,  0x01030103,
                     60:   0x02020002,  0x03020002,  0x02030002,  0x03030002,  0x02020102,  0x03020102,  0x02030102,  0x03030102,
                     61:   0x02020003,  0x03020003,  0x02030003,  0x03030003,  0x02020103,  0x03020103,  0x02030103,  0x03030103,
                     62:   0x00000202,  0x01000202,  0x00010202,  0x01010202,  0x00000302,  0x01000302,  0x00010302,  0x01010302,
                     63:   0x00000203,  0x01000203,  0x00010203,  0x01010203,  0x00000303,  0x01000303,  0x00010303,  0x01010303,
                     64:   0x02000202,  0x03000202,  0x02010202,  0x03010202,  0x02000302,  0x03000302,  0x02010302,  0x03010302,
                     65:   0x02000203,  0x03000203,  0x02010203,  0x03010203,  0x02000303,  0x03000303,  0x02010303,  0x03010303,
                     66:   0x00020202,  0x01020202,  0x00030202,  0x01030202,  0x00020302,  0x01020302,  0x00030302,  0x01030302,
                     67:   0x00020203,  0x01020203,  0x00030203,  0x01030203,  0x00020303,  0x01020303,  0x00030303,  0x01030303,
                     68:   0x02020202,  0x03020202,  0x02030202,  0x03030202,  0x02020302,  0x03020302,  0x02030302,  0x03030302,
                     69:   0x02020203,  0x03020203,  0x02030203,  0x03030203,  0x02020303,  0x03020303,  0x02030303,  0x03030303,
                     70: };
                     71: unsigned long Remap_2_Planes_Upper[256] = {
                     72:   0x00000000,  0x04000000,  0x00040000,  0x04040000,  0x00000400,  0x04000400,  0x00040400,  0x04040400,
                     73:   0x00000004,  0x04000004,  0x00040004,  0x04040004,  0x00000404,  0x04000404,  0x00040404,  0x04040404,
                     74:   0x08000000,  0x0C000000,  0x08040000,  0x0C040000,  0x08000400,  0x0C000400,  0x08040400,  0x0C040400,
                     75:   0x08000004,  0x0C000004,  0x08040004,  0x0C040004,  0x08000404,  0x0C000404,  0x08040404,  0x0C040404,
                     76:   0x00080000,  0x04080000,  0x000C0000,  0x040C0000,  0x00080400,  0x04080400,  0x000C0400,  0x040C0400,
                     77:   0x00080004,  0x04080004,  0x000C0004,  0x040C0004,  0x00080404,  0x04080404,  0x000C0404,  0x040C0404,
                     78:   0x08080000,  0x0C080000,  0x080C0000,  0x0C0C0000,  0x08080400,  0x0C080400,  0x080C0400,  0x0C0C0400,
                     79:   0x08080004,  0x0C080004,  0x080C0004,  0x0C0C0004,  0x08080404,  0x0C080404,  0x080C0404,  0x0C0C0404,
                     80:   0x00000800,  0x04000800,  0x00040800,  0x04040800,  0x00000C00,  0x04000C00,  0x00040C00,  0x04040C00,
                     81:   0x00000804,  0x04000804,  0x00040804,  0x04040804,  0x00000C04,  0x04000C04,  0x00040C04,  0x04040C04,
                     82:   0x08000800,  0x0C000800,  0x08040800,  0x0C040800,  0x08000C00,  0x0C000C00,  0x08040C00,  0x0C040C00,
                     83:   0x08000804,  0x0C000804,  0x08040804,  0x0C040804,  0x08000C04,  0x0C000C04,  0x08040C04,  0x0C040C04,
                     84:   0x00080800,  0x04080800,  0x000C0800,  0x040C0800,  0x00080C00,  0x04080C00,  0x000C0C00,  0x040C0C00,
                     85:   0x00080804,  0x04080804,  0x000C0804,  0x040C0804,  0x00080C04,  0x04080C04,  0x000C0C04,  0x040C0C04,
                     86:   0x08080800,  0x0C080800,  0x080C0800,  0x0C0C0800,  0x08080C00,  0x0C080C00,  0x080C0C00,  0x0C0C0C00,
                     87:   0x08080804,  0x0C080804,  0x080C0804,  0x0C0C0804,  0x08080C04,  0x0C080C04,  0x080C0C04,  0x0C0C0C04,
                     88:   0x00000008,  0x04000008,  0x00040008,  0x04040008,  0x00000408,  0x04000408,  0x00040408,  0x04040408,
                     89:   0x0000000C,  0x0400000C,  0x0004000C,  0x0404000C,  0x0000040C,  0x0400040C,  0x0004040C,  0x0404040C,
                     90:   0x08000008,  0x0C000008,  0x08040008,  0x0C040008,  0x08000408,  0x0C000408,  0x08040408,  0x0C040408,
                     91:   0x0800000C,  0x0C00000C,  0x0804000C,  0x0C04000C,  0x0800040C,  0x0C00040C,  0x0804040C,  0x0C04040C,
                     92:   0x00080008,  0x04080008,  0x000C0008,  0x040C0008,  0x00080408,  0x04080408,  0x000C0408,  0x040C0408,
                     93:   0x0008000C,  0x0408000C,  0x000C000C,  0x040C000C,  0x0008040C,  0x0408040C,  0x000C040C,  0x040C040C,
                     94:   0x08080008,  0x0C080008,  0x080C0008,  0x0C0C0008,  0x08080408,  0x0C080408,  0x080C0408,  0x0C0C0408,
                     95:   0x0808000C,  0x0C08000C,  0x080C000C,  0x0C0C000C,  0x0808040C,  0x0C08040C,  0x080C040C,  0x0C0C040C,
                     96:   0x00000808,  0x04000808,  0x00040808,  0x04040808,  0x00000C08,  0x04000C08,  0x00040C08,  0x04040C08,
                     97:   0x0000080C,  0x0400080C,  0x0004080C,  0x0404080C,  0x00000C0C,  0x04000C0C,  0x00040C0C,  0x04040C0C,
                     98:   0x08000808,  0x0C000808,  0x08040808,  0x0C040808,  0x08000C08,  0x0C000C08,  0x08040C08,  0x0C040C08,
                     99:   0x0800080C,  0x0C00080C,  0x0804080C,  0x0C04080C,  0x08000C0C,  0x0C000C0C,  0x08040C0C,  0x0C040C0C,
                    100:   0x00080808,  0x04080808,  0x000C0808,  0x040C0808,  0x00080C08,  0x04080C08,  0x000C0C08,  0x040C0C08,
                    101:   0x0008080C,  0x0408080C,  0x000C080C,  0x040C080C,  0x00080C0C,  0x04080C0C,  0x000C0C0C,  0x040C0C0C,
                    102:   0x08080808,  0x0C080808,  0x080C0808,  0x0C0C0808,  0x08080C08,  0x0C080C08,  0x080C0C08,  0x0C0C0C08,
                    103:   0x0808080C,  0x0C08080C,  0x080C080C,  0x0C0C080C,  0x08080C0C,  0x0C080C0C,  0x080C0C0C,  0x0C0C0C0C,
                    104: };
                    105: unsigned long Remap_1_Plane[16] = {
                    106:   0x00000000+BASECOLOUR_LONG,  0x01000000+BASECOLOUR_LONG,  0x00010000+BASECOLOUR_LONG,  0x01010000+BASECOLOUR_LONG,  0x00000100+BASECOLOUR_LONG,  0x01000100+BASECOLOUR_LONG,  0x00010100+BASECOLOUR_LONG,  0x01010100+BASECOLOUR_LONG,
                    107:   0x00000001+BASECOLOUR_LONG,  0x01000001+BASECOLOUR_LONG,  0x00010001+BASECOLOUR_LONG,  0x01010001+BASECOLOUR_LONG,  0x00000101+BASECOLOUR_LONG,  0x01000101+BASECOLOUR_LONG,  0x00010101+BASECOLOUR_LONG,  0x01010101+BASECOLOUR_LONG,
                    108: };
                    109: 
1.1.1.2 ! root      110: 
        !           111: /*-----------------------------------------------------------------------*/
1.1       root      112: /*
                    113:   Update the STRGBPalette[] array with current colours for this raster line.
                    114: 
1.1.1.2 ! root      115:   Return 'ScrUpdateFlag', 0x80000000=Full update, 0x40000000=Update as palette changed
1.1       root      116: */
                    117: int AdjustLinePaletteRemap(void)
                    118: {
1.1.1.2 ! root      119:   unsigned short *actHBLPal;
        !           120:   static int endiantable[16] = {0,2,1,3,8,10,9,11,4,6,5,7,12,14,13,15};
        !           121:   int i;
        !           122:   int v;
        !           123:   /* Copy palette and convert to RGB in display format */
        !           124:   actHBLPal = pHBLPalettes + (ScrY<<4);    /* offset in palette */
        !           125:   for(i=0; i<16; i++)
        !           126:    {
        !           127:     v=*actHBLPal;
        !           128:     actHBLPal+=1;
        !           129:     v=v&0x777;
        !           130: #if __BYTE_ORDER == 4321
        !           131:     STRGBPalette[endiantable[i]] = ST2RGB[v];
        !           132: #else
        !           133:     STRGBPalette[i] = ST2RGB[v];
        !           134: #endif
        !           135:    }
        !           136:   ScrUpdateFlag = *(short *)&HBLPaletteMasks[ScrY];
        !           137:   return ScrUpdateFlag;
1.1       root      138: }
                    139: 
1.1.1.2 ! root      140: 
        !           141: /*-----------------------------------------------------------------------*/
1.1       root      142: /*
                    143:   Run updates to palette(STRGBPalette[]) until get to screen line we are to convert from
                    144: */
                    145: void Convert_StartFrame(void)
                    146: {
                    147:  int ecx;
                    148:  ecx=STScreenStartHorizLine;            /* Get #lines before conversion starts */
                    149:  if( ecx==0 )  return;
                    150:  ScrY=0;
                    151:  do
                    152:   {
                    153:    AdjustLinePaletteRemap();            /* Update palette */
                    154:    ++ScrY;
                    155:    --ecx;
                    156:   }
                    157:  while( ecx );
                    158: }
                    159: 
                    160: 
                    161: 
                    162: 
                    163: 
                    164: #define LOW_BUILD_PIXELS_0 \
                    165: { \
                    166:  ebx &= 0x0f0f0f0f; \
                    167:  ecx &= 0x0f0f0f0f; \
                    168:  eax = ebx >> 12; \
                    169:  eax |= ebx; \
                    170:  edx = ecx >> 12; \
                    171:  edx |= ecx; \
                    172:  ebx = edx; \
                    173:  ebx &= 0x00ff; \
                    174:  ecx = Remap_2_Planes_Upper[ebx]; \
                    175:  ebx = eax; \
                    176:  ebx &= 0x00ff; \
                    177:  ecx += Remap_2_Planes[ebx]; \
                    178: }
                    179: 
                    180: #define LOW_BUILD_PIXELS_1 \
                    181: { \
                    182:  ebx = edx; \
                    183:  ebx = ebx >> 8; \
                    184:  ebx &= 0x00ff; \
                    185:  ecx = Remap_2_Planes_Upper[ebx]; \
                    186:  ebx = eax; \
                    187:  ebx = ebx >> 8; \
                    188:  ebx &= 0x00ff; \
                    189:  ecx += Remap_2_Planes[ebx]; \
                    190: }
                    191: 
                    192: #define LOW_BUILD_PIXELS_2 \
                    193: { \
                    194:  ebx = *edi; \
                    195:  ecx = *(edi+1); \
                    196:  ebx &= 0xf0f0f0f0; \
                    197:  ecx &= 0xf0f0f0f0; \
                    198:  ebx = ebx >> 4; \
                    199:  eax = ebx; \
                    200:  ebx = ebx >> 12; \
                    201:  eax |= ebx; \
                    202:  ecx = ecx >> 4; \
                    203:  edx = ecx; \
                    204:  ecx = ecx >> 12; \
                    205:  edx |= ecx; \
                    206:  ebx = edx; \
                    207:  ebx &= 0x00ff; \
                    208:  ecx = Remap_2_Planes_Upper[ebx]; \
                    209:  ebx = eax; \
                    210:  ebx &= 0x00ff; \
                    211:  ecx += Remap_2_Planes[ebx]; \
                    212: }
                    213: 
                    214: #define LOW_BUILD_PIXELS_3 \
                    215: { \
                    216:  ebx = edx; \
                    217:  ebx = ebx >> 8; \
                    218:  ebx &= 0x00ff; \
                    219:  ecx = Remap_2_Planes_Upper[ebx]; \
                    220:  ebx = eax; \
                    221:  ebx = ebx >> 8; \
                    222:  ebx &= 0x00ff; \
                    223:  ecx += Remap_2_Planes[ebx]; \
                    224: }
                    225: 
                    226: /* Plot Low Resolution(320xH) 16-Bit pixels */
                    227: #define PLOT_LOW_320_16BIT(offset)  \
                    228: { \
                    229:  ebx = ecx; \
                    230:  ebx &= 0x00ff; \
                    231:  ecx = ecx >> 8; \
                    232:  ebx = STRGBPalette[ebx]; \
                    233:  esi[offset] = (unsigned short) ebx; \
                    234:  ebx = ecx; \
                    235:  ebx &= 0x00ff; \
                    236:  ecx = ecx >> 8; \
                    237:  ebx = STRGBPalette[ebx]; \
                    238:  esi[offset+1] = (unsigned short) ebx; \
                    239:  ebx = ecx; \
                    240:  ebx &= 0x00ff; \
                    241:  ecx = ecx >> 8; \
                    242:  ebx = STRGBPalette[ebx]; \
                    243:  esi[offset+2] = (unsigned short) ebx; \
                    244:  ebx = ecx; \
                    245:  ebx &= 0x00ff; \
                    246:  ebx = STRGBPalette[ebx]; \
                    247:  esi[offset+3] = (unsigned short) ebx; \
                    248: }
1.1.1.2 ! root      249: 
        !           250: 
        !           251: 
        !           252: #define MED_BUILD_PIXELS_0 \
        !           253: { \
        !           254:  ebx &= 0x0f0f0f0f; \
        !           255:  eax = ebx; \
        !           256:  eax >>= 12; \
        !           257:  eax |= ebx; \
        !           258:  ebx = eax; \
        !           259:  ebx &= 0x000000ff; \
        !           260:  ecx = Remap_2_Planes[ebx]; \
        !           261: }
        !           262: 
        !           263: #define MED_BUILD_PIXELS_1 \
        !           264: { \
        !           265:  ebx = eax; \
        !           266:  ebx >>=8; \
        !           267:  ebx &= 0x000000ff; \
        !           268:  ecx = Remap_2_Planes[ebx]; \
        !           269: }
        !           270: 
        !           271: #define MED_BUILD_PIXELS_2 \
        !           272: { \
        !           273:  ebx = *edi; \
        !           274:  ebx &= 0xf0f0f0f0; \
        !           275:  ebx >>= 4; \
        !           276:  eax = ebx; \
        !           277:  ebx >>= 12; \
        !           278:  eax |= ebx; \
        !           279:  ebx = eax; \
        !           280:  ebx &= 0x000000ff; \
        !           281:  ecx = Remap_2_Planes[ebx]; \
        !           282: }
        !           283: 
        !           284: #define MED_BUILD_PIXELS_3 \
        !           285: { \
        !           286:  ebx = eax; \
        !           287:  ebx >>= 8; \
        !           288:  ebx &= 0x000000ff; \
        !           289:  ecx = Remap_2_Planes[ebx]; \
        !           290: }
        !           291: 
        !           292: /* Plot Medium Resolution(640xH) 16-Bit pixels */
        !           293: #define PLOT_MED_640_16BIT(offset) \
        !           294: { \
        !           295:  ebx = ecx; \
        !           296:  ebx &= 0x000000ff; \
        !           297:  ecx >>= 8; \
        !           298:  ebx = STRGBPalette[ebx]; \
        !           299:  esi[offset] = (Uint16)ebx; \
        !           300:  ebx = ecx; \
        !           301:  ebx &= 0x000000ff; \
        !           302:  ecx >>= 8; \
        !           303:  ebx = STRGBPalette[ebx]; \
        !           304:  esi[offset+1] = (Uint16)ebx; \
        !           305:  ebx = ecx; \
        !           306:  ebx &= 0x000000ff; \
        !           307:  ecx >>= 8; \
        !           308:  ebx = STRGBPalette[ebx]; \
        !           309:  esi[offset+2] = (Uint16)ebx; \
        !           310:  ebx = ecx; \
        !           311:  ebx &= 0x000000ff; \
        !           312:  ebx = STRGBPalette[ebx]; \
        !           313:  esi[offset+3] = (Uint16)ebx; \
        !           314: }
        !           315: 
        !           316: /* Plot Medium Resolution(640xH) 16-Bit pixels (Double on Y) */
        !           317: #define PLOT_MED_640_16BIT_DOUBLE_Y(offset) \
        !           318: { \
        !           319:  ebx = ecx; \
        !           320:  ebx &= 0x000000ff; \
        !           321:  ecx >>= 8; \
        !           322:  ebx = STRGBPalette[ebx]; \
        !           323:  esi[offset] = (Uint16)ebx; \
        !           324:  esi[offset+(int)ebp/2] = (Uint16)ebx; \
        !           325:  ebx = ecx; \
        !           326:  ebx &= 0x000000ff; \
        !           327:  ecx >>= 8; \
        !           328:  ebx = STRGBPalette[ebx]; \
        !           329:  esi[offset+1] = (Uint16)ebx; \
        !           330:  esi[offset+1+(int)ebp/2] = (Uint16)ebx; \
        !           331:  ebx = ecx; \
        !           332:  ebx &= 0x000000ff; \
        !           333:  ecx >>= 8; \
        !           334:  ebx = STRGBPalette[ebx]; \
        !           335:  esi[offset+2] = (Uint16)ebx; \
        !           336:  esi[offset+2+(int)ebp/2] = (Uint16)ebx; \
        !           337:  ebx = ecx; \
        !           338:  ebx &= 0x000000ff; \
        !           339:  ebx = STRGBPalette[ebx]; \
        !           340:  esi[offset+3] = (Uint16)ebx; \
        !           341:  esi[offset+3+(int)ebp/2] = (Uint16)ebx; \
        !           342: }
        !           343: 
        !           344: 
        !           345: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
        !           346: #define PLOT_SPEC512_LEFT_LOW_320_16BIT(offset)        \
        !           347: { \
        !           348:  ecx &= 0x000000ff; \
        !           349:  ebx = STRGBPalette[ecx]; \
        !           350:  esi[offset] = (Uint16)ebx; \
        !           351: }
        !           352: /*
        !           353:        __asm   and             ecx,0x000000ff \
        !           354:        __asm   mov             ebx,DWORD PTR STRGBPalette[ecx*4] \
        !           355:        __asm   mov             offset[esi],bx
        !           356: */
        !           357: 
        !           358: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
        !           359: #define PLOT_SPEC512_MID_320_16BIT(offset) \
        !           360: { \
        !           361:  ebx = ecx; \
        !           362:  ebx &= 0x000000ff; \
        !           363:  ecx >>= 8; \
        !           364:  ebx = STRGBPalette[ebx]; \
        !           365:  esi[offset] = (Uint16)ebx; \
        !           366:  ebx = ecx; \
        !           367:  ebx &= 0x000000ff; \
        !           368:  ecx >>= 8; \
        !           369:  ebx = STRGBPalette[ebx]; \
        !           370:  esi[offset+1] = (Uint16)ebx; \
        !           371:  ebx = ecx; \
        !           372:  ebx &= 0x000000ff; \
        !           373:  ecx >>= 8; \
        !           374:  ebx = STRGBPalette[ebx]; \
        !           375:  esi[offset+2] = (Uint16)ebx; \
        !           376:  ebx = ecx; \
        !           377:  ebx &= 0x000000ff; \
        !           378:  ebx = STRGBPalette[ebx]; \
        !           379:  esi[offset+3] = (Uint16)ebx; \
        !           380: }
        !           381: /*
        !           382:        __asm   mov             ebx,ecx \
        !           383:        __asm   and             ebx,0x000000ff \
        !           384:        __asm   shr             ecx,8 \
        !           385:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           386:        __asm   mov             offset[esi],bx \
        !           387:        __asm   mov             ebx,ecx \
        !           388:        __asm   and             ebx,0x000000ff \
        !           389:        __asm   shr             ecx,8 \
        !           390:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           391:        __asm   mov             offset[esi+2],bx \
        !           392:        __asm   mov             ebx,ecx \
        !           393:        __asm   and             ebx,0x000000ff \
        !           394:        __asm   shr             ecx,8 \
        !           395:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           396:        __asm   mov             offset[esi+4],bx \
        !           397:        __asm   mov             ebx,ecx \
        !           398:        __asm   and             ebx,0x000000ff \
        !           399:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           400:        __asm   mov             offset[esi+6],bx
        !           401: */
        !           402: 
        !           403: /* Plot Spectrum512 Resolution(320xH) 16-Bit pixels */
        !           404: #define PLOT_SPEC512_END_LOW_320_16BIT(offset) \
        !           405: { \
        !           406:  ebx = ecx; \
        !           407:  ebx &= 0x000000ff; \
        !           408:  ecx >>= 8; \
        !           409:  ebx = STRGBPalette[ebx]; \
        !           410:  esi[offset] = (Uint16)ebx; \
        !           411:  ebx = ecx; \
        !           412:  ebx &= 0x000000ff; \
        !           413:  ecx >>= 8; \
        !           414:  ebx = STRGBPalette[ebx]; \
        !           415:  esi[offset+1] = (Uint16)ebx; \
        !           416:  ebx = ecx; \
        !           417:  ebx &= 0x000000ff; \
        !           418:  ecx >>= 8; \
        !           419:  ebx = STRGBPalette[ebx]; \
        !           420:  esi[offset+2] = (Uint16)ebx; \
        !           421: }
1.1       root      422: /*
1.1.1.2 ! root      423:        __asm   mov             ebx,ecx \
        !           424:        __asm   and             ebx,0x000000ff \
        !           425:        __asm   shr             ecx,8 \
        !           426:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           427:        __asm   mov             offset[esi],bx \
        !           428:        __asm   mov             ebx,ecx \
        !           429:        __asm   and             ebx,0x000000ff \
        !           430:        __asm   shr             ecx,8 \
        !           431:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           432:        __asm   mov             offset[esi+2],bx \
        !           433:        __asm   mov             ebx,ecx \
        !           434:        __asm   and             ebx,0x000000ff \
        !           435:        __asm   shr             ecx,8 \
        !           436:        __asm   mov             ebx,DWORD PTR STRGBPalette[ebx*4] \
        !           437:        __asm   mov             offset[esi+4],bx
1.1       root      438: */
                    439: 
                    440: 
                    441: 
                    442: /* Conversion routines */
                    443: #include "convert/low320x16.c"    /* LowRes To 320xH x 16-bit colour */
                    444: #include "convert/low640x16.c"    /* LowRes To 640xH x 16-bit colour */
                    445: #include "convert/med640x16.c"    /* MediumRes To 640xH x 16-bit colour */
                    446: #include "convert/low320x8.c"     /* LowRes To 320xH x 8-bit colour */
                    447: #include "convert/low640x8.c"     /* LowRes To 640xH x 8-bit colour */
                    448: #include "convert/med640x8.c"     /* MediumRes To 640xH x 8-bit colour */
                    449: #include "convert/high640x8.c"    /* HighRes To 640xH x 8-bit colour */
                    450: #include "convert/high640x1.c"    /* HighRes To 640xH x 1-bit colour */
                    451: #include "convert/spec320x16.c"   /* Spectrum 512 To 320xH x 16-bit colour */
                    452: #include "convert/spec640x16.c"   /* Spectrum 512 To 640xH x 16-bit colour */
                    453: 
                    454: #include "convert/vdi16.c"        /* VDI x 16 colour */
                    455: #include "convert/vdi4.c"         /* VDI x 4 colour */
                    456: #include "convert/vdi2.c"         /* VDI x 2 colour */

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